[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.07,0:00:04.32,Default,,0000,0000,0000,,KYLE: Kingdom Hearts IV put out \Nthis promotional collage this week. Dialogue: 0,0:00:04.32,0:00:06.09,Default,,0000,0000,0000,,And I'm lookin' at this.\NI see Dialogue: 0,0:00:06.09,0:00:11.11,Default,,0000,0000,0000,,Mickey Mouse jumpin' around some \Nchandeliers in a library and I think, Dialogue: 0,0:00:11.11,0:00:13.92,Default,,0000,0000,0000,,"That's all I really need.\NI don't need the rest." Dialogue: 0,0:00:13.92,0:00:18.32,Default,,0000,0000,0000,,To me, sometimes, \Nthe Kingdom Hearts franchise is like Dialogue: 0,0:00:18.32,0:00:22.07,Default,,0000,0000,0000,,living in this world where \Nif you wanna buy a laser pointer, Dialogue: 0,0:00:22.07,0:00:26.29,Default,,0000,0000,0000,,they only come packaged in, \Nlike, a Hanes 8-pack of socks. Dialogue: 0,0:00:27.44,0:00:29.81,Default,,0000,0000,0000,,And so, like, [laughs] you just-- Dialogue: 0,0:00:29.81,0:00:32.22,Default,,0000,0000,0000,,You just buy the socks \Nto get the laser poin-- [coughs] Dialogue: 0,0:00:38.24,0:00:42.80,Default,,0000,0000,0000,,Full disclosure here, I got \Na bit of a frog in my throat this week. Dialogue: 0,0:00:42.80,0:00:46.12,Default,,0000,0000,0000,,So tonight's plan is just to \Nkeep talking about video games Dialogue: 0,0:00:46.12,0:00:48.19,Default,,0000,0000,0000,,for as long as my voice allows. Dialogue: 0,0:00:48.19,0:00:51.51,Default,,0000,0000,0000,,So let's start with \Na major scoop from Bloomberg Dialogue: 0,0:00:51.51,0:00:57.34,Default,,0000,0000,0000,,about how CEO and founder Jade Raymond \Nhas left Haven Studios. Dialogue: 0,0:00:57.34,0:00:59.97,Default,,0000,0000,0000,,"What's Haven Studios?" you ask? Dialogue: 0,0:00:59.97,0:01:04.21,Default,,0000,0000,0000,,They're making Fairgames,\Nthe one with the monkey masks. Dialogue: 0,0:01:04.21,0:01:08.76,Default,,0000,0000,0000,,Also, in the corresponding \NResetera thread, Jason Schreier himself Dialogue: 0,0:01:08.76,0:01:13.88,Default,,0000,0000,0000,,confirmed that are removing \Nthe dollar sign S from Fairgames. Dialogue: 0,0:01:13.88,0:01:18.07,Default,,0000,0000,0000,,I think that's the right call but also\Nit's not like it's gonna change anything. Dialogue: 0,0:01:18.07,0:01:20.51,Default,,0000,0000,0000,,It's like ordering a pizza topped with: Dialogue: 0,0:01:24.38,0:01:27.36,Default,,0000,0000,0000,,and then saying, "Wait, hold on.\NThat's crazy. Dialogue: 0,0:01:27.36,0:01:28.38,Default,,0000,0000,0000,,Hold the jelly." Dialogue: 0,0:01:28.38,0:01:31.13,Default,,0000,0000,0000,,Anyway, the report itself is a bummer.\NIt says: Dialogue: 0,0:01:50.44,0:01:54.20,Default,,0000,0000,0000,,So for the founder and CEO of the studio Dialogue: 0,0:01:54.20,0:01:59.48,Default,,0000,0000,0000,,to leave at this point in Fairgames' \Ndevelopment, not a great sign. Dialogue: 0,0:01:59.48,0:02:03.61,Default,,0000,0000,0000,,I went back and read some articles \Nfrom the launch press event Haven held Dialogue: 0,0:02:03.61,0:02:05.14,Default,,0000,0000,0000,,back when it was first acquired. Dialogue: 0,0:02:05.14,0:02:08.61,Default,,0000,0000,0000,,Canada's CTV was there, even.\NIt was a big deal. Dialogue: 0,0:02:08.61,0:02:11.29,Default,,0000,0000,0000,,It's PlayStation's first Canadian studio. Dialogue: 0,0:02:11.29,0:02:13.00,Default,,0000,0000,0000,,CTV ANCHOR: And its founder has become Dialogue: 0,0:02:13.00,0:02:15.96,Default,,0000,0000,0000,,one of the most influential women \Nin the industry. Dialogue: 0,0:02:15.96,0:02:21.87,Default,,0000,0000,0000,,KYLE: So yeah, it's a feel-bad story that \Nthis game might not be turning out so well. Dialogue: 0,0:02:21.87,0:02:23.01,Default,,0000,0000,0000,,However, Dialogue: 0,0:02:24.45,0:02:28.53,Default,,0000,0000,0000,,there are elements of it \Nthat are maybe not feel-bad. Dialogue: 0,0:02:28.53,0:02:31.55,Default,,0000,0000,0000,,While Fairgames is, yes, \Nthe monkey mask game, Dialogue: 0,0:02:31.55,0:02:35.91,Default,,0000,0000,0000,,it's also the 3D AI-generated mask game. Dialogue: 0,0:02:35.91,0:02:38.42,Default,,0000,0000,0000,,And as part of that studio launch event, Dialogue: 0,0:02:38.42,0:02:41.15,Default,,0000,0000,0000,,when they were explaining \Nwhat makes it unique, Dialogue: 0,0:02:41.15,0:02:43.67,Default,,0000,0000,0000,,a big thing that was emphasized Dialogue: 0,0:02:43.67,0:02:48.17,Default,,0000,0000,0000,,is how streamlined this studio's \Ndevelopment pipeline was gonna be. Dialogue: 0,0:02:48.17,0:02:49.05,Default,,0000,0000,0000,,Look at this: Dialogue: 0,0:02:56.28,0:02:56.86,Default,,0000,0000,0000,,Cool. Dialogue: 0,0:02:59.77,0:03:00.55,Default,,0000,0000,0000,,Uh-oh. Dialogue: 0,0:03:04.30,0:03:06.73,Default,,0000,0000,0000,,Yeah, so because they didn't have \Nmuch to talk about, Dialogue: 0,0:03:06.73,0:03:08.66,Default,,0000,0000,0000,,when they were bringing these people in: Dialogue: 0,0:03:11.34,0:03:12.90,Default,,0000,0000,0000,,it's mostly just to talk about Dialogue: 0,0:03:12.90,0:03:16.43,Default,,0000,0000,0000,,how hypothetically impressive \Ntheir technology's going to be. Dialogue: 0,0:03:16.43,0:03:21.32,Default,,0000,0000,0000,,This is the funniest part to me, from the \NGamesIndustry.biz report of the event: Dialogue: 0,0:03:24.82,0:03:25.47,Default,,0000,0000,0000,,[raspberry] Dialogue: 0,0:03:50.92,0:03:52.92,Default,,0000,0000,0000,,Why are you [coughing]\Nshowing that to people? Dialogue: 0,0:03:52.92,0:03:58.43,Default,,0000,0000,0000,,3 years later, it sounds like they're really \Nstruggling to get this video game together, Dialogue: 0,0:03:58.43,0:04:00.92,Default,,0000,0000,0000,,despite all of their AI technology. Dialogue: 0,0:04:00.92,0:04:05.19,Default,,0000,0000,0000,,And I realize it's not rare for a video game \Nto spend 5 months in development Dialogue: 0,0:04:05.19,0:04:10.06,Default,,0000,0000,0000,,but do remember, back when Hermen Hulst \Nwas excited to announce that Haven would be Dialogue: 0,0:04:10.06,0:04:14.47,Default,,0000,0000,0000,,joining the PlayStation Studios family,\Nhe had this to say: Dialogue: 0,0:04:27.46,0:04:30.87,Default,,0000,0000,0000,,At a certain point--\NI'm not saying it's this point right now, Dialogue: 0,0:04:30.87,0:04:33.84,Default,,0000,0000,0000,,but I do fear, maybe in the near future, Dialogue: 0,0:04:33.84,0:04:38.24,Default,,0000,0000,0000,,we're gonna have to start questioning \NHermen Hulst's taste in video games. Dialogue: 0,0:04:38.24,0:04:40.44,Default,,0000,0000,0000,,Not his taste in jackets, obviously. Dialogue: 0,0:04:40.44,0:04:43.42,Default,,0000,0000,0000,,But you have to wonder \Nwhat he saw in Fairgames Dialogue: 0,0:04:43.42,0:04:46.02,Default,,0000,0000,0000,,that isn't present today, 3 years later. Dialogue: 0,0:04:46.02,0:04:48.97,Default,,0000,0000,0000,,And then just last week, \Na brand new studio Dialogue: 0,0:04:48.97,0:04:52.14,Default,,0000,0000,0000,,received Hermen Hulst's \Npotential kiss of death. Dialogue: 0,0:04:52.14,0:04:54.97,Default,,0000,0000,0000,,Joining the PlayStation Studios's family: Dialogue: 0,0:04:56.19,0:05:01.74,Default,,0000,0000,0000,,Now, before you get excited, LFG in this \Ninstance stands for Looking for Group. Dialogue: 0,0:05:01.74,0:05:04.55,Default,,0000,0000,0000,,So do you remember last year \Nwhen Bungie announced Dialogue: 0,0:05:04.55,0:05:09.06,Default,,0000,0000,0000,,they were eliminating 17% \Nof their studio's workforce? Dialogue: 0,0:05:09.06,0:05:14.28,Default,,0000,0000,0000,,A little part of that announcement\Nis that there would be an incubation team Dialogue: 0,0:05:14.28,0:05:18.80,Default,,0000,0000,0000,,that would become \Na brand new PlayStation Studios studio: Dialogue: 0,0:05:20.90,0:05:26.08,Default,,0000,0000,0000,,Personally, I only remember it because, \Nat the time, it was codenamed Gummybears. Dialogue: 0,0:05:26.08,0:05:28.44,Default,,0000,0000,0000,,Well, you're looking at Gummybears \Nright here. Dialogue: 0,0:05:28.44,0:05:31.97,Default,,0000,0000,0000,,And what I find unique about \Nthis particular studio announcement Dialogue: 0,0:05:31.97,0:05:37.80,Default,,0000,0000,0000,,is how specific and \Nslightly charming it is. They say: Dialogue: 0,0:05:51.43,0:05:55.98,Default,,0000,0000,0000,,It's almost like they're blissfully unaware \Nof how high the stakes are here, Dialogue: 0,0:05:55.98,0:06:00.65,Default,,0000,0000,0000,,that everything within 3 short years \Ncould just come crashing down. Dialogue: 0,0:06:00.65,0:06:04.49,Default,,0000,0000,0000,,And it-- It's also interesting \Nhow they describe their game. Dialogue: 0,0:06:04.49,0:06:06.26,Default,,0000,0000,0000,,Typically, you wouldn't say too much. Dialogue: 0,0:06:06.26,0:06:11.87,Default,,0000,0000,0000,,Back in that old press release for Haven, \Nthey described what would become Fairgames as: Dialogue: 0,0:06:23.74,0:06:28.53,Default,,0000,0000,0000,,And that's normal. However, \Nhere's how LFG describes their game: Dialogue: 0,0:06:40.22,0:06:42.16,Default,,0000,0000,0000,,It says, "Frog-type games."\N[laughs] Dialogue: 0,0:06:49.84,0:06:54.84,Default,,0000,0000,0000,,Well, you can call me stupid because I'm \Nactually looking forward to this game now. Dialogue: 0,0:06:54.84,0:06:59.60,Default,,0000,0000,0000,,And then also in Bungie news (that I \Nfrankly don't have the vocal stamina for), Dialogue: 0,0:06:59.60,0:07:05.10,Default,,0000,0000,0000,,an artist named Antireal pointed out \Nthat Marathon copied a lot of their art. Dialogue: 0,0:07:05.10,0:07:08.94,Default,,0000,0000,0000,,Like COPIED it,\Ntook the words right off of their art. Dialogue: 0,0:07:08.94,0:07:11.21,Default,,0000,0000,0000,,And in the case of this stuff right here, Dialogue: 0,0:07:11.21,0:07:16.37,Default,,0000,0000,0000,,it's, like, an essential part of the \Nwhole visual identity of their promos. Dialogue: 0,0:07:16.37,0:07:21.50,Default,,0000,0000,0000,,And by the way, this is the third time \Nin 2 years Bungie got caught doing this. Dialogue: 0,0:07:21.50,0:07:24.48,Default,,0000,0000,0000,,And so, I think with \NMarathon coming out so soon, Dialogue: 0,0:07:24.48,0:07:26.47,Default,,0000,0000,0000,,there's no way to remove the art. Dialogue: 0,0:07:26.47,0:07:31.67,Default,,0000,0000,0000,,They're really just going to have to pay \Nthis artist, like they did for that Nerf gun. Dialogue: 0,0:07:31.67,0:07:34.98,Default,,0000,0000,0000,,Bungie, tsk tsk.\NYou got off easy this week. Dialogue: 0,0:07:34.98,0:07:39.20,Default,,0000,0000,0000,,Anyway, that's Delayed Input.\NI'll be back next week, much healthier. Dialogue: 0,0:07:39.20,0:07:40.45,Default,,0000,0000,0000,,Thanks for watching. Dialogue: 0,0:07:51.04,0:07:52.83,Default,,0000,0000,0000,,I wonder if you're thinking, at this point, Dialogue: 0,0:07:52.83,0:07:56.31,Default,,0000,0000,0000,,"Oh boy, he should've just not \Nrecorded a video this week." Dialogue: 0,0:07:56.31,0:08:00.09,Default,,0000,0000,0000,,But how could I when it's \Ntime for your regular installment of: Dialogue: 0,0:08:03.53,0:08:06.100,Default,,0000,0000,0000,,The topic of controversy \Nthis week is, of course, Dialogue: 0,0:08:06.100,0:08:11.51,Default,,0000,0000,0000,,the changes made to Donkey Kong's \Nbest buddy, Diddy Kong. Dialogue: 0,0:08:11.51,0:08:14.34,Default,,0000,0000,0000,,Diddy Kong, this week, \Nreceived a brand-new render Dialogue: 0,0:08:14.34,0:08:18.52,Default,,0000,0000,0000,,that is strangely similar to his old render\Nwith a few small differences. Dialogue: 0,0:08:18.52,0:08:21.33,Default,,0000,0000,0000,,Like, his tail's shorter.\NHe's got a little extra belly. Dialogue: 0,0:08:21.33,0:08:24.70,Default,,0000,0000,0000,,You should also know he's got \Na little DK pin on his hat Dialogue: 0,0:08:24.70,0:08:28.97,Default,,0000,0000,0000,,instead of the Nintendo logo,\Nwhich you know I personally appreciate. Dialogue: 0,0:08:28.97,0:08:31.33,Default,,0000,0000,0000,,The Nintendo logo \Nnever should've been there. Dialogue: 0,0:08:31.33,0:08:33.92,Default,,0000,0000,0000,,Yes, he has teeth now, \Nwhich is not a big deal. Dialogue: 0,0:08:33.92,0:08:37.06,Default,,0000,0000,0000,,Monkeys have teeth.\NDiddy Kong always should've had teeth. Dialogue: 0,0:08:37.06,0:08:42.98,Default,,0000,0000,0000,,But perhaps most strangely, as somebody \Nwas reviewing Diddy Kong's design, Dialogue: 0,0:08:42.98,0:08:47.48,Default,,0000,0000,0000,,they said, "No more Sonic the Hedgehog \Neyes for Diddy Kong. Dialogue: 0,0:08:47.48,0:08:50.74,Default,,0000,0000,0000,,I'm gonna need you to put \None centimeter of monkey skin Dialogue: 0,0:08:50.74,0:08:54.08,Default,,0000,0000,0000,,straight between his eyeballs,\Nthereby separating them." Dialogue: 0,0:08:54.08,0:08:56.18,Default,,0000,0000,0000,,And the weird thing is, like,\NI don't mind it. Dialogue: 0,0:08:56.18,0:08:58.55,Default,,0000,0000,0000,,I think that these are \Nall nice improvements. Dialogue: 0,0:08:59.69,0:09:00.85,Default,,0000,0000,0000,,[monkey sound] Dialogue: 0,0:09:01.49,0:09:02.69,Default,,0000,0000,0000,,[different monkey sound] Dialogue: 0,0:09:03.24,0:09:03.55,Default,,0000,0000,0000,,[HONK] Dialogue: 0,0:09:03.55,0:09:07.54,Default,,0000,0000,0000,,The most recent Switch 1 update \Nchanged a lot of the player icons. Dialogue: 0,0:09:07.54,0:09:10.57,Default,,0000,0000,0000,,Someone on Reddit named thetripp \Npointed this out neatly. Dialogue: 0,0:09:10.57,0:09:14.18,Default,,0000,0000,0000,,As you can see, mostly lighting changes,\Nthe obvious DK changes, Dialogue: 0,0:09:14.18,0:09:15.69,Default,,0000,0000,0000,,but also little weird ones, Dialogue: 0,0:09:15.69,0:09:19.54,Default,,0000,0000,0000,,like bunching the plates on the \Nback of Yoshi's head all together, Dialogue: 0,0:09:19.54,0:09:22.18,Default,,0000,0000,0000,,even though that's not how Yoshi works. Dialogue: 0,0:09:22.18,0:09:24.33,Default,,0000,0000,0000,,Anyway, I 'm just saying \NI think it's neat. Dialogue: 0,0:09:24.33,0:09:27.49,Default,,0000,0000,0000,,I think it's neat that \Nbecause the Switch 2 is coming out, Dialogue: 0,0:09:27.49,0:09:29.87,Default,,0000,0000,0000,,somebody looked at all the old art \Nand said, Dialogue: 0,0:09:29.87,0:09:33.17,Default,,0000,0000,0000,,"We could really improve this here\Nand this here and this here. Dialogue: 0,0:09:33.17,0:09:35.35,Default,,0000,0000,0000,,Diddy's gonna need a shorter tail. Dialogue: 0,0:09:36.42,0:09:37.90,Default,,0000,0000,0000,,Dat's da good stuff."