WEBVTT 00:00:00.071 --> 00:00:04.323 KYLE: Kingdom Hearts IV put out this promotional collage this week. 00:00:04.323 --> 00:00:06.089 And I'm lookin' at this. I see 00:00:06.089 --> 00:00:11.111 Mickey Mouse jumpin' around some chandeliers in a library and I think, 00:00:11.111 --> 00:00:13.918 "That's all I really need. I don't need the rest." 00:00:13.918 --> 00:00:18.315 To me, sometimes, the Kingdom Hearts franchise is like 00:00:18.315 --> 00:00:22.069 living in this world where if you wanna buy a laser pointer, 00:00:22.069 --> 00:00:26.286 they only come packaged in, like, a Hanes 8-pack of socks. 00:00:27.436 --> 00:00:29.808 And so, like, [laughs] you just-- 00:00:29.808 --> 00:00:32.221 You just buy the socks to get the laser poin-- [coughs] 00:00:38.239 --> 00:00:42.796 Full disclosure here, I got a bit of a frog in my throat this week. 00:00:42.796 --> 00:00:46.123 So tonight's plan is just to keep talking about video games 00:00:46.123 --> 00:00:48.190 for as long as my voice allows. 00:00:48.190 --> 00:00:51.506 So let's start with a major scoop from Bloomberg 00:00:51.506 --> 00:00:57.336 about how CEO and founder Jade Raymond has left Haven Studios. 00:00:57.336 --> 00:00:59.969 "What's Haven Studios?" you ask? 00:00:59.969 --> 00:01:04.210 They're making Fairgames, the one with the monkey masks. 00:01:04.210 --> 00:01:08.762 Also, in the corresponding Resetera thread, Jason Schreier himself 00:01:08.762 --> 00:01:13.879 confirmed that are removing the dollar sign S from Fairgames. 00:01:13.879 --> 00:01:18.067 I think that's the right call but also it's not like it's gonna change anything. 00:01:18.067 --> 00:01:20.510 It's like ordering a pizza topped with: 00:01:24.380 --> 00:01:27.356 and then saying, "Wait, hold on. That's crazy. 00:01:27.356 --> 00:01:28.381 Hold the jelly." 00:01:28.381 --> 00:01:31.127 Anyway, the report itself is a bummer. It says: 00:01:50.437 --> 00:01:54.200 So for the founder and CEO of the studio 00:01:54.200 --> 00:01:59.482 to leave at this point in Fairgames' development, not a great sign. 00:01:59.482 --> 00:02:03.610 I went back and read some articles from the launch press event Haven held 00:02:03.610 --> 00:02:05.144 back when it was first acquired. 00:02:05.144 --> 00:02:08.606 Canada's CTV was there, even. It was a big deal. 00:02:08.606 --> 00:02:11.293 It's PlayStation's first Canadian studio. 00:02:11.293 --> 00:02:13.001 CTV ANCHOR: And its founder has become 00:02:13.001 --> 00:02:15.958 one of the most influential women in the industry. 00:02:15.958 --> 00:02:21.870 KYLE: So yeah, it's a feel-bad story that this game might not be turning out so well. 00:02:21.870 --> 00:02:23.009 However, 00:02:24.450 --> 00:02:28.533 there are elements of it that are maybe not feel-bad. 00:02:28.533 --> 00:02:31.547 While Fairgames is, yes, the monkey mask game, 00:02:31.547 --> 00:02:35.911 it's also the 3D AI-generated mask game. 00:02:35.911 --> 00:02:38.415 And as part of that studio launch event, 00:02:38.415 --> 00:02:41.152 when they were explaining what makes it unique, 00:02:41.152 --> 00:02:43.671 a big thing that was emphasized 00:02:43.671 --> 00:02:48.170 is how streamlined this studio's development pipeline was gonna be. 00:02:48.170 --> 00:02:49.048 Look at this: 00:02:56.277 --> 00:02:56.857 Cool. 00:02:59.766 --> 00:03:00.548 Uh-oh. 00:03:04.296 --> 00:03:06.732 Yeah, so because they didn't have much to talk about, 00:03:06.732 --> 00:03:08.656 when they were bringing these people in: 00:03:11.335 --> 00:03:12.905 it's mostly just to talk about 00:03:12.905 --> 00:03:16.430 how hypothetically impressive their technology's going to be. 00:03:16.430 --> 00:03:21.322 This is the funniest part to me, from the GamesIndustry.biz report of the event: 00:03:24.822 --> 00:03:25.471 [raspberry] 00:03:50.918 --> 00:03:52.916 Why are you [coughing] showing that to people? 00:03:52.916 --> 00:03:58.430 3 years later, it sounds like they're really struggling to get this video game together, 00:03:58.430 --> 00:04:00.917 despite all of their AI technology. 00:04:00.917 --> 00:04:05.186 And I realize it's not rare for a video game to spend 5 months in development 00:04:05.186 --> 00:04:10.064 but do remember, back when Hermen Hulst was excited to announce that Haven would be 00:04:10.064 --> 00:04:14.470 joining the PlayStation Studios family, he had this to say: 00:04:27.456 --> 00:04:30.873 At a certain point-- I'm not saying it's this point right now, 00:04:30.873 --> 00:04:33.842 but I do fear, maybe in the near future, 00:04:33.842 --> 00:04:38.243 we're gonna have to start questioning Hermen Hulst's taste in video games. 00:04:38.243 --> 00:04:40.438 Not his taste in jackets, obviously. 00:04:40.438 --> 00:04:43.415 But you have to wonder what he saw in Fairgames 00:04:43.415 --> 00:04:46.024 that isn't present today, 3 years later. 00:04:46.024 --> 00:04:48.969 And then just last week, a brand new studio 00:04:48.969 --> 00:04:52.143 received Hermen Hulst's potential kiss of death. 00:04:52.143 --> 00:04:54.971 Joining the PlayStation Studios's family: 00:04:56.194 --> 00:05:01.745 Now, before you get excited, LFG in this instance stands for Looking for Group. 00:05:01.745 --> 00:05:04.546 So do you remember last year when Bungie announced 00:05:04.546 --> 00:05:09.055 they were eliminating 17% of their studio's workforce? 00:05:09.055 --> 00:05:14.281 A little part of that announcement is that there would be an incubation team 00:05:14.281 --> 00:05:18.803 that would become a brand new PlayStation Studios studio: 00:05:20.905 --> 00:05:26.076 Personally, I only remember it because, at the time, it was codenamed Gummybears. 00:05:26.076 --> 00:05:28.437 Well, you're looking at Gummybears right here. 00:05:28.437 --> 00:05:31.969 And what I find unique about this particular studio announcement 00:05:31.969 --> 00:05:37.797 is how specific and slightly charming it is. They say: 00:05:51.429 --> 00:05:55.983 It's almost like they're blissfully unaware of how high the stakes are here, 00:05:55.983 --> 00:06:00.647 that everything within 3 short years could just come crashing down. 00:06:00.647 --> 00:06:04.491 And it-- It's also interesting how they describe their game. 00:06:04.491 --> 00:06:06.265 Typically, you wouldn't say too much. 00:06:06.265 --> 00:06:11.874 Back in that old press release for Haven, they described what would become Fairgames as: 00:06:23.740 --> 00:06:28.534 And that's normal. However, here's how LFG describes their game: 00:06:40.222 --> 00:06:42.164 It says, "Frog-type games." [laughs] 00:06:49.840 --> 00:06:54.838 Well, you can call me stupid because I'm actually looking forward to this game now. 00:06:54.838 --> 00:06:59.596 And then also in Bungie news (that I frankly don't have the vocal stamina for), 00:06:59.596 --> 00:07:05.104 an artist named Antireal pointed out that Marathon copied a lot of their art. 00:07:05.104 --> 00:07:08.942 Like COPIED it, took the words right off of their art. 00:07:08.942 --> 00:07:11.211 And in the case of this stuff right here, 00:07:11.211 --> 00:07:16.373 it's, like, an essential part of the whole visual identity of their promos. 00:07:16.373 --> 00:07:21.500 And by the way, this is the third time in 2 years Bungie got caught doing this. 00:07:21.500 --> 00:07:24.479 And so, I think with Marathon coming out so soon, 00:07:24.479 --> 00:07:26.466 there's no way to remove the art. 00:07:26.466 --> 00:07:31.673 They're really just going to have to pay this artist, like they did for that Nerf gun. 00:07:31.673 --> 00:07:34.982 Bungie, tsk tsk. You got off easy this week. 00:07:34.982 --> 00:07:39.196 Anyway, that's Delayed Input. I'll be back next week, much healthier. 00:07:39.196 --> 00:07:40.449 Thanks for watching. 00:07:51.035 --> 00:07:52.834 I wonder if you're thinking, at this point, 00:07:52.834 --> 00:07:56.312 "Oh boy, he should've just not recorded a video this week." 00:07:56.312 --> 00:08:00.094 But how could I when it's time for your regular installment of: 00:08:03.529 --> 00:08:06.998 The topic of controversy this week is, of course, 00:08:06.998 --> 00:08:11.511 the changes made to Donkey Kong's best buddy, Diddy Kong. 00:08:11.511 --> 00:08:14.340 Diddy Kong, this week, received a brand-new render 00:08:14.340 --> 00:08:18.525 that is strangely similar to his old render with a few small differences. 00:08:18.525 --> 00:08:21.332 Like, his tail's shorter. He's got a little extra belly. 00:08:21.332 --> 00:08:24.695 You should also know he's got a little DK pin on his hat 00:08:24.695 --> 00:08:28.966 instead of the Nintendo logo, which you know I personally appreciate. 00:08:28.966 --> 00:08:31.328 The Nintendo logo never should've been there. 00:08:31.328 --> 00:08:33.915 Yes, he has teeth now, which is not a big deal. 00:08:33.915 --> 00:08:37.057 Monkeys have teeth. Diddy Kong always should've had teeth. 00:08:37.057 --> 00:08:42.980 But perhaps most strangely, as somebody was reviewing Diddy Kong's design, 00:08:42.980 --> 00:08:47.481 they said, "No more Sonic the Hedgehog eyes for Diddy Kong. 00:08:47.481 --> 00:08:50.736 I'm gonna need you to put one centimeter of monkey skin 00:08:50.736 --> 00:08:54.079 straight between his eyeballs, thereby separating them." 00:08:54.079 --> 00:08:56.180 And the weird thing is, like, I don't mind it. 00:08:56.180 --> 00:08:58.553 I think that these are all nice improvements. 00:08:59.693 --> 00:09:00.848 [monkey sound] 00:09:01.494 --> 00:09:02.694 [different monkey sound] 00:09:03.239 --> 00:09:03.554 [HONK] 00:09:03.554 --> 00:09:07.539 The most recent Switch 1 update changed a lot of the player icons. 00:09:07.539 --> 00:09:10.573 Someone on Reddit named thetripp pointed this out neatly. 00:09:10.573 --> 00:09:14.177 As you can see, mostly lighting changes, the obvious DK changes, 00:09:14.177 --> 00:09:15.689 but also little weird ones, 00:09:15.689 --> 00:09:19.535 like bunching the plates on the back of Yoshi's head all together, 00:09:19.535 --> 00:09:22.177 even though that's not how Yoshi works. 00:09:22.177 --> 00:09:24.333 Anyway, I 'm just saying I think it's neat. 00:09:24.333 --> 00:09:27.494 I think it's neat that because the Switch 2 is coming out, 00:09:27.494 --> 00:09:29.870 somebody looked at all the old art and said, 00:09:29.870 --> 00:09:33.173 "We could really improve this here and this here and this here. 00:09:33.173 --> 00:09:35.353 Diddy's gonna need a shorter tail. 00:09:36.417 --> 00:09:37.905 Dat's da good stuff."