1 00:00:00,606 --> 00:00:03,796 >> Hi, folks. 2 00:00:03,796 --> 00:00:06,336 Jason, here. 3 00:00:06,336 --> 00:00:12,496 In this tutorial, we're going to be looking at the Rigify tool in Blender and learning how 4 00:00:12,496 --> 00:00:19,096 to place a simple rig into a simple character, and also do a little bit of animation. 5 00:00:19,096 --> 00:00:21,136 So without further ado, let's get going. 6 00:00:21,136 --> 00:00:23,926 So you'll need to open up Blender. 7 00:00:23,926 --> 00:00:29,026 You'll be presented with the usual view here, with the camera and the object in the light. 8 00:00:29,026 --> 00:00:31,816 I'm just going to get rid of that by hitting Delete. 9 00:00:32,446 --> 00:00:37,056 And if you hold down Alt and middle mouse, you should be able to go 10 00:00:37,056 --> 00:00:40,446 into your orthographic view, Shift and middle mouse juxtaposition. 11 00:00:41,286 --> 00:00:45,766 You'll find a link for the OBJ in the description below the video. 12 00:00:45,766 --> 00:00:50,046 I'm going to open that up now on my desktop, though, so I'm going to go from File, 13 00:00:50,046 --> 00:00:56,386 I'm going to go to Import and wait for an OBJ. 14 00:00:56,386 --> 00:00:59,636 Go to desktop and go and find Rigman. 15 00:00:59,696 --> 00:01:00,266 There we go. 16 00:01:00,546 --> 00:01:02,396 And go Import OBJ. 17 00:01:02,396 --> 00:01:06,436 Make sure that the character is fairly central. 18 00:01:06,436 --> 00:01:10,036 You want to kind of have it in the middle, something like that, so that's hitting G, 19 00:01:10,036 --> 00:01:13,316 and just bringing it down to, say, there. 20 00:01:14,266 --> 00:01:18,396 Next, we want to drop in a rig. 21 00:01:18,396 --> 00:01:22,836 Now, it's probably not enabled on your computer, so you're going to need to go to Edit, 22 00:01:22,926 --> 00:01:26,426 Preferences, and in the add-ons, just type in the word rig, 23 00:01:29,046 --> 00:01:31,256 and you'll see there it says rigging, Rigify. 24 00:01:31,256 --> 00:01:32,496 Now, it's turned on, on mine. 25 00:01:32,496 --> 00:01:34,246 Obviously, it will be turned off on yours. 26 00:01:34,246 --> 00:01:35,896 Just make sure that that's there. 27 00:01:35,896 --> 00:01:39,986 Once you've done that, click off, and then we're going to go and bring that up, 28 00:01:39,986 --> 00:01:48,286 so Shift and A. Armature, we're going to go through to basic human meta rig, 29 00:01:48,416 --> 00:01:53,396 and you'll see that it's quite small, so we're going to need to hit S and just scale that up. 30 00:01:54,396 --> 00:01:56,856 So it might just take a few turns to kind of do that. 31 00:01:56,856 --> 00:02:00,046 Also, I'm just going to move myself to one side there. 32 00:02:00,046 --> 00:02:04,626 In the Object Properties, you'll need to just scroll down 33 00:02:04,626 --> 00:02:10,186 and go through to the Viewport Display, and we're going to need to click 34 00:02:10,186 --> 00:02:13,196 on this little box that says In Front, like so. 35 00:02:13,196 --> 00:02:16,406 So now, we can actually see what we're doing. 36 00:02:16,406 --> 00:02:19,066 So that's the next stage out of the way. 37 00:02:19,066 --> 00:02:23,526 Another thing we're going to need to do, because we're going to be moving this around 38 00:02:23,526 --> 00:02:27,686 and positioning it, we don't want to do, like, you know, one arm, then do the other arm, 39 00:02:27,936 --> 00:02:33,246 so what I'm going to do is I'm going to go through to Edit mode, and then in Edit mode, 40 00:02:33,246 --> 00:02:38,316 I'm going to click on this little arrow at the top here, and what we're going to do is going 41 00:02:38,316 --> 00:02:43,876 to go through to Tool, and on Tool, you'll see x Axis Mirror. 42 00:02:43,876 --> 00:02:44,936 We want to click on that. 43 00:02:44,936 --> 00:02:48,916 So now, any changes that we make on there, it'll happen on the other side. 44 00:02:49,236 --> 00:02:53,276 So in order to minimize this, you can just click on the edge there and just drag it in like 45 00:02:53,276 --> 00:02:56,206 so until it's popped back into its place. 46 00:02:56,646 --> 00:02:57,966 All right, so we're ready to get going. 47 00:02:57,966 --> 00:03:01,766 So you can do this a number of ways. 48 00:03:01,766 --> 00:03:07,446 You can start positioning it by highlighting the foot there, hitting G, and then, 49 00:03:07,446 --> 00:03:08,916 like, bringing that over, like so. 50 00:03:08,916 --> 00:03:11,126 So there'll be a lot of adjustment that goes on. 51 00:03:12,436 --> 00:03:20,486 When it comes to doing the spine, I will warn you that if you don't move the joints in unison, 52 00:03:20,486 --> 00:03:24,496 it can create issues when you generate the rig. 53 00:03:24,496 --> 00:03:26,086 So it's just something to bear in mind. 54 00:03:26,356 --> 00:03:28,046 So I'll just give you an example of that. 55 00:03:28,046 --> 00:03:30,806 I'm just going to move these hip joints. 56 00:03:30,806 --> 00:03:36,066 Now, obviously this is like stylized character, so it's not like a regular human being, 57 00:03:36,066 --> 00:03:42,156 so I'm going to move these hips hitting G. I'm just going to sort 58 00:03:42,156 --> 00:03:45,396 of bring these down a little bit, like so. 59 00:03:45,396 --> 00:03:48,536 I'm just going to click on that bottom joint if I can. 60 00:03:49,186 --> 00:03:50,056 Yeah, that's selected. 61 00:03:50,566 --> 00:03:53,806 Hit G. I'm just going to bring that down as well. 62 00:03:55,596 --> 00:03:58,896 Maybe just bring it over to the side, just so it's in the middle. 63 00:03:59,526 --> 00:04:01,926 Now, these are all parented. 64 00:04:01,926 --> 00:04:04,046 This is what these dotted lines are about. 65 00:04:04,046 --> 00:04:07,446 They're all kind of parented together. 66 00:04:07,446 --> 00:04:08,446 Okay, so got that there. 67 00:04:08,446 --> 00:04:12,856 Yeah, so when it comes to the spine, and you can use these orthographic views if you like, 68 00:04:12,856 --> 00:04:17,516 but just tread carefully, because at the moment, it's kind of looking okay, 69 00:04:17,516 --> 00:04:22,376 it's fairly kind of central, but if you are doing this, just select -- 70 00:04:22,376 --> 00:04:26,376 make sure you kind of use that marquee tool and just select them before you move them, 71 00:04:26,376 --> 00:04:30,816 because if you try and move them independently, it will basically break it, and then when you go 72 00:04:30,816 --> 00:04:34,006 to kind of try and generate a rig, it'll come up with errors. 73 00:04:34,006 --> 00:04:37,246 So I'm just hitting G, I'm just basically creating, like, 74 00:04:37,246 --> 00:04:39,496 a bit of a curve on that spline there. 75 00:04:44,256 --> 00:04:45,336 The same on that. 76 00:04:45,336 --> 00:04:48,166 Oh, try not to select anything else. 77 00:04:49,896 --> 00:04:54,556 If you want to be a bit more precise, you can use these, the Move tool, so that way, 78 00:04:54,556 --> 00:04:56,976 you can actually use arrows, as opposed to just trying to use the G key. 79 00:04:57,046 --> 00:05:03,626 I'm just going to highlight this joint here. 80 00:05:03,626 --> 00:05:07,376 And again, I'm just going to bring that back, so maybe like in orthographic view, 81 00:05:07,486 --> 00:05:11,626 get a better view there, and just sort of see, but it needs to be just fairly -- 82 00:05:11,756 --> 00:05:15,476 , you know, you got a bit of a curve going on there, but, and then we've got the kind of, 83 00:05:15,476 --> 00:05:20,246 as it gets up to near the -- what would be the clavicle and the neck, 84 00:05:21,216 --> 00:05:23,716 we want to be bringing that back as well. 85 00:05:23,896 --> 00:05:29,426 So I'm just going to go into the orthographic view again. 86 00:05:29,996 --> 00:05:33,836 I'm just going to highlight that, bring that to there. 87 00:05:34,466 --> 00:05:36,666 So yes, remember to use the marquee tool on this, 88 00:05:36,666 --> 00:05:44,376 because it will break it and it will not generate. 89 00:05:45,116 --> 00:05:46,916 All right, so we're getting close. 90 00:05:46,916 --> 00:05:47,826 We're getting close. 91 00:05:47,826 --> 00:05:50,046 I'm just going to move this up to the top. 92 00:05:50,746 --> 00:05:52,916 So this will need to be at the top of the crown, because, 93 00:05:52,916 --> 00:05:54,986 you can have a controller there as well. 94 00:05:54,986 --> 00:05:58,756 We've got this kind of this clavicle area here as well. 95 00:05:58,756 --> 00:06:08,986 It's going to -- I'm just going to move that into, say, there, something like that. 96 00:06:09,576 --> 00:06:13,886 And we've got this breast area, and I'm just going to bring those back, like so, 97 00:06:14,436 --> 00:06:17,006 just so the light embedded in the model. 98 00:06:17,006 --> 00:06:20,786 You'll end up with maybe parts of this kind of sticking out, but don't worry about it, 99 00:06:20,786 --> 00:06:22,366 as long as it's kind of like fairly central. 100 00:06:22,366 --> 00:06:24,846 So you can see here with the legs, we've got an issue going on there. 101 00:06:24,846 --> 00:06:27,286 I'm just going to go into the orthographic view. 102 00:06:28,276 --> 00:06:32,086 And again, I'm just going to move these back. 103 00:06:44,616 --> 00:06:48,726 I'm just making sure that it's pretty central with the model, 104 00:06:49,066 --> 00:06:51,296 but I think that's looking pretty much okay. 105 00:06:51,296 --> 00:06:54,806 Yeah, and what we're going to be looking to do in the next video, folks, 106 00:06:54,806 --> 00:07:00,216 is generating the controllers, and then we're going to be binding the skeleton 107 00:07:00,216 --> 00:07:03,306 to the character, so that'll be in the next part. 108 00:07:04,496 --> 00:07:12,086 Just one last thing before we go into the next part, folks. 109 00:07:12,176 --> 00:07:17,326 Before we go to generate the rig, you will need to go from Edit mode back into Object mode, 110 00:07:17,326 --> 00:07:21,436 so you've got your armature selected, and I want you to press Ctrl 111 00:07:21,436 --> 00:07:23,506 and A. And what you need is Scale. 112 00:07:23,596 --> 00:07:25,296 Okay? So I want you to click on that. 113 00:07:25,296 --> 00:07:27,126 So I'll do that again, Ctr. 114 00:07:27,126 --> 00:07:29,096 And A, and then hit Scale. 115 00:07:29,156 --> 00:07:34,316 If you don't do that, when it comes to generating the rig, it'll basically generate it 116 00:07:34,316 --> 00:07:38,206 at the original size it was at before you scaled it up, so just something to bear 117 00:07:38,206 --> 00:07:40,116 in mind before we go into the next section. 118 00:07:40,116 --> 00:07:43,866 So as long as you've done that, we're ready to go to the next part of the video. 119 00:07:43,866 --> 00:07:52,246 So now we're ready to create controllers and bind this skeleton to our model. 120 00:07:52,246 --> 00:07:57,076 So with the skeleton selected in Object mode, we're going to go down to the right here, 121 00:07:57,076 --> 00:07:59,346 and you want to click on the little symbol with the character. 122 00:08:00,006 --> 00:08:01,706 And you see it says Generate Rig. 123 00:08:01,706 --> 00:08:05,766 If you don't see it, just click on the Rigify buttons and you'll see 124 00:08:05,766 --> 00:08:07,686 that Generate Rig, so I'm going to hit that. 125 00:08:07,686 --> 00:08:12,876 And it's going to go and create our rig for us, which is looking good. 126 00:08:12,876 --> 00:08:17,986 Next, what we're going to do over in the top left here, we're going to go in Object, 127 00:08:17,986 --> 00:08:21,196 and we're going to go to Pose mode. 128 00:08:21,416 --> 00:08:26,316 Then I'm going to hit A to select it, and then H to hide it. 129 00:08:27,506 --> 00:08:30,246 Also, we've got two rigs going on here. 130 00:08:30,246 --> 00:08:32,926 We've got the one that we kind of created, and then we've got the new rig, 131 00:08:32,926 --> 00:08:36,136 so I'm just going to go and select that. 132 00:08:39,316 --> 00:08:40,476 So we've got our rig there. 133 00:08:41,256 --> 00:08:44,046 Then on the right here, you'll see all these layers. 134 00:08:44,046 --> 00:08:51,746 Now, the layers just to explain, if I just click on the little arrow there, if I go to Item, 135 00:08:52,616 --> 00:08:58,246 you'll see there, basically every part of this skeleton is listed in here, 136 00:08:58,246 --> 00:09:03,026 and they all correspond with these buttons here, yeah, so just, so you know what these are. 137 00:09:03,026 --> 00:09:05,326 I'll just drag that in. 138 00:09:06,516 --> 00:09:12,566 What I want you to do is I need to go Shift and left-click on this button here. 139 00:09:13,776 --> 00:09:15,916 And you'll see there, you've got part of the model coming through. 140 00:09:15,916 --> 00:09:22,296 If I now just go down in this mode to where it says Viewport Display, and just click In Front, 141 00:09:22,296 --> 00:09:29,376 you will see the model there, and now we're going to go into -- back into Object mode. 142 00:09:29,376 --> 00:09:33,216 And what we're going to do next is we're going to go 143 00:09:33,216 --> 00:09:38,406 and select the actual model, Shift and select the armature. 144 00:09:38,406 --> 00:09:45,276 Then we're going to go Ctrl and P. And then, 145 00:09:45,276 --> 00:09:49,686 we're going to go Set Parent To with Automatic Weights. 146 00:09:49,686 --> 00:09:50,526 Click on that. 147 00:09:50,526 --> 00:09:51,476 Let's give it a second. 148 00:09:51,476 --> 00:09:56,976 And that's all good. 149 00:09:57,046 --> 00:10:02,136 And now you can test it, to just see that it's bound to it. 150 00:10:02,136 --> 00:10:06,406 So if you go and select the armature, then hit G, 151 00:10:06,726 --> 00:10:09,256 it should by rights move it around, so that's all looking good. 152 00:10:09,256 --> 00:10:11,946 I'm just going to go Ctrl-Z and bring that back. 153 00:10:12,556 --> 00:10:15,986 And then with the rig selected, we're going to go back to Pose mode, 154 00:10:18,026 --> 00:10:24,026 and then back over to the right here with the buttons here, 155 00:10:24,026 --> 00:10:27,636 Shift and select that button that we selected before. 156 00:10:28,626 --> 00:10:32,636 And then, with that done, all we need to do is press Alt 157 00:10:32,636 --> 00:10:36,926 and H to bring back the visibility of our rig. 158 00:10:36,926 --> 00:10:39,716 And then we're set up, and then all we need to do is, look, we just, say, 159 00:10:39,716 --> 00:10:43,646 select one of the hands, hit G, and hey, presto. 160 00:10:44,076 --> 00:10:46,756 We've got our model moving. 161 00:10:47,406 --> 00:10:49,556 So if you've achieved that, then well done. 162 00:10:49,556 --> 00:10:51,166 That's absolutely awesome. 163 00:10:51,426 --> 00:10:54,426 So now you're ready to animate. 164 00:10:54,816 --> 00:11:00,146 In the next part, I'm just going to go through the controllers of the model and make sure 165 00:11:00,146 --> 00:11:04,756 that you're all set up so you know what to do when it comes to doing the animation, 166 00:11:04,756 --> 00:11:10,996 and that'll be in the next part of the video. 167 00:11:12,306 --> 00:11:18,696 So just to do a little demonstration now, if I, say, select this box here, 168 00:11:18,696 --> 00:11:24,876 which kind of controls like the bending of the legs, and I hit G, you see there now. 169 00:11:27,866 --> 00:11:34,516 So I could just go Ctrl-Z that out and set a keyframe there, say, 170 00:11:34,516 --> 00:11:38,816 hit I, and then go Location and Scale. 171 00:11:38,816 --> 00:11:43,706 We'll drop a keyframe in there, and basically made that, say, around about 24. 172 00:11:44,266 --> 00:11:53,446 I'll hit G again, bring that down and hit I again, Location Scale. 173 00:11:53,446 --> 00:11:57,796 So now we've got a little animation. 174 00:11:57,856 --> 00:12:03,776 So general overview of controlling the character, you've got the top, the crown, 175 00:12:04,316 --> 00:12:08,056 so that, if you hit R, you can kind of rotate the head, like so, 176 00:12:09,106 --> 00:12:11,626 this one for, you know, rotating side to side. 177 00:12:11,626 --> 00:12:14,296 You can also use these controls as well, so you can actually -- 178 00:12:14,296 --> 00:12:16,726 of course, that character doesn't have a face, 179 00:12:16,726 --> 00:12:18,846 but you can sort of rotate from side to side like that. 180 00:12:18,986 --> 00:12:23,116 These are the controllers you don't want to be touching, like, you know, the arrows. 181 00:12:23,116 --> 00:12:28,656 The hands, yes, so you've got the controllers here, so you can click on, say, that. 182 00:12:29,826 --> 00:12:35,166 Hit G, and then move them around, like so. 183 00:12:35,606 --> 00:12:40,906 We've got one for this sort of -- well, you got several sort of, like, 184 00:12:40,906 --> 00:12:42,446 for the sort of chest areas here. 185 00:12:42,886 --> 00:12:46,916 Again, you know, it's just good for things, like, you know, if you want to kind 186 00:12:46,916 --> 00:12:49,766 of get some extra movement in there, like so. 187 00:12:49,766 --> 00:12:58,356 Same thing with this one but, you know, have a play around, do a bit of a hip wiggle. 188 00:12:58,356 --> 00:13:03,016 It's pretty cool. 189 00:13:03,506 --> 00:13:10,436 And then you got other things, like the actual box, which sort of controls the kind of hips, 190 00:13:10,436 --> 00:13:12,776 and that's going to be good for, like, walking, right? 191 00:13:12,776 --> 00:13:17,676 So we can kind of like shifting the hips from side to side. 192 00:13:20,996 --> 00:13:23,306 Again, I'll just Ctrl-Z these out. 193 00:13:23,306 --> 00:13:25,326 And then we've got the feet. 194 00:13:25,556 --> 00:13:31,006 Now, when we're posing this in the next videos, going into more like walking, 195 00:13:31,006 --> 00:13:35,756 you may want to be adjusting some of these and making sure that it's bending okay. 196 00:13:36,066 --> 00:13:40,136 So for example, if I just grab hold of these, like so, those up, 197 00:13:40,136 --> 00:13:45,716 you want to make sure they're not, like, knock-kneed, you know, like, kind of going sort 198 00:13:45,716 --> 00:13:52,866 of together, so you can make some adjustments, like using these here, some of those ones there, 199 00:13:52,866 --> 00:13:55,146 but you don't really want to be animating with those. 200 00:13:55,146 --> 00:13:58,686 You want to be sort of using the feet there. 201 00:13:59,756 --> 00:14:01,526 But if you've got that done, well done. 202 00:14:01,526 --> 00:14:05,616 You're ready to kind of go to the next stage, which is essentially getting our character 203 00:14:05,616 --> 00:14:09,396 to kind of move, and that'll be in the next video. 204 00:14:09,396 --> 00:14:10,796 So that's it, folks. 205 00:14:10,796 --> 00:14:12,416 Hopefully you found this video useful. 206 00:14:12,596 --> 00:14:18,696 Okay, thanks a lot. 207 00:14:18,696 --> 00:14:20,196 Bye for now.