[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.61,0:00:03.80,Default,,0000,0000,0000,,>> Hi, folks. Dialogue: 0,0:00:03.80,0:00:06.34,Default,,0000,0000,0000,,Jason, here. Dialogue: 0,0:00:06.34,0:00:12.50,Default,,0000,0000,0000,,In this tutorial, we're going to be looking\Nat the Rigify tool in Blender and learning how Dialogue: 0,0:00:12.50,0:00:19.10,Default,,0000,0000,0000,,to place a simple rig into a simple character,\Nand also do a little bit of animation. Dialogue: 0,0:00:19.10,0:00:21.14,Default,,0000,0000,0000,,So without further ado, let's get going. Dialogue: 0,0:00:21.14,0:00:23.93,Default,,0000,0000,0000,,So you'll need to open up Blender. Dialogue: 0,0:00:23.93,0:00:29.03,Default,,0000,0000,0000,,You'll be presented with the usual view here,\Nwith the camera and the object in the light. Dialogue: 0,0:00:29.03,0:00:31.82,Default,,0000,0000,0000,,I'm just going to get rid\Nof that by hitting Delete. Dialogue: 0,0:00:32.45,0:00:37.06,Default,,0000,0000,0000,,And if you hold down Alt and middle\Nmouse, you should be able to go Dialogue: 0,0:00:37.06,0:00:40.45,Default,,0000,0000,0000,,into your orthographic view, Shift\Nand middle mouse juxtaposition. Dialogue: 0,0:00:41.29,0:00:45.77,Default,,0000,0000,0000,,You'll find a link for the OBJ in\Nthe description below the video. Dialogue: 0,0:00:45.77,0:00:50.05,Default,,0000,0000,0000,,I'm going to open that up now on my desktop,\Nthough, so I'm going to go from File, Dialogue: 0,0:00:50.05,0:00:56.39,Default,,0000,0000,0000,,I'm going to go to Import and wait for an OBJ. Dialogue: 0,0:00:56.39,0:00:59.64,Default,,0000,0000,0000,,Go to desktop and go and find Rigman. Dialogue: 0,0:00:59.70,0:01:00.27,Default,,0000,0000,0000,,There we go. Dialogue: 0,0:01:00.55,0:01:02.40,Default,,0000,0000,0000,,And go Import OBJ. Dialogue: 0,0:01:02.40,0:01:06.44,Default,,0000,0000,0000,,Make sure that the character is fairly central. Dialogue: 0,0:01:06.44,0:01:10.04,Default,,0000,0000,0000,,You want to kind of have it in the middle,\Nsomething like that, so that's hitting G, Dialogue: 0,0:01:10.04,0:01:13.32,Default,,0000,0000,0000,,and just bringing it down to, say, there. Dialogue: 0,0:01:14.27,0:01:18.40,Default,,0000,0000,0000,,Next, we want to drop in a rig. Dialogue: 0,0:01:18.40,0:01:22.84,Default,,0000,0000,0000,,Now, it's probably not enabled on your\Ncomputer, so you're going to need to go to Edit, Dialogue: 0,0:01:22.93,0:01:26.43,Default,,0000,0000,0000,,Preferences, and in the add-ons,\Njust type in the word rig, Dialogue: 0,0:01:29.05,0:01:31.26,Default,,0000,0000,0000,,and you'll see there it says rigging, Rigify. Dialogue: 0,0:01:31.26,0:01:32.50,Default,,0000,0000,0000,,Now, it's turned on, on mine. Dialogue: 0,0:01:32.50,0:01:34.25,Default,,0000,0000,0000,,Obviously, it will be turned off on yours. Dialogue: 0,0:01:34.25,0:01:35.90,Default,,0000,0000,0000,,Just make sure that that's there. Dialogue: 0,0:01:35.90,0:01:39.99,Default,,0000,0000,0000,,Once you've done that, click off, and\Nthen we're going to go and bring that up, Dialogue: 0,0:01:39.99,0:01:48.29,Default,,0000,0000,0000,,so Shift and A. Armature, we're going\Nto go through to basic human meta rig, Dialogue: 0,0:01:48.42,0:01:53.40,Default,,0000,0000,0000,,and you'll see that it's quite small, so we're\Ngoing to need to hit S and just scale that up. Dialogue: 0,0:01:54.40,0:01:56.86,Default,,0000,0000,0000,,So it might just take a few\Nturns to kind of do that. Dialogue: 0,0:01:56.86,0:02:00.05,Default,,0000,0000,0000,,Also, I'm just going to move\Nmyself to one side there. Dialogue: 0,0:02:00.05,0:02:04.63,Default,,0000,0000,0000,,In the Object Properties,\Nyou'll need to just scroll down Dialogue: 0,0:02:04.63,0:02:10.19,Default,,0000,0000,0000,,and go through to the Viewport Display,\Nand we're going to need to click Dialogue: 0,0:02:10.19,0:02:13.20,Default,,0000,0000,0000,,on this little box that says In Front, like so. Dialogue: 0,0:02:13.20,0:02:16.41,Default,,0000,0000,0000,,So now, we can actually see what we're doing. Dialogue: 0,0:02:16.41,0:02:19.07,Default,,0000,0000,0000,,So that's the next stage out of the way. Dialogue: 0,0:02:19.07,0:02:23.53,Default,,0000,0000,0000,,Another thing we're going to need to do,\Nbecause we're going to be moving this around Dialogue: 0,0:02:23.53,0:02:27.69,Default,,0000,0000,0000,,and positioning it, we don't want to do, like,\Nyou know, one arm, then do the other arm, Dialogue: 0,0:02:27.94,0:02:33.25,Default,,0000,0000,0000,,so what I'm going to do is I'm going to go\Nthrough to Edit mode, and then in Edit mode, Dialogue: 0,0:02:33.25,0:02:38.32,Default,,0000,0000,0000,,I'm going to click on this little arrow at the\Ntop here, and what we're going to do is going Dialogue: 0,0:02:38.32,0:02:43.88,Default,,0000,0000,0000,,to go through to Tool, and on\NTool, you'll see x Axis Mirror. Dialogue: 0,0:02:43.88,0:02:44.94,Default,,0000,0000,0000,,We want to click on that. Dialogue: 0,0:02:44.94,0:02:48.92,Default,,0000,0000,0000,,So now, any changes that we make on\Nthere, it'll happen on the other side. Dialogue: 0,0:02:49.24,0:02:53.28,Default,,0000,0000,0000,,So in order to minimize this, you can just\Nclick on the edge there and just drag it in like Dialogue: 0,0:02:53.28,0:02:56.21,Default,,0000,0000,0000,,so until it's popped back into its place. Dialogue: 0,0:02:56.65,0:02:57.97,Default,,0000,0000,0000,,All right, so we're ready to get going. Dialogue: 0,0:02:57.97,0:03:01.77,Default,,0000,0000,0000,,So you can do this a number of ways. Dialogue: 0,0:03:01.77,0:03:07.45,Default,,0000,0000,0000,,You can start positioning it by highlighting\Nthe foot there, hitting G, and then, Dialogue: 0,0:03:07.45,0:03:08.92,Default,,0000,0000,0000,,like, bringing that over, like so. Dialogue: 0,0:03:08.92,0:03:11.13,Default,,0000,0000,0000,,So there'll be a lot of adjustment that goes on. Dialogue: 0,0:03:12.44,0:03:20.49,Default,,0000,0000,0000,,When it comes to doing the spine, I will warn\Nyou that if you don't move the joints in unison, Dialogue: 0,0:03:20.49,0:03:24.50,Default,,0000,0000,0000,,it can create issues when you generate the rig. Dialogue: 0,0:03:24.50,0:03:26.09,Default,,0000,0000,0000,,So it's just something to bear in mind. Dialogue: 0,0:03:26.36,0:03:28.05,Default,,0000,0000,0000,,So I'll just give you an example of that. Dialogue: 0,0:03:28.05,0:03:30.81,Default,,0000,0000,0000,,I'm just going to move these hip joints. Dialogue: 0,0:03:30.81,0:03:36.07,Default,,0000,0000,0000,,Now, obviously this is like stylized character,\Nso it's not like a regular human being, Dialogue: 0,0:03:36.07,0:03:42.16,Default,,0000,0000,0000,,so I'm going to move these hips\Nhitting G. I'm just going to sort Dialogue: 0,0:03:42.16,0:03:45.40,Default,,0000,0000,0000,,of bring these down a little bit, like so. Dialogue: 0,0:03:45.40,0:03:48.54,Default,,0000,0000,0000,,I'm just going to click on\Nthat bottom joint if I can. Dialogue: 0,0:03:49.19,0:03:50.06,Default,,0000,0000,0000,,Yeah, that's selected. Dialogue: 0,0:03:50.57,0:03:53.81,Default,,0000,0000,0000,,Hit G. I'm just going to\Nbring that down as well. Dialogue: 0,0:03:55.60,0:03:58.90,Default,,0000,0000,0000,,Maybe just bring it over to the\Nside, just so it's in the middle. Dialogue: 0,0:03:59.53,0:04:01.93,Default,,0000,0000,0000,,Now, these are all parented. Dialogue: 0,0:04:01.93,0:04:04.05,Default,,0000,0000,0000,,This is what these dotted lines are about. Dialogue: 0,0:04:04.05,0:04:07.45,Default,,0000,0000,0000,,They're all kind of parented together. Dialogue: 0,0:04:07.45,0:04:08.45,Default,,0000,0000,0000,,Okay, so got that there. Dialogue: 0,0:04:08.45,0:04:12.86,Default,,0000,0000,0000,,Yeah, so when it comes to the spine, and you\Ncan use these orthographic views if you like, Dialogue: 0,0:04:12.86,0:04:17.52,Default,,0000,0000,0000,,but just tread carefully, because at\Nthe moment, it's kind of looking okay, Dialogue: 0,0:04:17.52,0:04:22.38,Default,,0000,0000,0000,,it's fairly kind of central, but if\Nyou are doing this, just select -- Dialogue: 0,0:04:22.38,0:04:26.38,Default,,0000,0000,0000,,make sure you kind of use that marquee tool\Nand just select them before you move them, Dialogue: 0,0:04:26.38,0:04:30.82,Default,,0000,0000,0000,,because if you try and move them independently,\Nit will basically break it, and then when you go Dialogue: 0,0:04:30.82,0:04:34.01,Default,,0000,0000,0000,,to kind of try and generate a\Nrig, it'll come up with errors. Dialogue: 0,0:04:34.01,0:04:37.25,Default,,0000,0000,0000,,So I'm just hitting G, I'm\Njust basically creating, like, Dialogue: 0,0:04:37.25,0:04:39.50,Default,,0000,0000,0000,,a bit of a curve on that spline there. Dialogue: 0,0:04:44.26,0:04:45.34,Default,,0000,0000,0000,,The same on that. Dialogue: 0,0:04:45.34,0:04:48.17,Default,,0000,0000,0000,,Oh, try not to select anything else. Dialogue: 0,0:04:49.90,0:04:54.56,Default,,0000,0000,0000,,If you want to be a bit more precise, you\Ncan use these, the Move tool, so that way, Dialogue: 0,0:04:54.56,0:04:56.98,Default,,0000,0000,0000,,you can actually use arrows, as opposed\Nto just trying to use the G key. Dialogue: 0,0:04:57.05,0:05:03.63,Default,,0000,0000,0000,,I'm just going to highlight this joint here. Dialogue: 0,0:05:03.63,0:05:07.38,Default,,0000,0000,0000,,And again, I'm just going to bring that\Nback, so maybe like in orthographic view, Dialogue: 0,0:05:07.49,0:05:11.63,Default,,0000,0000,0000,,get a better view there, and just sort\Nof see, but it needs to be just fairly -- Dialogue: 0,0:05:11.76,0:05:15.48,Default,,0000,0000,0000,,, you know, you got a bit of a curve going on\Nthere, but, and then we've got the kind of, Dialogue: 0,0:05:15.48,0:05:20.25,Default,,0000,0000,0000,,as it gets up to near the -- what\Nwould be the clavicle and the neck, Dialogue: 0,0:05:21.22,0:05:23.72,Default,,0000,0000,0000,,we want to be bringing that back as well. Dialogue: 0,0:05:23.90,0:05:29.43,Default,,0000,0000,0000,,So I'm just going to go into\Nthe orthographic view again. Dialogue: 0,0:05:29.100,0:05:33.84,Default,,0000,0000,0000,,I'm just going to highlight\Nthat, bring that to there. Dialogue: 0,0:05:34.47,0:05:36.67,Default,,0000,0000,0000,,So yes, remember to use the\Nmarquee tool on this, Dialogue: 0,0:05:36.67,0:05:44.38,Default,,0000,0000,0000,,because it will break it\Nand it will not generate. Dialogue: 0,0:05:45.12,0:05:46.92,Default,,0000,0000,0000,,All right, so we're getting close. Dialogue: 0,0:05:46.92,0:05:47.83,Default,,0000,0000,0000,,We're getting close. Dialogue: 0,0:05:47.83,0:05:50.05,Default,,0000,0000,0000,,I'm just going to move this up to the top. Dialogue: 0,0:05:50.75,0:05:52.92,Default,,0000,0000,0000,,So this will need to be at\Nthe top of the crown, because, Dialogue: 0,0:05:52.92,0:05:54.99,Default,,0000,0000,0000,,you can have a controller there as well. Dialogue: 0,0:05:54.99,0:05:58.76,Default,,0000,0000,0000,,We've got this kind of this\Nclavicle area here as well. Dialogue: 0,0:05:58.76,0:06:08.99,Default,,0000,0000,0000,,It's going to -- I'm just going to move\Nthat into, say, there, something like that. Dialogue: 0,0:06:09.58,0:06:13.89,Default,,0000,0000,0000,,And we've got this breast area, and I'm\Njust going to bring those back, like so, Dialogue: 0,0:06:14.44,0:06:17.01,Default,,0000,0000,0000,,just so the light embedded in the model. Dialogue: 0,0:06:17.01,0:06:20.79,Default,,0000,0000,0000,,You'll end up with maybe parts of this kind\Nof sticking out, but don't worry about it, Dialogue: 0,0:06:20.79,0:06:22.37,Default,,0000,0000,0000,,as long as it's kind of like fairly central. Dialogue: 0,0:06:22.37,0:06:24.85,Default,,0000,0000,0000,,So you can see here with the legs,\Nwe've got an issue going on there. Dialogue: 0,0:06:24.85,0:06:27.29,Default,,0000,0000,0000,,I'm just going to go into the orthographic view. Dialogue: 0,0:06:28.28,0:06:32.09,Default,,0000,0000,0000,,And again, I'm just going to move these back. Dialogue: 0,0:06:44.62,0:06:48.73,Default,,0000,0000,0000,,I'm just making sure that it's\Npretty central with the model, Dialogue: 0,0:06:49.07,0:06:51.30,Default,,0000,0000,0000,,but I think that's looking pretty much okay. Dialogue: 0,0:06:51.30,0:06:54.81,Default,,0000,0000,0000,,Yeah, and what we're going to be\Nlooking to do in the next video, folks, Dialogue: 0,0:06:54.81,0:07:00.22,Default,,0000,0000,0000,,is generating the controllers, and then\Nwe're going to be binding the skeleton Dialogue: 0,0:07:00.22,0:07:03.31,Default,,0000,0000,0000,,to the character, so that'll\Nbe in the next part. Dialogue: 0,0:07:04.50,0:07:12.09,Default,,0000,0000,0000,,Just one last thing before we\Ngo into the next part, folks. Dialogue: 0,0:07:12.18,0:07:17.33,Default,,0000,0000,0000,,Before we go to generate the rig, you will need\Nto go from Edit mode back into Object mode, Dialogue: 0,0:07:17.33,0:07:21.44,Default,,0000,0000,0000,,so you've got your armature\Nselected, and I want you to press Ctrl Dialogue: 0,0:07:21.44,0:07:23.51,Default,,0000,0000,0000,,and A. And what you need is Scale. Dialogue: 0,0:07:23.60,0:07:25.30,Default,,0000,0000,0000,,Okay? So I want you to click on that. Dialogue: 0,0:07:25.30,0:07:27.13,Default,,0000,0000,0000,,So I'll do that again, Ctr. Dialogue: 0,0:07:27.13,0:07:29.10,Default,,0000,0000,0000,,And A, and then hit Scale. Dialogue: 0,0:07:29.16,0:07:34.32,Default,,0000,0000,0000,,If you don't do that, when it comes to\Ngenerating the rig, it'll basically generate it Dialogue: 0,0:07:34.32,0:07:38.21,Default,,0000,0000,0000,,at the original size it was at before you\Nscaled it up, so just something to bear Dialogue: 0,0:07:38.21,0:07:40.12,Default,,0000,0000,0000,,in mind before we go into the next section. Dialogue: 0,0:07:40.12,0:07:43.87,Default,,0000,0000,0000,,So as long as you've done that, we're\Nready to go to the next part of the video. Dialogue: 0,0:07:43.87,0:07:52.25,Default,,0000,0000,0000,,So now we're ready to create controllers\Nand bind this skeleton to our model. Dialogue: 0,0:07:52.25,0:07:57.08,Default,,0000,0000,0000,,So with the skeleton selected in Object mode,\Nwe're going to go down to the right here, Dialogue: 0,0:07:57.08,0:07:59.35,Default,,0000,0000,0000,,and you want to click on the\Nlittle symbol with the character. Dialogue: 0,0:08:00.01,0:08:01.71,Default,,0000,0000,0000,,And you see it says Generate Rig. Dialogue: 0,0:08:01.71,0:08:05.77,Default,,0000,0000,0000,,If you don't see it, just click on\Nthe Rigify buttons and you'll see Dialogue: 0,0:08:05.77,0:08:07.69,Default,,0000,0000,0000,,that Generate Rig, so I'm going to hit that. Dialogue: 0,0:08:07.69,0:08:12.88,Default,,0000,0000,0000,,And it's going to go and create our\Nrig for us, which is looking good. Dialogue: 0,0:08:12.88,0:08:17.99,Default,,0000,0000,0000,,Next, what we're going to do over in the\Ntop left here, we're going to go in Object, Dialogue: 0,0:08:17.99,0:08:21.20,Default,,0000,0000,0000,,and we're going to go to Pose mode. Dialogue: 0,0:08:21.42,0:08:26.32,Default,,0000,0000,0000,,Then I'm going to hit A to\Nselect it, and then H to hide it. Dialogue: 0,0:08:27.51,0:08:30.25,Default,,0000,0000,0000,,Also, we've got two rigs going on here. Dialogue: 0,0:08:30.25,0:08:32.93,Default,,0000,0000,0000,,We've got the one that we kind of\Ncreated, and then we've got the new rig, Dialogue: 0,0:08:32.93,0:08:36.14,Default,,0000,0000,0000,,so I'm just going to go and select that. Dialogue: 0,0:08:39.32,0:08:40.48,Default,,0000,0000,0000,,So we've got our rig there. Dialogue: 0,0:08:41.26,0:08:44.05,Default,,0000,0000,0000,,Then on the right here, you'll\Nsee all these layers. Dialogue: 0,0:08:44.05,0:08:51.75,Default,,0000,0000,0000,,Now, the layers just to explain, if I just click\Non the little arrow there, if I go to Item, Dialogue: 0,0:08:52.62,0:08:58.25,Default,,0000,0000,0000,,you'll see there, basically every part\Nof this skeleton is listed in here, Dialogue: 0,0:08:58.25,0:09:03.03,Default,,0000,0000,0000,,and they all correspond with these buttons\Nhere, yeah, so just, so you know what these are. Dialogue: 0,0:09:03.03,0:09:05.33,Default,,0000,0000,0000,,I'll just drag that in. Dialogue: 0,0:09:06.52,0:09:12.57,Default,,0000,0000,0000,,What I want you to do is I need to go\NShift and left-click on this button here. Dialogue: 0,0:09:13.78,0:09:15.92,Default,,0000,0000,0000,,And you'll see there, you've got\Npart of the model coming through. Dialogue: 0,0:09:15.92,0:09:22.30,Default,,0000,0000,0000,,If I now just go down in this mode to where it\Nsays Viewport Display, and just click In Front, Dialogue: 0,0:09:22.30,0:09:29.38,Default,,0000,0000,0000,,you will see the model there, and now we're\Ngoing to go into -- back into Object mode. Dialogue: 0,0:09:29.38,0:09:33.22,Default,,0000,0000,0000,,And what we're going to do\Nnext is we're going to go Dialogue: 0,0:09:33.22,0:09:38.41,Default,,0000,0000,0000,,and select the actual model,\NShift and select the armature. Dialogue: 0,0:09:38.41,0:09:45.28,Default,,0000,0000,0000,,Then we're going to go Ctrl and P. And then, Dialogue: 0,0:09:45.28,0:09:49.69,Default,,0000,0000,0000,,we're going to go Set Parent\NTo with Automatic Weights. Dialogue: 0,0:09:49.69,0:09:50.53,Default,,0000,0000,0000,,Click on that. Dialogue: 0,0:09:50.53,0:09:51.48,Default,,0000,0000,0000,,Let's give it a second. Dialogue: 0,0:09:51.48,0:09:56.98,Default,,0000,0000,0000,,And that's all good. Dialogue: 0,0:09:57.05,0:10:02.14,Default,,0000,0000,0000,,And now you can test it, to\Njust see that it's bound to it. Dialogue: 0,0:10:02.14,0:10:06.41,Default,,0000,0000,0000,,So if you go and select the\Narmature, then hit G, Dialogue: 0,0:10:06.73,0:10:09.26,Default,,0000,0000,0000,,it should by rights move it\Naround, so that's all looking good. Dialogue: 0,0:10:09.26,0:10:11.95,Default,,0000,0000,0000,,I'm just going to go Ctrl-Z and bring that back. Dialogue: 0,0:10:12.56,0:10:15.99,Default,,0000,0000,0000,,And then with the rig selected,\Nwe're going to go back to Pose mode, Dialogue: 0,0:10:18.03,0:10:24.03,Default,,0000,0000,0000,,and then back over to the right\Nhere with the buttons here, Dialogue: 0,0:10:24.03,0:10:27.64,Default,,0000,0000,0000,,Shift and select that button\Nthat we selected before. Dialogue: 0,0:10:28.63,0:10:32.64,Default,,0000,0000,0000,,And then, with that done, all\Nwe need to do is press Alt Dialogue: 0,0:10:32.64,0:10:36.93,Default,,0000,0000,0000,,and H to bring back the visibility of our rig. Dialogue: 0,0:10:36.93,0:10:39.72,Default,,0000,0000,0000,,And then we're set up, and then all\Nwe need to do is, look, we just, say, Dialogue: 0,0:10:39.72,0:10:43.65,Default,,0000,0000,0000,,select one of the hands, hit G, and hey, presto. Dialogue: 0,0:10:44.08,0:10:46.76,Default,,0000,0000,0000,,We've got our model moving. Dialogue: 0,0:10:47.41,0:10:49.56,Default,,0000,0000,0000,,So if you've achieved that, then well done. Dialogue: 0,0:10:49.56,0:10:51.17,Default,,0000,0000,0000,,That's absolutely awesome. Dialogue: 0,0:10:51.43,0:10:54.43,Default,,0000,0000,0000,,So now you're ready to animate. Dialogue: 0,0:10:54.82,0:11:00.15,Default,,0000,0000,0000,,In the next part, I'm just going to go through\Nthe controllers of the model and make sure Dialogue: 0,0:11:00.15,0:11:04.76,Default,,0000,0000,0000,,that you're all set up so you know what to\Ndo when it comes to doing the animation, Dialogue: 0,0:11:04.76,0:11:10.100,Default,,0000,0000,0000,,and that'll be in the next part of the video. Dialogue: 0,0:11:12.31,0:11:18.70,Default,,0000,0000,0000,,So just to do a little demonstration\Nnow, if I, say, select this box here, Dialogue: 0,0:11:18.70,0:11:24.88,Default,,0000,0000,0000,,which kind of controls like the bending of\Nthe legs, and I hit G, you see there now. Dialogue: 0,0:11:27.87,0:11:34.52,Default,,0000,0000,0000,,So I could just go Ctrl-Z that\Nout and set a keyframe there, say, Dialogue: 0,0:11:34.52,0:11:38.82,Default,,0000,0000,0000,,hit I, and then go Location and Scale. Dialogue: 0,0:11:38.82,0:11:43.71,Default,,0000,0000,0000,,We'll drop a keyframe in there, and\Nbasically made that, say, around about 24. Dialogue: 0,0:11:44.27,0:11:53.45,Default,,0000,0000,0000,,I'll hit G again, bring that down\Nand hit I again, Location Scale. Dialogue: 0,0:11:53.45,0:11:57.80,Default,,0000,0000,0000,,So now we've got a little animation. Dialogue: 0,0:11:57.86,0:12:03.78,Default,,0000,0000,0000,,So general overview of controlling the\Ncharacter, you've got the top, the crown, Dialogue: 0,0:12:04.32,0:12:08.06,Default,,0000,0000,0000,,so that, if you hit R, you can\Nkind of rotate the head, like so, Dialogue: 0,0:12:09.11,0:12:11.63,Default,,0000,0000,0000,,this one for, you know, rotating side to side. Dialogue: 0,0:12:11.63,0:12:14.30,Default,,0000,0000,0000,,You can also use these controls\Nas well, so you can actually -- Dialogue: 0,0:12:14.30,0:12:16.73,Default,,0000,0000,0000,,of course, that character doesn't have a face, Dialogue: 0,0:12:16.73,0:12:18.85,Default,,0000,0000,0000,,but you can sort of rotate\Nfrom side to side like that. Dialogue: 0,0:12:18.99,0:12:23.12,Default,,0000,0000,0000,,These are the controllers you don't want\Nto be touching, like, you know, the arrows. Dialogue: 0,0:12:23.12,0:12:28.66,Default,,0000,0000,0000,,The hands, yes, so you've got the controllers\Nhere, so you can click on, say, that. Dialogue: 0,0:12:29.83,0:12:35.17,Default,,0000,0000,0000,,Hit G, and then move them around, like so. Dialogue: 0,0:12:35.61,0:12:40.91,Default,,0000,0000,0000,,We've got one for this sort of --\Nwell, you got several sort of, like, Dialogue: 0,0:12:40.91,0:12:42.45,Default,,0000,0000,0000,,for the sort of chest areas here. Dialogue: 0,0:12:42.89,0:12:46.92,Default,,0000,0000,0000,,Again, you know, it's just good for\Nthings, like, you know, if you want to kind Dialogue: 0,0:12:46.92,0:12:49.77,Default,,0000,0000,0000,,of get some extra movement in there, like so. Dialogue: 0,0:12:49.77,0:12:58.36,Default,,0000,0000,0000,,Same thing with this one but, you know, have\Na play around, do a bit of a hip wiggle. Dialogue: 0,0:12:58.36,0:13:03.02,Default,,0000,0000,0000,,It's pretty cool. Dialogue: 0,0:13:03.51,0:13:10.44,Default,,0000,0000,0000,,And then you got other things, like the actual\Nbox, which sort of controls the kind of hips, Dialogue: 0,0:13:10.44,0:13:12.78,Default,,0000,0000,0000,,and that's going to be good\Nfor, like, walking, right? Dialogue: 0,0:13:12.78,0:13:17.68,Default,,0000,0000,0000,,So we can kind of like shifting\Nthe hips from side to side. Dialogue: 0,0:13:20.100,0:13:23.31,Default,,0000,0000,0000,,Again, I'll just Ctrl-Z these out. Dialogue: 0,0:13:23.31,0:13:25.33,Default,,0000,0000,0000,,And then we've got the feet. Dialogue: 0,0:13:25.56,0:13:31.01,Default,,0000,0000,0000,,Now, when we're posing this in the next\Nvideos, going into more like walking, Dialogue: 0,0:13:31.01,0:13:35.76,Default,,0000,0000,0000,,you may want to be adjusting some of these\Nand making sure that it's bending okay. Dialogue: 0,0:13:36.07,0:13:40.14,Default,,0000,0000,0000,,So for example, if I just grab\Nhold of these, like so, those up, Dialogue: 0,0:13:40.14,0:13:45.72,Default,,0000,0000,0000,,you want to make sure they're not, like,\Nknock-kneed, you know, like, kind of going sort Dialogue: 0,0:13:45.72,0:13:52.87,Default,,0000,0000,0000,,of together, so you can make some adjustments,\Nlike using these here, some of those ones there, Dialogue: 0,0:13:52.87,0:13:55.15,Default,,0000,0000,0000,,but you don't really want\Nto be animating with those. Dialogue: 0,0:13:55.15,0:13:58.69,Default,,0000,0000,0000,,You want to be sort of using the feet there. Dialogue: 0,0:13:59.76,0:14:01.53,Default,,0000,0000,0000,,But if you've got that done, well done. Dialogue: 0,0:14:01.53,0:14:05.62,Default,,0000,0000,0000,,You're ready to kind of go to the next stage,\Nwhich is essentially getting our character Dialogue: 0,0:14:05.62,0:14:09.40,Default,,0000,0000,0000,,to kind of move, and that'll\Nbe in the next video. Dialogue: 0,0:14:09.40,0:14:10.80,Default,,0000,0000,0000,,So that's it, folks. Dialogue: 0,0:14:10.80,0:14:12.42,Default,,0000,0000,0000,,Hopefully you found this video useful. Dialogue: 0,0:14:12.60,0:14:18.70,Default,,0000,0000,0000,,Okay, thanks a lot. Dialogue: 0,0:14:18.70,0:14:20.20,Default,,0000,0000,0000,,Bye for now.