WEBVTT 00:00:00.606 --> 00:00:03.796 >> Hi, folks. 00:00:03.796 --> 00:00:06.336 Jason, here. 00:00:06.336 --> 00:00:12.496 In this tutorial, we're going to be looking at the Rigify tool in Blender and learning how 00:00:12.496 --> 00:00:19.096 to place a simple rig into a simple character, and also do a little bit of animation. 00:00:19.096 --> 00:00:21.136 So without further ado, let's get going. 00:00:21.136 --> 00:00:23.926 So you'll need to open up Blender. 00:00:23.926 --> 00:00:29.026 You'll be presented with the usual view here, with the camera and the object in the light. 00:00:29.026 --> 00:00:31.816 I'm just going to get rid of that by hitting Delete. 00:00:32.446 --> 00:00:37.056 And if you hold down Alt and middle mouse, you should be able to go 00:00:37.056 --> 00:00:40.446 into your orthographic view, Shift and middle mouse juxtaposition. 00:00:41.286 --> 00:00:45.766 You'll find a link for the OBJ in the description below the video. 00:00:45.766 --> 00:00:50.046 I'm going to open that up now on my desktop, though, so I'm going to go from File, 00:00:50.046 --> 00:00:56.386 I'm going to go to Import and wait for an OBJ. 00:00:56.386 --> 00:00:59.636 Go to desktop and go and find Rigman. 00:00:59.696 --> 00:01:00.266 There we go. 00:01:00.546 --> 00:01:02.396 And go Import OBJ. 00:01:02.396 --> 00:01:06.436 Make sure that the character is fairly central. 00:01:06.436 --> 00:01:10.036 You want to kind of have it in the middle, something like that, so that's hitting G, 00:01:10.036 --> 00:01:13.316 and just bringing it down to, say, there. 00:01:14.266 --> 00:01:18.396 Next, we want to drop in a rig. 00:01:18.396 --> 00:01:22.836 Now, it's probably not enabled on your computer, so you're going to need to go to Edit, 00:01:22.926 --> 00:01:26.426 Preferences, and in the add-ons, just type in the word rig, 00:01:29.046 --> 00:01:31.256 and you'll see there it says rigging, Rigify. 00:01:31.256 --> 00:01:32.496 Now, it's turned on, on mine. 00:01:32.496 --> 00:01:34.246 Obviously, it will be turned off on yours. 00:01:34.246 --> 00:01:35.896 Just make sure that that's there. 00:01:35.896 --> 00:01:39.986 Once you've done that, click off, and then we're going to go and bring that up, 00:01:39.986 --> 00:01:48.286 so Shift and A. Armature, we're going to go through to basic human meta rig, 00:01:48.416 --> 00:01:53.396 and you'll see that it's quite small, so we're going to need to hit S and just scale that up. 00:01:54.396 --> 00:01:56.856 So it might just take a few turns to kind of do that. 00:01:56.856 --> 00:02:00.046 Also, I'm just going to move myself to one side there. 00:02:00.046 --> 00:02:04.626 In the Object Properties, you'll need to just scroll down 00:02:04.626 --> 00:02:10.186 and go through to the Viewport Display, and we're going to need to click 00:02:10.186 --> 00:02:13.196 on this little box that says In Front, like so. 00:02:13.196 --> 00:02:16.406 So now, we can actually see what we're doing. 00:02:16.406 --> 00:02:19.066 So that's the next stage out of the way. 00:02:19.066 --> 00:02:23.526 Another thing we're going to need to do, because we're going to be moving this around 00:02:23.526 --> 00:02:27.686 and positioning it, we don't want to do, like, you know, one arm, then do the other arm, 00:02:27.936 --> 00:02:33.246 so what I'm going to do is I'm going to go through to Edit mode, and then in Edit mode, 00:02:33.246 --> 00:02:38.316 I'm going to click on this little arrow at the top here, and what we're going to do is going 00:02:38.316 --> 00:02:43.876 to go through to Tool, and on Tool, you'll see x Axis Mirror. 00:02:43.876 --> 00:02:44.936 We want to click on that. 00:02:44.936 --> 00:02:48.916 So now, any changes that we make on there, it'll happen on the other side. 00:02:49.236 --> 00:02:53.276 So in order to minimize this, you can just click on the edge there and just drag it in like 00:02:53.276 --> 00:02:56.206 so until it's popped back into its place. 00:02:56.646 --> 00:02:57.966 All right, so we're ready to get going. 00:02:57.966 --> 00:03:01.766 So you can do this a number of ways. 00:03:01.766 --> 00:03:07.446 You can start positioning it by highlighting the foot there, hitting G, and then, 00:03:07.446 --> 00:03:08.916 like, bringing that over, like so. 00:03:08.916 --> 00:03:11.126 So there'll be a lot of adjustment that goes on. 00:03:12.436 --> 00:03:20.486 When it comes to doing the spine, I will warn you that if you don't move the joints in unison, 00:03:20.486 --> 00:03:24.496 it can create issues when you generate the rig. 00:03:24.496 --> 00:03:26.086 So it's just something to bear in mind. 00:03:26.356 --> 00:03:28.046 So I'll just give you an example of that. 00:03:28.046 --> 00:03:30.806 I'm just going to move these hip joints. 00:03:30.806 --> 00:03:36.066 Now, obviously this is like stylized character, so it's not like a regular human being, 00:03:36.066 --> 00:03:42.156 so I'm going to move these hips hitting G. I'm just going to sort 00:03:42.156 --> 00:03:45.396 of bring these down a little bit, like so. 00:03:45.396 --> 00:03:48.536 I'm just going to click on that bottom joint if I can. 00:03:49.186 --> 00:03:50.056 Yeah, that's selected. 00:03:50.566 --> 00:03:53.806 Hit G. I'm just going to bring that down as well. 00:03:55.596 --> 00:03:58.896 Maybe just bring it over to the side, just so it's in the middle. 00:03:59.526 --> 00:04:01.926 Now, these are all parented. 00:04:01.926 --> 00:04:04.046 This is what these dotted lines are about. 00:04:04.046 --> 00:04:07.446 They're all kind of parented together. 00:04:07.446 --> 00:04:08.446 Okay, so got that there. 00:04:08.446 --> 00:04:12.856 Yeah, so when it comes to the spine, and you can use these orthographic views if you like, 00:04:12.856 --> 00:04:17.516 but just tread carefully, because at the moment, it's kind of looking okay, 00:04:17.516 --> 00:04:22.376 it's fairly kind of central, but if you are doing this, just select -- 00:04:22.376 --> 00:04:26.376 make sure you kind of use that marquee tool and just select them before you move them, 00:04:26.376 --> 00:04:30.816 because if you try and move them independently, it will basically break it, and then when you go 00:04:30.816 --> 00:04:34.006 to kind of try and generate a rig, it'll come up with errors. 00:04:34.006 --> 00:04:37.246 So I'm just hitting G, I'm just basically creating, like, 00:04:37.246 --> 00:04:39.496 a bit of a curve on that spline there. 00:04:44.256 --> 00:04:45.336 The same on that. 00:04:45.336 --> 00:04:48.166 Oh, try not to select anything else. 00:04:49.896 --> 00:04:54.556 If you want to be a bit more precise, you can use these, the Move tool, so that way, 00:04:54.556 --> 00:04:56.976 you can actually use arrows, as opposed to just trying to use the G key. 00:04:57.046 --> 00:05:03.626 I'm just going to highlight this joint here. 00:05:03.626 --> 00:05:07.376 And again, I'm just going to bring that back, so maybe like in orthographic view, 00:05:07.486 --> 00:05:11.626 get a better view there, and just sort of see, but it needs to be just fairly -- 00:05:11.756 --> 00:05:15.476 , you know, you got a bit of a curve going on there, but, and then we've got the kind of, 00:05:15.476 --> 00:05:20.246 as it gets up to near the -- what would be the clavicle and the neck, 00:05:21.216 --> 00:05:23.716 we want to be bringing that back as well. 00:05:23.896 --> 00:05:29.426 So I'm just going to go into the orthographic view again. 00:05:29.996 --> 00:05:33.836 I'm just going to highlight that, bring that to there. 00:05:34.466 --> 00:05:36.666 So yes, remember to use the marquee tool on this, 00:05:36.666 --> 00:05:44.376 because it will break it and it will not generate. 00:05:45.116 --> 00:05:46.916 All right, so we're getting close. 00:05:46.916 --> 00:05:47.826 We're getting close. 00:05:47.826 --> 00:05:50.046 I'm just going to move this up to the top. 00:05:50.746 --> 00:05:52.916 So this will need to be at the top of the crown, because, 00:05:52.916 --> 00:05:54.986 you can have a controller there as well. 00:05:54.986 --> 00:05:58.756 We've got this kind of this clavicle area here as well. 00:05:58.756 --> 00:06:08.986 It's going to -- I'm just going to move that into, say, there, something like that. 00:06:09.576 --> 00:06:13.886 And we've got this breast area, and I'm just going to bring those back, like so, 00:06:14.436 --> 00:06:17.006 just so the light embedded in the model. 00:06:17.006 --> 00:06:20.786 You'll end up with maybe parts of this kind of sticking out, but don't worry about it, 00:06:20.786 --> 00:06:22.366 as long as it's kind of like fairly central. 00:06:22.366 --> 00:06:24.846 So you can see here with the legs, we've got an issue going on there. 00:06:24.846 --> 00:06:27.286 I'm just going to go into the orthographic view. 00:06:28.276 --> 00:06:32.086 And again, I'm just going to move these back. 00:06:44.616 --> 00:06:48.726 I'm just making sure that it's pretty central with the model, 00:06:49.066 --> 00:06:51.296 but I think that's looking pretty much okay. 00:06:51.296 --> 00:06:54.806 Yeah, and what we're going to be looking to do in the next video, folks, 00:06:54.806 --> 00:07:00.216 is generating the controllers, and then we're going to be binding the skeleton 00:07:00.216 --> 00:07:03.306 to the character, so that'll be in the next part. 00:07:04.496 --> 00:07:12.086 Just one last thing before we go into the next part, folks. 00:07:12.176 --> 00:07:17.326 Before we go to generate the rig, you will need to go from Edit mode back into Object mode, 00:07:17.326 --> 00:07:21.436 so you've got your armature selected, and I want you to press Ctrl 00:07:21.436 --> 00:07:23.506 and A. And what you need is Scale. 00:07:23.596 --> 00:07:25.296 Okay? So I want you to click on that. 00:07:25.296 --> 00:07:27.126 So I'll do that again, Ctr. 00:07:27.126 --> 00:07:29.096 And A, and then hit Scale. 00:07:29.156 --> 00:07:34.316 If you don't do that, when it comes to generating the rig, it'll basically generate it 00:07:34.316 --> 00:07:38.206 at the original size it was at before you scaled it up, so just something to bear 00:07:38.206 --> 00:07:40.116 in mind before we go into the next section. 00:07:40.116 --> 00:07:43.866 So as long as you've done that, we're ready to go to the next part of the video. 00:07:43.866 --> 00:07:52.246 So now we're ready to create controllers and bind this skeleton to our model. 00:07:52.246 --> 00:07:57.076 So with the skeleton selected in Object mode, we're going to go down to the right here, 00:07:57.076 --> 00:07:59.346 and you want to click on the little symbol with the character. 00:08:00.006 --> 00:08:01.706 And you see it says Generate Rig. 00:08:01.706 --> 00:08:05.766 If you don't see it, just click on the Rigify buttons and you'll see 00:08:05.766 --> 00:08:07.686 that Generate Rig, so I'm going to hit that. 00:08:07.686 --> 00:08:12.876 And it's going to go and create our rig for us, which is looking good. 00:08:12.876 --> 00:08:17.986 Next, what we're going to do over in the top left here, we're going to go in Object, 00:08:17.986 --> 00:08:21.196 and we're going to go to Pose mode. 00:08:21.416 --> 00:08:26.316 Then I'm going to hit A to select it, and then H to hide it. 00:08:27.506 --> 00:08:30.246 Also, we've got two rigs going on here. 00:08:30.246 --> 00:08:32.926 We've got the one that we kind of created, and then we've got the new rig, 00:08:32.926 --> 00:08:36.136 so I'm just going to go and select that. 00:08:39.316 --> 00:08:40.476 So we've got our rig there. 00:08:41.256 --> 00:08:44.046 Then on the right here, you'll see all these layers. 00:08:44.046 --> 00:08:51.746 Now, the layers just to explain, if I just click on the little arrow there, if I go to Item, 00:08:52.616 --> 00:08:58.246 you'll see there, basically every part of this skeleton is listed in here, 00:08:58.246 --> 00:09:03.026 and they all correspond with these buttons here, yeah, so just, so you know what these are. 00:09:03.026 --> 00:09:05.326 I'll just drag that in. 00:09:06.516 --> 00:09:12.566 What I want you to do is I need to go Shift and left-click on this button here. 00:09:13.776 --> 00:09:15.916 And you'll see there, you've got part of the model coming through. 00:09:15.916 --> 00:09:22.296 If I now just go down in this mode to where it says Viewport Display, and just click In Front, 00:09:22.296 --> 00:09:29.376 you will see the model there, and now we're going to go into -- back into Object mode. 00:09:29.376 --> 00:09:33.216 And what we're going to do next is we're going to go 00:09:33.216 --> 00:09:38.406 and select the actual model, Shift and select the armature. 00:09:38.406 --> 00:09:45.276 Then we're going to go Ctrl and P. And then, 00:09:45.276 --> 00:09:49.686 we're going to go Set Parent To with Automatic Weights. 00:09:49.686 --> 00:09:50.526 Click on that. 00:09:50.526 --> 00:09:51.476 Let's give it a second. 00:09:51.476 --> 00:09:56.976 And that's all good. 00:09:57.046 --> 00:10:02.136 And now you can test it, to just see that it's bound to it. 00:10:02.136 --> 00:10:06.406 So if you go and select the armature, then hit G, 00:10:06.726 --> 00:10:09.256 it should by rights move it around, so that's all looking good. 00:10:09.256 --> 00:10:11.946 I'm just going to go Ctrl-Z and bring that back. 00:10:12.556 --> 00:10:15.986 And then with the rig selected, we're going to go back to Pose mode, 00:10:18.026 --> 00:10:24.026 and then back over to the right here with the buttons here, 00:10:24.026 --> 00:10:27.636 Shift and select that button that we selected before. 00:10:28.626 --> 00:10:32.636 And then, with that done, all we need to do is press Alt 00:10:32.636 --> 00:10:36.926 and H to bring back the visibility of our rig. 00:10:36.926 --> 00:10:39.716 And then we're set up, and then all we need to do is, look, we just, say, 00:10:39.716 --> 00:10:43.646 select one of the hands, hit G, and hey, presto. 00:10:44.076 --> 00:10:46.756 We've got our model moving. 00:10:47.406 --> 00:10:49.556 So if you've achieved that, then well done. 00:10:49.556 --> 00:10:51.166 That's absolutely awesome. 00:10:51.426 --> 00:10:54.426 So now you're ready to animate. 00:10:54.816 --> 00:11:00.146 In the next part, I'm just going to go through the controllers of the model and make sure 00:11:00.146 --> 00:11:04.756 that you're all set up so you know what to do when it comes to doing the animation, 00:11:04.756 --> 00:11:10.996 and that'll be in the next part of the video. 00:11:12.306 --> 00:11:18.696 So just to do a little demonstration now, if I, say, select this box here, 00:11:18.696 --> 00:11:24.876 which kind of controls like the bending of the legs, and I hit G, you see there now. 00:11:27.866 --> 00:11:34.516 So I could just go Ctrl-Z that out and set a keyframe there, say, 00:11:34.516 --> 00:11:38.816 hit I, and then go Location and Scale. 00:11:38.816 --> 00:11:43.706 We'll drop a keyframe in there, and basically made that, say, around about 24. 00:11:44.266 --> 00:11:53.446 I'll hit G again, bring that down and hit I again, Location Scale. 00:11:53.446 --> 00:11:57.796 So now we've got a little animation. 00:11:57.856 --> 00:12:03.776 So general overview of controlling the character, you've got the top, the crown, 00:12:04.316 --> 00:12:08.056 so that, if you hit R, you can kind of rotate the head, like so, 00:12:09.106 --> 00:12:11.626 this one for, you know, rotating side to side. 00:12:11.626 --> 00:12:14.296 You can also use these controls as well, so you can actually -- 00:12:14.296 --> 00:12:16.726 of course, that character doesn't have a face, 00:12:16.726 --> 00:12:18.846 but you can sort of rotate from side to side like that. 00:12:18.986 --> 00:12:23.116 These are the controllers you don't want to be touching, like, you know, the arrows. 00:12:23.116 --> 00:12:28.656 The hands, yes, so you've got the controllers here, so you can click on, say, that. 00:12:29.826 --> 00:12:35.166 Hit G, and then move them around, like so. 00:12:35.606 --> 00:12:40.906 We've got one for this sort of -- well, you got several sort of, like, 00:12:40.906 --> 00:12:42.446 for the sort of chest areas here. 00:12:42.886 --> 00:12:46.916 Again, you know, it's just good for things, like, you know, if you want to kind 00:12:46.916 --> 00:12:49.766 of get some extra movement in there, like so. 00:12:49.766 --> 00:12:58.356 Same thing with this one but, you know, have a play around, do a bit of a hip wiggle. 00:12:58.356 --> 00:13:03.016 It's pretty cool. 00:13:03.506 --> 00:13:10.436 And then you got other things, like the actual box, which sort of controls the kind of hips, 00:13:10.436 --> 00:13:12.776 and that's going to be good for, like, walking, right? 00:13:12.776 --> 00:13:17.676 So we can kind of like shifting the hips from side to side. 00:13:20.996 --> 00:13:23.306 Again, I'll just Ctrl-Z these out. 00:13:23.306 --> 00:13:25.326 And then we've got the feet. 00:13:25.556 --> 00:13:31.006 Now, when we're posing this in the next videos, going into more like walking, 00:13:31.006 --> 00:13:35.756 you may want to be adjusting some of these and making sure that it's bending okay. 00:13:36.066 --> 00:13:40.136 So for example, if I just grab hold of these, like so, those up, 00:13:40.136 --> 00:13:45.716 you want to make sure they're not, like, knock-kneed, you know, like, kind of going sort 00:13:45.716 --> 00:13:52.866 of together, so you can make some adjustments, like using these here, some of those ones there, 00:13:52.866 --> 00:13:55.146 but you don't really want to be animating with those. 00:13:55.146 --> 00:13:58.686 You want to be sort of using the feet there. 00:13:59.756 --> 00:14:01.526 But if you've got that done, well done. 00:14:01.526 --> 00:14:05.616 You're ready to kind of go to the next stage, which is essentially getting our character 00:14:05.616 --> 00:14:09.396 to kind of move, and that'll be in the next video. 00:14:09.396 --> 00:14:10.796 So that's it, folks. 00:14:10.796 --> 00:14:12.416 Hopefully you found this video useful. 00:14:12.596 --> 00:14:18.696 Okay, thanks a lot. 00:14:18.696 --> 00:14:20.196 Bye for now.