[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.19,0:00:04.23,Default,,0000,0000,0000,,>> So perhaps you've always wanted to learn\Nhow to make really cool stuff in 3D software. Dialogue: 0,0:00:04.23,0:00:06.100,Default,,0000,0000,0000,,You might not have done it, you might\Nhave dabbled in it a little bit. Dialogue: 0,0:00:06.100,0:00:11.67,Default,,0000,0000,0000,,In this tutorial, what I'm going to be doing\Nis trying to take one video and introduce a lot Dialogue: 0,0:00:11.67,0:00:14.46,Default,,0000,0000,0000,,of the fundamental things, the things\Nyou really need to get started. Dialogue: 0,0:00:14.46,0:00:17.83,Default,,0000,0000,0000,,And I'm going to show you how to do\Nit in a free software called Blender Dialogue: 0,0:00:17.83,0:00:21.77,Default,,0000,0000,0000,,that you can very easily download without an\Naccount or a password or anything like that. Dialogue: 0,0:00:21.77,0:00:24.01,Default,,0000,0000,0000,,So you can see here, this is the final result. Dialogue: 0,0:00:24.01,0:00:27.78,Default,,0000,0000,0000,,I'm going to show you, first of all, the\Nsoftware itself, just the very basics, Dialogue: 0,0:00:27.78,0:00:30.02,Default,,0000,0000,0000,,not covering all the thousands\Nof different things. Dialogue: 0,0:00:30.02,0:00:34.16,Default,,0000,0000,0000,,And then I'm going to take you step\Nby step after that through the making Dialogue: 0,0:00:34.16,0:00:37.61,Default,,0000,0000,0000,,of this character here, and how to\Nrender it out as a final result. Dialogue: 0,0:00:37.61,0:00:41.83,Default,,0000,0000,0000,,And you can use this same low poly modeling\Ntechnique here, which is really simple Dialogue: 0,0:00:41.83,0:00:44.55,Default,,0000,0000,0000,,and beginner friendly to\Nmake all sorts of things. Dialogue: 0,0:00:44.55,0:00:49.64,Default,,0000,0000,0000,,So hopefully this video grabs your interest\Nif you want to learn as an absolute beginner. Dialogue: 0,0:00:49.64,0:00:53.57,Default,,0000,0000,0000,,If you already know something about Blender,\Nmaybe this is just a little bit too basic Dialogue: 0,0:00:53.57,0:00:56.64,Default,,0000,0000,0000,,and repetitive, but this is\Ndefinitely more for absolute beginners, Dialogue: 0,0:00:56.64,0:00:58.48,Default,,0000,0000,0000,,people who really don't know anything Dialogue: 0,0:00:58.59,0:01:01.44,Default,,0000,0000,0000,,and they just want a simple video\Nthat's going to make it make sense. Dialogue: 0,0:01:01.44,0:01:04.82,Default,,0000,0000,0000,,And you can also, after an hour\Nor so, walk away with something Dialogue: 0,0:01:04.94,0:01:07.78,Default,,0000,0000,0000,,that you can feel really\Ngood about, a final result. Dialogue: 0,0:01:07.78,0:01:11.81,Default,,0000,0000,0000,,And from there you can choose if you want\Nto go on and learn more about the discipline Dialogue: 0,0:01:11.81,0:01:14.38,Default,,0000,0000,0000,,of 3D modeling, maybe even animation later on. Dialogue: 0,0:01:14.38,0:01:17.10,Default,,0000,0000,0000,,So let's get into the video\Nand I hope you enjoy it. Dialogue: 0,0:01:17.10,0:01:21.80,Default,,0000,0000,0000,,I will be adding some timestamps so it can make\Nit easier for you guys, the different chapters, Dialogue: 0,0:01:22.10,0:01:24.65,Default,,0000,0000,0000,,and you can bounce back and\Nforth if you get stuck. Dialogue: 0,0:01:24.80,0:01:25.52,Default,,0000,0000,0000,,Let's hop in. Dialogue: 0,0:01:25.52,0:01:27.95,Default,,0000,0000,0000,,Getting your hands on Blender is quite simple. Dialogue: 0,0:01:27.95,0:01:29.13,Default,,0000,0000,0000,,You go to your internet browser. Dialogue: 0,0:01:29.13,0:01:32.64,Default,,0000,0000,0000,,You can type in blender.org, open\Nup the site, and you're going to go Dialogue: 0,0:01:32.64,0:01:34.14,Default,,0000,0000,0000,,to the tab here called downloads. Dialogue: 0,0:01:34.54,0:01:36.79,Default,,0000,0000,0000,,And what you can do is just\Nclick on this blue button here. Dialogue: 0,0:01:36.79,0:01:40.29,Default,,0000,0000,0000,,That's going to download an installation\Nfile so you can install it on your computer. Dialogue: 0,0:01:40.40,0:01:43.81,Default,,0000,0000,0000,,Another option, which I prefer to do, is to go\Nto this little drop down here and you're going Dialogue: 0,0:01:43.81,0:01:45.74,Default,,0000,0000,0000,,to actually see the portable versions here. Dialogue: 0,0:01:45.74,0:01:47.24,Default,,0000,0000,0000,,So it's for Windows and Mac. Dialogue: 0,0:01:47.24,0:01:48.76,Default,,0000,0000,0000,,In my case, I have a Windows computer. Dialogue: 0,0:01:48.76,0:01:52.96,Default,,0000,0000,0000,,I would click on the zip file here for the\NWindows portable, download that zip folder, Dialogue: 0,0:01:52.96,0:01:57.59,Default,,0000,0000,0000,,then extract it like you do with any zip folder,\Nand then just open that folder inside of there. Dialogue: 0,0:01:57.59,0:01:58.41,Default,,0000,0000,0000,,There's going to be Blender. Dialogue: 0,0:01:58.41,0:01:59.08,Default,,0000,0000,0000,,You click on it. Dialogue: 0,0:01:59.26,0:02:00.36,Default,,0000,0000,0000,,You run the program. Dialogue: 0,0:02:00.36,0:02:02.71,Default,,0000,0000,0000,,And when it runs for the first\Ntime, you can just right click Dialogue: 0,0:02:02.71,0:02:05.10,Default,,0000,0000,0000,,and pin that program to your taskbar. Dialogue: 0,0:02:05.10,0:02:06.26,Default,,0000,0000,0000,,And there you have it. Dialogue: 0,0:02:06.26,0:02:07.63,Default,,0000,0000,0000,,So very, very simple. Dialogue: 0,0:02:07.63,0:02:10.19,Default,,0000,0000,0000,,No signing in, no passwords, no accounts. Dialogue: 0,0:02:10.19,0:02:12.25,Default,,0000,0000,0000,,And you can do that anytime\Nthere is a new release. Dialogue: 0,0:02:12.25,0:02:14.78,Default,,0000,0000,0000,,You can even have multiple versions of Blender. Dialogue: 0,0:02:14.78,0:02:17.14,Default,,0000,0000,0000,,So that is very self-explanatory, very easy. Dialogue: 0,0:02:17.14,0:02:18.89,Default,,0000,0000,0000,,So I'm not going to go any more into that. Dialogue: 0,0:02:18.89,0:02:21.93,Default,,0000,0000,0000,,Let's get into the next thing where we actually\Nopen it up and I'll show you how to use it. Dialogue: 0,0:02:22.24,0:02:26.09,Default,,0000,0000,0000,,So if you go ahead and open up Blender, you\Nmay even be doing it for the very first time. Dialogue: 0,0:02:26.13,0:02:28.87,Default,,0000,0000,0000,,And if you do, it may even\Nseem a little bit intimidating. Dialogue: 0,0:02:28.87,0:02:32.38,Default,,0000,0000,0000,,But rest assured, all of these different\Ntabs and windows and features that you see, Dialogue: 0,0:02:32.56,0:02:36.07,Default,,0000,0000,0000,,most of them you will not need to know\Na thing about when just getting started. Dialogue: 0,0:02:36.07,0:02:37.23,Default,,0000,0000,0000,,You'll learn that with time. Dialogue: 0,0:02:37.43,0:02:40.59,Default,,0000,0000,0000,,Now this thing you see here, the\Nbox when you first open up Blender, Dialogue: 0,0:02:40.74,0:02:42.68,Default,,0000,0000,0000,,what most people do is they\Njust left click somewhere Dialogue: 0,0:02:42.72,0:02:45.48,Default,,0000,0000,0000,,in the viewport and that box just pops away. Dialogue: 0,0:02:45.72,0:02:48.17,Default,,0000,0000,0000,,Now getting on to the user interface itself, Dialogue: 0,0:02:48.17,0:02:50.63,Default,,0000,0000,0000,,what you're going to see here\Nis the one that just stands out. Dialogue: 0,0:02:50.63,0:02:53.43,Default,,0000,0000,0000,,And this is, like I said, the 3D viewport. Dialogue: 0,0:02:53.43,0:02:54.74,Default,,0000,0000,0000,,This is where everything happens. Dialogue: 0,0:02:54.74,0:02:59.05,Default,,0000,0000,0000,,This is where we see our objects, where we\Nadd things in, where we can set up our layout. Dialogue: 0,0:02:59.05,0:03:01.66,Default,,0000,0000,0000,,Now I'm not going to be covering\Nnavigation just yet. Dialogue: 0,0:03:01.66,0:03:03.39,Default,,0000,0000,0000,,I promise I'll get into that in a bit. Dialogue: 0,0:03:03.48,0:03:07.67,Default,,0000,0000,0000,,But for now, I'm just explaining what these\Ndifferent windows are or these different boxes. Dialogue: 0,0:03:07.79,0:03:12.53,Default,,0000,0000,0000,,Going on to this little box that sits\Nup here, that is our scene outliner. Dialogue: 0,0:03:12.92,0:03:16.34,Default,,0000,0000,0000,,And essentially what we see\Nhere is the different items Dialogue: 0,0:03:16.64,0:03:18.59,Default,,0000,0000,0000,,and objects that are in our scene. Dialogue: 0,0:03:19.03,0:03:21.27,Default,,0000,0000,0000,,It really is a great organizational tool. Dialogue: 0,0:03:21.27,0:03:24.51,Default,,0000,0000,0000,,And if you're a beginner, this\Nreally makes things easier as well. Dialogue: 0,0:03:24.51,0:03:27.46,Default,,0000,0000,0000,,Getting organized, especially when\Nyour projects get a little bit bigger, Dialogue: 0,0:03:27.46,0:03:30.05,Default,,0000,0000,0000,,is one of the most important\Nthings you can learn as a beginner. Dialogue: 0,0:03:30.17,0:03:32.93,Default,,0000,0000,0000,,And what you can see here is these collections. Dialogue: 0,0:03:32.96,0:03:35.76,Default,,0000,0000,0000,,Now collections are essentially\Njust these things you can create Dialogue: 0,0:03:35.76,0:03:38.56,Default,,0000,0000,0000,,where you can group different\Nobjects in your 3D scene together. Dialogue: 0,0:03:38.56,0:03:39.88,Default,,0000,0000,0000,,You can put them in that group. Dialogue: 0,0:03:39.88,0:03:41.85,Default,,0000,0000,0000,,Look at it almost like layers in Photoshop. Dialogue: 0,0:03:41.85,0:03:44.58,Default,,0000,0000,0000,,I'm not saying there are layers, but\Nyou can almost look at it like that Dialogue: 0,0:03:44.58,0:03:46.63,Default,,0000,0000,0000,,in a sense if that helps you visualize it. Dialogue: 0,0:03:46.63,0:03:50.87,Default,,0000,0000,0000,,You can add in different collections and\Nyou can also name the different objects. Dialogue: 0,0:03:50.99,0:03:55.31,Default,,0000,0000,0000,,You can even directly come here and click\Non these objects instead of actually coming Dialogue: 0,0:03:55.31,0:03:57.27,Default,,0000,0000,0000,,into your scene and left-clicking on an object. Dialogue: 0,0:03:57.64,0:04:01.26,Default,,0000,0000,0000,,The outliner is just another\Nway you can visualize what's Dialogue: 0,0:04:01.26,0:04:02.67,Default,,0000,0000,0000,,in your scene and select things. Dialogue: 0,0:04:02.84,0:04:07.32,Default,,0000,0000,0000,,You can even go to the drop-down and see\Nmore information about certain objects Dialogue: 0,0:04:07.32,0:04:09.55,Default,,0000,0000,0000,,or what relationship they\Nhave to different objects. Dialogue: 0,0:04:09.55,0:04:11.69,Default,,0000,0000,0000,,Now don't worry if that doesn't\Nmake any sense to you. Dialogue: 0,0:04:11.69,0:04:13.11,Default,,0000,0000,0000,,You don't need to know that right now. Dialogue: 0,0:04:13.11,0:04:16.19,Default,,0000,0000,0000,,If it doesn't make sense, I will\Nexplain it later on in the tutorial Dialogue: 0,0:04:16.19,0:04:17.97,Default,,0000,0000,0000,,if it's relevant to what we're doing. Dialogue: 0,0:04:18.21,0:04:20.51,Default,,0000,0000,0000,,But that is our scene outliner essentially. Dialogue: 0,0:04:20.72,0:04:24.61,Default,,0000,0000,0000,,Now we have that out of the way, we\Ncan come down here to our properties. Dialogue: 0,0:04:24.61,0:04:29.98,Default,,0000,0000,0000,,And this is where different things that you\Ndo in Blender, you can see their properties. Dialogue: 0,0:04:29.98,0:04:32.89,Default,,0000,0000,0000,,For example, let me just click on an object. Dialogue: 0,0:04:32.89,0:04:35.28,Default,,0000,0000,0000,,Say for example you just\Nleft-click on the cube to select it. Dialogue: 0,0:04:35.87,0:04:37.80,Default,,0000,0000,0000,,Then you can go over here to\Nall of the different properties. Dialogue: 0,0:04:37.80,0:04:40.70,Default,,0000,0000,0000,,So if you click on this little tab,\Nwhich is the materials property, Dialogue: 0,0:04:41.18,0:04:44.49,Default,,0000,0000,0000,,the properties of the material\Nthat this thing has are here. Dialogue: 0,0:04:44.49,0:04:48.07,Default,,0000,0000,0000,,So we can change values, we can\Nchange different sets of information Dialogue: 0,0:04:48.07,0:04:50.46,Default,,0000,0000,0000,,that relate to the materials on this cube. Dialogue: 0,0:04:50.66,0:04:54.98,Default,,0000,0000,0000,,Now we have for example over here\None called the object properties. Dialogue: 0,0:04:55.05,0:04:58.78,Default,,0000,0000,0000,,So over here we can see the\Ndifferent transforms for this object. Dialogue: 0,0:04:58.83,0:05:03.11,Default,,0000,0000,0000,,Now transforms essentially, I'll get into\Nthat in a little bit, but it is the things Dialogue: 0,0:05:03.11,0:05:05.91,Default,,0000,0000,0000,,that we can use to move an object in 3D space. Dialogue: 0,0:05:05.91,0:05:08.15,Default,,0000,0000,0000,,So we have an X, Y, and a Z coordinate. Dialogue: 0,0:05:08.15,0:05:11.91,Default,,0000,0000,0000,,You can see for example here in the\Nscene, we have the green line here, Dialogue: 0,0:05:11.91,0:05:15.33,Default,,0000,0000,0000,,which is our Y coordinate and\Nthe X is our X coordinate. Dialogue: 0,0:05:15.33,0:05:16.03,Default,,0000,0000,0000,,So pretty simple. Dialogue: 0,0:05:16.03,0:05:19.57,Default,,0000,0000,0000,,So essentially here you can see\Nall of these are set to zero Dialogue: 0,0:05:19.95,0:05:22.61,Default,,0000,0000,0000,,and that's why our cube is\Nin the middle of our world. Dialogue: 0,0:05:22.61,0:05:27.91,Default,,0000,0000,0000,,If we move any one of these on a certain axis,\Nyou can see that the cube here is moving. Dialogue: 0,0:05:28.22,0:05:31.76,Default,,0000,0000,0000,,Doesn't matter if you don't fully get it,\NI'll definitely get into that more later. Dialogue: 0,0:05:31.90,0:05:36.80,Default,,0000,0000,0000,,But that's what properties are, different\Nthings relating to the objects in our scene. Dialogue: 0,0:05:36.80,0:05:38.100,Default,,0000,0000,0000,,We can come over here and see their properties. Dialogue: 0,0:05:38.100,0:05:42.93,Default,,0000,0000,0000,,Now sometimes some of these properties are\Nnot relating to an object in our scene. Dialogue: 0,0:05:42.93,0:05:45.61,Default,,0000,0000,0000,,For example, if you click over here,\Nwe can see the world properties Dialogue: 0,0:05:45.61,0:05:48.36,Default,,0000,0000,0000,,and the world properties has\Nto do with the environment, Dialogue: 0,0:05:48.56,0:05:50.95,Default,,0000,0000,0000,,which you can't really see now\Nbecause we're not rendering. Dialogue: 0,0:05:51.08,0:05:54.94,Default,,0000,0000,0000,,So these three windows here are just the\Nthree main windows you need to know for now. Dialogue: 0,0:05:54.94,0:05:57.78,Default,,0000,0000,0000,,Another thing I'll quickly mention\Nis obviously just this little thing Dialogue: 0,0:05:57.78,0:05:59.27,Default,,0000,0000,0000,,down here called the timeline. Dialogue: 0,0:05:59.45,0:06:03.14,Default,,0000,0000,0000,,That's just when you're doing animating\Nand it's just like a timeline on a lot Dialogue: 0,0:06:03.14,0:06:04.91,Default,,0000,0000,0000,,of different softwares, even 2D softwares. Dialogue: 0,0:06:05.25,0:06:08.36,Default,,0000,0000,0000,,It's where you can come and\Nscroll through on different frames Dialogue: 0,0:06:08.36,0:06:13.16,Default,,0000,0000,0000,,and go to different time intervals within\Nyour 3D scene and then you can change things Dialogue: 0,0:06:13.16,0:06:15.55,Default,,0000,0000,0000,,and this is where you would be doing\Nyour animation and stuff like that. Dialogue: 0,0:06:15.55,0:06:19.29,Default,,0000,0000,0000,,So not to worry about that right now\Nbecause that's not what we're doing, Dialogue: 0,0:06:19.47,0:06:21.68,Default,,0000,0000,0000,,but you get the general idea here. Dialogue: 0,0:06:21.68,0:06:24.29,Default,,0000,0000,0000,,So just these three main\Nones, keep them in your mind. Dialogue: 0,0:06:24.56,0:06:26.98,Default,,0000,0000,0000,,Okay, so now we're going to talk\Na little bit about navigation. Dialogue: 0,0:06:26.98,0:06:29.29,Default,,0000,0000,0000,,It's actually pretty simple, but\Nbefore we can even get into that, Dialogue: 0,0:06:29.36,0:06:32.76,Default,,0000,0000,0000,,we have to talk about the\Nnumber pad on the keyboard. Dialogue: 0,0:06:32.76,0:06:36.18,Default,,0000,0000,0000,,So if you have ever seen a keyboard, you know\Nthat it has a little number pad down here. Dialogue: 0,0:06:36.51,0:06:41.81,Default,,0000,0000,0000,,Now, some computers or more like laptops don't\Nhave this number pad and if that's the case, Dialogue: 0,0:06:41.81,0:06:43.55,Default,,0000,0000,0000,,there's something you can do about that Dialogue: 0,0:06:43.61,0:06:47.03,Default,,0000,0000,0000,,where you can make these numbers\Nup here emulate a number pad. Dialogue: 0,0:06:47.03,0:06:49.76,Default,,0000,0000,0000,,So let's just quickly go over into Edit. Dialogue: 0,0:06:49.99,0:06:54.80,Default,,0000,0000,0000,,Once we have Blender open, Preferences and\Nthen you're going to go over here to the input, Dialogue: 0,0:06:55.21,0:07:00.15,Default,,0000,0000,0000,,go up to keyboard and make sure emulate number\Npad is enabled if you don't have a number pad. Dialogue: 0,0:07:00.15,0:07:02.67,Default,,0000,0000,0000,,For me, I have a number pad, so\NI'm not going to have that enabled. Dialogue: 0,0:07:02.67,0:07:07.25,Default,,0000,0000,0000,,Then I'm going to close that and now you\Nshould be able to use your number pad as well. Dialogue: 0,0:07:07.97,0:07:12.40,Default,,0000,0000,0000,,So while we're on the subject of number pad,\Nyou could actually go over here to view, Dialogue: 0,0:07:12.40,0:07:17.02,Default,,0000,0000,0000,,go to viewport and then go to, for\Nexample, the front view or go over here Dialogue: 0,0:07:17.02,0:07:20.49,Default,,0000,0000,0000,,and go to the right view, but it's\Njust good to use the number pad. Dialogue: 0,0:07:20.49,0:07:23.69,Default,,0000,0000,0000,,So if you use 1 on your number pad, you\Ncan go into the front orthographic view. Dialogue: 0,0:07:23.69,0:07:25.81,Default,,0000,0000,0000,,You can see over here it\Nsays front orthographic. Dialogue: 0,0:07:26.15,0:07:29.41,Default,,0000,0000,0000,,If you press 3 on your number pad, you\Ncan go into the right orthographic view, Dialogue: 0,0:07:29.41,0:07:31.14,Default,,0000,0000,0000,,so you see it says right over here. Dialogue: 0,0:07:31.28,0:07:35.20,Default,,0000,0000,0000,,7 goes to the top and if you want to, for\Nexample, go to the bottom, you can just hold Dialogue: 0,0:07:35.20,0:07:38.36,Default,,0000,0000,0000,,and control or command seven\Nand then go to the bottom. Dialogue: 0,0:07:38.36,0:07:39.68,Default,,0000,0000,0000,,So it just does the opposite of. Dialogue: 0,0:07:39.68,0:07:41.42,Default,,0000,0000,0000,,So for example, it's the same with 1. Dialogue: 0,0:07:41.42,0:07:43.56,Default,,0000,0000,0000,,If you press 1 on your number\Npad, it goes to the front view. Dialogue: 0,0:07:43.74,0:07:44.86,Default,,0000,0000,0000,,What if you want to look from the back? Dialogue: 0,0:07:45.12,0:07:47.47,Default,,0000,0000,0000,,So to make it the opposite\Nof, you just hold and control Dialogue: 0,0:07:47.47,0:07:50.05,Default,,0000,0000,0000,,and then press 1 and now\Nyou're at the back view. Dialogue: 0,0:07:50.05,0:07:51.32,Default,,0000,0000,0000,,So very, very easy. Dialogue: 0,0:07:51.32,0:07:54.64,Default,,0000,0000,0000,,You can note that down, write\Nit down and it's super simple. Dialogue: 0,0:07:54.64,0:07:57.28,Default,,0000,0000,0000,,So just experiment with the\Nnumbers on your number pad Dialogue: 0,0:07:57.28,0:07:59.04,Default,,0000,0000,0000,,and that will take you into different views. Dialogue: 0,0:07:59.04,0:08:02.80,Default,,0000,0000,0000,,Primarily, you're going to be working\Nin 1 or the front orthographic view. Dialogue: 0,0:08:02.80,0:08:06.92,Default,,0000,0000,0000,,So you'll almost always be using one or\Nsometimes even three to see the side view. Dialogue: 0,0:08:06.92,0:08:09.94,Default,,0000,0000,0000,,So not really that much you have to\Nlearn as far as changing the views. Dialogue: 0,0:08:09.94,0:08:12.22,Default,,0000,0000,0000,,That's about the main thing\Nwe have to cover for now. Dialogue: 0,0:08:12.78,0:08:16.97,Default,,0000,0000,0000,,But as far as actually moving around with the\Nmouse, if you hold in the middle mouse button Dialogue: 0,0:08:16.97,0:08:19.25,Default,,0000,0000,0000,,on your mouse and you hold\Nit in and you move the mouse, Dialogue: 0,0:08:19.28,0:08:21.33,Default,,0000,0000,0000,,you can actually rotate around like this. Dialogue: 0,0:08:21.68,0:08:22.75,Default,,0000,0000,0000,,And that's pretty simple. Dialogue: 0,0:08:22.75,0:08:27.25,Default,,0000,0000,0000,,So just middle mouse button holding it in,\Nand if you wanted to go side to side like pan, Dialogue: 0,0:08:27.25,0:08:31.52,Default,,0000,0000,0000,,all you have to do is hold and shift, then\Nthe middle mouse button, and hold that in Dialogue: 0,0:08:31.52,0:08:36.01,Default,,0000,0000,0000,,and just move side to side, and then\Nif you wanted to zoom in and out, Dialogue: 0,0:08:36.01,0:08:38.31,Default,,0000,0000,0000,,you can literally just roll\Nthe middle mouse button. Dialogue: 0,0:08:38.58,0:08:43.30,Default,,0000,0000,0000,,There's also the option of holding and control\Nand then the middle mouse button, holding it in Dialogue: 0,0:08:43.30,0:08:46.30,Default,,0000,0000,0000,,and then moving the mouse,\Nbut it really is just simpler Dialogue: 0,0:08:46.30,0:08:48.35,Default,,0000,0000,0000,,and more intuitive just to\Nroll the middle mouse button. Dialogue: 0,0:08:48.35,0:08:51.28,Default,,0000,0000,0000,,So Blender's navigations\Nare actually really easy. Dialogue: 0,0:08:51.28,0:08:55.49,Default,,0000,0000,0000,,So just a quick recap, middle mouse\Nbutton by itself, you can rotate, shift, Dialogue: 0,0:08:55.49,0:08:58.28,Default,,0000,0000,0000,,middle mouse button, you can move side to side Dialogue: 0,0:08:58.36,0:09:01.02,Default,,0000,0000,0000,,and then just rolling the middle\Nmouse button, you can zoom in and out. Dialogue: 0,0:09:01.12,0:09:02.10,Default,,0000,0000,0000,,Extremely simple. Dialogue: 0,0:09:02.10,0:09:05.45,Default,,0000,0000,0000,,There's a lot more you could probably say but\Nthose are some of the fundamental things as far Dialogue: 0,0:09:05.45,0:09:08.63,Default,,0000,0000,0000,,as navigation goes and this\Nisn't really navigation but what Dialogue: 0,0:09:08.63,0:09:10.14,Default,,0000,0000,0000,,if you actually want to move an object? Dialogue: 0,0:09:10.27,0:09:12.21,Default,,0000,0000,0000,,Well, all you have to do\Nis left click on an object. Dialogue: 0,0:09:12.21,0:09:16.30,Default,,0000,0000,0000,,And you can just come over here to these\Nthings here, they're called the tool panels Dialogue: 0,0:09:16.30,0:09:17.66,Default,,0000,0000,0000,,but you have this one here called the move. Dialogue: 0,0:09:18.14,0:09:21.51,Default,,0000,0000,0000,,You can click on it and then you can just\Nclick on any one of these handles here. Dialogue: 0,0:09:21.51,0:09:28.60,Default,,0000,0000,0000,,So the red one is the X axis, the green here\Nis the Y and the blue is the Z. If you press N Dialogue: 0,0:09:28.86,0:09:32.22,Default,,0000,0000,0000,,on your keyboard, you can go over\Nhere to the control panel, go to item, Dialogue: 0,0:09:32.39,0:09:35.16,Default,,0000,0000,0000,,and you can actually see here\Nthese are our transforms. Dialogue: 0,0:09:35.22,0:09:39.85,Default,,0000,0000,0000,,So the Z here for example is the blue so you can\Nactually come here to the Z under the location Dialogue: 0,0:09:40.29,0:09:41.70,Default,,0000,0000,0000,,and move it that way or this way. Dialogue: 0,0:09:41.70,0:09:44.65,Default,,0000,0000,0000,,It's just really the same thing,\Njust a different way of doing it Dialogue: 0,0:09:45.13,0:09:48.87,Default,,0000,0000,0000,,and if you just press G, G is the\Nshortcut key for moving things. Dialogue: 0,0:09:48.87,0:09:51.20,Default,,0000,0000,0000,,So just pressing G, you can\Nactually move things. Dialogue: 0,0:09:51.63,0:09:55.35,Default,,0000,0000,0000,,And also you can go G and\Nthen press Z to restrict it Dialogue: 0,0:09:55.35,0:09:58.98,Default,,0000,0000,0000,,to the Z axis, X to the X or Y to the Y. Dialogue: 0,0:09:59.05,0:10:01.49,Default,,0000,0000,0000,,So all the same thing, just\Na different way of doing it. Dialogue: 0,0:10:01.49,0:10:05.66,Default,,0000,0000,0000,,If you don't really understand what I just\Ndid, don't worry, we'll be recapping it Dialogue: 0,0:10:05.66,0:10:07.59,Default,,0000,0000,0000,,as we get into the modeling tutorial. Dialogue: 0,0:10:07.59,0:10:12.44,Default,,0000,0000,0000,,So it's just something you need to be aware of\Nand then you have this one here called rotate Dialogue: 0,0:10:12.44,0:10:14.55,Default,,0000,0000,0000,,and scale, and it's the exact same thing. Dialogue: 0,0:10:14.70,0:10:17.45,Default,,0000,0000,0000,,Obviously of rotation, you\Nstill have these axes here Dialogue: 0,0:10:17.45,0:10:20.10,Default,,0000,0000,0000,,but now instead of moving, you're just rotating. Dialogue: 0,0:10:20.10,0:10:23.67,Default,,0000,0000,0000,,So you can left click on 1 or\Nmaybe left click on this red one, Dialogue: 0,0:10:23.81,0:10:25.98,Default,,0000,0000,0000,,so you can rotate around the\NX. And the exact same thing. Dialogue: 0,0:10:26.14,0:10:28.73,Default,,0000,0000,0000,,Over here in the properties, you\Ncan just come to the rotation Dialogue: 0,0:10:29.09,0:10:32.46,Default,,0000,0000,0000,,and do the same thing manually\Nhere on these different vectors. Dialogue: 0,0:10:32.83,0:10:36.45,Default,,0000,0000,0000,,And scale, I mean [inaudible]\Nexplain the exact same principle, Dialogue: 0,0:10:36.74,0:10:38.71,Default,,0000,0000,0000,,this time you're just dealing with scale. Dialogue: 0,0:10:38.71,0:10:40.63,Default,,0000,0000,0000,,And you can also just click here on the tool. Dialogue: 0,0:10:41.46,0:10:46.88,Default,,0000,0000,0000,,And by the way, the shortcuts here\Nare S for scale and also R for rotate. Dialogue: 0,0:10:47.44,0:10:51.40,Default,,0000,0000,0000,,So very, very easy navigation\Nand also moving an object around. Dialogue: 0,0:10:51.40,0:10:55.18,Default,,0000,0000,0000,,So I think we really have covered enough now\Njust to get you to understand the basics. Dialogue: 0,0:10:55.18,0:10:58.74,Default,,0000,0000,0000,,We'll now jump into the tutorial and if\Nthere's anything you haven't understood, Dialogue: 0,0:10:58.74,0:11:00.09,Default,,0000,0000,0000,,we'll just cover it slowly. Dialogue: 0,0:11:00.09,0:11:03.40,Default,,0000,0000,0000,,I'll go over it again if need be,\Nbut you should be able to get it now Dialogue: 0,0:11:03.40,0:11:05.20,Default,,0000,0000,0000,,that you're up to speed on Blender. Dialogue: 0,0:11:05.37,0:11:08.65,Default,,0000,0000,0000,,So before we get into Blender, and we do a\Nlittle bit of modeling, you're probably going Dialogue: 0,0:11:08.65,0:11:12.16,Default,,0000,0000,0000,,to need a model sheet and that's just\Nsomething to give you a little bit of reference. Dialogue: 0,0:11:12.16,0:11:15.29,Default,,0000,0000,0000,,So you can actually see here on\Nthe screen that's now recording, Dialogue: 0,0:11:15.29,0:11:20.38,Default,,0000,0000,0000,,here is a picture of a screenshot\Nthat I actually took of a model Dialogue: 0,0:11:20.38,0:11:21.67,Default,,0000,0000,0000,,that I've already modeled to practice. Dialogue: 0,0:11:21.99,0:11:25.23,Default,,0000,0000,0000,,So what you can do is you can just use\Nthe print screen key on your keyboard Dialogue: 0,0:11:25.23,0:11:27.33,Default,,0000,0000,0000,,or just use the snip tool\Nthat comes with Windows. Dialogue: 0,0:11:27.38,0:11:30.80,Default,,0000,0000,0000,,Just about every operating system\Nhas some sort of built-in tool Dialogue: 0,0:11:30.80,0:11:33.08,Default,,0000,0000,0000,,to allow you to do screenshots or snips. Dialogue: 0,0:11:33.08,0:11:36.58,Default,,0000,0000,0000,,So just go ahead and you can also crop it\Nif you want, just so you have the picture. Dialogue: 0,0:11:36.82,0:11:41.29,Default,,0000,0000,0000,,And once you have that, you should just hit,\Nlike in this case, I just named mine Girl Dialogue: 0,0:11:41.55,0:11:43.36,Default,,0000,0000,0000,,and here it is somewhere on my computer. Dialogue: 0,0:11:43.77,0:11:45.77,Default,,0000,0000,0000,,What you're going to do is\Nyou're going to open up Blender. Dialogue: 0,0:11:45.77,0:11:50.04,Default,,0000,0000,0000,,So in this case, I am using Blender 3.2. Dialogue: 0,0:11:50.16,0:11:51.45,Default,,0000,0000,0000,,So I'm using Blender 3.2. Dialogue: 0,0:11:51.70,0:11:52.99,Default,,0000,0000,0000,,And it's now opened up. Dialogue: 0,0:11:52.99,0:11:54.72,Default,,0000,0000,0000,,Now the thing that's going\Nto be different here for me, Dialogue: 0,0:11:54.72,0:11:56.66,Default,,0000,0000,0000,,I'm just going to enable\Nsomething that's an add-on. Dialogue: 0,0:11:57.01,0:11:57.83,Default,,0000,0000,0000,,You don't have to do this. Dialogue: 0,0:11:57.83,0:12:01.39,Default,,0000,0000,0000,,That just enables you guys to see\Nover here the keys that I'm pressing. Dialogue: 0,0:12:01.39,0:12:03.66,Default,,0000,0000,0000,,So that just should help you out a little bit. Dialogue: 0,0:12:03.71,0:12:05.74,Default,,0000,0000,0000,,But you can see here we have the default scene Dialogue: 0,0:12:05.95,0:12:08.19,Default,,0000,0000,0000,,as we've already kind of\Ncovered in the previous part. Dialogue: 0,0:12:08.19,0:12:12.80,Default,,0000,0000,0000,,But what you can do is you can press\N1 on your front orthographic to go Dialogue: 0,0:12:12.80,0:12:13.90,Default,,0000,0000,0000,,into your front orthographic view. Dialogue: 0,0:12:13.90,0:12:15.49,Default,,0000,0000,0000,,So the number pad 1. Dialogue: 0,0:12:15.59,0:12:18.74,Default,,0000,0000,0000,,You can also just go to view,\Nviewport and then go to front. Dialogue: 0,0:12:18.99,0:12:21.25,Default,,0000,0000,0000,,And what you're going to do is\Nyou're going to get that image Dialogue: 0,0:12:21.61,0:12:22.93,Default,,0000,0000,0000,,that you should have taken a screenshot of. Dialogue: 0,0:12:23.22,0:12:25.57,Default,,0000,0000,0000,,So in this case, I have it\Nsomewhere on my computer. Dialogue: 0,0:12:25.57,0:12:28.94,Default,,0000,0000,0000,,So I just named it girl and you're just\Ngoing to click on it and just drag it Dialogue: 0,0:12:28.94,0:12:30.28,Default,,0000,0000,0000,,into the front orthographic view. Dialogue: 0,0:12:30.28,0:12:33.93,Default,,0000,0000,0000,,Make sure not to drag it onto the cube, but\Njust drag it somewhere here in the empty space Dialogue: 0,0:12:34.46,0:12:35.68,Default,,0000,0000,0000,,and you're going to see it adds it in. Dialogue: 0,0:12:35.68,0:12:38.50,Default,,0000,0000,0000,,So now you can make it full screen again Dialogue: 0,0:12:38.50,0:12:41.90,Default,,0000,0000,0000,,and you have this image here in\Nyour front orthographic view. Dialogue: 0,0:12:42.27,0:12:46.55,Default,,0000,0000,0000,,Now you can press G while you have it active\Nand if you're not sure if you have it active, Dialogue: 0,0:12:46.55,0:12:48.54,Default,,0000,0000,0000,,what you can do, come up here\Nto your scene collection. Dialogue: 0,0:12:48.54,0:12:52.68,Default,,0000,0000,0000,,You can see the different objects and by\Ndefault it's going to be named empty over here. Dialogue: 0,0:12:52.68,0:12:53.84,Default,,0000,0000,0000,,See that object called empty? Dialogue: 0,0:12:53.84,0:12:58.05,Default,,0000,0000,0000,,So if it's not active, just click on it\Nand you should be able to go G and move it. Dialogue: 0,0:12:58.33,0:13:03.80,Default,,0000,0000,0000,,And you can just move it over here and then when\Nyou have it roughly in place, just left click Dialogue: 0,0:13:04.33,0:13:06.63,Default,,0000,0000,0000,,and what you can also do is while you\Nhave it active, you can go over here Dialogue: 0,0:13:06.63,0:13:09.81,Default,,0000,0000,0000,,to your properties panel that we talked\Nabout earlier and you can go over here Dialogue: 0,0:13:09.81,0:13:14.26,Default,,0000,0000,0000,,to object data properties down here\Non this little image and you can come Dialogue: 0,0:13:14.69,0:13:17.12,Default,,0000,0000,0000,,to this option here called\Nopacity and just click on it. Dialogue: 0,0:13:17.12,0:13:21.91,Default,,0000,0000,0000,,And then just click here and drag that down a\Nlittle bit so it's almost see-through like that. Dialogue: 0,0:13:21.91,0:13:27.89,Default,,0000,0000,0000,,Okay, so just a little bit is fine and what\Nyou can now do is you can just hold your middle Dialogue: 0,0:13:27.89,0:13:30.99,Default,,0000,0000,0000,,mouse button in and just\Nmove to the side like that. Dialogue: 0,0:13:30.99,0:13:32.83,Default,,0000,0000,0000,,You can see here it's now in a 3D space. Dialogue: 0,0:13:33.27,0:13:37.27,Default,,0000,0000,0000,,What you can do is you can go G,\NY and move it back in your scene. Dialogue: 0,0:13:37.27,0:13:41.12,Default,,0000,0000,0000,,So G and then Y to restrict it to the\NY axis just so it's not intersecting Dialogue: 0,0:13:41.45,0:13:43.06,Default,,0000,0000,0000,,with the object we're going to be modeling. Dialogue: 0,0:13:43.30,0:13:48.32,Default,,0000,0000,0000,,And if you go into your front orthographic\Nview again by pressing 1 on your number pad, Dialogue: 0,0:13:48.70,0:13:53.41,Default,,0000,0000,0000,,you can see here that we want the\Nfront pose to be in the middle. Dialogue: 0,0:13:53.41,0:13:58.95,Default,,0000,0000,0000,,So in this case, if it's not quite in the\Nmiddle, all you can do is go G and then X Dialogue: 0,0:13:59.38,0:14:02.39,Default,,0000,0000,0000,,to move it along the X. And just\Nmake sure it's in the middle Dialogue: 0,0:14:02.39,0:14:06.01,Default,,0000,0000,0000,,as it could possibly be here and also over here. Dialogue: 0,0:14:06.27,0:14:08.14,Default,,0000,0000,0000,,In fact, let's just quickly go and enable Dialogue: 0,0:14:08.14,0:14:11.66,Default,,0000,0000,0000,,up here this thing called X-ray\Nand now we can see through. Dialogue: 0,0:14:12.08,0:14:13.82,Default,,0000,0000,0000,,We still have this empty active. Dialogue: 0,0:14:14.32,0:14:18.15,Default,,0000,0000,0000,,We can now make sure we have the feet sitting\Non the ground so you can see this red line here Dialogue: 0,0:14:18.15,0:14:20.44,Default,,0000,0000,0000,,that kind of represents where the ground is. Dialogue: 0,0:14:20.47,0:14:22.91,Default,,0000,0000,0000,,So we're going to go G, Z,\Nand just move it down until Dialogue: 0,0:14:22.91,0:14:26.07,Default,,0000,0000,0000,,that feet there are sitting\Nright kind of on that red line. Dialogue: 0,0:14:26.07,0:14:29.100,Default,,0000,0000,0000,,So now we have this front pose right\Nin the middle there and we can use Dialogue: 0,0:14:29.100,0:14:32.26,Default,,0000,0000,0000,,that as a reference and how do we get the side? Dialogue: 0,0:14:32.26,0:14:33.37,Default,,0000,0000,0000,,So the side is simple. Dialogue: 0,0:14:33.37,0:14:35.68,Default,,0000,0000,0000,,All we have to do now is go\NShift D with this active. Dialogue: 0,0:14:35.68,0:14:43.63,Default,,0000,0000,0000,,So Shift D, just right click to let go,\Nand then type in RZ90 and hit enter. Dialogue: 0,0:14:43.63,0:14:48.40,Default,,0000,0000,0000,,So RZ90 and if you press N to open up\Nyour properties panel and go to item, Dialogue: 0,0:14:48.67,0:14:51.79,Default,,0000,0000,0000,,you should be able to see here\Nthat on the Z, it's rotated 90. Dialogue: 0,0:14:51.79,0:14:53.64,Default,,0000,0000,0000,,So if it's not, just type in 90. Dialogue: 0,0:14:54.14,0:14:57.60,Default,,0000,0000,0000,,Now press 3 on your number pad to\Ngo to the right orthographic view. Dialogue: 0,0:14:57.60,0:14:59.36,Default,,0000,0000,0000,,You can see up here, right orthographic view. Dialogue: 0,0:15:00.08,0:15:06.35,Default,,0000,0000,0000,,And now you can go G, Y and move it on the Y\Ntill the side image is lined up here and kind Dialogue: 0,0:15:06.35,0:15:08.67,Default,,0000,0000,0000,,of in the middle of where\Nthis cube is over here. Dialogue: 0,0:15:08.67,0:15:11.16,Default,,0000,0000,0000,,You can also look at this\Nblue line here as a reference. Dialogue: 0,0:15:11.19,0:15:16.13,Default,,0000,0000,0000,,That's just the Z coordinate that you see\Nin the right orthographic view and make sure Dialogue: 0,0:15:16.13,0:15:17.98,Default,,0000,0000,0000,,that she is roughly in the middle here. Dialogue: 0,0:15:17.98,0:15:20.30,Default,,0000,0000,0000,,So G, Y to move it. Dialogue: 0,0:15:20.30,0:15:24.55,Default,,0000,0000,0000,,And make sure you restrict it to the Y when you\Ndo because we don't want to be moving it down Dialogue: 0,0:15:24.55,0:15:27.27,Default,,0000,0000,0000,,or up now because those feet\Nas you can see here are still Dialogue: 0,0:15:27.60,0:15:29.76,Default,,0000,0000,0000,,on that floor there which is really good. Dialogue: 0,0:15:30.22,0:15:33.19,Default,,0000,0000,0000,,So also with this one now on\Nthe side, we want to go G, Dialogue: 0,0:15:33.19,0:15:35.26,Default,,0000,0000,0000,,X and just move it over to the side like this. Dialogue: 0,0:15:35.26,0:15:38.70,Default,,0000,0000,0000,,So we're going to our right orthographic\Nview and we model with this cube here. Dialogue: 0,0:15:38.77,0:15:41.54,Default,,0000,0000,0000,,That image is not intersecting\Nwith the mesh here. Dialogue: 0,0:15:41.54,0:15:46.50,Default,,0000,0000,0000,,So now we have our front reference and if we go\Ninto our right orthographic view by hitting 3 Dialogue: 0,0:15:46.50,0:15:49.02,Default,,0000,0000,0000,,on the number pad, we have our side reference. Dialogue: 0,0:15:49.36,0:15:51.21,Default,,0000,0000,0000,,Now before we lose anything, let's save this. Dialogue: 0,0:15:51.21,0:15:54.74,Default,,0000,0000,0000,,We're going to go File, Save as -- I'm going\Nto choose my desktop and I'm just going Dialogue: 0,0:15:54.74,0:16:00.48,Default,,0000,0000,0000,,to call it Girl, low poly, and I'm\Ngoing to go save as and now it's saved. Dialogue: 0,0:16:00.90,0:16:05.55,Default,,0000,0000,0000,,So when it comes to actually modeling something,\Nwe can use something called primitive objects. Dialogue: 0,0:16:05.62,0:16:10.34,Default,,0000,0000,0000,,So you can see here, for example, we have one\Nalready in Blender called the default cube. Dialogue: 0,0:16:10.39,0:16:13.01,Default,,0000,0000,0000,,So if you left click on it,\Nyou can see it becomes active. Dialogue: 0,0:16:13.01,0:16:15.22,Default,,0000,0000,0000,,Also up here in the scene\Ncollection, you can see the cube. Dialogue: 0,0:16:15.69,0:16:19.15,Default,,0000,0000,0000,,And you could make this into any\Nshape once you start editing it. Dialogue: 0,0:16:19.15,0:16:21.32,Default,,0000,0000,0000,,And it's just so you understand. Dialogue: 0,0:16:21.32,0:16:22.56,Default,,0000,0000,0000,,I'm going to quickly delete this. Dialogue: 0,0:16:22.56,0:16:24.33,Default,,0000,0000,0000,,You don't have to follow along,\Nbut just so you understand. Dialogue: 0,0:16:24.33,0:16:26.14,Default,,0000,0000,0000,,So for example, you didn't have an object. Dialogue: 0,0:16:26.14,0:16:29.64,Default,,0000,0000,0000,,What you can do is you can go shift\NA. Shift A brings up this add menu Dialogue: 0,0:16:29.64,0:16:30.79,Default,,0000,0000,0000,,and you can just go to the meshes. Dialogue: 0,0:16:31.12,0:16:35.47,Default,,0000,0000,0000,,Now the meshes are the actual things,\Nthe topology that we'll model in 3D, Dialogue: 0,0:16:35.78,0:16:37.37,Default,,0000,0000,0000,,and you have a whole bunch of objects here. Dialogue: 0,0:16:37.37,0:16:44.13,Default,,0000,0000,0000,,Now all of these are just a bunch of points or\Nvertices that make up an object in 3D space. Dialogue: 0,0:16:44.13,0:16:46.57,Default,,0000,0000,0000,,So here is a cube, the one we already had. Dialogue: 0,0:16:46.57,0:16:47.48,Default,,0000,0000,0000,,Here's a circle. Dialogue: 0,0:16:47.48,0:16:48.40,Default,,0000,0000,0000,,Here's a UV sphere. Dialogue: 0,0:16:48.40,0:16:53.97,Default,,0000,0000,0000,,So if I add in a UV sphere, you can see same\Nthing, but just it's shaped like a UV sphere. Dialogue: 0,0:16:53.97,0:16:56.60,Default,,0000,0000,0000,,So I'm just going to go ahead,\Nadd back in a cube. Dialogue: 0,0:16:57.16,0:17:00.98,Default,,0000,0000,0000,,And the reason it is actually in the center\Nof the world here when it's added in is Dialogue: 0,0:17:00.98,0:17:03.28,Default,,0000,0000,0000,,because of this little thing\Nhere called the 3D cursor. Dialogue: 0,0:17:03.72,0:17:07.19,Default,,0000,0000,0000,,Now over here, you can see above\Nthe move tool, there's a 3D cursor. Dialogue: 0,0:17:07.19,0:17:10.18,Default,,0000,0000,0000,,If you click on that, you can click\Nanywhere and it moves that 3D cursor. Dialogue: 0,0:17:10.18,0:17:14.08,Default,,0000,0000,0000,,That 3D cursor is where things get\Nplaced by default in your scene. Dialogue: 0,0:17:14.36,0:17:18.27,Default,,0000,0000,0000,,It's also a point you can use\Nto rotate around as a transform. Dialogue: 0,0:17:18.47,0:17:19.84,Default,,0000,0000,0000,,Won't get into that at the moment. Dialogue: 0,0:17:20.33,0:17:23.80,Default,,0000,0000,0000,,But if I now went shift A after\Nmoving that cursor and added Dialogue: 0,0:17:23.80,0:17:25.51,Default,,0000,0000,0000,,in maybe a sphere, it adds it in there. Dialogue: 0,0:17:25.51,0:17:27.80,Default,,0000,0000,0000,,So it's important if that\Nthing isn't in the center. Dialogue: 0,0:17:27.86,0:17:31.02,Default,,0000,0000,0000,,First of all, just click back on\Nthe move tool if you've done that. Dialogue: 0,0:17:31.02,0:17:33.89,Default,,0000,0000,0000,,If there's ever a situation where you need\Nto get your cursor back to the center, Dialogue: 0,0:17:33.89,0:17:38.21,Default,,0000,0000,0000,,you can go shift S and you can see\Ncursor to world origin as option here. Dialogue: 0,0:17:38.21,0:17:42.20,Default,,0000,0000,0000,,You can actually set the cursor to all sorts\Nof places, but to have it in the center Dialogue: 0,0:17:42.25,0:17:43.86,Default,,0000,0000,0000,,of the world, go to world origin. Dialogue: 0,0:17:43.100,0:17:46.80,Default,,0000,0000,0000,,It's important that you understand\Nthat as a beginner kind of concept. Dialogue: 0,0:17:46.80,0:17:52.56,Default,,0000,0000,0000,,Also, when an object is added in, all objects\Nin Blender have what you call an origin point. Dialogue: 0,0:17:52.56,0:17:55.84,Default,,0000,0000,0000,,So you can see this little\Norange, yellow dot in the middle. Dialogue: 0,0:17:56.02,0:18:02.11,Default,,0000,0000,0000,,If you come over here to this overlays and you\Ngo to the dropdown, origins may not be ticked. Dialogue: 0,0:18:02.11,0:18:05.35,Default,,0000,0000,0000,,So if it isn't, just make sure to click\Non it so you can see that origin point. Dialogue: 0,0:18:05.41,0:18:07.98,Default,,0000,0000,0000,,And that is actually the point\Nwhere things rotate around. Dialogue: 0,0:18:07.98,0:18:10.02,Default,,0000,0000,0000,,So if you go R, it rotates around it. Dialogue: 0,0:18:10.02,0:18:11.72,Default,,0000,0000,0000,,If you go S, it scales from that point. Dialogue: 0,0:18:11.72,0:18:16.10,Default,,0000,0000,0000,,And G, all of those transforms\Nlook at that origin point. Dialogue: 0,0:18:16.78,0:18:20.69,Default,,0000,0000,0000,,So in 3D, I've already shown you\Nguys previously how you can scale, Dialogue: 0,0:18:20.69,0:18:22.71,Default,,0000,0000,0000,,move things around, rotate things. Dialogue: 0,0:18:23.06,0:18:25.32,Default,,0000,0000,0000,,But how do you actually edit\Na piece of geometry? Dialogue: 0,0:18:25.32,0:18:27.69,Default,,0000,0000,0000,,To do that, you can come up here\Nand this is the object mode. Dialogue: 0,0:18:27.69,0:18:29.85,Default,,0000,0000,0000,,And for now, don't worry\Nabout all of these options. Dialogue: 0,0:18:29.85,0:18:32.13,Default,,0000,0000,0000,,Just focus on the edit mode. Dialogue: 0,0:18:32.13,0:18:35.63,Default,,0000,0000,0000,,If you go into edit mode with an object\Nselected, you're going to now actually see, Dialogue: 0,0:18:35.87,0:18:38.04,Default,,0000,0000,0000,,instead of seeing not only the whole object, Dialogue: 0,0:18:38.04,0:18:43.06,Default,,0000,0000,0000,,but you actually now see the\Nvertices that make up these objects. Dialogue: 0,0:18:43.06,0:18:46.58,Default,,0000,0000,0000,,In this case, you can see, you can\Nactually left click on an individual point. Dialogue: 0,0:18:46.58,0:18:52.16,Default,,0000,0000,0000,,And just like you can move things in the object\Nmode, you can also go G and R. At the moment, Dialogue: 0,0:18:52.16,0:18:53.46,Default,,0000,0000,0000,,you can't really notice rotation. Dialogue: 0,0:18:53.46,0:18:56.69,Default,,0000,0000,0000,,You'd have to select more than two to see that. Dialogue: 0,0:18:57.06,0:18:57.95,Default,,0000,0000,0000,,But exact same thing. Dialogue: 0,0:18:57.95,0:19:01.70,Default,,0000,0000,0000,,And this is how you can actually\Nedit the shapes. Dialogue: 0,0:19:01.70,0:19:03.91,Default,,0000,0000,0000,,You can see the origin point\Nis still there in the middle. Dialogue: 0,0:19:03.91,0:19:06.43,Default,,0000,0000,0000,,But if I were to actually just\Nleft click and drag to select all Dialogue: 0,0:19:06.48,0:19:08.26,Default,,0000,0000,0000,,of this, and then go G to move it off. Dialogue: 0,0:19:08.26,0:19:13.16,Default,,0000,0000,0000,,If I now go back into object mode, you can see\Nthe origin point is still there where it is. Dialogue: 0,0:19:13.16,0:19:15.77,Default,,0000,0000,0000,,So if I now go R to rotate,\Nit's not going to look Dialogue: 0,0:19:15.77,0:19:17.65,Default,,0000,0000,0000,,at the object, but actually the origin point. Dialogue: 0,0:19:17.65,0:19:22.02,Default,,0000,0000,0000,,So it's important that you guys understand what\Nthe origin point is and how that all works. Dialogue: 0,0:19:22.52,0:19:27.95,Default,,0000,0000,0000,,You can almost look in object mode, an object in\Nobject mode as being just a collection of verts Dialogue: 0,0:19:27.95,0:19:29.89,Default,,0000,0000,0000,,that are connected to this group. Dialogue: 0,0:19:30.11,0:19:32.15,Default,,0000,0000,0000,,And the vertex is the center of it. Dialogue: 0,0:19:32.15,0:19:35.32,Default,,0000,0000,0000,,Just look at it almost like a\Ncollection of points in 3D space. Dialogue: 0,0:19:35.42,0:19:37.94,Default,,0000,0000,0000,,So now that you understand\Nthat, let's actually model here. Dialogue: 0,0:19:38.13,0:19:41.74,Default,,0000,0000,0000,,So currently we have the X-ray toggled on. Dialogue: 0,0:19:41.96,0:19:43.95,Default,,0000,0000,0000,,You can also toggle it off\Nso you can see through. Dialogue: 0,0:19:43.95,0:19:45.09,Default,,0000,0000,0000,,I'm completely up to you. Dialogue: 0,0:19:45.09,0:19:47.50,Default,,0000,0000,0000,,But for now, I'm going to press 1 to\Ngo into the front orthographic view. Dialogue: 0,0:19:47.83,0:19:50.97,Default,,0000,0000,0000,,We have our image set up and we have\Nour cube, which we're going to be using. Dialogue: 0,0:19:51.34,0:19:54.89,Default,,0000,0000,0000,,And let's go G and then Z to restrict Dialogue: 0,0:19:54.89,0:19:58.15,Default,,0000,0000,0000,,to the Z. Let's just move it\Nroughly to where the body is here. Dialogue: 0,0:19:58.15,0:20:01.64,Default,,0000,0000,0000,,In fact, I'm going to turn the\NX-ray on for now so I can see. Dialogue: 0,0:20:02.05,0:20:05.73,Default,,0000,0000,0000,,And let's go S and let's\Nscale this down to about here. Dialogue: 0,0:20:05.73,0:20:08.77,Default,,0000,0000,0000,,So it's almost the width of the body like that. Dialogue: 0,0:20:09.27,0:20:13.23,Default,,0000,0000,0000,,And as long as your cube is just roughly in\Nthe middle, it can be down a little bit or up. Dialogue: 0,0:20:13.23,0:20:13.87,Default,,0000,0000,0000,,It doesn't really matter. Dialogue: 0,0:20:13.87,0:20:17.26,Default,,0000,0000,0000,,But what you're going to do is you're\Ngoing to press Tab to go into edit mode. Dialogue: 0,0:20:17.26,0:20:19.48,Default,,0000,0000,0000,,Or you can just come up here\Nand go into edit mode that way. Dialogue: 0,0:20:20.23,0:20:24.63,Default,,0000,0000,0000,,And inside of edit mode, you're going\Nto left-click and drag and just drag Dialogue: 0,0:20:24.63,0:20:27.88,Default,,0000,0000,0000,,over these top vertices to\Nhave them selected like that. Dialogue: 0,0:20:27.88,0:20:32.50,Default,,0000,0000,0000,,And then you're going to go S,\NX, and scale them on the X axes. Dialogue: 0,0:20:32.50,0:20:37.85,Default,,0000,0000,0000,,You can even see up here that red is the X. And\Nyou can actually see the numbers written here Dialogue: 0,0:20:37.85,0:20:40.87,Default,,0000,0000,0000,,on the different colors or the\Nletters on the different colors. Dialogue: 0,0:20:41.01,0:20:43.43,Default,,0000,0000,0000,,And then you're going to left-click\Nand drag and select the bottom ones. Dialogue: 0,0:20:43.43,0:20:48.36,Default,,0000,0000,0000,,And you can go S, X, and scale them along\Nthe X. So now from the front, it looks okay. Dialogue: 0,0:20:48.36,0:20:49.91,Default,,0000,0000,0000,,But if we press free on the number pad, Dialogue: 0,0:20:49.91,0:20:53.64,Default,,0000,0000,0000,,we can see on the right orthographic\Nview that it's not quite matching up. Dialogue: 0,0:20:53.64,0:20:56.21,Default,,0000,0000,0000,,So we can select these at the top\Nby left clicking and dragging. Dialogue: 0,0:20:56.21,0:21:01.100,Default,,0000,0000,0000,,And we can go S, Y, and flatten it on the\NY. You can also just left click and drag Dialogue: 0,0:21:01.100,0:21:06.74,Default,,0000,0000,0000,,and just select just the front ones or the back\Nones and go G and just move them like that. Dialogue: 0,0:21:07.44,0:21:10.38,Default,,0000,0000,0000,,So we're currently in the right orthographic. Dialogue: 0,0:21:10.62,0:21:13.49,Default,,0000,0000,0000,,And these ones here, they're\Nmore or less in the right place. Dialogue: 0,0:21:13.49,0:21:15.23,Default,,0000,0000,0000,,But you can also move them if you wanted to. Dialogue: 0,0:21:15.51,0:21:18.13,Default,,0000,0000,0000,,So now we have that roughly in place. Dialogue: 0,0:21:18.13,0:21:21.79,Default,,0000,0000,0000,,What we can do now is we can\Nextrude this bottom face. Dialogue: 0,0:21:22.17,0:21:25.67,Default,,0000,0000,0000,,So one way to do that is just left click\Nand drag to select all of the bottom verts. Dialogue: 0,0:21:26.22,0:21:29.42,Default,,0000,0000,0000,,But I'll quickly mention you also have these\Noptions up here for different selections. Dialogue: 0,0:21:29.92,0:21:31.24,Default,,0000,0000,0000,,You can also click on the face mode. Dialogue: 0,0:21:31.24,0:21:34.04,Default,,0000,0000,0000,,And now instead of selecting\Nverts, you can select a face, Dialogue: 0,0:21:34.04,0:21:35.88,Default,,0000,0000,0000,,which is a collection of verts and edges. Dialogue: 0,0:21:35.88,0:21:37.97,Default,,0000,0000,0000,,So now you can just left click on that face. Dialogue: 0,0:21:38.08,0:21:40.98,Default,,0000,0000,0000,,And then you can go back into your\Nright orthographic view by hitting free. Dialogue: 0,0:21:40.98,0:21:44.10,Default,,0000,0000,0000,,And you can go E. So E is\Nthe shortcut to extrude. Dialogue: 0,0:21:44.33,0:21:45.94,Default,,0000,0000,0000,,And that'll extrude a face. Dialogue: 0,0:21:45.94,0:21:49.19,Default,,0000,0000,0000,,You can also come here and click\Non the extrude button here. Dialogue: 0,0:21:49.19,0:21:50.51,Default,,0000,0000,0000,,And it'll bring up some options. Dialogue: 0,0:21:50.58,0:21:52.65,Default,,0000,0000,0000,,But it's easier just to use the shortcut. Dialogue: 0,0:21:52.75,0:21:54.73,Default,,0000,0000,0000,,So I've extruded it down\Nand then just left clicked. Dialogue: 0,0:21:54.73,0:21:59.10,Default,,0000,0000,0000,,And then I'm going to just go R. And\NI'm going to slightly rotate that face. Dialogue: 0,0:21:59.10,0:22:01.20,Default,,0000,0000,0000,,And I'm going to go G. And I'm\Njust going to move it back. Dialogue: 0,0:22:01.38,0:22:06.90,Default,,0000,0000,0000,,So one thing you'll notice is we're still using\Na lot of the same G, S, and R to scale, rotate, Dialogue: 0,0:22:06.96,0:22:08.31,Default,,0000,0000,0000,,and move things, which is really cool. Dialogue: 0,0:22:08.49,0:22:11.78,Default,,0000,0000,0000,,So now let's go to our front view\Nby getting one on a number pad. Dialogue: 0,0:22:11.78,0:22:14.60,Default,,0000,0000,0000,,And you can see here it's\Nkind of right at the bottom. Dialogue: 0,0:22:14.83,0:22:19.39,Default,,0000,0000,0000,,But over here now it is lacking\Nthe right dimension. Dialogue: 0,0:22:19.39,0:22:24.49,Default,,0000,0000,0000,,So what we can do to add in an edge is we can\Njust come over here, hovering over an edge. Dialogue: 0,0:22:24.49,0:22:28.08,Default,,0000,0000,0000,,And you can go Control R or\NCommand R if you're using a Mac. Dialogue: 0,0:22:28.08,0:22:29.75,Default,,0000,0000,0000,,And you're going to see this yellow line appear. Dialogue: 0,0:22:30.07,0:22:33.98,Default,,0000,0000,0000,,Once you see the yellow line, you can\Njust left click twice and it'll add it in. Dialogue: 0,0:22:34.88,0:22:39.09,Default,,0000,0000,0000,,Then go back into your front orthographic\Nview by hitting one on the number pad. Dialogue: 0,0:22:39.09,0:22:41.13,Default,,0000,0000,0000,,S, X with that edge selected. Dialogue: 0,0:22:41.61,0:22:42.93,Default,,0000,0000,0000,,And you can scale it out like that. Dialogue: 0,0:22:42.93,0:22:45.08,Default,,0000,0000,0000,,Now let's just say you accidentally\Nunselected that edge. Dialogue: 0,0:22:45.50,0:22:46.26,Default,,0000,0000,0000,,How do you select it? Dialogue: 0,0:22:46.26,0:22:47.62,Default,,0000,0000,0000,,By left clicking and dragging? Dialogue: 0,0:22:48.50,0:22:49.60,Default,,0000,0000,0000,,No, not necessarily. Dialogue: 0,0:22:49.60,0:22:53.75,Default,,0000,0000,0000,,Because now that it's an edge select, you\Nmight select more edges than you wanted to. Dialogue: 0,0:22:53.75,0:22:55.10,Default,,0000,0000,0000,,In some cases that would happen. Dialogue: 0,0:22:55.58,0:23:00.16,Default,,0000,0000,0000,,So what you may want to do is you can\Nactually, when there's a loop like this, Dialogue: 0,0:23:00.50,0:23:05.67,Default,,0000,0000,0000,,you can go Shift Alt and then just left click\Non an edge and it'll select the whole loop. Dialogue: 0,0:23:06.06,0:23:07.59,Default,,0000,0000,0000,,You can also just hold in Shift. Dialogue: 0,0:23:08.03,0:23:12.31,Default,,0000,0000,0000,,And while you're holding in Shift and you're\Nmoving around, you can select multiple faces. Dialogue: 0,0:23:12.31,0:23:15.76,Default,,0000,0000,0000,,So that's one thing to keep in mind\Nif you guys struggle with that. Dialogue: 0,0:23:16.47,0:23:17.68,Default,,0000,0000,0000,,That's how you select edges. Dialogue: 0,0:23:17.89,0:23:19.10,Default,,0000,0000,0000,,So now we have that in there. Dialogue: 0,0:23:19.32,0:23:23.71,Default,,0000,0000,0000,,If we now go to our right orthographic view by\Nhitting free, we can see it's not quite right. Dialogue: 0,0:23:23.71,0:23:27.71,Default,,0000,0000,0000,,Let's go to our vertex select, left\Nclick and drag to select these verts. Dialogue: 0,0:23:27.71,0:23:31.97,Default,,0000,0000,0000,,And let's just move them by pressing G.\NAnd you can see what we're doing here. Dialogue: 0,0:23:31.97,0:23:33.31,Default,,0000,0000,0000,,It's not hard at all. Dialogue: 0,0:23:33.31,0:23:36.43,Default,,0000,0000,0000,,We're just creating the rough\Nshape from the front and the side. Dialogue: 0,0:23:36.83,0:23:38.12,Default,,0000,0000,0000,,And yes, it is boxy. Dialogue: 0,0:23:38.30,0:23:42.99,Default,,0000,0000,0000,,But what we can do now is we can\Nprogressively add more topology. Dialogue: 0,0:23:42.99,0:23:44.15,Default,,0000,0000,0000,,So let's come here to the middle. Dialogue: 0,0:23:44.56,0:23:47.88,Default,,0000,0000,0000,,Control R, just like we did\Nhovering over one of these edges. Dialogue: 0,0:23:47.88,0:23:49.51,Default,,0000,0000,0000,,You should see the yellow line appear. Dialogue: 0,0:23:49.82,0:23:50.90,Default,,0000,0000,0000,,And then left click twice. Dialogue: 0,0:23:51.38,0:23:53.66,Default,,0000,0000,0000,,And now what we've done,\Nwe've cut it in half here. Dialogue: 0,0:23:53.97,0:23:55.58,Default,,0000,0000,0000,,It's perfectly symmetrical. Dialogue: 0,0:23:55.58,0:23:56.86,Default,,0000,0000,0000,,But we can cheat a little bit. Dialogue: 0,0:23:56.86,0:23:59.50,Default,,0000,0000,0000,,We can actually mirror so\Nwe only work in one side. Dialogue: 0,0:23:59.50,0:24:03.04,Default,,0000,0000,0000,,So let's now left click and drag and\Njust select these verts over here. Dialogue: 0,0:24:03.04,0:24:05.86,Default,,0000,0000,0000,,And let's press X and then go delete. Dialogue: 0,0:24:05.86,0:24:06.79,Default,,0000,0000,0000,,And what are we working with? Dialogue: 0,0:24:06.97,0:24:09.06,Default,,0000,0000,0000,,Vertices. So let's click delete vertices. Dialogue: 0,0:24:09.36,0:24:11.37,Default,,0000,0000,0000,,And now we only have half an object. Dialogue: 0,0:24:11.37,0:24:13.41,Default,,0000,0000,0000,,We can now go to the properties panel here. Dialogue: 0,0:24:13.41,0:24:15.35,Default,,0000,0000,0000,,And let's go to our modifiers. Dialogue: 0,0:24:15.35,0:24:17.87,Default,,0000,0000,0000,,Modifiers are just these cool\Nthings we can add to an object. Dialogue: 0,0:24:18.04,0:24:19.73,Default,,0000,0000,0000,,I won't go into too much detail. Dialogue: 0,0:24:19.84,0:24:21.76,Default,,0000,0000,0000,,But let's just go to the add modifier. Dialogue: 0,0:24:21.76,0:24:24.18,Default,,0000,0000,0000,,And let's just go and give\Nthis one under the generators. Dialogue: 0,0:24:24.36,0:24:25.44,Default,,0000,0000,0000,,And that's a mirror. Dialogue: 0,0:24:25.44,0:24:28.23,Default,,0000,0000,0000,,And all it's simply doing\Nhere is mirroring this object. Dialogue: 0,0:24:28.33,0:24:31.15,Default,,0000,0000,0000,,So now we can't actually come here\Nand select anything on this side. Dialogue: 0,0:24:31.27,0:24:35.38,Default,,0000,0000,0000,,But if we select something on this side\Nand we press G to move it or rotate it, Dialogue: 0,0:24:35.38,0:24:36.85,Default,,0000,0000,0000,,you can see it updates on this side. Dialogue: 0,0:24:36.89,0:24:40.60,Default,,0000,0000,0000,,But one of the issues is if we start\Nmoving things around, it pulls apart. Dialogue: 0,0:24:40.60,0:24:42.20,Default,,0000,0000,0000,,So what we're going to do is\Nwe're going to come over here. Dialogue: 0,0:24:42.20,0:24:43.69,Default,,0000,0000,0000,,We're going to click on this\Nthing called clipping. Dialogue: 0,0:24:43.87,0:24:46.72,Default,,0000,0000,0000,,And now if you move it, it all sticks\Ntogether, which is really cool. Dialogue: 0,0:24:46.72,0:24:48.11,Default,,0000,0000,0000,,And it's going to help you a lot. Dialogue: 0,0:24:48.25,0:24:51.67,Default,,0000,0000,0000,,Now going back into the front orthographic\Nby pressing 1 on the number pad, Dialogue: 0,0:24:52.15,0:24:55.91,Default,,0000,0000,0000,,you can actually see that little origin point\Nthat I talked about earlier is in the middle. Dialogue: 0,0:24:56.16,0:25:00.58,Default,,0000,0000,0000,,And that's actually what our mirror\Nmodifier is looking at as a reference point. Dialogue: 0,0:25:01.23,0:25:04.96,Default,,0000,0000,0000,,So now that we have that mirrored, what we\Ncan do is we can press 7 on our number pad Dialogue: 0,0:25:04.96,0:25:06.11,Default,,0000,0000,0000,,to go to the top orthographic view. Dialogue: 0,0:25:06.11,0:25:07.89,Default,,0000,0000,0000,,And this is looking boxy. Dialogue: 0,0:25:07.89,0:25:12.94,Default,,0000,0000,0000,,So let's go Control R. And with Control R, we're\Ngoing to see the yellow line appear over here. Dialogue: 0,0:25:12.94,0:25:15.45,Default,,0000,0000,0000,,Let's double click by left clicking. Dialogue: 0,0:25:15.88,0:25:19.07,Default,,0000,0000,0000,,And now what we can do is from the\Ntop, we can left click and drag Dialogue: 0,0:25:19.07,0:25:22.31,Default,,0000,0000,0000,,and select the front verts\Nover here in the corner. Dialogue: 0,0:25:22.31,0:25:24.98,Default,,0000,0000,0000,,And we can go G and move them in a little bit. Dialogue: 0,0:25:25.33,0:25:25.100,Default,,0000,0000,0000,,And then left click. Dialogue: 0,0:25:26.38,0:25:29.56,Default,,0000,0000,0000,,And let's left click and drag\Nover here, selecting these verts. Dialogue: 0,0:25:29.56,0:25:32.70,Default,,0000,0000,0000,,And then let's go G. And\Nlet's move them in like that. Dialogue: 0,0:25:32.70,0:25:34.55,Default,,0000,0000,0000,,Now we simply rounded that out. Dialogue: 0,0:25:35.07,0:25:37.42,Default,,0000,0000,0000,,So this is already starting\Nto look a lot better. Dialogue: 0,0:25:37.82,0:25:40.35,Default,,0000,0000,0000,,And we've just used some very\Nsimple modeling techniques. Dialogue: 0,0:25:40.84,0:25:43.91,Default,,0000,0000,0000,,Let's also just select this vertex\Ndown here by left clicking on it. Dialogue: 0,0:25:43.91,0:25:46.28,Default,,0000,0000,0000,,Let's just go X and delete that vertex. Dialogue: 0,0:25:46.41,0:25:48.36,Default,,0000,0000,0000,,So we now have this open like so. Dialogue: 0,0:25:48.36,0:25:51.02,Default,,0000,0000,0000,,And let's also select this one at the top here. Dialogue: 0,0:25:51.23,0:25:53.82,Default,,0000,0000,0000,,Let's go X and delete that vertex as well. Dialogue: 0,0:25:54.08,0:25:56.93,Default,,0000,0000,0000,,okay, so we want to go back into\Nthe front orthographic view. Dialogue: 0,0:25:57.30,0:26:01.98,Default,,0000,0000,0000,,Let's continue extruding this topology\Nup and making the rest of the body. Dialogue: 0,0:26:01.98,0:26:03.37,Default,,0000,0000,0000,,okay, so what we're going to do is we're going Dialogue: 0,0:26:03.37,0:26:06.79,Default,,0000,0000,0000,,to make sure we have our\Nvertex select option enabled. Dialogue: 0,0:26:06.82,0:26:07.59,Default,,0000,0000,0000,,We're still in edit mode. Dialogue: 0,0:26:07.59,0:26:10.58,Default,,0000,0000,0000,,We're going to left-click and drag\Nin our front orthographic view. Dialogue: 0,0:26:10.58,0:26:13.43,Default,,0000,0000,0000,,And we're going to select these verts over here. Dialogue: 0,0:26:13.43,0:26:16.87,Default,,0000,0000,0000,,So once they are selected in\Nyour front orthographic view, Dialogue: 0,0:26:16.87,0:26:19.05,Default,,0000,0000,0000,,remember 1 to go into front orthographic view. Dialogue: 0,0:26:19.05,0:26:23.89,Default,,0000,0000,0000,,You're going to go E to extrude and\Nthen just move it up to about here Dialogue: 0,0:26:24.11,0:26:26.05,Default,,0000,0000,0000,,on the reference or just under the neck. Dialogue: 0,0:26:26.05,0:26:30.62,Default,,0000,0000,0000,,And then you're going to go R. So R to rotate\Nand rotate it this much and then left click. Dialogue: 0,0:26:30.75,0:26:33.29,Default,,0000,0000,0000,,And then just G again and\Njust move it till it's lined Dialogue: 0,0:26:33.29,0:26:35.72,Default,,0000,0000,0000,,up to the bottom of this V here, this delta. Dialogue: 0,0:26:35.88,0:26:38.52,Default,,0000,0000,0000,,Then you're going to press 3 to go\Ninto your right orthographic view. Dialogue: 0,0:26:38.52,0:26:43.60,Default,,0000,0000,0000,,And then you're going to go SY\Nand flatten it on the Y like that. Dialogue: 0,0:26:43.60,0:26:45.47,Default,,0000,0000,0000,,Okay, back into the front orthographic view. Dialogue: 0,0:26:45.47,0:26:49.85,Default,,0000,0000,0000,,Let's go E to extrude and extrude it\Nup like so, and leave it about here. Dialogue: 0,0:26:50.35,0:26:52.52,Default,,0000,0000,0000,,Let's go into our right orthographic view. Dialogue: 0,0:26:52.76,0:26:57.04,Default,,0000,0000,0000,,And we're going to go SY and\Nscale it on the Y about that much. Dialogue: 0,0:26:57.22,0:27:01.57,Default,,0000,0000,0000,,And then we're going to go Ctrl R or\NCommand R, hovering over one of these edges. Dialogue: 0,0:27:01.57,0:27:02.68,Default,,0000,0000,0000,,You should see the yellow line. Dialogue: 0,0:27:02.75,0:27:04.43,Default,,0000,0000,0000,,And then you're going to just left click once. Dialogue: 0,0:27:04.66,0:27:06.48,Default,,0000,0000,0000,,And then if you move the mouse, you can slide. Dialogue: 0,0:27:06.48,0:27:09.24,Default,,0000,0000,0000,,So you can slide it to about\Nhere and then left click again. Dialogue: 0,0:27:09.24,0:27:10.47,Default,,0000,0000,0000,,And that should put it in place. Dialogue: 0,0:27:11.02,0:27:17.17,Default,,0000,0000,0000,,And while that is still active, you can go\NAlt S. And what is different about this, Dialogue: 0,0:27:17.22,0:27:21.05,Default,,0000,0000,0000,,and I won't really get into\Nnormals at the moment too much, Dialogue: 0,0:27:21.09,0:27:23.51,Default,,0000,0000,0000,,but you have these things\Non the faces called normals. Dialogue: 0,0:27:23.55,0:27:28.49,Default,,0000,0000,0000,,They're like these directional\Npoints that the face is kind of -- Dialogue: 0,0:27:28.49,0:27:30.19,Default,,0000,0000,0000,,I'll quickly show you because\Nit's kind of hard to explain. Dialogue: 0,0:27:30.19,0:27:31.24,Default,,0000,0000,0000,,I'm just going to enable something. Dialogue: 0,0:27:31.24,0:27:35.40,Default,,0000,0000,0000,,You guys don't have to do this, but it's just\Nso you understand kind of what's going on here. Dialogue: 0,0:27:35.40,0:27:36.28,Default,,0000,0000,0000,,I'll quickly show you. Dialogue: 0,0:27:36.28,0:27:38.42,Default,,0000,0000,0000,,So these things here, right, the normals. Dialogue: 0,0:27:38.74,0:27:42.21,Default,,0000,0000,0000,,Now, if you just press S by itself, it\Njust scales everything as like an average. Dialogue: 0,0:27:42.26,0:27:47.53,Default,,0000,0000,0000,,But if you go Alt S, it looks at these\Nnormals and it scales out along the normals. Dialogue: 0,0:27:47.53,0:27:49.08,Default,,0000,0000,0000,,And it does it a little bit in a different way. Dialogue: 0,0:27:49.08,0:27:52.84,Default,,0000,0000,0000,,So going Alt S will scale that\Nout like this, nice and evenly. Dialogue: 0,0:27:53.47,0:27:55.38,Default,,0000,0000,0000,,So I'm just going to turn that off that I turned Dialogue: 0,0:27:55.38,0:27:57.39,Default,,0000,0000,0000,,on because I don't need to\Nhave that on right now. Dialogue: 0,0:27:58.12,0:27:59.82,Default,,0000,0000,0000,,But you guys should understand\Nwhere I'm coming from. Dialogue: 0,0:27:59.82,0:28:02.12,Default,,0000,0000,0000,,So I want to go back into\Nthe front orthographic view. Dialogue: 0,0:28:02.12,0:28:06.36,Default,,0000,0000,0000,,I'm going to come over here, Control R\Nover one of these edges, left click once Dialogue: 0,0:28:06.36,0:28:07.92,Default,,0000,0000,0000,,and then move the mouse to bring it down. Dialogue: 0,0:28:07.99,0:28:11.22,Default,,0000,0000,0000,,And then Alt S and scale it out like that. Dialogue: 0,0:28:11.22,0:28:15.48,Default,,0000,0000,0000,,And then just like that, we have this\Nlittle thing forming here quite easily. Dialogue: 0,0:28:15.96,0:28:18.72,Default,,0000,0000,0000,,And what we can do as well,\Njust Control R hovering Dialogue: 0,0:28:18.72,0:28:22.45,Default,,0000,0000,0000,,over this edge here, double\Nclick to add an edge. Dialogue: 0,0:28:22.45,0:28:26.09,Default,,0000,0000,0000,,And over here as well, the back,\NControl R and then double click. Dialogue: 0,0:28:26.50,0:28:28.19,Default,,0000,0000,0000,,And now we have a bit more topology. Dialogue: 0,0:28:28.19,0:28:32.05,Default,,0000,0000,0000,,I'm also just going to come in here,\NControl R hovering over one of these edges Dialogue: 0,0:28:32.05,0:28:35.14,Default,,0000,0000,0000,,and just double click once to add in an edge. Dialogue: 0,0:28:35.28,0:28:36.90,Default,,0000,0000,0000,,And that's most of the body done now. Dialogue: 0,0:28:36.90,0:28:38.85,Default,,0000,0000,0000,,So let's just quickly make the leg. Dialogue: 0,0:28:39.10,0:28:42.01,Default,,0000,0000,0000,,So instead of using existing topology in\Nhere, what we're going to do is we're going Dialogue: 0,0:28:42.01,0:28:44.06,Default,,0000,0000,0000,,to go back into our object mode up here. Dialogue: 0,0:28:44.25,0:28:46.58,Default,,0000,0000,0000,,And earlier I showed you\Nguys how to add in an object. Dialogue: 0,0:28:46.58,0:28:49.30,Default,,0000,0000,0000,,So we're going to go Shift A. We're\Ngoing to go to our mesh options. Dialogue: 0,0:28:49.30,0:28:51.40,Default,,0000,0000,0000,,We're going to add in something\Ncalled a cylinder. Dialogue: 0,0:28:51.40,0:28:52.55,Default,,0000,0000,0000,,So go ahead and add that in. Dialogue: 0,0:28:52.76,0:28:54.72,Default,,0000,0000,0000,,Now this has got way too much geometry. Dialogue: 0,0:28:54.72,0:28:57.18,Default,,0000,0000,0000,,So let's go over here to this\Nadd cylinder option down here. Dialogue: 0,0:28:57.18,0:28:57.93,Default,,0000,0000,0000,,Just left click on it. Dialogue: 0,0:28:57.93,0:28:58.70,Default,,0000,0000,0000,,It'll open it up. Dialogue: 0,0:28:58.85,0:29:01.87,Default,,0000,0000,0000,,And currently this consists of 32 vertices. Dialogue: 0,0:29:01.87,0:29:04.02,Default,,0000,0000,0000,,So let's click on here and type in five. Dialogue: 0,0:29:04.02,0:29:06.35,Default,,0000,0000,0000,,So now you can see it's a lot less topology. Dialogue: 0,0:29:06.63,0:29:07.61,Default,,0000,0000,0000,,That's more like we want. Dialogue: 0,0:29:07.61,0:29:09.36,Default,,0000,0000,0000,,We're going for low poly workflow here. Dialogue: 0,0:29:09.56,0:29:13.30,Default,,0000,0000,0000,,And you can also come here\Nto the type and change it Dialogue: 0,0:29:13.30,0:29:15.58,Default,,0000,0000,0000,,from whatever it's at and change it to nothing. Dialogue: 0,0:29:15.58,0:29:18.04,Default,,0000,0000,0000,,So it won't have the caps on here on the end. Dialogue: 0,0:29:18.04,0:29:21.06,Default,,0000,0000,0000,,Okay, so if you quickly go to your\NX-ray mode and just turn it off up here, Dialogue: 0,0:29:21.42,0:29:22.58,Default,,0000,0000,0000,,you can kind of see it a little bit better. Dialogue: 0,0:29:22.58,0:29:24.91,Default,,0000,0000,0000,,So for now I'm just turning off\Nthe X-ray up here to toggle. Dialogue: 0,0:29:24.98,0:29:26.56,Default,,0000,0000,0000,,And this is now a new object. Dialogue: 0,0:29:26.56,0:29:28.93,Default,,0000,0000,0000,,So if we selected this, you can see up here, Dialogue: 0,0:29:28.93,0:29:31.02,Default,,0000,0000,0000,,the cylinder is active up\Nhere in the scene collection. Dialogue: 0,0:29:31.02,0:29:35.14,Default,,0000,0000,0000,,And we press tab to go into edit mode or we\Ncan also come up here and go into edit mode. Dialogue: 0,0:29:35.14,0:29:38.03,Default,,0000,0000,0000,,You should now see that you\Ncan't edit this object over here. Dialogue: 0,0:29:38.29,0:29:41.17,Default,,0000,0000,0000,,You have to actually go back into object\Nmode and then click on this again. Dialogue: 0,0:29:41.52,0:29:45.53,Default,,0000,0000,0000,,But what you can do is you can hold and shift\Nafter you've selected one of the objects Dialogue: 0,0:29:45.53,0:29:46.72,Default,,0000,0000,0000,,and then select the second object. Dialogue: 0,0:29:47.37,0:29:49.97,Default,,0000,0000,0000,,Then when both were selected,\Nyou can see they're both active. Dialogue: 0,0:29:49.97,0:29:52.37,Default,,0000,0000,0000,,You can press tab or go into edit mode. Dialogue: 0,0:29:52.37,0:29:54.46,Default,,0000,0000,0000,,And now both, you can work with both of them. Dialogue: 0,0:29:54.46,0:29:57.89,Default,,0000,0000,0000,,And when you go back into object mode,\Nthey're still both separate objects. Dialogue: 0,0:29:57.89,0:30:00.21,Default,,0000,0000,0000,,Something interesting about objects\Nthat you guys can keep in mind. Dialogue: 0,0:30:00.30,0:30:02.61,Default,,0000,0000,0000,,So we're in object mode again,\Njust select this guy here. Dialogue: 0,0:30:02.61,0:30:04.89,Default,,0000,0000,0000,,And remember that origin point,\Nsee that little orange dot? Dialogue: 0,0:30:04.89,0:30:05.75,Default,,0000,0000,0000,,Same thing as the cube. Dialogue: 0,0:30:05.75,0:30:09.59,Default,,0000,0000,0000,,We're going to go S and just scale the whole\Nthing down in object mode to about this scale. Dialogue: 0,0:30:09.59,0:30:13.59,Default,,0000,0000,0000,,And then left click once you're done and\Nthen go G and move it over here roughly. Dialogue: 0,0:30:13.92,0:30:17.56,Default,,0000,0000,0000,,Okay, then you're going to go\Nand press free on your number pad Dialogue: 0,0:30:17.56,0:30:18.85,Default,,0000,0000,0000,,to go to your right orthographic. Dialogue: 0,0:30:18.85,0:30:22.04,Default,,0000,0000,0000,,And you're just going to move it forward a\Nlittle bit like that, just roughly in place. Dialogue: 0,0:30:22.29,0:30:24.72,Default,,0000,0000,0000,,And now we can tab into edit mode. Dialogue: 0,0:30:24.96,0:30:29.24,Default,,0000,0000,0000,,And while we're in a right orthographic view,\Nlet's just turn on our X-ray again up here. Dialogue: 0,0:30:29.24,0:30:32.08,Default,,0000,0000,0000,,And this is left click and drag\Nand just select these bottom verts. Dialogue: 0,0:30:32.08,0:30:35.94,Default,,0000,0000,0000,,And let's just go G, move them down to here and\Nthen go R to rotate them and S to scale a bit. Dialogue: 0,0:30:36.06,0:30:39.71,Default,,0000,0000,0000,,Then we're going to select these\Nones up here, move them forward, Dialogue: 0,0:30:39.71,0:30:42.20,Default,,0000,0000,0000,,S to scale them a bit, just like that. Dialogue: 0,0:30:42.20,0:30:43.77,Default,,0000,0000,0000,,now we have a leg starting to form here. Dialogue: 0,0:30:43.95,0:30:47.02,Default,,0000,0000,0000,,And let's just click and drag and\Nselect these bottom verts again. Dialogue: 0,0:30:47.26,0:30:50.75,Default,,0000,0000,0000,,And what we're going to do is we're going\Nto go E to extrude and then we're going Dialogue: 0,0:30:50.75,0:30:53.59,Default,,0000,0000,0000,,to go S to scale to about this much. Dialogue: 0,0:30:53.59,0:30:55.87,Default,,0000,0000,0000,,We're going to go G and move\Nall of that forward a bit. Dialogue: 0,0:30:55.87,0:30:58.95,Default,,0000,0000,0000,,And then we're going to go E\Nto extrude, bring it to here. Dialogue: 0,0:30:58.95,0:31:02.67,Default,,0000,0000,0000,,And then we're going to go E to\Nextrude, S to scale about that much. Dialogue: 0,0:31:02.86,0:31:06.62,Default,,0000,0000,0000,,Back in your right orthographic view,\Nyou can just move this whole thing back Dialogue: 0,0:31:06.62,0:31:09.50,Default,,0000,0000,0000,,by pressing G, S to scale it just a little bit. Dialogue: 0,0:31:09.50,0:31:13.52,Default,,0000,0000,0000,,And then we're going to go E to extrude\Nand extrude it down to here, R to rotate Dialogue: 0,0:31:13.60,0:31:16.17,Default,,0000,0000,0000,,and then S to scale till it matches up. Dialogue: 0,0:31:16.17,0:31:18.31,Default,,0000,0000,0000,,And then what we're going to do\Nis we're going to press 1 to go Dialogue: 0,0:31:18.31,0:31:19.55,Default,,0000,0000,0000,,into our front orthographic view. Dialogue: 0,0:31:19.55,0:31:22.01,Default,,0000,0000,0000,,And you can see over here, this\Ncomes out a little bit too much. Dialogue: 0,0:31:22.01,0:31:26.80,Default,,0000,0000,0000,,So let's just select these verts over here\Nand let's just go G, move them in, left click Dialogue: 0,0:31:26.80,0:31:30.01,Default,,0000,0000,0000,,and drag, select these two\Nand then G to move them in. Dialogue: 0,0:31:30.15,0:31:32.86,Default,,0000,0000,0000,,Now you can see it's all\Nstarting to look pretty good. Dialogue: 0,0:31:32.86,0:31:35.83,Default,,0000,0000,0000,,So how do we mirror this\Nleg onto the other side? Dialogue: 0,0:31:35.83,0:31:38.12,Default,,0000,0000,0000,,So we can do the exact same thing\Nwe did up here with the body. Dialogue: 0,0:31:38.12,0:31:40.19,Default,,0000,0000,0000,,So we're going to go over\Nhere and this time we're going Dialogue: 0,0:31:40.19,0:31:42.37,Default,,0000,0000,0000,,to give it a mirror again under the modifiers. Dialogue: 0,0:31:42.80,0:31:46.32,Default,,0000,0000,0000,,And we don't have to enable clipping Dialogue: 0,0:31:46.32,0:31:49.52,Default,,0000,0000,0000,,because these two objects are not actually\Ntouching like this one is over here. Dialogue: 0,0:31:49.52,0:31:52.42,Default,,0000,0000,0000,,But you can notice there's\Nnot anything appearing here Dialogue: 0,0:31:52.42,0:31:53.51,Default,,0000,0000,0000,,on the other side and why is that? Dialogue: 0,0:31:53.51,0:31:57.87,Default,,0000,0000,0000,,So if we tab back into object mode,\Nwhat we have to do in this case, Dialogue: 0,0:31:57.87,0:32:02.25,Default,,0000,0000,0000,,because that origin point is not in the middle,\Nthis one has its origin point in the middle, Dialogue: 0,0:32:02.25,0:32:05.07,Default,,0000,0000,0000,,we have to actually select a\Nmirror object as a reference. Dialogue: 0,0:32:05.41,0:32:08.50,Default,,0000,0000,0000,,So in this case, we're going to click on\Nthis little eyedropper and we're going Dialogue: 0,0:32:08.50,0:32:10.20,Default,,0000,0000,0000,,to click on the body as a reference. Dialogue: 0,0:32:10.20,0:32:15.87,Default,,0000,0000,0000,,And now it'll put it right in the middle\Nor the point where it's mirroring is going Dialogue: 0,0:32:15.87,0:32:17.24,Default,,0000,0000,0000,,to be right in the middle of that body. Dialogue: 0,0:32:18.11,0:32:21.31,Default,,0000,0000,0000,,So it's almost using the origin point\Nof this one now, which is really good. Dialogue: 0,0:32:21.31,0:32:23.78,Default,,0000,0000,0000,,So now it's nice and mirrored like that. Dialogue: 0,0:32:23.78,0:32:25.04,Default,,0000,0000,0000,,And it's all starting to look really good. Dialogue: 0,0:32:25.04,0:32:27.06,Default,,0000,0000,0000,,So let's just select these\Nlegs again, tab into edit mode. Dialogue: 0,0:32:27.33,0:32:30.31,Default,,0000,0000,0000,,This is press free to go into our right\Northographic view, click and drag, Dialogue: 0,0:32:30.31,0:32:33.40,Default,,0000,0000,0000,,select these bottom verts and then\Ngo E to extrude, bring them down. Dialogue: 0,0:32:33.58,0:32:35.71,Default,,0000,0000,0000,,R to rotate them, to flatten them out a bit. Dialogue: 0,0:32:35.71,0:32:36.83,Default,,0000,0000,0000,,And then this is really simple. Dialogue: 0,0:32:36.83,0:32:39.14,Default,,0000,0000,0000,,Just click and drag and select\Nthese verts over here. Dialogue: 0,0:32:39.48,0:32:44.05,Default,,0000,0000,0000,,E to extrude and bring them forward and\Nthen bring these two verts down like that. Dialogue: 0,0:32:44.29,0:32:46.49,Default,,0000,0000,0000,,Click and drag, select these\Nbottom verts, bring them up. Dialogue: 0,0:32:46.52,0:32:48.46,Default,,0000,0000,0000,,Then go into your front orthographic view. Dialogue: 0,0:32:48.79,0:32:51.08,Default,,0000,0000,0000,,And in this case, you may\Nactually just have to come Dialogue: 0,0:32:51.08,0:32:54.02,Default,,0000,0000,0000,,and select just these verts over here like that. Dialogue: 0,0:32:54.02,0:32:57.89,Default,,0000,0000,0000,,So clicking, dragging over them,\Ngo to your front view and then go G Dialogue: 0,0:32:57.89,0:32:59.38,Default,,0000,0000,0000,,and just move them to the side a little bit. Dialogue: 0,0:32:59.38,0:33:02.11,Default,,0000,0000,0000,,And you can do the same thing\Nover here just to widen that foot. Dialogue: 0,0:33:02.40,0:33:04.25,Default,,0000,0000,0000,,So that's looking a lot better. Dialogue: 0,0:33:04.25,0:33:06.07,Default,,0000,0000,0000,,And then you can come in\Nhere, add in more topology. Dialogue: 0,0:33:06.07,0:33:09.76,Default,,0000,0000,0000,,You can go control R and instead\Nof just leaving at one cut, Dialogue: 0,0:33:09.76,0:33:11.90,Default,,0000,0000,0000,,you can just roll the middle\Nmouse button up once. Dialogue: 0,0:33:11.90,0:33:15.04,Default,,0000,0000,0000,,That's going to add in two\Nsegments and then click left twice. Dialogue: 0,0:33:15.16,0:33:18.38,Default,,0000,0000,0000,,And then you can come in here,\Ncontrol R over one of these edges Dialogue: 0,0:33:18.38,0:33:19.60,Default,,0000,0000,0000,,and you should see a loop appearing. Dialogue: 0,0:33:19.77,0:33:24.46,Default,,0000,0000,0000,,Just double click once and then go\Nalt S and scale it out a little bit Dialogue: 0,0:33:24.57,0:33:26.35,Default,,0000,0000,0000,,on the normals, just to round things out. Dialogue: 0,0:33:26.35,0:33:28.91,Default,,0000,0000,0000,,And there we have a simple foot forming. Dialogue: 0,0:33:28.100,0:33:33.30,Default,,0000,0000,0000,,We can refine things a little bit later,\Nbut the foot or leg area is now done mostly. Dialogue: 0,0:33:33.61,0:33:36.59,Default,,0000,0000,0000,,And let's just toggle off the x-ray for\Nnow, see what things are looking like. Dialogue: 0,0:33:36.59,0:33:37.91,Default,,0000,0000,0000,,And you can see how simple this is. Dialogue: 0,0:33:37.91,0:33:42.09,Default,,0000,0000,0000,,Even if you're a beginner, these are very, very\Nsimple techniques and are very easy to follow. Dialogue: 0,0:33:42.55,0:33:45.85,Default,,0000,0000,0000,,So the legs or the arms are going\Nto be very similar to the legs. Dialogue: 0,0:33:45.85,0:33:50.69,Default,,0000,0000,0000,,In fact, to save a little bit of time, what you\Ncan do is you can actually select the leg here Dialogue: 0,0:33:50.85,0:33:54.75,Default,,0000,0000,0000,,and in your front orthographic view, you can\Ngo shift D. That's going to make a duplication Dialogue: 0,0:33:54.75,0:33:56.40,Default,,0000,0000,0000,,and you're going to move\Nthis duplication up here. Dialogue: 0,0:33:56.60,0:33:59.11,Default,,0000,0000,0000,,Left click and then you can go R and rotate. Dialogue: 0,0:33:59.11,0:34:01.55,Default,,0000,0000,0000,,Remember, it's rotating around\Nthis origin point. Dialogue: 0,0:34:01.76,0:34:02.75,Default,,0000,0000,0000,,That's why we have it at the top. Dialogue: 0,0:34:02.75,0:34:06.58,Default,,0000,0000,0000,,So we're going to go R to rotate and\Njust roughly line it up with the arms. Dialogue: 0,0:34:06.58,0:34:07.62,Default,,0000,0000,0000,,It can be very rough. Dialogue: 0,0:34:07.68,0:34:10.61,Default,,0000,0000,0000,,And if you need to enable the\Nx-ray, make sure to do that. Dialogue: 0,0:34:10.67,0:34:14.85,Default,,0000,0000,0000,,Then you can go G and just move it so this\Norigin point is the top of the shoulder here. Dialogue: 0,0:34:15.11,0:34:17.07,Default,,0000,0000,0000,,And these things can be roughly lined up. Dialogue: 0,0:34:17.07,0:34:18.87,Default,,0000,0000,0000,,In fact, let's just quickly, while we have Dialogue: 0,0:34:18.87,0:34:22.26,Default,,0000,0000,0000,,that cylinder 001 active,\Nlet's just tab into edit mode. Dialogue: 0,0:34:23.01,0:34:27.90,Default,,0000,0000,0000,,Left click and drag and just select all of these\Nbottom parts and then go G and just move it Dialogue: 0,0:34:27.90,0:34:31.72,Default,,0000,0000,0000,,so this middle bit is kind of\Nwhere this sleeve is over here. Dialogue: 0,0:34:32.65,0:34:35.63,Default,,0000,0000,0000,,And then what you can do is\Nwhile that's also active, Dialogue: 0,0:34:35.63,0:34:38.60,Default,,0000,0000,0000,,you can press X and then go delete faces. Dialogue: 0,0:34:38.86,0:34:42.20,Default,,0000,0000,0000,,Now we only have this cylinder\Nhere roughly in place. Dialogue: 0,0:34:42.20,0:34:44.88,Default,,0000,0000,0000,,And if you go 3 on your number\Npad, you can see it from the side. Dialogue: 0,0:34:45.14,0:34:48.62,Default,,0000,0000,0000,,And in the side here, you can just left\Nclick and drag, select all of these top parts Dialogue: 0,0:34:48.62,0:34:52.43,Default,,0000,0000,0000,,and go G. Just move them back a little\Nbit and then go S to scale and then click Dialogue: 0,0:34:52.43,0:34:56.44,Default,,0000,0000,0000,,and drag these ones, G and move them a little\Nbit to the middle and then go S to scale up. Dialogue: 0,0:34:56.66,0:34:59.96,Default,,0000,0000,0000,,And now that we have that roughly in place,\Ngo back to our front orthographic view Dialogue: 0,0:35:00.07,0:35:02.87,Default,,0000,0000,0000,,and we're now going to quickly\Nmodel our arm as well. Dialogue: 0,0:35:02.87,0:35:06.40,Default,,0000,0000,0000,,So what we're going to do\Nin edit mode with our arm, Dialogue: 0,0:35:06.40,0:35:08.12,Default,,0000,0000,0000,,let's just select these top verts over here. Dialogue: 0,0:35:08.12,0:35:09.44,Default,,0000,0000,0000,,We're still in our X-ray mode. Dialogue: 0,0:35:09.44,0:35:12.17,Default,,0000,0000,0000,,We're just going to select them and\Nwe're going to go R to rotate them Dialogue: 0,0:35:12.29,0:35:13.90,Default,,0000,0000,0000,,and G to move them here a little bit. Dialogue: 0,0:35:13.90,0:35:15.52,Default,,0000,0000,0000,,And then we're going to select\Nthis bottom vert here. Dialogue: 0,0:35:15.67,0:35:18.44,Default,,0000,0000,0000,,And we're just going to come up to this\Nthing here called our proportional editing. Dialogue: 0,0:35:18.44,0:35:22.43,Default,,0000,0000,0000,,I'm not going to get into these settings too\Nmuch, but if you select one vertex now down here Dialogue: 0,0:35:22.43,0:35:25.75,Default,,0000,0000,0000,,and you press G to move it, you can see\Nthe rest of them kind of drag along. Dialogue: 0,0:35:25.75,0:35:28.37,Default,,0000,0000,0000,,Now if you roll down your\Nmiddle mouse button or up, Dialogue: 0,0:35:28.37,0:35:31.78,Default,,0000,0000,0000,,you can see you have this influence\Nfactor here and that controls more Dialogue: 0,0:35:31.78,0:35:33.36,Default,,0000,0000,0000,,or less depending on how much you roll it. Dialogue: 0,0:35:33.36,0:35:38.35,Default,,0000,0000,0000,,So this allows you to grab one point and\Nthen kind of gradually over a gradient Dialogue: 0,0:35:38.85,0:35:40.100,Default,,0000,0000,0000,,to the area affect the rest of the verts. Dialogue: 0,0:35:40.100,0:35:45.52,Default,,0000,0000,0000,,So I'm going to drag that down like that and\Nthen I'm going to disable it again up here Dialogue: 0,0:35:45.52,0:35:48.11,Default,,0000,0000,0000,,and I'm just going to click and\Ndrag to select these bottom verts. Dialogue: 0,0:35:48.38,0:35:53.69,Default,,0000,0000,0000,,And then what I'm going to do is going to\Ndouble tap R, pressing R twice to rotate it Dialogue: 0,0:35:53.69,0:35:56.88,Default,,0000,0000,0000,,and then just rotating it till\Nit's a little bit more flat. Dialogue: 0,0:35:57.30,0:36:01.02,Default,,0000,0000,0000,,And then I'm going to go G and I'm going to\Nmove it here and I'm going to go E to extrude Dialogue: 0,0:36:01.02,0:36:02.55,Default,,0000,0000,0000,,to here and then S to scale down. Dialogue: 0,0:36:02.75,0:36:04.75,Default,,0000,0000,0000,,And now let's go to our right orthographic view Dialogue: 0,0:36:04.75,0:36:07.26,Default,,0000,0000,0000,,and make sure everything is\Nlooking okay here from the side. Dialogue: 0,0:36:07.26,0:36:08.92,Default,,0000,0000,0000,,At the moment, it kind of is. Dialogue: 0,0:36:08.92,0:36:13.18,Default,,0000,0000,0000,,So maybe just move this out a little bit more\Nhere, but just more or less trying to line Dialogue: 0,0:36:13.18,0:36:14.83,Default,,0000,0000,0000,,that up to what we see here on the side. Dialogue: 0,0:36:15.14,0:36:16.10,Default,,0000,0000,0000,,That's looking okay. Dialogue: 0,0:36:16.10,0:36:18.57,Default,,0000,0000,0000,,So let's go back to the front\Nview and just click and drag Dialogue: 0,0:36:18.57,0:36:20.33,Default,,0000,0000,0000,,to select just these verts down here. Dialogue: 0,0:36:20.33,0:36:24.57,Default,,0000,0000,0000,,I'm going to go shift D to duplicate them,\Nright click to let go and then E to extrude, Dialogue: 0,0:36:24.93,0:36:29.68,Default,,0000,0000,0000,,S to scale, and then G, let's move them down\Na little bit and then R to rotate like that. Dialogue: 0,0:36:29.68,0:36:35.08,Default,,0000,0000,0000,,And I'm going to go E to extrude them here,\NS to scale and then E to extrude, S to scale. Dialogue: 0,0:36:35.08,0:36:36.88,Default,,0000,0000,0000,,I'm going to scale them in like that. Dialogue: 0,0:36:36.88,0:36:37.97,Default,,0000,0000,0000,,So S to scale. Dialogue: 0,0:36:38.59,0:36:40.40,Default,,0000,0000,0000,,Now we have that simple little sleeve there. Dialogue: 0,0:36:40.56,0:36:44.69,Default,,0000,0000,0000,,In fact, we can just select any vertex\Non this part here and go control L Dialogue: 0,0:36:44.69,0:36:49.26,Default,,0000,0000,0000,,or command L. It'll then just select anything\Nthat is loose and connected to that vertex. Dialogue: 0,0:36:49.26,0:36:53.14,Default,,0000,0000,0000,,I'm going to go G and just move it up in there\Na little bit just so it's nicely embedded Dialogue: 0,0:36:53.14,0:36:55.52,Default,,0000,0000,0000,,and then select these bottom\Nbits and move them down again. Dialogue: 0,0:36:55.52,0:37:00.31,Default,,0000,0000,0000,,So now if you go to your right view, you should\Nsee it more or less that that is also lining up. Dialogue: 0,0:37:00.56,0:37:04.64,Default,,0000,0000,0000,,Go back to the front view and\Nlet's make a simple hand over here. Dialogue: 0,0:37:04.64,0:37:07.64,Default,,0000,0000,0000,,In fact, let's just tab back\Nout into object mode. Dialogue: 0,0:37:07.90,0:37:10.83,Default,,0000,0000,0000,,and we're going to go shift\NA and I'm going to go Dialogue: 0,0:37:10.83,0:37:12.72,Default,,0000,0000,0000,,to my front orthographic view by pressing one. Dialogue: 0,0:37:12.76,0:37:16.26,Default,,0000,0000,0000,,I'm going to go shift A and\NI'm going to get a cube. Dialogue: 0,0:37:16.52,0:37:18.85,Default,,0000,0000,0000,,The cube is down here and I'm\Ngoing to go G to move the cube. Dialogue: 0,0:37:19.09,0:37:23.93,Default,,0000,0000,0000,,Over to where the hand is and then S to\Nscale it down quite a bit and then I'm going Dialogue: 0,0:37:23.93,0:37:25.99,Default,,0000,0000,0000,,to go into my right orthographic view. Dialogue: 0,0:37:25.99,0:37:27.47,Default,,0000,0000,0000,,Make sure it's in the middle of the hand. Dialogue: 0,0:37:27.63,0:37:28.54,Default,,0000,0000,0000,,Okay, that's all good. Dialogue: 0,0:37:28.72,0:37:32.25,Default,,0000,0000,0000,,So going back to the front orthographic\Nview and we're going to tab into edit mode Dialogue: 0,0:37:32.25,0:37:35.51,Default,,0000,0000,0000,,and then just select all of this\Nand then R to rotate it like so. Dialogue: 0,0:37:35.73,0:37:39.54,Default,,0000,0000,0000,,Then click and drag and just select\Nthese verts over here like that. Dialogue: 0,0:37:39.54,0:37:43.42,Default,,0000,0000,0000,,And then what you're going to do is you're going\Nto go G, move them to about here and then S Dialogue: 0,0:37:43.42,0:37:46.47,Default,,0000,0000,0000,,to scale them a little bit and\Nthen E to extrude and then click Dialogue: 0,0:37:46.47,0:37:48.34,Default,,0000,0000,0000,,about here and then go G, move them here. Dialogue: 0,0:37:48.45,0:37:50.74,Default,,0000,0000,0000,,R to rotate and then S to scale a little bit. Dialogue: 0,0:37:50.80,0:37:53.98,Default,,0000,0000,0000,,Now if you go to your right orthographic\Nview by hitting 3 on the number pad, Dialogue: 0,0:37:53.98,0:37:57.38,Default,,0000,0000,0000,,you're going to see things don't quite line up\Nso you're going to select these ones over here. Dialogue: 0,0:37:57.38,0:37:58.23,Default,,0000,0000,0000,,You're going to move them back. Dialogue: 0,0:37:58.33,0:38:02.91,Default,,0000,0000,0000,,Select this one over here, move it here and\Nthen select these two and then bring these ones Dialogue: 0,0:38:02.91,0:38:06.51,Default,,0000,0000,0000,,to the corner of the thumb intersection\Nthere and then move these ones out a bit too. Dialogue: 0,0:38:06.89,0:38:10.04,Default,,0000,0000,0000,,We're then going to come in here\Nand you can see we have a face here. Dialogue: 0,0:38:10.22,0:38:11.76,Default,,0000,0000,0000,,In fact, let's just add an extra loop. Dialogue: 0,0:38:11.76,0:38:15.50,Default,,0000,0000,0000,,We're going to go control R or\Ncommand R hovering over this edge. Dialogue: 0,0:38:15.50,0:38:16.49,Default,,0000,0000,0000,,Add in an extra loop. Dialogue: 0,0:38:16.69,0:38:18.53,Default,,0000,0000,0000,,Then we're going to go to\Nour face select option here. Dialogue: 0,0:38:18.75,0:38:19.55,Default,,0000,0000,0000,,Click on this face. Dialogue: 0,0:38:19.81,0:38:23.28,Default,,0000,0000,0000,,Go back to our right orthographic view and\Nthen we're going to go G and move this one Dialogue: 0,0:38:23.28,0:38:25.14,Default,,0000,0000,0000,,out to here and then R to rotate. Dialogue: 0,0:38:25.14,0:38:31.37,Default,,0000,0000,0000,,And then we're going to go E to extrude that one\Nabout this much and then S to scale, R to rotate Dialogue: 0,0:38:31.37,0:38:34.08,Default,,0000,0000,0000,,and then G and we're going to\Nmove that one back like that. Dialogue: 0,0:38:34.15,0:38:38.92,Default,,0000,0000,0000,,And now we have a face over here and that face\Nin our front orthographic view we're just going Dialogue: 0,0:38:38.92,0:38:42.78,Default,,0000,0000,0000,,to go E to extrude it, and then S\Nto scale it, and then G to move it, Dialogue: 0,0:38:42.92,0:38:44.98,Default,,0000,0000,0000,,and that's going to be a simple thumb. Dialogue: 0,0:38:45.22,0:38:48.06,Default,,0000,0000,0000,,And this hand here is about\Nas simple as you can get. Dialogue: 0,0:38:48.06,0:38:54.49,Default,,0000,0000,0000,,You can come in here control R to add an extra\Nloop and control R in here to add an extra loop. Dialogue: 0,0:38:54.61,0:38:57.75,Default,,0000,0000,0000,,Then if you press A to select\Nall of this geometry you can come Dialogue: 0,0:38:57.75,0:39:01.82,Default,,0000,0000,0000,,to this tool here called the smooth tool\Nand then just drag in this little gizmo Dialogue: 0,0:39:01.82,0:39:03.93,Default,,0000,0000,0000,,and it'll smooth it all out like that. Dialogue: 0,0:39:04.16,0:39:06.07,Default,,0000,0000,0000,,And then just go back to the\Nmove tool when you're done. Dialogue: 0,0:39:06.36,0:39:08.41,Default,,0000,0000,0000,,So you can see that's looking pretty cool. Dialogue: 0,0:39:08.57,0:39:11.01,Default,,0000,0000,0000,,So let's just tab back out into object mode. Dialogue: 0,0:39:11.47,0:39:14.80,Default,,0000,0000,0000,,We've got a hand instead of adding a\Nmirror to that hand you can just hold Dialogue: 0,0:39:14.80,0:39:20.50,Default,,0000,0000,0000,,in shift while you have that hand selected,\Nand select the arm, and then go control J Dialogue: 0,0:39:20.50,0:39:23.33,Default,,0000,0000,0000,,and it'll join that mesh to that arm. Dialogue: 0,0:39:23.33,0:39:24.67,Default,,0000,0000,0000,,So now that's all one object. Dialogue: 0,0:39:24.99,0:39:28.88,Default,,0000,0000,0000,,Let's just quickly disable our x-ray so\Nwe can see what it's all looking like. Dialogue: 0,0:39:29.21,0:39:31.25,Default,,0000,0000,0000,,So pretty easy so far, isn't it? Dialogue: 0,0:39:31.60,0:39:33.65,Default,,0000,0000,0000,,And it's looking really cool, very stylized. Dialogue: 0,0:39:33.94,0:39:37.88,Default,,0000,0000,0000,,Let's quickly get into making the head which\Nis actually pretty simple despite the fact Dialogue: 0,0:39:37.88,0:39:39.34,Default,,0000,0000,0000,,that it looks a little bit complicated. Dialogue: 0,0:39:39.49,0:39:42.33,Default,,0000,0000,0000,,So let's go shift A, add in a cube. Dialogue: 0,0:39:42.33,0:39:45.89,Default,,0000,0000,0000,,And with this cube we're going to go G,\NZ and move it to the top of the head. Dialogue: 0,0:39:45.89,0:39:49.25,Default,,0000,0000,0000,,I'm going to go S to scale that cube\Ndown to about the size of the head. Dialogue: 0,0:39:49.39,0:39:51.71,Default,,0000,0000,0000,,Let's enable our x-ray once again go Dialogue: 0,0:39:51.71,0:39:55.01,Default,,0000,0000,0000,,into our right orthographic view\Nby pressing 3 on the number pad. Dialogue: 0,0:39:55.13,0:39:58.76,Default,,0000,0000,0000,,And let's tab into edit mode\Nand go contol R over one Dialogue: 0,0:39:58.76,0:40:02.05,Default,,0000,0000,0000,,of these edges to add in a loop, double click. Dialogue: 0,0:40:02.36,0:40:06.95,Default,,0000,0000,0000,,And let's just with that still selected\Ngo G and move it just down a little bit. Dialogue: 0,0:40:07.05,0:40:10.68,Default,,0000,0000,0000,,And let's get to our vertex select option,\Nselect this vertex over here, these two. Dialogue: 0,0:40:10.68,0:40:13.46,Default,,0000,0000,0000,,And then go G and move that forward a bit Dialogue: 0,0:40:13.46,0:40:16.95,Default,,0000,0000,0000,,and then select these two back ones\Nhere or these four I should say. Dialogue: 0,0:40:16.95,0:40:20.67,Default,,0000,0000,0000,,And then go G and move it like that and\Nthen you're going to select these two Dialogue: 0,0:40:20.96,0:40:24.03,Default,,0000,0000,0000,,or these four verts at the top by\Nclicking and dragging over them, Dialogue: 0,0:40:24.34,0:40:25.61,Default,,0000,0000,0000,,and you're going to move them here. Dialogue: 0,0:40:25.61,0:40:28.84,Default,,0000,0000,0000,,And you're going to go E to extrude\Nthem up and then S to scale like that. Dialogue: 0,0:40:28.100,0:40:32.97,Default,,0000,0000,0000,,It's still looking very boxy so now\Nif we go control R while hovering Dialogue: 0,0:40:32.97,0:40:37.40,Default,,0000,0000,0000,,over this edge we can add in a loop, double\Nclick go to your front view and what we're going Dialogue: 0,0:40:37.40,0:40:40.08,Default,,0000,0000,0000,,to do is we're going to go control\NR hovering over one of these edges. Dialogue: 0,0:40:40.21,0:40:44.07,Default,,0000,0000,0000,,You can see the yellow line, double\Nclick then select half of the verts Dialogue: 0,0:40:44.07,0:40:45.85,Default,,0000,0000,0000,,over here and press X and delete. Dialogue: 0,0:40:45.85,0:40:49.40,Default,,0000,0000,0000,,You can see that origin point is nice and,\Nin the middle, there so just like we did Dialogue: 0,0:40:49.40,0:40:52.06,Default,,0000,0000,0000,,with our body originally if\Nwe now go to our modifiers, Dialogue: 0,0:40:52.06,0:40:57.93,Default,,0000,0000,0000,,we can give it a mirror modifier enable clipping\Nso it doesn't pull apart and now it's mirrored. Dialogue: 0,0:40:57.93,0:41:03.11,Default,,0000,0000,0000,,So what we can do is come in here control\NR to add in another edge here double click. Dialogue: 0,0:41:03.36,0:41:06.78,Default,,0000,0000,0000,,And let's just select this\Nvertex down here let's go Dialogue: 0,0:41:06.78,0:41:08.97,Default,,0000,0000,0000,,to our proportional editing by enabling it. Dialogue: 0,0:41:08.97,0:41:12.71,Default,,0000,0000,0000,,And then we're going to go\NG and if you have too little Dialogue: 0,0:41:12.71,0:41:17.18,Default,,0000,0000,0000,,or too much influence you can roll the middle\Nmouse button while you move to control that. Dialogue: 0,0:41:17.18,0:41:18.92,Default,,0000,0000,0000,,So we're just going to select\Nthat vert and move it in. Dialogue: 0,0:41:19.17,0:41:23.55,Default,,0000,0000,0000,,Then select these verts here and then\Ngo G. And just move them in as well. Dialogue: 0,0:41:23.87,0:41:26.31,Default,,0000,0000,0000,,Then just select these ones\Nbring them down a little bit. Dialogue: 0,0:41:26.31,0:41:30.20,Default,,0000,0000,0000,,And you can figure this out yourself it's\Nactually pretty easy all you're doing now is Dialogue: 0,0:41:30.20,0:41:36.59,Default,,0000,0000,0000,,going to the different views and you can select\Nverts, and you can go G and just move them Dialogue: 0,0:41:36.64,0:41:40.59,Default,,0000,0000,0000,,and roll the middle mouse button while\Nyou have that proportional editing just Dialogue: 0,0:41:40.59,0:41:42.16,Default,,0000,0000,0000,,to select things and round them out. Dialogue: 0,0:41:42.16,0:41:43.80,Default,,0000,0000,0000,,It's actually really simple. Dialogue: 0,0:41:44.32,0:41:48.59,Default,,0000,0000,0000,,So I'm going to select this corner one here in\Nthe right orthographic view and then this one Dialogue: 0,0:41:48.99,0:41:51.33,Default,,0000,0000,0000,,so just rounding things out\Nand if you're not sure Dialogue: 0,0:41:51.33,0:41:53.49,Default,,0000,0000,0000,,which one you're pressing\Njust go into the normal view. Dialogue: 0,0:41:54.05,0:41:56.10,Default,,0000,0000,0000,,Left click then press free to go back Dialogue: 0,0:41:56.10,0:41:59.15,Default,,0000,0000,0000,,into the right orthographic\Nview and just repeat like that. Dialogue: 0,0:41:59.63,0:42:00.86,Default,,0000,0000,0000,,You can even select everything. Dialogue: 0,0:42:01.06,0:42:04.07,Default,,0000,0000,0000,,Once again go to that smooth\Ntool and just slightly smooth it Dialogue: 0,0:42:04.07,0:42:05.77,Default,,0000,0000,0000,,out then go back to the move tool. Dialogue: 0,0:42:05.77,0:42:07.33,Default,,0000,0000,0000,,So you can see how we're making the head here. Dialogue: 0,0:42:07.33,0:42:11.98,Default,,0000,0000,0000,,So what I'm going to do is I'm just going\Nto come in here ctrl R over this edge Dialogue: 0,0:42:11.98,0:42:13.93,Default,,0000,0000,0000,,to add in another loop, click it in. Dialogue: 0,0:42:14.12,0:42:17.86,Default,,0000,0000,0000,,Select these two here and just move them forward\Nto create a bit more dimension to the face, Dialogue: 0,0:42:18.11,0:42:21.20,Default,,0000,0000,0000,,and then ctrl R over here to add double click. Dialogue: 0,0:42:21.51,0:42:26.15,Default,,0000,0000,0000,,Select these ones at the front and then G and\Nmove them in and down, then select this brow Dialogue: 0,0:42:26.15,0:42:29.74,Default,,0000,0000,0000,,over here and move it forward and that\Njust creates a bit more of that area Dialogue: 0,0:42:29.74,0:42:31.05,Default,,0000,0000,0000,,where the eyes would kind of sit. Dialogue: 0,0:42:31.05,0:42:32.14,Default,,0000,0000,0000,,It just gives that feel of it. Dialogue: 0,0:42:32.14,0:42:37.59,Default,,0000,0000,0000,,And then we're going to just move some of this\Ntopology back a little bit by just selecting it, Dialogue: 0,0:42:38.28,0:42:41.53,Default,,0000,0000,0000,,pressing G to move it, going\Nback to the front you can kind Dialogue: 0,0:42:41.53,0:42:43.94,Default,,0000,0000,0000,,of see how this head is coming together. Dialogue: 0,0:42:44.30,0:42:45.01,Default,,0000,0000,0000,,Pretty cool. Dialogue: 0,0:42:45.01,0:42:51.60,Default,,0000,0000,0000,,So let's now tab back out into object mode\Nand let's just go shift A add in a cylinder. Dialogue: 0,0:42:52.01,0:42:56.09,Default,,0000,0000,0000,,Once again, let's just come to the vertices\Nand let's just make it five then we're going Dialogue: 0,0:42:56.09,0:42:59.93,Default,,0000,0000,0000,,to go G, Z, move it up, S to\Nscale, and there you have a neck. Dialogue: 0,0:43:00.01,0:43:03.08,Default,,0000,0000,0000,,So go into your right orthographic\Nview if you wish in edit mode. Dialogue: 0,0:43:03.08,0:43:06.45,Default,,0000,0000,0000,,You can just select the different\Npoints, rotate them. Dialogue: 0,0:43:06.97,0:43:09.38,Default,,0000,0000,0000,,And this is just like we've\Ndone before at this point. Dialogue: 0,0:43:09.53,0:43:12.33,Default,,0000,0000,0000,,You guys should be able to start\Ngetting how this all works. Dialogue: 0,0:43:12.33,0:43:16.22,Default,,0000,0000,0000,,So selecting the verts, scaling\Nthem, moving them by pressing G, Dialogue: 0,0:43:16.53,0:43:18.11,Default,,0000,0000,0000,,and just matching it up to that neck. Dialogue: 0,0:43:18.11,0:43:19.96,Default,,0000,0000,0000,,So just a very simple cylinder like that. Dialogue: 0,0:43:20.02,0:43:22.82,Default,,0000,0000,0000,,You can delete these caps\Non the end by just dragging Dialogue: 0,0:43:22.82,0:43:25.05,Default,,0000,0000,0000,,over them, and going X and delete faces. Dialogue: 0,0:43:25.27,0:43:28.16,Default,,0000,0000,0000,,And there we have it that\Nneck is very, very easy. Dialogue: 0,0:43:28.49,0:43:29.80,Default,,0000,0000,0000,,Let's go back into object mode. Dialogue: 0,0:43:30.12,0:43:34.17,Default,,0000,0000,0000,,Let's un-enable the x-ray, we\Ndon't need to see it at the moment. Dialogue: 0,0:43:34.35,0:43:36.98,Default,,0000,0000,0000,,And you can see it's actually\Ncoming together pretty well. Dialogue: 0,0:43:37.11,0:43:40.23,Default,,0000,0000,0000,,Before we get into the hair let's\Njust quickly select the body here. Dialogue: 0,0:43:40.52,0:43:44.27,Default,,0000,0000,0000,,Shift A, left click on this edge\Nto loop, select it over here. Dialogue: 0,0:43:44.27,0:43:49.80,Default,,0000,0000,0000,,Let's just go E to extrude S to scale,\Nand then G just move it in a little bit, Dialogue: 0,0:43:49.80,0:43:52.19,Default,,0000,0000,0000,,you can disable proportional\Nediting at this point. Dialogue: 0,0:43:52.44,0:43:59.27,Default,,0000,0000,0000,,Move it down a bit and then E, Z, and extrude\Nthat down, and then S to scale it, like that. Dialogue: 0,0:43:59.27,0:44:01.63,Default,,0000,0000,0000,,So just bringing that in like that. Dialogue: 0,0:44:01.63,0:44:03.50,Default,,0000,0000,0000,,Okay so we're pretty much\Nnow done with most of this. Dialogue: 0,0:44:03.50,0:44:06.15,Default,,0000,0000,0000,,You can add some ears as well like I did. Dialogue: 0,0:44:06.33,0:44:12.44,Default,,0000,0000,0000,,A very simple way to do that is to go shift A,\Njust add in a cube G to move that cube forward. Dialogue: 0,0:44:12.61,0:44:17.76,Default,,0000,0000,0000,,S to scale that cube, and of this cube\Nhere, just get roughly the size of the ear. Dialogue: 0,0:44:17.98,0:44:21.42,Default,,0000,0000,0000,,Then tab into edit mode, and if you\Nwant to enable the x-ray just do Dialogue: 0,0:44:21.42,0:44:25.83,Default,,0000,0000,0000,,that so you can select the top\Nface, G to move it, R to rotate. Dialogue: 0,0:44:26.03,0:44:28.68,Default,,0000,0000,0000,,Then select these bottom\Nones, G to move it down. Dialogue: 0,0:44:28.79,0:44:31.35,Default,,0000,0000,0000,,R to rotate, then go to your\Nright orthographic view. Dialogue: 0,0:44:31.35,0:44:34.52,Default,,0000,0000,0000,,Select the whole thing and\Nthen go S, Y, to flatten it. Dialogue: 0,0:44:34.52,0:44:37.02,Default,,0000,0000,0000,,And then R to rotate it just\Nat a bit of an angle. Dialogue: 0,0:44:37.31,0:44:43.62,Default,,0000,0000,0000,,And at this point, you can do something where\Nyou go control R, roll in two extra loops. Dialogue: 0,0:44:43.87,0:44:47.24,Default,,0000,0000,0000,,Control R over this edge, roll your middle\Nmouse, button up, and then double click. Dialogue: 0,0:44:47.47,0:44:50.25,Default,,0000,0000,0000,,Now you have a little bit more\Ntopology and in your front view. Dialogue: 0,0:44:50.25,0:44:53.12,Default,,0000,0000,0000,,You can kind of pull these\Npoints around selecting them, Dialogue: 0,0:44:53.27,0:44:55.74,Default,,0000,0000,0000,,and just evening things out just a little bit. Dialogue: 0,0:44:55.74,0:44:59.58,Default,,0000,0000,0000,,And then to make that divot there, it's\Nactually really simple, you can go to your face, Dialogue: 0,0:44:59.58,0:45:01.78,Default,,0000,0000,0000,,select option disable the mirror for now. Dialogue: 0,0:45:02.04,0:45:06.13,Default,,0000,0000,0000,,And then holding and shift, you can just\Nclick on all of these front faces like so. Dialogue: 0,0:45:06.59,0:45:09.29,Default,,0000,0000,0000,,While you're holding shift, and\Ngo E to extrude, S to scale. Dialogue: 0,0:45:09.57,0:45:11.48,Default,,0000,0000,0000,,Left click, and then E to extrude in. Dialogue: 0,0:45:11.48,0:45:16.27,Default,,0000,0000,0000,,And then S to scale, and then you can\Njust select the whole thing by pressing A. Dialogue: 0,0:45:16.51,0:45:20.69,Default,,0000,0000,0000,,So you select all of the topology, go to your\Nlittle smooth tool again and then just drag Dialogue: 0,0:45:20.69,0:45:23.29,Default,,0000,0000,0000,,that little gizmo and smooth\Nit out just slightly. Dialogue: 0,0:45:23.89,0:45:28.43,Default,,0000,0000,0000,,And there you have a very simple ear to\Nwhich you can also add a mirror modifier. Dialogue: 0,0:45:29.01,0:45:33.98,Default,,0000,0000,0000,,Make sure to click on the little eyedropper, and\Nselect something like the head for a reference. Dialogue: 0,0:45:35.06,0:45:36.04,Default,,0000,0000,0000,,And there we have it. Dialogue: 0,0:45:36.34,0:45:41.66,Default,,0000,0000,0000,,Ears. You can scale them up a little\Nbit, go back into object mode. Dialogue: 0,0:45:41.84,0:45:45.55,Default,,0000,0000,0000,,And with the head here, you can\Nalways just go into edit mode again. Dialogue: 0,0:45:45.81,0:45:48.81,Default,,0000,0000,0000,,Go to this edge, select option,\Nand then select an edge. Dialogue: 0,0:45:49.03,0:45:53.70,Default,,0000,0000,0000,,And you can enable proportional editing, and\Nat this point, you can very simply select edges Dialogue: 0,0:45:53.81,0:45:59.54,Default,,0000,0000,0000,,and just adjust accordingly to make that all\Nlook a little bit better by bringing it all out. Dialogue: 0,0:45:59.81,0:46:01.83,Default,,0000,0000,0000,,Maybe go to vertex select if it's easier. Dialogue: 0,0:46:02.04,0:46:05.84,Default,,0000,0000,0000,,But at this point you guys see what we're\Ndoing here just how simple all of this is. Dialogue: 0,0:46:06.39,0:46:10.37,Default,,0000,0000,0000,,So an easier way to make the hair is to\Nkind of use an existing mesh like the head. Dialogue: 0,0:46:10.41,0:46:11.65,Default,,0000,0000,0000,,So let's just select the head. Dialogue: 0,0:46:11.98,0:46:12.99,Default,,0000,0000,0000,,Go into edit mode. Dialogue: 0,0:46:13.39,0:46:16.67,Default,,0000,0000,0000,,And one thing that might make things\Na little bit simpler here is maybe Dialogue: 0,0:46:16.67,0:46:18.38,Default,,0000,0000,0000,,to round the head out just a bit. Dialogue: 0,0:46:18.38,0:46:22.58,Default,,0000,0000,0000,,So I'm going to go into the x-ray again\Nby toggling it, selecting just these here. Dialogue: 0,0:46:22.58,0:46:24.50,Default,,0000,0000,0000,,And then with proportional editing. Dialogue: 0,0:46:24.50,0:46:28.42,Default,,0000,0000,0000,,I'm just going to press G, and move them in\Na bit and the same here with the squareness Dialogue: 0,0:46:28.42,0:46:29.66,Default,,0000,0000,0000,,of the head, just bringing it in. Dialogue: 0,0:46:29.99,0:46:33.80,Default,,0000,0000,0000,,Optionally, maybe go CTRL R,\Nadd in an extra loop here. Dialogue: 0,0:46:33.84,0:46:39.22,Default,,0000,0000,0000,,CTRL R hovering over this edge, see the yellow\Nline and double click A to select everything. Dialogue: 0,0:46:39.22,0:46:42.14,Default,,0000,0000,0000,,And then just with that smooth tool enabled, Dialogue: 0,0:46:42.32,0:46:45.50,Default,,0000,0000,0000,,just drag the little gizmo and\Nsmooth it out a little bit. Dialogue: 0,0:46:45.50,0:46:50.06,Default,,0000,0000,0000,,So now we can select the scalp\Nand start turning into hair. Dialogue: 0,0:46:50.06,0:46:52.62,Default,,0000,0000,0000,,So let's just go to the face select option here. Dialogue: 0,0:46:52.90,0:46:55.68,Default,,0000,0000,0000,,And let's just double tap A to\Ndeselect everything in edit mode. Dialogue: 0,0:46:55.68,0:47:00.55,Default,,0000,0000,0000,,And if you now press C on your keyboard,\Nso C. And you roll your middle mouse button Dialogue: 0,0:47:00.55,0:47:02.42,Default,,0000,0000,0000,,up you're going to have this\Nselection tool here. Dialogue: 0,0:47:02.61,0:47:06.14,Default,,0000,0000,0000,,So you can make it whatever size you\Nwant by rolling the middle mouse button. Dialogue: 0,0:47:06.60,0:47:09.30,Default,,0000,0000,0000,,Then you can left click and\Nhold in the left click and drag, Dialogue: 0,0:47:09.90,0:47:12.95,Default,,0000,0000,0000,,and then select all of these parts like this. Dialogue: 0,0:47:12.95,0:47:14.67,Default,,0000,0000,0000,,Now remember this head isn't mirrored. Dialogue: 0,0:47:15.29,0:47:19.69,Default,,0000,0000,0000,,Okay, this head is mirrored, so you should\Nstill make sure you have the x-ray enabled just Dialogue: 0,0:47:19.69,0:47:21.37,Default,,0000,0000,0000,,so you select all of the faces. Dialogue: 0,0:47:21.45,0:47:22.65,Default,,0000,0000,0000,,You don't want to miss any faces. Dialogue: 0,0:47:23.28,0:47:24.60,Default,,0000,0000,0000,,So I'm going to just do it again. Dialogue: 0,0:47:25.10,0:47:28.25,Default,,0000,0000,0000,,So any ones like this, just select them roughly. Dialogue: 0,0:47:29.02,0:47:32.79,Default,,0000,0000,0000,,And go Shift D to duplicate,\Nand then right click to let go. Dialogue: 0,0:47:33.55,0:47:36.86,Default,,0000,0000,0000,,Then you can go Alt-S, and\Nscale it out along the normal. Dialogue: 0,0:47:36.86,0:47:39.89,Default,,0000,0000,0000,,So Alt-S. Remember I talked\Nearlier about normals, Dialogue: 0,0:47:39.89,0:47:42.91,Default,,0000,0000,0000,,and how they're different\Nfrom just normal scaling. Dialogue: 0,0:47:42.91,0:47:46.02,Default,,0000,0000,0000,,So Alt-S instead of just S. And we want Dialogue: 0,0:47:46.02,0:47:48.57,Default,,0000,0000,0000,,to make this its own geometry,\Nit's no longer part of this. Dialogue: 0,0:47:48.57,0:47:51.82,Default,,0000,0000,0000,,And a simple way to do that is just while\Nthat's still selected, you can press P. Dialogue: 0,0:47:51.82,0:47:53.70,Default,,0000,0000,0000,,And you're going to get the separate option. Dialogue: 0,0:47:53.70,0:47:55.34,Default,,0000,0000,0000,,You're going to go separate by selection. Dialogue: 0,0:47:55.48,0:47:57.24,Default,,0000,0000,0000,,Now this is actually a different object. Dialogue: 0,0:47:57.24,0:48:00.36,Default,,0000,0000,0000,,So we need to go back into object\Nmode, and now we get a click Dialogue: 0,0:48:00.36,0:48:02.48,Default,,0000,0000,0000,,on this object, and it's its own new object. Dialogue: 0,0:48:02.66,0:48:05.52,Default,,0000,0000,0000,,And we can tab into edit mode,\Nand now we only have this. Dialogue: 0,0:48:05.74,0:48:08.09,Default,,0000,0000,0000,,So I'm going to just disable the x-ray for now. Dialogue: 0,0:48:08.09,0:48:10.87,Default,,0000,0000,0000,,I'm going to go into my right orthographic\Nview, and what I'm going to do is I'm going Dialogue: 0,0:48:10.87,0:48:13.25,Default,,0000,0000,0000,,to go Alt-S even more with all of that selected. Dialogue: 0,0:48:13.25,0:48:16.61,Default,,0000,0000,0000,,Go to something like this, I'm going\Nto enable the proportional editing. Dialogue: 0,0:48:16.76,0:48:19.56,Default,,0000,0000,0000,,I'm going to go to the vertex select\Noption, and then I'm just going Dialogue: 0,0:48:19.56,0:48:21.23,Default,,0000,0000,0000,,to drag and select these verts here. Dialogue: 0,0:48:21.23,0:48:24.70,Default,,0000,0000,0000,,I'm going to go G, and move\Nthem up to follow the reference. Dialogue: 0,0:48:24.70,0:48:27.86,Default,,0000,0000,0000,,So you can see what I'm doing\Nhere, bringing this fringe forward. Dialogue: 0,0:48:28.14,0:48:30.01,Default,,0000,0000,0000,,Same with these ones here, very simple. Dialogue: 0,0:48:30.06,0:48:34.02,Default,,0000,0000,0000,,And then I'm going to select these\Nones here, I'm going to go G, Dialogue: 0,0:48:34.02,0:48:36.52,Default,,0000,0000,0000,,and just bring them down,\Nand bring these forward. Dialogue: 0,0:48:36.58,0:48:38.23,Default,,0000,0000,0000,,So pretty simple stuff. Dialogue: 0,0:48:38.31,0:48:41.41,Default,,0000,0000,0000,,Then go into the front orthographic\Nview, and then select these ones here. Dialogue: 0,0:48:41.41,0:48:44.98,Default,,0000,0000,0000,,And then go G, and then just\Nmove them out a little bit. Dialogue: 0,0:48:44.98,0:48:46.85,Default,,0000,0000,0000,,Doesn't have to be perfect,\Nbut just more or less. Dialogue: 0,0:48:47.10,0:48:50.48,Default,,0000,0000,0000,,And then what we need to do is enable\Nthe x-ray again, so we can see through. Dialogue: 0,0:48:50.71,0:48:54.72,Default,,0000,0000,0000,,Let's just select this bottom vertex\Nhere, just this one by itself. Dialogue: 0,0:48:54.99,0:48:57.87,Default,,0000,0000,0000,,And then go G, Z. We still\Nhave proportional editing, Dialogue: 0,0:48:58.08,0:49:01.23,Default,,0000,0000,0000,,and you should just roll it just\Nslightly and bring it up like that. Dialogue: 0,0:49:01.23,0:49:06.08,Default,,0000,0000,0000,,And then select this one down here, and\Nthen G, and just move it down slightly. Dialogue: 0,0:49:06.37,0:49:09.18,Default,,0000,0000,0000,,So now if we enable the x-ray, you can see here. Dialogue: 0,0:49:09.32,0:49:11.66,Default,,0000,0000,0000,,That's what we have this\Nkind of cute looking fringe. Dialogue: 0,0:49:11.78,0:49:13.24,Default,,0000,0000,0000,,We're now going to just take this. Dialogue: 0,0:49:13.30,0:49:17.78,Default,,0000,0000,0000,,Just kind of roll it in like that towards\Nthere, and while you have it selected hold Dialogue: 0,0:49:17.78,0:49:19.64,Default,,0000,0000,0000,,in shift, and then click on this vertex. Dialogue: 0,0:49:19.83,0:49:23.02,Default,,0000,0000,0000,,And then in this vertex, you have\Nthree of them selected like a triangle. Dialogue: 0,0:49:23.02,0:49:27.39,Default,,0000,0000,0000,,And then if you press F, it'll add in\Na face between all of those like that. Dialogue: 0,0:49:27.39,0:49:29.41,Default,,0000,0000,0000,,And then you're going to\Nselect this vertex down here, Dialogue: 0,0:49:29.41,0:49:31.82,Default,,0000,0000,0000,,and we're going to go G,\Nand just move it up here. Dialogue: 0,0:49:32.22,0:49:36.06,Default,,0000,0000,0000,,Yours doesn't have to look exactly like that but\Njust something along those lines should be fine. Dialogue: 0,0:49:36.34,0:49:39.74,Default,,0000,0000,0000,,And then what you can do, click and\Ndrag and select these bottom vertices Dialogue: 0,0:49:39.74,0:49:41.97,Default,,0000,0000,0000,,over here and go X, and delete vertices. Dialogue: 0,0:49:42.09,0:49:44.49,Default,,0000,0000,0000,,And now what we can do is we're\Ngoing to go to our modifiers. Dialogue: 0,0:49:44.49,0:49:46.80,Default,,0000,0000,0000,,We're going to give this\Nsomething called a solidify. Dialogue: 0,0:49:47.09,0:49:49.86,Default,,0000,0000,0000,,And now if you come to the\Nsolidify, and you drag this value. Dialogue: 0,0:49:50.10,0:49:52.08,Default,,0000,0000,0000,,You can see we're adding a\Nbit of thickness to that. Dialogue: 0,0:49:52.08,0:49:56.18,Default,,0000,0000,0000,,Now you can't actually edit that thickness,\Nit's not actually geometry you can grab. Dialogue: 0,0:49:56.18,0:50:00.93,Default,,0000,0000,0000,,But you can still see the thickness even\Nif you edit the geometry here in edit mode. Dialogue: 0,0:50:01.05,0:50:01.75,Default,,0000,0000,0000,,Which is really cool. Dialogue: 0,0:50:01.75,0:50:02.91,Default,,0000,0000,0000,,So it's a modifier. Dialogue: 0,0:50:02.91,0:50:06.12,Default,,0000,0000,0000,,It's modifying the mesh in real\Ntime while you're working with it. Dialogue: 0,0:50:06.41,0:50:08.14,Default,,0000,0000,0000,,So now let's go to our right orthographic view. Dialogue: 0,0:50:08.28,0:50:09.47,Default,,0000,0000,0000,,Let's enable x-ray again. Dialogue: 0,0:50:09.75,0:50:13.21,Default,,0000,0000,0000,,Let's just click and drag and select these\Nbottom verts over here, and let's just go G, Dialogue: 0,0:50:13.21,0:50:15.19,Default,,0000,0000,0000,,and move them down a bit and rotate them. Dialogue: 0,0:50:15.19,0:50:17.43,Default,,0000,0000,0000,,And I'm going to disable\Nproportional editing for now. Dialogue: 0,0:50:17.55,0:50:19.51,Default,,0000,0000,0000,,Then I'm going to go E, and I'm\Ngoing to extrude them down a bit. Dialogue: 0,0:50:19.51,0:50:21.09,Default,,0000,0000,0000,,Then I'm going to select this vertex here. Dialogue: 0,0:50:21.22,0:50:23.87,Default,,0000,0000,0000,,G to move it in a bit, and\Nthis one here like that. Dialogue: 0,0:50:23.90,0:50:27.12,Default,,0000,0000,0000,,Select all of these again, and I'm\Njust going to continue E to extrude, Dialogue: 0,0:50:27.34,0:50:30.41,Default,,0000,0000,0000,,S to scale, E to extrude, S to scale. Dialogue: 0,0:50:30.63,0:50:36.14,Default,,0000,0000,0000,,Then I'm going to go into my back orthographic\Nview and instead of pressing 1 on a number pad. Dialogue: 0,0:50:36.30,0:50:40.80,Default,,0000,0000,0000,,You can hold in Ctrl or command and then\Npress 1, and now you're seeing the back. Dialogue: 0,0:50:40.80,0:50:43.23,Default,,0000,0000,0000,,Let's just try and model it from the back here. Dialogue: 0,0:50:43.23,0:50:44.56,Default,,0000,0000,0000,,I'm just going to grab that vertex. Dialogue: 0,0:50:44.76,0:50:48.64,Default,,0000,0000,0000,,And I'm just moving these out just to round\Nthem out a little bit, moving this one in, Dialogue: 0,0:50:48.64,0:50:50.53,Default,,0000,0000,0000,,you don't have to do this precise. Dialogue: 0,0:50:50.61,0:50:51.56,Default,,0000,0000,0000,,But you get the idea here. Dialogue: 0,0:50:51.56,0:50:55.25,Default,,0000,0000,0000,,All we're trying to do is just even\Nout the verts here at the back. Dialogue: 0,0:50:55.25,0:50:57.29,Default,,0000,0000,0000,,So we kind of have the hair\Njust coming down like that. Dialogue: 0,0:50:57.29,0:50:59.52,Default,,0000,0000,0000,,Something very simple but it works. Dialogue: 0,0:51:00.01,0:51:03.01,Default,,0000,0000,0000,,And then if you wanted to, it's optional\Nyou can add these little bits at the side. Dialogue: 0,0:51:03.08,0:51:07.40,Default,,0000,0000,0000,,A very simple way to do that is to go to\Nyour edge select option up here in edit mode. Dialogue: 0,0:51:07.46,0:51:12.42,Default,,0000,0000,0000,,Select any edge up here go to your right\Northographic view, shift D to duplicate it, Dialogue: 0,0:51:12.61,0:51:17.62,Default,,0000,0000,0000,,enable the x-ray, and then G, move it\Nsomewhere above where that hair should start. Dialogue: 0,0:51:17.62,0:51:21.06,Default,,0000,0000,0000,,And then E to extrude, S to scale, rotate. Dialogue: 0,0:51:21.37,0:51:27.70,Default,,0000,0000,0000,,E to extrude, S to scale, and then R to rotate,\Nand then E to extrude down, and then S to scale. Dialogue: 0,0:51:27.70,0:51:34.85,Default,,0000,0000,0000,,Go to your front view, and now you can select\Nthese edges like that and you can move them Dialogue: 0,0:51:34.85,0:51:38.66,Default,,0000,0000,0000,,in a little bit, and edit them to make\Nthem look nicer from the front as well, Dialogue: 0,0:51:38.79,0:51:41.57,Default,,0000,0000,0000,,and it still has that modifier on it now. Dialogue: 0,0:51:41.57,0:51:44.100,Default,,0000,0000,0000,,You can notice that this one here, if I\Ngo to face select, and I select this face. Dialogue: 0,0:51:45.49,0:51:49.86,Default,,0000,0000,0000,,The solidify modifier here is\Nmaking this the effect come in. Dialogue: 0,0:51:49.95,0:51:53.98,Default,,0000,0000,0000,,But this one here, if I select the face,\Nthe effect is happening towards the outside, Dialogue: 0,0:51:53.98,0:51:55.38,Default,,0000,0000,0000,,and that's got to do with the normals. Dialogue: 0,0:51:55.48,0:51:58.06,Default,,0000,0000,0000,,So what we may have to do in\Nthis case is correct the normals. Dialogue: 0,0:51:58.06,0:52:01.58,Default,,0000,0000,0000,,I'm not going to get into why that happens,\Nit's a bit tricky to explain for beginners. Dialogue: 0,0:52:01.58,0:52:04.24,Default,,0000,0000,0000,,So just for now all you have to do\Nis press A to select everything. Dialogue: 0,0:52:04.34,0:52:08.50,Default,,0000,0000,0000,,Alt N, and then go recalculate outside or\Ninside depending on what the situation is. Dialogue: 0,0:52:08.50,0:52:11.29,Default,,0000,0000,0000,,So I'm going to go outside, and\Nnow all of these should be the same Dialogue: 0,0:52:11.29,0:52:13.37,Default,,0000,0000,0000,,so I'm just going to select a face here. Dialogue: 0,0:52:13.37,0:52:15.39,Default,,0000,0000,0000,,Go Ctrl L to select the whole thing. Dialogue: 0,0:52:15.39,0:52:17.09,Default,,0000,0000,0000,,And then G and just move it out a bit. Dialogue: 0,0:52:17.09,0:52:19.64,Default,,0000,0000,0000,,You guys can adjust this however you want. Dialogue: 0,0:52:19.64,0:52:24.30,Default,,0000,0000,0000,,You don't have to do it exactly like me --\Ncompletely up to you how you want to do that. Dialogue: 0,0:52:24.47,0:52:28.26,Default,,0000,0000,0000,,And once you're happy with that,\Nyou can also just select any vertex Dialogue: 0,0:52:28.26,0:52:33.42,Default,,0000,0000,0000,,of face Ctrl L. Select the whole thing and\Nthen go shift D in the right orthographic view, Dialogue: 0,0:52:33.42,0:52:36.06,Default,,0000,0000,0000,,move it back and then slightly\Nedit the second piece, Dialogue: 0,0:52:36.10,0:52:38.97,Default,,0000,0000,0000,,and there you have these little hair\Ndroopy things coming off the side, Dialogue: 0,0:52:39.18,0:52:41.62,Default,,0000,0000,0000,,and you know very, very simple. Dialogue: 0,0:52:41.62,0:52:45.94,Default,,0000,0000,0000,,So based on what I've just shown you guys,\Nyou can make this however you want now Dialogue: 0,0:52:45.94,0:52:47.47,Default,,0000,0000,0000,,that you know the basic techniques. Dialogue: 0,0:52:47.71,0:52:50.85,Default,,0000,0000,0000,,But it's very boxy, very\Nstylized, very low poly. Dialogue: 0,0:52:50.85,0:52:53.75,Default,,0000,0000,0000,,But that's a nice look, and that's actually\Nwhat we're deliberately going for here. Dialogue: 0,0:52:53.75,0:52:54.49,Default,,0000,0000,0000,,So there we have it. Dialogue: 0,0:52:54.49,0:52:57.39,Default,,0000,0000,0000,,The character is pretty much\Ndone; add a nose if you want. Dialogue: 0,0:52:57.39,0:53:00.32,Default,,0000,0000,0000,,But what we're going to do next is\Nwe're going to add some nice colors Dialogue: 0,0:53:00.32,0:53:03.89,Default,,0000,0000,0000,,or materials what we call shaders,\Nand then we'll add some nice lights, Dialogue: 0,0:53:03.89,0:53:06.87,Default,,0000,0000,0000,,and I'll show you how you can render\Nthis out as a nice looking result. Dialogue: 0,0:53:06.95,0:53:08.64,Default,,0000,0000,0000,,And then we're pretty much done. Dialogue: 0,0:53:08.64,0:53:12.74,Default,,0000,0000,0000,,So whenever we want to work with things,\Nremember our properties panel over here, Dialogue: 0,0:53:12.74,0:53:16.43,Default,,0000,0000,0000,,so remember, we have this one here\Ncalled the materials property. Dialogue: 0,0:53:16.43,0:53:18.29,Default,,0000,0000,0000,,I think I briefly mentioned\Nthis in the very beginning. Dialogue: 0,0:53:18.48,0:53:22.96,Default,,0000,0000,0000,,but over here if you click on it, says material\Nproperties here is we can actually add materials Dialogue: 0,0:53:23.25,0:53:24.59,Default,,0000,0000,0000,,and change their properties. Dialogue: 0,0:53:24.59,0:53:25.69,Default,,0000,0000,0000,,So how do you add a material? Dialogue: 0,0:53:25.69,0:53:26.94,Default,,0000,0000,0000,,It's actually very simple. Dialogue: 0,0:53:27.43,0:53:29.97,Default,,0000,0000,0000,,Let's just say you want to add\Na material to a certain object, Dialogue: 0,0:53:29.97,0:53:32.10,Default,,0000,0000,0000,,you just simply left click on it in object mode. Dialogue: 0,0:53:32.72,0:53:34.30,Default,,0000,0000,0000,,So let's start with the body, all right. Dialogue: 0,0:53:34.30,0:53:37.11,Default,,0000,0000,0000,,And then you go over here and you\Ncan see this button called new. Dialogue: 0,0:53:37.11,0:53:38.22,Default,,0000,0000,0000,,Now there's a little drop down here, Dialogue: 0,0:53:38.22,0:53:39.98,Default,,0000,0000,0000,,that's where pre-existing materials\Nare materials you already have. Dialogue: 0,0:53:41.24,0:53:45.07,Default,,0000,0000,0000,,Let's just go new and now it's created\Nthe materials, given it a default name. Dialogue: 0,0:53:45.07,0:53:48.69,Default,,0000,0000,0000,,So you can actually double click here, or just\Nclick on it the name, and call it something. Dialogue: 0,0:53:48.69,0:53:51.50,Default,,0000,0000,0000,,So I'm going to call it Yellow,\Nbecause I want it to be a yellow color. Dialogue: 0,0:53:51.70,0:53:54.39,Default,,0000,0000,0000,,And then over here you're going\Nto see something called a preview. Dialogue: 0,0:53:54.39,0:53:56.80,Default,,0000,0000,0000,,This is where you can actually\Nsee a preview of your material Dialogue: 0,0:53:57.11,0:53:59.02,Default,,0000,0000,0000,,and under here is something you see the surface. Dialogue: 0,0:53:59.02,0:54:00.68,Default,,0000,0000,0000,,This is where you change\Na whole bunch of settings. Dialogue: 0,0:54:00.68,0:54:04.79,Default,,0000,0000,0000,,Now I'm not actually going to get into all of\Nthese settings here because that's a lot more Dialogue: 0,0:54:04.79,0:54:07.82,Default,,0000,0000,0000,,in depth, and this is something\Nyou'll learn as you grow as an artist. Dialogue: 0,0:54:07.82,0:54:11.60,Default,,0000,0000,0000,,But for now, we're just going to look at nothing\Nmore than the color, literally just the color. Dialogue: 0,0:54:11.60,0:54:12.77,Default,,0000,0000,0000,,At the moment, the color is white. Dialogue: 0,0:54:12.89,0:54:17.75,Default,,0000,0000,0000,,So we want yellow, so we click on this, and\Nwe go and click on yellow or wherever we want. Dialogue: 0,0:54:17.75,0:54:21.43,Default,,0000,0000,0000,,Not only can you change saturations\Nhere and colors, but you can also come Dialogue: 0,0:54:21.43,0:54:23.87,Default,,0000,0000,0000,,to the value slider and change the values. Dialogue: 0,0:54:23.90,0:54:27.88,Default,,0000,0000,0000,,So pretty simple not much more to say\Nthan that, and now you have that material. Dialogue: 0,0:54:27.88,0:54:30.51,Default,,0000,0000,0000,,Now, obviously, you're not seeing it,\Nbecause you have to actually render, Dialogue: 0,0:54:30.51,0:54:34.61,Default,,0000,0000,0000,,so rendering is when we press Z on a keyboard,\Nand we can click on this option called rendered. Dialogue: 0,0:54:34.61,0:54:38.44,Default,,0000,0000,0000,,Now we're no longer seeing just\Nthe shading viewport shading, Dialogue: 0,0:54:38.44,0:54:39.84,Default,,0000,0000,0000,,but we're seeing the actual material. Dialogue: 0,0:54:39.95,0:54:42.94,Default,,0000,0000,0000,,Now another thing to think about is\Nwhen you go up to your properties, Dialogue: 0,0:54:42.94,0:54:44.16,Default,,0000,0000,0000,,go up here to this little camera. Dialogue: 0,0:54:44.53,0:54:45.61,Default,,0000,0000,0000,,That's your render properties. Dialogue: 0,0:54:45.61,0:54:48.82,Default,,0000,0000,0000,,Currently there's an engine, a render\Nengine being used called Eevee. Dialogue: 0,0:54:48.94,0:54:50.84,Default,,0000,0000,0000,,That's more like a real-time rendering engine, Dialogue: 0,0:54:50.99,0:54:53.15,Default,,0000,0000,0000,,and we're going to change it\Nto something called Cycles. Dialogue: 0,0:54:53.15,0:54:57.15,Default,,0000,0000,0000,,Now I'm not going to really get into\Nthe details here, Cycles does a lot more Dialogue: 0,0:54:57.15,0:55:00.01,Default,,0000,0000,0000,,like bounce sliding, ray tracing,\Na lot more advanced things. Dialogue: 0,0:55:00.27,0:55:04.95,Default,,0000,0000,0000,,But if you have a GPU under\Nthe device, you can enable it. Dialogue: 0,0:55:05.11,0:55:07.46,Default,,0000,0000,0000,,If you don't just leave it\Nat CPU, it's not a big deal. Dialogue: 0,0:55:07.46,0:55:11.23,Default,,0000,0000,0000,,This isn't really a render\Nprocessor intensive render anyway. Dialogue: 0,0:55:11.23,0:55:13.41,Default,,0000,0000,0000,,It's very low poly so probably doesn't matter. Dialogue: 0,0:55:13.47,0:55:14.89,Default,,0000,0000,0000,,So I'm changing mine to GPU. Dialogue: 0,0:55:14.89,0:55:16.50,Default,,0000,0000,0000,,We'll add lights in a bit. Dialogue: 0,0:55:16.50,0:55:20.46,Default,,0000,0000,0000,,But for now, I'm just going to go into the\Nmaterial preview which is kind of like a mix Dialogue: 0,0:55:20.46,0:55:25.23,Default,,0000,0000,0000,,between the just standard viewport\Nsolid shading and the render. Dialogue: 0,0:55:25.33,0:55:27.42,Default,,0000,0000,0000,,Co you can see here, we have the color. Dialogue: 0,0:55:27.42,0:55:28.17,Default,,0000,0000,0000,,So what we're going to do now. Dialogue: 0,0:55:28.17,0:55:30.17,Default,,0000,0000,0000,,Let's go back to our materials properties. Dialogue: 0,0:55:30.27,0:55:32.91,Default,,0000,0000,0000,,We have that shirt still selected or the body. Dialogue: 0,0:55:33.14,0:55:34.83,Default,,0000,0000,0000,,And remember we added that yellow material. Dialogue: 0,0:55:34.83,0:55:36.13,Default,,0000,0000,0000,,What if we want to add more? Dialogue: 0,0:55:36.13,0:55:40.98,Default,,0000,0000,0000,,So let's just tab into edit mode, and let's\Njust say, for example, let's just go Ctrl R, Dialogue: 0,0:55:41.43,0:55:44.23,Default,,0000,0000,0000,,add in a loop here double\Nclick, double G to slide, Dialogue: 0,0:55:44.65,0:55:47.03,Default,,0000,0000,0000,,and then alt S to scale out along the normals. Dialogue: 0,0:55:47.30,0:55:47.98,Default,,0000,0000,0000,,Maybe move it up a bit. Dialogue: 0,0:55:48.05,0:55:50.03,Default,,0000,0000,0000,,Let's just say we want to\Nadd a little border here. Dialogue: 0,0:55:50.03,0:55:55.29,Default,,0000,0000,0000,,so what we can do, go to your face select, and\Nthen going shift alt with face select enabled. Dialogue: 0,0:55:55.29,0:55:59.23,Default,,0000,0000,0000,,You can just shift alt click on this edge over\Nhere, and it'll loop select these faces here, Dialogue: 0,0:55:59.23,0:56:02.33,Default,,0000,0000,0000,,and now what you can do is come\Nhere under your materials property. Dialogue: 0,0:56:02.33,0:56:05.51,Default,,0000,0000,0000,,Click on the plus again, and now you\Nhave a new thing here, you can go new. Dialogue: 0,0:56:05.78,0:56:07.56,Default,,0000,0000,0000,,And let's just call it red, for example. Dialogue: 0,0:56:07.70,0:56:12.74,Default,,0000,0000,0000,,And now we can go assign while those\Nfaces are selected, and has that material. Dialogue: 0,0:56:13.16,0:56:17.81,Default,,0000,0000,0000,,Now, we called it red, but we still have to\Ncome to the surface here, and just like we did Dialogue: 0,0:56:17.81,0:56:20.56,Default,,0000,0000,0000,,with the yellow, come to the\Nbase color and give it a color. Dialogue: 0,0:56:20.56,0:56:22.03,Default,,0000,0000,0000,,I'm going to go with an orangey kind of red, Dialogue: 0,0:56:22.03,0:56:24.53,Default,,0000,0000,0000,,so I'm going to quickly tab\Nback out into object mode. Dialogue: 0,0:56:24.63,0:56:29.35,Default,,0000,0000,0000,,And now I'm going to select the shirt, and\Ninstead of this time still on the materials tab, Dialogue: 0,0:56:29.35,0:56:30.90,Default,,0000,0000,0000,,instead of coming creating a new material. Dialogue: 0,0:56:30.90,0:56:35.50,Default,,0000,0000,0000,,Let's just go to this drop down and create get\Nthe existing yellow, and then what we can do Dialogue: 0,0:56:35.50,0:56:39.67,Default,,0000,0000,0000,,as well is tab into edit mode,\Nand then click on the plus here. Dialogue: 0,0:56:39.78,0:56:41.55,Default,,0000,0000,0000,,And we can create a new one, and once again, Dialogue: 0,0:56:41.55,0:56:44.05,Default,,0000,0000,0000,,we can just go down and select\Na pre-existing color. Dialogue: 0,0:56:44.05,0:56:44.85,Default,,0000,0000,0000,,So I'm going to go through red. Dialogue: 0,0:56:45.37,0:56:49.15,Default,,0000,0000,0000,,And this time if I wanted to be assigned\Nto something, I have to actually select it. Dialogue: 0,0:56:49.15,0:56:52.03,Default,,0000,0000,0000,,So I'm going to click on\Na face here on the sleeve, Dialogue: 0,0:56:52.03,0:56:54.73,Default,,0000,0000,0000,,I'm going to go control L\Nto select the whole thing. Dialogue: 0,0:56:54.82,0:56:56.85,Default,,0000,0000,0000,,And then click on the red and then assign. Dialogue: 0,0:56:57.40,0:56:58.44,Default,,0000,0000,0000,,How simple is that. Dialogue: 0,0:56:58.74,0:57:01.34,Default,,0000,0000,0000,,Now let's create a new thing,\Nwhich is going to be the skin. Dialogue: 0,0:57:01.34,0:57:04.58,Default,,0000,0000,0000,,So let's just left click on the\Nhand, or on any face on the hand. Dialogue: 0,0:57:04.58,0:57:06.29,Default,,0000,0000,0000,,Go control L to select the whole thing. Dialogue: 0,0:57:06.41,0:57:09.43,Default,,0000,0000,0000,,Then let's click plus over here, and this\Ntime we're going to create a new material. Dialogue: 0,0:57:09.88,0:57:10.81,Default,,0000,0000,0000,,Let's just call it skin. Dialogue: 0,0:57:10.81,0:57:15.38,Default,,0000,0000,0000,,And now we can go to the surface, and let's\Njust give it something like a brownish blush. Dialogue: 0,0:57:15.38,0:57:18.99,Default,,0000,0000,0000,,I want to go for almost like\Na brown olive kind of color. Dialogue: 0,0:57:18.99,0:57:22.69,Default,,0000,0000,0000,,And then I'm going to go assign, you can make\Nyour skin whatever you want, perfectly fine. Dialogue: 0,0:57:22.85,0:57:24.09,Default,,0000,0000,0000,,So now we have that there. Dialogue: 0,0:57:24.09,0:57:25.26,Default,,0000,0000,0000,,I'm going to tab out. Dialogue: 0,0:57:25.26,0:57:28.41,Default,,0000,0000,0000,,And now we can actually select\Nthe head, and go to the drop down. Dialogue: 0,0:57:28.41,0:57:30.08,Default,,0000,0000,0000,,And we already now have that skin. Dialogue: 0,0:57:30.08,0:57:30.82,Default,,0000,0000,0000,,So let's select it. Dialogue: 0,0:57:31.01,0:57:34.69,Default,,0000,0000,0000,,Let's just also select the ear, go to\Nthe drop down, give it that same skin. Dialogue: 0,0:57:34.86,0:57:38.29,Default,,0000,0000,0000,,Select the neck, go to that\Ndrop down, give it the skin. Dialogue: 0,0:57:38.39,0:57:39.84,Default,,0000,0000,0000,,And let's select the hair. Dialogue: 0,0:57:39.84,0:57:42.55,Default,,0000,0000,0000,,Now the hair we haven't created a\Nmaterial for, so let's click on the hair, Dialogue: 0,0:57:42.69,0:57:44.100,Default,,0000,0000,0000,,create a new material, and call it hair. Dialogue: 0,0:57:45.24,0:57:46.84,Default,,0000,0000,0000,,And let's just come to the base color. Dialogue: 0,0:57:46.84,0:57:50.45,Default,,0000,0000,0000,,I'm going to go with a brownish kind\Nof red like that, and there I have it. Dialogue: 0,0:57:50.81,0:57:51.89,Default,,0000,0000,0000,,And that's now the hair. Dialogue: 0,0:57:52.16,0:57:54.15,Default,,0000,0000,0000,,So let's go to the legs. Dialogue: 0,0:57:54.15,0:57:54.88,Default,,0000,0000,0000,,Let's click on the legs. Dialogue: 0,0:57:55.25,0:57:58.52,Default,,0000,0000,0000,,Let's go new I'm going to call this blue. Dialogue: 0,0:57:58.52,0:58:03.07,Default,,0000,0000,0000,,And I'm going to make it kind of like a\Nrobin's egg kind of blue, like cyan almost. Dialogue: 0,0:58:03.17,0:58:08.92,Default,,0000,0000,0000,,Then I'm going to click on the plus again, go\Nnew, and I'm going to call this one darker blue. Dialogue: 0,0:58:09.22,0:58:13.34,Default,,0000,0000,0000,,And if I want to assign it to any specific\Npart, we have to go into edit mode. Dialogue: 0,0:58:13.49,0:58:17.27,Default,,0000,0000,0000,,In this case, I'm going to make\Nsure face select is enabled. Dialogue: 0,0:58:17.27,0:58:18.66,Default,,0000,0000,0000,,I'm going to go shift alt. Dialogue: 0,0:58:19.23,0:58:22.11,Default,,0000,0000,0000,,Click on this edge over here\Nto loop select these faces. Dialogue: 0,0:58:22.82,0:58:26.25,Default,,0000,0000,0000,,Ctrl plus or command plus to\Ngrow the selection just once. Dialogue: 0,0:58:26.37,0:58:27.84,Default,,0000,0000,0000,,So we have this part here selected. Dialogue: 0,0:58:27.96,0:58:30.15,Default,,0000,0000,0000,,I'm going to click on the\Ndark blue and go assign, Dialogue: 0,0:58:30.86,0:58:35.37,Default,,0000,0000,0000,,and then under the base color let's make it\Nsomething that fits the description, like that. Dialogue: 0,0:58:35.37,0:58:37.09,Default,,0000,0000,0000,,And the exact same thing for the rest. Dialogue: 0,0:58:37.09,0:58:40.72,Default,,0000,0000,0000,,In fact, I'm going to turn on my x-ray\Nhere and I'm just going to click and drag, Dialogue: 0,0:58:40.72,0:58:42.53,Default,,0000,0000,0000,,and just select these bottom faces. Dialogue: 0,0:58:42.56,0:58:43.35,Default,,0000,0000,0000,,They're all selected. Dialogue: 0,0:58:43.52,0:58:47.09,Default,,0000,0000,0000,,And I'm going to do the same thing, I'm going\Nto come here plus, I'm going to go assign, Dialogue: 0,0:58:47.09,0:58:51.58,Default,,0000,0000,0000,,I'm going to click new, and I'm going to make\Nthis like a leathery kind of brown color, Dialogue: 0,0:58:51.70,0:58:54.31,Default,,0000,0000,0000,,bring that value down and there you have it. Dialogue: 0,0:58:54.59,0:58:55.51,Default,,0000,0000,0000,,Pretty cool. Dialogue: 0,0:58:55.51,0:58:57.91,Default,,0000,0000,0000,,And you can even click on\Nhere and name it something. Dialogue: 0,0:58:57.91,0:59:00.81,Default,,0000,0000,0000,,I'm going to call it leather,\Nand there we have it. Dialogue: 0,0:59:00.93,0:59:02.41,Default,,0000,0000,0000,,How simple is that. Dialogue: 0,0:59:02.41,0:59:05.21,Default,,0000,0000,0000,,I'm going to go back into object\Nmode, and now we've added all Dialogue: 0,0:59:05.21,0:59:06.93,Default,,0000,0000,0000,,of these materials as you can see. Dialogue: 0,0:59:06.97,0:59:09.44,Default,,0000,0000,0000,,Once again, if you want to see\Nthis, you actually have to press Z Dialogue: 0,0:59:09.44,0:59:12.17,Default,,0000,0000,0000,,and go into material preview like I said. Dialogue: 0,0:59:12.17,0:59:13.68,Default,,0000,0000,0000,,So there you have it. Dialogue: 0,0:59:13.68,0:59:17.11,Default,,0000,0000,0000,,So press Z and go into either\Nrendered or material preview. Dialogue: 0,0:59:17.11,0:59:19.59,Default,,0000,0000,0000,,So now all we have to do\Nis just render this out. Dialogue: 0,0:59:19.72,0:59:22.93,Default,,0000,0000,0000,,We've already gone to our render\Nengine and given it the cycles engine. Dialogue: 0,0:59:22.93,0:59:24.53,Default,,0000,0000,0000,,But we do need to add some lights. Dialogue: 0,0:59:24.53,0:59:27.90,Default,,0000,0000,0000,,So let's go shift A and we've\Nbeen adding meshes before. Dialogue: 0,0:59:27.90,0:59:29.69,Default,,0000,0000,0000,,But let's go down to our lights. Dialogue: 0,0:59:30.26,0:59:34.87,Default,,0000,0000,0000,,Add in this thing called an area\Nlight, and we're going to go G Z Dialogue: 0,0:59:34.87,0:59:36.82,Default,,0000,0000,0000,,and move it just like we've moved anything else. Dialogue: 0,0:59:36.82,0:59:37.84,Default,,0000,0000,0000,,I'm going to move it up to here. Dialogue: 0,0:59:38.04,0:59:40.01,Default,,0000,0000,0000,,So we've moved it up on the Z axis. Dialogue: 0,0:59:40.67,0:59:42.71,Default,,0000,0000,0000,,And then we're going to go R,\Nand we're going to rotate it. Dialogue: 0,0:59:43.03,0:59:43.58,Default,,0000,0000,0000,,Like this. Dialogue: 0,0:59:43.76,0:59:44.97,Default,,0000,0000,0000,,And then G to move it. Dialogue: 0,0:59:44.97,0:59:48.77,Default,,0000,0000,0000,,Now you can pick whatever lighting\Ndirection you want once you have a position Dialogue: 0,0:59:48.77,0:59:51.41,Default,,0000,0000,0000,,where you want your light to come\Nfrom, go over to your properties. Dialogue: 0,0:59:51.41,0:59:53.65,Default,,0000,0000,0000,,And you're going to see this little light\Nbulb, and that's your light settings. Dialogue: 0,0:59:53.65,0:59:56.11,Default,,0000,0000,0000,,And why is this our properties\Nlike I've mentioned before, Dialogue: 0,0:59:56.11,0:59:58.02,Default,,0000,0000,0000,,because we edit our properties here. Dialogue: 0,0:59:58.10,1:00:01.98,Default,,0000,0000,0000,,So you can go to the power and just as you\Nmight assume that's got to do with the strength. Dialogue: 0,1:00:02.10,1:00:06.96,Default,,0000,0000,0000,,So the more you put this level up here, the\Nwatts, the more power you're going to get. Dialogue: 0,1:00:07.11,1:00:08.27,Default,,0000,0000,0000,,Pretty common sense. Dialogue: 0,1:00:08.42,1:00:11.90,Default,,0000,0000,0000,,And then also the size that's going\Nto make it a bit of a softer light. Dialogue: 0,1:00:12.05,1:00:16.28,Default,,0000,0000,0000,,The smaller you have that, the point of\Nthe light, just like you do in real life, Dialogue: 0,1:00:16.28,1:00:17.41,Default,,0000,0000,0000,,you're going to have a sharper light. Dialogue: 0,1:00:17.50,1:00:20.65,Default,,0000,0000,0000,,And the broader the light is\Nand closer to the subject here, Dialogue: 0,1:00:20.65,1:00:21.100,Default,,0000,0000,0000,,it's going to be a bit more scattered. Dialogue: 0,1:00:21.100,1:00:25.50,Default,,0000,0000,0000,,So I like to increase the size a\Nlittle bit bigger than the default. Dialogue: 0,1:00:25.61,1:00:30.09,Default,,0000,0000,0000,,Something like that, and if we now go Z and\Nwe go rendered, we can see we have this light. Dialogue: 0,1:00:30.09,1:00:33.96,Default,,0000,0000,0000,,So it's up to you how much you want to\Ntweak the power amount here for your light. Dialogue: 0,1:00:33.96,1:00:34.96,Default,,0000,0000,0000,,You can drag it up as much as you want. Dialogue: 0,1:00:35.16,1:00:38.53,Default,,0000,0000,0000,,You can even change the color of\Nyour light to give it some mood. Dialogue: 0,1:00:38.64,1:00:39.62,Default,,0000,0000,0000,,Very simple stuff. Dialogue: 0,1:00:39.68,1:00:43.29,Default,,0000,0000,0000,,But once you're happy with it you can\Nalso go shift D with that light selected Dialogue: 0,1:00:43.35,1:00:44.100,Default,,0000,0000,0000,,to duplicate it like anything else. Dialogue: 0,1:00:45.10,1:00:49.49,Default,,0000,0000,0000,,And then rotate it, and you can duplicate\Nand make as many of these lights as you want. Dialogue: 0,1:00:49.71,1:00:53.42,Default,,0000,0000,0000,,So I'm happy with that I'm going to go shift\NA, I'm going to add in one more object. Dialogue: 0,1:00:53.42,1:00:55.39,Default,,0000,0000,0000,,And that's just a plane on the floor here. Dialogue: 0,1:00:55.48,1:00:59.66,Default,,0000,0000,0000,,I'm going to go S to scale that plane up\Nlike that, and then tab into edit mode. Dialogue: 0,1:00:59.66,1:01:04.18,Default,,0000,0000,0000,,And I'm just going to go into my solid\Nwork press a Z and then go solid. Dialogue: 0,1:01:04.43,1:01:05.71,Default,,0000,0000,0000,,And you can go to your edge select. Dialogue: 0,1:01:05.83,1:01:10.20,Default,,0000,0000,0000,,Select this back edge, and then go E,\NZ and extrude it up on a Z like that. Dialogue: 0,1:01:10.45,1:01:15.58,Default,,0000,0000,0000,,Select this edge here, and then you can go\NCtrl B and Ctrl B allows you to make a bevel Dialogue: 0,1:01:15.58,1:01:18.71,Default,,0000,0000,0000,,on an edge you can move it as big\Nas you want by moving your mouse, Dialogue: 0,1:01:18.74,1:01:21.36,Default,,0000,0000,0000,,and then roll your middle mouse\Nbutton to add in more segments. Dialogue: 0,1:01:21.36,1:01:23.09,Default,,0000,0000,0000,,And then just double click and it's added in. Dialogue: 0,1:01:23.26,1:01:27.56,Default,,0000,0000,0000,,Now you can go back into object mode,\Nand you have this nice fancy backdrop, Dialogue: 0,1:01:27.63,1:01:29.87,Default,,0000,0000,0000,,and you can see here in our scene is a camera. Dialogue: 0,1:01:29.87,1:01:31.33,Default,,0000,0000,0000,,So you can literally click on that camera. Dialogue: 0,1:01:31.59,1:01:36.18,Default,,0000,0000,0000,,And with a camera active you can press zero on\Nyour number pad, and it goes into camera view. Dialogue: 0,1:01:36.40,1:01:40.44,Default,,0000,0000,0000,,And then with that camera selected you can\Ndouble tap R and as you move your mouse, Dialogue: 0,1:01:40.47,1:01:41.77,Default,,0000,0000,0000,,you can actually rotate the camera. Dialogue: 0,1:01:42.07,1:01:45.40,Default,,0000,0000,0000,,If you press R by itself, you\Ncan rotate just like this. Dialogue: 0,1:01:45.70,1:01:48.94,Default,,0000,0000,0000,,And then you can press G\Nand G allows you to move it. Dialogue: 0,1:01:48.94,1:01:54.36,Default,,0000,0000,0000,,So you just press G and move the camera to\Nwhere you want it, and then you can just Dialogue: 0,1:01:54.36,1:01:56.50,Default,,0000,0000,0000,,like anything else, you can\Ncome to your move tool, Dialogue: 0,1:01:56.50,1:02:00.100,Default,,0000,0000,0000,,and you can just move these little sliders,\Nor you can just press G like we've been doing. Dialogue: 0,1:02:00.100,1:02:05.12,Default,,0000,0000,0000,,So G, and then Y to move along\Nthe Y or Z, whatever you want. Dialogue: 0,1:02:05.12,1:02:08.65,Default,,0000,0000,0000,,And if you want to go change the\Ndimensions, just go to your output here. Dialogue: 0,1:02:08.84,1:02:10.41,Default,,0000,0000,0000,,And you can change your resolution. Dialogue: 0,1:02:10.41,1:02:11.31,Default,,0000,0000,0000,,So these are the pixels. Dialogue: 0,1:02:11.31,1:02:13.95,Default,,0000,0000,0000,,So 1020 by 1080 by 1920 here. Dialogue: 0,1:02:13.95,1:02:18.64,Default,,0000,0000,0000,,I'm just going to drag this value here down a\Nbit, just to make it a bit of a different ratio. Dialogue: 0,1:02:18.89,1:02:19.53,Default,,0000,0000,0000,,Just like that. Dialogue: 0,1:02:19.53,1:02:23.21,Default,,0000,0000,0000,,And then I'm going to just move my camera\Nin a little bit, something like that. Dialogue: 0,1:02:23.21,1:02:24.96,Default,,0000,0000,0000,,You can also come here to your camera settings. Dialogue: 0,1:02:24.99,1:02:28.19,Default,,0000,0000,0000,,I'm not going to get into all the advanced\Nthings here there's a lot that can be said. Dialogue: 0,1:02:28.32,1:02:31.96,Default,,0000,0000,0000,,But just as a beginner here, let's just\Ngo to the focal length and change that. Dialogue: 0,1:02:31.96,1:02:34.62,Default,,0000,0000,0000,,So if so those of you who are\Nfamiliar with photography, Dialogue: 0,1:02:34.62,1:02:36.73,Default,,0000,0000,0000,,a lot of this would make more sense to you. Dialogue: 0,1:02:36.80,1:02:40.24,Default,,0000,0000,0000,,But once again it's not what we're\Nfocusing on here as this is more just Dialogue: 0,1:02:40.24,1:02:44.26,Default,,0000,0000,0000,,about a very beginner's tutorial for\Nthe modeling and things like that. Dialogue: 0,1:02:44.26,1:02:47.92,Default,,0000,0000,0000,,So here we have our camera set up, we\Nhave our scene, we're pretty much done. Dialogue: 0,1:02:47.92,1:02:50.35,Default,,0000,0000,0000,,So let's just select these two reference images. Dialogue: 0,1:02:50.35,1:02:51.38,Default,,0000,0000,0000,,I'm holding in shift. Dialogue: 0,1:02:51.45,1:02:53.29,Default,,0000,0000,0000,,And remember these collections I told you about. Dialogue: 0,1:02:53.47,1:02:58.71,Default,,0000,0000,0000,,If we now go M and we go new collection\Nafter we selected those two reference images, Dialogue: 0,1:02:58.71,1:03:01.98,Default,,0000,0000,0000,,we can go ref type whatever you\Nwant in here, and then go okay. Dialogue: 0,1:03:01.98,1:03:05.54,Default,,0000,0000,0000,,And under your collections here now, if\Nyou just drop down this main collection, Dialogue: 0,1:03:05.54,1:03:07.56,Default,,0000,0000,0000,,you can now see a collection called ref. Dialogue: 0,1:03:07.76,1:03:09.08,Default,,0000,0000,0000,,And now two references in there. Dialogue: 0,1:03:09.08,1:03:10.91,Default,,0000,0000,0000,,We can just untick it and\Nthey're out of the way. Dialogue: 0,1:03:10.91,1:03:13.16,Default,,0000,0000,0000,,So they're not deleted, but\Nthey're just out of the way Dialogue: 0,1:03:13.16,1:03:15.32,Default,,0000,0000,0000,,so if we want to ever bring them back, we can. Dialogue: 0,1:03:15.66,1:03:19.24,Default,,0000,0000,0000,,But that just organizes our scene\Na little bit and there you have it. Dialogue: 0,1:03:19.24,1:03:22.07,Default,,0000,0000,0000,,We now have this, if we press\NZ and we go rendered, Dialogue: 0,1:03:22.40,1:03:25.66,Default,,0000,0000,0000,,we have our subject in the\Nview here of the camera. Dialogue: 0,1:03:25.79,1:03:30.16,Default,,0000,0000,0000,,And another cool thing you can do in camera\Nview you can go Ctrl b and then click and drag, Dialogue: 0,1:03:30.16,1:03:34.47,Default,,0000,0000,0000,,and drag over the camera with Ctrl b. And it's\Njust going to limit that render to the camera, Dialogue: 0,1:03:34.60,1:03:38.37,Default,,0000,0000,0000,,and that's going to free up a little\Nbit of your processing as well. Dialogue: 0,1:03:38.54,1:03:39.75,Default,,0000,0000,0000,,So there we have it. Dialogue: 0,1:03:39.75,1:03:43.20,Default,,0000,0000,0000,,A fantastic looking low poly model\Nthat you guys can be proud of. Dialogue: 0,1:03:43.20,1:03:44.54,Default,,0000,0000,0000,,I hope you've enjoyed this. Dialogue: 0,1:03:44.54,1:03:48.21,Default,,0000,0000,0000,,And what you can do now is\Npress z go back into solid mode. Dialogue: 0,1:03:48.30,1:03:50.28,Default,,0000,0000,0000,,And all you have to do is\Ngo to render, render image, Dialogue: 0,1:03:50.28,1:03:52.36,Default,,0000,0000,0000,,and it's going to render this image for you. Dialogue: 0,1:03:52.53,1:03:57.04,Default,,0000,0000,0000,,And in fact, I'll quickly just press escape\Nto cancel this because I forgot to mention. Dialogue: 0,1:03:57.19,1:04:00.88,Default,,0000,0000,0000,,Under your render settings, just click\Non that and go down to the render, Dialogue: 0,1:04:01.10,1:04:05.08,Default,,0000,0000,0000,,and take the sample amount down to\Nsomething like 80, because if you have it Dialogue: 0,1:04:05.08,1:04:07.36,Default,,0000,0000,0000,,at 4000 whatever, it's going\Nto take forever to render. Dialogue: 0,1:04:07.36,1:04:09.55,Default,,0000,0000,0000,,So the more samples, the higher the quality is, Dialogue: 0,1:04:09.62,1:04:12.18,Default,,0000,0000,0000,,but if you have this little\Nthing the denoiser enabled, Dialogue: 0,1:04:12.39,1:04:16.16,Default,,0000,0000,0000,,Blender's algorithm does a pretty good job at\Ngetting the noise out after you've rendered. Dialogue: 0,1:04:16.16,1:04:18.89,Default,,0000,0000,0000,,So just make sure you do that\Nand then go render, render image, Dialogue: 0,1:04:19.22,1:04:20.69,Default,,0000,0000,0000,,and we'll see what that looks like. Dialogue: 0,1:04:20.69,1:04:25.29,Default,,0000,0000,0000,,So you can see here, this little sample\Ncount, it's 48 samples out of 80. Dialogue: 0,1:04:25.44,1:04:27.89,Default,,0000,0000,0000,,Okay, it's just finished,\Nit's out of the denoising. Dialogue: 0,1:04:27.97,1:04:28.72,Default,,0000,0000,0000,,And there it is. Dialogue: 0,1:04:28.72,1:04:31.30,Default,,0000,0000,0000,,Now what you can do is you\Ncan go to image, save as, Dialogue: 0,1:04:31.30,1:04:33.69,Default,,0000,0000,0000,,and then save it wherever\Nyou want on your computer. Dialogue: 0,1:04:33.82,1:04:36.79,Default,,0000,0000,0000,,And that's it, that's how simple this is. Dialogue: 0,1:04:36.79,1:04:38.53,Default,,0000,0000,0000,,I hope you guys have learned something here. Dialogue: 0,1:04:38.60,1:04:41.98,Default,,0000,0000,0000,,I know I didn't go into detail on\Neverything like I said in the beginning. Dialogue: 0,1:04:42.08,1:04:46.41,Default,,0000,0000,0000,,But this is just absolutely to whet your\Nappetite and get you started as a beginner. Dialogue: 0,1:04:46.54,1:04:47.87,Default,,0000,0000,0000,,I hope you guys have enjoyed this. Dialogue: 0,1:04:47.87,1:04:50.18,Default,,0000,0000,0000,,I will be putting this Blender\Nfile on my Patreon, Dialogue: 0,1:04:50.18,1:04:52.81,Default,,0000,0000,0000,,and I'll probably do some more\Nvideos following up on this one. Dialogue: 0,1:04:52.81,1:04:54.82,Default,,0000,0000,0000,,We're going to do a little\Nbit of rigging, animation, Dialogue: 0,1:04:54.82,1:04:56.68,Default,,0000,0000,0000,,so you guys can learn more about this. Dialogue: 0,1:04:56.82,1:05:00.42,Default,,0000,0000,0000,,And definitely leave your comments below\Nand I hope you guys have a good time.