Determining a Position Vector-Valued Function for a Parametrization of Two Parameters
-
0:00 - 0:00
-
0:00 - 0:03In the last video, we started
to talk about how to -
0:03 - 0:07parameterize a torus,
or a doughnut shape. -
0:07 - 0:10And the two parameters we were
using, and I spent a lot of -
0:10 - 0:12time trying to visualize
it, because this is all -
0:12 - 0:13about visualization.
-
0:13 - 0:15I think this is really the
hard thing to do here. -
0:15 - 0:19But the way we can parameterize
a torus, which is the surface -
0:19 - 0:24of this doughnut, is to say say
hey, let's take a point let's -
0:24 - 0:26rotate it around a circle.
-
0:26 - 0:27It could be any circle.
-
0:27 - 0:29I picked a circle
in the z-y plane. -
0:29 - 0:33And how far it's gone around
that circle, we'll parameterize -
0:33 - 0:37that by s, and s can go between
0 all the way to 2 pi, and then -
0:37 - 0:40we're going to rotate this
circle around itself. -
0:40 - 0:42Or I guess a better way to say
it, we're going to rotate the -
0:42 - 0:46circle around the z-axis, and
it's all at the center of the -
0:46 - 0:49circle, so we're always going
to keep a distance b away. -
0:49 - 0:52And so these were top
views right there. -
0:52 - 0:56And then we defined our second
parameter t, which tells us how -
0:56 - 0:59far the entire circle has
rotated around the -
0:59 - 1:00z-axis access.
-
1:00 - 1:03And those were our two
parameter definitions. -
1:03 - 1:06And then here we tried to
visualize what happens. -
1:06 - 1:08This is kind of the domain
that our parameterization -
1:08 - 1:10is going to be defined on.
-
1:10 - 1:14s goes between 0 and 2 pi,
so when t is 0, we haven't -
1:14 - 1:17rotated out of the z-y plane.
-
1:17 - 1:21s is at 0, goes all the
way to 2 pi over there. -
1:21 - 1:27Then when t goes to 2 pi, we've
kind of moved our circle. -
1:27 - 1:29We've moved it along,
we've rotated around -
1:29 - 1:31the z-axis a bit.
-
1:31 - 1:35And then this line in our s-t
domain corresponds to that -
1:35 - 1:40circle in 3 dimensions,
or in our x-y-z space. -
1:40 - 1:44Now given that, hopefully we
visualize it pretty well. -
1:44 - 1:47Let's think about actually how
to define a position -
1:47 - 1:52vector-valued function that is
essentially this -
1:52 - 1:53parameterization.
-
1:53 - 1:55So let's first to do
the z, because that's -
1:55 - 1:58pretty straightforward.
-
1:58 - 2:00So let's look at this
view right here. -
2:00 - 2:03What's our z going to
be as a function? -
2:03 - 2:06So our x's, our y's, and
our z's should all be -
2:06 - 2:09a function of s and t.
-
2:09 - 2:11That's what it's all about.
-
2:11 - 2:13Any position in space should
be a function of picking a -
2:13 - 2:15particular t and
a particular s. -
2:15 - 2:17And we saw that over here.
-
2:17 - 2:19This point right here, let
me actually do that with -
2:19 - 2:21a couple of points.
-
2:21 - 2:24This point right there,
that corresponds to that -
2:24 - 2:26point, right there.
-
2:26 - 2:27Then we pick another one.
-
2:27 - 2:31This point right here,
corresponds to this -
2:31 - 2:33point, right over there.
-
2:33 - 2:35I can do a few more.
-
2:35 - 2:36Let me pick.
-
2:36 - 2:40This point right here,
so s is still 0. -
2:40 - 2:45That's going to be this outer
edge, way out over there. -
2:45 - 2:48I'll pick one more, just
to define this square. -
2:48 - 2:50This point right over here,
where we haven't rotated t at -
2:50 - 2:54all, but we've gone a quarter
way around the circle, is -
2:54 - 2:55that point right there.
-
2:55 - 2:58So for any s and t we're
mapping it to a point -
2:58 - 3:01in x-y-z space.
-
3:01 - 3:04So our z's, our x's, and
our y's should all be -
3:04 - 3:07a function of s and t.
-
3:07 - 3:10So the first one to think
about is just the z. -
3:10 - 3:13I think this will be
pretty straightforward. -
3:13 - 3:20So z as a function of s and
t is going to equal what? -
3:20 - 3:25Well, if you take any circle,
remember s is how the angle -
3:25 - 3:28between our radius
and the x-y plane. -
3:28 - 3:30So I can even draw
it over here. -
3:30 - 3:33Let me do it in another color.
-
3:33 - 3:35I'm running out of colors.
-
3:35 - 3:38So let's say that this is
a radius, right there. -
3:38 - 3:41That angle, we said, that is s.
-
3:41 - 3:46So if I were to draw that
circle out, just like -
3:46 - 3:48that, we can do a little
bit of trigonometry. -
3:48 - 3:51
-
3:51 - 3:53The angle is s.
-
3:53 - 3:57We know the radius is
a, the radius of our -
3:57 - 3:59circle, we defined that.
-
3:59 - 4:05So z is just going to be the
distance above the x-y plane. -
4:05 - 4:07It's going to be this
distance, right there. -
4:07 - 4:10And that's straightforward
trigonometry. -
4:10 - 4:12That's going to be a, I mean,
we can do SOCATOA and all -
4:12 - 4:15of that, you might want
to review the videos. -
4:15 - 4:18But the sine, you can
view it this way. -
4:18 - 4:24So if this is z right there,
you could say that the sine of -
4:24 - 4:28s, SOCATOA is the opposite
over the hypotenuse, is -
4:28 - 4:31equal to a z over a.
-
4:31 - 4:37Multiply both sides by a, you
have a sine s is equal to z. -
4:37 - 4:42That tells us how much above
the x-y plane we are. -
4:42 - 4:43Just some simple trigonometry.
-
4:43 - 4:47So z of s and t, it's only
going to be a function of s. -
4:47 - 4:53It's going to be a
times the sine of s. -
4:53 - 4:54Not too bad.
-
4:54 - 4:57Now see if we can figure out
what x and y are going to be. -
4:57 - 4:58Remember, z doesn't matter.
-
4:58 - 5:02Doesn't matter how much we've
rotated around the z-axis. -
5:02 - 5:05What matters is, how much we've
rotated around the circle. -
5:05 - 5:08If s is 0, we're just going
to be in the x-y plane, -
5:08 - 5:11z is going to be zero.
-
5:11 - 5:14If s is pi over 2, up here,
then we're going to be -
5:14 - 5:16traveling around the
top of the doughnut. -
5:16 - 5:20And we're going to be exactly
a above the x-y plane, or z -
5:20 - 5:21is going to be equal to a.
-
5:21 - 5:24Hopefully that makes
reasonable sense to you. -
5:24 - 5:28Now let's think about what
happens as we rotate around. -
5:28 - 5:30Remember, these two
are top views. -
5:30 - 5:34We are looking down
on this doughnut. -
5:34 - 5:39So the center of each of these
circles is b away from the -
5:39 - 5:43origin, or from the z-axis,
what we're rotating around. -
5:43 - 5:45It's always b away.
-
5:45 - 5:49So our x-coordinate, or our x-
and y-coordinate, so if we go -
5:49 - 5:51to the center of the circle
here, we're going to be b away, -
5:51 - 5:56and this is going to be b
away, right over there. -
5:56 - 6:00So let's think about where we
are in the x-y plane, or how -
6:00 - 6:04far the part of our, what
we're, I guess you could -
6:04 - 6:08imagine, if you were to project
our point into the x-y -
6:08 - 6:13plane, how far is that going
to be from our origin? -
6:13 - 6:15Well, it's always going to
be, remember, let's go -
6:15 - 6:16back to this drawing here.
-
6:16 - 6:19This might be the
most instructive. -
6:19 - 6:21This is just one particular
circle on the z-y plane, but -
6:21 - 6:23it could be any of them.
-
6:23 - 6:30If this is the z-axis, over
here, this distance right here -
6:30 - 6:32is always going to be b.
-
6:32 - 6:35We know that for sure.
-
6:35 - 6:37And so what is this
distance going to be? -
6:37 - 6:43
-
6:43 - 6:46We're at b to the center, and
then we're going to have some -
6:46 - 6:50angle s, and so depending on
that angle s, this distance -
6:50 - 6:54onto, I guess, the x-y plane,
you know, if we're sitting on -
6:54 - 6:56the x-y plane, how far are
we from the z-axis, or the -
6:56 - 6:58projection onto the x-y plane.
-
6:58 - 7:02Or you can, you know, the
x or the y position. -
7:02 - 7:04I'm saying it as many
ways as possible. -
7:04 - 7:05I think you're visualizing it.
-
7:05 - 7:09If z is a sine of theta, this
distance right here, this -
7:09 - 7:13little shorter distance right
here, that's going to -
7:13 - 7:14be a cosine if s.
-
7:14 - 7:18
-
7:18 - 7:21s is that angle right there.
-
7:21 - 7:24This distance right here is
going to be a cosine of s. -
7:24 - 7:29So if we talk about just
straight distance from the -
7:29 - 7:33origin, along the x-y plane,
our distance is always going -
7:33 - 7:42to be b plus a cosine of s.
-
7:42 - 7:44When s is out here, then it's
actually going to become a -
7:44 - 7:46negative number, and that makes
sense, because our distance -
7:46 - 7:47is going to be less than b.
-
7:47 - 7:50We're going to be at
that point right there. -
7:50 - 7:55So if you look at this top
views over here, no matter -
7:55 - 7:58where we are, that is b.
-
7:58 - 7:59And let's say we've
rotated a little bit. -
7:59 - 8:03That distance right here, if
you're looking along the x-y -
8:03 - 8:11plane, that is always going
to be b plus a cosine of s. -
8:11 - 8:14That's what that distance
is to any given point. -
8:14 - 8:17We're depending on
our s's and t's. -
8:17 - 8:22Now, as we rotate around, if
we're at a point here, let's -
8:22 - 8:26say we're at a point there, and
that point, we already said, is -
8:26 - 8:33b plus a cosine of s, away from
the origin, on the xy plane. -
8:33 - 8:36What are the x and y
coordinates of that? -
8:36 - 8:36Well, remember.
-
8:36 - 8:37This is a top-down.
-
8:37 - 8:40We're sitting on the z-axis
looking straight down -
8:40 - 8:41the x-y plane right now.
-
8:41 - 8:43We're looking down
on the doughnut. -
8:43 - 8:46So what are our x's
and y's going to be? -
8:46 - 8:49Well, you draw another
right triangle right here. -
8:49 - 8:50You have another
right triangle. -
8:50 - 8:52This angle right here is t.
-
8:52 - 8:56This distance right here
is going to be this times -
8:56 - 8:57the sine of our angle.
-
8:57 - 9:03So this right here, which is
essentially our x, this is -
9:03 - 9:11going to be our x-coordinate, x
as a function of s and t, os -
9:11 - 9:18going to be equal to the sine
of t, t is our angle right -
9:18 - 9:21there, times this radius.
-
9:21 - 9:24Times, we could write
it either way, times -
9:24 - 9:28b plus a cosine of s.
-
9:28 - 9:31Because remember, how far we
are depends on how much around -
9:31 - 9:32the circle we are, right?
-
9:32 - 9:34When we're over here,
we're much further away. -
9:34 - 9:37Here we're exactly b away,
if you're looking only -
9:37 - 9:39on the x-y plane.
-
9:39 - 9:42And then over here, we're
b minus a away, if -
9:42 - 9:44we're on the x-y plane.
-
9:44 - 9:49So that's x as a
function of s and t. -
9:49 - 9:55And actually, the way I defined
it right here, our positive -
9:55 - 9:58x-axis would actually
go in this direction. -
9:58 - 10:03So this is x positive, this is
x in the negative direction. -
10:03 - 10:05I could've flipped the signs,
but hopefully, you know, this -
10:05 - 10:07actually make sense that that
would be the positive x, -
10:07 - 10:08this is the negative x.
-
10:08 - 10:11Depends on whether using a
right-handed or left-handed -
10:11 - 10:13coordinate system, but
hopefully that makes sense. -
10:13 - 10:16We're just saying, OK, what is
this distance right here that -
10:16 - 10:19is b plus a cosine of s?
-
10:19 - 10:23We got that from this right
here, when we're taking a view, -
10:23 - 10:27just a cut of the torus.
-
10:27 - 10:30That's how far we are, in kind
of the x-y direction at any -
10:30 - 10:33point, or kind of radially
out, without thinking -
10:33 - 10:34about the height.
-
10:34 - 10:37And then if you want the
x-coordinate, you multiply it -
10:37 - 10:43times the sine of t, the way
I've had it up here, and the -
10:43 - 10:47y-coordinate is going to be
this, right here, the way -
10:47 - 10:50we've set up this triangle.
-
10:50 - 10:54So y as a function of s and t
is going to be equal to the -
10:54 - 11:01cosine of t times this radius.
-
11:01 - 11:06b plus a cosine of s.
-
11:06 - 11:09And so our parameterization,
and you know, just play with -
11:09 - 11:11this triangle, and hopefully
it'll make sense. -
11:11 - 11:14I mean, if you say that this is
our y-coordinate right here, -
11:14 - 11:21you just do SOCATOA, cosine of
t, CA is equal to adjacent, -
11:21 - 11:24which is y, right, this is
the angle right here, -
11:24 - 11:25over the hypotenuse.
-
11:25 - 11:30Over b plus a cosine of s.
-
11:30 - 11:32Multiply both sides of the
equation times this, and you -
11:32 - 11:37get y of s of t is equal to
cosine of t times this -
11:37 - 11:39thing, right there.
-
11:39 - 11:41Let me copy and paste
all of our takeaways. -
11:41 - 11:47
-
11:47 - 11:48And we're done with
our parameterization. -
11:48 - 11:52
-
11:52 - 11:56We could leave it just like
this, but if we want to -
11:56 - 12:00represent it as a position
vector-valued function, we -
12:00 - 12:02can define it like this.
-
12:02 - 12:05Find a nice color, maybe pink.
-
12:05 - 12:10So let's say our position
vector-valued function is r. -
12:10 - 12:16It's going to be a function of
two parameters, s and t, and -
12:16 - 12:19it's going to be equal
to its x-value. -
12:19 - 12:20Let me do that in
the same color. -
12:20 - 12:22So it's going to be, I'll
do this part first. -
12:22 - 12:32b plus a cosine of s times sine
of t, and that's going to go in -
12:32 - 12:36the x-direction, so we'll
say that's times i. -
12:36 - 12:38And this case, remember,
the way I defined it, -
12:38 - 12:40the positive x-direction
is going to be here. -
12:40 - 12:43So the i-unit vector
will look like that. -
12:43 - 12:48i will go in that direction,
the way I've defined things. -
12:48 - 12:57And then plus our y-value is
going to be b plus a cosine of -
12:57 - 13:05s times cosine of t in the
y-unit vector direction. -
13:05 - 13:09Remember, the j-unit vector
will just go just like that. -
13:09 - 13:10That's our j-unit vector.
-
13:10 - 13:14And then, finally, we'll throw
in the z, which was actually -
13:14 - 13:16the most straightforward.
-
13:16 - 13:23plus a sine of s times the
k-unit vector, which is the -
13:23 - 13:25unit vector in the z-direction.
-
13:25 - 13:28So times the k-unit vector.
-
13:28 - 13:34And so you give me, now, any s
and t within this domain right -
13:34 - 13:42here, and you put it into this
position vector-valued -
13:42 - 13:44function, it'll give you the
exact position vector that -
13:44 - 13:47specifies the appropriate
point on the torus. -
13:47 - 13:52So if you pick, let's just
make sure we understand -
13:52 - 13:53what we're doing.
-
13:53 - 13:56If you pick that point right
there, where s and t are both -
13:56 - 13:58equal to pi over 2, and you
might even want to go -
13:58 - 14:00through the exercise.
-
14:00 - 14:02Take pi over 2 in all of these.
-
14:02 - 14:04Actually, let's do it.
-
14:04 - 14:11So in that case, so when r of
pi over 2, what do we get? -
14:11 - 14:16It's going to be b plus a
times cosine of pi over 2. -
14:16 - 14:18Cosine of pi over
2 is 0, right? -
14:18 - 14:20Cosine of 90 degrees.
-
14:20 - 14:23So it's going to be b, right,
this whole thing is going to be -
14:23 - 14:260, times sine of pi over 2.
-
14:26 - 14:29Sine of pi over 2 is just 1.
-
14:29 - 14:35So it's going to be b times i
plus, once again, cosine of pi -
14:35 - 14:41over 2 is 0, so this term right
here is going to be b, and then -
14:41 - 14:47cosine of pi over 2 is 0,
so it's going to be 0 j. -
14:47 - 14:51So it's going to be plus 0 j.
-
14:51 - 14:55And then finally, pi over 2,
well, there's no t here, -
14:55 - 14:57sine of pi over 2 is 1.
-
14:57 - 14:58So plus a times k.
-
14:58 - 15:02
-
15:02 - 15:04So there's actually
no j-direction. -
15:04 - 15:11So this is going to be equal
to b times i plus a times k. -
15:11 - 15:14So the point that it specifies,
according to this -
15:14 - 15:16parameterization, or the vector
[UNINTELLIGIBLE], is b times -
15:16 - 15:18i plus a times k.
-
15:18 - 15:25So b times i will get us right
out there, and then a times k -
15:25 - 15:27ill get us right over there.
-
15:27 - 15:29So the position of the
vector being specified -
15:29 - 15:31is right over there.
-
15:31 - 15:33Just as we predicted.
-
15:33 - 15:36That dot, that point right
there, corresponds to that -
15:36 - 15:38point, just like that.
-
15:38 - 15:40Of course, I picked points it
was easy to calculate, but this -
15:40 - 15:44whole, when you take every s
and t in this domain right -
15:44 - 15:48here, you're going to
transform it to this surface. -
15:48 - 15:51And this is the
transformation, right here. -
15:51 - 15:56And of course, we have to
specify that s is between, we -
15:56 - 15:58could write it multiple ways.
-
15:58 - 16:04s is between 2 pi and 0,
and we could also say t -
16:04 - 16:07is between 2 pi and 0.
-
16:07 - 16:09And you could, you know, we're
kind of overlapping one extra -
16:09 - 16:12time at 2 pi, so maybe we can
get rid of one of these equal -
16:12 - 16:14signs if you like, although
that won't necessarily change -
16:14 - 16:17the area any, if you're
taking the surface area. -
16:17 - 16:19But hopefully this gives you at
least a gut sense, or more than -
16:19 - 16:22a gut sense, of how to
parameterize these things, and -
16:22 - 16:24what we're even doing, because
it's going to be really -
16:24 - 16:28important when we start talking
about surface integrals. -
16:28 - 16:30And the hardest thing about
doing all of this is -
16:30 - 16:31just the visualization.
-
16:31 - 16:32
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