How video games turn players into storytellers
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0:01 - 0:06The way we tell stories
has naturally changed -
0:06 - 0:09since Aristotle defined
the rules of tragedy -
0:09 - 0:11about 2,500 years ago.
-
0:12 - 0:14According to him,
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0:14 - 0:20the role of storytelling is to mimic life
and make us feel emotions. -
0:20 - 0:24And that's exactly what
storytelling as we know it -
0:24 - 0:25has done very well since then.
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0:26 - 0:28But there is a dimension of life
-
0:29 - 0:32that storytelling could
never really reproduce. -
0:33 - 0:36It is the notion of choices.
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0:36 - 0:39Choices are a very
important part of our lives. -
0:39 - 0:43We as individuals are defined
by the choices we make. -
0:44 - 0:48Some of our decisions can have
very significant consequences -
0:48 - 0:50and totally change
the courses of our lives. -
0:51 - 0:55But in a play, a novel or a film,
-
0:55 - 0:59the writer makes all the decisions
in advance for the characters, -
0:59 - 1:01and as the audience,
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1:01 - 1:04we can only watch, passively,
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1:04 - 1:06the consequences of his decisions.
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1:08 - 1:11As a storyteller,
I've always been fascinated -
1:11 - 1:17with the idea of recreating
this notion of choices in fiction. -
1:17 - 1:23My dream was to put the audience
in the shoes of the main protagonists, -
1:23 - 1:25let them make their own decisions,
-
1:25 - 1:29and by doing so,
let them tell their own stories. -
1:31 - 1:36Finding a way to achieve this is what
I did in the past 20 years of my life. -
1:38 - 1:43Today, I would like to introduce you
to this new way of telling stories, -
1:43 - 1:46a way that has interactivity at its heart.
-
1:47 - 1:51Rather than exposing the theory behind it,
-
1:51 - 1:55which could have been kind of abstract
and probably a little bit boring, -
1:55 - 2:01I thought it would be a great opportunity
to do a little experiment. -
2:02 - 2:05I would like you, the people here at TED,
-
2:06 - 2:09to tell your own story.
-
2:10 - 2:15So I came with an interactive scene
that we are going to play together. -
2:16 - 2:17I've asked Vicky --
-
2:18 - 2:19hello, Vicky --
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2:19 - 2:21to control the main character for us.
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2:21 - 2:25And your role -- you, the audience --
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2:25 - 2:28will be to make the choices.
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2:29 - 2:31So Vicky and I don't know
what's going to happen, -
2:31 - 2:35because it will all be based
on your decisions. -
2:36 - 2:43This scene comes from our next game,
called "Detroit: Become Human," -
2:43 - 2:46and we are in the near future,
-
2:46 - 2:49where technology made possible
the creation of androids -
2:49 - 2:51that look exactly like human beings.
-
2:51 - 2:55We are in the shoes
of this character called Connor, -
2:55 - 2:56who is an android,
-
2:56 - 2:59and he can do very fancy things
with coins, as you can see. -
2:59 - 3:02He has this blue triangle on this chest,
-
3:03 - 3:06as all androids do,
-
3:07 - 3:10and now Vicky is in control
of this character. -
3:10 - 3:13She can walk around, she can go anywhere,
she can look around, -
3:13 - 3:15she can interact with her environment,
-
3:15 - 3:18and now she can tell her own stories
by making choices. -
3:18 - 3:20So here we have our first choice.
-
3:20 - 3:22There is a fish on the ground.
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3:22 - 3:23What should we do?
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3:23 - 3:26Should we save it or should we leave it?
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3:26 - 3:28Remember, we are under time pressure,
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3:28 - 3:29so we'd better be fast.
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3:29 - 3:30What should we do?
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3:30 - 3:31Audience: Save it!
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3:31 - 3:33David Cage: Save it? Save the fish?
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3:38 - 3:39(Video) (Fish plops)
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3:39 - 3:40DC: There we go.
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3:42 - 3:44OK, we have an android who likes animals.
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3:44 - 3:45OK, let's move on.
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3:45 - 3:47Remember, we have a hostage situation.
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3:48 - 3:51(Video) Woman: Please, please,
you've got to save my little girl! -
3:51 - 3:55Wait -- you're sending an android?
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3:55 - 3:57Officer: All right, ma'am, you need to go.
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3:57 - 3:59W: You can't do that!
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3:59 - 4:02Why aren't you sending a real person?
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4:03 - 4:04DC: OK, she's not really happy.
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4:04 - 4:07Her daughter's been
taken hostage by an android, -
4:07 - 4:09and of course, she's in a state of shock.
-
4:09 - 4:11Now we can continue
to explore this apartment. -
4:11 - 4:14We see all the SWAT forces in place.
-
4:14 - 4:16But we need to find
this Captain Allen first. -
4:16 - 4:18That's the first thing we need to do.
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4:18 - 4:21So, again, we can go anywhere.
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4:21 - 4:23Vicky's still in control of the character.
-
4:23 - 4:26Let's see -- oh, I think this
is Captain Allen. He's on the phone. -
4:28 - 4:30(Video) Connor: Captain Allen,
my name is Connor. -
4:30 - 4:32I'm the android sent by CyberLife.
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4:35 - 4:38Captain Allen: Let's fire
at everything that moves. -
4:38 - 4:39It already shot down two of my men.
-
4:40 - 4:43We could easily get it,
but they're on the edge of the balcony -- -
4:43 - 4:44it if falls,
-
4:44 - 4:46she falls.
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4:46 - 4:49DC: OK, now we need to decide
what we want to ask the captain. -
4:49 - 4:50What should be our choice?
-
4:50 - 4:53Deviant's name? Deviant's
behavior? Emotional shock? -
4:54 - 4:56(Video) C: Has it experienced
an emotional shock recently? -
4:57 - 4:59Capt A: I haven't got
a clue. Does it matter? -
4:59 - 5:02C: I need information
to determine the best approach. -
5:03 - 5:05DC: OK, a second choice.
Maybe we can learn something. -
5:05 - 5:07What should we choose?
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5:07 - 5:08Audience: Behavior.
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5:08 - 5:09DC: OK, deviant behavior, Vicky.
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5:09 - 5:13(Video) C: Do you know if it's been
behaving strangely before this? -
5:13 - 5:16Capt A: Listen ... saving that kid
is all that matters. -
5:17 - 5:20DC: OK, we are not going to learn
anything from this guy. -
5:20 - 5:21We need to do something.
-
5:21 - 5:25Let's try to go back in the lobby.
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5:26 - 5:29Oh, wait -- there's a room over there
on your right, Vicky, I think. -
5:29 - 5:31Maybe there's something we can learn here.
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5:32 - 5:34Oh, there's a tablet.
-
5:34 - 5:35Let's have a look.
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5:42 - 5:45(Video) Girl: This is Daniel,
the coolest android in the world. -
5:45 - 5:47Say "Hi," Daniel.
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5:47 - 5:48Daniel: Hello!
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5:48 - 5:50G: You're my bestie,
we'll always be together! -
5:51 - 5:53DC: That was just one way
of playing the scenes, -
5:53 - 5:56but there are many
other ways of playing it. -
5:56 - 5:57Depending on the choices you make,
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5:57 - 6:00we could have seen many different actions,
-
6:00 - 6:01many different consequences,
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6:01 - 6:03many different outcomes.
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6:04 - 6:08So that gives you an idea of what
my work is about as an interactive writer. -
6:08 - 6:12Where a linear writer needs
to deal with time and space, -
6:12 - 6:14as an interactive writer,
-
6:14 - 6:18I need to deal with time,
space and possibilities. -
6:18 - 6:23I have to manage massive tree structures,
-
6:23 - 6:26where each branch
is a new variation of the story. -
6:27 - 6:29I need to think about all
the possibilities in a given scene -
6:29 - 6:32and try to imagine
everything that can happen. -
6:32 - 6:37I need to deal with thousands
and thousands of variables, -
6:37 - 6:39conditions and possibilities.
-
6:39 - 6:43As a consequence, where a film script
is about 100 pages, -
6:44 - 6:50an interactive script like this
is between four and five thousand pages. -
6:51 - 6:55So that gives you an idea
of what this work is about. -
6:56 - 7:01But I think, in the end,
the experience is very unique, -
7:01 - 7:05because it is the result
of the collaboration -
7:05 - 7:09between a writer creating
this narrative landscape -
7:10 - 7:12and the player making his own decisions,
-
7:12 - 7:16telling his own story
and becoming the cowriter -
7:16 - 7:20but also the coactor
and the codirector of the story. -
7:23 - 7:28Interactive storytelling is a revolution
in the way we tell stories. -
7:28 - 7:33With the emergence of new platforms
like interactive television, -
7:33 - 7:35virtual reality and video games,
-
7:35 - 7:37it can become a new form of entertainment
-
7:37 - 7:41and maybe even a new form of art.
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7:41 - 7:44I am convinced that in the coming years,
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7:44 - 7:51we will see more and more moving
and meaningful interactive experiences, -
7:51 - 7:53created by a new generation of talents.
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7:54 - 7:57This is a medium
waiting for its Orson Welles -
7:57 - 7:59or its Stanley Kubrick,
-
7:59 - 8:03and I have no doubt
that they will soon emerge -
8:03 - 8:05and be recognized as such.
-
8:06 - 8:09I believe that interactive
storytelling can be -
8:09 - 8:12what cinema was in the 20th century:
-
8:12 - 8:16an art that deeply changes its time.
-
8:17 - 8:18Thank you.
-
8:18 - 8:21(Applause)
- Title:
- How video games turn players into storytellers
- Speaker:
- David Cage
- Description:
-
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a scene from his new project, letting the audience control a character's decisions. "Interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time," Cage says.
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 10:09
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Oliver Friedman edited English subtitles for How video games turn players into storytellers | Nov 20, 2018, 8:20 PM |
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Brian Greene approved English subtitles for How video games turn players into storytellers | Nov 16, 2018, 12:29 AM |
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Brian Greene edited English subtitles for How video games turn players into storytellers | Nov 16, 2018, 12:29 AM |
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Camille Martínez accepted English subtitles for How video games turn players into storytellers | Sep 10, 2018, 7:16 PM |
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Camille Martínez edited English subtitles for How video games turn players into storytellers | Sep 10, 2018, 7:16 PM |
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Camille Martínez edited English subtitles for How video games turn players into storytellers | Sep 10, 2018, 7:09 PM |
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Leslie Gauthier edited English subtitles for How video games turn players into storytellers | Sep 7, 2018, 10:51 PM |
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Leslie Gauthier edited English subtitles for How video games turn players into storytellers | Sep 7, 2018, 10:44 PM |