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- [Instructor] Quick question.
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We have a baseball pitching machine.
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We use that to shoot a
baseball horizontally,
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and at the same time,
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we're gonna drop another baseball, okay?
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Which one hits the ground first?
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Well, my intuition says
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the one that is dropped just
goes straight down, right?
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So it should hit the ground first.
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But let's see what's gonna happen, ready?
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Here goes.
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What do you find?
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Both of them hit the
ground at the same time.
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Okay, would the result be different
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if we shot it much faster?
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Well, let's see.
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Here goes, boom.
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And again, the same result,
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the baseballs hit the
ground at the same time.
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But why?
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What does it mean and what
can we learn from this?
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Let's find out.
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A cool way to analyze things
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is to first of all look at
a slow motion version of it,
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and then we can take snapshots
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of the positions of the
baseball periodically,
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say every 10th of a second,
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and let's see if we can
learn something from that.
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So let's look at it one more time.
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We'll take snapshots every
10th of a second, let's say.
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And let's see what that looks like, ready?
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Here goes.
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Boom.
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Boom.
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Boom.
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Alright, so now that
we have some snapshots,
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what can we learn?
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Well, the first cool thing that we can see
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is if you look at their
vertical positions,
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they're aligned.
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That means when the drop
ball comes over here,
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the shot ball is over here.
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They're vertically at the same positions.
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When the ball drop ball is over here,
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look, the short ball is over here.
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When the drop ball is over here,
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the short ball is over here,
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and the drop ball reaches,
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you know, the ball hits the ground,
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the ball that was shot
also hits the ground.
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This means that vertically,
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they're both traveling together.
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In other words, the vertical velocities
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of both the balls will always be the same
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at any given moment in time.
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This is pretty awesome
because I already know
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what the vertical velocity looks like
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for a ball that is dropped.
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We know that the initial velocity is zero,
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and then as it falls down,
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its velocity increases, it accelerates,
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and this acceleration is a constant.
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Close to earth the magnitude
of the acceleration
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is about 9.8 meters per second square,
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which we just call as G.
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Okay, A couple of things over here.
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First of all, why is there
a Y subscript over here?
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Well, that's to remind ourselves
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that these are vertical velocities,
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and this is the vertical acceleration.
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We usually choose,
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well, you know, we usually
label the vertical axis as Y.
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That's why we use the
subscript Y over here.
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But more importantly,
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I know the magnitude
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of the vertical acceleration
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is 9.8 meters per second square.
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But what about its sign?
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I know this acceleration is downwards,
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but is it positive or negative?
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Does it depend upon the
direction in which the ball goes?
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That used to be confusing for me.
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So how do we decide the sign?
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Well, the sign purely depends
upon your coordinate system.
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It depends on which direction
we choose to be positive.
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Now, in this example,
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we have chosen the upwards as positive.
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Since gravitational acceleration
is always downwards,
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that means in this coordinate system,
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the sign becomes negative.
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So over here, in this particular case,
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the acceleration would be,
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in the vertical would be minus
9.8 meters per second square.
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It has nothing to do with the direction
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in which the ball is moving.
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Only depends on which direction
we choose positive, okay?
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Now, we could have chosen
downwards to be positive.
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That is completely our choice.
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In that case, the sign
of the acceleration,
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the vertical acceleration
would be positive.
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So it purely depends upon
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which direction we choose to be positive.
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And since their vertical
motion is exactly the same,
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I can say the same thing about
the shot baseball as well.
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Initially its vertical
velocity its also zero,
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and then it increases,
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it accelerates down at 9.8
meters per second square.
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But along with the vertical direction,
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it's also moving forward.
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So what kind of motion is it
doing in the forward direction?
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Well, let's look at it.
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If you look at its spacing,
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we see the spacing to
be pretty much the same,
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which means the distance its covers
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in every 10th of a second
is exactly the same.
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In other words, it's traveling
with a constant velocity.
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So the acceleration in the
forward direction is zero.
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Now, for the forward direction,
we can label it as X axis.
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And so the acceleration in
the X direction becomes zero.
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So whatever velocity with
which it was shot over here,
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that velocity stays the same.
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Now of course, we're ignoring
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the effects of error over here.
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It does have an effect
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on both the horizontal
and the vertical motion.
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But if we ignore it,
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then we can pretty much say
that the horizontal velocity
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stays exactly the same.
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It's a constant.
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And now I can combine
both these velocities
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and add them up to get the total
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velocity of ball at every instant.
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So let's do that.
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And this is what it will look like.
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So now I can even visualize
the path of the ball.
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This is the path of the shot ball.
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As it moves forward,
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its forward velocity is a constant,
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but its downward velocity increases,
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accelerates at 9.8
meters per second square.
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Okay, now here's a quick question for us.
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What changes if we shoot the ball slower?
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How would the path be different?
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Can you pause the video
and think about it now?
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Alright, let's see.
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First of all,
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because it's still shot horizontally,
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its initial vertical
velocity is still zero.
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That means vertically,
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it still has the same motion.
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Its velocity would still be the same
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after every 10th of a second,
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and it would hit the
ground in the same time
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as the drop ball does.
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But horizontally, since it's shot slower,
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what happens to its velocity vector?
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Horizontal velocity would be smaller,
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and therefore, in every 10th of a second,
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it would now cover smaller distance.
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So if you put that together,
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this is what the new snapshots
should look like, right?
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And let's confirm that.
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Let's now look at the animation again,
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and we can see it's exactly
the same as we predicted.
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Isn't that incredible?
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Which means the new path looks like this.
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So look, the velocity
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with which we are shooting it horizontally
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does not affect the
vertical motion at all.
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It's independent of that.
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If you shoot it slower,
well, it'll fall closer.
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If you shoot it faster,
it'll fall farther away.
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But again, vertically look,
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its motion will be exactly similar
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to the one that is dropped.
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Okay, so far we analyze
what happens to a ball
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when it's shot horizontally.
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But what if it's shot at an angle?
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Like for example, when
the batter hits the ball,
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it's initial velocity is at an angle.
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Now, how do we analyze the motion?
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Well, now what we can do
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is we can look at this
initial velocity vector
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and resolve it into horizontal
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and vertical velocities.
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So we can say it now has
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this much vertical initial velocity.
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And this is its horizontal
initial velocity.
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And again, we can now analyze
the motion separately.
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We can say, hey, vertically,
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it's kind of like throwing a ball up.
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Again, we know in the vertical
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the acceleration is 9.8
meters per second square.
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And just like before it's sign
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purely depends upon which direction
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we choose to be positive.
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But when we throw the ball up,
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what happens to its velocity?
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Well, as it goes up,
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because the acceleration is downwards
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and velocity is upwards, it slows down.
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So as it goes up, it's slows down,
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slows down, slows down, it stops,
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and then it speeds up,
speeds up, speeds up,
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and it falls down.
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So let's visualize this.
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Let's only first consider
the vertical motion.
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Then we'll take snapshots
every 10th of a second.
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You ready?
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Here it goes.
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Look, it's slowing
down, it's slowing down,
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slowing down, stops,
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and then starts speeding up,
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starts accelerating.
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Makes sense, right?
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During the upward motion
the velocity is upwards,
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but acceleration is downwards
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that's why it slows down.
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During the downward motion
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both the velocity and acceleration
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are in the same direction
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that's why it speeds up.
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But we now know that along
with the vertical motion
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it'll also be traveling
forward at a constant velocity.
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Which means all these snapshots
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will be spaced apart horizontally,
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equally spaced apart.
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So just like before,
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if we labeled the horizontal axis as X,
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the acceleration in the
X direction is zero.
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So let's visualize that
now and there we have it.
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Isn't that amazing?
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So we have the vertical velocities.
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And what about the horizontal velocity?
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It's gonna be a constant.
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So whatever was the
horizontal velocity over here,
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the same would be everywhere.
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And again, we can find the total
velocity by combining them.
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And as a result, we can get
the path of the baseball.
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So look at what we have done.
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We have analyzed the motion of an object
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that's thrown at a random
velocity at a random angle.
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Such objects, which are only
under the influence of gravity,
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we call them projectile.
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And this motion is called free fall.
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Even though during the
upward motion it's going up,
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we still call it as a free fall motion.
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Now, in contrast, if you
consider the motion of a rocket
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for example, that's not a free fall,
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it's not a projectile
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because it's not only under
the influence of gravity,
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there are other forces like thrust,
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for example, are acting on it.
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Now, of course, a stone or
a baseball thrown in air
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will also have air resistances.
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So they're not truly projectiles.
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But if we ignore air resistance,
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then yeah, these are all projectiles
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and they'll be under free fall.
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But what's cool over here is
if we ignore air resistance
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and we treat this
baseball as a projectile,
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then it doesn't matter at
what angle you shoot it
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in the three dimension,
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its motion is always stuck to a plane.
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It's moving forward,
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and at the same time, it's
also moving vertically.
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And therefore, projectile motion
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is always a two dimensional motion.
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And both of these dimensions
are independent of each other.
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We can analyze the vertical
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and the horizontal
velocities independently.
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And finally, because the
accelerations in both the vertical
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and the horizontal are a constant,
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they're not changing with time.
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And we can separately analyze them.
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This means we can use the
equations of kinematics
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to analyze their motion.
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In the vertical the acceleration is G.
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And as we saw earlier,
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the sign purely depends upon
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which direction we choose to be positive.
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But in the horizontal,
the acceleration is zero.
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So we can just plug that in.
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And if you do that,
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notice the first and the third
equation becomes trivial.
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They're basically saying that
velocity at any point in time
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always equals the initial
velocity, which makes sense.
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If the acceleration is zero,
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that's what you would expect.
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But that doesn't help us,
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so we can get rid of them.
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And the only equation
that survives is this one.
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So if I ever want to figure out
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what the velocity or the
position of an object is
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after some time T,
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I can use this equation
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to find its horizontal position
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and its horizontal velocity,
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which is gonna be the same
as the initial velocity.
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And I can use these equations
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to figure out its vertical position
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and its vertical velocities.