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Anatomy Quick Tips: Arms

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    Hey everyone, Sinix here.
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    It's time for another episode of
    Anatomy Quick Tips,
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    the series that is here to give you
    some useful observations
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    and help you feel more comfortable with
    drawing people from imagination.
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    Today, we'll be talking about arms -
    and also, don't be alarmed but
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    this all-arm video puts
    us near the end of this series,
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    only two more videos remain.
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    Regardless, for now let's just focus
    on these upper appendages.
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    This probably won't be the funniest
    video in this series or anything,
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    but it will be definitely be the
    most humerus -
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    so roll up your sleeves
    and let's get to work.
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    Starting out with structure,
    we've already covered both shoulders
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    and hands in other videos,
    so we just need to make sure we
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    can bridge these things together.
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    I'm sketching a quick front, side and
    back view of a shoulder to start.
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    Seeing a shoulder
    and torso without the arm
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    always reminds me of a little
    lamb or something, but anyway,
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    we're going to focus on the
    skeletal breakdown of the arm first.
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    Of course we have a
    single major bone in the upper arm
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    and two in the lower arm,
    connected at the elbow.
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    But as i draw that, the first thing
    I actually want to point out
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    is that things aren't
    in a perfect straight line.
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    You can even take a moment
    and try to see this yourself;
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    just hold one arm out straight
    and close your opposite eye.
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    Now do your best to
    look directly straight down
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    the barrel of that massive
    gun you call your upper arm.
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    If you line up your
    sight from shoulder to elbow,
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    you'll notice the lower arm doesn't really
    line up as much as you might've thought.
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    To get really good at
    drawing any organic forms,
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    it's important to try and identify
    these types of subtle offsets
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    as much as possible.
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    Anyway, let's get back to these bones.
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    The humerus is of course
    the bone of the upper arm,
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    meanwhile the lower arm has the ulna,
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    which I would consider
    the primary lower arm bone.
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    It's the one you would
    be hitting someone with
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    if you elbowed them.
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    And then the radius, which originates
    on the exterior side of the elbow,
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    A.K.A the side that's further
    away from your body -
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    and always connects to
    the thumb-side of your hand.
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    So we can do a bit
    of a rotational twisting
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    around the lower arm.
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    Hence the name 'radius'.
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    The last skeletal thing I want to mention
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    is the funny bone.
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    This is just an extension of the humerus
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    which protrudes on the
    inner side of the elbow,
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    closest to the body.
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    It's called the funny bone
    because of an exposed
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    nerve ending next to it
    that will send a shock up your arm
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    if you hit this part of the
    elbow against something.
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    So if you ever see a chance
    to whack your friend's funny bone
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    with your pencil or stylus, it's
    you know, free comedy.
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    Alright, I added some
    hands to these drawings,
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    and I know this isn't the hands video
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    but since wrists and organic
    offsets are so important,
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    let's do a quick look at
    that connection anyway.
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    Now keep in mind by the time
    the radius and ulna get to the wrist
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    they'll always be side by side,
    and therefore the lower arm connects in
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    a much flatter and wider way
    into the palm and back of hand,
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    and thinner from the
    side view of the hand.
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    Basic stuff, but the fun part is
    any time you're adding a hand to an arm,
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    make sure to give it a bit of
    an offset and step over toward the
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    thumb/radius side of things.
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    Similarly, from the side view
    the hand should always
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    take a noticeable offsetting
    step toward the palm side.
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    By the way when I say the word 'offset'
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    it usually just means not lined
    up evenly with surrounding things.
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    Anyway, always make sure
    the thumb side of the hand
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    feels more chunkier and substantial
    than the pinkie side of the palm.
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    With all of these ideas in mind,
    you should be able to develop a quick
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    shorthand for getting
    from the arm into the hand.
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    In fact, you should be able to
    quickly deduce everything about the bones
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    and orientation of the
    wrist without ever seeing
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    the thumbs or fingers or
    any interior information.
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    So maybe see how quickly you can determine
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    where the radius and the ulna are
    in any of these rough sketches I'm making.
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    Hopefully that seems easy enough.
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    Let's get back to structure and
    talk about the muscle side of things.
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    We're going to make it really
    easy for our drawing purposes
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    and only focus on three muscle groups.
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    The biceps are on the front of your upper
    arm and allow you to curl up your arm.
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    They insert under your shoulder
    muscles and chest muscles on one end
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    and connect to the radius and
    tissue around the ulna on the other end.
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    The triceps are on the back of your arm
    and allow you to pull your arm straight.
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    They also come out from under your
    shoulder muscles and similar back muscles
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    and connect to the end of the ulna.
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    And yes, the deltoids are
    of course the shoulder muscles,
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    but the third muscle that we're
    going to be fixating on in this video
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    is going to be the brachioradialis.
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    You must learn to
    love the brachioradialis,
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    it will be a pivotal part of
    this video in more ways than one.
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    These insertions points are
    important, so keep them in mind.
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    It connects from
    the lower back of the humerus
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    under the triceps and
    it wraps around a bit
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    over parts of the lower biceps and
    connects to the radius on the other side.
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    I will be exaggerating this
    muscle heavily throughout this video,
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    so be aware of that strategic inflation.
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    We are going all in on the bray-ray.
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    I think that's enough structure though, so
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    let's get into some drawing practice.
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    A big theme in the land of arms
    will be controlling our organic curves.
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    So I guess I will do a quick recap
    on s-curves and c-curves.
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    Don't let the names
    throw you off too much,
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    most of the s-curves and
    c-curves you'll be drawing
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    are going to be extremely subtle.
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    Just a whisper of curvature
    going on most of the time.
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    And it's good to practice
    that level of control
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    but an even more
    important thing to practise
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    is your ability to weight your curves.
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    Weighting a curve means
    changing up the harshness of the
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    curvature through the line.
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    So if the curve stays
    consistent from start to finish,
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    that would be a weightless curve.
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    You can have the curve be
    increasingly strong at the start
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    or the end of the line to
    give it weight in a specific direction.
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    This is very, very important to
    practise because we spend our
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    entire childhoods writing letters and
    shapes which curve in a very balanced way,
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    but the more you can break away from that
    the more organic your drawings will be,
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    so warm up with these often.
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    Alright, let's get into those
    simplifications and reductions.
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    Or, rather maybe mention
    another little side thing...?
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    Sorry, there's a lot of
    ways to think about arms.
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    Such as the chain,
    a common trick for approaching arms
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    is to imagine a giant linking chain;
    the idea being that since the upper arm is
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    wider from the side view than from
    a front view, and meanwhile the forearm is
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    the opposite, it will generally
    create a nice little back and forth
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    between wide and narrow, which is
    definitely good for aesthetic purposes.
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    So you can use that as a little
    mental note when applicable.
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    Meanwhile, to go back to
    what we've just talked about
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    with curve weight, the most
    important mental note I fixate on
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    is usually just where to weight the
    curve for each part of the arm.
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    On the bicep side of the upper arm, the
    curve weight is further toward the elbow.
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    Whereas on the back or tricep side of
    things, the curve weight is
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    closer to the shoulder.
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    The brachioradialis is definitely
    weighted toward the upper forearm,
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    but is more rounded and gradual than
    the opposite side of the forearm.
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    All of these things relate to the
    actual muscle bodies of each muscle group,
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    the tricep being the most
    important one to always remember,
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    because the muscle bodies are
    located in the top half of the upper arm.
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    Okay so let's sum up the
    straight arm simplifications
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    a bit more directly.
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    Back view of the arm, pop
    forward, minimal twisting.
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    The upper arm might as well
    just be a simple cylinder
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    with minimal tapering.
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    But the lower arm is going to feel
    closer to an upside down bowling pin.
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    The important part is that the
    exterior side, with the brachioradialis
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    is going to not only curve
    outward more than the interior side,
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    but also come up a bit higher than it.
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    It should definitely feel like
    it starts its s-curve above the elbow.
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    If we raise the arm up out to the side,
    yes you'll get a bit of the chain concept,
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    but since you'll probably
    not be drawing massive bodybuilders,
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    it can become pretty minor.
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    You do want to make sure that you're
    thinking about weight and gravity though.
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    Obviously this gets a lot more
    extreme with age, but on any body type
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    you should still be using these
    ideas to give you at least a little
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    bit of subtle curve weight.
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    Another useful reference point to think
    about comes from the shoulder muscle.
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    The deltoid comes down to a bit
    of a point on the exterior of the arm.
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    While not exact, this can still be used
    as a good way to indicate a break
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    between the front bicep side of the arm,
    and the rare tricep side.
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    Especially when you're dealing with
    more complex poses and off angle views.
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    If I draw a quick arm over here
    on the left from a slightly awkward angle,
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    adding the deltoid and letting it point
    a line towards the elbow can at least
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    help us visualise the
    tricep and bicep sides of the arm.
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    If this drawing looks weirdly
    off to you at first, that's good!
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    The brachioradialis was not
    coming from the correct spot.
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    Let's first recall that the
    brachioradialis should come from
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    under the triceps and over the biceps,
    and using that line from the deltoid
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    we can visualise this
    insertion much more clearly.
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    Moving along, some of
    these straight armed elbows
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    might be looking a bit wonky,
    so let's briefly mention them.
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    The most important part of
    simplifying the elbow will definitely come
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    from seeing the triceps and
    humerus, all come together in a mass
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    that leads straight down
    through the elbow and into the ulna.
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    The funny bone and radius both
    become a bit indented on a straight arm,
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    so you'll mostly see these little
    pockets of depth off to both sides of the
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    triceps and ulna, with the
    forearm muscles pulling the forms back out
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    and really solidifying those crevices.
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    There's definitely a lot
    of skin going on in this area,
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    so it tends to become quite wrinkly.
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    There's even
    a slang name for this
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    folded up skin - it's called the wenis.
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    So, everybody should draw the wenis,
    the wenis is not a dance,
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    and I'm happy to tell you this in advance.
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    [laughs] Anyway, wrinkles are tricky. The
    general rule is to fold the skin with
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    c-curves and s-curves in a way
    that squishes the curves together
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    without ever feeling like they're
    going to cross each other, or pass through
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    the extended implied
    lines of other curves.
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    You can compress a bunch
    of them into a small space,
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    or just a couple, but I recommend
    wrinkling things up a bit above the elbow
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    with perhaps some more
    drapery style folds hanging underneath.
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    You can definitely develop your
    own stylistic approach to wrinkles,
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    and they should feel
    similar in theory to clothing folds,
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    but more organic with the lines.
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    Just keep in mind,
    like with clothing folds,
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    doing less is usually
    better when learning.
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    Alright, a little bit
    more drawing in this section,
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    because I want to also just quickly
    mention some size relations.
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    I'm a serial offender of
    making my deltoids too small in drawings,
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    so I'm trying to correct that. I think it
    can be useful to think of the upper
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    arms as a length that goes from the top
    of the shoulder to the elbow.
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    The top third of that length
    can be the distance of the
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    deltoid going down the arm.
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    I barely mentioned it
    before, but the triceps
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    really have two main visible muscle
    bodies on the back of the arm.
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    While they both have
    those high up muscle bodies,
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    the interior side one is a bit
    longer down toward the elbow,
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    while the exterior one is even more
    focused at the top.
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    The bottom of these muscle bodies
    and strong separation of them
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    occurs roughly halfway
    down the upper arm unit,
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    that we mentioned going
    from top of shoulder to elbow.
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    You can kind of indicate this with a
    little butt shape on the back of the arm,
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    especially if it's being flexed.
    The arm... not the butt.
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    Okay, moving along
    to the world of movement,
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    the elbow is basically just a fancy hinge
    joint with the funny bone on the interior,
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    the ulna being the king in the center,
    and the radius on the exterior.
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    When the arm is straight, they somewhat
    line up with the ulna sticking out a bit.
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    From the interior view though,
    once we start curling the arm,
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    obviously the funny bone
    isn't going anywhere.
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    But the ulna is going to hinge around it
    and form a very boxy and angular
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    silhouette, by letting your brain fixate
    on the line from funny bone to ulna.
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    All of the tissue of the arm is going to
    crease at the insertion of the bicep and
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    form a bit of a line that points mostly
    toward the funny bone side of things.
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    The important take away is that interior
    arm equals boxy shape and long crease.
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    Also, when you raise your arm
    with your bicep toward the sky,
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    that means the deltoid is going to be
    pulled to the back of the shoulder.
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    As it, once again, needs to be pointing
    towards the exterior line between
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    bicep and tricep.
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    Anyway, the exterior elbow
    view is a bit interesting.
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    You'll of course be seeing the
    deltoid a lot more in this view
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    where the exterior is facing back,
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    but the interesting part
    is that you're now seeing
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    both the radius and ulna
    in the straightened arm view.
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    This means that when you
    curl your arm, those two lower
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    arm bones are going
    to be traveling together.
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    Even though the silhouette
    will fundamentally be the same,
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    I find it very useful to acknowledge
    this anatomy by making the elbow
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    feel like it just rounds up
    to and around these bones,
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    instead of feeling boxy.
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    You might also remember that the
    brachioradialis is on the exterior side,
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    so that will create a mass in form
    that will squeeze from upper arm
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    to lower arm.
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    Because of this mass, the exterior
    crease here becomes a lot more
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    chubbier and compressed.
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    I like to use a shorter and
    splitting crease to hint at this
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    thicker form.
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    And you should try to hint
    at these things in any body type.
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    From a different view, you can
    get some idea how all of these bones
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    and muscles are working,
    but for now let's jump over to the
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    forearm movements, because
    we have rotation to deal with.
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    If you stick your right arm out
    in front of you, palm side up,
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    this is the least twisted
    view of your forearm.
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    The muscles and bones just carry
    forth to the hand in a linear fashion.
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    This represents one extreme
    of your rotational movement.
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    As we rotate the hand,
    the elbow won't be changing much,
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    but the radius and brachioradialis
    will start twisting a bit
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    to line up vertically at the wrist.
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    The best thing you should
    observe on your own arm
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    is how the s-curves adjust
    as you rotate your hand.
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    I'm not in love with
    the drawing on the right here,
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    but the interior ulna side of
    things definitely changes up its
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    s-curve the most, whereas the
    exterior side just shifts weight a little.
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    Once your palm is facing downwards,
    the full range of motion is complete.
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    This is as far as things can twist.
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    The radius and ulna are now
    on opposite sides from the elbow.
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    You might be thinking,
    "what if I want to give a thumbs down?'"
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    Well, physically you can't. So be sure
    to remember that and like this video.
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    If you do really want
    to point your thumb down,
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    it requires you to actually
    rotate your entire arm so that your
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    elbow is facing a different direction.
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    Lastly, here I'll just mention, when
    your arms are at rest at your sides,
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    the default comfortable state
    is that central, half-twisted state,
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    not the completely untwisted state.
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    Alright, let's go back to reducing
    information and recap what we've learned.
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    Of course, it's pretty fun
    to draw giant musclebound arms,
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    especially when you're trying to
    commit all these concepts to memory,
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    but we also want to be
    able to simplify these things down
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    into little anime stick arms.
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    When you start out in art, it's fine
    to just think of the upper and lower arms
  • 17:15 - 17:19
    as just cylinders, and as
    you get more comfortable,
  • 17:19 - 17:22
    you can introduce some
    tapering into these forms.
  • 17:22 - 17:25
    Eventually you will want to
    be capable of some level
  • 17:25 - 17:29
    of form complexity. These cross
    sections are never just round.
  • 17:29 - 17:33
    They have weird oblong
    shapes and blobby looking contours.
  • 17:33 - 17:37
    I like to practice these things with what
    I would call "skinny muscle forms".
  • 17:37 - 17:41
    Maybe it's just my Samurai
    Champloo roots coming through again.
  • 17:41 - 17:44
    A quick example though,
    starting with a deltoid and shoulder,
  • 17:44 - 17:49
    letting it point toward an elbow, think
    I'll twist the bicep to the bottom on
  • 17:49 - 17:54
    this one, bicep means curve weight
    closer to elbows, so we can even dive in
  • 17:54 - 17:56
    with some angular shapes.
  • 17:56 - 17:59
    With the bicep facing forward,
    that means the deltoid
  • 17:59 - 18:03
    can be a bit further on
    top instead of on the back,
  • 18:03 - 18:07
    and we can even hint at some
    tricep form above the separating line.
  • 18:07 - 18:11
    That line will let us know
    where to pull the brachioradialis from,
  • 18:11 - 18:16
    and then we can decide on the
    hand rotation and make everything line up.
  • 18:16 - 18:20
    Design wise, it's good to play
    around with the ratios of rounded
  • 18:20 - 18:22
    shapes and angular shapes.
  • 18:22 - 18:25
    We alluded earlier to the
    exterior side feeling more rounded
  • 18:25 - 18:29
    and the interior feeling more angular,
    when discussing the elbow hinge,
  • 18:29 - 18:31
    so let's just run with that a bit more.
  • 18:31 - 18:35
    What if we just always
    simplified things around the elbow
  • 18:35 - 18:40
    by playing up rounded exteriors
    and angular interiors in the forearm?
  • 18:40 - 18:45
    I just noticed that that letter pointing
    towards the tricep is a D instead of a T.
  • 18:45 - 18:47
    Clearly getting a bit
    delirious at this point.
  • 18:47 - 18:49
    Regardless, let's keep sketching.
  • 18:49 - 18:54
    Here's a quick side view, still mostly
    practicing curve weights and that
  • 18:54 - 18:59
    brachioradialis. Some slightly
    more exciting things we could try
  • 18:59 - 19:02
    would be playing around
    with perspective and dynamic angles.
  • 19:02 - 19:06
    If we imagine a Spiderman
    type arm pose, we could still
  • 19:06 - 19:10
    think about where we could
    exaggerate our forearm muscles.
  • 19:10 - 19:12
    I'll be honest though,
    I sort of got distracted
  • 19:12 - 19:17
    right after starting this one, because I
    thought of some more stuff to mention.
  • 19:17 - 19:20
    Such as, what does it look like
    if you just have your elbow
  • 19:20 - 19:24
    sticking up in the air with
    your arm curled behind it?
  • 19:24 - 19:27
    A lot of tricep weight at
    the bottom, but it really thins out
  • 19:27 - 19:30
    into a very skeletal look at the elbow.
  • 19:30 - 19:34
    It does give a nice look at
    the radius, ulna and funny bone.
  • 19:34 - 19:37
    This becomes instantly
    obscured by the forearm once you
  • 19:37 - 19:40
    straighten the arm out a bit,
    with those forearm muscles just
  • 19:40 - 19:43
    taking both sides of the elbow.
  • 19:43 - 19:45
    But, this made me
    think of another scenario,
  • 19:45 - 19:50
    how about when you're resting your
    weight on your elbow at a desk or table?
  • 19:50 - 19:52
    Where do those forearm muscles go then?
  • 19:52 - 19:56
    Well, since the brachioradialis
    connects to the humerus,
  • 19:56 - 20:01
    it actually sits up higher, away from
    the elbow on the exterior side of things.
  • 20:01 - 20:03
    I guess that's obvious enough,
  • 20:03 - 20:06
    kind of like how it would look
    if you were drinking something.
  • 20:06 - 20:10
    Just always be keeping track of where
    the thumb is, and where the exterior
  • 20:10 - 20:13
    and interior of the elbow are,
    and you'll be fine.
  • 20:13 - 20:17
    Now, we always have a common mistakes
    part in these videos.
  • 20:17 - 20:22
    But, I think I've gone over things so much
    that we can try a pop quiz instead.
  • 20:22 - 20:26
    I'll show a quick drawing with some
    weird mistake, and we'll see if
  • 20:26 - 20:28
    you can deduce the problem.
  • 20:28 - 20:31
    Like this. What's wrong with this?
  • 20:31 - 20:37
    Well, you have two possible answers on
    this one, since we can't see the shoulder.
  • 20:37 - 20:42
    We seem to be looking at the front of an
    arm, so either the brachioradialis
  • 20:42 - 20:46
    is on the wrong side, or the hand
    should be mirrored.
  • 20:46 - 20:49
    How about this one?
    Anything seem off to you?
  • 20:49 - 20:52
    Well, I'm messing with you a bit,
    because it's the same thing,
  • 20:52 - 20:57
    except this time you can see the deltoid,
    so there's only one answer.
  • 20:57 - 21:01
    The brachioradialis is
    on the wrong side again.
  • 21:01 - 21:04
    It should be on the
    exterior, not interior.
  • 21:04 - 21:07
    Alright, I promise this
    one will be different.
  • 21:07 - 21:09
    What's wrong this time?
  • 21:09 - 21:15
    Doesn't seem too far off, the deltoid
    and forearm stuff seem okayish,
  • 21:15 - 21:18
    this might be a subtle one, but I
    reversed the weight on the
  • 21:18 - 21:20
    bicep and tricep curves.
  • 21:20 - 21:25
    Remember the tricep should have mass
    closer to the shoulder, and the bicep
  • 21:25 - 21:27
    curves closer to the elbow.
  • 21:27 - 21:28
    That's a bit better.
  • 21:28 - 21:30
    One last one.
  • 21:30 - 21:32
    What's wrong now?
  • 21:32 - 21:36
    Hmm, the brachioradialis is on the
    exterior, so that's fine.
  • 21:36 - 21:39
    But it still looks a little strange.
  • 21:39 - 21:43
    Well, that's because it needs
    to go over the bicep, not under it.
  • 21:43 - 21:47
    And with that, I think
    we're done learning.
  • 21:47 - 21:50
    You have graduated to the part of the
    video where we just take everything
  • 21:50 - 21:54
    we learned and try to draw and paint
    arms from imagination.
  • 21:54 - 21:57
    Hopefully they wind up looking alright.
  • 21:57 - 22:02
    I will be using a simple flat brush for
    these lines, with pressure sensitivity
  • 22:02 - 22:05
    mostly on size, but with a bit on opacity.
  • 22:05 - 22:08
    That should make it feel
    pretty comfy and natural.
  • 22:08 - 22:11
    One big concern I had
    going into this final section,
  • 22:11 - 22:15
    is trying to make sure
    it stays focused on arms.
  • 22:15 - 22:18
    Shoulders are a bit unavoidable,
    but I tried experimenting
  • 22:18 - 22:20
    with ways to make
    the hands get less attention.
  • 22:20 - 22:23
    Literal disjointed fingers and whatnot.
  • 22:23 - 22:27
    Unfortunately, that
    actually made them stand out more,
  • 22:27 - 22:29
    in rules of focus
    and contrast and whatnot,
  • 22:29 - 22:32
    so eventually I'll get rid of that idea.
  • 22:32 - 22:35
    What actually wound
    up being the biggest issue
  • 22:35 - 22:38
    is just trying to come
    up with a good variety of poses.
  • 22:38 - 22:42
    Once again, I considered crazy
    foreshortening, but then the page might
  • 22:42 - 22:46
    feel less cohesive with the
    more traditional perspectives.
  • 22:46 - 22:50
    I don't know. But I'm definitely
    enjoying the line art quality.
  • 22:50 - 22:52
    There are a couple of
    disjointed lines here and there,
  • 22:52 - 22:56
    but I tried to hit a good number of
    the c-curves and s-curves
  • 22:56 - 22:58
    in single strokes.
  • 22:58 - 23:01
    That can result in a lot of putting
    something down and then undoing it,
  • 23:01 - 23:04
    redoing it, until I figure out what
    I want it to look like,
  • 23:04 - 23:07
    but I'm mostly okay with that method.
  • 23:07 - 23:11
    I can't be too chaotic with styles, but
    I did try to at least vary up
  • 23:11 - 23:14
    the muscularity
    levels a bit as it goes on.
  • 23:14 - 23:18
    My brain was pretty drained
    from all the previous arm drawings,
  • 23:18 - 23:21
    so there are definitely a couple of
    moments where I've made up an arm
  • 23:21 - 23:25
    and then moments later realised it was
    almost identical to one that was
  • 23:25 - 23:27
    already on the page, like this last one.
  • 23:27 - 23:31
    But I just decided to adjust the
    angle of it a bit and move on.
  • 23:31 - 23:35
    For colors, I don't know how
    much I can really say that would be new,
  • 23:35 - 23:40
    the skin video as well as the other videos
    have really covered the general stuff.
  • 23:40 - 23:44
    But you can see I've lightened the
    line art into a lighter reddish tone,
  • 23:44 - 23:47
    and then threw in my normal dull
    minty background.
  • 23:47 - 23:51
    I like to mask out everything in order
    to watch transparency, which can
  • 23:51 - 23:54
    be a bit tedious, but usually worth
    it in the long run.
  • 23:54 - 23:58
    A big piece of advice is to make sure
    you don't instinctually start
  • 23:58 - 24:01
    pressing hard with
    your stylus when blocking.
  • 24:01 - 24:04
    This is always the most dangerous time for
    your hand and wrist health,
  • 24:04 - 24:08
    because we tend to dig in harder when
    filling things in.
  • 24:08 - 24:09
    Pressure is bad for your tendons.
  • 24:09 - 24:13
    Anyway, once everything is blocked in,
    we can try out a variety
  • 24:13 - 24:16
    of skin tones across the page.
  • 24:16 - 24:20
    This is also a great time to introduce
    some hue variety by air brushing
  • 24:20 - 24:24
    in reds on areas that might catch more
    sun damage, and things like that.
  • 24:24 - 24:28
    The next step is form rendering, and I
    know some people like a more
  • 24:28 - 24:32
    smooth gradiation and some people like a
    more chunkier chaotic painting approach.
  • 24:32 - 24:37
    But, I'm going to try out some
    weirder ideas, and just try defining forms
  • 24:37 - 24:40
    with blocky, contour tracing strokes.
  • 24:40 - 24:44
    Honestly it's a bit weird at times for
    these videos, because I don't find myself
  • 24:44 - 24:46
    with a strong preference.
  • 24:46 - 24:50
    In my mind, as long as you have some
    understanding of the forms
  • 24:50 - 24:53
    you can always either step up how
    abstract and chunky things are,
  • 24:53 - 24:56
    or step it back into
    hypersoft air brushing.
  • 24:56 - 25:01
    In any case, the important part is
    just knowing where the hard edges
  • 25:01 - 25:02
    and soft edges should be.
  • 25:02 - 25:06
    Now, how do you know which
    edges are hard and which are soft?
  • 25:06 - 25:11
    Well, it's simple. If you would be okay
    with seeing an actual line at a specific
  • 25:11 - 25:15
    spot in your drawing, then that can be
    a hard edge in your painting.
  • 25:15 - 25:20
    If you think a line would look bad in your
    drawing, then stick to soft edges there.
  • 25:20 - 25:23
    I already made pretty much all of the
    lines I wanted to make
  • 25:23 - 25:26
    in the drawing stage, so those will
    be the only hard edges.
  • 25:26 - 25:31
    Anyway, I started out pretty experimental,
    with some of the painting stuff early on,
  • 25:31 - 25:36
    but I wasn't that into it this time, so
    I'm slowly going to be dialling that back
  • 25:36 - 25:40
    as we go. Almost all of these arms
    are going to be out of direct light,
  • 25:40 - 25:44
    you know, just ambient light for the
    most part, aside from the one on the right
  • 25:44 - 25:46
    that is reaching toward us.
  • 25:46 - 25:50
    Doing this somewhat makes the whole image
    a bit darker and more saturated than
  • 25:50 - 25:55
    I wanted, so I'll be desaturating and
    lightening it a bit as we go.
  • 25:55 - 25:58
    Other than that,
    I definitely kept the line art in play
  • 25:58 - 26:00
    for a lot longer than I normally do.
  • 26:00 - 26:04
    It's not until most of the form
    rendering is complete that I actually
  • 26:04 - 26:07
    flatten things down and
    start painting out the lines.
  • 26:07 - 26:11
    This is also when I start playing with
    slightly more interesting shapes
  • 26:11 - 26:12
    in some of them.
  • 26:12 - 26:15
    The rim light is going
    to be pretty subtle today,
  • 26:15 - 26:20
    I definitely made it more limelight than
    I usually recommend to people,
  • 26:20 - 26:23
    but still trying to at least taper
    those lines and find some
  • 26:23 - 26:25
    chunkier shapes with it.
  • 26:25 - 26:29
    To bring back some of the other fun stuff
    from the skin rendering video,
  • 26:29 - 26:33
    I decided to put in some
    body hair on the top left arm.
  • 26:33 - 26:37
    Just a bit of fun with desaturating colors
    and pattern-based brushwork.
  • 26:37 - 26:41
    This was also when I decided to at least
    connect the fingers that I had there,
  • 26:41 - 26:45
    but we're almost done, so the last
    thing I want to have fun with is bringing
  • 26:45 - 26:48
    some of that body hair into the rim light.
  • 26:48 - 26:51
    It makes the rim light a lot more fun.
  • 26:51 - 26:54
    Definitely recommend
    trying it when you can!
  • 26:54 - 26:59
    And, with that, this monster
    of a video is finally complete.
  • 26:59 - 27:03
    It has been a journey, and while the
    drawings and paintings might
  • 27:03 - 27:07
    not be perfect, hopefully you
    at least feel a bit more confident
  • 27:07 - 27:11
    about being able to draw
    some fun arms from imagination.
  • 27:11 - 27:15
    As always, the best way
    to fully learn is to mix in equal parts
  • 27:15 - 27:21
    of drawing from human reference, doing
    master copies of other artists you like,
  • 27:21 - 27:23
    and drawing from imagination.
  • 27:23 - 27:28
    No matter how good or bad you might
    feel about one of these three parts,
  • 27:28 - 27:31
    do them all evenly regardless.
  • 27:31 - 27:35
    We only focused on
    three main muscles in this video,
  • 27:35 - 27:38
    so if you find yourself
    wanting to build up more complexity,
  • 27:38 - 27:42
    just go check out one of the other
    amazing art YouTube channels that dives
  • 27:42 - 27:44
    a bit deeper.
  • 27:44 - 27:49
    Alright, I want to thank you all so much
    for at least giving this video a chance,
  • 27:49 - 27:53
    I'm not a frequent uploader,
    so be sure to subscribe if you don't want
  • 27:53 - 27:56
    to miss out on the handful
    of videos I put out each year.
  • 27:56 - 28:01
    Of course, if you want some fun,
    specialised content the brainstorm classes
  • 28:01 - 28:05
    have been going really well and
    its definitely worth your time and money
  • 28:05 - 28:09
    if you haven't tried them out yet.
    Info is down in the description.
  • 28:09 - 28:12
    I also, of course, do want
    to give an earnest thank you
  • 28:12 - 28:16
    to the Patreon supporters that chip in
    money to keep these videos coming.
  • 28:16 - 28:18
    You guys are wondeful.
  • 28:18 - 28:19
    See you, everyone.
Title:
Anatomy Quick Tips: Arms
Description:

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Video Language:
English
Team:
Captions Requested
Duration:
28:19

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