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[Top Gear Theme]
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[JEREMY] Tonight, James May faces trial by water,
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James annoys a dog,
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And James says "ow, ow, ow, ow ow"
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As the loser of the previous challenge,
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we decided to give James another chance.
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After breaking his legs, of course.
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[JAMES] Oh, cock.
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First order of business is to figure out how to move.
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Forward was easy enough, as attacking moves you forward.
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Turning around however -
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Why the bloody hell won't it turn round?
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Fortunately, the hunter starts with a bow,
which can be used to aim and -
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Hang on, did -
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[Crickets chirping]
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[RICHARD] It's all over, mate
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[JAMES] Oh, cock.
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Still, we can choose the binoculars
as our starting gift.
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It is so unbelievably slow,
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but you do start with it from the get go.
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Now for some basic tricks.
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You can use backsteps instead
for faster movement,
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and use the lock on to turn
around in a pinch.
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Contrary to popular belief,
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backsteps DO have i-frames.
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Problem is, it's only four frames.
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The more important aspect is
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the near infinite poise you get during
the starting frames.
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After that, we can finally pick up our
starting gear.
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An upgrade, for sure,
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but it wasn't going to make our lives
easier any time soon.
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"Ow!"
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"[Bleep] thing"
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And without any ranged options,
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"Ow!"
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even a simple bow hollow proved to be
a challenge.
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"Ow!"
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At least we can get the jump on this guy.
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Should be easy enough!
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As it turned out, attacks that knock you
backwards,
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and not being able to move forward,
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didn't mix too well!
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Oh, cock.
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There's no real point in trying to dodge
with backsteps.
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It won't be precise enough to
dodge anything,
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and you'll still have to close
back the distance.
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The most pressing matter is,
of course, mobility,
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or lack thereof.
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So before heading out,
we make sure to pick up
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all the items, including the
homeward bones.
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Regular hollows are hard enough.
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So our only real choice is up to the burg.
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After reaching the burg and picking up a
nearby shield,
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we head down to the Undead Merchant.
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"hehehehe"
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First order of business is to buy a
shortbow for the significantly faster aim.
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After that, we stock up on arrows,
and buy around 30 firebombs.
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The damage is - well, not the best -
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but at least it can fire from a
safe distance.
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Before heading up to the Taurus Demon,
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we stop by a stack of barrels.
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"Holy mother! Did you see that!"
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After crossing the fog gate -
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"Ow!"
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taking care of the archers,
we meet with the Taurus Demon.
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Our only defense is backsteps,
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so we need to kill the Taurus Demon
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before the bridge runs out.
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Arrows are too slow for this,
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so use the fire bombs from earlier.
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Now that we have a nice amount in the bank
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we can start thinking about weapons.
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But before that, we need to reach Andre.
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To that end, we head up to the
Undead Parish.
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"Hahahahahaha!"
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Trick here is to bait the fire from a
relatively safe location.
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"Ow!"
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In this location, the fire only hits once,
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and after that intial blast,
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we can safely head down the bridge.
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"Oh crikey, it's the rozzers."
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Under the bridge, we meet up with
the dragon
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or at least, the rear end of it.
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Well, I'm already holding a bow,
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so it would be a damn shame to not
take advantage of it.
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With a couple dozen arrows and
some patience,
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we can cut down the tail for a decent
early game weapon.
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"Heheheheyyy, look at that!"
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The rats can be a bit of a
pain in the arse,
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because the last thing you want is
getting poisoned.
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Never mind, could be worse.
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"Hang on did-"
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and, then it was.
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Oh, cock.
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"Hahahaha!" "Oh shut up!"
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99 firebombs, because this is going to
be a long journey.
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Should be the last time we buy firebombs.
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You may think spending THIS much on
firebombs is wasteful.
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But we can get back a lot of souls
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with item pickups.
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After reaching the New Londo Ruins,
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we head up, use the master key
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and enter... The Valley of Drakes.
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As the name suggests, the place is
crawling with, well, drakes.
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This one in particular, however,
can't move.
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There is also a ledge, and we
happen to have 99 firebombs.
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You can see where this is going.
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After the dragon, we can get a
healthy amount of souls,
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a shield, and a sword.
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That was against a stationary enemy
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the other drakes won't be that easy.
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Unless, of course, they get
stuck in the terrain.
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Easy enough!
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But the next one, not so much.
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Cock.
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Unless, of course, you use the
bow to distract
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which increases the amount they
need to turn before attacking.
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Now, there was only one
obstacle remaining.
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Cock.
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Cheese!
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Not the best weapon in the world,
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but it does its job.
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After that it was a quick
trip up to Andre.
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We can get the Grass Crest Shield,
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and a longbow for longer range.
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"Watch this! Oh, hang on, hang on,"
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After quitting out, we get the jump on the
crystal lizard for some Twinkling Titanites
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We're almost to the Undead Parish,
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only thing remaning is the
Darkroot Garden,
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which should be - "Ow ow ow ow!"
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Quit out if you get grabbed,
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and use firebombs.
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This was a present from
Snoop Dogg a few years ago
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when I made an album with him.
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It actually makes the noise "bling"
when you hold it up to the camera.
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Look, it goes "bling"!
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I'll just give this a little -
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It's the first weapon we ever saw!
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It's light enough to use while staying
below 25% equip load.
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It's easy to get with the master key,
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and its upgraded with twinkling titanites.
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It's the perfect one handed weapon,
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and it's called the Astora Straight Sword.
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"Hahahahaha!"
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I'm never financially recovering from
those wasted Twinkling Titanites.
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Never mind. Could be worse.
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Oh, cock.
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"Ah, hello there. I have your reward."
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He's quite a sweet fellow, really.
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I think I'll call him Bob.
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"Let's not be greedy, now."
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Moments later, Bob is dismembered.
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Normally, I would wait for Anor Londo,
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but we need the health, stamina,
and endurance right now.
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We head down and down,
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past the New Londo Ruins
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past the Valley of Drakes,
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and into Blighttown.
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Now we don't exactly have the damage
to deal with these,
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but we can use the
extra health from the ring,
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plus the near infinite poise -
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After that humiliating defeat,
I once again turned to my old addiction.
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You may be thinking I'm going to
Blighttown with these firebombs,
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but what I'm instead going to do is this.
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"Ow!"
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Oh, cock.
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The shortcut lever to New Londo,
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as well as our choice of weapon,
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was unfortunately behind a key.
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That's where the bow and arrow comes in.
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After picking up a green shard
along the way -
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Should come in handy later -
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we go down, past the lever room, for
our weapon of choice.
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Why not use the short or the long bow?
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Well, it's because the composite bow has
the highest damage by far
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After unlocking the shortcut for later,
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we warp back to Andre.
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With headshots, we can now deal with
most enemies from a safe distance.
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Without breaking the bank.
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This should come in handy,
for the barbarians on the entrance
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as well as Quelaag.
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Cock.
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The trick here is to lure in one by one
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and use the drake sword's two handed move
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"Ow!"
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The actual trick here is to use repeated
headshots to stunlock it.
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Since there were a lot of ladders,
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resting at a bonfire was not an option.
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Unless you want to be stuck here forever
with Quelaag.
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In which case, uh, based.
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Unfortunately, the poison swamp
and mosquitoes
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were not making things easy.
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Having an upgraded bow helps,
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and it's good practice since we'll be
manually aiming a lot.
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Speaking of, Quelaag can be stunned,
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similar to how we stunlocked the barbarians
by aiming for the human portion.
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"Watch this! Oh, hang on, hang on."
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"What on earth..."
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That didn't work.
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But just to be sure, let's see it again
from several angles.
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"What, I've got to get out?
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Where the hell do you think I'm
going to go? Ah, no!"
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And the great question that we are
addressing on this occasion is
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Cheese versus Cheese.
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We can use the accessibility ramp
placed in front of Miyazaki-san's
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Quelaag Observation Deck.
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With the bell rung, we can head
on to Sen's Fortress,
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and make the long journey
up to Anor Londo.
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Oh, cock.
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We can't kill the gargoyles and ring the bell
to open the gate.
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So this leaves us with only one choice.
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In this state, you cannot use your
bow to aim.
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However, pressing aim will turn you in a
seemingly random direction.
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Think it has something to do with the
initial location where the deathcam was triggered.
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Use trial and error until you get
the right angle,
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and punch to move forward, or backstep
to move backwards.
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Thankfully, we can stop by the bonfire,
kindle, if you haven't already,
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because this is going to be a
one way trip.
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Once we enter Sen's Fortress, we can now
quit out to disable the deathcam.
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We are now locked in. There will be no escape
until we beat Anor Londo,
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and recieve the Lordvessel.
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To no one's surprise, we were ill-equipped
to face the challenges of Sen's Fortress.
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One thing we can improve easily,
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is the number of Estus Flasks.
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Cock.
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The Astora Straight Sword prevents
skeletons from reassembling.
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Now this would have been a helpful effect,
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if not for the fact that we can use
our bow to kill the necromancers.
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Once we skip the entire map using a
quick shortcut.
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We can jump down and summon up
Paladin Leeroy
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"Hi!"
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After picking up the Cleric set, we head
down to Pinwheel.
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"Ow ow ow ow ow!"
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Leeroy can deal the bulk of the damage,
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while we sort out the clones
using our bow.
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Or at least, that was the original plan.
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[Dial Up Internet sound]
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"Oh for god's sake!"
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"Oh god in Heaven [BLEEP] you heap of dog [BLEEP]"
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For the next step of our plan,
we need a ring.
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Any ring works, except for the
ring of favor and protection.
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Now, back to Andre.
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We use our mouse to hover over the arrow,
click the arrow and press buy at the same time.
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Press once more to get the insufficent soul message.
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After that, open up the system menu.
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Hold right click, select quit game,
and let go.
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After the message pops up,
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Select any item and drop -998.
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This works for pretty much any item
that can be stacked,
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but having a few thousand long swords
can cause some issues
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Which of course, we can exploit.
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Remember that Cleric's set we
picked up earlier.
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Upgrade the hat to +5
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Equip and unequip the hat,
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Pop a humanity, and during the animation
press the second weapon slot.
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After that, try to unequip the ring.
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Finally, equip the priest's hat.
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We have now spawned a fully upgraded
Black Knight Sword from thin air.
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"This is like being a [BLEEP]
hippopotamus."
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The damage is superb, but it
is a bit on the slower side
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and the range isn't great either.
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To solve some of these issues,
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we head to the Darkroot Garden.
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The forest guardians can be a pain.
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Melee ones are fine, but this filthy mage
tends to roll back and spam spells,
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and we don't exactly have the best
forward movement.
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Thankfully, we have this.
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Once we reach the cat, we can join up
to make them friendly.
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After the cat, we can go behind the building
for the stone armour.
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"Oh, hang on, hang on. What on earth..."
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This is because of these three thousand
weight swords,
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so make sure to drop these after you do
the whole cleric hat shenanigans.
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Armour and poise does help! But there
was one more thing to pick up before we leave.
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"Do you speak English?" "Yep."
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"Do you know where there's any beer?"
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"I dunno mate, I'm just a mascot."
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Ah, it's actually a frame slower than
regular backsteps,
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but the flip has actually usable i-frames.
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With our new-found movement option,
we flip ahead.
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Down to Quelaag's domain.
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Buying 99 firebombs is only going to take
us so far.
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One good alternative is pyromancies.
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Now normally, you would save Laurentius
down in the depths to get the pyro flame,
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but there is another way.
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Once you start scratching your head,
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head back to the hidden bonfire.
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"I've no use for it any longer."
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But more importantly, a free pyro flame.
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We can upgrade it on the same spot,
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and after removing the egg, we visit
Quelana for more.
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One important thing is to make sure to
ascend only once and not any more.
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Since we are here, might as well pick up
the armour.
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We can use flips to i-frame through all
the attacks, and make it fall off
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near the fog gate for an easy kill.
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Now you might be thinking it's high time we
bail, and buy some pyromancies.
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What I'm instead going to do, is this.
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After that, we can claim our prize.
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Remember, we haven't sat on any bonfires,
so failure is not an option.
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We don't have the upgrade
materials just yet,
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but what we can do is go
back to the asylum.
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"Bit too close to the edge there! Um...
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I've got to be careful how I move, otherwise...
I'll fall into the valley."
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Movement is affected by FPS. So the 60 FPS
patch from DSFix
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needs to be temporarily disabled.
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The rest is going up to the nest.
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Should be easy enough.
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"Jeez!"
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"Ow!"
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After arriving at where it all started,
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the first order of business was -
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"Wraaa! Give me-" "Ah shut up!"
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Remember that pyro flame we got earlier?
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The smart thing to do would be to
actually use it.
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This is probably a shit idea.
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We can now head inside and kill the
Black Knight for a chunk.
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Back at Andre, we use our mouse trick
once again to activate creative mode.
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Now, to the catacombs, we take the
slow route this time,
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turning the lever to activate the bridge,
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and falling down to reach...
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Ah, I thought this was supposed to do
fire damage.
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For that, we can take a visit to
the Lower Undead Burg.
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Unlock the shortcut, and buy fire arrows
from the female undead merchant.
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Pretty good, probably not worth the
pyro flame though.
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The invincibility frame afforded
by the flip ring,
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combined with the near infinite poise
you get from backsteps,
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is key to traversing the traps of
Sen's Fortress.
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I also made this.
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It has a quick and long backstep attack,
which is perfect for the flip ring.
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I-frames, of course, has it's limits, and
that's where the bow comes in.
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With good timing, we can poise through
the boulder.
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"Jeez!"
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And even with bad timing, we have just
enough time to avoid the next one.
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"I genuinely don't like heights, okay, it's my
biggest failing. Among many, like you said."
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The flip is barely fast enough to
avoid the fireballs,
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but as long as you stay cool and don't
cave into the pressure -
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"Oh, cock."
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Never mind, could be worse.
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After killing the fireball throwing giant,
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we can finally reach the Iron Golem.
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Big, wide, straight paved roads.
Now this is what I like to see.
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"Cock."
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Still, could be worse.
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At least it doesn't have any pendulums
swinging above it.
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After carefully navigating our way,
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and using our bow to safely
dispatch any enemies,
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we move forward.
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"Oh, cock."
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All other paths were blocked off,
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except of course, the ladder.
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The lever moves this spiral staircase, and
without it we are quite screwed.
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"Oh hang on, hang on. Hello."
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[RICHARD] "I heard you were in a bit of a
pickle, yeah?"
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[JAMES] "Oh cock."
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"Hahahahahaha" "Shut up!"
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[RICHARD] So, if I do this, I get points for
helping, right?
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[JAMES] "Erm... Sure!"
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[RICHARD] Using my superior existence of legs,
I make quick work of the ladder and the ledge.
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But it didn't work.
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Well, turns out, these fog walls are only
accessible by the host,
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which I am not.
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It's all over, mate.
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[JAMES] Oh, cock.
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In my hour of need, Jeremy was, as ever,
right there for me.
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[JEREMY] Greetings mate!
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[JAMES] Moron!
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[JEREMY] However, to our absolute dismay,
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the fog wall was also inaccesible by an
invader as well.
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We either admit defeat and end
the programme here,
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[RICHARD] Well I'm for ending. Goodbye!
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[BOTH LAUGHING]
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[RICHARD] Using Jeremy, I trigger a backstab,
interact with the ladder at the same time,
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and roll out.
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This should trick the game into thinking
we are still on a ladder.
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For example, when we run out of stamina
on a ladder, we fall off, like that.
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The trick is to sync up a critical strike
to run out of stamina on the last hit.
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[JEREMY] Could you just make that go
a bit further in the back?
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[RICHARD] I don't want you to ever say
that to me again.
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[JEREMY] Ow [BLEEP] [BLEEP] ow!
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[RICHARD] Now for the moment of truth.
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Can a phantom turn the lever?
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YES! YES! HAHA! Oh, bliss!
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Do we have a penis bone?
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[JEREMY] Whales have penis bones.
We're getting off topic!
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[JAMES] Sucks we had to get help from those
two blithering idiots,
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shouldn't need any more though.
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The biggest roadblock may be gone,
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but there was still the entirety of
Anor Londo to face.
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Cock.
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Heavy armour isn't ideal. The greatarrows
are still strong enough to stagger.
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Ranged wasn't an option either, as even
the longbow didn't have enough range.
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So, our best option is mobility.
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"No! No no no no! Other way!
Other way you [BLEEP]!"
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Thankfully, we can use quitouts to spawn
back on stable ground.
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The strategy is quite simple, really.
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You just get close enough and hope that
the Silver Knight switches to melee.
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After that harrowing experience,
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"Oh, cock.
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What's this? Cheese?
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Cheese.
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Ow!"
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Still, could be worse.
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We can use our mobility and i-frames to
dodge through the attacks.
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Against unanimous public opinion,
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apparently, I need a new wardrobe.
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Oh, hang on, hang on, ow!
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We can't flip with heavy armour, but as
long as we can hit medium equip load,
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we'll still be able to do a fast
enough backstep attack.
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Which brings us to this.
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We could use the ring to equip
the stone set, or even Havel's set.
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Or alternatively, turn on creative mode
once more,
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and buy a full set of upgraded Giant's.