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I redesigned Dwarves.

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    NARRATOR: I redesigned dwarves.
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    Now, this doesn't mean there's anything
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    wrong with the classic fantasy dwarf
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    but, for what I want with my world, I just
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    feel like I could push it a little further.
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    It falls under the "human but" category
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    of design, where it's just a human with a
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    few little tweaks to make it different.
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    Now, again, there's nothing wrong with
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    character designs like these,
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    but here are some examples.
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    Take a human—taller, buff, and green
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    with tusks; that's an orc.
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    Hotter, rude, and long ears; that's an
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    elf.
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    Short with big feet; that's a halfling.
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    Short with pointy ears—gnome.
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    Make it green and chaotic; you got a
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    goblin.
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    And short, beard, and alcoholic; that's a
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    dwarf.
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    Now, for my dwarves, I wanted to keep the
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    essence of dwarves, so it still reads as
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    one. So no matter what, we are keeping
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    the beard and the big nose.
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    This redesign didn't happen in one day;
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    I have tried to redesign them for a while
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    now. So, let's go through the earlier
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    versions.
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    First, we have the very grubby version.
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    I got the idea from one version of Norse
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    creation myth, where dwarves were created
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    from the maggots in Ymir's corpse.
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    So I took that very literally, and just
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    made them—well not maggots, more grubs,
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    but you get the idea.
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    This also meant that they had a beetle
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    version that would serve as guards and
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    soldiers.
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    Then, I moved away from the grub
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    shape a little bit, but still kept a lot
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    of the essence of grub. But—eh—it just
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    didn't feel right.
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    Then, it developed further in this
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    version.
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    I wanted to show more of the aspects that
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    they were created somehow—designed
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    with purpose. And I tried to get that
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    across by having everything slot nicely
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    into each other. Like the arms having
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    their own slots and stuff.
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    But that didn't really do a good
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    job of showing that idea.
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    Either way, this version had a beetle
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    form that I quite liked. It has some
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    samurai armor influence.
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    But still, I felt there was a lot
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    of untapped potential in the dwarfs
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    being created by some higher being.
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    So the next version, I pushed that a lot
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    further and made them look like
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    mechanical creatures—still with blood and
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    organs, but an exoskeleton that looks
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    manufactured. I liked the way this was
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    going, but I sort of left it at that
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    and moved on to other things instead.
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    Though now, I think I have fresher ideas
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    that could help revive this concept.
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    My idea was to take bits I like of all
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    the previous versions and combine them all
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    together. A little bit of insectiod with
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    metallic outer exoskeleton, and everything
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    slots nicely together.
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    I sketched some concepts in my book
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    and found this really nice humanoid design
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    that fit into a jar shape.
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    But, like I said, I kept the big nose and
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    beard—to make sure the dwarf-ness
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    isn't lost.
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    They also carve patterns into their
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    metallic skin and sometimes inlay gold
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    into the grooves.
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    I will write more lore videos about them
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    soon—because this video is more focused
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    on their design—but know that I am working
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    on more in-depth videos on them in the
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    future.
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    I decided to make a turn-around
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    of the final design, and also put it on a
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    nice page with text.
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    And the text does have some lore—a written
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    encounter with the dwarves at the market—
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    which I will read just because.
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    [Speaking as a character] All dwarves
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    smoke a substance called grot,
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    and often indulge in drinking as well.
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    They ask others to join their drink and
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    smoke. and enjoy watching them horribly
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    fail at handling them.
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    I, myself, couldn't resist their eager
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    requests for me to join.
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    Their drink was consumed through a cup
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    shaped like a smoking pipe.
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    [As dwarf] "You are to quickly suck up
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    the drink like a shot."
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    [In character] As I did, the
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    flavors hit me like a brick wall.
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    Spicy, peppery, floral, and funky nodes
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    all overwhelming.
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    I had a coughing fit immediately
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    as it burned its way down, and my fellow
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    drinking partners seemed incredibly
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    amused by this.
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    For the rest of my journey into their
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    caverns, my head felt hot and I had
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    trouble focusing.
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    [As narrator] This was just meant to just
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    show their character a little—how open and
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    welcome they are to people experiencing
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    their culture, even though it's also for
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    their own amusement.
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    Anyway, that's all for the dwarf redesign
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    for now. Maybe I'll redesign some other
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    classic fantasy races. What race do you
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    think I should redesign next?
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    You can put it in the comments below.
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    I hope you enjoyed the video, and see you
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    in the next one.
Title:
I redesigned Dwarves.
Description:

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Video Language:
English
Duration:
04:54
NeptuneMikesell edited English subtitles for I redesigned Dwarves.
NeptuneMikesell edited English subtitles for I redesigned Dwarves.
NeptuneMikesell edited English subtitles for I redesigned Dwarves.

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