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Sculpting for Complete Beginners! (Blender Tutorial)

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    >> In this video I'll show you
    how to get started with sculpting
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    for complete beginners in Blender.
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    So I'll show you how you can
    set up Blender for sculpting
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    and then I'll be covering all the basic
    tools and the basic brushes for sculpting.
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    And then after I show you the
    basics of sculpting in Blender,
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    we'll be doing a sculpting exercise
    by sculpting this cute fish character.
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    And then I'll also show you a cool
    painting option in Blender sculpt mode
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    where you can paint some colors on the fish.
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    And if you'd like to download these free
    project files of the finished fish here,
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    then you can download the project files for free
    on my [inaudible] store and my page on page,
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    I'll have the links in the description.
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    Now, if you've never used Blender before
    and you're a complete beginner to Blender,
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    then you may want to watch a complete beginner
    tutorial series just to learn the very basics
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    of the program and navigating around the program
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    and the basic shortcut keys
    and basic 3D modeling.
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    So if you'd like to learn all the
    basics of Blender, then definitely check
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    out my complete Blender beginner tutorial
    series, it's a 14 part tutorial series
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    and it's all completely free
    on my YouTube channel.
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    But in this video I'll just be covering the
    basics of the sculpting part of Blender.
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    And after you watch this video if you find you
    really enjoy sculpting and you want to get more
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    into sculpting, then I can
    highly recommend checking
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    out CG Boost Course, Master
    3D Sculpting in Blender.
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    So that's a much larger course on sculpting and
    it goes into so much more depth into sculpting.
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    So in the course you'll learn all these
    sculpting basics, like the different brushes,
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    the different tools and sculpting workflows.
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    And the course also has some
    different beginner exercises,
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    which you can follow along
    to get better at sculpting.
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    You'll also learn some cool techniques for
    creating base measures for your sculpts
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    and then the course covers the entire process
    of creating this cute creature character.
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    So after this video if sculpting is
    something that you want to get more into,
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    then I highly recommend checking out
    the sculpting course by CG Boost.
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    And if you purchase the course through
    my affiliate link in the description,
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    it will earn a small commission, so that's
    also a great way to help support this channel.
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    Now, before we get into sculpting, I
    highly recommend using a drawing tablet
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    if you're able to, because drawing
    tablets make sculpting so much easier
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    and it can really improve your sculpts.
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    Now, if you're just getting started with
    sculpting and you want to just try it out
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    and see if you like sculpting, then you can
    definitely use a mouse, but it's much harder
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    to sculpt with a mouse, so I'd highly recommend
    using a drawing tablet if you're able to.
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    And so in this video I'm going to be
    using this small walk and pad tablet,
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    so it's not anything fancy, it's not a display
    tablet or anything, it's just a small tablet,
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    which I can just plug into my computer and then
    I look at my monitor and then the pad tablet is
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    down on my desk and I just sculpt using the pen.
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    And using a drawing tablet is much
    better for sculpting, because you're able
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    to have a much better posture, you're able
    to make nice smooth strokes with the pen
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    and most drawing tablets have pen pressure, so
    you're able to use the pen pressure to make,
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    for instance, the brush size thicker
    or the brush strength stronger.
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    And if you're interested in purchasing a
    drawing tablet, then I do have some Amazon links
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    in the description to some tablets that I
    recommend and those are affiliate links,
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    so if you purchase something
    through those links,
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    then I'll earn a small commission,
    but with no extra cost to you.
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    Now, when you're doing sculpting in Blender,
    you need to start off with a high poly mesh
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    for the sculpting, because if I just hit the
    tab key to go into edit mode of this cube here,
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    when you're sculpting it
    pulls around the geometry
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    of the mesh to actually sculpt the mesh.
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    So if I were to try to sculpt with a very low
    poly object, like this cube, I wouldn't be able
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    to sculpt much detail, because this model
    is so low poly, because it has a vertex here
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    and then another one here, but it doesn't
    have any vertices in-between them.
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    So what I'm going to do is press the A
    key to select everything in the scene
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    and I'll hit X and let's just click on delete.
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    So I'll now press shift A for the add
    menu and I'm going to go down here to mesh
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    and I'm just going to add an Icoshpere,
    because an Icosphere is nice and smooth
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    and round and it's very detailed.
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    However, you can see this is kind of
    low poly, so if I click right behind me
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    on the add Icosphere settings, I'm going
    to click on the arrows here just to turn
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    up the Icosphere settings and I'm just
    going to turn up really high to like a 7.
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    If that's a big laggy for you, you don't have
    to turn up that high, but I'm going to turn it
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    up to a 7, so it's nice and smooth and round.
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    And then I can click here to
    close the add Icosphere settings.
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    So now we can go to Blender sculpt mode, because
    right now we are just in the object mode.
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    So there are two ways to get to Blender
    scope mode, you can just select the object
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    and then you can click here in the corner
    and you can change it from object mode
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    to sculpt mode, but what I prefer
    to do is to click right here
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    to go to Blender sculpting work space.
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    And this will automatically take you into sculpt
    mode of the object that you have selected,
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    so you can see right here it's
    taken us into sculpt mode,
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    but it's also showing us now the
    different settings for sculpting are here,
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    and some more settings up here
    for sculpting and then right
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    over here you can see we have
    the panel with the brushes.
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    So I like to jump to the sculpting work
    space so everything's already set up.
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    Now, just so you're aware, all of these settings
    right here at all these different panels,
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    all of these settings are the same
    settings, which are right over here.
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    For example, you can see there is the radius
    and the strength, so the radius is the size
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    of your brush and the strength is how strong
    it is and those settings are also right here.
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    So we have the strength and also the radius.
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    Then there's this Dyntopo setting right here
    and this setting is also right down here.
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    So these settings here and also the
    settings on the side panel are the same.
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    But then right over here on the left
    side we have all these sculpting brushes.
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    Now, before we get into the brushes,
    I want to go over basic navigation.
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    So I have my drawing tablet on
    my desk right in front of me,
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    and then I also have my keyboard a little
    bit higher up above my tablet and I'm going
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    to put my hand over the shift and
    control keys, because the shift
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    and control keys are very common buttons
    that you'll use when you're sculpting.
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    Now you can change the settings of
    your tablet in the driver settings
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    or on the graphics tablet
    settings on your computer.
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    However, I've just left everything
    in the default,
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    so the shortcut keys should work the same if
    you've just left everything at the default.
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    Now, usually the tablet pens will come
    with a back button and a front button.
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    So, to zoom in I'm going to hold
    down the control key and then click
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    and drag with the front pen button.
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    Now, I'm not actually pressing down with
    my tablet, I'm actually pushing the pen
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    down on the surface, I'm just
    hovering my pen over the surface
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    and then I'm clicking with the front pen button.
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    So hold down the control key and then click with
    the front pen button and you can click and drag
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    to zoom in and out, but again, my pen
    is just hovering over the surface,
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    but it's not actually pressing
    down on the drawing tablet.
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    Now, if you don't hold down the control key
    and you just click with the front pen button,
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    that is going to orbit around,
    so I can look around the sphere.
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    Now, if you hold down the shift
    key and then click and drag
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    with the front pen button,
    that is going to pan around.
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    So I can move over here to the right side
    and move around here to the left side.
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    Now, another way to zoom around your
    sculpt is to hold down the alt key
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    and then just click with the front pen button.
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    And you can see wherever I'm clicking, that's
    going to kind of zoom over to that area.
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    Now, to actually sculpt on the digital clay,
    we're not actually going to use the pen buttons,
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    we're actually going to press
    down on our tablet.
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    So you can just click and then
    just drag around and then press
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    down on your tablet and it's going to add clay.
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    Now, once you've sculpted on an area, if
    you want to zoom into that specific area,
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    you can hit the period key on the keyboard and
    that's going to zoom into that specific area.
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    So if I want to, like, sculpt over here, I can
    sculpt there by just pressing down on the tablet
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    and then hit the period key and you can see
    now it's going to zoom into this location,
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    so if I just orbit around by clicking with the
    front pen button and then just moving my pen
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    over the tablet surface, you can
    see we've zoomed into that area.
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    So, again, if I just press down on the
    tablet and draw that, it's going to add clay.
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    Now, if you want to get rid of clay, so
    if you want to push the clay back in,
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    instead of pulling it out, you
    can hold down the control key.
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    So if I hold down the control key and then
    just sculpt here, you can see it's pushing
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    in the clay, instead of bringing it out.
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    Now, if you don't want to hold down the control
    key, you can instead click on the minus button.
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    So now that it's set to the minus button,
    if I just click and sculpt along here,
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    you can see that it's going to push in the
    clay, then if I click back here to the plus,
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    now I can just sculpt and it's
    going to bring out the clay.
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    So let's now go over the different brushes.
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    So I'm not going to go over every single
    brush, because this is a beginner tutorial
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    and there's no point in overwhelming
    you with all the brushes.
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    Most of the brushes I actually use, there's
    probably just like five brushes that I use most
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    of the time, so I'll just be going over the
    main brushes that I think you need to know.
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    Now, the brush which is on
    default here is the draw brush.
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    And if you want to make this bigger so you can
    see all the names of the brushes, you can click
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    and drag out here in the corner
    and that is going to make it bigger
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    and now you can see there's all
    the different names of the brushes.
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    Or if you want to collapse them, you can
    click and drag and make this smaller.
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    You can also make it really small,
    if you just want to have one row
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    of brushes or you can completely close it.
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    But I'll just leave this how it is, I
    like how it is with two rows of brushes.
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    So the first one here is the draw
    brush and this is the default brush
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    and you can see it's just going to make a little
    blob of clay, kind of like a little hump there.
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    Now, the next most common brush that you'll
    probably use is the clay strips brush
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    and the clay strips brush is
    basically going to add layers of clay.
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    Now, I also want to show you the strength and
    the radius, because you can see this is kind
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    of small right now, so right here you have the
    strength, so you can drag this up and down,
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    so if I turn it way up all the way to one,
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    now if I sculpt here you can see
    it's going to be a lot stronger.
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    Or if I make this really low, now if I sculpt
    here, you can see it's barely adding any detail.
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    So I'll turn this up pretty
    high, maybe I'll turn this up to
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    like 8.7, so it's kind of stronger.
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    Then we also have the radius here, so I
    can drag up the radius and now if I start
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    to go long here you can see we're
    adding in much larger layers of clay.
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    Now, there is shortcut keys for
    the radius and the strength.
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    So, if you press the F key, then you can drag
    your pen bigger or smaller and then just click
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    to confirm that and that's going
    to change the size of the brush.
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    So F, make it really big, click and
    then you can just sculpt along there.
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    Now, the radius is shift F. So if you
    press shift F, now you can see it's going
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    to show you how strong it is by this
    number here and also how dark it is,
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    so if I turn it like all the way up to
    one, now you can see the strength is going
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    to be a lot bigger or, again, if I press
    shift F, I can make this really small,
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    maybe just like a .1, and now you
    can see it's going to be very subtle.
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    So, again, F to change the size
    and shift F to change the radius.
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    But if that's too hard to remember,
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    you can easily just change the
    strength and the radius right here.
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    Now, while we're talking about
    the strength and the radius,
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    I also wanted to talk about the pen pressure.
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    So most tablets will come with a pen pressure.
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    So basically that is a sensitivity in the pen,
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    which is going to detect how hard you
    are pressing the pen down on the tablet.
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    And this is another reason why using a drawing
    tablet is so much better than using a mouse
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    for sculpting, because you
    can use the pen pressure.
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    Now, if you click on this button here,
    that is going to turn on the pen pressure.
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    So right now we'll just leave it on here for the
    strength, so now the pen pressure is enabled,
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    if I just push down really lightly, you can
    see it's only adding a little bit of clay.
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    But if I push down really hard, now you
    can see it's adding a lot more clay.
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    And if I just make my brush a bit smaller,
    let me zoom out here, I can start by pressing
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    down really lightly, and then I can
    slowly press down harder and harder,
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    and you can see it's going to be really strong,
    and then I can slowly press down lighter
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    and lighter and it's going to get less strong.
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    So that's super useful.
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    Let's turn this off by clicking on this button.
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    Now the other one is the radius.
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    So if I click on this button here, that will
    turn on the pen pressure and now if I start
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    to sculpt here, you can see it's
    really small and then if I press
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    down harder you can see it will get
    much bigger and then I can press
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    down just a little bit and
    it will get much smaller.
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    So this is useful for making really
    nice, organic looking strokes.
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    Now usually when I'm sculpting I
    like to have the radius turned off,
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    but I like to have the strength turned on,
    that's just how I like it, but you can also turn
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    on both of them and after you turn on
    both of them, when you press down harder,
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    it will get stronger and bigger
    and if you press down lighter,
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    then it will get smaller and less strong.
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    So you can definitely do that if you want
    to, you can really do whatever you want.
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    And as you're sculpting, you can also turn them
    on and off, depending on what you're working on.
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    But I'm going to keep the radius
    turned off and the strength turned on.
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    All right, so let's go back
    over the brushes now.
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    So the next brush that I want
    to show you is the crease brush.
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    This is a super common one.
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    So if I just zoom in here, let's say that
    I want to make a bit of a crease here,
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    let me just make my brush
    bigger, I can just go along here
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    and you can see it's basically got a pinch
    in the clay and kind of add a crease there.
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    So I can just go along here and
    kind of add a nice crease there.
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    Now if you want to bring it
    out instead, you can, again,
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    hold down the control key as you are sculpting.
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    And when you hold down the control key, again,
    just like I showed you for the draw brush,
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    it's going to do the opposite effect, so you
    can see if I'm holding down the control key,
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    instead of it creasing it in,
    it's going to kind of pinch it out
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    and make like a little sharp bump there.
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    And the same thing works for the clay
    strips brush, if I just normally sculpt,
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    it will sculpt out, but if
    I hold down the control key,
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    you can see it's going to sculpt in.
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    Let's go to another super common
    brush, which is the smooth brush.
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    And this is super useful for smoothing
    out your sculpt after you've sculpted,
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    but you can see right here, if you kind of
    zoom on, you can see all the topology there
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    and it maybe look a little bit rough,
    so let me just make my radius bigger.
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    So now I can just lightly go along here using
    that smooth brush and you can see it's going
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    to smooth out the clay and
    make it look a lot nicer.
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    Now, the smooth brush is so commonly used
    that there's actually a shortcut for it.
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    Now there are actually shortcuts
    for all the brushes.
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    If you just hover your mouse over the brushes,
    you can see it's going to show you a shortcut.
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    So you can see, like, this one the shortcut is
    V, so if I hit V that will go to the draw brush
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    and there's different shortcut
    keys for all of them.
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    I usually just click over here to
    click on each one of the brushes.
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    However, the smooth brush is used so
    often, that if you hold down the shift key,
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    that's going to automatically switch over
    to the smooth brush and then if you let go
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    over the shift key, that will remove
    the smooth brush and bring it back
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    to the brush that you were using before.
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    So, for example, let's say I'm using a clay
    strips brush, I'm going to go along here
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    and I'm just going to sculpt
    some layers of clay.
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    So let's say you want to smooth this out, well,
    instead of clicking here to the smooth brush,
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    I can just hold down the shift key and
    it will automatically turn my brush
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    into the smooth brush and I can go
    along here and just smooth it out.
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    But then as soon as I let go of the shift key,
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    it will go back to the brush
    that I was using before.
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    So I can add a bunch of clay here, hold down the
    shift key and then just lightly go along here
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    and kind of smooth it out and then I can
    just go back to using the clay strips brush.
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    Now, another common brush that you might
    use is the inflate brush and this is going
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    to do exactly what the name says.
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    So if I just go along here you
    can see it's basically going
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    to inflate whatever I'm sculpting.
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    So it's basically making it
    lumpy and kind of popping it out.
  • 14:00 - 14:04
    Now, another cool brush that you
    might use a lot is the scrapes brush.
  • 14:04 - 14:07
    So for this, let me again just
    make my brush a bit bigger.
  • 14:07 - 14:09
    So I'll press the F key make it bigger.
  • 14:09 - 14:13
    So with the scrapes brush it's basically
    flatten it out and kind of scrape away the clay.
  • 14:13 - 14:16
    So I want to make this smooth, you
    can see if I go along here it's kind
  • 14:16 - 14:18
    of just flattening it out, it's almost
  • 14:18 - 14:21
    like I'm scraping away the clay
    and making little sharp points.
  • 14:21 - 14:25
    So I can just go along here, kind of push
    that away and kind of flatten that all out
  • 14:25 - 14:27
    and kind of scrape away the clay.
  • 14:27 - 14:32
    And then another super useful brush, this
    is a really common one, is the grab brush.
  • 14:32 - 14:35
    And I do use the grab brush a lot
    and so the grab brush is right here.
  • 14:35 - 14:39
    Now the grab brush is really easy to remember
    the shortcut, the shortcut key is the G key,
  • 14:39 - 14:42
    so just hit G for grab, that
    will go to the grab brush.
  • 14:43 - 14:46
    And for the grab brush it's usually
    better if your brush is really big,
  • 14:46 - 14:50
    so with the grab brush instead of it sculpting
    the clay, it's going to pull around the clay.
  • 14:50 - 14:53
    So if I kind of zoom way out
    here, make my brush really big,
  • 14:54 - 14:55
    you can see I can pull the clay around.
  • 14:55 - 14:58
    So this is super useful just
    for moving around the clay
  • 14:58 - 15:00
    and changing the proportions of your sculpt.
  • 15:01 - 15:02
    So if you're sculpting something like a face
  • 15:02 - 15:05
    and then you realize maybe the
    proportions are a bit off or maybe
  • 15:05 - 15:09
    when you're first starting your sculpt, if you
    just want to play around with the base mesh,
  • 15:09 - 15:12
    you can just kind of pull this
    around and this brush is very useful.
  • 15:12 - 15:15
    Now, another useful brush, which
    is similar to the grab brush,
  • 15:15 - 15:18
    but it's a bit different,
    is the snake hook brush.
  • 15:18 - 15:22
    So if I change this over to the snake
    hook, now if I just click and drag here,
  • 15:22 - 15:25
    you can see it's similar to the grab brush,
    but instead of it pulling around to large area,
  • 15:25 - 15:29
    it's just going to pull around this small
    area and I can kind of pop out this area
  • 15:29 - 15:33
    and maybe bring this out, so it's going to
    kind of make sort of like a snake shape.
  • 15:33 - 15:38
    Now, another really useful feature for sculpting
    that you'll probably use a lot is the symmetry.
  • 15:38 - 15:41
    So I've just brought back this
    original Icosphere here and let's say
  • 15:41 - 15:45
    that you're sculpting like a face or a
    character or something which is symmetrical
  • 15:45 - 15:48
    and if you want one side to be
    mirrored over to the other side,
  • 15:48 - 15:50
    what you can do is click on these buttons here.
  • 15:50 - 15:54
    So these are the symmetry settings, you can
    see it kind of looks like a butterfly there
  • 15:54 - 15:58
    and the most common one you're going to use
    is the X, so if I turn on the X symmetry,
  • 15:58 - 16:02
    now you can see as I move my brush here,
    you can see there's a little blue dot here
  • 16:02 - 16:06
    and then also another blue dot on the other
    side showing you where it's going to mirror.
  • 16:06 - 16:10
    So if I was sculpting a face here, you can
    see it's going to mirror on the other side,
  • 16:10 - 16:14
    so that's how you can add symmetry when
    you are sculpting a character or a creature
  • 16:14 - 16:16
    or really anything which is symmetrical.
  • 16:16 - 16:20
    And you can also turn on the X one and the Y one
    if you want to as well, you can see that's going
  • 16:20 - 16:25
    to add the symmetry on the XY and Z axis, but
    for most things you're probably just going
  • 16:25 - 16:29
    to use the X axis to symmetrize
    it back and forth.
  • 16:29 - 16:33
    Now this happens for me a lot, let's say I'm
    sculpting a face or something and I'm going
  • 16:33 - 16:36
    to start to sculpt the eye and then I
    realize I forget to turn on the symmetry.
  • 16:37 - 16:40
    Well, what you can do is click on
    this little drop down arrow right here
  • 16:40 - 16:44
    and then there is a symmetrized setting and
    you can see there is a direction and most
  • 16:44 - 16:48
    of the time you can just leave it at negative
    X to positive X or you might just change it
  • 16:48 - 16:52
    from positive X to negative X, but
    I'm just going to leave this how it is
  • 16:52 - 16:54
    and then click on the symmetrize button.
  • 16:54 - 16:58
    And what that did is it took the
    negative X, which is over on this side,
  • 16:58 - 17:01
    and then it mirrored it over to the
    positive X, which is over on this side.
  • 17:01 - 17:05
    And then, of course, click on the X
    button here to turn on the X symmetry
  • 17:05 - 17:07
    and then you can continue
    to sculpt your character
  • 17:07 - 17:09
    and it will mirror it to the other side.
  • 17:10 - 17:14
    Now, I mentioned this earlier in the video, but
    if you have a very low poly mesh and you try
  • 17:14 - 17:17
    to sculpt with this, let me just add a cube
    here and go to sculpt mode, you can see if I try
  • 17:17 - 17:22
    to sculpt this, I can't really add much detail
    here, even if I go to the clay strips brush,
  • 17:22 - 17:26
    and start to add clay here, start to sculpt,
    you can see it's not really doing anything,
  • 17:26 - 17:29
    except on the edges and that is
    because this is a very low poly mesh.
  • 17:29 - 17:34
    So you need a very high poly mesh, like
    this object here, it's very high poly,
  • 17:34 - 17:38
    because the sculpt mode actually
    moves around the geometry of the mesh.
  • 17:38 - 17:41
    But usually when you're sculpting you're
    going to need to add more geometry
  • 17:41 - 17:45
    as you're sculpting, because let's say I'm going
    to pull out the mesh here, let's just drag this
  • 17:45 - 17:48
    up here, let's say I'm maybe making
    a limb on a character or something,
  • 17:49 - 17:52
    you can see as I pull this out
    here using the snake hook brush,
  • 17:52 - 17:57
    you can see the geometry is being all stretched
    out, if I hit the tab key to go into edit mode,
  • 17:57 - 17:59
    you can see the vertices and
    faces are being really stretched.
  • 17:59 - 18:03
    So as you're sculpting, you're going to
    need to add more geometry as you sculpt.
  • 18:03 - 18:07
    And there's two different ways to do that
    and those two settings are right up here,
  • 18:07 - 18:11
    so there's the Dyntopo and there is the remesh
    and I'll show you how to use both of them.
  • 18:11 - 18:14
    So first, let's go over the remesh.
  • 18:14 - 18:18
    So you can remesh the sculpt as you
    are sculpting and it's going to smooth
  • 18:18 - 18:20
    out the geometry and it's
    going to even out the geometry.
  • 18:20 - 18:24
    So let's say that I wanted to add more
    detail to this, because if I like go here
  • 18:24 - 18:27
    to the clay strips brush and
    then I start to sculpt here,
  • 18:27 - 18:29
    you can see because all the
    faces are really stretched,
  • 18:29 - 18:31
    it just looks really warped and weird.
  • 18:31 - 18:34
    So what I can do is I can press the R key.
  • 18:35 - 18:40
    And when I press the R key, a grid is going to
    show up and I can drag my pen back and forth
  • 18:40 - 18:42
    and this will change the size of the remesh.
  • 18:42 - 18:45
    So I'll just make it a big smaller and
    then just click to place that there.
  • 18:45 - 18:50
    Now, I haven't actually remeshed it, so
    to remesh it now I can press control R.
  • 18:50 - 18:55
    And control R is going to remesh the sculpt, so
    you can see the sculpt still retains its shape,
  • 18:55 - 18:58
    however, it's giving lots
    more detail to the geometry,
  • 18:58 - 19:00
    so now if I start to sculpt here
    you can see the geometry is nice
  • 19:00 - 19:02
    and smooth and that looks much better.
  • 19:02 - 19:06
    If I press the R key again and like drag
    this grid here and make it really small
  • 19:06 - 19:10
    and then press control R, you can
    see it's going to be really low poly.
  • 19:10 - 19:12
    So this is a really great
    workflow using the remesh,
  • 19:12 - 19:17
    so as you're sculpting you can occasionally
    press the R key, make it more detailed,
  • 19:17 - 19:21
    then press control R to remesh it, and then
    you can add more detail as you need it.
  • 19:21 - 19:23
    So that's a really great workflow.
  • 19:23 - 19:27
    Another really great workflow
    to sculpting is the Dyntopo.
  • 19:27 - 19:31
    And the Dyntopo will add more
    geometry as you're sculpting.
  • 19:31 - 19:35
    So if you're just sculpting in a specific spot
    and you're sculpting a really detailed area,
  • 19:35 - 19:37
    it's just going to add more detail to that area.
  • 19:38 - 19:42
    So to show you, I'm going to press
    the R key, make this a bit smaller
  • 19:42 - 19:44
    and then I'll press control R
    and it's going to remesh it.
  • 19:44 - 19:46
    So you can see all the individual faces now.
  • 19:46 - 19:50
    Well, if I click on this checkmark here,
    and then I just need to click on okay,
  • 19:50 - 19:52
    that is going to turn the Dyntopo on.
  • 19:53 - 19:56
    So with the Dyntopo, if you
    click right here on the dropdown,
  • 19:56 - 19:58
    you can see there's going to be a detail size.
  • 19:58 - 20:01
    So, for example, I'll just
    turn this to like a 6 for now.
  • 20:02 - 20:06
    So now if I start to sculpt here, you can
    see it's adding more geometry as I sculpt.
  • 20:07 - 20:11
    If I hold down the Z button, that's going to
    bring up this pie menu and I can move my mouse
  • 20:11 - 20:15
    over to wireframe and then let go, you can
    also just click on this button here to go
  • 20:15 - 20:19
    to wireframe and you can see,
    here's the geometry of the mesh.
  • 20:19 - 20:23
    But where I've sculpted you can see it's
    much more detailed and if I just sculpt more
  • 20:23 - 20:25
    and more, maybe zoom in a bit
    and then sculpt more and more,
  • 20:25 - 20:27
    you can see it's going to be much more detailed.
  • 20:27 - 20:30
    If I hit the tab key to go into edit mode
    and let's just go back to solid view,
  • 20:31 - 20:35
    you can see now it's more detailed where
    we have sculpted, because that Dyntopo.
  • 20:35 - 20:37
    But then right over here it's lower detailed.
  • 20:37 - 20:42
    So let's go back into sculpt mode, you can see
    it actually turned the Dyntopo setting off,
  • 20:42 - 20:46
    so I need to click on this checkmark here
    and then click on okay and then, of course,
  • 20:46 - 20:49
    that detail is also controlled
    by the detail size.
  • 20:49 - 20:51
    So let's say I wanted to
    make this much less detailed,
  • 20:51 - 20:54
    so let's turn this detail size to like a 10.
  • 20:54 - 20:58
    Now, if I sculpt here you can see the detail
    is a lot smaller, there is less detail
  • 20:58 - 21:00
    because I've turned that size up.
  • 21:00 - 21:03
    So if you turn this detail
    size down to a smaller number,
  • 21:03 - 21:05
    then the faces are going to be smaller.
  • 21:05 - 21:09
    Now, I mentioned that if you zoom in closer and
    then sculpt, there's going to be more detail.
  • 21:09 - 21:14
    Well, that is controlled by this setting
    right here, that relative detail.
  • 21:14 - 21:18
    So if I click on the relative detail and
    then change it to constant detail instead,
  • 21:18 - 21:21
    now I can zoom in and I can sculpt
    and you can see it's super low detail,
  • 21:21 - 21:25
    so on the Dyntopo settings I
    need to change this resolution,
  • 21:25 - 21:28
    so I'm just going to turn this
    resolution to like a 30 instead.
  • 21:28 - 21:33
    Now, if I sculpt here you can see it's adding a
    detail level of 30, but if I zoom really far out
  • 21:33 - 21:36
    and then sculpt, you can see the detail
    level is still going to be the same.
  • 21:36 - 21:39
    Or if I zoom in really, really
    close and then sculpt,
  • 21:39 - 21:41
    you can see the detail level is the same.
  • 21:41 - 21:44
    So that is because we set the
    detailing to constant detail.
  • 21:45 - 21:48
    But I like relative detail better, because
    if I'm sculpting a really detailed area,
  • 21:48 - 21:52
    I can turn it to relative detail and
    that way if I zoom in, that area is going
  • 21:52 - 21:56
    to be more detailed and if I zoom in
    more, it will be even more detailed,
  • 21:56 - 21:59
    but then if I zoom really far away,
    it's going to be less detailed.
  • 21:59 - 22:02
    So that is super useful using
    the Dyntopo feature.
  • 22:02 - 22:07
    So you can really use whichever method you
    like, you can use the remesh or the Dyntopo
  • 22:07 - 22:11
    and as you get better at sculpting you'll
    find that sometimes some places are better
  • 22:11 - 22:13
    for the remesh and others
    are better for the Dyntopo.
  • 22:13 - 22:18
    So now that I've gone over the basic brushes and
    the basic tools, let's do a sculpting exercise
  • 22:18 - 22:21
    by sculpting the cute fish character.
  • 22:21 - 22:24
    So I'm just going to click right back here to
    go to the layout and that will take us back
  • 22:24 - 22:27
    to object note and we can just
    delete this practice object
  • 22:27 - 22:31
    and let's now model a base mesh for the fish.
  • 22:31 - 22:33
    So I'm first going to press shift C to make sure
  • 22:33 - 22:36
    that this three cursor here
    is in the center of the scene.
  • 22:36 - 22:39
    So I'll now go to the add menu
    and I'm just going to add a cube.
  • 22:39 - 22:42
    And I will hit the tab key to go into
    edit mode and I'm going to the face select
  • 22:42 - 22:44
    and I'll just select the front of the cube.
  • 22:44 - 22:48
    And I will hit E to extrude, we're just
    going to extrude the front of the cube a bit
  • 22:48 - 22:51
    and then extrude out again and kind
    of scale it down and then bring it
  • 22:51 - 22:55
    down on the Z axis and bring
    it over on the Y axis.
  • 22:55 - 22:58
    Let's now hit tab to go back to
    object mode and I'll press control 2
  • 22:58 - 23:01
    to add a subdivision surface will two levels
  • 23:01 - 23:05
    and I'll use the object context
    menu and click on shade smooth.
  • 23:05 - 23:08
    You can also click on object and then
    click on shade smooth right there.
  • 23:08 - 23:13
    And I'll hit tab to go back into edit mode and
    I'm going to click right here on this button
  • 23:13 - 23:16
    to go to the vertex select and
    I will hold down the alt key
  • 23:16 - 23:19
    and then select that loop of vertices there.
  • 23:19 - 23:22
    And I will scale it up a bit and
    I can also bring it back a bit
  • 23:22 - 23:25
    and then maybe press the A
    key to select the entire mesh
  • 23:25 - 23:26
    and scale everything in just a little bit.
  • 23:26 - 23:29
    Let's also click on this button
    here to go to the face select.
  • 23:29 - 23:33
    We can select this face and maybe bring it
    out a bit and scale it down a little bit.
  • 23:33 - 23:36
    So this is going to be the front of the
    fish and this will be the back of the fish.
  • 23:36 - 23:42
    So we'll select the back of the fish here and
    we will hit the eye key to inset that face
  • 23:42 - 23:47
    and then we can also scale it up on the Z
    axis and then also scale it and we'll hit X
  • 23:47 - 23:50
    and scale it down on the X axis and
    scale the whole thing down a bit.
  • 23:50 - 23:53
    Then it will extrude it out and
    we'll just extrude out a little bit
  • 23:53 - 23:58
    and then we'll extrude it out and then scale
    it up on the Z axis, so hit S and then Z,
  • 23:58 - 24:02
    we can scale it up and then
    extrude it out again just like that.
  • 24:02 - 24:05
    Let's now hit tab to go back to object
    mode, that's going to be the base
  • 24:05 - 24:08
    of the fish, so we'll now model the fins.
  • 24:08 - 24:11
    So in object mode I'm going to add a new
    object, so press shift A for the add menu,
  • 24:11 - 24:17
    let's click here to add a cube and I'll hit tab
    to go into edit mode and I can hit G to grab
  • 24:17 - 24:20
    and bring in the cube over
    on the X axis and then hit S
  • 24:20 - 24:23
    to scale and scale it down on the Z axis.
  • 24:23 - 24:25
    And then scale the whole thing down a bit.
  • 24:25 - 24:28
    Let's hit tab to go back to object mode and
    I can move the cube over and bring it down.
  • 24:28 - 24:31
    And you can see, because I
    was editing in object mode,
  • 24:31 - 24:33
    the origin point is still
    in the very center here.
  • 24:33 - 24:37
    So if I click here to go to the
    modifiers, let's click on add modifier,
  • 24:37 - 24:40
    I can click here for the search
    and I will search for mirror,
  • 24:40 - 24:43
    we'll add the mirror modifier, so
    it's mirrored over to the other side,
  • 24:43 - 24:46
    because the mirror point is
    going to be from the origin.
  • 24:46 - 24:49
    So I'll hit tab to go into edit mode and
    I can bring it in here into the fish,
  • 24:49 - 24:51
    maybe bring it down a little
    bit and bring it back a bit.
  • 24:51 - 24:54
    And then if I hold the Z button
    and go into wireframe view,
  • 24:54 - 24:59
    I will hit A to deselect everything, I will
    click and drag just to box select that part
  • 24:59 - 25:02
    of the fin, and I'll scale it down
    on the Y axis to make it pointy.
  • 25:02 - 25:08
    Let's go back to solid view and I will press
    control R. Control R is going to add a loop cut
  • 25:08 - 25:12
    and I will left click and then right
    click so the loop cut stays where it is.
  • 25:12 - 25:16
    And then if I select this vertex here
    and then I'll hold down the shift key
  • 25:16 - 25:21
    and then select this vertex here, I can hit
    G to grab and bring it out on the X axis
  • 25:21 - 25:24
    and just make that fin longer, maybe
    select everything with the A key
  • 25:24 - 25:26
    and scale everything up on the Y axis.
  • 25:27 - 25:31
    Then I can rotate it until it's rotated
    around, you can also double tap the R key
  • 25:31 - 25:36
    and that will enable the track bar rotation and
    you can kind of rotate that down and bring it
  • 25:36 - 25:38
    down a little bit, something like that.
  • 25:38 - 25:40
    Let's hit tab to go back to object mode.
  • 25:40 - 25:44
    And then I'll press control 2 to add
    a subdivision surface with two levels
  • 25:44 - 25:46
    and then we can hit tab to
    go back into edit mode
  • 25:46 - 25:49
    and I will press control R to add a loop cut.
  • 25:49 - 25:54
    I will left click and then drag this down over
    here and then left click again right there.
  • 25:54 - 25:58
    Hit tab to go back to object mode and
    I will use the object context menu
  • 25:58 - 26:00
    and then choose shade smooth.
  • 26:00 - 26:03
    I use the right click select
    and blender, so I hit W key,
  • 26:04 - 26:06
    but you can just right click
    and then click on shade smooth.
  • 26:07 - 26:10
    Let's also now add like a fin on
    the top, so I will press shift C
  • 26:10 - 26:13
    to make sure the 3D cursor
    is in the very center there.
  • 26:13 - 26:15
    I will go to the add menu and we'll add a cube.
  • 26:15 - 26:20
    I'll press control 2 to add a subdivision
    surface with 2 levels, and we'll bring the cube
  • 26:20 - 26:23
    up and then I will use the object
    context menu and shade it smooth.
  • 26:24 - 26:28
    Then we'll go into edit mode and I'm
    going to scale it down on the X axis
  • 26:28 - 26:33
    and then also scale it down on the Z axis
    and go back to object mode and move it over
  • 26:33 - 26:36
    and bring it down here and then
    I can select these two vertices
  • 26:36 - 26:39
    and bring it back a bit, something like that.
  • 26:39 - 26:41
    Select these two vertices, and
    bring them back a little bit.
  • 26:41 - 26:46
    Select everything and maybe scale it down
    on the Z axis or on the X axis like that.
  • 26:46 - 26:51
    And then I can press control R for a loop cut
    and I can drag this down just to sharpen it
  • 26:51 - 26:55
    and maybe scale everything
    down on the Z axis like that.
  • 26:55 - 26:58
    All right, go back to object mode
    and that's looking pretty good.
  • 26:58 - 27:02
    So that's going to be the basic base
    mesh that we're going to use to sculpt,
  • 27:02 - 27:05
    but I need to join this all
    together so that it's one object.
  • 27:05 - 27:10
    So before I join an object together, I need to
    make sure that all the modifiers are the same
  • 27:10 - 27:12
    or all the modifiers are applied.
  • 27:13 - 27:15
    So what I'm going to do is
    click on the fins here
  • 27:15 - 27:18
    and if I open the side panel you can
    see there is this mirror modifier,
  • 27:18 - 27:21
    so let's click on the dropdown
    arrow right here and click on apply.
  • 27:21 - 27:24
    So if I can go into edit mode, you
    can see it's actual geometry now.
  • 27:24 - 27:26
    So now you can see that each one
  • 27:26 - 27:29
    of these objects have the same
    subdivision surface modifier.
  • 27:29 - 27:33
    So I'll select the fin, hold down the shift
    key, select the other fin and then hold
  • 27:33 - 27:35
    down the shift key and select the body last.
  • 27:36 - 27:41
    And I will press control J and that's
    going to join it together into one object.
  • 27:41 - 27:45
    Now, I want to make this much more detailed, so
    here on the level Z port hand render I'm going
  • 27:45 - 27:48
    to click here to turn these up so it's very,
    very smooth, and I'm going to turn them
  • 27:48 - 27:50
    up to like a 5 so it's really smooth.
  • 27:50 - 27:54
    And then if I click on the dropdown, I
    can click on apply to apply the modifier.
  • 27:54 - 27:59
    So if I hit tab to go into edit mode, you
    can see the fish now is pretty detailed.
  • 27:59 - 28:03
    So we can now go into sculpt mode, before
    we do that though, let's save the project,
  • 28:03 - 28:06
    so I'll click on file and click on save.
  • 28:06 - 28:10
    And I'll just rename this to "Fish
    Sculpt," and then click on save Blender file
  • 28:10 - 28:12
    and just save that on my computer.
  • 28:12 - 28:15
    So now we click right here to go to Blender
    sculpt mode and it's going to take us
  • 28:15 - 28:20
    into the sculpting mode here and then also
    we have all the tools and the brushes.
  • 28:20 - 28:26
    Now before we start sculpting this, if I
    zoom in here and I go inside the sculpt,
  • 28:26 - 28:30
    you can see that there is mesh which is
    overlapping .We definitely don't want this,
  • 28:30 - 28:33
    because if I start to sculpt here,
    you can see that there's going
  • 28:33 - 28:35
    to be some really weird issues
    where the mesh is overlapping,
  • 28:35 - 28:37
    because there are two different meshes.
  • 28:37 - 28:42
    So what I'm going to do is use Blender's remesh
    feature to actually remesh this all together,
  • 28:42 - 28:47
    so that it is one object and it will connect and
    it won't be two different pieces of the object.
  • 28:47 - 28:53
    So, again, to use the remesh you can press the
    R key and then you can drag your mouse here
  • 28:53 - 28:55
    and then just click when
    it is pretty high quality.
  • 28:56 - 29:00
    So I'm going to make it about that high
    quality and then you can press control R.
  • 29:01 - 29:03
    And that's going to remesh it,
    so now you can see if I zoom
  • 29:03 - 29:04
    in here you can see it's connecting,
  • 29:04 - 29:07
    if I go into edit mode you can see
    the mesh is connecting and also
  • 29:07 - 29:11
    if I go inside here you can see there
    isn't any overlapping faces or any objects
  • 29:11 - 29:14
    which are separate, so it's all just one object.
  • 29:14 - 29:16
    So now we can start to sculpt this.
  • 29:16 - 29:21
    Now as I talked about earlier, we want to turn
    on the symmetry, so it mirrors our sculpting
  • 29:21 - 29:24
    from one side over to the other side, so
    we're going to click on this X right here,
  • 29:24 - 29:28
    so now you can see there's that little
    blue dot there, so if I sculpt on this die,
  • 29:28 - 29:30
    it's going to mirror it over to the other side.
  • 29:30 - 29:32
    But I'll press control Z to undo that.
  • 29:32 - 29:36
    Now, before I sculpt this, there is
    another setting that I want to turn on.
  • 29:36 - 29:39
    If I click here on the brush
    and click on this dropdown,
  • 29:39 - 29:41
    there's going to be a bunch
    of different brush settings.
  • 29:41 - 29:44
    What I want to do is go all the way
    to the bottom and I'm going to turn
  • 29:44 - 29:47
    on this front faces only,
    so I'll checkmark that.
  • 29:47 - 29:50
    If this is turned off, let me
    just show you what can happen.
  • 29:50 - 29:54
    So if this is turned off and I'm like sculpting
    here, you can see that it might start to sculpt
  • 29:54 - 29:57
    on the other side and it won't
    sculpt just from the front faces.
  • 29:57 - 29:59
    And it can see it just happened right here.
  • 29:59 - 30:03
    You can see I was sculpting right here,
    but as I was sculpting right here,
  • 30:03 - 30:07
    these faces were really close, because
    this is a pretty thin part of the mesh,
  • 30:07 - 30:10
    it's pretty thin here, so these
    faces started to be pulled along
  • 30:10 - 30:12
    with my sculpting, so it messed up the mesh.
  • 30:12 - 30:14
    So let me just press control Z to undo that.
  • 30:15 - 30:19
    So if I click on the brush drop down
    and then choose front faces only,
  • 30:19 - 30:22
    it's going to only sculpt
    the front of the faces.
  • 30:22 - 30:25
    And this in here, inside the
    mesh, that's the back of the face,
  • 30:25 - 30:27
    but out here, that's the front of the face.
  • 30:27 - 30:31
    So now if I start to sculpt here, if I sculpt
    along here, now you can see we're not having
  • 30:31 - 30:34
    that issue, even if I sculpt on this
    part, which is like really close,
  • 30:34 - 30:37
    you can see it's only going
    to sculpt on the front faces.
  • 30:37 - 30:40
    If I sculpt like this, it's kind
    of grabbing both of the faces,
  • 30:40 - 30:43
    so that is kind of messing it up, so
    I'll press control Z to undo that.
  • 30:43 - 30:46
    But if I just sculpt right here on
    this front part, here on the fin,
  • 30:47 - 30:49
    you can see it's not affecting
    the back of the mesh.
  • 30:49 - 30:52
    But I'm going to press control Z
    just to undo all that sculpting,
  • 30:53 - 30:54
    because that was just an example.
  • 30:55 - 30:58
    Now, something to be aware of is that if I
    click here onto a different brush setting
  • 30:58 - 31:01
    and then click on the brush here,
    then you can see I might need
  • 31:01 - 31:03
    to turn on the front faces only again.
  • 31:03 - 31:06
    So if you're having issues with that, if
    you're sculpting and you realize that it kind
  • 31:06 - 31:09
    of pulled some of the back of
    the mesh, then just make sure
  • 31:09 - 31:13
    that this brush front faces only
    is turned on, because if you switch
  • 31:13 - 31:15
    to a different brush, it might be turned off.
  • 31:15 - 31:19
    So let's start by using the grab
    brush to add some details to the fin.
  • 31:19 - 31:23
    So you can hit the G key or you can
    click here to go to the grab brush.
  • 31:23 - 31:27
    And for the grab brush I really don't need the
    front faces only to be on, that's not important,
  • 31:27 - 31:30
    because I'm pulling around the mesh,
    so I don't need to worry about that.
  • 31:30 - 31:34
    And then, again, you can change the
    strength right here and the radius.
  • 31:34 - 31:38
    I'm going to make the radius smaller by either
    dragging here or you can press the F key
  • 31:38 - 31:41
    and then drag over and then click
    there to make it a bit smaller.
  • 31:41 - 31:44
    So let's now use the grab brush
    to pull out some cool details.
  • 31:44 - 31:48
    So right here on this fin I'm going to click
    and drag to kind of pull this out a bit.
  • 31:48 - 31:50
    And then right here I can kind of push this in.
  • 31:50 - 31:51
    And then right here I can kind of push this in.
  • 31:51 - 31:54
    And then here at the end I can
    kind of push that out a bit.
  • 31:54 - 32:00
    And also click here and kind of tap along on
    my pen, on my tablet, I got to push that out.
  • 32:00 - 32:01
    Let's also do the same thing on the back here.
  • 32:01 - 32:06
    So if I go to the back I can kind of pull this
    out here, maybe zoom out a bit, pull this out
  • 32:06 - 32:09
    and then zoom in a little bit and kind of pull
    it out even more to kind of sharpen it up.
  • 32:09 - 32:15
    And then right here I can kind of tap here,
    just lightly, kind of push that in a little bit.
  • 32:15 - 32:19
    And then back here, or kind of on the
    end, I can zoom in and tap along here just
  • 32:19 - 32:22
    to pull out that area, like that.
  • 32:22 - 32:26
    And then right up here I can kind of tap
    along here to kind of pull that out there.
  • 32:26 - 32:30
    So now you can see already we have
    some really cool details to our fish.
  • 32:30 - 32:35
    And as you're sculpting you can press control
    S to save the file or you can click on file
  • 32:35 - 32:37
    and just click on save to save your project.
  • 32:38 - 32:40
    And, of course, you can see
    right over here it's done it
  • 32:40 - 32:42
    for the other side, because
    we have the symmetry on.
  • 32:42 - 32:45
    So now let's do the same thing
    for the fin here, the top fin.
  • 32:45 - 32:50
    So I'll just kind of tap along here to kind of
    pull out this area and then I can click and drag
  • 32:50 - 32:53
    or tap along there on my
    tablet to kind of push that in.
  • 32:53 - 32:58
    Then I can pop this out here, then I can
    push this in a bit and then I can kind
  • 32:58 - 33:02
    of pull this part out here, maybe I can even
    pull this back a bit so it's a bit more round,
  • 33:03 - 33:05
    maybe even bring this down a little bit.
  • 33:05 - 33:10
    All right, and then maybe here kind of
    push this out, so it's a little bit bigger
  • 33:10 - 33:12
    up here, maybe pull this part out here.
  • 33:13 - 33:14
    And push this in there.
  • 33:14 - 33:17
    So there we go, you can already see
    it's looking more like a stylized fish.
  • 33:17 - 33:22
    You can also kind of pull around this part
    here if you want to kind of change the front
  • 33:22 - 33:25
    or the face of the fish, if you want
    to, maybe even kind of pull this out,
  • 33:25 - 33:30
    just to make it a bit more smooth and round,
    and you can just change the proportions.
  • 33:30 - 33:33
    Now is a good time to change the
    proportions before we add more details.
  • 33:34 - 33:38
    And if this is looking a little bit stretched,
    we might as well remesh it, so press the R key
  • 33:39 - 33:40
    and that's going to bring up the remesh setting.
  • 33:40 - 33:42
    I can't see it, so I need to zoom out.
  • 33:42 - 33:45
    Press the R key and I can drag this around.
  • 33:45 - 33:48
    And it wants to be pretty detailed,
    so maybe like click right there
  • 33:48 - 33:51
    and then press control R and
    that's going to remesh it.
  • 33:51 - 33:56
    So now if I hold down the Z button and move
    my mouse over to the wireframe and let go,
  • 33:56 - 33:58
    you can now kind of see how detailed that is
  • 33:58 - 34:01
    and it fixed any geometry
    that we kind of pulled around.
  • 34:01 - 34:05
    Now, let's also hold down the shift key and
    remember holding down the shift key is going
  • 34:05 - 34:08
    to go to the smooth brush
    or you can also just click
  • 34:08 - 34:10
    on the smooth brush by clicking right here.
  • 34:10 - 34:13
    But I'm just going to hold down the shift
    key and then I can just lightly smooth this
  • 34:13 - 34:18
    out here, lightly smooth this out
    around here, just to kind of smooth
  • 34:18 - 34:21
    out where the fins are connecting to
    the body, maybe hold down the shift key
  • 34:21 - 34:23
    and lightly smooth that out there and there.
  • 34:23 - 34:28
    All right, and then also we can go right
    up here and lightly hold down the shift key
  • 34:28 - 34:32
    and just press down very
    lightly and just kind of smooth
  • 34:32 - 34:35
    that out there and smooth that out there.
  • 34:35 - 34:39
    So now let's sculpt in the eye sockets
    and for sculpting in the eye sockets I
  • 34:39 - 34:41
    like to use the clay strips brush.
  • 34:41 - 34:45
    And I'll press the F key to make my brush a
    bit smaller and let's just zoom in right here
  • 34:45 - 34:48
    and then instead of pushing
    out the clay by sculpting,
  • 34:48 - 34:52
    I'm going to hold down the control key and then
    sculpt and that's going to push in the clay.
  • 34:52 - 34:57
    And I'm just going to go around in circles here
    and just kind of push in where the yes are.
  • 34:57 - 34:59
    So that's looking pretty
    good, I like how that is.
  • 34:59 - 35:01
    You can make it a little
    bit bigger if you want to.
  • 35:01 - 35:06
    So just going around here in circles and
    kind of pushing in where the eye sockets are.
  • 35:06 - 35:09
    And let's also press control
    R just to remesh it again,
  • 35:09 - 35:12
    so it adds a bit more detail
    to that area, go along there.
  • 35:12 - 35:16
    And then, hold down the shift key
    and you can just lightly smooth
  • 35:16 - 35:18
    that out where you sculpted, right.
  • 35:18 - 35:19
    So that's pretty good.
  • 35:19 - 35:21
    If you want to hit the G key for the grab brush,
  • 35:21 - 35:23
    you can also kind of play
    around with the shape of it.
  • 35:23 - 35:27
    You want to, like, make it a little bit bigger,
    or kind of pull the eyes closer together
  • 35:27 - 35:29
    or something like that, but
    that's looking pretty good.
  • 35:30 - 35:32
    So we're going to add a different
    object in here,
  • 35:32 - 35:34
    which is going to be kind of a cartoony eye.
  • 35:34 - 35:37
    You can also while you're still using the
    grab brush, you can kind of pull this down
  • 35:37 - 35:42
    and maybe shape the fish a little bit, kind
    of shape the front of the fish if you want to.
  • 35:42 - 35:47
    So now I want to carve in the mouth and to
    carve away the mouth I can use the crease brush.
  • 35:47 - 35:49
    So I'm going to click right
    here to draw the crease brush.
  • 35:49 - 35:54
    I'll press the F key to make my brush
    smaller and I can just find a spot here
  • 35:54 - 35:57
    and then I can go along here and
    I can start to crease that in.
  • 35:58 - 36:01
    Let's also click and drag here to make
    the strength of it a little bit bigger.
  • 36:01 - 36:05
    And then I can go along here and start
    to crease in where that mouth is.
  • 36:06 - 36:07
    All right, so something like that.
  • 36:07 - 36:08
    Crease that in there.
  • 36:08 - 36:11
    Maybe hold in the shift key and kind
    of smooth out the bottom lip there.
  • 36:11 - 36:14
    All right, so that's a bit better,
    kind of crease that in there.
  • 36:14 - 36:18
    And then just crease along there, kind
    of keep it kind of smooth and then hold
  • 36:18 - 36:21
    down the shift key and you can just
    kind of smooth that out a little bit.
  • 36:21 - 36:24
    Maybe zoom out a little bit
    and smooth it out a bit more.
  • 36:24 - 36:29
    And then also let's crease down here, all
    right, so it comes over and then comes down.
  • 36:29 - 36:34
    You can also press control R again and that will
    kind of remesh it, so it has a bit more detail.
  • 36:34 - 36:37
    And then you can hit the G key for the
    grab brush and you can kind of pull this
  • 36:37 - 36:39
    around if you want to change the shape of it.
  • 36:39 - 36:43
    So maybe I'll like push this down a little
    bit and kind of pull up the nose a little bit,
  • 36:43 - 36:47
    just so there's kind of a subtle bump there
    and then you can kind of change the smile
  • 36:47 - 36:49
    or change the shape of the mouth.
  • 36:49 - 36:50
    So, something like that.
  • 36:50 - 36:55
    I want him to maybe be smiling a little bit
    more, so I can kind of pull up that mouth there.
  • 36:55 - 36:59
    And right here I actually want to pull in the
    mouth, so I'll just use the grab brush and kind
  • 36:59 - 37:02
    of just pull in that mouth so
    it's a little bit more thin.
  • 37:02 - 37:05
    Now, what I'm also going to do is click
    here to go to the clay strips brush
  • 37:05 - 37:09
    and then I can go along here and just lightly
    add a little bit more clay and then hold
  • 37:09 - 37:12
    down the shift key and lightly
    smooth that out there.
  • 37:12 - 37:18
    Let's go back here to the crease brush and then
    I can just crease this in just a little bit.
  • 37:18 - 37:23
    Now I want to do some more detailed
    sculpting for the gills and the scales.
  • 37:23 - 37:25
    So what I'm going to do is stop
    using the remesh feature now
  • 37:25 - 37:27
    and I'm going to use the Dyntopo feature.
  • 37:27 - 37:30
    So this will add geometry as
    I sculpt and if I'm sculpting
  • 37:30 - 37:32
    in a more detailed area,
    it will add more geometry.
  • 37:32 - 37:36
    So I'm going to click on this
    checkmark here and then click on okay.
  • 37:36 - 37:39
    Let's also click control
    S to save this file again.
  • 37:39 - 37:41
    So now the Dyntopo is turned on.
  • 37:41 - 37:44
    And I'm going to click right here
    to go to the clay strips brush.
  • 37:44 - 37:48
    And if I click right here on the
    Dyntopo settings, the detail size is 10,
  • 37:48 - 37:53
    let me just sculpt along here and see how that
    is, I think I'll press control Z to undo that.
  • 37:53 - 37:58
    Let's turn the Dyntopo down even
    smaller to maybe just like a 5.
  • 37:58 - 38:02
    So now I'll press the F key to make my
    brush a bit smaller and I'm going to start
  • 38:02 - 38:07
    by sculpting kind of a little gill, so I will go
    along here and just add a bit of clay and kind
  • 38:07 - 38:11
    of sculpt in like a gill there, all
    right, like that and then also right here,
  • 38:11 - 38:15
    just sculpt it a little bit, all right, go
    long there, just add a bit of clay there.
  • 38:15 - 38:19
    And then I will hold down the shift key
    and holding down the shift key and holding
  • 38:19 - 38:22
    down the shift key is going to go to the smooth
    brush and I can just smooth that out there.
  • 38:22 - 38:25
    But I'm going to leave this part here,
    because that's going to be the gill.
  • 38:25 - 38:28
    And then if I want to crease this
    a bit, I can go to the crease brush
  • 38:28 - 38:32
    and I can just go along here and
    just crease it in just a little bit,
  • 38:32 - 38:37
    maybe turn down the strength, so it's not quite
    as strong and just crease that in a little bit.
  • 38:37 - 38:40
    Now, remember, if you hold down the control
    key, it's going to do the opposite effect.
  • 38:40 - 38:44
    So if I want to pinch this out and kind of
    sharpen it, I can hold down the control key
  • 38:44 - 38:49
    with the crease brush and just kind of pinch
    that in and that's going to pull it out
  • 38:49 - 38:50
    and kind of pinch it a little bit.
  • 38:50 - 38:53
    Then you can see we have that little ridge there
    and then if you don't hold down the control key
  • 38:54 - 38:56
    and just sculpt, that's going to pinch that in.
  • 38:56 - 38:59
    All right, so there we go, we have kind
    of a little simple gill and now I'm going
  • 38:59 - 39:02
    to along here and I'm going
    to sculpt some scales.
  • 39:02 - 39:06
    So I'll go back here to the clay strips brush
    and I'm just going to go along here and kind
  • 39:06 - 39:11
    of make these little like backwards C
    shapes, or kind of like half moon shapes
  • 39:11 - 39:15
    and then go along here to fill it and then hold
    down the shift key and kind of smooth that.
  • 39:15 - 39:17
    All right, let's go down here and do it again.
  • 39:17 - 39:21
    So go along here, add that little
    kind of half moon shape and then hold
  • 39:21 - 39:23
    down the shift key and smooth that out there.
  • 39:23 - 39:24
    Go along here, add another one.
  • 39:24 - 39:28
    All right, hold down the shift
    key, smooth that out there.
  • 39:29 - 39:34
    We can just start to make a cool
    pattern there for some stylized scales.
  • 39:34 - 39:38
    And those add some more scales, so this time
    I'm going to start the scales on the center
  • 39:38 - 39:42
    of the other ones, so we can add another layer
    of scales, and this one is going to go up there
  • 39:42 - 39:46
    and then end on the other
    top of that layer of scales.
  • 39:46 - 39:47
    So we go along there.
  • 39:47 - 39:51
    You can also smooth this out, if you kind
    of added too much detail there, all right.
  • 39:51 - 39:54
    And then kind of fill this
    in and then just smooth this
  • 39:54 - 39:56
    out by holding down the shift key, all right.
  • 39:56 - 40:00
    And then this one here, we can start right
    here, and it can come up and then go back down.
  • 40:01 - 40:04
    Bring that out more and then
    hold down the shift key and kind
  • 40:04 - 40:06
    of smooth that out a bit more, like that.
  • 40:06 - 40:08
    All right, so now we have some more scales.
  • 40:08 - 40:11
    Let's also add maybe another like
    half one there and then just hold
  • 40:11 - 40:13
    down the shift key and smooth that out there.
  • 40:13 - 40:17
    And then we'll add another half one kind
    of right there, which is kind ending.
  • 40:18 - 40:18
    All right.
  • 40:19 - 40:22
    Add more clay and then hold down the
    shift key and smooth that out there.
  • 40:22 - 40:27
    And we'll add another one here, so go
    up and down, all right, around there,
  • 40:27 - 40:29
    hold down the shift key and smooth that out.
  • 40:29 - 40:32
    And then right up here, we'll add another
    one, so this one will go up and then kind
  • 40:32 - 40:36
    of end right over there and then hold down
    the shift key and smooth that one out as well.
  • 40:37 - 40:41
    You can also hit the G key for the grab
    brush and then you can pull this around,
  • 40:41 - 40:44
    if you want them to like pop out
    a bit more or if you just want
  • 40:44 - 40:46
    to kind of play with the shape of them.
  • 40:46 - 40:47
    All right, that's pretty good.
  • 40:47 - 40:51
    And then another thing you can do
    is you can go to the crease brush.
  • 40:51 - 40:52
    So back to the crease brush.
  • 40:52 - 40:57
    If you want to, you can hold down the control
    key and you can kind of pinch that out just
  • 40:57 - 41:03
    to make it even more visible, so you can kind
    of pinch out the edges there of the scale.
  • 41:03 - 41:07
    So just kind of pinch out those edges of
    the scales so they're a bit more visible.
  • 41:07 - 41:12
    So I'm just going to keep on doing that and
    add a bit more scales to the rest of the fish.
  • 41:12 - 41:16
    Then holding down the shift key,
    smoothing that part out there,
  • 41:16 - 41:17
    we can go along here add another one.
  • 41:17 - 41:20
    And if you'd rather, what you
    could do without smoothing them
  • 41:20 - 41:24
    out is you could first just sculpt all of them,
    so like sculpt that one there, that one there
  • 41:24 - 41:27
    and that one there and then
    once you're done sculpting it,
  • 41:27 - 41:29
    then you can smooth all of them out.
  • 41:29 - 41:31
    If you want to do that, that
    might be a bit easier.
  • 41:31 - 41:37
    And then we'll add another one kind of coming
    up here, then we'll add another one right there,
  • 41:37 - 41:41
    one more right there, and then maybe another
    like half one going off to the bottom
  • 41:41 - 41:43
    of the fish, just going around
    kind of in circles while holding
  • 41:43 - 41:46
    down the shift key to smooth that out.
  • 41:46 - 41:50
    And I'll just do a few more
    layers of the scales.
  • 41:50 - 41:54
    All right, and I'm going to call that
    done for those scales there on the fish.
  • 41:54 - 41:57
    Now another detail that I want to add is
    kind of like some creases here on the fins.
  • 41:57 - 42:00
    So I'll go to the crease brush
    and we still have the Dyntopo on,
  • 42:00 - 42:03
    so it will add more geometry as we sculpt.
  • 42:03 - 42:06
    I'll just go along here, maybe ask
    my strength quite a bit bigger,
  • 42:06 - 42:07
    make the strength a bit stronger.
  • 42:07 - 42:11
    And I'll go along here and just
    add some little lines here just
  • 42:11 - 42:12
    to add a bit more detail,
    I think that's pretty cool.
  • 42:13 - 42:16
    Adding some lines there, just along those fins.
  • 42:16 - 42:19
    And then we can go up here to the top
    and we can do like the same thing.
  • 42:20 - 42:25
    So we go along there and just add a bit
    of details to the fins all along there.
  • 42:25 - 42:26
    All right, that's kind of cool.
  • 42:26 - 42:30
    And then also let's go to the very end
    here or the very back, so the tail,
  • 42:30 - 42:35
    and I can go along there, maybe
    add another one right up here.
  • 42:35 - 42:38
    And then down here, add another one.
  • 42:38 - 42:43
    And then we can just kind of fill those
    all in by adding more of those lines.
  • 42:43 - 42:47
    So just adds a cool detail to that
    kind of cartoony stylized fish.
  • 42:47 - 42:50
    And there we go, that really
    adds a lot to the fish.
  • 42:50 - 42:53
    And then another cool setting that I wanted
    to show you with the brush settings is
  • 42:53 - 42:56
    if you click here on stroke,
    this will change the stroke
  • 42:56 - 42:59
    of the brush and right now it's set to space.
  • 42:59 - 43:04
    So this is basically going to add a little kind
    of stamps of the brush, but the spacing is set
  • 43:04 - 43:07
    to 10, so you're not really
    going to be able to notice it.
  • 43:07 - 43:11
    If I turn the spacing way up now, if I make
    it like a really big spacing, now if I click
  • 43:11 - 43:15
    and drag, you can see there's going to be a big
    space before it makes that little stamp there.
  • 43:15 - 43:20
    So, what I can do is I can click
    right here to go to the draw brush
  • 43:20 - 43:22
    and then I can make the strength a lot bigger.
  • 43:23 - 43:28
    Then if I click here on the stroke settings
    of this one, let's maybe just turn the spacing
  • 43:28 - 43:31
    up a little bit, maybe to just like 90, and
    now if I go along here, you can see it's going
  • 43:31 - 43:34
    to add some little dots there,
    so that's pretty cool.
  • 43:34 - 43:35
    So that's just another useful tool.
  • 43:35 - 43:37
    I'll press control Z to undo that.
  • 43:37 - 43:42
    So let me go back to the stroke and let's turn
    it up a little bit more, maybe to like 150.
  • 43:42 - 43:46
    And then if I kind of go along here,
    you can see I can add some little dots.
  • 43:46 - 43:49
    So maybe I'll like zoom way in
    to kind of the cheeks of the fish
  • 43:49 - 43:53
    and then I can make my brush really small and
    I can just go along here and add some dots.
  • 43:53 - 43:55
    Although that spacing is a little bit too close.
  • 43:55 - 44:02
    So, again, let me take the stroke spacing
    and turn that up to maybe like 200 or 300.
  • 44:02 - 44:06
    And then I can just go along here and you
    can also just click and tap if you wanted to,
  • 44:06 - 44:09
    but this is a cool way to
    quickly add some more details.
  • 44:09 - 44:12
    So that's kind of cool if you wanted
    to add like a bit of a pattern there
  • 44:12 - 44:15
    or some details on the fish, you could do that.
  • 44:15 - 44:19
    And while on the stroke settings, you
    can also change the stroke method.
  • 44:19 - 44:23
    So on default it's set to space, but another
    cool one you could choose is you can do
  • 44:23 - 44:26
    like the line instead, so
    let's change this to line.
  • 44:26 - 44:29
    And then back on the stroke settings
    we'll turn the spacing way down just
  • 44:29 - 44:31
    to around the default, which is about 10.
  • 44:31 - 44:36
    And, so, if I use the line, if I click and drag
    here, you can see it's going to show me a line
  • 44:36 - 44:38
    and then when I let go, it's
    going to sculpt the line there.
  • 44:39 - 44:42
    So that was pretty cool, you
    could add some cool details.
  • 44:42 - 44:45
    Maybe it's not the best for this fish model,
    I don't really know what I would add to it,
  • 44:45 - 44:50
    but if you wanted to kind of create some
    lines, you could do that with the line stroke.
  • 44:50 - 44:53
    So that's going to bit it for the sculpting,
    so I'm going to call this done for now.
  • 44:53 - 44:56
    So I am going to show you how
    you can do some cool painting,
  • 44:56 - 44:58
    and you can actually paint
    some colors on this fish.
  • 44:58 - 45:00
    So before I do that, I want to model the eyes.
  • 45:00 - 45:04
    So I'm going to click here to go back
    to the layout and I will press control S
  • 45:04 - 45:07
    to save the project and I'm
    just going to use my mouse
  • 45:07 - 45:10
    and keyboard for this just to model the eye.
  • 45:10 - 45:14
    So I'm going to press shift C to make sure the
    3D cursor is in the very center of the scene
  • 45:15 - 45:18
    and I'll go to the add menu and
    I'm just going to add a UV sphere.
  • 45:18 - 45:23
    And I'll bring the UV sphere forward on the Y
    axis and then I can hit tab to go to edit mode
  • 45:23 - 45:29
    and I can scale it down and I can move it here
    and just move it inside where the fish's eye is.
  • 45:29 - 45:33
    And let's also click here and add modifier
    here in the modifiers and I'm going to search
  • 45:33 - 45:36
    for a mirror and we'll add the mirror modifier.
  • 45:36 - 45:37
    And then I can double the R key
  • 45:37 - 45:41
    and double tapping the R key will use the track
    bar rotation and I'm just going to rotate this
  • 45:41 - 45:44
    around so the fish is kind
    of looking forward like that.
  • 45:44 - 45:49
    And then I can kind of scale that down and
    just stick the eye there in the eye sockets.
  • 45:49 - 45:52
    That's a bit too far out, so maybe
    just bring that back a little bit.
  • 45:52 - 45:54
    And then I'll hit tab to go back to object mode
  • 45:54 - 45:57
    and I'll use the object context
    menu and shade that smooth.
  • 45:57 - 46:02
    And then also let's press control
    2, control 2 is the shortcut key
  • 46:02 - 46:05
    for adding a subdivision surface
    modifier so it's more smooth.
  • 46:05 - 46:07
    Let's go back into edit mode and
    maybe we can scale this up a bit.
  • 46:07 - 46:11
    Then I'm going to add kind of a little
    bump for like the iris or the pupil.
  • 46:11 - 46:16
    So I'm going to hold down the alt key and
    then just select that loop right there
  • 46:16 - 46:20
    and then I can hold down the shift and
    alt key and select that loop right there
  • 46:20 - 46:24
    and then just hold down the shift key
    and select that vertex right there.
  • 46:25 - 46:30
    And I can hit E to extrude and then S to
    scale and maybe make it a little bit smaller
  • 46:30 - 46:35
    and then what I can also do is add a loop cut to
    kind of sharpen this up, so I'll press control R
  • 46:35 - 46:39
    to add a loop cut and I can click and drag
    over and then just click to place that there.
  • 46:39 - 46:44
    So if I go back to object mode now you can
    see we have a cute eye there for our fish.
  • 46:44 - 46:49
    Let's press control S to save this and then
    we can hold down the Z button and we can go
  • 46:49 - 46:52
    down into the material preview just
    to see what the materials look like.
  • 46:52 - 46:54
    And we can create a material for the eye.
  • 46:54 - 46:57
    So we'll select the eye, let's
    click here on the materials.
  • 46:57 - 46:59
    Let's click on `new to add a new material.
  • 46:59 - 47:01
    And we can just call this white.
  • 47:01 - 47:04
    And then here on the roughness we'll
    turn that to zero, so it's really shiny.
  • 47:05 - 47:07
    And on the base color I'll
    make this fully white.
  • 47:07 - 47:10
    Now I just want to add a dark area
    where the center of the eye is,
  • 47:10 - 47:12
    so I will hit the tab key to go into edit mode.
  • 47:12 - 47:15
    I'm going to hit A to deselect everything.
  • 47:16 - 47:19
    I will hold down the alt key and select
    that loop there and then hold down the shift
  • 47:19 - 47:24
    and alt key and select that loop and hold down
    the shift and alt key and select that loop
  • 47:24 - 47:28
    and then if you hold down the shift
    key you can select the center vertex.
  • 47:28 - 47:31
    So we'll now click on the plus
    here to add a new material.
  • 47:31 - 47:35
    Let's click on new and I can click on this
    to rename it and I'll rename this to black.
  • 47:36 - 47:39
    And then we can click on the
    assign button and that will assign
  • 47:39 - 47:42
    that black material to just those faces.
  • 47:42 - 47:46
    So I will hit tab to go back to object
    node and then if I click on the base color
  • 47:46 - 47:49
    on the black material, I will make it
    fully black and I can take the roughness
  • 47:49 - 47:51
    and turn it all the way down so it is shiny.
  • 47:51 - 47:53
    So now we have some cute cartoony eyes.
  • 47:54 - 47:58
    So now we can do some painting here on the fish.
  • 47:58 - 48:00
    So I'm going to go back to Blender sculpt mode
  • 48:01 - 48:03
    and Blender sculpt mode actually
    has a painting mode.
  • 48:03 - 48:07
    Now, it's not exactly the same as texture
    painting, where you're texture painting
  • 48:07 - 48:12
    on a texture and then you're UVN
    wrapping the texture onto the object,
  • 48:12 - 48:16
    this mode for texture painting
    actually uses the vertices or the detail
  • 48:16 - 48:18
    of the mesh to paint the different colors.
  • 48:18 - 48:22
    So I'm going to scroll my mouse down here
    and you can see that there's a paint mode.
  • 48:22 - 48:24
    So I'm going to click on the paint mode and then
  • 48:24 - 48:27
    for the painting I'm going to
    bring back my drawing tablet.
  • 48:27 - 48:31
    So if you're in the paint mode you can
    see right up here there is this black one
  • 48:31 - 48:33
    and then this white one here, but
    the black one is the main color.
  • 48:33 - 48:38
    So if I click on this color, I can make it
    whatever color I want with the color wheel,
  • 48:38 - 48:40
    so I'm going to make it like a red color.
  • 48:40 - 48:42
    And then the same settings apply for the brush,
  • 48:42 - 48:45
    so you can see there's the
    brush strength and the radius.
  • 48:45 - 48:48
    I'll press the F key to make the
    radius bigger and then I can start
  • 48:48 - 48:49
    to go along here and I can paint.
  • 48:49 - 48:53
    Now, as I mentioned earlier, this
    isn't actually a texture map,
  • 48:53 - 48:56
    this is just using the detail
    of the geometry to paint this.
  • 48:56 - 49:00
    So if you're trying to paint this using a
    very low poly model, then it's not going
  • 49:00 - 49:03
    to work correctly and it's
    not going to be very detailed.
  • 49:03 - 49:07
    But because this object is really detailed and
    it has lots of geometry, we're actually painting
  • 49:07 - 49:12
    on the vertices, and each vertex or each
    face is going to be a different color.
  • 49:12 - 49:17
    So it works well for just quickly
    doing some basic coloring to the model.
  • 49:17 - 49:21
    So now that I painted this in all with the
    red, I'm going to click here on the color wheel
  • 49:21 - 49:24
    and I'm going to change this
    to a bright yellow color.
  • 49:24 - 49:27
    And then I can also click here
    to make my brush stronger.
  • 49:27 - 49:29
    And I can zoom in and then I can go along here
  • 49:29 - 49:31
    and I can paint this and
    I can paint it in yellow.
  • 49:31 - 49:34
    And again here we have the
    symmetry turned on with the X there,
  • 49:34 - 49:36
    so it's going to be mirrored
    over to the other side.
  • 49:36 - 49:42
    So I can just go along here and I can just paint
    along here, paint in yellow, that's pretty cool.
  • 49:42 - 49:45
    And then let's click on the color again
    and this time I'm going to change it
  • 49:45 - 49:49
    to like an orangey color and I'll make my
    brush less strong and I will go along here
  • 49:49 - 49:51
    and just paint a little bit of an orange color,
  • 49:52 - 49:56
    maybe make the orange color a little bit more
    towards the yellow and just paint a little bit
  • 49:56 - 49:59
    of orange here along where the scales are
  • 49:59 - 50:01
    and also maybe along here
    paint that a bit of orange.
  • 50:01 - 50:04
    And down here, make that a little bit orange.
  • 50:04 - 50:07
    And also the belly of the fish, I thought
    that would be fun to make it a bit orange.
  • 50:07 - 50:08
    All right, something like that.
  • 50:08 - 50:13
    And then maybe on the back here, we can make it
    a little bit of orange here along the back fin.
  • 50:14 - 50:16
    So something like that is pretty cool.
  • 50:16 - 50:19
    So I will now click on the layout
    to go back to the layout view.
  • 50:19 - 50:23
    Now you can see in the layout, if you hold down
    the Z button and go to the material preview
  • 50:23 - 50:27
    or click on this button to go into the material
    preview or if you hold down the Z button
  • 50:27 - 50:31
    and go into the rendered view to see what
    this actually looks like when it's rendered,
  • 50:31 - 50:34
    you can see that it's not actually showing
    the colors and that's because we need
  • 50:34 - 50:39
    to do a very simple setup in the materials to
    tell it to use those colors that we painted.
  • 50:39 - 50:43
    So I'm going to click here to go to the
    shading workspace and this is going to go
  • 50:43 - 50:46
    into the shader editor and we need
    to add a material to the fish.
  • 50:46 - 50:48
    So we'll just click on new
    here to add a new material
  • 50:49 - 50:52
    and here I can just type in,
    fish, just to call this fish.
  • 50:52 - 50:55
    So then these here are the shader
    nodes, if you don't know how
  • 50:55 - 50:59
    to use the procedural shader nodes, I have lots
    of tutorials on how to use the shader nodes.
  • 50:59 - 51:03
    You can, of course, check out My Blender
    for complete beginners tutorial series
  • 51:03 - 51:06
    and you can also check out My Blender
    beginner fundamentals playlist,
  • 51:06 - 51:09
    where I have many different videos
    on different parts of Blender.
  • 51:09 - 51:13
    But this is basically the principle shader,
    if I hold down the Z button and move my mouse
  • 51:13 - 51:18
    into the material preview, this is the shader,
    so you can see I can like change the roughness
  • 51:18 - 51:20
    and you can also, like, change the color.
  • 51:20 - 51:24
    But what I'm going to do is just add in a new
    here, which has the color data that we painted.
  • 51:24 - 51:29
    So I'll press shift A for the add menu, and
    I'm going to start to type in, attribute,
  • 51:29 - 51:32
    and we can go here to the color attribute.
  • 51:32 - 51:37
    So we'll click on the color attribute, drop it
    here and then if I click on this right here,
  • 51:37 - 51:41
    we can choose this color and
    this is the one that we painted.
  • 51:41 - 51:46
    Now we can take these wires here and I can
    plug the color wire into the base color.
  • 51:46 - 51:49
    So instead of it using the base
    color, which is one single color,
  • 51:49 - 51:53
    it's now going to use the colors that
    we painted in the painting sculpt mode.
  • 51:53 - 51:57
    So I can now click back here to go to the
    layout and then I'll just do a few things
  • 51:57 - 51:59
    to make this look really nice in the 3D view.
  • 51:59 - 52:02
    So I'll click here to go to the render
    properties and I'm going to scroll down here
  • 52:02 - 52:06
    and on the color management I'm going to
    click on the look here and change this
  • 52:06 - 52:10
    to very high contrast to kind of pop of the
    colors and make them look more saturated.
  • 52:10 - 52:13
    And then if you just want to
    change the view port lighting,
  • 52:13 - 52:15
    you can click on this dropdown here.
  • 52:15 - 52:20
    If you're in the material preview here, you
    can click around here and then you can click
  • 52:20 - 52:24
    on this here, this little circle and this is
    going to give you some different HDRI lightings,
  • 52:24 - 52:27
    so you can change this around
    to something that looks nice.
  • 52:27 - 52:29
    And then you can also maybe turn the strength
  • 52:29 - 52:31
    down if you don't want it
    to be quite that strong.
  • 52:31 - 52:35
    And then one more thing you can do, if you
    select the fish, you can click here to go
  • 52:35 - 52:40
    to the materials, you can make the fish look a
    bit more reflective by dragging this roughness
  • 52:40 - 52:44
    down and now you can see the fish
    looks a bit more shiny and reflective.
  • 52:44 - 52:48
    And there we go, we now have a
    nice, cute, stylized 3D fish sculpt.
  • 52:48 - 52:50
    So that's going to wrap it up for this tutorial.
  • 52:50 - 52:54
    So that is the basics of how to do
    sculpting in Blender for beginners.
  • 52:54 - 52:58
    So I hope you enjoyed this video, I hope you
    found it helpful and thank you for watching.
  • 52:58 - 53:02
    And you can also purchase the finished
    project files for free on my Gumroad store
  • 53:02 - 53:05
    and my Patreon page, the
    links are in the description.
  • 53:05 - 53:09
    And also my Gumroad store and Patreon page
    are great ways to help support this channel
  • 53:09 - 53:13
    and on my Gumroad store and Patreon page you
    can get access to lots of Blender content,
  • 53:13 - 53:19
    like 3D models and assets, tutorial files,
    artwork project files, procedural materials,
  • 53:19 - 53:22
    geometry node, modifier setups
    and lots more Blender content
  • 53:22 - 53:24
    on my Gumroad store and my Patreon page.
  • 53:24 - 53:28
    And if you really enjoy sculpting and you
    want to get more into sculpting and Blender
  • 53:28 - 53:32
    and learn more about sculpting, then you can
    check out my Blender sculpting tutorial playlist
  • 53:32 - 53:35
    on my YouTube channel where I have
    many more sculpting tutorials.
  • 53:35 - 53:39
    So I have specific videos on some of
    the tools and some of the workflows
  • 53:39 - 53:41
    and then I also have some follow along
    tutorials where you can learn how
  • 53:41 - 53:43
    to sculpt some different sculptures.
  • 53:43 - 53:46
    And if sculpting is something that you
    really want to get at and something
  • 53:46 - 53:49
    that you really want to get into,
    then I can highly recommend checking
  • 53:49 - 53:52
    out CG Boost Master Sculpting
    and Blender Course.
  • 53:52 - 53:56
    That's a really good course and it goes
    into so much more detail and you'll learn
  • 53:56 - 53:58
    so much more about sculpting and Blender.
  • 53:58 - 54:00
    And if you purchase it through
    my affiliate link,
  • 54:00 - 54:02
    then I'll earn a small commission,
    but with no extra cost to you.
  • 54:03 - 54:05
    So I hope you enjoyed this video
    and thank you for watching.
Title:
Sculpting for Complete Beginners! (Blender Tutorial)
Description:

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Video Language:
English (United States)
Duration:
54:09

English (United States) subtitles

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