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>> In this video I'll show you
how to get started with sculpting
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for complete beginners in Blender.
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So I'll show you how you can
set up Blender for sculpting
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and then I'll be covering all the basic
tools and the basic brushes for sculpting.
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And then after I show you the
basics of sculpting in Blender,
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we'll be doing a sculpting exercise
by sculpting this cute fish character.
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And then I'll also show you a cool
painting option in Blender sculpt mode
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where you can paint some colors on the fish.
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And if you'd like to download these free
project files of the finished fish here,
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then you can download the project files for free
on my [inaudible] store and my page on page,
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I'll have the links in the description.
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Now, if you've never used Blender before
and you're a complete beginner to Blender,
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then you may want to watch a complete beginner
tutorial series just to learn the very basics
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of the program and navigating around the program
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and the basic shortcut keys
and basic 3D modeling.
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So if you'd like to learn all the
basics of Blender, then definitely check
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out my complete Blender beginner tutorial
series, it's a 14 part tutorial series
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and it's all completely free
on my YouTube channel.
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But in this video I'll just be covering the
basics of the sculpting part of Blender.
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And after you watch this video if you find you
really enjoy sculpting and you want to get more
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into sculpting, then I can
highly recommend checking
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out CG Boost Course, Master
3D Sculpting in Blender.
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So that's a much larger course on sculpting and
it goes into so much more depth into sculpting.
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So in the course you'll learn all these
sculpting basics, like the different brushes,
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the different tools and sculpting workflows.
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And the course also has some
different beginner exercises,
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which you can follow along
to get better at sculpting.
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You'll also learn some cool techniques for
creating base measures for your sculpts
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and then the course covers the entire process
of creating this cute creature character.
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So after this video if sculpting is
something that you want to get more into,
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then I highly recommend checking out
the sculpting course by CG Boost.
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And if you purchase the course through
my affiliate link in the description,
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it will earn a small commission, so that's
also a great way to help support this channel.
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Now, before we get into sculpting, I
highly recommend using a drawing tablet
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if you're able to, because drawing
tablets make sculpting so much easier
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and it can really improve your sculpts.
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Now, if you're just getting started with
sculpting and you want to just try it out
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and see if you like sculpting, then you can
definitely use a mouse, but it's much harder
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to sculpt with a mouse, so I'd highly recommend
using a drawing tablet if you're able to.
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And so in this video I'm going to be
using this small walk and pad tablet,
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so it's not anything fancy, it's not a display
tablet or anything, it's just a small tablet,
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which I can just plug into my computer and then
I look at my monitor and then the pad tablet is
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down on my desk and I just sculpt using the pen.
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And using a drawing tablet is much
better for sculpting, because you're able
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to have a much better posture, you're able
to make nice smooth strokes with the pen
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and most drawing tablets have pen pressure, so
you're able to use the pen pressure to make,
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for instance, the brush size thicker
or the brush strength stronger.
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And if you're interested in purchasing a
drawing tablet, then I do have some Amazon links
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in the description to some tablets that I
recommend and those are affiliate links,
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so if you purchase something
through those links,
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then I'll earn a small commission,
but with no extra cost to you.
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Now, when you're doing sculpting in Blender,
you need to start off with a high poly mesh
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for the sculpting, because if I just hit the
tab key to go into edit mode of this cube here,
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when you're sculpting it
pulls around the geometry
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of the mesh to actually sculpt the mesh.
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So if I were to try to sculpt with a very low
poly object, like this cube, I wouldn't be able
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to sculpt much detail, because this model
is so low poly, because it has a vertex here
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and then another one here, but it doesn't
have any vertices in-between them.
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So what I'm going to do is press the A
key to select everything in the scene
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and I'll hit X and let's just click on delete.
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So I'll now press shift A for the add
menu and I'm going to go down here to mesh
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and I'm just going to add an Icoshpere,
because an Icosphere is nice and smooth
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and round and it's very detailed.
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However, you can see this is kind of
low poly, so if I click right behind me
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on the add Icosphere settings, I'm going
to click on the arrows here just to turn
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up the Icosphere settings and I'm just
going to turn up really high to like a 7.
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If that's a big laggy for you, you don't have
to turn up that high, but I'm going to turn it
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up to a 7, so it's nice and smooth and round.
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And then I can click here to
close the add Icosphere settings.
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So now we can go to Blender sculpt mode, because
right now we are just in the object mode.
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So there are two ways to get to Blender
scope mode, you can just select the object
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and then you can click here in the corner
and you can change it from object mode
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to sculpt mode, but what I prefer
to do is to click right here
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to go to Blender sculpting work space.
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And this will automatically take you into sculpt
mode of the object that you have selected,
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so you can see right here it's
taken us into sculpt mode,
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but it's also showing us now the
different settings for sculpting are here,
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and some more settings up here
for sculpting and then right
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over here you can see we have
the panel with the brushes.
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So I like to jump to the sculpting work
space so everything's already set up.
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Now, just so you're aware, all of these settings
right here at all these different panels,
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all of these settings are the same
settings, which are right over here.
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For example, you can see there is the radius
and the strength, so the radius is the size
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of your brush and the strength is how strong
it is and those settings are also right here.
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So we have the strength and also the radius.
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Then there's this Dyntopo setting right here
and this setting is also right down here.
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So these settings here and also the
settings on the side panel are the same.
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But then right over here on the left
side we have all these sculpting brushes.
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Now, before we get into the brushes,
I want to go over basic navigation.
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So I have my drawing tablet on
my desk right in front of me,
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and then I also have my keyboard a little
bit higher up above my tablet and I'm going
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to put my hand over the shift and
control keys, because the shift
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and control keys are very common buttons
that you'll use when you're sculpting.
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Now you can change the settings of
your tablet in the driver settings
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or on the graphics tablet
settings on your computer.
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However, I've just left everything
in the default,
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so the shortcut keys should work the same if
you've just left everything at the default.
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Now, usually the tablet pens will come
with a back button and a front button.
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So, to zoom in I'm going to hold
down the control key and then click
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and drag with the front pen button.
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Now, I'm not actually pressing down with
my tablet, I'm actually pushing the pen
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down on the surface, I'm just
hovering my pen over the surface
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and then I'm clicking with the front pen button.
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So hold down the control key and then click with
the front pen button and you can click and drag
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to zoom in and out, but again, my pen
is just hovering over the surface,
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but it's not actually pressing
down on the drawing tablet.
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Now, if you don't hold down the control key
and you just click with the front pen button,
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that is going to orbit around,
so I can look around the sphere.
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Now, if you hold down the shift
key and then click and drag
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with the front pen button,
that is going to pan around.
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So I can move over here to the right side
and move around here to the left side.
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Now, another way to zoom around your
sculpt is to hold down the alt key
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and then just click with the front pen button.
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And you can see wherever I'm clicking, that's
going to kind of zoom over to that area.
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Now, to actually sculpt on the digital clay,
we're not actually going to use the pen buttons,
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we're actually going to press
down on our tablet.
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So you can just click and then
just drag around and then press
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down on your tablet and it's going to add clay.
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Now, once you've sculpted on an area, if
you want to zoom into that specific area,
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you can hit the period key on the keyboard and
that's going to zoom into that specific area.
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So if I want to, like, sculpt over here, I can
sculpt there by just pressing down on the tablet
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and then hit the period key and you can see
now it's going to zoom into this location,
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so if I just orbit around by clicking with the
front pen button and then just moving my pen
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over the tablet surface, you can
see we've zoomed into that area.
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So, again, if I just press down on the
tablet and draw that, it's going to add clay.
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Now, if you want to get rid of clay, so
if you want to push the clay back in,
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instead of pulling it out, you
can hold down the control key.
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So if I hold down the control key and then
just sculpt here, you can see it's pushing
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in the clay, instead of bringing it out.
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Now, if you don't want to hold down the control
key, you can instead click on the minus button.
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So now that it's set to the minus button,
if I just click and sculpt along here,
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you can see that it's going to push in the
clay, then if I click back here to the plus,
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now I can just sculpt and it's
going to bring out the clay.
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So let's now go over the different brushes.
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So I'm not going to go over every single
brush, because this is a beginner tutorial
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and there's no point in overwhelming
you with all the brushes.
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Most of the brushes I actually use, there's
probably just like five brushes that I use most
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of the time, so I'll just be going over the
main brushes that I think you need to know.
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Now, the brush which is on
default here is the draw brush.
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And if you want to make this bigger so you can
see all the names of the brushes, you can click
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and drag out here in the corner
and that is going to make it bigger
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and now you can see there's all
the different names of the brushes.
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Or if you want to collapse them, you can
click and drag and make this smaller.
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You can also make it really small,
if you just want to have one row
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of brushes or you can completely close it.
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But I'll just leave this how it is, I
like how it is with two rows of brushes.
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So the first one here is the draw
brush and this is the default brush
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and you can see it's just going to make a little
blob of clay, kind of like a little hump there.
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Now, the next most common brush that you'll
probably use is the clay strips brush
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and the clay strips brush is
basically going to add layers of clay.
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Now, I also want to show you the strength and
the radius, because you can see this is kind
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of small right now, so right here you have the
strength, so you can drag this up and down,
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so if I turn it way up all the way to one,
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now if I sculpt here you can see
it's going to be a lot stronger.
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Or if I make this really low, now if I sculpt
here, you can see it's barely adding any detail.
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So I'll turn this up pretty
high, maybe I'll turn this up to
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like 8.7, so it's kind of stronger.
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Then we also have the radius here, so I
can drag up the radius and now if I start
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to go long here you can see we're
adding in much larger layers of clay.
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Now, there is shortcut keys for
the radius and the strength.
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So, if you press the F key, then you can drag
your pen bigger or smaller and then just click
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to confirm that and that's going
to change the size of the brush.
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So F, make it really big, click and
then you can just sculpt along there.
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Now, the radius is shift F. So if you
press shift F, now you can see it's going
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to show you how strong it is by this
number here and also how dark it is,
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so if I turn it like all the way up to
one, now you can see the strength is going
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to be a lot bigger or, again, if I press
shift F, I can make this really small,
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maybe just like a .1, and now you
can see it's going to be very subtle.
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So, again, F to change the size
and shift F to change the radius.
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But if that's too hard to remember,
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you can easily just change the
strength and the radius right here.
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Now, while we're talking about
the strength and the radius,
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I also wanted to talk about the pen pressure.
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So most tablets will come with a pen pressure.
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So basically that is a sensitivity in the pen,
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which is going to detect how hard you
are pressing the pen down on the tablet.
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And this is another reason why using a drawing
tablet is so much better than using a mouse
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for sculpting, because you
can use the pen pressure.
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Now, if you click on this button here,
that is going to turn on the pen pressure.
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So right now we'll just leave it on here for the
strength, so now the pen pressure is enabled,
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if I just push down really lightly, you can
see it's only adding a little bit of clay.
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But if I push down really hard, now you
can see it's adding a lot more clay.
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And if I just make my brush a bit smaller,
let me zoom out here, I can start by pressing
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down really lightly, and then I can
slowly press down harder and harder,
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and you can see it's going to be really strong,
and then I can slowly press down lighter
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and lighter and it's going to get less strong.
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So that's super useful.
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Let's turn this off by clicking on this button.
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Now the other one is the radius.
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So if I click on this button here, that will
turn on the pen pressure and now if I start
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to sculpt here, you can see it's
really small and then if I press
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down harder you can see it will get
much bigger and then I can press
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down just a little bit and
it will get much smaller.
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So this is useful for making really
nice, organic looking strokes.
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Now usually when I'm sculpting I
like to have the radius turned off,
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but I like to have the strength turned on,
that's just how I like it, but you can also turn
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on both of them and after you turn on
both of them, when you press down harder,
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it will get stronger and bigger
and if you press down lighter,
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then it will get smaller and less strong.
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So you can definitely do that if you want
to, you can really do whatever you want.
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And as you're sculpting, you can also turn them
on and off, depending on what you're working on.
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But I'm going to keep the radius
turned off and the strength turned on.
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All right, so let's go back
over the brushes now.
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So the next brush that I want
to show you is the crease brush.
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This is a super common one.
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So if I just zoom in here, let's say that
I want to make a bit of a crease here,
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let me just make my brush
bigger, I can just go along here
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and you can see it's basically got a pinch
in the clay and kind of add a crease there.
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So I can just go along here and
kind of add a nice crease there.
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Now if you want to bring it
out instead, you can, again,
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hold down the control key as you are sculpting.
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And when you hold down the control key, again,
just like I showed you for the draw brush,
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it's going to do the opposite effect, so you
can see if I'm holding down the control key,
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instead of it creasing it in,
it's going to kind of pinch it out
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and make like a little sharp bump there.
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And the same thing works for the clay
strips brush, if I just normally sculpt,
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it will sculpt out, but if
I hold down the control key,
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you can see it's going to sculpt in.
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Let's go to another super common
brush, which is the smooth brush.
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And this is super useful for smoothing
out your sculpt after you've sculpted,
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but you can see right here, if you kind of
zoom on, you can see all the topology there
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and it maybe look a little bit rough,
so let me just make my radius bigger.
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So now I can just lightly go along here using
that smooth brush and you can see it's going
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to smooth out the clay and
make it look a lot nicer.
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Now, the smooth brush is so commonly used
that there's actually a shortcut for it.
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Now there are actually shortcuts
for all the brushes.
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If you just hover your mouse over the brushes,
you can see it's going to show you a shortcut.
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So you can see, like, this one the shortcut is
V, so if I hit V that will go to the draw brush
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and there's different shortcut
keys for all of them.
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I usually just click over here to
click on each one of the brushes.
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However, the smooth brush is used so
often, that if you hold down the shift key,
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that's going to automatically switch over
to the smooth brush and then if you let go
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over the shift key, that will remove
the smooth brush and bring it back
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to the brush that you were using before.
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So, for example, let's say I'm using a clay
strips brush, I'm going to go along here
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and I'm just going to sculpt
some layers of clay.
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So let's say you want to smooth this out, well,
instead of clicking here to the smooth brush,
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I can just hold down the shift key and
it will automatically turn my brush
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into the smooth brush and I can go
along here and just smooth it out.
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But then as soon as I let go of the shift key,
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it will go back to the brush
that I was using before.
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So I can add a bunch of clay here, hold down the
shift key and then just lightly go along here
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and kind of smooth it out and then I can
just go back to using the clay strips brush.
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Now, another common brush that you might
use is the inflate brush and this is going
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to do exactly what the name says.
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So if I just go along here you
can see it's basically going
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to inflate whatever I'm sculpting.
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So it's basically making it
lumpy and kind of popping it out.
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Now, another cool brush that you
might use a lot is the scrapes brush.
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So for this, let me again just
make my brush a bit bigger.
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So I'll press the F key make it bigger.
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So with the scrapes brush it's basically
flatten it out and kind of scrape away the clay.
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So I want to make this smooth, you
can see if I go along here it's kind
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of just flattening it out, it's almost
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like I'm scraping away the clay
and making little sharp points.
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So I can just go along here, kind of push
that away and kind of flatten that all out
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and kind of scrape away the clay.
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And then another super useful brush, this
is a really common one, is the grab brush.
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And I do use the grab brush a lot
and so the grab brush is right here.
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Now the grab brush is really easy to remember
the shortcut, the shortcut key is the G key,
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so just hit G for grab, that
will go to the grab brush.
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And for the grab brush it's usually
better if your brush is really big,
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so with the grab brush instead of it sculpting
the clay, it's going to pull around the clay.
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So if I kind of zoom way out
here, make my brush really big,
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you can see I can pull the clay around.
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So this is super useful just
for moving around the clay
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and changing the proportions of your sculpt.
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So if you're sculpting something like a face
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and then you realize maybe the
proportions are a bit off or maybe
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when you're first starting your sculpt, if you
just want to play around with the base mesh,
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you can just kind of pull this
around and this brush is very useful.
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Now, another useful brush, which
is similar to the grab brush,
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but it's a bit different,
is the snake hook brush.
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So if I change this over to the snake
hook, now if I just click and drag here,
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you can see it's similar to the grab brush,
but instead of it pulling around to large area,
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it's just going to pull around this small
area and I can kind of pop out this area
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and maybe bring this out, so it's going to
kind of make sort of like a snake shape.
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Now, another really useful feature for sculpting
that you'll probably use a lot is the symmetry.
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So I've just brought back this
original Icosphere here and let's say
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that you're sculpting like a face or a
character or something which is symmetrical
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and if you want one side to be
mirrored over to the other side,
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what you can do is click on these buttons here.
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So these are the symmetry settings, you can
see it kind of looks like a butterfly there
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and the most common one you're going to use
is the X, so if I turn on the X symmetry,
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now you can see as I move my brush here,
you can see there's a little blue dot here
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and then also another blue dot on the other
side showing you where it's going to mirror.
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So if I was sculpting a face here, you can
see it's going to mirror on the other side,
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so that's how you can add symmetry when
you are sculpting a character or a creature
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or really anything which is symmetrical.
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And you can also turn on the X one and the Y one
if you want to as well, you can see that's going
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to add the symmetry on the XY and Z axis, but
for most things you're probably just going
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to use the X axis to symmetrize
it back and forth.
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Now this happens for me a lot, let's say I'm
sculpting a face or something and I'm going
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to start to sculpt the eye and then I
realize I forget to turn on the symmetry.
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Well, what you can do is click on
this little drop down arrow right here
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and then there is a symmetrized setting and
you can see there is a direction and most
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of the time you can just leave it at negative
X to positive X or you might just change it
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from positive X to negative X, but
I'm just going to leave this how it is
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and then click on the symmetrize button.
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And what that did is it took the
negative X, which is over on this side,
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and then it mirrored it over to the
positive X, which is over on this side.
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And then, of course, click on the X
button here to turn on the X symmetry
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and then you can continue
to sculpt your character
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and it will mirror it to the other side.
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Now, I mentioned this earlier in the video, but
if you have a very low poly mesh and you try
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to sculpt with this, let me just add a cube
here and go to sculpt mode, you can see if I try
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to sculpt this, I can't really add much detail
here, even if I go to the clay strips brush,
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and start to add clay here, start to sculpt,
you can see it's not really doing anything,
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except on the edges and that is
because this is a very low poly mesh.
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So you need a very high poly mesh, like
this object here, it's very high poly,
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because the sculpt mode actually
moves around the geometry of the mesh.
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But usually when you're sculpting you're
going to need to add more geometry
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as you're sculpting, because let's say I'm going
to pull out the mesh here, let's just drag this
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up here, let's say I'm maybe making
a limb on a character or something,
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you can see as I pull this out
here using the snake hook brush,
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you can see the geometry is being all stretched
out, if I hit the tab key to go into edit mode,
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you can see the vertices and
faces are being really stretched.
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So as you're sculpting, you're going to
need to add more geometry as you sculpt.
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And there's two different ways to do that
and those two settings are right up here,
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so there's the Dyntopo and there is the remesh
and I'll show you how to use both of them.
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So first, let's go over the remesh.
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So you can remesh the sculpt as you
are sculpting and it's going to smooth
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out the geometry and it's
going to even out the geometry.
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So let's say that I wanted to add more
detail to this, because if I like go here
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to the clay strips brush and
then I start to sculpt here,
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you can see because all the
faces are really stretched,
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it just looks really warped and weird.
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So what I can do is I can press the R key.
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And when I press the R key, a grid is going to
show up and I can drag my pen back and forth
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and this will change the size of the remesh.
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So I'll just make it a big smaller and
then just click to place that there.
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Now, I haven't actually remeshed it, so
to remesh it now I can press control R.
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And control R is going to remesh the sculpt, so
you can see the sculpt still retains its shape,
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however, it's giving lots
more detail to the geometry,
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so now if I start to sculpt here
you can see the geometry is nice
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and smooth and that looks much better.
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If I press the R key again and like drag
this grid here and make it really small
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and then press control R, you can
see it's going to be really low poly.
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So this is a really great
workflow using the remesh,
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so as you're sculpting you can occasionally
press the R key, make it more detailed,
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then press control R to remesh it, and then
you can add more detail as you need it.
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So that's a really great workflow.
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Another really great workflow
to sculpting is the Dyntopo.
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And the Dyntopo will add more
geometry as you're sculpting.
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So if you're just sculpting in a specific spot
and you're sculpting a really detailed area,
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it's just going to add more detail to that area.
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So to show you, I'm going to press
the R key, make this a bit smaller
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and then I'll press control R
and it's going to remesh it.
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So you can see all the individual faces now.
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Well, if I click on this checkmark here,
and then I just need to click on okay,
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that is going to turn the Dyntopo on.
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So with the Dyntopo, if you
click right here on the dropdown,
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you can see there's going to be a detail size.
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So, for example, I'll just
turn this to like a 6 for now.
-
So now if I start to sculpt here, you can
see it's adding more geometry as I sculpt.
-
If I hold down the Z button, that's going to
bring up this pie menu and I can move my mouse
-
over to wireframe and then let go, you can
also just click on this button here to go
-
to wireframe and you can see,
here's the geometry of the mesh.
-
But where I've sculpted you can see it's
much more detailed and if I just sculpt more
-
and more, maybe zoom in a bit
and then sculpt more and more,
-
you can see it's going to be much more detailed.
-
If I hit the tab key to go into edit mode
and let's just go back to solid view,
-
you can see now it's more detailed where
we have sculpted, because that Dyntopo.
-
But then right over here it's lower detailed.
-
So let's go back into sculpt mode, you can see
it actually turned the Dyntopo setting off,
-
so I need to click on this checkmark here
and then click on okay and then, of course,
-
that detail is also controlled
by the detail size.
-
So let's say I wanted to
make this much less detailed,
-
so let's turn this detail size to like a 10.
-
Now, if I sculpt here you can see the detail
is a lot smaller, there is less detail
-
because I've turned that size up.
-
So if you turn this detail
size down to a smaller number,
-
then the faces are going to be smaller.
-
Now, I mentioned that if you zoom in closer and
then sculpt, there's going to be more detail.
-
Well, that is controlled by this setting
right here, that relative detail.
-
So if I click on the relative detail and
then change it to constant detail instead,
-
now I can zoom in and I can sculpt
and you can see it's super low detail,
-
so on the Dyntopo settings I
need to change this resolution,
-
so I'm just going to turn this
resolution to like a 30 instead.
-
Now, if I sculpt here you can see it's adding a
detail level of 30, but if I zoom really far out
-
and then sculpt, you can see the detail
level is still going to be the same.
-
Or if I zoom in really, really
close and then sculpt,
-
you can see the detail level is the same.
-
So that is because we set the
detailing to constant detail.
-
But I like relative detail better, because
if I'm sculpting a really detailed area,
-
I can turn it to relative detail and
that way if I zoom in, that area is going
-
to be more detailed and if I zoom in
more, it will be even more detailed,
-
but then if I zoom really far away,
it's going to be less detailed.
-
So that is super useful using
the Dyntopo feature.
-
So you can really use whichever method you
like, you can use the remesh or the Dyntopo
-
and as you get better at sculpting you'll
find that sometimes some places are better
-
for the remesh and others
are better for the Dyntopo.
-
So now that I've gone over the basic brushes and
the basic tools, let's do a sculpting exercise
-
by sculpting the cute fish character.
-
So I'm just going to click right back here to
go to the layout and that will take us back
-
to object note and we can just
delete this practice object
-
and let's now model a base mesh for the fish.
-
So I'm first going to press shift C to make sure
-
that this three cursor here
is in the center of the scene.
-
So I'll now go to the add menu
and I'm just going to add a cube.
-
And I will hit the tab key to go into
edit mode and I'm going to the face select
-
and I'll just select the front of the cube.
-
And I will hit E to extrude, we're just
going to extrude the front of the cube a bit
-
and then extrude out again and kind
of scale it down and then bring it
-
down on the Z axis and bring
it over on the Y axis.
-
Let's now hit tab to go back to
object mode and I'll press control 2
-
to add a subdivision surface will two levels
-
and I'll use the object context
menu and click on shade smooth.
-
You can also click on object and then
click on shade smooth right there.
-
And I'll hit tab to go back into edit mode and
I'm going to click right here on this button
-
to go to the vertex select and
I will hold down the alt key
-
and then select that loop of vertices there.
-
And I will scale it up a bit and
I can also bring it back a bit
-
and then maybe press the A
key to select the entire mesh
-
and scale everything in just a little bit.
-
Let's also click on this button
here to go to the face select.
-
We can select this face and maybe bring it
out a bit and scale it down a little bit.
-
So this is going to be the front of the
fish and this will be the back of the fish.
-
So we'll select the back of the fish here and
we will hit the eye key to inset that face
-
and then we can also scale it up on the Z
axis and then also scale it and we'll hit X
-
and scale it down on the X axis and
scale the whole thing down a bit.
-
Then it will extrude it out and
we'll just extrude out a little bit
-
and then we'll extrude it out and then scale
it up on the Z axis, so hit S and then Z,
-
we can scale it up and then
extrude it out again just like that.
-
Let's now hit tab to go back to object
mode, that's going to be the base
-
of the fish, so we'll now model the fins.
-
So in object mode I'm going to add a new
object, so press shift A for the add menu,
-
let's click here to add a cube and I'll hit tab
to go into edit mode and I can hit G to grab
-
and bring in the cube over
on the X axis and then hit S
-
to scale and scale it down on the Z axis.
-
And then scale the whole thing down a bit.
-
Let's hit tab to go back to object mode and
I can move the cube over and bring it down.
-
And you can see, because I
was editing in object mode,
-
the origin point is still
in the very center here.
-
So if I click here to go to the
modifiers, let's click on add modifier,
-
I can click here for the search
and I will search for mirror,
-
we'll add the mirror modifier, so
it's mirrored over to the other side,
-
because the mirror point is
going to be from the origin.
-
So I'll hit tab to go into edit mode and
I can bring it in here into the fish,
-
maybe bring it down a little
bit and bring it back a bit.
-
And then if I hold the Z button
and go into wireframe view,
-
I will hit A to deselect everything, I will
click and drag just to box select that part
-
of the fin, and I'll scale it down
on the Y axis to make it pointy.
-
Let's go back to solid view and I will press
control R. Control R is going to add a loop cut
-
and I will left click and then right
click so the loop cut stays where it is.
-
And then if I select this vertex here
and then I'll hold down the shift key
-
and then select this vertex here, I can hit
G to grab and bring it out on the X axis
-
and just make that fin longer, maybe
select everything with the A key
-
and scale everything up on the Y axis.
-
Then I can rotate it until it's rotated
around, you can also double tap the R key
-
and that will enable the track bar rotation and
you can kind of rotate that down and bring it
-
down a little bit, something like that.
-
Let's hit tab to go back to object mode.
-
And then I'll press control 2 to add
a subdivision surface with two levels
-
and then we can hit tab to
go back into edit mode
-
and I will press control R to add a loop cut.
-
I will left click and then drag this down over
here and then left click again right there.
-
Hit tab to go back to object mode and
I will use the object context menu
-
and then choose shade smooth.
-
I use the right click select
and blender, so I hit W key,
-
but you can just right click
and then click on shade smooth.
-
Let's also now add like a fin on
the top, so I will press shift C
-
to make sure the 3D cursor
is in the very center there.
-
I will go to the add menu and we'll add a cube.
-
I'll press control 2 to add a subdivision
surface with 2 levels, and we'll bring the cube
-
up and then I will use the object
context menu and shade it smooth.
-
Then we'll go into edit mode and I'm
going to scale it down on the X axis
-
and then also scale it down on the Z axis
and go back to object mode and move it over
-
and bring it down here and then
I can select these two vertices
-
and bring it back a bit, something like that.
-
Select these two vertices, and
bring them back a little bit.
-
Select everything and maybe scale it down
on the Z axis or on the X axis like that.
-
And then I can press control R for a loop cut
and I can drag this down just to sharpen it
-
and maybe scale everything
down on the Z axis like that.
-
All right, go back to object mode
and that's looking pretty good.
-
So that's going to be the basic base
mesh that we're going to use to sculpt,
-
but I need to join this all
together so that it's one object.
-
So before I join an object together, I need to
make sure that all the modifiers are the same
-
or all the modifiers are applied.
-
So what I'm going to do is
click on the fins here
-
and if I open the side panel you can
see there is this mirror modifier,
-
so let's click on the dropdown
arrow right here and click on apply.
-
So if I can go into edit mode, you
can see it's actual geometry now.
-
So now you can see that each one
-
of these objects have the same
subdivision surface modifier.
-
So I'll select the fin, hold down the shift
key, select the other fin and then hold
-
down the shift key and select the body last.
-
And I will press control J and that's
going to join it together into one object.
-
Now, I want to make this much more detailed, so
here on the level Z port hand render I'm going
-
to click here to turn these up so it's very,
very smooth, and I'm going to turn them
-
up to like a 5 so it's really smooth.
-
And then if I click on the dropdown, I
can click on apply to apply the modifier.
-
So if I hit tab to go into edit mode, you
can see the fish now is pretty detailed.
-
So we can now go into sculpt mode, before
we do that though, let's save the project,
-
so I'll click on file and click on save.
-
And I'll just rename this to "Fish
Sculpt," and then click on save Blender file
-
and just save that on my computer.
-
So now we click right here to go to Blender
sculpt mode and it's going to take us
-
into the sculpting mode here and then also
we have all the tools and the brushes.
-
Now before we start sculpting this, if I
zoom in here and I go inside the sculpt,
-
you can see that there is mesh which is
overlapping .We definitely don't want this,
-
because if I start to sculpt here,
you can see that there's going
-
to be some really weird issues
where the mesh is overlapping,
-
because there are two different meshes.
-
So what I'm going to do is use Blender's remesh
feature to actually remesh this all together,
-
so that it is one object and it will connect and
it won't be two different pieces of the object.
-
So, again, to use the remesh you can press the
R key and then you can drag your mouse here
-
and then just click when
it is pretty high quality.
-
So I'm going to make it about that high
quality and then you can press control R.
-
And that's going to remesh it,
so now you can see if I zoom
-
in here you can see it's connecting,
-
if I go into edit mode you can see
the mesh is connecting and also
-
if I go inside here you can see there
isn't any overlapping faces or any objects
-
which are separate, so it's all just one object.
-
So now we can start to sculpt this.
-
Now as I talked about earlier, we want to turn
on the symmetry, so it mirrors our sculpting
-
from one side over to the other side, so
we're going to click on this X right here,
-
so now you can see there's that little
blue dot there, so if I sculpt on this die,
-
it's going to mirror it over to the other side.
-
But I'll press control Z to undo that.
-
Now, before I sculpt this, there is
another setting that I want to turn on.
-
If I click here on the brush
and click on this dropdown,
-
there's going to be a bunch
of different brush settings.
-
What I want to do is go all the way
to the bottom and I'm going to turn
-
on this front faces only,
so I'll checkmark that.
-
If this is turned off, let me
just show you what can happen.
-
So if this is turned off and I'm like sculpting
here, you can see that it might start to sculpt
-
on the other side and it won't
sculpt just from the front faces.
-
And it can see it just happened right here.
-
You can see I was sculpting right here,
but as I was sculpting right here,
-
these faces were really close, because
this is a pretty thin part of the mesh,
-
it's pretty thin here, so these
faces started to be pulled along
-
with my sculpting, so it messed up the mesh.
-
So let me just press control Z to undo that.
-
So if I click on the brush drop down
and then choose front faces only,
-
it's going to only sculpt
the front of the faces.
-
And this in here, inside the
mesh, that's the back of the face,
-
but out here, that's the front of the face.
-
So now if I start to sculpt here, if I sculpt
along here, now you can see we're not having
-
that issue, even if I sculpt on this
part, which is like really close,
-
you can see it's only going
to sculpt on the front faces.
-
If I sculpt like this, it's kind
of grabbing both of the faces,
-
so that is kind of messing it up, so
I'll press control Z to undo that.
-
But if I just sculpt right here on
this front part, here on the fin,
-
you can see it's not affecting
the back of the mesh.
-
But I'm going to press control Z
just to undo all that sculpting,
-
because that was just an example.
-
Now, something to be aware of is that if I
click here onto a different brush setting
-
and then click on the brush here,
then you can see I might need
-
to turn on the front faces only again.
-
So if you're having issues with that, if
you're sculpting and you realize that it kind
-
of pulled some of the back of
the mesh, then just make sure
-
that this brush front faces only
is turned on, because if you switch
-
to a different brush, it might be turned off.
-
So let's start by using the grab
brush to add some details to the fin.
-
So you can hit the G key or you can
click here to go to the grab brush.
-
And for the grab brush I really don't need the
front faces only to be on, that's not important,
-
because I'm pulling around the mesh,
so I don't need to worry about that.
-
And then, again, you can change the
strength right here and the radius.
-
I'm going to make the radius smaller by either
dragging here or you can press the F key
-
and then drag over and then click
there to make it a bit smaller.
-
So let's now use the grab brush
to pull out some cool details.
-
So right here on this fin I'm going to click
and drag to kind of pull this out a bit.
-
And then right here I can kind of push this in.
-
And then right here I can kind of push this in.
-
And then here at the end I can
kind of push that out a bit.
-
And also click here and kind of tap along on
my pen, on my tablet, I got to push that out.
-
Let's also do the same thing on the back here.
-
So if I go to the back I can kind of pull this
out here, maybe zoom out a bit, pull this out
-
and then zoom in a little bit and kind of pull
it out even more to kind of sharpen it up.
-
And then right here I can kind of tap here,
just lightly, kind of push that in a little bit.
-
And then back here, or kind of on the
end, I can zoom in and tap along here just
-
to pull out that area, like that.
-
And then right up here I can kind of tap
along here to kind of pull that out there.
-
So now you can see already we have
some really cool details to our fish.
-
And as you're sculpting you can press control
S to save the file or you can click on file
-
and just click on save to save your project.
-
And, of course, you can see
right over here it's done it
-
for the other side, because
we have the symmetry on.
-
So now let's do the same thing
for the fin here, the top fin.
-
So I'll just kind of tap along here to kind of
pull out this area and then I can click and drag
-
or tap along there on my
tablet to kind of push that in.
-
Then I can pop this out here, then I can
push this in a bit and then I can kind
-
of pull this part out here, maybe I can even
pull this back a bit so it's a bit more round,
-
maybe even bring this down a little bit.
-
All right, and then maybe here kind of
push this out, so it's a little bit bigger
-
up here, maybe pull this part out here.
-
And push this in there.
-
So there we go, you can already see
it's looking more like a stylized fish.
-
You can also kind of pull around this part
here if you want to kind of change the front
-
or the face of the fish, if you want
to, maybe even kind of pull this out,
-
just to make it a bit more smooth and round,
and you can just change the proportions.
-
Now is a good time to change the
proportions before we add more details.
-
And if this is looking a little bit stretched,
we might as well remesh it, so press the R key
-
and that's going to bring up the remesh setting.
-
I can't see it, so I need to zoom out.
-
Press the R key and I can drag this around.
-
And it wants to be pretty detailed,
so maybe like click right there
-
and then press control R and
that's going to remesh it.
-
So now if I hold down the Z button and move
my mouse over to the wireframe and let go,
-
you can now kind of see how detailed that is
-
and it fixed any geometry
that we kind of pulled around.
-
Now, let's also hold down the shift key and
remember holding down the shift key is going
-
to go to the smooth brush
or you can also just click
-
on the smooth brush by clicking right here.
-
But I'm just going to hold down the shift
key and then I can just lightly smooth this
-
out here, lightly smooth this out
around here, just to kind of smooth
-
out where the fins are connecting to
the body, maybe hold down the shift key
-
and lightly smooth that out there and there.
-
All right, and then also we can go right
up here and lightly hold down the shift key
-
and just press down very
lightly and just kind of smooth
-
that out there and smooth that out there.
-
So now let's sculpt in the eye sockets
and for sculpting in the eye sockets I
-
like to use the clay strips brush.
-
And I'll press the F key to make my brush a
bit smaller and let's just zoom in right here
-
and then instead of pushing
out the clay by sculpting,
-
I'm going to hold down the control key and then
sculpt and that's going to push in the clay.
-
And I'm just going to go around in circles here
and just kind of push in where the yes are.
-
So that's looking pretty
good, I like how that is.
-
You can make it a little
bit bigger if you want to.
-
So just going around here in circles and
kind of pushing in where the eye sockets are.
-
And let's also press control
R just to remesh it again,
-
so it adds a bit more detail
to that area, go along there.
-
And then, hold down the shift key
and you can just lightly smooth
-
that out where you sculpted, right.
-
So that's pretty good.
-
If you want to hit the G key for the grab brush,
-
you can also kind of play
around with the shape of it.
-
You want to, like, make it a little bit bigger,
or kind of pull the eyes closer together
-
or something like that, but
that's looking pretty good.
-
So we're going to add a different
object in here,
-
which is going to be kind of a cartoony eye.
-
You can also while you're still using the
grab brush, you can kind of pull this down
-
and maybe shape the fish a little bit, kind
of shape the front of the fish if you want to.
-
So now I want to carve in the mouth and to
carve away the mouth I can use the crease brush.
-
So I'm going to click right
here to draw the crease brush.
-
I'll press the F key to make my brush
smaller and I can just find a spot here
-
and then I can go along here and
I can start to crease that in.
-
Let's also click and drag here to make
the strength of it a little bit bigger.
-
And then I can go along here and start
to crease in where that mouth is.
-
All right, so something like that.
-
Crease that in there.
-
Maybe hold in the shift key and kind
of smooth out the bottom lip there.
-
All right, so that's a bit better,
kind of crease that in there.
-
And then just crease along there, kind
of keep it kind of smooth and then hold
-
down the shift key and you can just
kind of smooth that out a little bit.
-
Maybe zoom out a little bit
and smooth it out a bit more.
-
And then also let's crease down here, all
right, so it comes over and then comes down.
-
You can also press control R again and that will
kind of remesh it, so it has a bit more detail.
-
And then you can hit the G key for the
grab brush and you can kind of pull this
-
around if you want to change the shape of it.
-
So maybe I'll like push this down a little
bit and kind of pull up the nose a little bit,
-
just so there's kind of a subtle bump there
and then you can kind of change the smile
-
or change the shape of the mouth.
-
So, something like that.
-
I want him to maybe be smiling a little bit
more, so I can kind of pull up that mouth there.
-
And right here I actually want to pull in the
mouth, so I'll just use the grab brush and kind
-
of just pull in that mouth so
it's a little bit more thin.
-
Now, what I'm also going to do is click
here to go to the clay strips brush
-
and then I can go along here and just lightly
add a little bit more clay and then hold
-
down the shift key and lightly
smooth that out there.
-
Let's go back here to the crease brush and then
I can just crease this in just a little bit.
-
Now I want to do some more detailed
sculpting for the gills and the scales.
-
So what I'm going to do is stop
using the remesh feature now
-
and I'm going to use the Dyntopo feature.
-
So this will add geometry as
I sculpt and if I'm sculpting
-
in a more detailed area,
it will add more geometry.
-
So I'm going to click on this
checkmark here and then click on okay.
-
Let's also click control
S to save this file again.
-
So now the Dyntopo is turned on.
-
And I'm going to click right here
to go to the clay strips brush.
-
And if I click right here on the
Dyntopo settings, the detail size is 10,
-
let me just sculpt along here and see how that
is, I think I'll press control Z to undo that.
-
Let's turn the Dyntopo down even
smaller to maybe just like a 5.
-
So now I'll press the F key to make my
brush a bit smaller and I'm going to start
-
by sculpting kind of a little gill, so I will go
along here and just add a bit of clay and kind
-
of sculpt in like a gill there, all
right, like that and then also right here,
-
just sculpt it a little bit, all right, go
long there, just add a bit of clay there.
-
And then I will hold down the shift key
and holding down the shift key and holding
-
down the shift key is going to go to the smooth
brush and I can just smooth that out there.
-
But I'm going to leave this part here,
because that's going to be the gill.
-
And then if I want to crease this
a bit, I can go to the crease brush
-
and I can just go along here and
just crease it in just a little bit,
-
maybe turn down the strength, so it's not quite
as strong and just crease that in a little bit.
-
Now, remember, if you hold down the control
key, it's going to do the opposite effect.
-
So if I want to pinch this out and kind of
sharpen it, I can hold down the control key
-
with the crease brush and just kind of pinch
that in and that's going to pull it out
-
and kind of pinch it a little bit.
-
Then you can see we have that little ridge there
and then if you don't hold down the control key
-
and just sculpt, that's going to pinch that in.
-
All right, so there we go, we have kind
of a little simple gill and now I'm going
-
to along here and I'm going
to sculpt some scales.
-
So I'll go back here to the clay strips brush
and I'm just going to go along here and kind
-
of make these little like backwards C
shapes, or kind of like half moon shapes
-
and then go along here to fill it and then hold
down the shift key and kind of smooth that.
-
All right, let's go down here and do it again.
-
So go along here, add that little
kind of half moon shape and then hold
-
down the shift key and smooth that out there.
-
Go along here, add another one.
-
All right, hold down the shift
key, smooth that out there.
-
We can just start to make a cool
pattern there for some stylized scales.
-
And those add some more scales, so this time
I'm going to start the scales on the center
-
of the other ones, so we can add another layer
of scales, and this one is going to go up there
-
and then end on the other
top of that layer of scales.
-
So we go along there.
-
You can also smooth this out, if you kind
of added too much detail there, all right.
-
And then kind of fill this
in and then just smooth this
-
out by holding down the shift key, all right.
-
And then this one here, we can start right
here, and it can come up and then go back down.
-
Bring that out more and then
hold down the shift key and kind
-
of smooth that out a bit more, like that.
-
All right, so now we have some more scales.
-
Let's also add maybe another like
half one there and then just hold
-
down the shift key and smooth that out there.
-
And then we'll add another half one kind
of right there, which is kind ending.
-
All right.
-
Add more clay and then hold down the
shift key and smooth that out there.
-
And we'll add another one here, so go
up and down, all right, around there,
-
hold down the shift key and smooth that out.
-
And then right up here, we'll add another
one, so this one will go up and then kind
-
of end right over there and then hold down
the shift key and smooth that one out as well.
-
You can also hit the G key for the grab
brush and then you can pull this around,
-
if you want them to like pop out
a bit more or if you just want
-
to kind of play with the shape of them.
-
All right, that's pretty good.
-
And then another thing you can do
is you can go to the crease brush.
-
So back to the crease brush.
-
If you want to, you can hold down the control
key and you can kind of pinch that out just
-
to make it even more visible, so you can kind
of pinch out the edges there of the scale.
-
So just kind of pinch out those edges of
the scales so they're a bit more visible.
-
So I'm just going to keep on doing that and
add a bit more scales to the rest of the fish.
-
Then holding down the shift key,
smoothing that part out there,
-
we can go along here add another one.
-
And if you'd rather, what you
could do without smoothing them
-
out is you could first just sculpt all of them,
so like sculpt that one there, that one there
-
and that one there and then
once you're done sculpting it,
-
then you can smooth all of them out.
-
If you want to do that, that
might be a bit easier.
-
And then we'll add another one kind of coming
up here, then we'll add another one right there,
-
one more right there, and then maybe another
like half one going off to the bottom
-
of the fish, just going around
kind of in circles while holding
-
down the shift key to smooth that out.
-
And I'll just do a few more
layers of the scales.
-
All right, and I'm going to call that
done for those scales there on the fish.
-
Now another detail that I want to add is
kind of like some creases here on the fins.
-
So I'll go to the crease brush
and we still have the Dyntopo on,
-
so it will add more geometry as we sculpt.
-
I'll just go along here, maybe ask
my strength quite a bit bigger,
-
make the strength a bit stronger.
-
And I'll go along here and just
add some little lines here just
-
to add a bit more detail,
I think that's pretty cool.
-
Adding some lines there, just along those fins.
-
And then we can go up here to the top
and we can do like the same thing.
-
So we go along there and just add a bit
of details to the fins all along there.
-
All right, that's kind of cool.
-
And then also let's go to the very end
here or the very back, so the tail,
-
and I can go along there, maybe
add another one right up here.
-
And then down here, add another one.
-
And then we can just kind of fill those
all in by adding more of those lines.
-
So just adds a cool detail to that
kind of cartoony stylized fish.
-
And there we go, that really
adds a lot to the fish.
-
And then another cool setting that I wanted
to show you with the brush settings is
-
if you click here on stroke,
this will change the stroke
-
of the brush and right now it's set to space.
-
So this is basically going to add a little kind
of stamps of the brush, but the spacing is set
-
to 10, so you're not really
going to be able to notice it.
-
If I turn the spacing way up now, if I make
it like a really big spacing, now if I click
-
and drag, you can see there's going to be a big
space before it makes that little stamp there.
-
So, what I can do is I can click
right here to go to the draw brush
-
and then I can make the strength a lot bigger.
-
Then if I click here on the stroke settings
of this one, let's maybe just turn the spacing
-
up a little bit, maybe to just like 90, and
now if I go along here, you can see it's going
-
to add some little dots there,
so that's pretty cool.
-
So that's just another useful tool.
-
I'll press control Z to undo that.
-
So let me go back to the stroke and let's turn
it up a little bit more, maybe to like 150.
-
And then if I kind of go along here,
you can see I can add some little dots.
-
So maybe I'll like zoom way in
to kind of the cheeks of the fish
-
and then I can make my brush really small and
I can just go along here and add some dots.
-
Although that spacing is a little bit too close.
-
So, again, let me take the stroke spacing
and turn that up to maybe like 200 or 300.
-
And then I can just go along here and you
can also just click and tap if you wanted to,
-
but this is a cool way to
quickly add some more details.
-
So that's kind of cool if you wanted
to add like a bit of a pattern there
-
or some details on the fish, you could do that.
-
And while on the stroke settings, you
can also change the stroke method.
-
So on default it's set to space, but another
cool one you could choose is you can do
-
like the line instead, so
let's change this to line.
-
And then back on the stroke settings
we'll turn the spacing way down just
-
to around the default, which is about 10.
-
And, so, if I use the line, if I click and drag
here, you can see it's going to show me a line
-
and then when I let go, it's
going to sculpt the line there.
-
So that was pretty cool, you
could add some cool details.
-
Maybe it's not the best for this fish model,
I don't really know what I would add to it,
-
but if you wanted to kind of create some
lines, you could do that with the line stroke.
-
So that's going to bit it for the sculpting,
so I'm going to call this done for now.
-
So I am going to show you how
you can do some cool painting,
-
and you can actually paint
some colors on this fish.
-
So before I do that, I want to model the eyes.
-
So I'm going to click here to go back
to the layout and I will press control S
-
to save the project and I'm
just going to use my mouse
-
and keyboard for this just to model the eye.
-
So I'm going to press shift C to make sure the
3D cursor is in the very center of the scene
-
and I'll go to the add menu and
I'm just going to add a UV sphere.
-
And I'll bring the UV sphere forward on the Y
axis and then I can hit tab to go to edit mode
-
and I can scale it down and I can move it here
and just move it inside where the fish's eye is.
-
And let's also click here and add modifier
here in the modifiers and I'm going to search
-
for a mirror and we'll add the mirror modifier.
-
And then I can double the R key
-
and double tapping the R key will use the track
bar rotation and I'm just going to rotate this
-
around so the fish is kind
of looking forward like that.
-
And then I can kind of scale that down and
just stick the eye there in the eye sockets.
-
That's a bit too far out, so maybe
just bring that back a little bit.
-
And then I'll hit tab to go back to object mode
-
and I'll use the object context
menu and shade that smooth.
-
And then also let's press control
2, control 2 is the shortcut key
-
for adding a subdivision surface
modifier so it's more smooth.
-
Let's go back into edit mode and
maybe we can scale this up a bit.
-
Then I'm going to add kind of a little
bump for like the iris or the pupil.
-
So I'm going to hold down the alt key and
then just select that loop right there
-
and then I can hold down the shift and
alt key and select that loop right there
-
and then just hold down the shift key
and select that vertex right there.
-
And I can hit E to extrude and then S to
scale and maybe make it a little bit smaller
-
and then what I can also do is add a loop cut to
kind of sharpen this up, so I'll press control R
-
to add a loop cut and I can click and drag
over and then just click to place that there.
-
So if I go back to object mode now you can
see we have a cute eye there for our fish.
-
Let's press control S to save this and then
we can hold down the Z button and we can go
-
down into the material preview just
to see what the materials look like.
-
And we can create a material for the eye.
-
So we'll select the eye, let's
click here on the materials.
-
Let's click on `new to add a new material.
-
And we can just call this white.
-
And then here on the roughness we'll
turn that to zero, so it's really shiny.
-
And on the base color I'll
make this fully white.
-
Now I just want to add a dark area
where the center of the eye is,
-
so I will hit the tab key to go into edit mode.
-
I'm going to hit A to deselect everything.
-
I will hold down the alt key and select
that loop there and then hold down the shift
-
and alt key and select that loop and hold down
the shift and alt key and select that loop
-
and then if you hold down the shift
key you can select the center vertex.
-
So we'll now click on the plus
here to add a new material.
-
Let's click on new and I can click on this
to rename it and I'll rename this to black.
-
And then we can click on the
assign button and that will assign
-
that black material to just those faces.
-
So I will hit tab to go back to object
node and then if I click on the base color
-
on the black material, I will make it
fully black and I can take the roughness
-
and turn it all the way down so it is shiny.
-
So now we have some cute cartoony eyes.
-
So now we can do some painting here on the fish.
-
So I'm going to go back to Blender sculpt mode
-
and Blender sculpt mode actually
has a painting mode.
-
Now, it's not exactly the same as texture
painting, where you're texture painting
-
on a texture and then you're UVN
wrapping the texture onto the object,
-
this mode for texture painting
actually uses the vertices or the detail
-
of the mesh to paint the different colors.
-
So I'm going to scroll my mouse down here
and you can see that there's a paint mode.
-
So I'm going to click on the paint mode and then
-
for the painting I'm going to
bring back my drawing tablet.
-
So if you're in the paint mode you can
see right up here there is this black one
-
and then this white one here, but
the black one is the main color.
-
So if I click on this color, I can make it
whatever color I want with the color wheel,
-
so I'm going to make it like a red color.
-
And then the same settings apply for the brush,
-
so you can see there's the
brush strength and the radius.
-
I'll press the F key to make the
radius bigger and then I can start
-
to go along here and I can paint.
-
Now, as I mentioned earlier, this
isn't actually a texture map,
-
this is just using the detail
of the geometry to paint this.
-
So if you're trying to paint this using a
very low poly model, then it's not going
-
to work correctly and it's
not going to be very detailed.
-
But because this object is really detailed and
it has lots of geometry, we're actually painting
-
on the vertices, and each vertex or each
face is going to be a different color.
-
So it works well for just quickly
doing some basic coloring to the model.
-
So now that I painted this in all with the
red, I'm going to click here on the color wheel
-
and I'm going to change this
to a bright yellow color.
-
And then I can also click here
to make my brush stronger.
-
And I can zoom in and then I can go along here
-
and I can paint this and
I can paint it in yellow.
-
And again here we have the
symmetry turned on with the X there,
-
so it's going to be mirrored
over to the other side.
-
So I can just go along here and I can just paint
along here, paint in yellow, that's pretty cool.
-
And then let's click on the color again
and this time I'm going to change it
-
to like an orangey color and I'll make my
brush less strong and I will go along here
-
and just paint a little bit of an orange color,
-
maybe make the orange color a little bit more
towards the yellow and just paint a little bit
-
of orange here along where the scales are
-
and also maybe along here
paint that a bit of orange.
-
And down here, make that a little bit orange.
-
And also the belly of the fish, I thought
that would be fun to make it a bit orange.
-
All right, something like that.
-
And then maybe on the back here, we can make it
a little bit of orange here along the back fin.
-
So something like that is pretty cool.
-
So I will now click on the layout
to go back to the layout view.
-
Now you can see in the layout, if you hold down
the Z button and go to the material preview
-
or click on this button to go into the material
preview or if you hold down the Z button
-
and go into the rendered view to see what
this actually looks like when it's rendered,
-
you can see that it's not actually showing
the colors and that's because we need
-
to do a very simple setup in the materials to
tell it to use those colors that we painted.
-
So I'm going to click here to go to the
shading workspace and this is going to go
-
into the shader editor and we need
to add a material to the fish.
-
So we'll just click on new
here to add a new material
-
and here I can just type in,
fish, just to call this fish.
-
So then these here are the shader
nodes, if you don't know how
-
to use the procedural shader nodes, I have lots
of tutorials on how to use the shader nodes.
-
You can, of course, check out My Blender
for complete beginners tutorial series
-
and you can also check out My Blender
beginner fundamentals playlist,
-
where I have many different videos
on different parts of Blender.
-
But this is basically the principle shader,
if I hold down the Z button and move my mouse
-
into the material preview, this is the shader,
so you can see I can like change the roughness
-
and you can also, like, change the color.
-
But what I'm going to do is just add in a new
here, which has the color data that we painted.
-
So I'll press shift A for the add menu, and
I'm going to start to type in, attribute,
-
and we can go here to the color attribute.
-
So we'll click on the color attribute, drop it
here and then if I click on this right here,
-
we can choose this color and
this is the one that we painted.
-
Now we can take these wires here and I can
plug the color wire into the base color.
-
So instead of it using the base
color, which is one single color,
-
it's now going to use the colors that
we painted in the painting sculpt mode.
-
So I can now click back here to go to the
layout and then I'll just do a few things
-
to make this look really nice in the 3D view.
-
So I'll click here to go to the render
properties and I'm going to scroll down here
-
and on the color management I'm going to
click on the look here and change this
-
to very high contrast to kind of pop of the
colors and make them look more saturated.
-
And then if you just want to
change the view port lighting,
-
you can click on this dropdown here.
-
If you're in the material preview here, you
can click around here and then you can click
-
on this here, this little circle and this is
going to give you some different HDRI lightings,
-
so you can change this around
to something that looks nice.
-
And then you can also maybe turn the strength
-
down if you don't want it
to be quite that strong.
-
And then one more thing you can do, if you
select the fish, you can click here to go
-
to the materials, you can make the fish look a
bit more reflective by dragging this roughness
-
down and now you can see the fish
looks a bit more shiny and reflective.
-
And there we go, we now have a
nice, cute, stylized 3D fish sculpt.
-
So that's going to wrap it up for this tutorial.
-
So that is the basics of how to do
sculpting in Blender for beginners.
-
So I hope you enjoyed this video, I hope you
found it helpful and thank you for watching.
-
And you can also purchase the finished
project files for free on my Gumroad store
-
and my Patreon page, the
links are in the description.
-
And also my Gumroad store and Patreon page
are great ways to help support this channel
-
and on my Gumroad store and Patreon page you
can get access to lots of Blender content,
-
like 3D models and assets, tutorial files,
artwork project files, procedural materials,
-
geometry node, modifier setups
and lots more Blender content
-
on my Gumroad store and my Patreon page.
-
And if you really enjoy sculpting and you
want to get more into sculpting and Blender
-
and learn more about sculpting, then you can
check out my Blender sculpting tutorial playlist
-
on my YouTube channel where I have
many more sculpting tutorials.
-
So I have specific videos on some of
the tools and some of the workflows
-
and then I also have some follow along
tutorials where you can learn how
-
to sculpt some different sculptures.
-
And if sculpting is something that you
really want to get at and something
-
that you really want to get into,
then I can highly recommend checking
-
out CG Boost Master Sculpting
and Blender Course.
-
That's a really good course and it goes
into so much more detail and you'll learn
-
so much more about sculpting and Blender.
-
And if you purchase it through
my affiliate link,
-
then I'll earn a small commission,
but with no extra cost to you.
-
So I hope you enjoyed this video
and thank you for watching.