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LES TERMES #17 avec Alan Reynaud et Guillaume Broche de @sandfallgames​

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    Hello everyone and welcome for this
    new Les Termes episode
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    the everchanging show tackl ing
    new, random topics as we go
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    but we're very happy to have you again
    for this exceptional episode
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    first and foremost thanks to Seb's presence here
    as he automatically makes our show exceptional
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    I'm never supposed to be here and
    yet here I am (I swear I don't sleep here)
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    your presence ALWAYS is exceptional
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    I'm very happy to be here as we have
    prestigious guests today
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    I couldn't be more excited because
    we'll talk video games
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    but not just any games
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    exactly, this is only the second time
    we're receiving people from the v. game industry
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    (we already did it a couple months ago)
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    and now here you are, but you're not
    random people and this is not a random moment
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    ok ok maybe you're random people
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    the "Kojimas from Southern France
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    hello, I'm Guillaume Broche CEO
    and creative director at Sandfall
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    we released Expedition 33 two
    weeks before making this video
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    I'm Alan, I've been working as
    lead character artist at Sandfall
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    for more than 4 years,
    since Sandfall was created basically
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    ok so you're part of the Sandfall studio
    which just released Expedition 33
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    that you were able to see on this channel
    as we made our own video about it
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    exceptional game, exceptional feedback,
    we'll discuss that shortly
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    I guess you already did so with
    quite a bunch of journalists
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    who most likely profusely licked your boots
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    exactly so we came here for blood
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    ok so before we start, no worries,
    it'll be a spoil free video
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    we'll only show footage from Act I
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    you may only see images from the first
    10 minutes of the game
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    so no worries, you can stick around
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    we'll be speaking about video game
    creation and production
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    (especially that video game) but
    people will still be able to discover
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    the game on their own.
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    by the way, should we call it "Expedition 33"
    or "Clair Obscur"?
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    that's for everyone to decide, we personally
    just call it "Expe'"
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    but Expedition 33 is easier to pronounce
    around the world
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    is it true that Japanese people just
    call it "whatever 33"?
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    yeah that's amazing, we actually planned on
    releasing it with that title for the Japanese version
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    is it official?
    it sure is.
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    so, before we actually start speaking,
    can I ask you about what it is that
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    you really, actually do at Sandfall
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    are you actually working ooor
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    well we haven't done much these past two weeks,
    just fixing minor bugs here and there
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    I personally direct the project, it all
    originated from my own personal project
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    and because it started at such, I do all
    kinds of things
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    so 10% of my time is dedicated to team
    management and feeback
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    but the other 90% is spent on Unreal
    doing things, many things
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    tech animation, cutscenes, boss design,
    battle design, battle camera
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    ah so you really do a bit of everything
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    so you actually partake in the process making
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    yes yes absolutely, that's where most of
    my time goes, on Unreal
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    this project was born from my passion
    for Unreal
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    I opened Unreal, wanting to learn it,
    and I was like omg that's amazing
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    was it Unreal 4 back then?
    - yes it was 4.21
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    funny story here: the very first project
    I saved as I was learning the software
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    was named "Sandfall" as I already
    had some ideas for the story with
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    the passing of time so I quickly
    opted for this idea - hourglass, sand falling
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    and so it became the studio's name
Title:
LES TERMES #17 avec Alan Reynaud et Guillaume Broche de @sandfallgames​
Description:

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Video Language:
French
Duration:
01:44:44

English subtitles

Incomplete

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