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Agile Simulation - Part 3 | Purpose, Agenda, Team Norms

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    Okay. Welcome, everyone. We are here today
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    to talk about the Agility Insurance Project.
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    So before we get started,
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    we're going to go through visioning and
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    go through the various activities to
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    understand what this project is about. So
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    thanks to everyone who’s here. And I
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    would like to maybe start with something
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    important called team norms. Team norms
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    are ground rules, meeting norms that
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    we set for ourselves to stay on track
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    without distraction or dysfunction. So,
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    as all of you right now are sort of
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    doing a lot of different other things,
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    what do you guys think are some common
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    meeting distractions or dysfunctions that
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    we’d like to protect ourselves from that
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    you’ve been experiencing in other meetings?
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    How about electronics by
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    exception? Electronics by exception.
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    What does that mean, Kelly? Phones off or vibrate. Vibrate.
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    So let’s put that cell phone on
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    vibrate, please. Can we all just put our
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    cell phones on vibrate now together?
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    We’ll just do the ceremony.
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    Yay. Thank you. That’s awesome. What about laptops?
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    Laptops. As wonderful as
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    this looks that everyone has a laptop, if
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    you guys don’t mind, during our
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    collaborative sessions, we’d like you to
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    put your laptops down. I know. I’m so
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    sorry. It’s okay. It’s okay. We do say
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    laptops by exception. So, if you’ve got a
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    production support issue or something
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    that you really need to look at, let
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    us know, and we can use that. But
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    we’ll give you enough breaks to take
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    care of that. But it’s really important
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    for collaboration that we’re all together.
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    So, let’s put electronics by exception.
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    What else, you guys?
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    Are you respectful? Yeah. Like one conversation at
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    a time. One conversation at a time? I love
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    that one. How about being on time?
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    I like that one. I really like that one.
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    Be on time. And on time?
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    End on time. Be, and can I set that over here? You can.
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    End on time. What else? What are other comments?
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    Take notes. Take notes. Yes? Okay.
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    Take notes.
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    Focus on the topics. Yes, please.
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    As much as possible. And it
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    will be okay if you start talking about
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    something and it’s off-topic or
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    maybe you’re going into the details too
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    early or something like that. We’ll
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    bring you back again. So, stay.
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    Do you guys think that actually
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    happens quite a bit when we’re doing
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    requirements gathering--that we might
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    want a solution too early as oppose to really
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    just sticking with what the problem is? Do you
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    guys? Definitely. So, what can we put up
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    here to make sure that we focus on
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    the solution. Not the solution, but focus on
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    the actual problem they have, as opposed to the solution?
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    Do we have an agenda? We do have an agenda.
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    So, stay on topic. Agenda. Yep.
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    And then focus on the what, not the how.
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    Right? Focus on what they want, not the how.
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    Very good. Do you ever experience in
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    meetings where people sometimes think
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    that everything is not going to work?
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    So, all these solutions are just not going
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    to go well? So, like the art of positive?
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    The art of positive? Yes. Well, tell us about that. We can. Open-minded.
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    Concentrate on what’s possible. Yes.
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    So, concentrate on what’s possible.
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    It doesn’t mean that you
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    can’t bring up concerns or that this is not
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    going to work. It just means that, okay, so
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    how are we going to solve that problem? Okay.
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    Awesome. Thank you, guys. That’s awesome.
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    These are all of our team norms.
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    So, as we’re facilitating this session,
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    don’t be upset if we have to sort of
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    hold ourselves accountable for the same norms.
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    Okay. Here’s the purpose of our simulation:
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    to provide a glimpse into how an
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    agile team goes through the agile lifecycle.
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    Our very first part of our
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    agenda is going to be visioning--so
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    understand from our product owner,
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    from our sponsor, from our business user,
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    what this project is about. What is it
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    that we’re trying to accomplish?
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    What’s the purpose of the project? And then
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    we’re going to brainstorm
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    the requirements. Now that we’ve
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    visioned, what are the actual stories
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    that we have to deliver here? Then we
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    need to slice some of them down. A lot
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    of times, we’ll have stories, but they’ll
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    be epics--too big to get down.
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    So, we’ll slice them and break them
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    down into smaller chunks. And then we’re
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    going to do non-functional requirements.
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    This usually gets missed because people
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    are always thinking of the
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    functional stories--these are the
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    foundational, architectural, or anything
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    that we need to do to be on the right page.
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    And then we’ll go through
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    prioritizing, sizing,
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    estimating, and finally developing a plan.
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    Our next part of the
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    agenda is actually going into the
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    iteration itself and experiencing some
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    of the activities. So, let’s get started with visioning.
Title:
Agile Simulation - Part 3 | Purpose, Agenda, Team Norms
Description:

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Video Language:
English
Duration:
04:45

English subtitles

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