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Agile Simulation - Part 3 | Purpose, Agenda, Team Norms

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    okay welcome everyone we are here today
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    to talk about the agility insurance
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    project um so before we get started so
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    we're going to go through visioning and
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    go through the various activities to
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    understand what this project is about so
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    thanks to everyone who's here um and I
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    would like to maybe start with something
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    important called team Norms team Norms
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    are uh ground Rules meeting Norms that
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    we set for ourselves to stay on track
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    without distraction or or dysfunction so
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    um as all of you right now are sort of
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    doing a lot of different other things um
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    what do you guys think are some common
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    meeting distractions dysfunctions that
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    we'd like to protect ourselves from that
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    you've been experiencing through other
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    meetings how about Electronics by
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    exception Electronics by exception what
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    does that mean Kelly phones off on vi vi
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    oh so let's let's put that cell phone on
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    vibrate please can we all just put our
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    cell phones on vibrate now together
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    we'll just do the ceremony
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    yay thank you that's awesome what about
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    laptops uh laptops as as as wonderful as
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    this looks that everyone has a laptop if
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    you guys don't mind um during our
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    collaborative sessions we' like you to
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    put your laptops down um I know I'm so
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    sorry it's okay it's okay we do say
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    laptops by exception so if you've got a
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    production support issue or something
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    that you really need to to look at let
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    us know and and and we can use that but
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    we'll give you enough breaks uh to take
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    care of that but it's really important
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    for collaboration that we're all
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    together so let's put iics by exception
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    what else you
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    guys be
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    respectful yeah like one conversation at
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    a time one conversation at a time I love
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    that one how about being on
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    time I like that one I really like that
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    one be on time how about and on time and
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    on time B and can I put that over here
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    end on time what else what are other
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    comments take take notes yes
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    okay take
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    notes stay focused on the topic yes
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    please as much as possible and and it
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    will be okay if you start talking about
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    something and it's off the topic or
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    maybe you're going into the details too
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    early or something like that um we'll
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    bring you back again so
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    stay do you guys think that actually
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    happens quite a bit when we're doing
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    requirements Gathering that we might
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    want a solution too early as opposed to
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    just stick with what the problem is you
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    guys definitely so what can we put up
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    here to make sure that we focus on the
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    Sol on on not the solution but focus on
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    the actual problem that they have as
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    opposed to the
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    solution do we have an agenda we do have
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    an agenda so stay on topic agenda
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    yep and then focus on the what not the
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    how right focus on what they want not
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    the how
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    very good um do you ever experience in
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    meetings where people sometimes think
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    that everything is not going to work so
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    all these Solutions are just not going
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    to go well so like the art of positive
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    art positive I love us being openminded
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    concentrating on what's
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    possible yes so concentrate on what's
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    possible um it doesn't mean that you
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    can't bring up concerns or this is not
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    going to work it just means that okay so
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    how are we going to solve that problem
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    okay awesome well thank you guys that's
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    awesome these are all of our team Norms
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    so as we're facilitating this session
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    don't be upset if we have to sort of
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    hold ourselves accountable for the team
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    Norms okay here's the purpose um of our
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    simulation provide a glimpse into how an
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    agile team goes through the agile life
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    cycle and our very first part of our
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    agenda is going to be visioning so
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    understanding from our product owner
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    from our sponsor from our business user
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    what is this project about what is it
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    that we're trying to accomplish what's
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    the purpose of the project and then
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    we're going to go through and brainstorm
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    the requirements now that we're we
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    visioned what are the actual stories
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    that we have to deliver here then we
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    need to slice some of them down so a lot
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    of times we'll have stories but they'll
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    be epics so they'll be too big to get
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    down so we'll slice them and break them
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    down into smaller chunks and then we're
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    going to do non-functional requirements
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    this usually gets missed because people
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    are always thinking oh here's the
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    functional stories these are the
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    foundational um architectural anything
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    that we need to do to be on the right
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    page and then we're going to go through
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    prioritizing um and then sizing and
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    estimating and then finally developing a
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    plan um and then our next part of the
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    agenda is actually going into the
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    iteration itself and experiencing some
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    of the activities so let's get started
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    with visioning
Title:
Agile Simulation - Part 3 | Purpose, Agenda, Team Norms
Description:

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Video Language:
English
Duration:
04:45

English subtitles

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