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Horizontal And Vertical Graph Stretches and Compressions Part 1 of 3

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    All right, in this video,
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    I'm gonna talk about some more
    graph transformation stuff.
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    I'm gonna talk about vertical and
    horizontal stretching and reflecting.
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    So a couple things here, I've kind of
    written them all down generically.
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    It's definitely gonna take me more than
    one video to get through all this stuff.
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    So the first one is, if you multiply the
    function, basically by a number out front,
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    it has the effect of stretching
    it vertically, up and down, okay?
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    If the number is bigger than 1,
    it's gonna stretch it.
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    If the number you're multiplying it
    by is a fraction between 0 and 1,
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    it's going to squish it together.
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    So those are the first two conditions.
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    The next two conditions maybe
    we can even label them.
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    So conditions 3 and conditions 4,
    it basically say if you multiply
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    the x by a number, if you multiply
    it by a number bigger than 1.
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    What it basically does is it
    compresses it horizontally, okay, so
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    kind of in and out to the left and right.
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    The next condition says, basically,
    if you multiply it by a number
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    a fraction between 0 and 1,
    it has the effect of stretching it, okay?
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    So it stretches it out.
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    And the last two conditions are just
    conditions that says if you multiply out
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    front by a negative number,
    it flips the graph about the x-axis.
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    And if you plug a negative inside,
    you flip it about the y-axis, okay?
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    So I'm gonna do one real generically here
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    I've got a real generic one
    here that I'm gonna do.
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    And so this blue function
    is my function f of x, and
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    these are all supposed
    to be straight lines
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    Okay, eventually, I'm going to do some
    other videos where I put all of this stuff
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    together and some more complicated ones,
    but for now, just kind of the bare bones.
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    Okay, so it's kind of this little
    sawtooth function on the left hand side.
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    It's got an x intercept at -4,
    when it's at -3, it's down here at -2.
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    When it's at -2, it goes through 0, when
    it's at -1, it's up here at positive 2.
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    When it's at 0, it's at 0,
    it should be an open circle here at -1.
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    And then it's just supposed to be
    a flat line extending over to 2,
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    and then it jumps down, it starts at 2,
    -2, and again is a flat line from 4 to 2.
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    So what I'm gonna do is I'm gonna graph
    all six of these functions that I have
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    down here on the bottom left.
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    So 2 times the function a half,
    the 2 inside,
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    the half inside, and
    a negative out front, and then f of -x.
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    So let me see if I can't do them all here.
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    All right, so
    let's do the first one first.
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    Okay, I'm gonna try to graph what 2
    times this function would look like
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    based on the original function.
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    Again, there's no way I'm gonna be able
    to get through all of these in one video.
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    But basically what happens is,
    if you take 2 times the function,
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    what you're really doing
    is you're multiplying.
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    Think about f of x as being y,
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    you're multiplying all
    the original y coordinates by 2.
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    So instead of, at -1,
    instead of being at the y value of 2,
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    you're now multiplying it by 2, so that
    you'll be up here at a height of 4, okay?
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    If you think about the x coordinate of -2,
    its original y coordinate is 0.
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    If you multiply that by 2,
    well, you're still at 0.
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    At -3 originally your y coordinate was -2,
    but now if you multiply it again by 2,
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    you're gonna be down here
    at a y coordinate of -4.
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    Lemme see if I can squeeze it in here,
    so here's -3.
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    Again, a real rough graph,
    sorry, I'm not an artist.
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    And then at -4,
    my original y-coordinate is 0,
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    if I multiply it by 2, well,
    I am still at 0, okay?
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    And then it's still gonna have that
    sawtooth shape associated with it.
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    Okay, again It doesn't really look like
    it, but it's supposed to be stretched out,
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    look where the y coordinate is now.
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    This is -1,4 and
    down here at the bottom left,
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    this is -3,-4,
    it's still a y intercept of -4.
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    On the right hand side,
    it's gonna have the same effect,
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    it's gonna multiply the original y
    coordinates all by this value of 2.
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    So instead of being at -1,
    it'll now be at -2.
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    It's It'll still extend over the same
    distance and then it'll jump and
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    again instead of being at -2
    it'll now be down here at -4 and
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    will extend over a distance
    of 4 units as well.
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    Okay, so that's the basic idea here
    when you multiply the function by a 2.
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    It just stretches everything
    out by a factor of 2, okay?
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    Sorry, I'm trying to bring it back
    into focus here for a second, okay?
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    So hopefully that's a little better.
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    All right, let me see if I can at
    least do one more in this video.
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    Instead of multiplying it by 2,
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    suppose we multiply it all
    by one half out front, okay?
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    It's gonna have the exact same, well,
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    I guess obviously not the exact same
    effect, but the idea is the same.
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    It's still gonna go out the same distance,
    it's still gonna go out to -4.
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    Okay, and it's still going to extend
    out to 4 on the right hand side, but
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    the difference now being is I'm now
    multiplying the y coordinates by one half,
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    so all the original y coordinates are now
    going to get multiplied by a half.
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    So instead of being at -1,2,
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    I'm only going to go up a distance
    of 1 now, so I'll be at -1,1.
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    The original y coordinate associated
    with -2 was 0, so I'll still be there.
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    The original y coordinate
    associated with -3 was -2.
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    Again, if I multiply that by half,
    I'm at -1.
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    The original y coordinate
    associated with -4 is 0,
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    if you multiply that by a half,
    again, you're at 0.
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    So I think this one does look a little
    bit better maybe than my last one.
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    It does look, I think,
    a little more squished.
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    So I multiply the function
    by a number smaller,
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    basically a fraction between between 0 and
    1.
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    And it's gonna squish the graph,
    it's gonna compress it vertically.
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    On the right hand side, the same thing's
    gonna happen, instead of going down to
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    a height of -1, now we'll simply be
    down at a height of -1/2 open circle.
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    It'll still be a flat line over to 2,
    okay, it's getting a little covered up.
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    And then at 2, instead of being
    at the y coordinate of -2,
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    we'll now jump down here to -1.
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    So this is 2,-1, and then that line
    will extend all the way over to 4.
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    Okay, and that would be the the graph
    of one half times the function,
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    all right, so I'll try to do
    the other two in one other video.
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    So dig around for that,
    I'll do f of where the 2 is inside,
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    where the one half is inside, and
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    then we'll do a reflecting about the x and
    y axis as well.
Title:
Horizontal And Vertical Graph Stretches and Compressions Part 1 of 3
Description:

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Video Language:
English
Duration:
08:13

English subtitles

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