-
In the NES controller guided project that we spent a lot of time on
-
lately,
-
there's been a lot of talk about a good CAD process,
-
and that good CAD process involves
-
four steps that we talked about a lot,
-
but it also includes a fifth step,
-
and that fifth step is really important.
-
It's
-
a step
-
we think of as
-
presenting
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the model
-
to other people. We do that in the form of renders, in
-
the form of engineering drawings, in the form of animations, in the form of
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all kinds of things.
-
And in this particular video, I'm gonna introduce you
-
to the notion of creating an engineering drawing
-
as a way of presenting
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information in a model to somebody else.
-
OK.
-
So,
-
how are we gonna do this?
-
Well,
-
we're gonna do this for the start select button
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for the NES controller,
-
which you can see now in Onshape pulled up in it's part studio.
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I am
-
just
-
to keep us organized here,
-
I'm working in my NES document.
-
Then within my NES document,
-
I now have four
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important folders,
-
a new one from the last time we had a video.
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The new
-
folder that has been created is
-
the drawings folder. Inside that drawings folder, there isn't anything
-
yet because we haven't created any drawings, but we're gonna do that right now.
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and as a reference
-
and a way for you to get started with the process of creating a drawing, I am going
-
to
-
upload a model drawing
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that we're going to attempt to
-
copy.
-
OK.
-
Now, there is some value in copying.
-
It gives us a chance to
-
work through the issues without having to be
-
too creative about what should be there,
-
but that's why it's a guided
-
exercise.
-
It's the kind of thing where
-
if
-
you know how to make an engineering drawing,
-
you're in good shape.
-
You can just go ahead and make an engineering drawing,
-
but if you want some guidance,
-
I'm showing you now in this video
-
how to do that.
-
So, what we're going to try to do
-
is we're going to try to create this drawing here,
-
and to make it even more exciting,
-
we are going to take this one-sheet drawing and we're going to try to
-
produce,
-
at least I'll show you how to make a two-sheet drawing so you
-
can get a second sheet in there if that's what you needed to do.
-
So, we're gonna start by
-
understanding the job that needs to be done, and the job
-
that needs to be done is to create this engineering drawing
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with the same information.
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It doesn't need to be exact in the placement of everything,
-
but we're gonna try to create this engineering drawing.
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So, it's a good idea for me to study it for just a moment.
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OK.
-
We
-
have over here our orthographic projections.
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This is our front view.
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This is our right view;
-
this is our top view.
-
There's also a bottom view that's shown here,
-
and then we have our
-
traditional isometric view here,
-
but then we have an underside
-
of the isometric view.
-
And then, we have some auxiliary views,
-
and one of the auxiliary views that we have is this section AA,
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which is defined by this slice right here,
-
this
-
AA section marker.
-
And then, we also have
-
this detail
-
view,
-
detail B, which is shown right here.
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We also have some notes.
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We have
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a lot of information in the title block,
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and
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we're gonna now learn how to create
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a drawing like this.
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So, this is here, and I put it in this
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folder just for reference. We're gonna go back and forth
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on it.
-
But what we want to do is we want to create a new drawing.
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So, I'm going to click on the plus.
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I'm going to get create new drawing,
-
and the first thing it's going to ask me for is some information about how to set up
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the drawing.
-
We're going to use a template for the drawing that's gonna give us our format.
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So, like the all the markings around the side and the title block.
-
And we're gonna use as we will with every
-
item
-
in the course,
-
we're gonna use ME EN 272
-
B size—that's what the B stands for.
-
In this case, we're working in millimeter units,
-
so we're gonna choose the mm format.
-
You can find the inch format in another place,
-
but right now, we're just gonna
-
do the MM format.
-
This happens to be version 6.
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You should be taking whatever is the latest version.
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And we're going to
-
use that. And so, now it's bringing in all of this important stuff
-
that is around the side including the revision block,
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the title block, all of the stuff that goes around the side.
-
and this is a B size drawing. You should understand that
-
a B size drawing is 11 by 17—11 by 17.
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OK.
-
And so,
-
it's a big drawing.
-
And
-
that's a standard size that I prefer for drawings.
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So, you can see there's a lot of stuff not filled in here.
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OK.
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We don't know anything about the release date.
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We don't know anything about
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who has drawn it.
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It's not been checked.
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We don't know anything about the units.
-
There's a lot of missing stuff. We're gonna show you how to get that all worked out
-
right now.
-
The first thing that we need to do is we need
-
to tell it which part we're gonna be creating a drawing
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for.
-
And the part we're gonna create a drawing for is in the SS button
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area,
-
and it is the SS button.
-
So, I'm going to click on that, and once I've done that,
-
it is now bringing into me the very first view which it's bringing in the front view.
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When I made my model,
-
what we're seeing right here is the front view.
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So, the moment you start thinking about the drawing is
-
the moment you start making the actual solid CAD model.
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That's when you're making your first sketches, and you're saying where
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should I put the first sketch. Should be on the front,
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the top,
-
the right,
-
blah blah blah?
-
This is how you determine that. You determine that by
-
knowing that the drawing wants to put the
-
front face
-
right in this orientation.
-
Now, you just click anywhere, and it will pop it in
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there, and then it automatically wants to give you an orthographic projection,
-
which you can just click where you want it to go.
-
And
-
then, if you want another orthographic projection,
-
you should click back on the front face
-
and come on over here, and now we have our right view.
-
So, these are the standard orthographic projections—front,
-
top,
-
and right.
-
So, we definitely want those in there.
-
Of course,
-
when we look over here,
-
we see there's yet another one, which is the bottom.
-
We'll get to that in a minute.
-
We're going to put in our ISO views right now. And why do we want to put on our ISO views?
-
Because those are the standard
-
views.
-
OK.
-
So, I'm going to insert a view right up here,
-
and the view that I'm going to insert is not my front view.
-
We already did that one.
-
OK.
-
We're going to put in our isometric view.
-
And then I'm gonna put my asymmetric view right up in this corner,
-
which is where
-
our
-
standard is for putting our isometric views
-
in our course.
-
And this right here represents the standard set of
-
views that should be in a drawing.
-
Now,
-
the main goal of any drawing is that it be
-
clear. And so, that means we sometimes have to add views,
-
sometimes have to remove views,
-
but generally speaking, this is the general set of views.
-
Now, every one of these views can be moved,
-
and what you should know is that when they're orthographic projections,
-
the
-
two,
-
the
-
views will all move relative to each other because
-
they are projections of each other.
-
So, they need to be in the right spot.
-
And later, we'll move these all around as we will need
-
to do that.
-
Now that we know what part we're making a model of,
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I am going
-
to
-
show you how you get
-
this document to kind of fill out in a nice way.
-
All right.
-
So, item number one
-
is we have to understand that everything in the title block right here
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comes from
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metadata. It comes from another place.
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And the place that it comes from is two places:
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the things that are related to the drawing itself such as who drew it,
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okay,
-
the
-
date it was drawn,
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the date it was released,
-
the revision of the drawing.
-
These are all embedded in the properties of the drawing.
-
So, I'm gonna come over here and look at the drawing itself.
-
But the first thing I'm gonna actually do is rename this
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drawing because we don't want it to be called drawing 1.
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We want it to be called
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SS
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button.
-
Here,
-
we'll go SS button.
-
All right.
-
Now,
-
if I right click on this,
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I will get into the properties.
-
When we get into the properties,
-
we're gonna see some important stuff.
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OK.
-
We're gonna see the name of the file,
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which I just called it SS button.
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We're
-
gonna now see the title.
-
OK.
-
This is
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the
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Start
-
Select
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Membrane
-
Start/Select Membrane is what this is.
-
OK.
-
Who is the person who created the drawing?
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Take a look at the format here,
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first initial,
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second initial,
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last name,
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C.
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A.
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Mattson.
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And
-
it needs to all be caps,
-
but this is programmed.
-
So, it's all gonna come up in caps no matter what you put in here.
-
What is our drawing date?
-
Let's make the drawing date today.
-
August 9th in this case.
-
Who's checked the drawing?
-
Well,
-
it's really important to not put a fake person in here.
-
You need to actually be honest, and you need to have good ethics.
-
This is gonna remain as not checked until someone else has checked it.
-
What is the check date?
-
There's no check date because no one has reviewed it yet.
-
OK.
-
OK.
-
Oftentimes, before we actually release
-
a
-
a
-
design
-
or a set of drawings,
-
and we're in working,
-
and we're just gonna go back and forth with team members and stuff like this.
-
I like to go with alpha,
-
shoot me a numeric
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revision number.
-
So, we'll call this drawing revision 1.
-
Once we feel like we have a final version,
-
we will switch that to A.
-
So that might mean we go from like version 13,
-
which has been like pre-release development,
-
to actual release,
-
then we'll call it A.
-
OK.
-
And
-
so, we're gonna be Revision 1 for this.
-
OK.
-
This is
-
the initial release of the drawing,
-
some comments.
-
Where the comments gonna go?
-
The comments are gonna go down here.
-
So,
-
we already know we're gonna have a color specification—
-
color
-
specification.
-
OK.
-
And we're gonna go see in a few minutes what those are,
-
but there's gonna be an R number,
-
a G number.
-
OK.
-
I'm just trying to get this formatted right,
-
or at least consistently,
-
and a B number.
-
OK.
-
there is a part number,
-
but this part number
-
is
-
not gonna populate from here.
-
This would be
-
better described as a drawing number.
-
But frankly,
-
this
-
is an
-
Onshape property,
-
so it's not changeable by me,
-
but the part number for the actual part is gonna come
-
from the metadata for the CAD model of the part,
-
not from the metadata of the drawing.
-
OK.
-
So, it's good to keep track of just sort of what's going on there.
-
OK.
-
Last
-
change.
-
Last change by me.
-
We're gonna apply that.
-
And when we do apply that, we see some stuff that has appeared down here.
-
OK.
-
We at least see that we have a proper name—Start/Select Membrane.
-
OK.
-
We see that I've created this, and this is the date that it was created.
-
We also see that it's not been checked yet, and there's no date for that.
-
We do see that it's silicone rubber,
-
which is really great.
-
This is
-
coming from the metadata for the part.
-
So that's great,
-
which also means the weight
-
or the mass is coming in correctly.
-
We
-
have not specified any finish,
-
and this is our color specification that we've left undone.
-
And then, this units thing is all super messed up.
-
It says inch.
-
OK.
-
So, I'm not really sure what to do with that, or
-
you might be thinking you're not sure what to do with that,
-
and I'm gonna show you right now how to handle that.
-
OK.
-
So, look,
-
we also have,
-
we're in revision 1 for this.
-
So, it's a pre-release revision, and we got
-
revision 1 right up here called initial release.
-
We actually probably could have switched that to
-
pre-release.
-
OK.
-
In fact,
-
I'll just do that right now to show you that
-
it's just really easy to do these kinds of things.
-
OK.
-
Where did that go?
-
Where did that go?
-
It's right in here.
-
Pre-release.
-
And again,
-
this is going to become automatically caps over here,
-
which is what we
-
want on our engineering drawings.
-
They need to all be
-
in caps.
-
OK.
-
We're almost done with sort of the setup of this.
-
OK.
-
OK
-
But,
-
we have a little bit of information that's not working out right yet.
-
And what we need to do for this is go into the metadata for the actual part,
-
not the metadata for the drawing.
-
So, we're gonna go back over to
-
the part studios, and we're gonna go into the SS button,
-
And as we go into the SS button,
-
we are going to right click on SS button and go to properties.
-
And we have to be sure that we're actually in the properties section or, excuse me,
-
not in the part studio section,
-
but the part.
-
We want to be in the part.
-
So, we're gonna click into the part here.
-
And we can see that we have not written our
-
part number here, which is why it hasn't shown up
-
anywhere on there yet.
-
So,
-
we're gonna need to go get that,
-
and I'm just gonna put some numbers there for a second so we can see that populate.
-
OK.
-
This is for the NES project.
-
OK.
-
Our material is silicone rubber, and that's really great.
-
And here's our problem unit of measure—inch.
-
That's what we saw on our title block,
-
right?
-
This is where we need to go in here and select millimeter
-
as our unit of measure, and make sure you don't select milliliter.
-
We're gonna get millimeter.
-
OK.
-
Apply that.
-
And
-
then we're gonna close that.
-
What we need to do is
-
we need to spend a little bit of time
-
making sure we understand what this part number is.
-
And so, we're gonna go back over into
-
this tab
-
and into our assembly studio, and I told you that I had put the NES controller
-
drawing in there for reference.
-
And when we go in there, we're gonna see our part number
-
because it's going to be on the bill of materials.
-
The bill of materials is the list of all of the items that are part of an assembly.
-
And that is usually found on the second sheet of an assembly drawing.
-
So, which part are we looking for?
-
We're looking for part 4.1.
-
OK.
-
4.1.
-
4.1 is the Start/Select Membrane.
-
OK.
-
And that's part number
-
4002-NES.
-
OK.
-
So,
-
now, we can go back into our
-
part studio
-
and right click on our SS button
-
and change the properties for that
-
and make sure we're not looking at the part studio but the actual part.
-
And we can change our part number to
-
4002-NES,
-
and we can apply this.
-
We can close this.
-
Now, we can get back over into our
-
drawing area,
-
and we can look back at the SS button.
-
And interestingly,
-
it didn't update.
-
But the reason why it didn't update is because with Onshape,
-
you'll see this yellow button up here.
-
This means that the model is changed, and the drawing needs to be refreshed.
-
So, I'm going to click on that.
-
And when I do, our part number shows up. And what else shows up?
-
Millimeter.
-
We haven't put our color specification in there yet.
-
So, if we look at this and we see how complete are we
-
in the title block,
-
it's not been checked yet,
-
but it's honest right now.
-
That needs to be done.
-
But can't be done
-
at the moment since I don't have someone here checking it.
-
OK.
-
OK.
-
Millimeter is correct;
-
silicone rubber is correct;
-
not specified finish probably needs to be fixed;
-
color needs to be fixed.
-
Our part number is correct;
-
revision is correct.
-
The mass is right.
-
Scale is right.
-
B size drawing is right,
-
and the title
-
is right here.
-
So, we have almost set up our drawing completely
-
the way that it needs to be
-
set up.
-
OK.
-
OK.
-
I'm gonna go fix these things right here.
-
OK.
-
The color specification,
-
and then I want to show you one more thing that I think is really important.
-
OK.
-
First of all,
-
we can see right here
-
that we need to have texture MT 11,010.
-
This is a mold tech standard.
-
It means that there's a texture that appears on the molded part.
-
Almost all plastic parts have textured surfaces,
-
and MT,
-
pardon me,
-
MT 11,010 is a really
-
common one.
-
OK.
-
So, that's what this one is gonna be.
-
And then, our color specification is gonna be
-
R89,
-
G96,
-
and B102.
-
OK.
-
And then, we have the MT 11,010
-
is our texture.
-
So, once we get that fixed up,
-
then we have finished completely
-
everything that's needed for sort of setting up
-
the drawing
-
and getting the title block right and all that kind of stuff.
-
Now, this is in the metadata of the drawing.
-
OK.
-
So, we're gonna come in here into our properties,
-
and we are going to
-
check and change these things.
-
Pre-release finish.
-
Here we go.
-
OK
-
Textured
-
MT
-
11,010.
-
All right.
-
And then, our R color is R89.
-
OK.
-
G.
-
96.
-
and B 102.
-
102.
-
OK.
-
I make these all look right.
-
So, I need
-
to have a space right there.
-
All right.
-
And then, we are done with that part.
-
So, we're gonna apply that
-
and close that.
-
It's helpful to understand
-
what metadata is being pulled from where.
-
And I've just described that.
-
So, if you need to go back and look at it again,
-
I recommend that you do that.
-
OK.
-
Let's assume for a minute,
-
which you're not going to have to do for the exercise,
-
but let's assume for a minute you want to add a second page.
-
This is important because this will also show you
-
how you need to set up your second page.
-
First of all,
-
all the pages are right over here on this tab
-
set.
-
OK.
-
And
-
I'm gonna create a new sheet,
-
and I'm gonna insert a sheet.
-
Now one of the things that you need to know
-
about our standard for drawings is that the first sheet,
-
this one,
-
has the revision history on it,
-
and our second sheet
-
should not have the revision history on it,
-
but it does have the revision history on it.
-
So, I need to show you now how you make
-
a fix to that.
-
OK.
-
You can click off here onto the side
-
and look for sheet properties.
-
And when you look in sheet properties,
-
it's asking for what your format is that you want to have.
-
So, you can have a different format for sheet 1 and a different format for sheet 2.
-
And right here is where I get to select
-
the sheet format that I want.
-
Now, I'm going to have to find
-
this
-
other one, and
-
it will be provided to you. So, you just have to make sure you understand where it is.
-
In this case, it's going to be in BYU Design under Design Formats,
-
and then I'm going to click on the Drawing Formats, and I have two format options here.
-
One is the 272 B MM format,
-
and one is the 272 B MM continuation,
-
which means sheet continuation.
-
So, we need to click on this one.
-
And then that brings that in, and what has happened,
-
the revision block has gone away,
-
and everything else remains the same.
-
So,
-
once I add in that someone has checked this,
-
it will apply to both sheet 1 and sheet 2.
-
OK.
-
Now, I'm gonna delete sheet 2 because we don't actually need it.
-
So, I was just showing you how you could add that in there.
-
Now, the portion of the video
-
that remains because we have the title block completely settled,
-
what we need to work on is getting a drawing,
-
making a drawing
-
that looks like
-
this drawing here.
-
OK.
-
I want to take care of my scale first because
-
I'm seeing this scale is 2.1, and I believe our scale over here was 3.1.
-
Yeah,
-
yeah,
-
3,
-
excuse me,
-
3 to 1.
-
And the way that we do that is,
-
well,
-
number one,
-
we can right click over here, and I think we can look at sheet properties.
-
And look,
-
yeah,
-
we have scale.
-
Scale
-
is listed right there.
-
Let's switch it to 2 colon 1.
-
And this switches everything to the smaller size.
-
That's good because we have a lot of things we want to put on this sheet.
-
So,
-
that settled that problem.
-
OK.
-
Let's
-
get the other views in place that we want to have at this point,
-
and let's get them in approximately the right spot.
-
We know we want to have a bottom view.
-
That means we need to add a projection view.
-
How are we going to add a projection?
-
Well,
-
this is to insert a view,
-
but this is to insert a projected view
-
or to create a projected view.
-
So,
-
projected view.
-
If
-
I do that,
-
then I got my bottom view.
-
And I also want to get a projected view of this.
-
How's that gonna happen?
-
OK.
-
There's that one,
-
and that doesn't really look like the one that existed in the other drawing.
-
Or does it?
-
OK.
-
OK.
-
Let's go back and look.
-
No,
-
it does not look right.
-
So,
-
there's a couple of strange things that we can do here.
-
We
-
have to keep doing some projections
-
to see where we get.
-
OK.
-
That's not it.
-
That's not it.
-
That's the one we started off with.
-
And at some point, it's going to go around in a circle if we go just in this direction.
-
So, I'm gonna take this one and go like this.
-
OK.
-
That's also not looking right.
-
OK.
-
And that's not looking right.
-
This seems like a futile way to do this.
-
I guess,
-
now we've got to run back to the getting close to the other one.
-
How do we,
-
how are we gonna do that?
-
Well,
-
I think there's another way we can do it as well,
-
and that is
-
let me
-
escape out of that and grab all these
-
views and delete them because they're in the way.
-
I'm
-
gonna come over here, and I'm gonna look at what this looks like.
-
OK.
-
And I'm gonna go into my actual part studio,
-
and in my part studio,
-
back into the SS button.
-
And I'm going to go over here to these views,
-
and I'm going to look at my isometric view for a second.
-
OK.
-
This is my isometric view that it appears this way is the
-
isometric view and in the drawing as the same exact view,
-
but I wanna see another one of these.
-
So,
-
if I click on these corners,
-
I'm gonna see other ISO views.
-
OK.
-
Is that the one that we want?
-
OK
-
Let's go...
-
Let's go see.
-
OK.
-
I'll go back into here,
-
then I'm gonna go into my drawings,
-
then I'm gonna go into here.
-
OK.
-
Now,
-
we want this rounded part in the back,
-
this rounded part in the back,
-
and then we want to see both of the buttons
-
just a little bit.
-
OK.
-
So, coming back over here into the part
-
studio
-
into my SS button.
-
I wanna see if there's
-
any,
-
so
-
the thing in the back.
-
We want to see one that's close to this.
-
OK.
-
I think that's
-
actually
-
close to being it.
-
So, let's go check one more time
-
into our drawings,
-
into the reference that we're going for.
-
Yeah,
-
I'm gonna
-
go for that as being good enough slash correct.
-
So,
-
we're
-
gonna go into our
-
part studio.
-
And we're going to put a name on this view
-
that we're looking at right now.
-
Named view.
-
Iso bottom.
-
OK.
-
And I'm gonna
-
save that.
-
OK.
-
Save that view is what I meant.
-
I'm gonna go back over to my drawings
-
and into this part of the drawing
-
and into our actual one that we're creating,
-
and I want to double click on this.
-
And
-
Iso bottom.
-
OK.
-
My view that I saved is now there.
-
OK.
-
So, that's close.
-
It's actually not exactly right because the other
-
button was sticking up a little bit.
-
So, we could
-
adjust that.
-
But I'm gonna go
-
with this one right now.
-
OK.
-
As a good for this exercise.
-
OK.
-
So, we have a couple of other things going on here
-
that we want to take care of.
-
We have our basic views.
-
Let's get the notes in here.
-
Hidden lines removed for clarity.
-
Let's add that note in.
-
The way that you add a note into this
-
is you come up here and you find the A,
-
not the A that's in the box,
-
but the A that's like this.
-
That's our note,
-
or we could have just clicked N according to that.
-
And what we need to know is that this is coming out in lower case,
-
and we need to know that our engineering
-
drawing standard
-
requires everything to be in uppercase.
-
So, I've just put the cap blocks on.
-
And
-
I'm gonna hit return and
-
do a one for my first note.
-
And I'm gonna say "Hidden
-
lines removed for clarity."
-
What does this mean?
-
First of all,
-
what I need to do now is click in another place
-
and then hit escape.
-
And if you do that,
-
you will not lose the note that you just created.
-
OK.
-
I'm gonna extend this out like this, so it can become a longer note if it needs to.
-
And then, I'm gonna come just tuck this right on top of the title
-
block area.
-
OK.
-
What does this mean?
-
Our isometric views should have the, excuse me,
-
our orthographic projections should have
-
the hidden lines on them.
-
And currently, they don't
-
because they come in as a default without the lines on them,
-
but our standard is that they need to have the lines.
-
So, if I go over here to show and hide.
-
OK.
-
What do I wanna look at?
-
Show hidden lines.
-
OK.
-
There's my hidden lines on that one.
-
OK.
-
Let's show hide on this one;
-
show hidden lines on this one.
-
OK.
-
And show hidden lines on this one.
-
Show hidden lines.
-
I actually just wanna see what they look like,
-
and I wanna look at show hidden lines on this one.
-
Show hidden lines.
-
OK.
-
This
-
would
-
not have been that bad actually for
-
these hidden lines to be present.
-
I don't think it makes it actually that complicated.
-
So, for clarity's sake,
-
I'm actually gonna leave them on.
-
OK.
-
I'm gonna leave them on because I actually think that's good.
-
Now, if I go over here,
-
I just want to take a look at this for a
-
second.
-
That's not what I want.
-
Let's get out of our drawing properties.
-
OK.
-
I'm gonna look at the sheet properties for a second and see if there was
-
any way
-
to have changed all those at the same time,
-
and it doesn't appear that there was.
-
So,
-
we've
-
added our hidden lines to this.
-
And
-
so,
-
we're
-
gonna take off this note.
-
And I'm just gonna write none for now,
-
as there's no notes.
-
OK.
-
Now, we have not put
-
hidden lines on isometric views because they're never allowed.
-
They're never allowed because it clutters up the drawing way too much.
-
OK.
-
And
-
you know,
-
now I'm rethinking this.
-
I
-
wanna actually just ask you to
-
reproduce this drawing right here.
-
So, do it without hidden lines.
-
I'm vacillating a little bit here.
-
So, I'm gonna put this note back in
-
that just says "Hidden
-
lines
-
removed for clarity."
-
And actually,
-
I'm gonna just go in and
-
take all those off.
-
I think I can do this at once,
-
maybe if I right click on here
-
and
-
that is not true.
-
I cannot do that.
-
So, I need to do it on each one separately.
-
And I want to hide hidden lines,
-
and then right click on this and hide hidden lines,
-
and right click on this and hide hidden lines,
-
and we are almost done.
-
So,
-
it
-
took 20 seconds.
-
I wish it would have taken 5 seconds.
-
OK.
-
Now,
-
we're gonna start adding.
-
We're
-
gonna actually get our other view in here,
-
and that other view is we need to get our detailed view,
-
and then we also need to get a cross-section view.
-
Let's start with cross-section because this is such a fundamental part
-
in creating drawings that we want to make a cross-section.
-
OK.
-
So, we want to slice this thing right up here.
-
Let's zoom in on this.
-
OK.
-
And the way we're gonna do that is we're gonna get the cross-section marker—
-
Section View.
-
OK.
-
We're gonna tell it whether it's gonna be vertical or horizontal
-
or whether it's gonna be at some angle.
-
We want this to be horizontal.
-
There we go.
-
OK.
-
And
-
we want it to be lined up nicely with
-
the center of this.
-
So, I'm gonna pick that one.
-
And now, you can see it's starting
-
to
-
put my cross-section somewhere.
-
I'm just going to click up here.
-
This is obviously not where it's going to go,
-
but I'm going to put it up there for a minute
-
and show you a couple of things that we can do.
-
First of all,
-
I
-
can come in here and double click on this,
-
excuse me,
-
double click on this.
-
And I can decide to show just the cut geometry.
-
OK.
-
And if I do that,
-
just pay attention to these lines right in here.
-
OK.
-
We
-
only get what we see through the slice.
-
OK.
-
It's also ridiculous to have this up here in this area.
-
So, I'm gonna show you right now how you can move it.
-
First of all,
-
it's stuck
-
to the orientation of this part.
-
So,
-
you know,
-
when I move it,
-
they move together,
-
but I can suppress that relationship,
-
which is quite common for
-
cross-sections.
-
I can suppress the alignment with the parent,
-
and then I can just move this wherever I want to move it.
-
OK.
-
Let's see if the reference drawing has a slice or does not have a slice.
-
OK.
-
It does not have a slice.
-
So, we want to go
-
not just look at the cut geometry,
-
we want to look at the actual
-
full cut.
-
So, I'm gonna come into here.
-
And actually, I'm gonna come back to this marker,
-
and I'm not going to look at just that.
-
OK.
-
And so, that's gonna put that information back.
-
Now, one of the things we notice
-
is,
-
well,
-
first of all,
-
I can switch these directions.
-
It's not gonna change the cross-section
-
at all.
-
Well,
-
it actually will change it just a little bit.
-
OK.
-
But that's how we have it in the reference drawing.
-
It's going up,
-
so I'm gonna make it go up.
-
We can also see over here that the cross-section has a
-
finer pattern.
-
And ours has a not fine pattern, and it becomes less obvious near these other lines.
-
So, let's figure out how we can change that.
-
If we double click on this,
-
actually I don't want to double click on that.
-
What I want to do is I want
-
to...
-
How do I want to do that?
-
I am going to,
-
I think,
-
right click
-
on this and edit the hatch pattern,
-
edit the hatch
-
section.
-
OK.
-
And the hatch that I want to change is this hatch
-
right here,
-
and the scale that I want is something different,
-
something small,
-
smaller,
-
is this as small as it gets.
-
That's kind of odd.
-
Let's try that one more time.
-
I want to edit this,
-
and I want to edit the hatch section.
-
And I'm gonna choose the section that I want,
-
which is that one,
-
and
-
hm,
-
I can change
-
the,
-
okay
-
that scale.
-
I can make it bigger,
-
but I can't seem to make it smaller.
-
That's not cool.
-
Can I...
-
Can
-
I
-
type it in?
-
All right.
-
Well,
-
we're gonna have to go with this one like this for now
-
since I don't know exactly how to do that.
-
OK.
-
Let's actually find out if we were to do this.
-
OK.
-
If we went...
-
If we...
-
So, I'm not gonna worry about that.
-
We're just gonna take the hatch like that for now.
-
All right.
-
Then, we're also gonna have a detail view.
-
And the way we do a detail view is we click the
-
detail view button,
-
which is this one.
-
OK.
-
And we can zoom in to about where we want it to go,
-
and I want that section view to be right in here.
-
Now,
-
remember,
-
if I do my section view like
-
this,
-
I'm gonna show you what's gonna happen with this.
-
OK.
-
I do my section view like this
-
and then I pop this over here,
-
I have this geometry up here that's like not super useful.
-
right?
-
And so,
-
if I want to change that,
-
I've got to grab right where near the B is.
-
OK.
-
And I'm gonna shrink it
-
to just below that
-
so that it's just looking at that part.
-
OK.
-
Then, what I can do if I want to,
-
which I do.
-
So I'm gonna change the scale of that.
-
This is changed to 8 to 1.
-
OK.
-
Button
-
8 to 1.
-
I am
-
gonna
-
double click on this,
-
oops,
-
not that.
-
I double click on this part,
-
and I can change the scale right here to 8 to 1.
-
There's probably a drop down for it.
-
Yes,
-
there is.
-
And
-
I'm gonna
-
take it that way.
-
So, at this point,
-
we have all the views that we want.
-
We have set up our drawings so that
-
it's
-
got
-
all the information in the title block correctly.
-
And now, at this point, we just have to add the dimensions.
-
So, what I would recommend doing is trying to add the dimensions
-
yourself
-
based on what you think needs to be dimensioned.
-
And the bottom line is everything needs to be dimensioned once and not twice.
-
So, to create a dimension,
-
we are actually just gonna hit D—the
-
way we did when we were in the sketching environment.
-
And we're going to
-
do exactly like we did when we're doing sketches
-
in the solid CAD modeling.
-
OK.
-
All right.
-
I'm
-
gonna pop in some dimensions here,
-
and these dimensions,
-
I'm just gonna keep going on them
-
for a few minutes.
-
OK.
-
It's
-
really important when you're doing this kind of thing that
-
you don't like actually accidentally get one of these small things.
-
You wanna
-
get the actual thing that you're trying to dimension to,
-
so not the edge of a fillet
-
or anything like that.
-
OK.
-
I'm just gonna place this stuff out there, and as I place this stuff out there,
-
there's gonna,
-
I'm gonna have to make some changes
-
to the stuff.
-
But,
-
you know,
-
it's okay.
-
Up here,
-
it's
-
gonna be helpful if I add in some center marks.
-
Here, we automatically have a center mark that it's appeared.
-
That's kind of nice.
-
OK.
-
And
-
when I dimension stuff,
-
we can know that something is concentric because this points right to the center.
-
So, when I do this,
-
we can know that these two things are concentric with each other.
-
OK.
-
We also have
-
this dimension that we have to think about.
-
And we have this dimension that we have to think about.
-
OK.
-
And there's a lot of dimensions here that need a little bit of help,
-
but I would like to put some center marks on these.
-
The way that you put a center mark on is you get out of the
-
dimension in command because I got a little plus on there by hitting escape,
-
and I'm gonna come up here to my center mark,
-
and then I'm going to click on the things I want a center up for.
-
I want a center for that.
-
I want a center for that.
-
I want a center for that.
-
I want a center for this.
-
OK.
-
OK.
-
What else do I want to send her for?
-
Yeah,
-
I wanna center for some of these things that are down here.
-
So, like this one.
-
And this one
-
and this one
-
and this one.
-
And I think that's about all I'm gonna need a
-
center mark for, but we can always add more center marks
-
later.
-
OK.
-
I'm gonna keep dimensioning this.
-
So,
-
dimension.
-
I've got to
-
dimension this part,
-
and I also need to dimension this part,
-
and I need to make a decision about whether I'm gonna dimension this inner part
-
or whether I'm just gonna say there's a thickness.
-
OK.
-
And then,
-
I've got to do
-
one of these up here.
-
We have to remember that this is the top of a radius.
-
What I mean by that is,
-
that's the top of this radius,
-
like this point.
-
We don't want that.
-
In this,
-
in right over here being
-
dimensioned,
-
we want
-
not that one.
-
OK.
-
We want
-
that one.
-
OK.
-
I'm gonna pop that down there.
-
OK.
-
Now,
-
all these dimensions over here are identical to these dimensions.
-
So, we're gonna have to make an adjustment on it and put 2X or 4X or whatever
-
on it to know that
-
that's gonna be there so we don't have to have so many
-
dimensions.
-
Let's take a look at our reference drawing for a second.
-
OK.
-
Up here, we wanna
-
get
-
this edge to, excuse me, this center to this center
-
at 22, and then the distance between these at 2,
-
and we need to add this one be 2X.
-
So, let's go learn how to do that right now.
-
All right.
-
We're gonna do D for dimension. We're already in it because there's a plus.
-
I'm gonna get from this center mark
-
to this center mark.
-
OK.
-
And there's my 22.
-
And then, I'm going to get from this center mark to this center mark,
-
and there's my 6.
-
OK.
-
Now,
-
this 6 needs to have a 2X in front of it.
-
And the way that we're going to do that is we're going to double click on it.
-
And when we double click on it,
-
we can put whatever we want here in front of it,
-
2X,
-
for example.
-
But I need to put a space.
-
OK.
-
And then, I'm going to click out here to be done with it,
-
and there's my 2X 6.
-
OK.
-
Let's go back and look at our reference drawing.
-
OK.
-
Then, we're gonna have
-
this thing here that says typical.
-
OK.
-
And this thing here that says typical,
-
and this thing here that says 2,
-
and this thing here that says 2.
-
Let's go take care of
-
this one and this one,
-
and then this one and this one.
-
OK.
-
All right.
-
So,
-
SS Button.
-
OK.
-
This is the one of them over here
-
that
-
it's gonna get too crowded in this area.
-
So I'm gonna delete this.
-
Or actually, I could delete it and put a new one in,
-
or I'll show you what else you can do,
-
which is
-
I can grab the point
-
and go move it to something else
-
like this.
-
OK.
-
Sometimes that's useful.
-
Not always,
-
but sometimes.
-
OK.
-
I'm gonna hit D to make another dimension and get this one.
-
OK.
-
Gonna move these around just a little bit.
-
OK.
-
Like this.
-
And this one needs to be 2X.
-
So, I'm gonna double click on it.
-
OK.
-
So, I'm gonna put a 2X space.
-
OK.
-
And then, this one I'm gonna do the same thing—
-
2X space.
-
OK.
-
That's looking really good.
-
OK.
-
This one also has 2 because there's this one and this one,
-
and then there's this one and this one.
-
Those are two different numbers.
-
So, let's go
-
fix that.
-
2X,
-
great.
-
Double click on this one.
-
OK.
-
Get out of there.
-
Double click on this one,
-
2X.
-
OK.
-
That's looking good.
-
OK.
-
This one only has one;
-
this one only has one.
-
So, those ones
-
are
-
like definitively the way they are now.
-
OK.
-
This
-
one right here,
-
these said typical.
-
What does typical mean?
-
Typical means that
-
this dimension appears in multiple places
-
that aren't necessarily in the same orientation or like 100% obvious.
-
And
-
so,
-
it's
-
good to do that for like things like
-
thicknesses of parts and stuff like that,
-
but I'm gonna do this as a way of demonstrating how you do it.
-
So, after the dimension space TYP.
-
OK.
-
Now,
-
we're gonna double click on this,
-
pull this thing over here,
-
after the dimension space TYP.
-
OK.
-
And that is
-
that.
-
I think we have most of those dimensions on there.
-
OK.
-
And we wanna just sort of straighten them out and have them look nice.
-
OK.
-
Whenever you have a radius,
-
it's important that your radius isn't pointing too much to a flatline
-
like this.
-
We're gonna try to get it up there into the curve.
-
OK.
-
So, that's
-
a pretty good spot right there.
-
Pull this one in just a little bit.
-
OK.
-
And that's looking just about right on how we do the dimensions.
-
Now,
-
we can go through the process of
-
adding in all the remaining dimensions.
-
But I'm gonna let you do that as a way of exercising.
-
I don't think you need much of a demonstration anymore.
-
Let's go back and look at the SS button and see if there's any strange things
-
that we need to pay attention to.
-
OK.
-
We need to figure out how to get this line in here,
-
this center line.
-
See the dash line,
-
this is like
-
three typical to the center of this.
-
I'm gonna show you how to do that.
-
And then,
-
we have covered just about everything.
-
So, even though we haven't produced the drawing completely,
-
I'm gonna leave that to you.
-
But we're gonna go to the SS button right here, and I'm gonna show you how to get
-
that center line in there.
-
So, we have a center mark, which we already talked about
-
a few minutes ago where we click the center mark button,
-
but there's also a thing here called center line
-
or edge-to-edge center line.
-
OK.
-
So, if I click on this,
-
what I can do is just pick one edge and another edge,
-
and I get a center line,
-
and that's really great.
-
I can escape out of this, and because I actually
-
want that center line to extend all the way down,
-
I just grab it and try to have it go below the part as much as it's going above the part.
-
And now, I can create a dimension
-
from say this
-
to this
-
and we get a number.
-
Now,
-
interestingly,
-
it's
-
your
-
dimension will come out from the direction you've made this go.
-
So, sometimes you have to just move around a little bit in order to make that
-
happen.
-
So, this one was a typical because it actually shows up in various places,
-
oops,
-
not type, TYP.
-
OK.
-
That's from here to here,
-
and then from here to here,
-
and then from
-
here to a center line here,
-
and from here to a center line
-
here.
-
So,
-
it also would have been appropriate to say 4X,
-
but in this case,
-
we're just gonna go with the TYP.
-
OK.
-
What did we do in this video?
-
We went all the way from
-
talking about the good CAD process of
-
understanding the job that needs to be done,
-
getting the sketch and the strategy together,
-
then doing the CAD modeling,
-
then analyzing to see if we've done a good job,
-
to adding this fifth part to it,
-
which is presenting the work.
-
OK.
-
As we present the work,
-
we can do this in
-
renders,
-
screenshots,
-
animations,
-
also engineering drawings.
-
Now, we have learned how to start an
-
engineering drawing for a part that you have created.
-
A lot of that was getting the title block set up
-
and getting the metadata connected to the properties of
-
the drawing and the properties of the part.
-
Then, we simply had to get go in and put in our
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views,
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the standard orthographic projection views,
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also the ISO views,
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and then get in a few auxiliary views like the detail view,
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the section view,
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and then we had to go start doing
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the
-
dimensioning.
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And then, what you would need to do in this case to finish this up
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is you would add in all your dimensions,
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then you would make sure everything looks nice and clean.
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So, for example,
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we're a little too close up to this edge up at the top.
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So, I'd be taking this down
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like this,
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getting this arranged just a slightly nicer, so there's
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a little bit more breathing room between the parts.
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And now, I have in my drawing
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my
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ISO views,
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I have my orthographic projections.
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Of course,
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we've gotten right over to this edge,
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which we don't wanna be there.
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So, let's
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pull this over here just a little bit
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more
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and give the right view just a little bit more space in there.
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And we have our section view off to the
-
edge. We would just clean up our drawing and make it look good
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and professional,
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and then this is the presentation
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of the geometry we created
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in the CAD system in our solid CAD modeling. So, that's like our fifth part
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in the good CAD modeling process is learning how to present. Here,
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you learned
-
the basics
-
of engineering drawings. And just as
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the case with everything,
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it's gonna feel pretty foreign here at the beginning, but after
-
a while, it'll become quite natural to create engineering drawings.