hide💡Localization is the process of tailoring your content to local audiences.
Click to learn more about Localization with Amara.org.

Stop Breaking Your Scriptable Objects in Unity! #Shorts #Unity #GameDev

Title:
Stop Breaking Your Scriptable Objects in Unity! #Shorts #Unity #GameDev
Description:

When working with ScriptableObjects in Unity, it’s easy to accidentally modify them at runtime—especially while in the Editor. This can mess up your base configuration and lead to some head-scratching bugs. �

Thankfully, Unity gives us a simple fix:
✅ Use Instantiate() to create a runtime copy of your ScriptableObject
✅ Keep the original asset untouched
✅ Safely manage runtime sets and gameplay-specific data

This trick is essential when using ScriptableObjects as part of a modular, data-driven architecture—especially in RTS-style games.

� Want to dive deeper into scriptable object-oriented design?
Check out the brand new RTS course at GameDev.tv—perfect for leveling up your Unity skills! https://www.gamedev.tv/courses/unity-realtime-strategy?coupon=BUILDUP

#UnityTips #ScriptableObjects #GameDevTV #UnityGameDev #RTSGameDev

more » « less
Video Language:
English, British
Team:
GameDev.tv
Duration:
0:28
Somebody (possibly automatically) moved Stop Breaking Your Scriptable Objects in Unity! #Shorts #Unity #GameDev to GameDev.tv May 6, 2025, 9:53 AM
Somebody (possibly automatically) added a video: Stop Breaking Your Scriptable Objects in Unity! #Shorts #Unity #GameDev May 6, 2025, 9:53 AM
http://www.youtube.com/watch?v=s--k3mV4TQE
Format: Youtube
Primary
Original
Synced
Added May 6, 2025  by None
Format: Youtube
Primary
Original
Synced
This video is part of the GameDev.tv team.