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Lec 1 revised | MIT 5.95J Teaching College-Level Science and Engineering, Spring 2009

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    Due to technical difficulties, only a portion of lecture 1 is available for viewing
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    Welcome to Teaching College-Level Science and Engineering.
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    Now, the title contains the word "teaching," which may spark some questions in your mind.
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    For example, is teaching just an art? Or is it something that's just - something you're born with.
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    In which case, either you have it or you don't have it. Well, obviously I don't believe that
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    or I wouldn't be teaching a course on it.
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    What would be the point?
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    Or is it purely a science, where there's a set of equations and procedures to learn,
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    and then all of a sudden you'll be an excellent teacher?
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    Well, actually, it's neither and it's both. It's things that we're all born with,
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    on the one hand, and they're also procedures and techniques, and ways of thinking
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    that will improve how you teach, and that we can all learn.
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    So it's a happy mix, my favorite mix,
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    an art and a science. So, for example, another example that's an art and a science is book design.
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    So compared for example to just pure art, painting, say modern painting, very unconstrained
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    vs. say, biology procedures in the laboratory
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    you know, very very closely specified. It's somewhere in between there is an art but there is, of all
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    of the arts, of colors, of space, but they all have to
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    be used together to achieve a particular purpose. So, again, there are some beautifully designed books and
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    some not so beautifully designed books. And there are principles behind that that we can use to design good books.
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    Simiilarly, there are principles we can use to design good teaching.
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    So this is the whole point of this semester is to design good teaching and how you do that.
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    And rather than give you a big long theory about it,
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    because actually there isn't really theory
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    so much in the equivalent to say Einstein's theory of relativity,
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    but there's principles to learn.
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    The best way to learn those principles is
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    with an example.
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    So what we're gonna do today is
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    I'm going to do an example of teaching with you.
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    We're gonna do it slightly sped-up version of what we'd normally do
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    say if we were actually using this example in a class.
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    Then we're gonna analyze why it was done that way.
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    and from an analysis, general principles of teaching will come out
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    that will be address throughout the semester
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    and they'll be addressed in the context of particular tasks,
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    for example, how to make slides that are useful for teaching.
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    How to use a blackboard.
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    How to teach equations.
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    How to design a whole course.
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    How to make problems.
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    So all of those tasks will be the week-by-week subjects
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    and in each task, all the principles that we're gonna talk about now
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    will show up in those tasks and you'll see the principles illustrated repeatedly.
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    So, the problem. One of my favorites,
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    so these are two cones
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    one is -- has twice the dimensions of the other cones.
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    So let me show you how I made the cones.
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    So I printed out a circle and just cut out
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    one quarter of the circle
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    and then I taped this edge to that edge.
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    Or in mathematician speak, I identified the edges
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    which I now know means I taped the edges together.
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    and then you get a cone like that.
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    So this cone and the other cone were cut out of the same sheet of paper
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    except this one has twice the linear dimensions in its circle.
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    This circle was seven centimeters in radius and this is three and a half centimeters in radius.
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    Other than that, they're the same.
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    The question is which one has the higher terminal of velocity or are they more comparable.
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    So the question is this.
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    I'm gonna drop them and the question is
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    what is the ratio of their terminal velocities?
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    So the ratio of the big cone's terminal velocity to the small cone's terminal velocity
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    is equals to what and you get choices along this axis
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    So here is...
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    Okay, so those are the five regions to choose from.
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    So you have five choices for the ratio
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    roughly one quarter
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    some range here, because nothing's exact
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    and we're definitely not gonna do an exact experiment.
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    Roughly one half, roughly one, roughly two, or roughly four.
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    So does everyone understand the question?
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    You're gonna get to try it yourself.
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    Question about the question
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    I don't know if you could restate the question... actually there was a signing sheet going around... and I sorta lost it.
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    So, uh, yeah, can I restate the question, no problem.
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    So I'm gonna drop them
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    just like this no tricks,
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    I'm not gonna flip this one around or anything.
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    And the question is, what's the ratio of their terminal speeds.
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    So right away, as soon as you let go of them,
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    they come to a steady speed,
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    which is their terminal velocity.
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    And the question is how do the terminal speeds of the big one and the small one differ.
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    So in particular, the question is what's the ratio?
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    And there's five choices for them.
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    Okay.
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    That help?
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    -Yes, and what were the dimensions of them again.
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    -So this guy is -- he was cut out of a circle who was 7 centimeters in radius.
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    And this guy was cut out of a circle who was 3.5 centimeters in radius.
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    And then I was also very careful to use-- do this right?--
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    I used half the width of tape on the small guy as I did on the big guy
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    just to get it really very perfect scale.
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    Any questions about the question?
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    Okay, so think for yourself for about 30 seconds or so
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    just to induct yourself into the problem
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    and then we'll take a vote.
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    And then you'll have a chance to discuss it with each other.
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    Okay, let's just take a vote
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    so I understand I haven't given all of you enough time to come up with an exact answer or calculate anything.
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    So let's just get a straw poll and then you'll have a chance to argue about it with your neighbor.
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    So who votes for 1/4 which is--
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    so let's see-- 1, 2, 3, 4, 5, 6.
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    Who votes for 1/2?
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    [counts] 12
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    Who votes for C?
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    About 22.
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    Who votes for D?
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    No takers.
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    No takers for D.
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    How about E?
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    Okay, so
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    now find a neighbor or two,
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    one or two neighbors,
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    introduce yourself to your neighbor,
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    and also by the way, unless you're taking notes on your laptop,
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    if you could close your laptop, that would be very helpful for the purpose of discussion in this whole
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    course.
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    So find a neighbor or two, introduce yourself,
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    you'll be given a chance to meet graduate students from across te institute,
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    and try to convince them about your answer.
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    Especially if you have a different answer.
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    Or if you happen to share an answer, try to figure out why you're sure of it
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    or if you're not sure of it, settle...
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    So, discussion time.
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    And if you have any questions that come up as you're discussing,
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    raise your hand and I'll come and wonder over.
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    Okay, so meanwhile I also handed out
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    feedback sheets for the end of the session
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    which I'll ask you to spend a minute on at the end.
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    You'll notice one of the question is what's the most confusing thing?
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    So if anything really confusing comes up during the whole session,
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    you can just put it right there, you don't have to wait until the end,
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    or if there's something you really liked or hated,
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    that's question 2, you can put whenever to come up.
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    But, vote #2 and then we'll take some reasons...
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    so...
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    One quarter.
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    One, two, three.
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    Okay, four.
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    One half.
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    Halves don't have it.
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    There's one... okay great. 4, 5, 6.
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    Equall.
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    Let's call it 30.
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    Two
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    and four.
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    Okay, so
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    thanks for the votes.
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    Let's take reasons for any of them.
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    I'll take reasons for any of them, I'll put them up here.
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    You don't even have to agree with the reasons,
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    just something you guys discussed and something that was plausible.
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    -C...
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    -Oh....
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    -When you do these activities,
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    there's always some... [indistinct]
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    I want to know what you would do in that kind of situation.
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    -So, you're hmm...
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    [laughter] I'm not sure how to phrase this.
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    Uh...
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    Let me just take other comments.
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    [laughter]
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    I'll come to it afterwards.
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    Other comments
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    for any of the reasons.
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    So again, it doesn't have to be anything you necessarily believe
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    but things that are plausible
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    and that's actually more instructive than what you think is for sure right,
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    because you're trying to figure out what might be true and you're expanding
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    the ways you're thinking.
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    -C, because they have identical mass to certain...
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    -C, so mass-to-area ratio is the same.
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    Okay, can people think of plausible reasons against that argument?
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    Yes.
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    -I have no idea what the actual formula is.
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    -Right.
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    -There was a square there...
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    -Right, so I'll call this not C.
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    So supposedly, formual actually depended on the square root of A
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    or something like that.
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    You know maybe---- say, one chance out of three that it has A to the first power here.
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    It could have A to the 1/2 or 8 to the 2.
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    So, could be...
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    A to the k
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    M over A to the K for K not equal to one.
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    Okay, others.
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    4 against C, intuitive reasons, or for any of the others.
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    Okay, so hopefully that's...
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    -[indistinct]
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    ...that air resistance goes with the area
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    and the gravitational force...
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    -Okay, so let's see.
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    F drag partial to area and weight.
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    So that's the argument for which choice?
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    For C, okay.
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    How do you know that the drab scales are the area.
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    Maybe the scales with the square root of area.
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    Any argument pro or con?
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    Okay, yeah.
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    -scales with the area...you can just break it up...
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    -Okay, so there's a ....
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    So for this, let's say there's a ... for subdividing
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    I'll just know that is subdividing.
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    Okay, yeah.
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    -Some weird shape... and then go to the rest of the pieces so...
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    -So it may depend on the division--I mean, the geometry,
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    so I'll put that here as geometry.
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    What else might it depend on?
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    For example, is air resistance say always proportional to area?
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    Hmm.
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    Yeah?
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    -...Depend on the material of the surface.
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    -Okay, so it might depend on the material
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    and it certainly does, which is actually why I was careful
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    to construct them out of the same piece of paper,
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    so let me put this.
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    Material...
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    So the surface roughness.
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    [indisctinct question]
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    -Okay, so whether they fall vertically or downward.
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    Yeah, that's true.
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    So it might depend on the way I drop them.
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    So to make us not have to worry about that,
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    I'll just drop them simultaniously, pointing downward.
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    So the fall configuration.
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    So there's all these other variables.
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    Okay, so let's do the experiment and then I'll come back to your question.
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    Okay, so let's do the experiement this way
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    so I'll stand on the table
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    and pray that I have matching socks on with is sort of 80% these days.
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    It's increased.
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    And I will drop them on the count of 3.
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    1--
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    Are they both, the points, about the same level?
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    They look sort of to me but
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    my depth perception is actually quite bad
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    so is that about equal?
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    Okay, so 1, 2, 3.
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    Simulateous.
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    Okay, so there you have choice C.
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    Interesting consequence of that.
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    So what that shows is that
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    drag in this case is proportional to area.
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    It turns out, that that's not always the case.
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    So drag very often,
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    well, not very often in everyday life,
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    but very easily can be proportional to...
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    proportional to size.
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    And you don't know ahead of time which one it's gonna be.
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    So it vari--- so it turns out at slow speeds,
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    low Reynold's number
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    this is true.
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    Turns out at high Reynold's number, this is true.
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    And this is the simplest experiment to show that.
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    So what this shows is that drag is proportional to area
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    so with the same velocity,
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    the extra weight is balanced by the extra drag force.
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    Exactly, four to one.
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    And what that shows now--the consequence--is that
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    I'm gonna replace the proportional with a twittle.
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    So it has an area in it,
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    so I'm gonna get something with the correct units in it.
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    So it has an area in it
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    and now you have left the play with
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    density, speed, and viscosity.
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    So now let's actually construct the drag force as a result of that.
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    So we know from the experiment, it's proportional to area.
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    And now among these,
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    so this here is the kinematic viscosity,
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    which is the one you may be more familiar with divided by row, the density.
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    So, we got to put some of these guys in, some of these guys in,
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    and some of these guys in.
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    And let the units come in as a force.
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    Well, one of them we can do right away.
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    There's how many powers of mass over on this side?
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    In a force, just one.
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    Right, and there's one here.
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    So we need to get one over on this side.
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    Now, among all these guys, which of them have mass in them?
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    Not this one, 'cause you divided them all out.
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    Not velocity,
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    only density.
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    And density is one power of mass,
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    so you have to put one density.
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    Question?
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    [indistinct question]
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    So this is a force.
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    Good question.
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    So drag is a force.
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    So this is just newtons or uh, mass legth per time square.
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    Does it help?
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    So it's just newtons.
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    In SI Newtons or in general, mass length per time squared.
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    So mass times an acceleration.
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    Okay, so now, we've matched the units of mass
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    and there's-- but we haven't matched the units of time yet.
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    So let's sort out the time.
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    There's no time here, there's not time there.
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    There's T to the minus 2 there.
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    Well -- what can we do about that?
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    We have to match -- We have to throw in some v and some nu (viscosity)
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    And the problem is we don't know how much
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    So the time doesn't helps us enough
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    Turns out, to make the time and the length work
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    The simultaneous constraint
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    The only way we can do it is that
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    Okay, making the same argument
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    Just to get the masses to match, the legths to match and the times to match
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    This is the only way to do it
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    So you don't have any viscosity
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    So actually that's the simplest experiment I know
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    To show that the drag at high speed, most flows are actually high speed,
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    High Reynolds number
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    Is independent from viscosity
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    So it's ro, A, v squared
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    And that is a great result because it tells you a lot of stuff
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    About everyday flows and everyday life
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    Like for example, why did people reduced speed
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    Speed limit on the highway back in the 70's,
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    To conserve gas
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    Well, on the highway
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    You're burning gasoline to fight drag
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    So if you reduce the speed
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    You reduce the drag,
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    You reduce the amount of gasoline
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    In particular, if reduce speed by 20%,
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    You reduce v squared by 40%
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    Which reduces drag by 40%
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    Decreased gas consumption by 40%
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    So you can these things right way, just by a simple formula
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    Which is a imediate consequence of this experiment
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    Now, turns out, this -- how do you get that to work?
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    This is the low Reynolds number limit
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    You can't deduce it from this experiment, but, if you know that this is true, you can make the same argument
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    And figure out, how the drag force varies for low Reynolds number
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    Okay, now let's just check wheter this formula here
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    That we deduced, works at all
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    So the folow up question is the following
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    Which is that I have -- 1, 2, 3, 4
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    Here on this side, I have 4 small cones
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    They're all identical to this small cone
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    So 1 small cone, 2 small cones, 3 small cones, 4 small cones
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    So I'm gonna stack all 4 small cones, into a thick small cone
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    And I'm gonna race it against one small cone
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    So the question is: what is the ratio of these guys' terminal speeds?
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    So let's call v4 and v1
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    So, 4...
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    Okay, so, what is the ratio of their terminal speeds?
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    1/4, 1/2, 1, 2 or 4?
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    So, talk to your neighboor for just a minute, we'll take a quick vote and we'll do the experiment
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    Okay, so let's take a vote and then we'll do the experiment
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    1/4?
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    Who votes for 1/4 ratio?
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    Who votes for 1/2?
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    1?
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    2?
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    It's about 35...
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    4?
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    Oh, 10
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    Okay, so, let's do the experiment
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    1, 2, 3, 4 of them
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    Okay so now let me drop them like --- that
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    Well it's kinda of hard to tell isn't it?
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    So that was actually not well designed experiment, right?
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    Because you actually have to get it out of timer and decide wich one is going faster
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    And measure how long it took
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    It would be nice if had a way that was just like the other experiment
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    What was nice about the other experiment is when I drop them,
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    You got the answer, by the fact that they hit simultaneously
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    So if we can make them hit simultaneously
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    Then that would be nice, now what do I have to do to do that?
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    Well I either have to -- Yeah -- I either have to switch their heights
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    4 to 1 or 2 to 1
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    So, let's try 4 to 1
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    Okay -- [laughter] -- Is that sort of 4 to 1?
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    No? What do I have to do?
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    This guy got go down
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    This is where my depth perception really fails me
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    So I only have a monocular vision. I can see with both eyes, but I don't binocular fuse
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    So I can't tell depth
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    [Indistinguishable suggestion from aluminum]
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    Oh that's true
Title:
Lec 1 revised | MIT 5.95J Teaching College-Level Science and Engineering, Spring 2009
Video Language:
English

English subtitles

Revisions