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Lynn Hershman Leeson in "San Francisco" - Season 9 - "Art in the Twenty-First Century" | Art21

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    ♪ ♪
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    In the mid 1970s, maybe a little earlier,
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    I had done a sculptural
    painting of a man,
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    and a collector went to
    a gallery and bought the work.
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    ♪ ♪
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    I wanted to meet him,
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    but the gallery didn't
    want me to meet him
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    'cause Lynn could
    be either male or female.
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    Somehow, he found out
    I was female
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    and he returned the work
    because he said that women
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    weren't good investments.
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    Women artists
    didn't make a good investment.
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    Um, he was wrong.
    [laughs]
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    [calm electronic music]
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    I did start out doing
    painting and drawing.
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    And then moved into sculpture.
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    Then sculpture with sound.
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    - ...Trying to remember
    who we are.
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    Video,
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    film,
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    artificial intelligence,
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    and computer-based work.
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    To me, they're all the same.
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    You know, you take a number of
    things and put them together.
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    ♪ ♪
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    I do work that confronts where we are in society.
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    [sculpture whirs]
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    I came to the Bay Area
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    to go to graduate school
    at Berkeley.
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    [rock 'n' roll music]
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    It was the era of the hippies, Allen Ginsberg, and that
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    kind of radical thought.
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    And being a girl from Orthodox Jewish family in Cleveland,
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    it was just really
    opening your mind
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    to the fact that you don't
    have to do what you're told.
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    [calm jazz music]
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    I think that
    the early challenges
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    were getting
    somebody to show my work.
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    I remember walking the streets of Berkeley during that time,
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    and I thought, "Well, who needs
    a museum to tell you whether you're doing art?"
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    So with my friend Eleanor Coppola,
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    we opened up rooms in a hotel,
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    and people could check-in at the desk, get a key
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    Eleanor staged in her room
    a man who lived there.
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    I created fictional characters
    who might've lived there,
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    and bought props from around that
    neighborhood to redefine who those
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    characters could have been.
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    And it was a way of creating art
    in the world
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    that went beyond the walls that
    existed
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    It lasted nearly a year,
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    and finally somebody,
    went at two in the morning.
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    And I had wax body parts
    in there,
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    and people thought that it could have
    been a murder, and called the police.
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    The police came in
    and took everything.
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    And that was the end of that.
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    Glasses from the '70s.
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    - [laughs]
    - Big lenses.
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    - Here we go.
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    When I was in the room
    at the Dante Hotel,
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    I had artifacts of somebody who
    could have lived there
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    I thought,
    Well, what if this woman,
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    this fictional character,
    could be liberated,
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    live in real time
    and real space?
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    And that was the beginning
    of creating Roberta Breitmore.
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    So I would go out
    and dress as Roberta,
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    with different kinds of makeup as a
    blonde
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    and with a lot of things about her that
    were very different from myself
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    [ambient music]
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    Roberta did things broke that any single broke woman would do.
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    And she came to San Francisco,
    she needed a roommate to afford her rent,
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    so she put
    ads in the local newspapers.
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    ♪ ♪
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    Roberta went to a psychiatrist.
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    She had a particular walk.
    She had particular gestures.
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    She had a language.
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    Roberta was able to get a bank account.
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    ♪ ♪
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    She was able to get credit
    cards, which I couldn't.
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    ♪ ♪
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    She was much more real, had more of
    a verifiable history than I did.
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    ♪ ♪
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    I didn't think that Roberta would be a
    long-term performance.
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    I don't even think performance
    was a word in those days.
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    I don't know what she was.
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    She was an intervention
    in real life, in society.
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    And she lasted almost ten years,
    from 1972 to 1979.
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    ♪ ♪
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    [film projector whirring]
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    I think if I had moved to New York
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    to become an artist as many people did,
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    I would not do the work I do now.
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    But because I live in the Bay Area,
    where you breathe technology,
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    the digital landscape here
    has changed the entire world.
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    And it's not insignificant
    that television was invented here.
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    ♪ ♪
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    I think that we've become kind of a society of--of screens,
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    of different layers that keep
    us from knowing the truth,
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    as if the truth is, uh,
    almost unbearable,
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    too much for us to, uh
    to deal with,
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    just like our feelings.
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    So we deal with things
    through replication,
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    and through copying,
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    through screens, through simulation
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    through facsimiles and through, uh, fiction
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    and through faction.
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    [experimental
    electronic music]
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    I think that there is not a central
    answer to whether technology is utopian
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    or dystopian I think it depends on
    humans and how they use it.
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    [echoing chatter]
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    A lot of my work
    is interactive
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    in that it implicates viewers
    into making choices.
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    Interactivity in these pieces meant
    dealing with the possibilities in
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    technology that existed at the time.
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    So when "Lorna" was made, I
    used an interactive LaserDisc.
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    [water bubbling]
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    - I was afraid of everything.
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    - So you think
    you know her story.
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    Well, good luck.
    'Cause you're all wrong.
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    Lorna's agoraphobic, she's afraid to go out
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    The reason she's afraid is because
    media projects all kinds of images of fear.
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    And all she does
    is watch television.
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    ♪ ♪
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    And you control what you see,
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    and in doing so, you
    become implicated in
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    Lorna's life and control her future
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    [foreboding music]
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    Do you wanna put
    the hat down by the side?
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    Yeah, good.
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    - Do you want me leaning
    in any way, or just
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    - No.
    Just watching.
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    - In terms of drama, I'll just shoot something
    - Okay
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    This work, "VertiGhost,"
    uses, in fact,
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    much of my history.
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    - That looks beautiful.
    - It looks more like it.
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    The premise was to do something that had
    to do with the Fine Arts Museum
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    and I I remember that Alfred Hitchcock
    shot a major scene from "Vertigo" there.
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    In the original film, the character
    Madeleine would go to the museum and
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    look at the portrait of Carlotta who was
    a distant relative of hers,
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    who had died and who
    suffered from mental illness
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    ♪ ♪
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    - Okay, Yuli, you can come.
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    ♪ ♪
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    You know, they're both
    stories of compulsion
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    about identity,
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    and copies,
    and copies of copies,
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    and not knowing who you are.
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    ♪ ♪
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    Now I'm gonna have you walk
    around the bench
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    and sit exactly opposite
    than you are now.
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    ♪ ♪
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    And in mine, it tells
    kind of the haunting story
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    of that history.
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    And telling
    the history releases
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    the ghost that we keep hidden.
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    - Camera, please.
    And action.
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    Putting the exhibition
    together for "VertiGhost"
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    was a total act of trust,
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    and improvising
    what we would do
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    - Three and four.
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    I like to collaborate.
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    I have this joke in my studio that I'm
    kind of like the idiot savant,
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    'cause I can't do anything.
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    So I come with an idea,
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    and then everybody else knows
    how to do certain parts of it.
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    And eventually it gets done.
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    - [laughs]
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    - So, um,
    this has been printed
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    on the back of this,
    and it's Plexiglas.
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    And we took the original image
    of Carlotta
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    and we're gonna put the camera
    on the wall
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    in back of the eyes
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    so that it picks up anybody
    walking through the room.
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    [Claudia] I'm sure it's gonna
    be quite startling.
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    - It's so bizarre.
    - It really is.
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    [laughs]
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    - [laughs]
    But are you happy with it?
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    - I am. Thank God.
    - Oh, good.
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    That's the most
    important thing.
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    - You know, you never know
    if these things are gonna work.
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    [chuckles]
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    ♪ ♪
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    This is the way it works. Somebody sits on the bench.
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    There's a bouquet of flowers that has sensors in it.
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    That turns the camera on in the painting
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    The painting captures the
    image of the person who's looking at the painting
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    puts them in the 3D box to the de Young Museum which is at a different location
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    which is at
    a different location.
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    it's in Golden Gate Park and inserts the
    viewer there.
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    So it kind of ties all of them together, almost like a double helix
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    between the two buildings.
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    ♪ ♪
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    I think that I'm asking
    viewers to consider
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    what it real, what isn't real
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    why we need to imitate something,
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    and the credibility of the things around us.
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    ♪ ♪
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    I think it's great that finally my work
    has become part of a cultural history.
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    That finally I'm not in debt.
    [laughs]
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    For the first time ever.
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    I think I'm really lucky. I got a lot of
    freedom from being unknown,
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    where I could do anything
    I wanted to.
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    And now it's too late
    to change.
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    [laughs]
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    To learn more about Art21 and our
  • 13:15 - 13:22
    educational resources please visit us
    online at pbs.org/art21
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    [Music]
    art in the 21st century season 9 is
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    available on DVD
    to order visit
  • 13:34 - 13:41
    shop.tbs.org or call 1-800 play PBS
    this program is also available for
  • 13:41 - 13:53
    download on iTunes
    [Music]
Title:
Lynn Hershman Leeson in "San Francisco" - Season 9 - "Art in the Twenty-First Century" | Art21
Description:

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Video Language:
English
Team:
Art21
Project:
"Art in the Twenty-First Century" broadcast series
Duration:
13:59

English subtitles

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