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>> This video covers how to import
assets into your blender file.
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So if you download files from, say, a
place like Poly Haven or another website
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where it allows you to download files, you may
get a blender file with it, but you may not.
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It may just be an object with
textures and things on it.
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So be aware of that.
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If you are able to get a blender
file, there are different ways
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that you can bring it into your scene.
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One is by just downloading the file, say,
from Poly Haven or if you're doing TurboSquid,
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other sites like that often have a
blender file that you can download.
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So if you're using a blender file, then, once
it's downloaded, you just go it File, Open,
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and I'm going to double click
on my painted wooden chair.
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And go into texture mode, and there's the chair.
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So that works great.
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But what if I wanted to add other
things that I downloaded into the scene?
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The other way that you can do that
is -- I'll make a new general scene.
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And I'm just going to make a cube here.
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And so say I wanted to bring the chair
into this scene that's already in progress.
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I can't just open it.
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Instead I have to go to File and Append.
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And I'll go to the desktop and
find the painted wooden chair.
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And I double click on the blender file.
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So if we look at this, there's the blend file.
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And then I go to Mesh, and
I double click on Chair OO1.
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And I'll bring this up here.
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And like magic, it comes into your scene, and it
even has all of the textures associated with it.
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This doesn't always work.
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If you have a blender file, it's properly
packed and all of the textures are
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in the right place, then this works.
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If you find that this doesn't work, then you may
have to open up the blend file and then add it
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as an asset and then add
it to your asset library.
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There's a separate video for that.
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So if you are interested in
learning more about how to set
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up the asset library, please
check out that video.
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Another thing you may want do is
just import a single part of a file.
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So say you wanted to just import
a material from another file.
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So if I wanted to, say, get a wood material
from one of the previous assignments,
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I would just simply go to File,
Append, and then I go to my desktop.
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I'm going to look in the intro assignments here.
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I'll just go to the top here and open
up the blend file and go to material.
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And now I can see all the materials
that are used in the scene.
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And say I just want to get
like the wall wood material.
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So I'll double click that.
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And now, when I look over here under material,
I can see I have wall wood that is available.
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So if I select this object
and I assign wall wood to it,
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then I have that material
that came from another scene.
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So that can also be very useful.
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If you're going to be using
things over and over again,
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I highly recommend using the asset
browser and setting up a library.
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So that, once you have an object and you're
like, oh, I want not just one chair, but,
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you know, I want to have a bunch of chairs,
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you can duplicate chairs,
you know, that's no problem.
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But if you want to have a sort of drag-and-drop
way of bringing things into a scene and then
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if you have another different scene
where you want to use the same assets,
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instead of having to reimport then over again,
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you can just use the asset
browser to bring them in.
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So, and that's covered in a separate video.