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Okay, so you have probably played Geoguessr.
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Or you've seen this guy play Geoguessr on YouTube.
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It's the game where you're dropped onto some
random point on Earth and get to look around,
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from street level, through the
eyes of a Google Street View car.
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Then you've got to figure out where the heck
you are and place your guess on the world map.
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The closer you are, the higher you score.
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Oh god damnit.
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Okay, so if you actually want to know where you
are, you're going to need to look for clues.
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Like - are the cars driving on
the right hand side of the road,
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or the left? Is the sun in the north or the south?
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What do the houses look like? The street signs?
Bollards? Road markings? Electricity poles?
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Perhaps you can find some text - what
language is that? Can you spot a domain
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name? A phone number? Ring them up,
ask where they are! No, don't do that.
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Why would you do that, that's so weird.
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Anyway - getting good at Geoguessr
almost feels like being a detective.
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You need to hunt down clues
and make logical deductions.
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And you get to have those
eureka-style "aha!" moments.
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And the part where you submit your guess...
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and then get told if you were right or wrong - is,
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well, it's pretty similar to pointing
out a killer in a murder mystery game.
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And so that was the idea behind Locator
- an ingenious upcoming game that turns
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Geoguessr into a sci-fi detective story.
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Oh, this is Weekender by the way.
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My semi-frequent series where I recommend an
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interesting indie game for
you to play this weekend.
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And I guess also demos, now? Eh, why not!
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Okay - so the game is about Abigail Lidari,
an archeologist who has touched down on a
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strange alien planet... and has now gone missing.
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All you've got to go on is a
journal, a map of the planet,
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and a collection of photographs that
Abigail snapped along her journey.
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And so you've got to carefully study these
snaps and look for clues that might help
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you pinpoint the archeologist's
location when she took the photo.
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Things start out easy enough.
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You've got three photos of the crash site,
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with prominent images of landmarks
like a tree and an obelisk.
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And so by triangulating their position you can
reverse engineer the location of the camera.
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Just like Geoguessr, you plop
your guess on the map with a pin.
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But unlike the addictive web game you
won't get an immediate response or a score.
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Instead the game takes obvious
influence from Return of the Obra
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Dinn - and will only confirm your pins
when you put in three correct answers.
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It's a nice way to cut down
on brute force guesswork.
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But from there, things get more complicated.
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You'll soon find photos that can't be
decoded simply by looking at the map.
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Perhaps because they are indoors.
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Or because they feature generic landmarks that are
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repeated multiple times -
like these huts on stilts.
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So to solve those, you'll need to cross
reference the information in Abigail's journal.
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This thing is packed with info
on stuff like constellations,
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sailing routes, diagrams, and ways to work
out your heading, latitude, or longitude.
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You'll need to do maths and
astronomy and process of elimination.
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In this way, it brings in the sort of deduction
gameplay seen in other excellent detective games
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like last year's Rise of the Golden Idol and the
very recently-released The Roottrees are Dead...
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which probably deserves a
Weekender episode of its own.
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It's very good.
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Anyway - I don't want to
spoil any specific puzzles.
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But suffice to say, even this hour-long demo
was packed with moments of frantic note-taking,
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puzzle solving, and exciting
moments where I felt like a genius.
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I also dug the general vibe of the game.
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I spoke to developer Empty Exhibit Games
who said that the alien planets were
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largely inspired by Myst and Riven - they
said "I was captivated by Myst as a child,
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I loved discovering the strange structures
and mechanical devices of that world.
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I did my best to capture some of that same magic
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as I've been creating landmarks
and structures for this game."
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And while the plot is barebones
- that's for a reason.
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Early versions of the game packed
the journal with diary pages which
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were meant to explore Abigail's
character and her emotional journey.
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But playtesters just weren't interested
in these and found them to be an annoying
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distraction from the pages that
actually helped you solve the puzzles
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So the developer took inspiration from
Outer Wilds - another alien archeology
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game, but one where the narrative and the
puzzles are always perfectly intermingled.
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Almost every scrap of text is both
telling a story and giving you clues.
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And so in Locator, the photo captions and
journal pages are primarily for puzzle solving..
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but they also give you an insight on how
Abigail felt when exploring the island.
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Anyway - that's enough from me.
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The Locator demo is available
on Steam, right now, for free.
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Make sure you Wishlist the game if
you're interested in playing more.
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But whatever the case I'll be sure to let
you know when the full thing comes out.
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Whenever that might be.
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And if you're after more detective goodness
- click the end screen right now to learn
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about Chants of Sennaar - this one's
about deciphering ancient languages.