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A detective demo inspired by Geoguessr

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    Okay, so you have probably played Geoguessr.
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    Or you've seen this guy play Geoguessr on YouTube.
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    It's the game where you're dropped onto some 
    random point on Earth and get to look around,
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    from street level, through the 
    eyes of a Google Street View car.
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    Then you've got to figure out where the heck 
    you are and place your guess on the world map.
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    The closer you are, the higher you score.
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    Oh god damnit.
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    Okay, so if you actually want to know where you 
    are, you're going to need to look for clues.
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    Like - are the cars driving on 
    the right hand side of the road,
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    or the left? Is the sun in the north or the south?
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    What do the houses look like? The street signs? 
    Bollards? Road markings? Electricity poles?
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    Perhaps you can find some text - what 
    language is that? Can you spot a domain
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    name? A phone number? Ring them up, 
    ask where they are! No, don't do that.
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    Why would you do that, that's so weird.
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    Anyway - getting good at Geoguessr 
    almost feels like being a detective.
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    You need to hunt down clues 
    and make logical deductions.
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    And you get to have those 
    eureka-style "aha!" moments.
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    And the part where you submit your guess...
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    and then get told if you were right or wrong - is,
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    well, it's pretty similar to pointing 
    out a killer in a murder mystery game.
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    And so that was the idea behind Locator 
    - an ingenious upcoming game that turns
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    Geoguessr into a sci-fi detective story.
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    Oh, this is Weekender by the way.
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    My semi-frequent series where I recommend an
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    interesting indie game for 
    you to play this weekend.
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    And I guess also demos, now? Eh, why not!
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    Okay - so the game is about Abigail Lidari, 
    an archeologist who has touched down on a
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    strange alien planet... and has now gone missing.
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    All you've got to go on is a 
    journal, a map of the planet,
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    and a collection of photographs that 
    Abigail snapped along her journey.
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    And so you've got to carefully study these 
    snaps and look for clues that might help
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    you pinpoint the archeologist's 
    location when she took the photo.
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    Things start out easy enough.
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    You've got three photos of the crash site,
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    with prominent images of landmarks 
    like a tree and an obelisk.
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    And so by triangulating their position you can 
    reverse engineer the location of the camera.
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    Just like Geoguessr, you plop 
    your guess on the map with a pin.
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    But unlike the addictive web game you 
    won't get an immediate response or a score.
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    Instead the game takes obvious 
    influence from Return of the Obra
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    Dinn - and will only confirm your pins 
    when you put in three correct answers.
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    It's a nice way to cut down 
    on brute force guesswork.
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    But from there, things get more complicated.
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    You'll soon find photos that can't be 
    decoded simply by looking at the map.
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    Perhaps because they are indoors.
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    Or because they feature generic landmarks that are
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    repeated multiple times - 
    like these huts on stilts.
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    So to solve those, you'll need to cross 
    reference the information in Abigail's journal.
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    This thing is packed with info 
    on stuff like constellations,
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    sailing routes, diagrams, and ways to work 
    out your heading, latitude, or longitude.
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    You'll need to do maths and 
    astronomy and process of elimination.
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    In this way, it brings in the sort of deduction 
    gameplay seen in other excellent detective games
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    like last year's Rise of the Golden Idol and the 
    very recently-released The Roottrees are Dead...
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    which probably deserves a 
    Weekender episode of its own.
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    It's very good.
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    Anyway - I don't want to 
    spoil any specific puzzles.
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    But suffice to say, even this hour-long demo 
    was packed with moments of frantic note-taking,
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    puzzle solving, and exciting 
    moments where I felt like a genius.
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    I also dug the general vibe of the game.
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    I spoke to developer Empty Exhibit Games 
    who said that the alien planets were
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    largely inspired by Myst and Riven - they 
    said "I was captivated by Myst as a child,
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    I loved discovering the strange structures 
    and mechanical devices of that world.
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    I did my best to capture some of that same magic
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    as I've been creating landmarks 
    and structures for this game."
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    And while the plot is barebones 
    - that's for a reason.
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    Early versions of the game packed 
    the journal with diary pages which
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    were meant to explore Abigail's 
    character and her emotional journey.
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    But playtesters just weren't interested 
    in these and found them to be an annoying
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    distraction from the pages that 
    actually helped you solve the puzzles
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    So the developer took inspiration from 
    Outer Wilds - another alien archeology
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    game, but one where the narrative and the 
    puzzles are always perfectly intermingled.
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    Almost every scrap of text is both 
    telling a story and giving you clues.
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    And so in Locator, the photo captions and 
    journal pages are primarily for puzzle solving..
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    but they also give you an insight on how 
    Abigail felt when exploring the island.
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    Anyway - that's enough from me.
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    The Locator demo is available 
    on Steam, right now, for free.
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    Make sure you Wishlist the game if 
    you're interested in playing more.
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    But whatever the case I'll be sure to let 
    you know when the full thing comes out.
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    Whenever that might be.
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    And if you're after more detective goodness 
    - click the end screen right now to learn
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    about Chants of Sennaar - this one's 
    about deciphering ancient languages.
Title:
A detective demo inspired by Geoguessr
Description:

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Video Language:
English
Duration:
05:55

English subtitles

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