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MEL CHIN: It was after a big
museum show, her first museum show,
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that I was in an elevator, going
down and the voice says, or asks,
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“Mel, what do you love more
than anything in the world?”
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And I said, “Well, I love to make things
with my hands. I just love doing that.”
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The other voice says, “okay, stop.”
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And I listened to that voice.
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By stopping I was able to
flow free in the world again,
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not being held by some delusional
idea of what it meant to be an artist.
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And I felt free to listen to other voices,
other ideas that were in the world.
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NEWSCASTER: It happened on Detroit’s
East side, the 2100 block of Springell.
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You’re watching one of the most
intense fires of this “Devil’s Night.”
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The target—an abandoned home.
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For nearly 2 ½ hours, city firefighters struggled
with low water pressure and a roaring blaze.
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CHIN: If you look at the images
of burning homes in Detroit,
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if that’s my recollection of it, I have
to change that image of that house.
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What could you do with that house? You
have no electricity, no water, no money.
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But you have these places decayed
by fire or by abandonment.
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As an artist, you go in to
see what you can contribute.
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That’s where the “Spawn” idea came around—
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It stands for… a covert activity.
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You take the internal organs of a place,
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and you use it in a whole ‘nother
way, rather than just reconstruction.
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MAN: But it’s sad to see something
that working and now not working.
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–Can we get up the stairs this way?
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–We’d be better off going up the stairs
the front way. This has got a lot of trash.
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CHIN: This project is about
transformation on many different levels.
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You’re taking what is considered
of no value and of shame and says,
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“No, it has value, but it has
another kind of value, another life.”
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Through the idea of conceptual
art, we can do this.
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It’s almost like kind of, reclaim it out
of the fire. It’s a whole ‘nother idea.
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So it’s a three-year project,
maybe two-year project,
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where you actually see a transformation over time.
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–MAN: And the last I know,
the basement was flooded.
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–CHIN: Okay, so there is a basement to
this? But we got to engineer it correctly.
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So you can work on one half.
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And the whole house can just swing
aside and the basement is revealed.
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Take a whole house, put it on a pivot,
so the whole house can spin aside.
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And underneath is all this activity
in the basement of raising earthworms,
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or fishing worms, Devil’s Night
Crawlers that you can sell to
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the large fishing population,
-...in a way where it could really help
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transform the vision of
Detroit in a very positive way.
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My contribution is twofold— to create
something that can be living after I’m gone,
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or I’m not a part of it so it can
be returned to the neighborhood.
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And at the same time reclaim an icon
from what it has been depicted now as.
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MAN: Yo, man, you think
it’s going to happen today?
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MAN 2: I hope so.
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MAN 3: Hey, guy, Gerald’s been here
all day. Is it going to happen soon?
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MAN 1: Maybe.
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MAN 4: What you guys doing?
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MAN 2: Well, we’re just waiting for it to happen.
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MAN 4: Come on, guys, you got to make it happen.
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MAN 3: Here we go.
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MAN 2: Gerald, you’re the hardest
working man around. How is it today?
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MAN: Man, I am one happy ass. Big fat worms to
sort for all those rich people’s delicate roses.
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MAN: Fade in to black.
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CHIN: Making art, I think, is not
about one track, not one method,
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but the diversity of mediums
and techniques is minor.
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But the diversity of ideas
and how they survive and the
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methods they are transmitted is very important.
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“Knowmad” is a video game that you sit down,
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and you drive through 36 tribal
carpets that were selected
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based on a mapping of tribes that exist in
Turkey, or Anatolia, in Iran and Afghanistan.
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Tribal cultures are dying, as we
know, or as we have known them,
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after existing for thousands of years.
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Video game culture is thriving, overtaking
Hollywood in terms of how much money it brings in.
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Perhaps in a video game, it can drive
you into a place, a curious place,
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where you might ask the question,
“Where did these patterns come from?”
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It felt like to have the installation
occur with the real tribal rugs
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was a way of allowing peripheral
information to float back into your head
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as you would turn away from the game.
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There’s a real world of rugs
and people there as well.
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That’s a prayer rug, so we want to make sure
it’s pointing in the right direction—east.
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It’s creating a layered environment.
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MAN: Originally, Mel kind of
gave us the concept of what to do
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and the whole driving game aspect and stuff.
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Only he really didn’t know what all
it was going to entail. Half-way.
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MAN: He gave us specific rugs
that he wanted us to use,
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and using software we developed sort
of these abstract obstacle courses.
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This gave us an opportunity to
just sort of make these abstract,
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colorful, make-believe worlds
where there really was no rules
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other than just sort of respect the symbolism
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and the patterns in the carpet and
just kind of go crazy from there.
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CHIN: I wanted to limit my influence. Rather
than saying, “It has to be this, and this,”
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I said, “Sort of see this, but you
do not have to be held to that.”
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Because if we’re going to make
art, it should be liberating.
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My thoughts in the objects I
make or have made have been a
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collection of ideas that have
come from others as well.
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Part of the art is creating the
form for the new invention to occur.
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Knowmad is a digital re-weave of patterns
that have been around for thousands of years
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that we may know nothing about.
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But perhaps in a video game,
we might have that, again,
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the desire to respect what they might
have been, more than just decoration.
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Because they are about people.
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“Revival field” is a simple sculpture
that has this poetic premise.
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In Michaelangelo’s days, he
would have a block of marble,
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and he would have an image in his
mind, incredible images in his mind,
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and he would take the chisel and carve away
until we see something as remarkable as “David.”
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In our contemporary times,
our materials have changed.
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Our materials are still
marble, but they also can be…
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stuff that we’ve never dreamed of using.
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In this case, toxic earth.
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It is the sculpturing of an
ecology from one near death,
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or one that is decayed or
dead, into one that is living.
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NARRATOR: The diversity of life has
been deeply affected by industry.
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The smelting of metals, such as zinc, cadmium,
lead, and copper, produces particulates,
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sometimes invisible to the eye,
which contaminate the environment.
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These metal particulates weaken
and destroy many forms of life.
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Long after the smelting is complete,
pollution remains in the soil.
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There have been no viable
solutions to this problem,
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until the “Revival Field'' project,
which proved an existing theory.
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Special plants called hyperaccumulators
are introduced into the barren landscape.
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The metal in the soil would kill most plants,
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but the hyperaccumulators thrive, pulling
the metals into their stems and shoots.
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When the plants mature, they are harvested.
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The plants are then burned in reclaiming furnaces.
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This process yields metal purer than
high-grade ore, which can be resold.
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The continuation of this process cleans the soil
and allows life to return to the environment.
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This renewed ecology is the
completion of a work of art.
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CHIN: I don’t go about trying to make
a science/art project or anything,
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or political project. I think it has
to be driven by some kind of poetry.
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That poetry of plants having the capacity
to transform a system was amazing enough,
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and it was also driven by pragmatism.
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I think you have to have both. It has
a little red cast in it, at the base.
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But I don’t know if that is…
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In this world, there are cultures
dying… and some cultures thriving.
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There are soils that are dead that can
be reborn with the help of a work of art.
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There are neighborhoods, they tell us, that
are dying… but instead they are inspiring.
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We assume that we are living
in a culture of consumption…
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that tells us what to eat and what to dear.
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But it’s not all that. Art for the 21st
century is the same as it’s always been—
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it is never the same.
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MAN:
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You know, normally I like to use artificial.
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But if I’m going after that big lunker, or that
ornery wall-eyed pike up here in the great lake,
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I like to use the biggest,
baddest worm of them all—
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Devil’s Nightcrawlers, direct from Detroit City.
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These worms will drive you crazy
with all the fish you gonna catch.
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See what I mean? Devil’s
Nightcrawlers, the Motown worm.
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Guaranteed to catch you mo’ fish, give
you mo’ action than any worm around.
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Devil’s Nightcrawlers,
home-grown in East Side Detroit.