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Horizontal And Vertical Graph Stretches and Compressions Part 2 of 3

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    Okay, in this video,
    I wanna talk more about vertical and
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    horizontal stretching and reflecting.
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    And I'm gonna definitely talk
    about case 3 and case 4,
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    which deals with horizontal stretches or
    compressions.
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    And then 5 or 6 deals with reflections,
    maybe we'll get to that one, we'll see.
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    Again, the basic idea and, 3 with these
    horizontal compressions or stretches.
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    If you multiply by a number
    bigger than 1 on the inside,
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    it's actually gonna squish
    your graph together.
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    If you multiply by a number between 0 and
    1,
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    it's gonna actually pull it apart, okay?
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    So let's look at at least two examples.
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    So again, here's my original graph,
    here at the top,
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    my blue graph, this is the one I'm
    gonna tweak to come up with a new one.
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    So it's this little sawtooth function,
    -4, 0, -3, -2, -2,
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    0, -1, 2, 0, 0, and
    then it's this little step function, okay?
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    So, what I'm gonna graph now
    is the function f of 2x, and
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    what this again does,
    since I'm multiplying the xs by 2,
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    it's actually gonna compress the graph.
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    It's gonna basically compress
    it by a factor of 2.
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    So instead of going out from 0 to -4 and
    0 to 4,
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    it's now gonna go from 0 to -2 and 0 to 2.
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    I think this is the one that always
    confuses people as well, cuz, hey,
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    you're multiplying by 2,
    that should make things bigger.
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    But you can't really think about it
    like that, or I guess if you do so,
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    it's not correct.
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    Think about it this way, if I plug -1 in,
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    if I let x equal -1,
    what would I get on the inside?
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    I would get a value of -2, but
    according to the original graph,
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    it says if you plug -2 in,
    you should get 0 out.
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    So if I plug -1 in,
    I'm gonna get -2 on the inside,
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    which should give me an output of 0,
    okay, and that's the basic idea.
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    You're gonna kind of cut
    the x coordinates in half.
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    So, originally,
    at -2 there was an x coordinate of 0.
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    If I cut that x coordinate in half It now
    becomes -1, keep the same y coordinate.
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    At -4, the original x coordinate is -4,
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    if you cut that in half, you'll get -2.
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    Okay, originally,
    at- 1 it was up here at a y value of 2.
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    If you cut -1 in half you're at negative
    one-half, and then I'm up here at 2,
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    likewise, at negative three-halves,
    I'm gonna be down here at -2, okay?
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    So it still has the same height,
    but everything has
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    gotten squished together by a factor of 2,
    okay.
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    And then that's gonna be the same thing
    that happens on the right hand side.
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    Instead of extending out
    a distance of 0 to 2,
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    it's only gonna go out from 0 to 1.
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    And then instead of going out from 2 to 4,
    it's only gonna go out from now 1 to 2.
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    Okay, again, imagine chopping the interval
    0 to two-half, you get 0 to 1.
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    Imagine chopping
    the interval 2 to 4 in half,
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    you would get the interval 1 to 2, okay?
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    So, again,
    notice the heights are the same, but
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    it should look definitely
    a little more squished together.
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    Okay, so let's do another one of these.
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    Now, what I'm gonna do is, again,
    very much a similar thing.
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    I'm gonna multiply now
    the inside by one-half, and now,
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    if you multiply by a one half, instead
    of compressing it by a factor of 2,
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    you actually stretch it by a factor of 2.
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    So I can't kind of keep
    the scale correct on this graph,
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    cuz I've got -4 to 4.
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    So now the idea is,
    instead of getting squished together,
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    you're gonna pull out by a factor of 2.
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    So that means, I'm gonna go,
    instead of from out to -4,
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    I'm gonna go all the way out here to -8,
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    and instead of +4,
    I'm gonna go all the way out here to +8.
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    Okay, and now basically,
    you do the same thing, originally, at -2,
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    that's where I got a 0.
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    If you multiply that x coordinate by 2,
    cuz we're stretching
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    it by a factor of 2,
    you're gonna go out to -4, okay?
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    And at-1, you originally had
    a y coordinate of 2, well,
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    now if you multiply that x coordinate
    by 2, you're gonna be at -2.
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    And then we'll be up here
    at a height of 2, likewise,
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    at -6, we're gonna be down
    here at a height of -2.
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    Again, if you multiply that
    original x coordinate by 2,
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    you're gonna keep that same y value, but
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    the x value turns into -6, and
    the x value stays the same.
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    So again, play connect the dots.
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    Obviously, again, I'm not a great artist,
    so forgive my artistry.
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    Again, it doesn't really
    look stretched out because
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    just the proportions of my graph.
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    But if you had a bigger piece of paper,
    I think you would definitely see
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    this thing looking more elongated,
    so try that for yourself, and
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    then we'll go from, whoops,
    we'll go all the way out to 4 this time.
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    So instead of being this little
    horizontal line at -1 from 0 to 2,
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    again, now I double that, so it's gonna be
    looking like that all the way out to 4.
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    And then I jump down to -2 at 4, and that
    extends all the way out to the value of 8.
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    Okay, so this would be the graph,
    again, of f one half of x.
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    And I'm definitely gonna put all of
    this stuff together in some more
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    concrete examples.
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    Again, just trying to give you a general
    idea of what's going on, let's see.
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    I don't know if I can do
    the other two real quick.
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    We'll save the other two for
    one other video.
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    So this, again, deals with horizontal
    stretches or compressions.
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    Next, I'll basically deal with
    flips about the x-axis and
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    flips about the y-axis, so
    look for another video.
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    And then again,
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    stay tuned I'll do some more general
    ones where I do all the compressions,
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    and stretching ,and rotating, and
    shifting, and all of that stuff combined.
Title:
Horizontal And Vertical Graph Stretches and Compressions Part 2 of 3
Description:

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Video Language:
English
Duration:
07:07

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