-
>> What's up, guys?
-
Justin here with BCGessentials.com back
for another Blender quick tip for you.
-
So in today's video, we're going
to talk about a really fast way
-
to change your object origin inside of Blender.
-
So let's go ahead and just jump into it.
-
So one of the things that can get a little
bit frustrating inside of Blender is
-
when you add a mesh, like a cube, like this one.
-
It initially comes in with an object origin,
-
which is this little orange point
right in the middle of your object.
-
And so the object origin is basically the
point around which your operations happen.
-
So if I were to scale this box, right,
it scales based on the central point.
-
So if I was to rotate it, it rotates
based on the central point as well.
-
A lot of the time, especially when we're
doing like architectural style applications,
-
we don't necessarily want to do that.
-
What we want to do is we want to have this
in a corner because usually what we're going
-
to do is we're going to align
an object based on a corner,
-
and then if we do any rotations,
we'll do it based on that.
-
So this is something that's probably
more for like precision style modeling.
-
Well in the past, what we've done is
we've done some things with the 3D cursor
-
and setting your 3D cursor, and then
setting your pivot point and all of that,
-
which works fine, but it can
be a little bit annoying to do.
-
And so what I found out earlier today is there's
also an option under this little options drop
-
down up here that allows us to
transform your object origin.
-
And so what that does is, as soon as you check
this box -- so you click this little drop down,
-
and then you set object origin, like this.
-
So now if I was to tap G in order to move
something, notice how now what's moving
-
around is not the object itself
but rather the object origin.
-
And so what that means is
that means that I can rotate
-
and I can also move the object
origin anywhere in the 3D space.
-
So let's say I was to place that on this
point, and then I was to turn that back off,
-
now if I was to scale this object, it's
going to scale based on that base point,
-
which I've set on the wall over here.
-
And so what that means is that means that
I can now move that origin really easily
-
so I don't have to mess around
at the 3D cursor or anything
-
like that in order to set this point.
-
This really gets powerful if you
turn on your object snapping.
-
So we've talked a lot about
snapping lately, again,
-
because it's so important
for precision, style moving.
-
But if you turn on your object snapping,
and you set your snapping to vertex -
-
so if I were to turn this on, then move this,
-
you can use this to snap your object
origin to any vertex that you want.
-
And you can use the other
snapping on here as well,
-
but you can basically use
this to precisely move that.
-
And so once you're done with that, you can
go back into your options, turn that off,
-
and now you can scale and rotate based
on that corner point that you set.
-
So instead of having to go in and mess around
with a 3D cursor, you can now use this instead.
-
And so one place this might be
valuable is if you had two walls
-
like these and you wanted to align them.
-
So for example -- let's say
that I was to move this over.
-
We have object snapping turned on so I can move
this so that it aligns with this corner point.
-
But let's say I wanted to set this so
that it's aligned with this corner point,
-
and now I wanted to rotate it so
that it's perpendicular to this wall.
-
You can see how I can't do that right
now because it moves the object.
-
Right. So it's moving the object based on
the central point at the center of mass.
-
Well what we want to do is we want
to go up into the options up here,
-
adjust the origin, and move
it down to this corner.
-
Once we move it down to this corner,
then if we turn that back off,
-
we can rotate this by tapping the R key.
-
Z key -- Notice how now I can
rotate this around that corner point
-
like this without it moving around.
-
So this can be really valuable, again,
for like CAD-style applications.
-
Notice how also we can use this to scale.
-
And we're going to set our
snapping so it affects our scale.
-
But now we can use this to scale based on that
corner point, and you can set your snapping
-
to scale something so that it
aligns with this corner right here.
-
So being able to quickly set this point to the
corner using this tool is extremely valuable
-
if you're doing this kind of modeling.
-
So that's [inaudible] in this video.
-
Leave a comment below.
-
Let me know what you thought.
-
Did you know this was here?
-
Have you been using it?
-
I just love having that conversation
with you guys.
-
If you like this video, please remember
to click that like button down below.
-
If you're new around here, remember
to click that subscribe button
-
for new Blender content every week.
-
As always, thank you so much for taking the
time to watch this, I really appreciate it,
-
and I will catch you in the next video.
-
Thanks, guys.