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Good to See Xbox Trying Some New Things - Delayed Input

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    Welcome to Prankers.
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    Today I'm gonna prank my dad into funding
    a God of War Game-as-a-Service.
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    KYLE: This week, we were
    graced and inconvenienced
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    by a brand-new Xbox Developer Direct.
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    Last year I thought it was funny
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    that they used the exact same
    opening song 2 years in a row.
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    [bright music]
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    Now, this year it would be silly
    to assume they'd try anything new.
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    It's copy and paste at this point.
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    [same bright music]
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    Why that's weird is that Xbox's whole business
    has changed dramatically since January of 2023
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    and so has its marketing.
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    But for some reason,
    the Developer Direct remains unchanged.
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    Someone at Microsoft likes these
    exactly the way they are.
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    But you know what?
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    That makes the small ways in which they
    are different stand out even more.
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    Here are:
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    Firstly:
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    For some reason,
    there was a brand-new warning
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    at the beginning of
    this year's presentation.
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    I'm not sure that would
    stand out to anyone, right?
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    That doesn't seem unusual.
    But Xbox has never done that before.
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    Even looking at their
    most recent game showcase,
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    all they had was this
    Mature Content warning.
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    But the Developer Direct warning
    doesn't stop there.
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    Turns out,
    it's not really a warning. It says:
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    Oh, got it!
    So this is just commercial time.
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    Back when Xbox deleted Day 1 benefits
    from the regular Game Pass tier,
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    I was making light of the fact they
    couldn't say their favorite phrase anymore,
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    "Day 1 with Game Pass."
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    Look, Game Pass Ultimate
    is the one that has Day 1 games.
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    Core and Standard do not.
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    How silly of you to think
    Standard Game Pass would have Day 1.
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    But they just keep saying it.
    Nothing's actually changed.
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    You gotta read between the lines.
    PC and Ultimate is implied here.
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    [HONK]
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    You know what, you'll figure it out
    when you get to the website.
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    The good news warning continues:
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    It sits in the same portion
    of a presentation
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    where you would typically have
    some sort of disclaimer.
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    However, at this point,
    it is purely commercial speech.
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    And this, to me, IS Xbox right now.
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    This is the current mission statement
    of the Xbox brand.
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    Finally:
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    appears
    and then a silly little animation for it.
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    And that's really what they give you.
    They give you a little show.
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    Less than ever, this feels like
    developers directly talking to you
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    and more like they're just
    putting on a little play for us
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    that was written by their PR managers
    who are grinding their teeth backstage.
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    Consider this moment here.
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    MARTY STRATTON: --at our
    most ambitious game yet.
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    This is Doom: The Dark Ages.
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    HUGO MARTIN: That was so stupid
    I mouthed the words.
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    [everyone laughs]
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    KYLE: I think that's a fun,
    honest, humorous moment.
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    However, it is only funny,
    it can only exist,
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    because everything up to that point
    WAS rehearsed, WAS scripted.
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    It's funny because of how weird
    everything else feels.
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    This could be filled with developers
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    genuinely talking off-the-cuff about
    what they've been working on,
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    but for the most part, it's fluffy,
    meaningless mission statements.
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    JASMIN ROY: At Compulsion Games,
    we love to craft around central themes.
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    Another big difference between
    Developer Directs in previous years is:
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    The very indignity of seeing PS5 advertised
    in an Xbox showcase.
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    Now, one might think,
    "Obviously in previous years
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    they were all Xbox exclusives.
    There was no opportunity to put PS5 in here."
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    But no, look at Visions of Mana
    and Minecraft Legends here,
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    free from the blight
    of PlayStation references.
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    By the way, they only did
    these funny doodles Year 1.
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    They stopped that immediately.
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    But yeah, even as recently
    as last year's Xbox Showcase,
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    they didn't mention the PS5.
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    But why would you?
    You don't do that kind of thing.
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    Nintendo doesn't do that.
    Sony doesn't do that.
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    You don't talk about-- You don't
    advertise other people's consoles.
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    That's ridiculous.
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    [drawl] Well, lookee here.
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    While this may not seem like
    a big deal at first glance,
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    it is the indubitable flag
    representing the pivot.
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    "From this day forth," says Xbox,
    "We do not fear the PS5.
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    'Cause remember,
    all this stuff is on Game Pass.
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    You could buy once, you could play it all on your Xbox and Xbox PC app.
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    So really, if you buy this on PS5,
    you're only hurtin' yourself.
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    Really, it's kinda stupid
    if you don't give us $20 a month.
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    Kinda just wasting your income.
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    Kinda think you're bad at economics."
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    Last big change,
    for the first time in one of these:
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    Remember,
    the beauty of a Developer Direct
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    is that there are no
    manipulative, hotshot trailers,
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    no fancy editing.
    Give me sloppy editing.
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    HAZEL'S MOM: As long as you
    didn't forget the--
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    HAZEL: --flashlights and batteries.
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    HAZEL'S MOM: Oh, shoot,
    we've got 5 minutes.
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    KYLE: Yeah, that hits the spot.
    And you know what else?
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    I like it when developers are talking,
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    not reading off of some
    teleprompter somewhere.
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    STRATTON: A lot has changed since then
    but our team is as passionate as ever.
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    KYLE: That's what I'm talkin' about.
    Trailers are for other shows.
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    Developer Directs,
    50 minutes of authenticity.
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    But really, the most exciting portion
    of this Developer Direct
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    was not just the revelation
    that a pretty nice Ninja Gaiden 4
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    is in development
    from Team Ninja and Platinum Games,
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    but also that Ninja Gaiden 2 Black exists
    and it looks better than this new game. And:
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    Kind of confusing sentence.
    I see now why they're typing out PS5.
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    But what I mean to say is,
    after all this, I do wonder if
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    the tried and true Nintendo Direct method
    of trailer, explanation, information
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    is still the best way
    to do this kind of thing.
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    Look at how they introduced Expedition 33.
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    [somber piano plays]
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    [French singing]
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    GUILLAUME BROCHE: Bonjour, everyone.
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    KYLE: Yeah, they were in no rush
    to show you that video game.
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    "First things first,
    look at these tall ceilings."
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    To be clear, though,
    I do think Expedition 33
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    brought the best presentation
    of the entire direct,
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    demonstrating clearly how it's both
    similar and different to your expectations,
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    unafraid to expose its pointlessly
    complicated passive effect system,
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    and a true enthusiasm
    to introduce the world map.
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    Okay, almost true enthusiasm.
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    Try to tell me when this developer
    reiterates that there's a world map,
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    that it comes off as unscripted.
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    TOM GUILLERMAN: --a completely 3D
    and navigatable world map.
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    Yes, we've got a world map.
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    KYLE: To me, it's just incredibly off-putting
    how seemingly afraid they are
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    to just let developers speak freely
    in a potentially sub-optimal manner.
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    "What if it's not entertaining enough?
    We could lose viewers."
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    But, in fairness,
    they never promised a documentary.
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    In fact, I wonder if that WAS a warning.
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    MENACING VOICE: Enjoy the show.
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    KYLE: Despite that,
    despite the abundance of artifice,
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    I do think that Developer Directs
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    are one of the most interesting
    ways to present a showcase.
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    That they really-- They spend a lot of
    time on the games themselves.
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    50 minutes for 4 games
    is actually pretty crazy.
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    And I really, really like that someone
    at Xbox recognizes
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    that some of these mid-budget games
    are truly interesting
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    and deserve the full spotlight.
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    I don't think it was a better
    presentation than last year's
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    but I'm going to give it a better grade
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    because my expectations are just
    generally sinking across the board.
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    Therefore:
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    And that's Delayed Input.
    I'll be back next week.
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    Thanks for watching.
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    Alright, so one of the things that
    actually stands out to me the most
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    from the entire presentation
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    is how soft and silly the new Doom looks.
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    That's right, I'm officially putting
    Doom: The Dark Ages
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    on Dum-Dum Watch.
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    Doom is dangerously close
    to transitioning from
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    this absolutely unassailable,
    cool guy franchise to
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    an absolute dorkfest,
    at least how it's presented.
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    Doom somehow became this some sort of
    Do What the Circle Tells You To Do game.
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    Hit an enemy until a purple circle appears
    and then walk over and kill it.
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    It's made clear, just looking at it,
    that the Doom team
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    is trying to take this franchise in a more
    broad, wide market direction.
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    And they'll even tell you that.
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    STRATTON: So in 2016,
    we asked you to run and gun.
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    In Doom Eternal it was jump and shoot.
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    And in Doom: The Dark Ages
    you're gonna stand and fight.
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    KYLE: And remember,
    that's the pre-approved PR.
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    They're proud of that.
    And what's-- It's--
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    What's so funny about it, to me,
    is that "stand and fight"
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    is the least interesting option
    of those 3 things.
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    And it's not like we weren't
    fighting before.
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    And the accompanying clip
    that demonstrates this is indeed boring.
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    Looks like the player's just
    pressing the buttons
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    that game is explicitly
    asking them to press.
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    I'm not even sure you have to aim.
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    Look at this example of one of their
    big, new, expansive levels.
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    It's so weird to me. It's so weird that
    the demons are just organized.
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    They're just lined up
    waiting for you to come kill them.
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    Look at these 5 shield guys.
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    I guess that should be
    an intimidating obstacle.
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    Ideally, you'd look at 5 shield guys
    and you think,
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    "Oh, okay.
    How am I gonna flank them?
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    I gotta figure out what angle
    to hit this from."
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    When, no, we all know you're gonna hit 'em
    with the shield and they all die in one hit.
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    I don't care how much you
    jack up the speed.
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    It's gonna look stupid at any difficulty.
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    And again, stupid is not necessarily bad.
    I've been known to enjoy some stupid games.
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    But Doom presents itself as cool.
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    Let me ask you something:
    Do you buy this?
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    Do you believe those buildings
    have occupants in them?
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    Do you feel huge?
    You feel like you're a big robot?
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    'Cause to me, it looks airy.
    It looks weightless.
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    Epic on paper, cartoonish in practice.
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    "Oh good, another purple circle."
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    And look, I know I'm just basing this off
    of the presentation I watched today,
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    which was made for a mass market.
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    I'm not saying for certain the game will be
    dumb and silly and Disney XD-level drama.
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    But
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    it is officially on Dum-Dum Watch.
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    STRATTON: And if that wasn't enough,
    we also have for you
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    your very own fire-breathing,
    gatling gun-toting cybernetic dragon.
Title:
Good to See Xbox Trying Some New Things - Delayed Input
Description:

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Video Language:
English
Duration:
11:27

English subtitles

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