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The Art of the Maker Craft, Design and Technology in the 21st Century 2 13m 20s end

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    Of course, personalization can be used
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    for much more significant applications,
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    such as clothing, medicine, food, and prosthetics,
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    facial and cranial reconstruction,
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    and more recently, printed COVID masks,
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    and an external cast for a broken arm,
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    of which could be suitable to--
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    for difficult to fix, uh,
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    suitable for areas which are difficult to fix in your body.
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    In order to understand human and machine interaction better,
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    Google asked us to submit doodles of objects via Quick Draw.
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    It asked us to draw an image of a written word
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    or a phrase in under 20 seconds.
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    It kind of provided fascinating insight
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    into the terribleness of people's drawings,
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    but also the broader implications of how robots
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    can self-learn over time.
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    It also demonstrated just how difficult it is
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    to develop and train robots to draw.
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    These new robots, artificial intelligence, or AI,
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    defined as algorithms that mimic human intelligence.
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    Authors have called into question the implication
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    of robots and creativity.
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    The primary question is, why would anyone want
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    to use computers to make things.
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    Is it for commercial or curiosity,
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    or another tool to extend creativity?
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    And so far, it has been the input of the artist as author
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    to write the script and coding,
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    and who still masterminds the actions of the robot.
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    So, all in all, is traceable back
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    to the humans' desire to create.
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    However, computers, robotics, and AI
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    also present new ways and new possibilities
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    that can take us in a whole different direction
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    and open up new styles of creative expression.
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    Can robots become hobby painters?
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    That by through hours of training as we do,
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    learn how to create their own stylistic mark,
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    which could be completely different to a human's approach
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    to painting and drawing.
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    And here we have an example of collaboration
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    between calligrapher Jessica Ho
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    from Hong Kong Design Polytechnic,
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    and Fabio D'Agnano,
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    who used the visual programming language of Grasshopper
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    to mimic the arm and hand gestures of brush strokes.
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    Returning to Senett's book, "The Craftsman," he says,
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    "The greatest dilemma faced by the modern artisan craftsman
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    is the machine."
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    So where he compares the graph craftsman's desire
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    to make by hand, incorporating variety and flaws,
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    versus the anxiety of the rigorous perfection of the machine.
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    He describes two different types of machines,
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    that of the replicant that mimics human functions
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    in order to best serve our needs,
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    such as pacemakers and artificial limbs,
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    or as a robot, a machine that is more
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    of an extension of our physical self,
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    but larger and stronger,
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    that works faster but never tires,
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    such as printing presses and paper mills and computers.
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    And as Sennett explains, the replicant shows us as we are,
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    the robot as we might be.
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    So in the 21st century,
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    the purpose of making at the CFPR
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    is to create new ways of engagement
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    for industrial applications and methods of making,
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    but with a firm understanding of the traditional skills,
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    combining old and new materials,
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    The important factor is how to visualize
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    what one is going to try and do,
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    and all the skills that are required.
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    This may require testing and prototyping
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    through different methodologies, and it also
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    requires a set of people from different required backgrounds
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    to come together to create a product.
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    Our interests and activities at the Centre
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    is based on a highly pragmatic field
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    in developing technologies and methods
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    that can help to reinvigorate old technologies,
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    using new and old materials and digital methods
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    to explore new innovation.
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    So, I've already shown you some examples
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    from colleagues at the Centre, Wuon-Gean Ho,
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    Angie Butler, Fabio D'Agnano, and Verity Winslow,
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    but I would also like to show a few case studies
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    of how craft skills and materials
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    are having an application and impact on manufacturing.
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    So Tavs Jorgensen's research interests
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    in exploring new digital design and fabrication technologies,
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    and he's-- within this broad theme,
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    Tavs has had-- has a particular interest in, uh,
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    in the use of low cost 3D printing,
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    which has become increasingly accessible.
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    He's using 3D printing
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    to explore a clay extrusion process,
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    where clay extrusion is-- was developed
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    in the 19th century to make bricks
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    and other ceramic architectural parts,
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    and is still used extensively in the ceramic industry.
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    However, this has seen very little development,
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    so what he's been doing
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    is using customized visual scripts
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    and a range of extrusion profiles, or dies,
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    which you can see on the left,
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    which can be quickly made and tested.
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    And this, as we said, is a very particular interest
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    for architects and brick-- and building companies.
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    Dave Huson and Steve Hoskins
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    have been pioneering ceramic 3D printing production
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    and traditional craft skills,
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    and with a background in industrial ceramics,
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    Dave's research has led
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    to inventing a novel and unique method of 3D printing ceramics
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    that were previously impossible.
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    The Glass Works Project was another exploration
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    by Jorgensen of low cost 3D printers
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    for glass investment casting.
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    This involved a sand pit week
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    involving a whole range of different experts,
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    from architecture, physics,
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    engineering, chemistry,
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    art, pottery, weaving,
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    ceramics, graphic design,
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    and fashion design.
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    And all the model-- although the models
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    and molds are single use and disposable,
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    they constitute the core tools in the process.
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    These tools present an entirely new way
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    in the production of glass artifacts,
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    from creative expressions--
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    Precise structures for such applications
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    as urine-powered fuel cells.
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    And here we have the Bristol Bio-energy Center
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    within the Bristol Robotics Laboratory,
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    exploring glass casting
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    for more efficient microbial fuel cell technology.
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    MFCs are, in fact, bio-electrical chemical energy systems
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    that convert the energy locked in organic matter,
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    such as urine, waste water,
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    or "Pee Power."
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    Advances in printing and paper and textile electronics,
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    using low cost and and accessible electronics
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    is another exciting area,
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    and in this instance, is a project exploring
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    difficent-- diffle-- difficult-- different musical instruments.
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    So here, we're exploring printable graphing circuits,
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    paper folding, paper engineering,
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    molds for paper pulp
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    to create a different sort of form of musical interface.
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    Laura Morgan is exploring bio-materials
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    and digital laser processing techniques
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    for the coloration and surface finishing of textiles.
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    She's focusing on
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    improving sustainability and efficiency
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    that contributes to the circular economy,
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    by mixing design and material science has resulted
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    in a whole new toolbox of laser textile design techniques.
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    Jewelry designer and maker Sofie Boons
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    is responding to issues around the mining of gemstones,
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    and is investigating opportunities
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    and challenges of laboratory growing crystals.
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    This worldwide jewelry industry
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    is-- is quite fearful of a significant disruption
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    to the market by these so-called "fakes,"
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    but there is increasing environmental damages
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    due to mining, and obviously the cost in human life.
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    So Sofie's work is timely
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    in producing bespoke crystals
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    that can be grown and as integral to the piece of jewelry.
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    Trained as an architect, Fabio D'Agnano's interest
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    has explored the crossovers between digital tools
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    for art, architecture, and crafts,
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    and he's been working on computer-based modeling,
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    rapid prototyping, and the use of sensors and electronics
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    embedded in 3D printed tactile objects
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    to help visually impaired people
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    to navigate and recall information
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    about the history of architecture,
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    or as a cultural museum-- cultural object in a museum.
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    In addition to cultural heritage, we're also
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    exploring tactile printing for visually impaired to ask,
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    what does a city or a building feel like?
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    We're exploring paper-based products
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    and maps designed for single use,
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    which can then be recycled or taken away as a souvenir.
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    This idea of a tactile memento
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    offers new opportunities
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    that can transform an inert replica
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    into a smart object that connects to phones, computers,
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    museums, the Internet of things, or other places.
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    It can be used as a container for storing
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    or conveying information, or as a tactile replica
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    that can include extrasensory experiences beyond touch,
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    for example, smell and sound and stories.
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    Jed Hammerman is working with Craven Dunnill and Company,
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    which was established in 1872.
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    The factory is part of the Ironbridge Gorge World Heritage Site
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    in the north of England, and is at the heart of Bristol--
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    Britain's Industrial Revolution.
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    Jed has been exploring non-destructive 3D scanning
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    and fabrication methods
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    to restore ceramic-glazed historic wall tiles.
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    And this is a highly traditional industrial craft product,
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    and is at risk because the craftspeople
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    are coming to the end of their life.
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    So current restoration methods involve
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    removing the glazed tiles from the walls,
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    which then potentially damages the work
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    along with the surrounding area.
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    But Jed has been using 3D software
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    to reverse engineer the original surface
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    captured from a 3D scanner,
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    and speed up the process of renovating heritage ceramics
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    by bringing production techniques
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    in line with the 21st century.
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    So, to conclude,
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    in the 21st century, we experience a new creative shift
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    in craft, design, and technology.
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    As creative practitioners, we know that craft
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    has never really gone away, and European craft manufacturers,
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    from makers of luxury handbags, high-end furniture,
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    and even supercars are exploring how 3D printing, robots, and AI
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    can be combined with their craft
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    and still maintain that craft identity.
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    Just as other tools have been essential
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    throughout the history of art and craft,
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    we can exploit digital tools,
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    new materials, and new technologies,
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    seeking ways to revive and reinvigorate the process of making
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    that-- and enrich our material culture.
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    As demonstrated throughout this presentation,
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    there are all sorts of synergies between different processions--
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    professions that present opportunities
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    for technological solutions,
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    and many possible overlaps and solutions
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    that are yet to be found.
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    I'd like to acknowledge all the academics and technical staff,
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    and research staff at the Centre for Fine Print Research.
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    Please do check out our website
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    and news pages about upcoming events,
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    and last, but not least, announcement
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    that Impact Printmaking Conference will be returning
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    to Bristol next year, and we would like to extend an invitation
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    to you to visit us here in Bristol, in person or online.
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    Thank you for listening.
Title:
The Art of the Maker Craft, Design and Technology in the 21st Century 2 13m 20s end
Video Language:
English
Duration:
12:58

English subtitles

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