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My Top 10 Anticipated Trailers of 2025 - Delayed Input

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    Let me ask you this,
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    if video games are not art,
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    why do they make me cry?
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    KYLE: We don't have a lot of annual
    traditions here at Delayed Input
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    but for the last 2 years running,
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    I have been making a list of my
    Top 10 Most Anticipated Trailers.
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    I figure we should keep it running tonight.
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    A couple of things to cover
    before we get into the list itself.
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    Firstly, I believe that a god video game
    trailer doesn't necessarily
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    have to present a good video game
    to be entertaining.
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    If the trailer's an absolute mess, it hasn't
    necessarily wasted your time if you had fun.
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    And, along those lines,
    I feel like it's hard to anticipate
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    a trailer for a game that you have
    a pretty good understanding of.
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    I think an anticipated trailer needs a
    certain level of mystery and dangerousness.
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    Danger.
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    Let's begin my:
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    Now, I know that's a basic pick.
    That's why it's #10.
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    But looking back at 2023's GTA VI trailer,
    it racked up a lot of views,
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    got a lot of attention.
    It's frankly-- It's a nice edit.
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    But do you know what was missing?
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    Moments.
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    And not like this.
    Not a moment like that.
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    I'm talking about a moment where you,
    the player, are playing the video game,
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    apparently, doing something.
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    A moment where a player
    is doing something,
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    preferably a thing that hasn't been
    in a GTA game prior to this one.
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    This was a teaser.
    GTA VI has barely begun trailering.
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    I think the next one is gonna go wild.
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    And on top of that,
    you get the additional benefit of
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    new anime games trying to look
    like the new GTA VI trailers.
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    So this one almost counts for 2.
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    Hades II is facing a sort of
    marketing conundrum
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    because the game's out.
    It's in Early Access.
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    I think that was right call
    for the video game itself
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    but it does kind of feel like it's
    been around for a while at this point.
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    I wonder what a trailer has to do to
    get people excited about version 1.0.
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    We're already seen the cinematic reveal
    of the new characters.
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    New gameplay features will
    probably already be well understood.
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    And so it kinda seems like
    they're low on opportunities left
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    to surprise and excite anybody
    who hasn't bought in on this game yet.
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    I feel like one, the easiest
    possible thing to do is wait,
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    wait, wait, wait.
    Hold up, hold up
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    until the release date is really soon.
    I think that would be a real exciting thing.
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    "Here's the version 1.0 trailer
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    and it's out next week."
    You know, that kind of thing.
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    But also, I think, like,
    the strategy to use is, like,
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    when you see a kind of compelling trailer
    (or commercial, I mean)
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    for a TV show
    that you don't normally care about.
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    You know, when it's like, "This Thursday,
    The Rookie witnesses a new crime."
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    You don't care.
    But, "This Thursday,
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    The Rookie might get murdered
    by his daughter because of what he said at
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    Bath & Body Works."
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    Suddenly, I got plans for Thursday.
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    Look, I'm not gonna sugarcoat it.
    EA is in the dumps.
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    Dragon Age Veilguard whiffed
    and even worse,
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    people aren't buying ultimate team cards
    for sports games like they used to.
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    There's immense pressure on
    the Battlefield franchise to perform.
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    Like, it's now or never, right?
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    But there's also immense pressure
    on this trailer.
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    All they've shown so far
    is this piece of concept art.
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    You can already--
    You can hear this. Sounds like
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    [Kyle makes intense SFX]
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    The Battlefield trailer itself is
    going to have to quickly demonstrate
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    a good time.
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    I feel like that's the biggest difference
    between the marketing of
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    Call of Duty games and Battlefield games.
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    It's like, Battlefield seems dead set
    on conveying epic seriousness.
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    But if their intent is actually, actually
    to get back to basics,
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    I'd love to see a trailer where
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    it shows you throwing C4
    onto your team's parked airplane
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    and somebody gets in it
    and then you explode it
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    and then they blow up.
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    Like, that's part of Battlefield.
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    I sense doubt from you.
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    There was a time, to be fair,
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    where Square Enix would announce
    video games way too early.
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    But without any evidence,
    I'm here to tell you, that time is over.
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    There's going to be a
    Kingdom Hearts IV trailer in 2025
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    and it's gonna blow your socks off.
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    Yeah,
    just like Sora.
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    So it was, like, 14 months ago
    when Sega put out this trailer.
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    I feel like it was met
    with a lot of excitement
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    just based off of
    nostalgic brand recognition.
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    "Dang, they're bringing Golden Axe back?"
    we all said.
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    But I think the dark truth there
    is that each of those games
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    kind of benefited from
    being a part of a montage.
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    It's like when me and all my cheerleader
    friends stand next to each other.
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    We're all generally more attractive
    just from being a part of a group.
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    I kinda get the impression
    the same thing was happening here.
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    Now, these poor Sega games
    have to start coming out at some point.
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    No, I don't fear for Jet Set Radio.
    That one's in the bag.
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    But really, what was happening
    with this Golden Axe game?
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    Working on this video game has to be
    one of the easiest jobs on the whole planet.
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    Making a video game about Wolverine
    is the simplest possible home run
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    you could ever have in your life.
    It's like-- It's like, you get to--
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    You get to pick up the baseball
    and walk it out of the stadium
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    and you get credit for that.
    It's like-- It's that level.
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    What I'm saying is that if Wolverine
    has claws that cut, you could put--
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    You could put the whole game
    in a bread factory
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    and that's gonna be fun for 20 hours.
    You don't have to worry about anything.
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    You don't have to worry about cutscenes
    or enemy AI or global illumination.
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    You don't-- As long as Wolverine has claws
    that retract and come out
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    and can slice things, that's an easy
    10 million dollar-- 10 million--
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    And that's what so exciting
    about this upcoming trailer
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    is that we're gonna know.
    It will be apparent within 5 seconds
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    whether the claws are good
    or
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    need work.
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    A lot of these entries essentially
    boil down to "Prove it," right?
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    "Prove that you're fun.
    Prove that you're deep."
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    I don't really worry
    about those things for Fable.
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    Fable's greatest challenge ahead
    is proving that
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    it's funny.
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    Now if you read all the comments
    on this YouTube channel
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    there is strangely one thing
    that everyone seems to agree upon:
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    I'm kind of a master of comedy.
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    [HONK]
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    So when I say this game isn't funny,
    you know I don't say that lightly.
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    They've been trying desperately
    to convey a sense of wit
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    ever since that CGI reveal teaser.
    And frankly,
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    not once since have they earned
    even the slightest huff of a laugh.
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    GIANT: I'm here
    to conquer the vegetable.
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    Not a euphemism.
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    KYLE: [huffs]
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    Last year, I had PlayStation GAAS
    on my list as a sort of,
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    "How are they gonna pull this off?"
    curiosity, right?
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    "How are they gonna this?
    It's gonna be tough."
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    This year,
    obviously a lot of things have changed.
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    Yeah, there was Concord, if course.
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    Recently, 2 games were outright canceled.
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    So if you want to
    advertise for video games,
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    I feel like Sony's upcoming slate
    of live service games represents
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    the maximum difficulty.
    It's the hardest your job will ever be.
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    It's like going to a carnival and watching
    people play the basketball game
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    where the hoops are super high
    and shaped like ovals.
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    There's no possible way for the ball
    to fit inside of that hoop but
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    you're still back there watching people
    try to do it because it's entertaining.
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    To the marketing team of Fairgame$,
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    have fun.
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    My second most anticipated trailer
    of 2025 is:
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    So when Nintendo revealed
    the Switch 2, finally, two weeks ago,
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    it did end with this end slate:
    "If you have any more remaining questions
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    please look forward to the
    Nintendo Direct on April 2nd."
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    That's two freakin' months from now.
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    And seemingly, publishers and developers
    are still unallowed to announce
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    that they have Switch 2 games
    in development.
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    So what we're lookin' at here
    is basically
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    maybe the longest runway of excitement
    Nintendo has ever given for a Nintendo Direct.
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    With all due respect to Mr. Keighley,
    I feel like this is going to be
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    the most hyped-up gaming showcase
    of the entire year.
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    Imagine what they could possibly
    end this showcase with.
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    'Cause Nintendo knows.
    They know to save their best thing for last.
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    They know they have a surprise
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    locked and loaded for the end of their
    biggest Nintendo Direct of the last 5 years.
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    What if--?
    What if--? What if--?
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    I'm just sayin' "What if?"
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    What if this thing ends
    with a new Smash Bros. trailer?
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    Do you understand what I'm asking you?
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    You understand,
    you could watch every movie in the year,
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    you could go to every concert,
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    you would witness
    somebody rescuing a dog from a river,
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    and a new Sakurai directed trailer will
    still be the best thing you've seen all year.
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    And, #1:
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    And again, I realize it's an obvious pick.
    We all agree on this.
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    We're all wondering,
    "What's going on with Digimon?"
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    How come Bandai Namco put so
    many resources into Sword Art Online and
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    Sand Land games
    when Digimon are right there?
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    Bandai Namco, have you seen Gabumon?
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    That's flawless design.
    He's perfect.
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    You own him.
    That's YOUR IP.
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    Now, last year Bandai Namco did announce
    that they're canceling 5 in development games.
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    If any of them were Digimon games,
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    that company is truly lost.
    They're harming society.
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    If there is to be a Digimon game this year
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    featuring even the modest budget
    of a Synduality Echo of Ada
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    (you know, something like this),
    its trailer will
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    shake and destroy the very foundations
    of the games industry as you know it.
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    I won't have to be here every week talking
    about rising costs and studio closures.
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    Gabumon will cure all that.
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    And that concludes my
    Top 10 Most-Anticipated Trailers
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    and, of course, Delayed Input.
    I will be back next week.
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    Thanks for watching.
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    You may have noticed
    throughout this entire video
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    I neglected to show you
    2024's Most-Anticipated Games list.
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    And the truth is, I though it would undercut
    the stakes of what we're doing here
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    because it turned out so bad.
    But, you have the right to know.
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    It looked like this.
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    Yeah, Final Fantasy IX, BioShock,
    and, technically, New Nintendo Hardware
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    didn't make it into 2024.
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    That means I did have a
    higher hit percentage than 2023
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    but that's not the point.
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    A lot of the trailers
    I was anticipating turned out
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    unremarkable.
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    You're basically looking at a list
    of unspecial trailers.
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    And I stand by it.
    That Metroid Prime 4 trailer from last year
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    was not that good.
    Maybe restrained.
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    Maybe they wanted to show
    as little as possible.
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    But, yeah, that made for a boring trailer.
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    Truly, though, truly,
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    the number one thing I'm most disappointed
    we didn't see much of in 2024 was
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    yeah, down there:
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    I was truly expecting more games
    to try to capitalize and chase that
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    fearlessly horny attention that
    Baldur's Gate 3 got in 2023.
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    Maybe I didn't give them enough time.
    I'm not giving up on that one.
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    I DO think that's going to be
    a trend in 2025.
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    And so I do have a few more:
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    also
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    So yeah,
    it's probably not crazy to assume
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    there's gonna be Balatro-like games
    in 2025 and beyond.
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    But I think we're also gonna see trailers
    that communicate in Balatro language, right?
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    Like a trailer that can--
    You know how, like,
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    when somebody wakes up
    from spawning in trailer you know,
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    "Oh, okay, I'm basically--
    I'm watching a roguelike."
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    I think there's gonna be
    things like that for Balatro-likes
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    where it's like you see them
    hit their blinds.
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    It's like, "Okay, yeah."
    You get what this is.
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    I think Stellar Blade basically
    figured out the ratio last year
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    of how much big butt
    one can put into a video game trailer
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    while still having enough regular video game
    around it to look like a regular video game.
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    The prototype is out there.
    There will be copycats.
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    And finally,
    #4 on the Trailer Trend Watch:
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    This one you might have to hear me out on.
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    So in a movie trailer,
    an actor doesn't always necessarily
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    need to be saying something
    or doing something,
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    Sometimes they are merely there.
    They're present and blinking emotionally.
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    You know, like:
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    Video games typically
    can't afford to be so mundane.
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    Video games in the 2010s needed explosions
    to prove they were graphically impressive.
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    In the 2020s,
    it's all gonna be about emotional blink.
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    [explosion sound]
Title:
My Top 10 Anticipated Trailers of 2025 - Delayed Input
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Video Language:
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