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>> Welcome back to the channel.
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And today we have a fun little
beginner's modeling exercise,
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and that is how to take a
cube and model it into a foot
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with nice topological flow and
a nice simple topology here.
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Nothing complicated.
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So if you want to learn how to make this,
keep watching, and I'm going to show you step
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by step, through simple methods, how to get from
a cube to these nice-looking feet over here.
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So we have a new scene opened up in Blender.
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Let's select a default cube, and we're going to
tab into Edit Mode, at which point we're going
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to go into our front graphic view, and we're
going to go G, Z, and holding in Control,
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we're going to snap it to the floor, like so.
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So it's sitting here at the top.
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And then we're going to go into
our right orthographic view
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by pressing 3 on our number pad.
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And let's go into our X-ray view.
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And let's select this front face and
go E to extrude, and extrude it out.
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Let's extrude it out to about here, and
let's grab these two verts and go G, Z,
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and let's move them down like so.
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Then let's grab this face up here and go E to
extrude, and extrude it up about this much.
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And let's go X, and let's delete
that face at the top, like so.
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And then we're going to go into our top
graphic view, and in our top orthographic view,
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and in our top orthographic view, let's
select this front face and go S, X,
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and scale it on the X a little bit.
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And then we'll go Control-R and
just add in a loop in the middle.
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Control-R, double click.
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On the side, we're going to
go Control-R, double-click.
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And over here, we're going to go Control-R
over here and add in a loop over here.
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And then what we're going to do is in our
top view, let's just select these front faces
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and go E to extrude them a little bit, like so.
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And then we're going to press
A to select everything.
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And then we're just going to come in
here, Control-R, add one in the middle.
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And Control-R, add one over here.
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And then we're going to press
A to select everything.
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We're going to go to our smooth tool,
and then we're going to click and drag,
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and just smooth it out a little bit like this.
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Then we're going to turn off our X-ray.
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And now what we're going to do is we need to
have an area here where we can extrude toes.
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We don't want to go Control-R and add in loops
here, which is what a lot of beginners will do,
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but then you're adding in unnecessary
loops over here, too much topology.
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So a better way to approach this
is to press K on your keyboards.
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Let's come over here and press
K, and let's click over here
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with the Cut tool, and let's
go to the next edge.
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And let's go all the way back to here, and
let's come over here, click in the middle.
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And then let's click across onto this vertex
over here in the corner, and then press Enter.
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And then let's come over here,
press K to get to Knife tool,
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and let's click over here and go across like so.
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Now let's click over here in the
middle, just like we did before,
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and let's click on this vertex here in this
corner, and then press Enter, like that.
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And now we're just going to come here,
press K again, and let's just cut
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across from this vertex to
this vertex, like that.
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And now let's do the same thing at the bottom.
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We're going to come over here, press, in
fact let's go from this vertex over here.
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We're going to press K. Let's go from
here, down to this edge over here.
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Let's come to the bottom, click over
here in the middle, and then let's click
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on this vertex over here and press Enter.
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And let's come over here, press K. Let's
come over here, come down, come across,
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click in the middle of this face here,
and then go to this vertex in the corner.
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Press Enter.
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And then let's just press K and just cut
across from here to here, and then press Enter.
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So now we still have quads, we still have
square faces, but we have a little bit
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of a better situation now because we have
more faces here in the front to deal with,
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but we haven't added unnecessary
topology to the rest of our foot.
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So now we can see we have, you know,
one, two, three, four toes here.
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What about the other toe?
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So what we're going to do, we're going to grab
these two faces here on the side, like this.
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Let's get to a top view,
and let's go R to rotate,
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and let's rotate this and
go G to move it out a bit.
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And then let's go to a vertex, select option,
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and just select these two
verts, tuck them in a bit.
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And then let's just space these
verts out here, like this.
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So now this is what we have.
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I might just grab this guy over
here, just these three verts.
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Double G, just slide them up a bit.
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Same with these guys over here.
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Double G, just slide them up, just to
make them a little bit more evenly spaced.
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And we want more space here for the big toes.
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I'll slide these guys up.
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And now let's go to face select option.
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Let's select this face and this face over here,
and let's go to our right orthographic view,
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and let's go G and move this down a bit.
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And let's go E to extrude, G to
move up, S to scale a little bit.
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And let's go E to extrude, G to move
it down a little bit, like this,
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and then E to extrude forward, S to scale.
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And now we have our first toe.
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And then let's grab the next two faces.
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Let's go into our right orthographic view.
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Let's enable our X-ray, and
let's do the same thing.
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E to extrude, S to scale, E
to extrude, G to move it down.
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Let's move a bit more further, forward like
this, and then E to extrude, S to scale,
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and now we have a toe over here
that's a little bit longer.
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I'm going to go out of X-ray Mode, and then
I'm going to grab this, these two here.
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And let's go ahead to do the
exact same thing for this.
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I'm going to go into my right
view, go back to X-ray.
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E to extrude, S to scale, G to move it up.
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E to extrude a bit more forward, E
to extrude, S to scale, like that.
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Okay. And then I'm going to
grab the next two over here.
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And them I'm going to go into
my left orthographic view
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by pressing Control and number pad 3.
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And with this one, we're going to go
E to extrude, S to scale, bring it up.
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E to extrude out, S to scale, and then
E to extrude, S to scale, like that.
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And then I'm going to go
into my top orthographic.
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I'm going to enable proportional
editing, and under the dropdown I'm going
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to make it connected only, and I'm going to
go G and just bring this in a little bit,
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and rotate it, just to adjust it, like so.
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And now we have our three toes over here.
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Now let's grab the big one over here.
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And let's go to a top orthographic view, and
this time we're going to go E to extrude,
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and this time I'm going to rotate it slightly.
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G to move it in here, and now we're
going to go E to extrude, like so.
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And let's go E to extrude one more time, S to
scale, and let's go to our edge select option,
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select this edge down here, and
go G, Z, and just bring it up,
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and then double G just to slide it forward.
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And let's grab this guy here.
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G, Z, move it up.
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And now, this is what we have.
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Some nice-looking toes.
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I'm going to go to my front view and just
adjust these by bringing them down a little bit
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with proportional editing, just
so they sit more on the floor.
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But now we have our toes.
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Okay. So now you can go, with proportional
editing, you can grab different edges,
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and you can adjust the shape of your
foot a little bit more, but more or less,
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this is a simple foot you can model.
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And from here you could add a lot more
detail, subdivide it a little bit,
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but this is kind of like the simplest foot
you can possibly model using this technique.
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So go ahead, spend as much time as you want
polishing it up, but this is where I'm going
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to leave this tutorial on
modeling a foot in Blender.
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And if you wanted to mirror this, you
could just go into Edit Mode and go G, X,
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move it over to the side, and you can go
to your Mirror modifier, or your modifier.
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So just click Plus, and then search for
a mirror, and by default it should be set
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to the X, so then you have two feet, like this.
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And you can also go add and search,
and just get a Subdivision modifier.
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Tab back out, right-click, and go Shade Smooth,
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but that's really all there is
to modeling feet in Blender.
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So I really hope you guys have enjoyed this,
and I'll see you next time for another Blender.