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Blender 4.0 | Model Feet For Beginners

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    >> Welcome back to the channel.
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    And today we have a fun little
    beginner's modeling exercise,
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    and that is how to take a
    cube and model it into a foot
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    with nice topological flow and
    a nice simple topology here.
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    Nothing complicated.
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    So if you want to learn how to make this,
    keep watching, and I'm going to show you step
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    by step, through simple methods, how to get from
    a cube to these nice-looking feet over here.
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    So we have a new scene opened up in Blender.
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    Let's select a default cube, and we're going to
    tab into Edit Mode, at which point we're going
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    to go into our front graphic view, and we're
    going to go G, Z, and holding in Control,
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    we're going to snap it to the floor, like so.
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    So it's sitting here at the top.
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    And then we're going to go into
    our right orthographic view
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    by pressing 3 on our number pad.
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    And let's go into our X-ray view.
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    And let's select this front face and
    go E to extrude, and extrude it out.
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    Let's extrude it out to about here, and
    let's grab these two verts and go G, Z,
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    and let's move them down like so.
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    Then let's grab this face up here and go E to
    extrude, and extrude it up about this much.
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    And let's go X, and let's delete
    that face at the top, like so.
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    And then we're going to go into our top
    graphic view, and in our top orthographic view,
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    and in our top orthographic view, let's
    select this front face and go S, X,
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    and scale it on the X a little bit.
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    And then we'll go Control-R and
    just add in a loop in the middle.
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    Control-R, double click.
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    On the side, we're going to
    go Control-R, double-click.
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    And over here, we're going to go Control-R
    over here and add in a loop over here.
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    And then what we're going to do is in our
    top view, let's just select these front faces
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    and go E to extrude them a little bit, like so.
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    And then we're going to press
    A to select everything.
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    And then we're just going to come in
    here, Control-R, add one in the middle.
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    And Control-R, add one over here.
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    And then we're going to press
    A to select everything.
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    We're going to go to our smooth tool,
    and then we're going to click and drag,
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    and just smooth it out a little bit like this.
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    Then we're going to turn off our X-ray.
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    And now what we're going to do is we need to
    have an area here where we can extrude toes.
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    We don't want to go Control-R and add in loops
    here, which is what a lot of beginners will do,
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    but then you're adding in unnecessary
    loops over here, too much topology.
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    So a better way to approach this
    is to press K on your keyboards.
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    Let's come over here and press
    K, and let's click over here
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    with the Cut tool, and let's
    go to the next edge.
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    And let's go all the way back to here, and
    let's come over here, click in the middle.
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    And then let's click across onto this vertex
    over here in the corner, and then press Enter.
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    And then let's come over here,
    press K to get to Knife tool,
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    and let's click over here and go across like so.
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    Now let's click over here in the
    middle, just like we did before,
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    and let's click on this vertex here in this
    corner, and then press Enter, like that.
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    And now we're just going to come here,
    press K again, and let's just cut
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    across from this vertex to
    this vertex, like that.
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    And now let's do the same thing at the bottom.
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    We're going to come over here, press, in
    fact let's go from this vertex over here.
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    We're going to press K. Let's go from
    here, down to this edge over here.
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    Let's come to the bottom, click over
    here in the middle, and then let's click
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    on this vertex over here and press Enter.
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    And let's come over here, press K. Let's
    come over here, come down, come across,
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    click in the middle of this face here,
    and then go to this vertex in the corner.
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    Press Enter.
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    And then let's just press K and just cut
    across from here to here, and then press Enter.
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    So now we still have quads, we still have
    square faces, but we have a little bit
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    of a better situation now because we have
    more faces here in the front to deal with,
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    but we haven't added unnecessary
    topology to the rest of our foot.
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    So now we can see we have, you know,
    one, two, three, four toes here.
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    What about the other toe?
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    So what we're going to do, we're going to grab
    these two faces here on the side, like this.
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    Let's get to a top view,
    and let's go R to rotate,
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    and let's rotate this and
    go G to move it out a bit.
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    And then let's go to a vertex, select option,
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    and just select these two
    verts, tuck them in a bit.
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    And then let's just space these
    verts out here, like this.
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    So now this is what we have.
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    I might just grab this guy over
    here, just these three verts.
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    Double G, just slide them up a bit.
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    Same with these guys over here.
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    Double G, just slide them up, just to
    make them a little bit more evenly spaced.
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    And we want more space here for the big toes.
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    I'll slide these guys up.
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    And now let's go to face select option.
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    Let's select this face and this face over here,
    and let's go to our right orthographic view,
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    and let's go G and move this down a bit.
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    And let's go E to extrude, G to
    move up, S to scale a little bit.
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    And let's go E to extrude, G to move
    it down a little bit, like this,
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    and then E to extrude forward, S to scale.
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    And now we have our first toe.
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    And then let's grab the next two faces.
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    Let's go into our right orthographic view.
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    Let's enable our X-ray, and
    let's do the same thing.
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    E to extrude, S to scale, E
    to extrude, G to move it down.
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    Let's move a bit more further, forward like
    this, and then E to extrude, S to scale,
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    and now we have a toe over here
    that's a little bit longer.
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    I'm going to go out of X-ray Mode, and then
    I'm going to grab this, these two here.
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    And let's go ahead to do the
    exact same thing for this.
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    I'm going to go into my right
    view, go back to X-ray.
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    E to extrude, S to scale, G to move it up.
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    E to extrude a bit more forward, E
    to extrude, S to scale, like that.
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    Okay. And then I'm going to
    grab the next two over here.
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    And them I'm going to go into
    my left orthographic view
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    by pressing Control and number pad 3.
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    And with this one, we're going to go
    E to extrude, S to scale, bring it up.
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    E to extrude out, S to scale, and then
    E to extrude, S to scale, like that.
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    And then I'm going to go
    into my top orthographic.
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    I'm going to enable proportional
    editing, and under the dropdown I'm going
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    to make it connected only, and I'm going to
    go G and just bring this in a little bit,
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    and rotate it, just to adjust it, like so.
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    And now we have our three toes over here.
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    Now let's grab the big one over here.
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    And let's go to a top orthographic view, and
    this time we're going to go E to extrude,
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    and this time I'm going to rotate it slightly.
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    G to move it in here, and now we're
    going to go E to extrude, like so.
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    And let's go E to extrude one more time, S to
    scale, and let's go to our edge select option,
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    select this edge down here, and
    go G, Z, and just bring it up,
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    and then double G just to slide it forward.
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    And let's grab this guy here.
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    G, Z, move it up.
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    And now, this is what we have.
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    Some nice-looking toes.
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    I'm going to go to my front view and just
    adjust these by bringing them down a little bit
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    with proportional editing, just
    so they sit more on the floor.
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    But now we have our toes.
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    Okay. So now you can go, with proportional
    editing, you can grab different edges,
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    and you can adjust the shape of your
    foot a little bit more, but more or less,
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    this is a simple foot you can model.
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    And from here you could add a lot more
    detail, subdivide it a little bit,
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    but this is kind of like the simplest foot
    you can possibly model using this technique.
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    So go ahead, spend as much time as you want
    polishing it up, but this is where I'm going
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    to leave this tutorial on
    modeling a foot in Blender.
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    And if you wanted to mirror this, you
    could just go into Edit Mode and go G, X,
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    move it over to the side, and you can go
    to your Mirror modifier, or your modifier.
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    So just click Plus, and then search for
    a mirror, and by default it should be set
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    to the X, so then you have two feet, like this.
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    And you can also go add and search,
    and just get a Subdivision modifier.
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    Tab back out, right-click, and go Shade Smooth,
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    but that's really all there is
    to modeling feet in Blender.
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    So I really hope you guys have enjoyed this,
    and I'll see you next time for another Blender.
Title:
Blender 4.0 | Model Feet For Beginners
Description:

more » « less
Video Language:
English (United States)
Duration:
08:18

English (United States) subtitles

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