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Blender demo 05 creasing and smoothing

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    >> In this video, I'm going to go over
    subdividing and adding edge creases.
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    So I have these three pieces
    here that are joined together
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    so they're regarded as one object.
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    And you can see that I have wire frame turned
    on, so I can see the underlying geometry.
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    And I am going to subdivide these.
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    So I'm going to hit subdivide.
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    And you can see that I'm getting very
    different results from the subdivision.
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    So I'm going to turn off optimal display
    so it's easier to see what's going on.
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    And basically, the geometry that has the
    least amount of geometry is smoothed the most.
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    The one that has the most supported geometry
    is smoothing the least in terms of the shape.
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    And the reason why that is is
    because when you add this modifier,
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    the multi-resolution modifier, you're basically
    adding and averaging geometry to the mesh
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    and subdividing it and basically
    doubling the number of polygons.
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    So actually it quadruples
    the number of polygons.
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    So every single polygon turns
    into four polygons.
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    So I'm going to turn off optimal
    display again and, like I said,
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    I was subdividing like this
    and this is the result I get.
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    You can also subdivide with
    using the linear button.
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    So when I click on linear, it will subdivide
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    without averaging the vertices
    or averaging the shape.
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    So that can be really useful
    if you want to res up an object
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    and you don't necessarily want to smooth it.
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    So that said, that's how
    you can subdivide things
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    and either make them smoother or not smooth.
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    Another thing that you can do
    is you can use edge creases.
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    So what I'm going to do is I'm going
    to go into edit mode and I'm going
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    to select some edges on my objects.
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    So I'm going to select these top edges here
    and then these bottom edges here and --
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    So I'll select these, right
    there, and then I'm going
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    to do the same thing for this one over here.
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    And then we'll do the same thing over here.
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    Blender is being so nice and it is selecting
    the entire line of edges, as it should.
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    So now that I've got these edges here, what
    I can do is I can now add a crease to them.
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    So instead of using multi-res, I'm going
    to use the subdivision surface modifier.
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    So now we get this preview, but then
    we can also see our geometry below.
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    So with all of these edges here
    selected, I'm going to now go to edge
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    and I'm going to use edge crease.
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    So by using the crease, I can
    basically change the amount
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    that the object will subdivide
    and average in specific areas.
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    So the edges that I just selected are
    the edges that are going to stay sharp.
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    So I can keep it at a factor of one.
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    I can also slide it up and down
    like this to change the factor.
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    It'll allow you to just change the factor
    by dragging your middle mouse button back
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    and forth initially and then once you
    click, a little box here will show up
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    and it'll allow you to do
    it manually if you'd like.
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    So I have this factor of one and
    say I want to add more levels
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    in the view port to show it a little better.
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    You can see exactly what it's doing now.
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    And so it gives you this very
    particular look for your mesh
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    and so there's definitely
    some advantages to this.
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    It allows you to keep your geometry really
    low res and then you can specify areas
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    that are going to be sharp without having
    to actually model in the geometry so that
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    when you smooth it, it stays sharp.
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    So as an example, I was going to show
    how to apply this to a screwdriver.
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    So if I select this screwdriver head here,
    I'm going to go up to the top and I will,
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    just so that I have only this thing selected,
    I'm going to hit Shift H to hide everything
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    but the object and then I'm going
    to go into subdivision surface
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    and you see we get this weird looking thing at
    first and so we're just going to have to deal
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    with the way this looks, so I'm going
    to go into edit mode and I'm going
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    to select these edges here
    at the top and then the sides
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    of the head will probably need to be sharp.
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    And then maybe these edges right
    around here also need to be sharp.
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    And, of course, at the very bottom, these
    edges right here should also be sharp.
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    So I'll select these and then these here.
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    I'm going to zoom out and I'm going to go to
    edge and I'm going to edge crease and I'm going
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    to slide up the edge crease amount
    and you can see if I zoom in here
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    that you can see the edge creasing
    and changing back and forth here.
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    I can't slide it for some reason.
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    Well, once you are done -- interesting.
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    So I set it to one, so you may have to manually,
    once you have clicked on this factor part,
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    you have to just manually do that.
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    Anyway, this is the final result
    and this is what it looks like.
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    That looks pretty good.
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    And if I change the subdivision levels
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    on the view port a little bit more,
    then we can see it even better.
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    When I go out of edit mode and I'm just looking
    at the object as is, this is what it looks like.
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    So the head of the screwdriver
    looks pretty good.
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    And then I'll do the same thing
    with the handle of the screwdriver.
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    And to make my objects reappear, I need to hold
    down Alt H and that will unhide everything.
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    And then I'm going to go to this piece
    right here and I'll just frame it up.
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    And I'm going to hit tab.
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    I already have the edges selected here so it's
    really easy to do for this particular object
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    and I'm going to go from simple to the
    Catmull-Clark to see what's going on here.
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    And if any time when you're
    trying to select edges,
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    if you already have subdivision turned on,
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    it's very easy to turn off the
    smoothing mode and just show it simply.
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    You can see that those edges
    are actually buried inside
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    of my object and it's really hard to get to.
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    So sometimes you may have to resort to going
    into the simple mode to select the edges
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    and then the Catmull-Clark mode
    to do the edge crease part.
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    So I'm going to go to edge crease and then I'm
    going to change it to a factor of one and then
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    that makes this nice, clean edge like that.
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    That looks good.
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    And now I'll tab out of this mode here.
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    And this is what we've got.
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    So if I turn off the wire frame mode,
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    now I've got this nice clean
    edge on the bottom of my handle.
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    So that's basically how it works.
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    And very useful for all sorts
    of hard surface modeling.
Title:
Blender demo 05 creasing and smoothing
Description:

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Video Language:
English (United States)
Duration:
09:28

English (United States) subtitles

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