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I'm thinking Fairgames might not be Sony's next hit - Delayed Input

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    KYLE: Kingdom Hearts IV put out
    this promotional collage this week.
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    And I'm lookin' at this.
    I see
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    Mickey Mouse jumpin' around some
    chandeliers in a library and I think,
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    "That's all I really need.
    I don't need the rest."
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    To me, sometimes,
    the Kingdom Hearts franchise is like
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    living in this world where
    if you wanna buy a laser pointer,
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    they only come packaged in,
    like, a Hanes 8-pack of socks.
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    And so, like, [laughs] you just--
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    You just buy the socks
    to get the laser poin-- [coughs]
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    Full disclosure here, I got
    a bit of a frog in my throat this week.
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    So tonight's plan is just to
    keep talking about video games
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    for as long as my voice allows.
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    So let's start with
    a major scoop from Bloomberg
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    about how CEO and founder Jade Raymond
    has left Haven Studios.
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    "What's Haven Studios?" you ask?
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    They're making Fairgames,
    the one with the monkey masks.
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    Also, in the corresponding
    Resetera thread, Jason Schreier himself
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    confirmed that are removing
    the dollar sign S from Fairgames.
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    I think that's the right call but also
    it's not like it's gonna change anything.
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    It's like ordering a pizza topped with:
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    and then saying, "Wait, hold on.
    That's crazy.
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    Hold the jelly."
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    Anyway, the report itself is a bummer.
    It says:
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    So for the founder and CEO of the studio
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    to leave at this point in Fairgames'
    development, not a great sign.
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    I went back and read some articles
    from the launch press event Haven held
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    back when it was first acquired.
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    Canada's CTV was there, even.
    It was a big deal.
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    It's PlayStation's first Canadian studio.
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    CTV ANCHOR: And its founder has become
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    one of the most influential women
    in the industry.
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    KYLE: So yeah, it's a feel-bad story that
    this game might not be turning out so well.
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    However,
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    there are elements of it
    that are maybe not feel-bad.
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    While Fairgames is, yes,
    the monkey mask game,
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    it's also the 3D AI-generated mask game.
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    And as part of that studio launch event,
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    when they were explaining
    what makes it unique,
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    a big thing that was emphasized
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    is how streamlined this studio's
    development pipeline was gonna be.
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    Look at this:
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    Cool.
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    Uh-oh.
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    Yeah, so because they didn't have
    much to talk about,
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    when they were bringing these people in:
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    it's mostly just to talk about
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    how hypothetically impressive
    their technology's going to be.
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    This is the funniest part to me, from the
    GamesIndustry.biz report of the event:
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    [raspberry]
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    Why are you [coughing]
    showing that to people?
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    3 years later, it sounds like they're really
    struggling to get this video game together,
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    despite all of their AI technology.
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    And I realize it's not rare for a video game
    to spend 5 months in development
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    but do remember, back when Hermen Hulst
    was excited to announce that Haven would be
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    joining the PlayStation Studios family,
    he had this to say:
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    At a certain point--
    I'm not saying it's this point right now,
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    but I do fear, maybe in the near future,
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    we're gonna have to start questioning
    Hermen Hulst's taste in video games.
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    Not his taste in jackets, obviously.
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    But you have to wonder
    what he saw in Fairgames
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    that isn't present today, 3 years later.
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    And then just last week,
    a brand new studio
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    received Hermen Hulst's
    potential kiss of death.
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    Joining the PlayStation Studios's family:
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    Now, before you get excited, LFG in this
    instance stands for Looking for Group.
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    So do you remember last year
    when Bungie announced
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    they were eliminating 17%
    of their studio's workforce?
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    A little part of that announcement
    is that there would be an incubation team
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    that would become
    a brand new PlayStation Studios studio:
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    Personally, I only remember it because,
    at the time, it was codenamed Gummybears.
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    Well, you're looking at Gummybears
    right here.
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    And what I find unique about
    this particular studio announcement
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    is how specific and
    slightly charming it is. They say:
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    It's almost like they're blissfully unaware
    of how high the stakes are here,
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    that everything within 3 short years
    could just come crashing down.
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    And it-- It's also interesting
    how they describe their game.
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    Typically, you wouldn't say too much.
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    Back in that old press release for Haven,
    they described what would become Fairgames as:
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    And that's normal. However,
    here's how LFG describes their game:
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    It says, "Frog-type games."
    [laughs]
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    Well, you can call me stupid because I'm
    actually looking forward to this game now.
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    And then also in Bungie news (that I
    frankly don't have the vocal stamina for),
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    an artist named Antireal pointed out
    that Marathon copied a lot of their art.
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    Like COPIED it,
    took the words right off of their art.
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    And in the case of this stuff right here,
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    it's, like, an essential part of the
    whole visual identity of their promos.
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    And by the way, this is the third time
    in 2 years Bungie got caught doing this.
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    And so, I think with
    Marathon coming out so soon,
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    there's no way to remove the art.
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    They're really just going to have to pay
    this artist, like they did for that Nerf gun.
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    Bungie, tsk tsk.
    You got off easy this week.
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    Anyway, that's Delayed Input.
    I'll be back next week, much healthier.
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    Thanks for watching.
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    I wonder if you're thinking, at this point,
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    "Oh boy, he should've just not
    recorded a video this week."
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    But how could I when it's
    time for your regular installment of:
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    The topic of controversy
    this week is, of course,
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    the changes made to Donkey Kong's
    best buddy, Diddy Kong.
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    Diddy Kong, this week,
    received a brand-new render
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    that is strangely similar to his old render
    with a few small differences.
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    Like, his tail's shorter.
    He's got a little extra belly.
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    You should also know he's got
    a little DK pin on his hat
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    instead of the Nintendo logo,
    which you know I personally appreciate.
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    The Nintendo logo
    never should've been there.
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    Yes, he has teeth now,
    which is not a big deal.
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    Monkeys have teeth.
    Diddy Kong always should've had teeth.
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    But perhaps most strangely, as somebody
    was reviewing Diddy Kong's design,
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    they said, "No more Sonic the Hedgehog
    eyes for Diddy Kong.
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    I'm gonna need you to put
    one centimeter of monkey skin
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    straight between his eyeballs,
    thereby separating them."
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    And the weird thing is, like,
    I don't mind it.
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    I think that these are
    all nice improvements.
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    [monkey sound]
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    [different monkey sound]
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    [HONK]
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    The most recent Switch 1 update
    changed a lot of the player icons.
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    Someone on Reddit named thetripp
    pointed this out neatly.
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    As you can see, mostly lighting changes,
    the obvious DK changes,
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    but also little weird ones,
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    like bunching the plates on the
    back of Yoshi's head all together,
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    even though that's not how Yoshi works.
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    Anyway, I 'm just saying
    I think it's neat.
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    I think it's neat that
    because the Switch 2 is coming out,
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    somebody looked at all the old art
    and said,
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    "We could really improve this here
    and this here and this here.
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    Diddy's gonna need a shorter tail.
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    Dat's da good stuff."
Title:
I'm thinking Fairgames might not be Sony's next hit - Delayed Input
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Video Language:
English
Duration:
09:40

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