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KYLE: Kingdom Hearts IV put out
this promotional collage this week.
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And I'm lookin' at this.
I see
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Mickey Mouse jumpin' around some
chandeliers in a library and I think,
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"That's all I really need.
I don't need the rest."
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To me, sometimes,
the Kingdom Hearts franchise is like
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living in this world where
if you wanna buy a laser pointer,
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they only come packaged in,
like, a Hanes 8-pack of socks.
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And so, like, [laughs] you just--
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You just buy the socks
to get the laser poin-- [coughs]
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Full disclosure here, I got
a bit of a frog in my throat this week.
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So tonight's plan is just to
keep talking about video games
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for as long as my voice allows.
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So let's start with
a major scoop from Bloomberg
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about how CEO and founder Jade Raymond
has left Haven Studios.
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"What's Haven Studios?" you ask?
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They're making Fairgames,
the one with the monkey masks.
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Also, in the corresponding
Resetera thread, Jason Schreier himself
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confirmed that are removing
the dollar sign S from Fairgames.
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I think that's the right call but also
it's not like it's gonna change anything.
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It's like ordering a pizza topped with:
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and then saying, "Wait, hold on.
That's crazy.
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Hold the jelly."
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Anyway, the report itself is a bummer.
It says:
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So for the founder and CEO of the studio
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to leave at this point in Fairgames'
development, not a great sign.
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I went back and read some articles
from the launch press event Haven held
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back when it was first acquired.
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Canada's CTV was there, even.
It was a big deal.
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It's PlayStation's first Canadian studio.
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CTV ANCHOR: And its founder has become
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one of the most influential women
in the industry.
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KYLE: So yeah, it's a feel-bad story that
this game might not be turning out so well.
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However,
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there are elements of it
that are maybe not feel-bad.
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While Fairgames is, yes,
the monkey mask game,
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it's also the 3D AI-generated mask game.
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And as part of that studio launch event,
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when they were explaining
what makes it unique,
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a big thing that was emphasized
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is how streamlined this studio's
development pipeline was gonna be.
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Look at this:
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Cool.
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Uh-oh.
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Yeah, so because they didn't have
much to talk about,
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when they were bringing these people in:
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it's mostly just to talk about
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how hypothetically impressive
their technology's going to be.
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This is the funniest part to me, from the
GamesIndustry.biz report of the event:
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[raspberry]
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Why are you [coughing]
showing that to people?
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3 years later, it sounds like they're really
struggling to get this video game together,
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despite all of their AI technology.
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And I realize it's not rare for a video game
to spend 5 months in development
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but do remember, back when Hermen Hulst
was excited to announce that Haven would be
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joining the PlayStation Studios family,
he had this to say:
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At a certain point--
I'm not saying it's this point right now,
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but I do fear, maybe in the near future,
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we're gonna have to start questioning
Hermen Hulst's taste in video games.
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Not his taste in jackets, obviously.
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But you have to wonder
what he saw in Fairgames
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that isn't present today, 3 years later.
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And then just last week,
a brand new studio
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received Hermen Hulst's
potential kiss of death.
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Joining the PlayStation Studios's family:
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Now, before you get excited, LFG in this
instance stands for Looking for Group.
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So do you remember last year
when Bungie announced
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they were eliminating 17%
of their studio's workforce?
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A little part of that announcement
is that there would be an incubation team
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that would become
a brand new PlayStation Studios studio:
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Personally, I only remember it because,
at the time, it was codenamed Gummybears.
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Well, you're looking at Gummybears
right here.
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And what I find unique about
this particular studio announcement
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is how specific and
slightly charming it is. They say:
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It's almost like they're blissfully unaware
of how high the stakes are here,
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that everything within 3 short years
could just come crashing down.
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And it-- It's also interesting
how they describe their game.
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Typically, you wouldn't say too much.
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Back in that old press release for Haven,
they described what would become Fairgames as:
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And that's normal. However,
here's how LFG describes their game:
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It says, "Frog-type games."
[laughs]
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Well, you can call me stupid because I'm
actually looking forward to this game now.
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And then also in Bungie news (that I
frankly don't have the vocal stamina for),
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an artist named Antireal pointed out
that Marathon copied a lot of their art.
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Like COPIED it,
took the words right off of their art.
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And in the case of this stuff right here,
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it's, like, an essential part of the
whole visual identity of their promos.
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And by the way, this is the third time
in 2 years Bungie got caught doing this.
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And so, I think with
Marathon coming out so soon,
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there's no way to remove the art.
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They're really just going to have to pay
this artist, like they did for that Nerf gun.
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Bungie, tsk tsk.
You got off easy this week.
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Anyway, that's Delayed Input.
I'll be back next week, much healthier.
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Thanks for watching.
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I wonder if you're thinking, at this point,
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"Oh boy, he should've just not
recorded a video this week."
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But how could I when it's
time for your regular installment of:
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The topic of controversy
this week is, of course,
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the changes made to Donkey Kong's
best buddy, Diddy Kong.
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Diddy Kong, this week,
received a brand-new render
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that is strangely similar to his old render
with a few small differences.
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Like, his tail's shorter.
He's got a little extra belly.
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You should also know he's got
a little DK pin on his hat
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instead of the Nintendo logo,
which you know I personally appreciate.
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The Nintendo logo
never should've been there.
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Yes, he has teeth now,
which is not a big deal.
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Monkeys have teeth.
Diddy Kong always should've had teeth.
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But perhaps most strangely, as somebody
was reviewing Diddy Kong's design,
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they said, "No more Sonic the Hedgehog
eyes for Diddy Kong.
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I'm gonna need you to put
one centimeter of monkey skin
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straight between his eyeballs,
thereby separating them."
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And the weird thing is, like,
I don't mind it.
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I think that these are
all nice improvements.
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[monkey sound]
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[different monkey sound]
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[HONK]
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The most recent Switch 1 update
changed a lot of the player icons.
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Someone on Reddit named thetripp
pointed this out neatly.
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As you can see, mostly lighting changes,
the obvious DK changes,
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but also little weird ones,
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like bunching the plates on the
back of Yoshi's head all together,
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even though that's not how Yoshi works.
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Anyway, I 'm just saying
I think it's neat.
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I think it's neat that
because the Switch 2 is coming out,
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somebody looked at all the old art
and said,
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"We could really improve this here
and this here and this here.
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Diddy's gonna need a shorter tail.
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Dat's da good stuff."