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Intergalactic Reveal vs. Starfield Reveal - Delayed Input

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    CONTENT CREATOR: Next, we'll be answering
    one of the weekend's biggest questions:
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    Who has the nicest coat?
    Young Scar or Shadow the Hedgehog?
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    Let's begin with sheen.
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    KYLE: The Game Awards 2024
    happened last week
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    and there were surprising winners
    and funny speeches
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    and touching speeches.
    But,
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    thing is, nobody cares about those things.
    Get a clue.
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    Above all else, The Game Awards 2024 had
    trailers, better trailers than ever before.
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    So let's talk about those.
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    If you told me a week ago The Witcher IV
    would be in The Game Awards, I'd say,
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    "Okay, that will obviously be
    the biggest trailer of the show."
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    And if we're going by YouTube views,
    I'm not wrong about that.
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    But I guess beyond the confirmation that
    Ciri will be the main playable character,
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    I don't feel like this trailer left a
    massive impact on the public imagination.
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    It's a different person, sure, but
    she's mostly still doing Witcher stuff.
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    Here we go, drinking potions
    so she can do slightly more damage.
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    I'm just saying, as a reveal trailer,
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    it doesn't provide a lot to chew on
    for the next 2 or 3 years.
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    Or 4.
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    Or 5.
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    Or six.
    [laugh]
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    My favorite trailer for the show is for
    Fumito Ueda's untitled Project Robot.
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    And what I love about it
    is just how tangible it feels.
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    It's clear in the opening seconds
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    that you're watching someone
    control a video game character.
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    But I do-- I can acknowledge that
    it's kind of a low-key announcement.
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    Maybe some of that Ueda allure has worn off
    in the years since The Last Guardian
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    but I do believe someday
    people will come to realize
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    that this WAS the greatest game shown.
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    Until then, I can understand that 150-something
    million people just don't get it yet.
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    After all, the rocket boosters
    are the robot's ears
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    and that just looks silly.
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    Unlikely sequels for:
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    were announced.
    But, in my opinion,
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    the biggest trailer of the show
    belonged to a brand-new franchise:
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    And I guess we can't say
    it's a new IP starting from nothing.
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    It from the studio who brought you:
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    Naughty Dog.
    But
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    it's still cool to see a brand new thing
    like this at this scale
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    at a time when it is riskier to do
    than ever.
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    So I was rewatching the reveal trailer a lot
    and it kind hit me how similar it actually is to
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    Concord, and not in the way that the
    YouTube comments would suggest.
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    But it belongs in this strangely specific
    sub-genre of:
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    'Cause, you know, it's hard for
    normal people like you and me
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    to imagine ourselves
    being space travelers.
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    But it feels more grounded when we
    see things that we're familiar with
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    like cheeseburgers and
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    sandwiches
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    or soda cups.
    "Whoa, that's what I drink out of."
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    So then I was watching
    that Starfield reveal trailer
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    and it's actually even more similar
    to the Intergalactic trailer.
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    There's a lot of shots in common.
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    Starfield.
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    Intergalactic.
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    Yeah, you got this
    and you got that.
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    You got this.
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    You got that.
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    Flippin' switches,
    flippin' switches.
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    Boosters on.
    Boosters on.
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    And in putting them side-by-side,
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    you do begin to appreciate the
    differences between the two approaches.
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    So here they are:
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    First, probably most obviously:
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    Starfield introduces you.
    You are special.
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    You found the key to unlocking everything.
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    STARFIELD VO: What you'd found,
    it's the key to unlocking
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    [inhale] everything.
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    KYLE: Intergalactic introduces:
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    Let me know of that's pronounced Moon,
    which would be cool and funny.
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    But for now, I'm going to presume it's Munn.
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    In this game, that's-- You're--
    That's you.
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    You are so badass and
    you're the boss.
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    AJ: There, you're the boss.
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    KYLE: Obviously, two very different
    choices and, you know, like,
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    in a Bethesda game,
    you're going to be a created character
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    so the approaches are inherently different.
    Neither is the right way to go.
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    But I am just-- I'm super impressed
    by the facial animation.
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    Maybe it's because I spent too much time
    playing Star Wars Outlaws
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    [HONK] this year.
    But I was, like, studying this shift
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    from fearful apprehension
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    to space
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    to this almost darkly focused game face.
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    You're lookin' at the same thing
    I'm lookin' at.
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    Maybe that's not impressive to you
    but to me, that's just animators showing off.
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    Also, the eye patch was a good call.
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    An eye patch is like a narrative gimme,
    makes anyone more interesting.
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    So Starfield referred to their look as
    NASA punk.
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    ISTVAN PELY: We've been referring
    to this approach as NASA punk.
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    This means a design language where
    the tech is advanced yet
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    still looks grounded and relatable.
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    KYLE: And I guess we have the
    advantage of hindsight on this one
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    but I have to say,
    NASA punk didn't really resonate.
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    Hard to look at Starfield's spacecraft
    and say, "Oh yeah, that is definitely Starfield."
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    Meanwhile, I'd say the most standout
    aspect of Intergalactic
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    is how well it's nailed down its aesthetic,
    which is 80s sci-fi cool.
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    One of the first things your eyes
    settle on in the Intergalactic trailer
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    is the Porsche logo
    on the back of this cool spaceship.
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    Now, your media training up to this point
    has probably led you to believe that
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    anytime you see a recognizable brand
    in a movie or TV show or video game,
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    that they paid to be there.
    Pizza Hut paid to have the Ninja Turtles eat them.
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    SPLINTER: Of course, you've all
    tasted the five-cheese pizza.
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    But this...
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    KYLE: I don't think it worked
    that way this time.
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    To be frank with you, I think Porsche
    was approached because it's cool.
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    And, most importantly, cool in the 80s.
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    Adidas?
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    Cool in the 80s.
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    Sony?
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    Incidentally, cool in the 80s.
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    So this kind of cool, 80s vision of an
    alternate future that couldn't possibly be
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    but seems like a nod to the movies
    that these developers clearly loved,
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    it's a cleanly defined aesthetic.
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    And also-- I do feel like
    this maybe a little unfair.
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    I feel like a lot of game studios couldn't
    get a deal like that, you know what I mean?
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    I'm imagining, like, a Porsche executive,
    even somebody at marketing,
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    getting a phone call from a game designer
    and they say, "No. No.
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    Is it a car game?
    No. No."
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    But then you have,
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    "Neil Druckmann from HBO?
    Do you know the HBO series The Last of Us?"
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    And they say, "HBO, you say?
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    Let him in.
    Let's talk.
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    I have HBO."
    [laugh]
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    Now, there is one aspect of Intergalactic's
    aesthetic that I think is plainly weak.
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    And if you read through
    300 negative YouTube comments,
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    it'll drive you crazy because
    none of them even acknowledge this,
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    the actual thing that's wrong with the game.
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    This robot enemy is kind of boring.
    It's kind of bland, compartively.
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    Game designers, you know this.
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    If you want to launch a franchise,
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    the design of your baddies
    is just as important
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    as the design of your main characters.
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    It's why Borderlands
    is so attached to this stupid mask.
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    It's the one thing everyone recognizes.
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    So we all know
    it's gonna be a long, long time
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    until Intergalactic
    is ready to be released.
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    There is, quite frankly,
    plenty of time to fix that robot.
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    Let me give you a few recommendations.
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    Red eyes are played out.
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    Of all the glowing eye colors
    in the imagined universe,
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    how are you gonna go and pick red again?
    I'm gonna recommend
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    purple eye. Think about that.
    You could own purple eyes.
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    Next, I can't explain this but,
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    I really think it would be more fun to
    chop up that robot if it had a mouth.
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    See?
    Now I really wanna fight this guy.
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    Fuck this robot.
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    And finally, it needs
    a defining characteristic.
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    I'm gonna suggest
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    a big, full head of human hair.
    Maybe they harvested it from humans.
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    Or maybe they just-- They became
    obsessed with hair for some reason.
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    So they spent years developing
    a method to grow it themselves.
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    And that actually adds a kind of
    interesting dynamic with our protagonist,
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    who chooses not to have
    a full head of hair.
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    I can't believe Naughty Dog
    isn't considering these things.
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    Anyway, there you go:
    iconic enemy design.
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    And the #3 Big Difference:
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    And now we get into
    the sticky muck of the truth.
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    'Cause I feel like Interstellar,
    in its reveal,
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    is selling me more of a franchise
    than it is selling me a video game.
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    This is the title of their
    PlayStation blog post:
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    Weird use of capital letters there.
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    Starfield was also very clearly
    trying to sell you a franchise.
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    And looking at the provided facts,
    Starfield is a massive success today.
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    However, I believe it has
    limited potential as a franchise.
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    Hard to imagine genuine excitement
    for a Starfield TV show or movie,
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    let alone the next DLC expansion.
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    This is a brand new universe
    "25 years in the making."
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    I'm not saying they're going to bail on it,
    but also,
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    I'm saying
    they should probably bail on it.
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    Conversely, I feel like Intergalactic
    did a better job of presenting a franchise.
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    You can imagine the world
    beyond the characters presented there.
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    You could be curious about
    what else you might see in this universe,
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    what other subtitles
    they could come up with.
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    I actually think this shot is dorky.
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    Seems like it's just bait
    for YouTubers to pause and disect.
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    'Cause when you're watching it
    in real time,
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    it's too fast to even comprehend
    what you should be looking at.
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    I think I saw Face Aces at one point?
    I don't-- What do you want me to read?
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    But Neil Druckmann himself,
    in that PlayStation blog post, promises:
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    Yet, the trailer made absolutely
    no effort to convey that at all.
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    So I think there's a concern that maybe some
    big studios are getting ahead of themselves.
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    Maybe you just need to focus on
    making one good video game
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    before even imagining
    the tie-in comic books.
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    But at the same time, I imagine that
    it may be difficult to acquire,
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    to get the green light
    for a AAA game budget
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    without promising to your bosses,
    your Hermen Hulsts,
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    that you will provide them with
    decades of transmedia revenue.
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    You can probably sell
    that jacket at some point.
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    So I think this scenario we're stuck with
    in our modern age
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    is if you want a game
    as nice as Intergalactic,
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    if you want a team of hundreds
    to work on facial animation like that
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    or, you know, have this budget
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    or, you know, have a
    Porsche logo on the spaceships,
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    it needs to be a franchise
    and not just one game.
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    Otherwise, the investment
    would not be worth it.
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    If it is just one game,
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    you're gonna have a little jankiness.
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    And as you can certainly tell,
    I'm quite the janky individual myself,
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    so no judgements there.
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    And that is Delayed Input for this week.
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    I will be back next week.
    Until then, thanks for watching.
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    Something that's personally
    kind of interesting to me,
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    coming out of The Game Awards,
    is that
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    Fromsoft announced a
    multiplayer Elden Ring game that is
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    deeply hard to care about.
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    Talkin' about:
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    If you're just an audio listener,
    that's reign as in a period of ruling
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    and not, you know,
    precipitation.
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    But it's an alternate universe run-based
    co-op Fortnite storm game but
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    with Elden Ring.
    It's just-- It's interesting to witness
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    a Fromsoftware trailer that has all of
    the elements of a thing that you love
  • 12:45 - 12:50
    but is just missing
    a certain magical intrigue.
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    It's almost exactly, like, why I think
    it's scary to clone a dog after they die.
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    This is a multiplayer sequel, quasi-sequel,
    to Elden Ring,
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    Bandai Namco's best-selling game of all time.
    This should be huge.
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    We should be frothing for this.
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    I don't know, generally, you know,
    I feel like even hardcore fans are like,
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    [mildly] "Yeah, let's go," you know,
    at best.
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    So it Christmas still.
    Maybe I can help you out.
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    Maybe I can give you a few tips to make
    Elden Ring Nightreign exciting to people:
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    You know I'm right about this.
    If you're taking--
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    If you're putting this whole thing
    in some alternate timeline,
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    enemies from other Souls games
    is not good enough.
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    I need Orochimaru.
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    This one's a very good idea.
  • 13:49 - 13:52
    So it kind of works like
    how the scarves did in Journey.
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    Basically, if you complete a run,
    if you're living at the end of the 3 days
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    and you defeat the boss,
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    your tongue grows a little longer.
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    So then, when you're, like,
    lobbying up with people,
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    there's this process
    where everyone goes, like,
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    "Alright, let's see them."
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    And everybody goes, "Wuh."
    And then, like,
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    if you got somebody
    on your team who's, like,
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    flopping down into the grass,
    you know you're in good hands.
  • 14:14 - 14:15
    So you follow their lead.
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    Basically, like, it's like, "Okay,
    longest tongue picks where we drop."
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    I really think
    this would get people talking.
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    Has anyone done this before?
    Here's what I'm suggesting.
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    Basically, I give you money for you
    to ruin the game for my friends.
  • 14:32 - 14:35
    Basic-- Like, here's the--
    I, like, I'll give you $5
  • 14:35 - 14:38
    and then you make sure that
    they never get good loot.
  • 14:38 - 14:41
    They're, like, opening a chest
    and it's like
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    just some fucking blue potion.
    [laughs]
Title:
Intergalactic Reveal vs. Starfield Reveal - Delayed Input
Description:

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Video Language:
English
Duration:
14:46

English subtitles

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