Damsel in Distress: Part 1 - Tropes vs Women in Video Games
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0:00 - 0:02„Mario!“
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0:03 - 0:05„Ah! Hilfe!“
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0:25 - 0:30Willkommen zu dieser mehrteiligen Videoserie, in der wir die Rollen und Darstellungen von Frauen in Computerspielen untersuchen.
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0:30 - 0:36Dieses Projekt wird die „Tropes“, typische Handlungsabläufe und Charakterzüge die am häufigsten mit Frauen in Spielen assoziiert werden untersuchen.
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0:36 - 0:39und zwar aus einer weiteren, systemischen Perspektive.
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0:39 - 0:43Diese Serie wird kritische Analysen vieler beliebter Spiele und Charaktere enthalten,
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0:43 - 0:46aber denkt daran, es ist möglich, und sogar nötig,
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0:46 - 0:53sich gleichzeitig an Dingen zu erfreuen und ihre problematischen Seiten kritisch zu sehen.
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0:53 - 0:57Beginnen wir also mit der „Damsel in Distress“, der Jungfrau in Not.
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0:58 - 1:01Beginnen wir mit der Geschichte eines Spiels, das niemand jemals spielte
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1:01 - 1:09Im Jahr 1999 war das Studio „Rare“ daran, ein neues Spiel für Nintendo 64 zu entwickeln: Dinosaur Planet.
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1:09 - 1:14Die 16-jährige Heldin „Krystal“ sollte eine der beiden spielbaren Protagonisten werden.
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1:14 - 1:19Sie sollte durch die Zeit reisen und Urzeitmonster mit ihrem magischen Stab bekämpfen
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1:19 - 1:24um die Welt zu retten. Sie war stark, fähig und heroisch.
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1:24 - 1:27„Und wer bist du, Tiermädchen?“
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1:27 - 1:29„Mein Name ist Krystal“
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1:40 - 1:42Ziemlich cool, oder?
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1:42 - 1:45Nun, wäre es vielleicht, aber das Spiel wurde nie veröffentlicht.
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1:45 - 1:50Als das Projekt sich der Fertigstellung näherte, witzelte der legendäre Spieledesigner Shigeru Miyamoto
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1:50 - 1:55darüber dass er das Spiel lieber zum dritten Teil seiner „Star Fox“-Reihe machen wollte.
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1:55 - 1:57Und während der folgenden zwei Jahre taten er und Nintendo genau das.
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1:57 - 2:03Sie schrieben das Spiel um und veröffentlichten es 2002 als „Star Fox Adventures“ für den Game Cube.
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2:03 - 2:09In dieser umgearbeiteten Version wurde die ehemalige Protagonistin Krystal zur notleidenden Jungfrau
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2:09 - 2:13und verbrachte den größten Teil des Spiels in einem Kristallgefängnis
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2:13 - 2:16und wartete darauf vom neuen Helden „Fox McCloud“ gerettet zu werden.
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2:16 - 2:19Die Actionsequenzen, für die eigentlich Krystal vorgesehen war
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2:19 - 2:22wurden für Fox umgeschrieben.
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2:22 - 2:25Krystal wurde knappere, sexualisiertere Kleidung verpasst.
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2:26 - 2:29„Wow! Sie ist wunderschön!“
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2:36 - 2:38„Was soll ich nur tun?“
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2:38 - 2:44Und, ja. Das ist tatsächlich kitschige Saxophonmusik, um ganz klar zu machen
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2:44 - 2:48dass sie jetzt ein Objekt der Begierde ist, auch im Koma.
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2:48 - 2:56Überdies verwendet Fox nun auch noch ihren Stab um seinen Weg durch das Spiel zu kämpfen, um sie zu retten.
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2:56 - 2:59Die Geschichte wie Krystal von der Hauptfigur ihres eigenen Abenteuers
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2:59 - 3:02zum passiven Opfer in jemand anderes’ Spiel wurde
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3:02 - 3:06zweigt, wie das Jungfrau-in-Not Trope weibliche Charaktere
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3:06 - 3:09ihrer Macht beraubt und ihnen die Chance nimmt, selbst zu Heldinnen zu werden.
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3:10 - 3:15Die Bezeichnung „Damsel in Distress“ ist eine Übersetzung des französischen „demoiselle en détresse“.
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3:15 - 3:17„Demoiselle“ heißt einfach „Fräulein“
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3:17 - 3:24und „détresse“ bezeichnet eine Notlage, Angst oder Verzweiflung, durch Hilflosigkeit oder Gefahr.
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3:24 - 3:27Das Muster der Jungfrau in Not ist ein Handlungsmuster
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3:27 - 3:30bei dem ein weiblicher Charakter in eine gefährliche Situation gebracht wird
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3:30 - 3:35aus der sie selbst nicht entrinnen kann und von einem männlichen Charakter gerettet werden muss,
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3:35 - 3:39was üblicherweise die Hauptmotivation für seine Mission ist.
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3:39 - 3:42In Computerspielen geschieht dies meist durch eine Entführung
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3:42 - 3:46aber kann auch als Versteinerung oder Besessenheit durch Dämonen auftreten.
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3:46 - 3:51Traditionell ist die Frau in Not ein Familienmitglied oder Geliebte des Helden,
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3:51 - 3:57Die Rolle wird häufig von Prinzessinen, Ehefrauen, Freundinnen oder Schwestern ausgefüllt.
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3:57 - 4:02Natürlich existierte die „Jungfrau in Not“ schon einige tausend Jahre vor der Erfindung von Computerspielen,
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4:02 - 4:07sie lässt sich bis in die Altgriechische Mythologie zurückverfolgen, zum Mythos von Perseus, Sohn des Zeus.
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4:07 - 4:11Er findet Andromeda, die kurz davor steht von einem Seeungeheuer verschlungen zu werden
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4:11 - 4:14nachdem sie als Menschenopfer nackt an einen Felsen gefesselt wurde.
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4:14 - 4:19Perseus tötet das Ungeheuer, rettet die Prinzessin und nimmt sie zur Frau.
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4:19 - 4:25Im Mittelalter tauchte das Muster in vielen Liedern, Legenden und Märchen auf.
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4:25 - 4:29Eine hilflose Frau zu retten wurde in romantischen Märchen und Gedichten
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4:29 - 4:33oft als raison d'être, den Daseinszweck, herangezogen.
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4:33 - 4:39Wandernde Abenteurer mussten so ihre Ritterlichkeit, Tapferkeit und Tugend beweisen.
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4:39 - 4:43At the turn of the twentieth century, victimized young women became the cliché of choice
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4:43 - 4:49for the nascent American film industry as it provided an easy and sensational plot device for the silver screen.
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4:49 - 4:55A famous early example is the 1913 Keystone Cops short "Barney Oldfield's Race for a Life'"
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4:55 - 5:01which features the now iconic scene of a woman being tied to the railway tracks by an evil mustache twirling villain.
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5:04 - 5:07Around the same time, the motif of a giant monkey, carrying away a screaming woman
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5:07 - 5:12began to gain widespread popularity in media of all kinds.
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5:12 - 5:15Notably Tarzan's love interest Jane is captured by a broodish primate
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5:15 - 5:20in Edgar Rice Burroughs' 1912 pulp adventure Tarzan and the Apes
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5:20 - 5:24In 1930, Walt Disney used this meme in an early Mickey Mouse cartoon
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5:24 - 5:26called *The Gorilla Mystery.*
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5:29 - 5:35The imagery was even exploited by the US military in this recruitment poster for World War I.
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5:35 - 5:39But it was in 1933 that two things happened, which 50 years later,
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5:39 - 5:46would set the stage for the Damsel in Distress trope to become a foundational element in video games as a media.
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5:46 - 5:52First, Paramount Pictures introduced their animated series, *Popeye the Sailor* to cinema audiences.
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5:52 - 5:59The formula for most shorts would involved Popeye rescuing a kidnapped Olive Oyl.
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5:59 - 6:05Second, in March of that year, RKO pictures releases its groundbreaking hit film King Kong
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6:05 - 6:11in which a giant ape abducts a young woman and is eventually killed while trying to keep possession of her.
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6:13 - 6:17Fast forward to 1981, when a Japanese company named Nintendo
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6:17 - 6:20entrusted a young designer named Shigeru Miyamoto
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6:20 - 6:24with the task of creating a new arcade game for the American market.
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6:24 - 6:28Originally, the project was conceived of as a game starring Popeye the sailor
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6:28 - 6:31but when Nintendo wasn't able to secure the rights
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6:31 - 6:37Miyamoto created his own characters to fill the void, heavily influenced by the movie *King Kong*. **
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6:40 - 6:44The game's hero 'Jump Man' was tasked with rescuing a damsel named 'The Lady',
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6:44 - 6:47after she is carried off by a giant ape.
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6:47 - 6:51In later versions, she's renamed 'Pauline'.
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6:52 - 6:57Although Donkey Kong is perhaps the most famous early arcade game to feature the Damsel in Distress
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6:57 - 6:59it wasn't the first time Miyamoto employed the trope.
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6:59 - 7:05Two years earlier, he had a hand in designing a 1979 arcade game called Sheriff.
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7:05 - 7:08In it, a vague female shaped collection of pixels
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7:08 - 7:12referred to as 'The Beauty', must be rescued from a pack of bandits.
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7:12 - 7:18The hero is then rewarded with a 'smooch of victory' for his bravery in the end.
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7:18 - 7:21A few years later, Miyamoto recycled his Donkey Kong character designs
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7:21 - 7:25Pauline became the template for a new damsel named Princess Toadstool
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7:25 - 7:29and 'Jump Man' became a certain very famous plumber.
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7:40 - 7:45Princess Peach is in many ways the quintessential stock character version of the Damsel in Distress.
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7:45 - 7:51The ill-fated princess appears in fourteen of the core Super Mario Bros platformer games
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7:51 - 7:53and she's kidnapped in thirteen of them.
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8:02 - 8:05The North American release of Super Mario Bros 2 in 1988
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8:05 - 8:10remains the only game in the core series in which Peach is not kidnapped
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8:10 - 8:12and also the only game in which she 's a playable character,
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8:12 - 8:16though it should be noted it wasn't originally created to be Mario game at all.
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8:16 - 8:20The game was originally released in Japan under a completely different title
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8:20 - 8:22called Yume Kōjō: Doki Doki Panic
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8:22 - 8:27which roughly translates to Dream Factory: Heart Pounding Panic
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8:38 - 8:46Nintendo of American thought that the original Japanese release of Super Mario Bros 2 was too difficult and too similar to the first game
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8:46 - 8:51so they re-skinned and redesigned *Doki Doki Panic* to star Mario and Luigi instead.
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8:51 - 8:55However, the Japanese game already had four playable characters.
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8:59 - 9:04So the designers opted to include Toad and the Princess to fill the two remaining slots
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9:04 - 9:08building directly on top of the pre-existing character models.
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9:08 - 9:13So really, if we're honest, Peach is kinda accidentally playable in this one.
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9:13 - 9:16Still, she had the awesome ability to float for short distances
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9:16 - 9:20which came in really handy, especially in the ice levels.
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9:20 - 9:24Sadly, Peach has never been a playable character again in the main franchise.
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9:24 - 9:29Even with newer games that feature four player options like the new Super Mario Bros Wii and WiiU
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9:29 - 9:32the Princess is still excluded from the action.
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9:32 - 9:35She's been replaced with another Toad instead
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9:35 - 9:40as to allow Nintendo to force her back into the Damsel role again and again.
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9:40 - 9:42Peach does of course appear in many spin offs
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9:42 - 9:45such as the Mario Party, Mario Sports and Mario Kart series
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9:45 - 9:50as well as the Super Smash Bros Nintendo universe cross-over fighting games.
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9:50 - 9:56However all of these spin offs fall well outside of the core Super Mario series of platformers.
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9:56 - 10:00She is the star of only one adventure, and we'll get to that a little later.
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10:01 - 10:05One way to think about Damsel'd characters is via what's called the subject/object dichotomy.
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10:05 - 10:09In the simplest terms subjects act and objects are acted upon.
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10:09 - 10:14The subject is the protagonist; the one who the story is centered on
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10:14 - 10:15and the one doing most of the action.
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10:15 - 10:19In video games this is almost always the main playable character
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10:19 - 10:22and the one from whose perspective most of the story is seen.
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10:22 - 10:25So the Damsel trope typically makes men the subject of narratives
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10:25 - 10:28while relegating women to the role of object.
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10:28 - 10:33This is a form of objectification because as objects Damsel'd women are being acted upon,
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10:33 - 10:40most often becoming or reduced to a prize to be won, a treasure to be found or a goal to be achieved.
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10:40 - 10:43The brief into sequence accompanying many classic arcade games
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10:43 - 10:48tends to reinforce the framing of women as a possession that's been stolen from the protagonist.
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11:08 - 11:14The hero's fight to retrieve his stolen 'property' then provides lazy justification for the actual gameplay.
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11:14 - 11:18At its heart, the Damsel trope is not really about women at all.
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11:18 - 11:21She simply becomes the central object in a competition between men,
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11:21 - 11:24at least in its traditional incarnations.
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11:24 - 11:28I've heard it said that, in the game of patriarchy, women are not the opposing team,
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11:28 - 11:30they are the ball.
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11:30 - 11:34So for example, we can think of the Super Mario franchise as a grand game being played
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11:34 - 11:38between Mario and Bowser and Princess Peach's role is essentially that of the ball.
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11:42 - 11:45The two men are tossing her back and forth over the course of the main series,
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11:45 - 11:49each trying to keep and take possession of the 'Damsel Ball'.
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11:55 - 11:58Even though Nintendo certainly didn't invent the Damsel in Distress,
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11:58 - 12:03the popularity of their 'save the princess' formula, essentially set the standard for the industry.
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12:03 - 12:07The trope quickly became the go-to motivational hook for developers
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12:07 - 12:12as it provided an easy way to tap into adolescent male power fantasies
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12:12 - 12:15in order to sell more games to young straight boys and men.
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12:15 - 12:17"Help Me!"
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12:17 - 12:18"Help Me!"
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12:18 - 12:19"Help Me!"
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12:19 - 12:20"Help Me!"
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12:20 - 12:21"Save Me!"
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12:21 - 12:23"Help!"
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12:23 - 12:25"Please help me Blade!"
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12:25 - 12:28Throughout the 80's and 90's the trope became so prevalent,
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12:28 - 12:30that it would be nearly impossible to mention them all.
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12:30 - 12:33There were literally hundreds of examples showing up in platformers
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12:33 - 12:35side scrolling beat-em-ups,
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12:35 - 12:37first person shooters
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12:37 - 12:39and role playing games alike.
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12:46 - 12:49Let's take a quick moment to clear up some common misconceptions about this trope.
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12:49 - 12:54As a plot device the Damsel in Distress is often grouped with other separate tropes,
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12:54 - 12:58including 'The Designated Victim', 'The Heroic Rescue' and 'The Smooch of Victory'.
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12:58 - 13:02However, it's important to remember that these associated conventions
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13:02 - 13:05are not necessarily a part of the Damsel in Distress trope itself.
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13:05 - 13:10So the woman in question may or may not play the victim role for the entire game or series
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13:10 - 13:14while our brave hero may or may not be successful in his rescue attempts.
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13:16 - 13:20All that is really required to fulfill the Damsel in Distress trope
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13:20 - 13:23is for a female character to be reduced to a state of helplessness
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13:23 - 13:29from which she requires rescuing by a typically male hero for the benefit of his story arc.
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13:29 - 13:32This brings us to the other famous Nintendo princess.
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13:32 - 13:37In 1986, Shigeru Miyamoto doubled down on his Damsel in Distress formula
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13:37 - 13:40with the NES release of The Legend of Zelda.
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13:40 - 13:45This was the first in what would become one of the most beloved action adventure game franchises of all time.
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13:45 - 13:46"Zelda!"
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13:46 - 13:48"The Legend of Zelda continues."
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13:48 - 13:49"Zelda!"
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13:49 - 13:53"Find the crystals, rescue the princess."
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13:53 - 13:54"Zelda!" "Zelda!"
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13:54 - 13:56"Zelda II: The Adventure of Link"
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13:56 - 13:59"Nintendo! Now you're playing with power."
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13:59 - 14:02Over the course of more than a dozen games, spanning a quarter century,
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14:02 - 14:08all of the incarnations of Princess Zelda have been kidnapped, cursed, possessed, turned to stone
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14:08 - 14:10or otherwise disempowered at some point.
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14:32 - 14:37Zelda has never been the star in her own adventure nor been a true playable character in the core series.
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14:37 - 14:40However, it must be said that not all Damsels are created equal
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14:40 - 14:46and Zelda is occasionally given a more active or integral role to play than her counter part in the Mushroom Kingdom.
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14:46 - 14:52Unlike Peach, Zelda is not completely defined by her role as Ganondorf's perpetual kidnap victim
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14:52 - 14:56and in a few later games, she even rides the line between Damsel and Sidekick.
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14:56 - 15:01Remember, the Damsel in Distress as plot device is something that happens to a female character
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15:01 - 15:05and not necessarily something a character is from start to finish.
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15:05 - 15:09Once in a while, she might be given the opportunity to have a slightly more active role
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15:09 - 15:13in facilitating the hero's quest, typically by opening doors, giving hints, power-ups
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15:13 - 15:16and other helpful items.
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15:16 - 15:19I call this variant on the theme, The Helpful Damsel.
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15:19 - 15:25Indeed Zelda is at her best when she takes the form of Sheik in Ocarina of Time and Tetra in The Wind Waker.
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15:25 - 15:30In Ocarina of Time, Zelda avoids capture for the first three quarters of the game.
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15:30 - 15:34Disguised as Sheik, she is a helpful and active participant in the adventure
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15:34 - 15:36and she is shown to be more than capable.
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15:38 - 15:44However, as soon as she transforms back into her more stereotypically feminine form of Princess Zelda
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15:44 - 15:46she's captured within three minutes.
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15:46 - 15:49Literally three minutes. I timed it.
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15:52 - 15:56Her rescue then becomes central to the end of Link's quest.
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15:56 - 16:01Similarly, in the Wind Waker, Tetra is a feisty and impressive young pirate captain
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16:01 - 16:07but as soon as she is revealed to be, and transformed into her more stereotypically feminine form of Princess Zelda
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16:07 - 16:10she's told that she's no longer allowed to accompany Link on the adventure
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16:10 - 16:14because it is suddenly too dangerous for her.
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16:14 - 16:15She's ordered to wait in the castle,
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16:15 - 16:20which she does until she is eventually kidnapped, while waiting obediently in the same spot.
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16:22 - 16:25It is noteworthy that, in the very last stage of the boss battle,
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16:25 - 16:30she does help Link fight Ganondorf for a few brief minutes, which is a refreshing change.
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16:31 - 16:36However the next time Tetra's incarnation appears in 2007's The Phantom Hourglass
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16:36 - 16:38she is kidnapped immediately during the intro.
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16:38 - 16:42Later she is turned to stone and then kidnapped for a second time.
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16:42 - 16:46It’s disappointing that even with her moments of heroism, Zelda is still damsel’ed
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16:46 - 16:49she is removed from the action, pushed aside,
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16:49 - 16:52and made helpless at least once in every game she appears in.
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17:10 - 17:16This brings us to one of the core reasons why the trope is so problematic and pernicious for women’s representations.
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17:16 - 17:19The damsel in distress is not just a synonym for “weak”,
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17:19 - 17:25instead it works by ripping away the power from female characters, even helpful or seemingly capable ones.
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17:25 - 17:29No matter what we are told about their magical abilities, skills or strengths
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17:29 - 17:35they're still ultimately captured or otherwise incapacitated and then must wait for rescue.
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17:35 - 17:40Distilled down to its essence, the plot device works by trading the disempowerment of female characters
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17:40 - 17:42for the empowerment of male characters.
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17:51 - 17:54Let’s compare the Damsel to the archetypal Hero Myth,
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17:54 - 17:58in which the typically male character may occasionally also be harmed,
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17:58 - 18:02incapacitated or briefly imprisoned at some point during their journey.
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18:05 - 18:12In these situations, the character relies on their intelligence, cunning, and skill to engineer their own escape
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18:12 - 18:13"That's better"
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18:17 - 18:21— or, you know, just punching a hole in the prison wall works too.
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18:21 - 18:24The point is, they're ultimately able to gain back their own freedom.
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18:24 - 18:27In fact that process of overcoming the ordeal
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18:27 - 18:31is an important step in the protagonist's transformation into an heroic figure.
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18:31 - 18:36A Damsel'd woman on the other hand, is shown as incapable of escaping the predicament on her own
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18:36 - 18:39and then must wait for a savior to come and do it for her.
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18:39 - 18:42In this way, the Damsel's ordeal is not her own,
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18:42 - 18:46instead it's framed as a trial for the hero to overcome.
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18:46 - 18:51Consequently the trope robs women in peril from the opportunity of being the architects of their own escape
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18:51 - 18:55and therefore prevents them from becomig archetypal heroes themselves.
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18:56 - 19:01Today, many old school Damsel games are being resurrected for modern platform services and mobile devices
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19:01 - 19:05as publishers are in a rush to cash in on gaming nostalgia
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19:05 - 19:09and capitalise on any recognisable characters from years gone by.
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19:09 - 19:14For example, Sega's 1993 platformer, Sonic CD, featuring a Damsel'ed Amy Rose
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19:14 - 19:19has been enhanced and made available for download on a wide variety of modern platforms.
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19:20 - 19:23Jordan Mechner's famous Karateka and *Prince of Persia* games,
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19:23 - 19:27originally released for the Apple II home computer in the 1980's,
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19:27 - 19:29have both seen modern HD remakes.
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19:37 - 19:40And the 1983 animated laser disk game, *Dragon's Lair*, **
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19:40 - 19:45with ditzy Princess Daphne has been ported to just about every system imaginable.
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19:45 - 19:47"Please save me!"
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19:47 - 19:51"The cage is locked. With a key."
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19:51 - 19:54"The dragon keeps it around his neck."
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19:54 - 19:58"To slay the dragon use the magic sword."
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19:58 - 20:03Remember Pauline? Damsel of the classic Donkey Kong arcade?
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20:03 - 20:04Well she's also been revived.
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20:04 - 20:08First in 1994's Donkey Kong for the Game Boy
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20:08 - 20:12and later in the Mario versus Donkey Kong series for the Nintendo DS.
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20:12 - 20:15Each game features a rehashing of the old excuse plot
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20:15 - 20:19with Pauline being whisked away by the giant ape during the opening credits.
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20:19 - 20:23*"Mario! Please help me!"*
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20:24 - 20:29The now iconic opening seconds of the 1987 beat-em-up arcade game *Double Dragon*
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20:29 - 20:33has Marian being punched in the stomach, thrown over the shoulder of a thug, and carried away.
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20:33 - 20:38In several versions, her panties are clearly shown to the player while she's being abducted.
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20:38 - 20:43The game has been remade, released, and ported to dozens of systems over the past 25 years
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20:43 - 20:48ensuring that Marian will be battered and Damsel'ed for each new generation to enjoy.
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20:48 - 20:55Most recently Double Dragon Neon in 2012 reintroduced new gamers to this regressive crap, yet again
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20:55 - 20:57this time in full HD.
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21:01 - 21:06The pattern of presenting women as fundamentally weak, ineffective or ultimately incapable
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21:06 - 21:12has larger ramifications beyond the characters themselves and the specific games they inhabit.
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21:12 - 21:15We have to remember that these games don't exist in a vacuum.
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21:15 - 21:20They are an increasingly important and influential part of our larger social and cultural ecosystem.
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21:20 - 21:24The reality is, this trope is being used in a real world context
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21:24 - 21:27where backward, sexist attitudes are already rampant.
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21:27 - 21:32It is a sad fact that a large percentage of the world's population still clings to the deeply sexist belief
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21:32 - 21:37that women, as a group, need to be sheltered, protected, and taken care of by men.
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21:37 - 21:40The belief that women are somehow a "naturally weaker gender"
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21:40 - 21:45is a deeply ingrained, socially constructed myth, which is of course completely false
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21:45 - 21:50but the notion is reinforced and perpetuated when women are continuously portrayed
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21:50 - 21:54as frail, fragile and vulnerable creatures.
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21:54 - 21:58Just to be clear, I'm not saying that all games that use the Damsel in Distress as a plot device
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21:58 - 22:01are automatically sexist or have no value.
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22:01 - 22:04But it is undeniable that popular culture is a powerful influence in our lives
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22:04 - 22:12and the Damsel in Distress trope as a recurring trend does help to normalize extremely toxic, patronizing and paternalistic attitudes about women.
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22:13 - 22:19Now I grew up on Nintendo. I've been a fan of the Mario and Zelda franchises for most of my life
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22:19 - 22:24and they'll always have a special place in my heart, as I'm sure is true for a great number of gamers out there.
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22:24 - 22:28But it's still important to recognize and think critically about the more problematic aspects
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22:28 - 22:32especially considering many of these franchises are as popular as ever
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22:32 - 22:35and the characters have become world wide icons.
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22:35 - 22:39The good news is that there is nothing stopping developers from evolving their gender representations
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22:39 - 22:42and making more women heroes in their future games.
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22:42 - 22:47It would be great to finally see Zelda, Sheik and Tetra as the protagonists of their own games.
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22:47 - 22:52And not just mobile DS games, I'm talking full-on console adventures.
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22:52 - 22:58OK, so we've established that the Damsel in Distress trope is one of the most widely used gendered cliches in the history video games
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22:58 - 23:03and has been core to the popularisation and development of gaming as a medium.
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23:03 - 23:07But what about modern games? Has anything changed in the past 10 years?
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23:07 - 23:12Well stay tuned for Part Two, where I'll be looking at more contemporary examples of the Damsel in Distress trope.
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23:12 - 23:18We'll look at all the dark and edgy twists and turns and see how the convention has been used and abused right up until today.
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23:18 - 23:22Then we'll check out some games where developers have tried to 'flip the script' on the Damsel.
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23:24 - 23:27I would like to extend a big thank you to all of my backers on Kickstarter
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23:27 - 23:32who have continued to support me and helped make this video series a reality.
- Title:
- Damsel in Distress: Part 1 - Tropes vs Women in Video Games
- Description:
-
This video explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself.
As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist's quest.
ABOUT THE VIDEO SERIES
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.MORE INFO
For more examples of the Damsel in Distress see our Tumblr for this series:
http://tropesversuswomen.tumblr.comVisit http://www.feministfrequency.com for more information, videos and a full transcript. English language captions coming soon!
This video series is created by Anita Sarkeesian and the project was funded by 6968 awesome backers on Kickstarter.com
ABOUT COMMENTS
Comments are currently closed (for obvious reasons) however, please feel free to share and embed this video on your own blogs and social media networks to facilitate discussions on the topic.For more information on Cyber mobs and gendered online harassment, you can watch my TEDxWomen talk on the topic: https://www.youtube.com/watch?v=GZAxwsg9J9Q
- Video Language:
- English
- Team:
Feminist Frequency
- Duration:
- 23:35
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Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
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Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
![]() |
Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
![]() |
Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
![]() |
Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
![]() |
Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
![]() |
Laura S. edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | |
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neapel edited German subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games |