< Return to Video

Damsel in Distress: Part 1 - Tropes vs Women in Video Games

  • Not Synced
    (Princess Peach) Mario! Oh Help!
  • Not Synced
    Welcome to our multi-part video series exploring the roles and representations of women in video games
  • Not Synced
    This project will examine the tropes, plot devices and patterns most commonly associated with women in gaming
  • Not Synced
    from a systemic, big picture perspective.
  • Not Synced
    This series will include critical analysis of many beloved games and characters
  • Not Synced
    but remember, it is both possible, and even necessary
  • Not Synced
    to simultaneously enjoy media, while also being critical of its more problematic and pernicious aspects.
  • Not Synced
    So, without further ado, lets jump right into The Damsel In Distress.
  • Not Synced
    Let's start with the story of a game that no-one ever got to play
  • Not Synced
    Back in 1999, game developer 'Rare' was hard at work on a new original title for the Nintendo 64 called Dinosaur Planet.
  • Not Synced
    The game was to star a 16 year old hero named Crystal as one of two playable protagonists.
  • Not Synced
    She was tasked with travelling through time, fighting prehistoric monsters with her magical staff
  • Not Synced
    and saving the world. She was strong, she was capable and she was heroic.
  • Not Synced
    "And who might you be, animal girl?"
  • Not Synced
    "My name is Crystal"
  • Not Synced
    Pretty cool right?
  • Not Synced
    Well, it would have been except the game never got released.
  • Not Synced
    As the project neared completion, legendary game designer, Shigeru Miyamoto
  • Not Synced
    joked about how he thought it should be the third installment in his Star Fox franchise instead.
  • Not Synced
    Over the next two years, he and Nintendo did just that.
  • Not Synced
    They rewrote and redesigned the game and released it as Star Fox Adventures for the Game Cube in 2002.
  • Not Synced
    In this revamped version, the would-be protagonist Krystal, has been transformed into a Damsel-in-Distress
  • Not Synced
    and spends the vast majority of the game trapped inside a crystal prison
  • Not Synced
    waiting to be rescued by the new hero, Fox McCloud.
  • Not Synced
    The in-game actions sequences that were originally built for Crystal
  • Not Synced
    were converted to feature Fox instead.
  • Not Synced
    Krystal is given a skimpier, more sexualized outfit.
  • Not Synced
    "Wow! She's beautiful!!"
  • Not Synced
    *cheesy saxophone music plays*
  • Not Synced
    "What am I doing?"
  • Not Synced
    And, yes. That is cheesy saxophone music to make it crystal clear that she is now an object of desire
  • Not Synced
    even while in suspended animation.
  • Not Synced
    To add insult to injury,
  • Not Synced
    Fox is now using her magical staff to fight his way through the game to save her.
  • Not Synced
    The tale of how Krystal went from protagonist of her own epic adventure
  • Not Synced
    to the passive victim in someone else's game
  • Not Synced
    illustrates how the Damsel-in-Distress trope disempowers female characters
  • Not Synced
    and robs them of the chance to be heroes in their own right.
  • Not Synced
    The term 'damsel in distress' is a translation of the French 'demoiselle en détresse'.
  • Not Synced
    'Demoiselle' simply means 'young lady'
  • Not Synced
    while 'détresse' means, roughly, anxiety or despair caused by a sense of abandonment
  • Not Synced
    helplessness or danger.
  • Not Synced
    As a trope, the Damsel in Distress is a plot device
  • Not Synced
    in which a female character is placed in a perilous situation
  • Not Synced
    from which she cannot escape on her own, and must be rescued by a male character,
  • Not Synced
    usually providing the core incentive or motivation
  • Not Synced
    for the protagonist's quest
  • Not Synced
    In video games, this is most often accomplished via kidnapping
  • Not Synced
    but it can also take the form of petrification or demon possession, for example.
  • Not Synced
    Traditionally, the woman in distress is a family member or a love interest of the hero,
  • Not Synced
    princesses, wives, girlfriends and sisters are all commonly used to fill the role.
  • Not Synced
    Of course the Damsel in Distress predates the invention of video games by several thousand years.
  • Not Synced
    The trope can be traced back to mythology with the tale of Perseus.
  • Not Synced
    According to the myth, Andromeda is about to be devoured by a sea monster
  • Not Synced
    after being chained to a rock as human sacrifice.
  • Not Synced
    Perseus slays the beast, rescues the princess and then claims her as his wife.
  • Not Synced
    In the middle ages, the Damsel in Distress was a common feature
  • Not Synced
    in many medieval songs, legends and fairy tales.
  • Not Synced
    The saving of a defenseless woman was often portrayed as the raison d'être
  • Not Synced
    or reason for existence in romance tales and poems of the era.
  • Not Synced
    involving a knight-errant, the wandering knight
  • Not Synced
    adventuring to prove his chivalry, prowess and virtue.
  • Not Synced
    At the turn of the twentieth century, victimized young women became the cliche of choice
  • Not Synced
    for the nascent American film industry
  • Not Synced
    as it provided an easy and sensational plot device for the silver screen.
  • Not Synced
    A famous early example is the 1913 Keystone Cops' short, *"Barney Oldfield's Race for a Life'*
  • Not Synced
    which features the now iconic scene,
  • Not Synced
    of a woman being tied to the railway tracks by an evil mustached villain.
  • Not Synced
    Around the same time, the motif of a giant monkey, carrying away a screaming woman
  • Not Synced
    began to gain widespread popularity in media of all kinds
  • Not Synced
    notably Tarzan's love interest, Jane,
  • Not Synced
    is captured by a broodish primate
  • Not Synced
    in Edgar Rice Burroughs' 1912 pulp adventure
  • Not Synced
    *Tarzan and the Apes*
  • Not Synced
    In 1930, Walt Disney used this meme in an early Mickey Mouse cartoon
  • Not Synced
    called *The Gorilla Mystery*.
  • Not Synced
    The imagery was even exploited by the US military in this recruitment poster for World War I
  • Not Synced
    But it was in 1933 that two things happened,
  • Not Synced
    which 50 years later, would set the stage for the Damsel in Distress trope
  • Not Synced
    to become a foundational element in video games as a media.
  • Not Synced
    First, Paramount Pictures introduced their animated series, *Popeye the Sailor* to cinema audiences.
  • Not Synced
    The formula for most shorts would involved Popeye rescuing a kidnapped Olive Oyl.
  • Not Synced
    Second, in March of that year, RKO pictures releases its groundbreaking hit film *King Kong*
  • Not Synced
    in which a giant ape abducts a young woman
  • Not Synced
    and is eventually killed while trying to keep possession of her.
  • Not Synced
    Fast forward to 1981, when a Japanese company named Nintendo
  • Not Synced
    entrusted a young designer named Shigeru Miyamoto
  • Not Synced
    with the task of creating a new arcade game for the American market.
  • Not Synced
    Originally, the project was conceived of as a game starring Popeye the sailor
  • Not Synced
    but when Nintendo wasn't able to secure the rights
  • Not Synced
    Miyamoto created his own characters to fill the void, heavily influenced by the movie *King Kong*.
  • Not Synced
    The game's hero 'Jump Man' was tasked with rescuing a damsel named 'The Lady',
  • Not Synced
    after she is carried off by a giant ape.
  • Not Synced
    In later versions, she is renamed 'Pauline'.
  • Not Synced
    Although Donkey Kong is perhaps the most famous early arcade game to feature the Damsel in Distress
  • Not Synced
    it wasn't the first time Miyamoto employed the trope.
  • Not Synced
    Two years earlier, he had a hand in designing a 1979 arcade game called Sheriff.
  • Not Synced
    In it, a vague female shaped collection of pixels
  • Not Synced
    referred to as 'The Beauty', must be rescued from a pack of bandits.
  • Not Synced
    The hero is then rewarded with a 'smooch of victory' for his bravery in the end.
  • Not Synced
    A few years later, Miyamoto recycled his Donkey Kong character designs
  • Not Synced
    Pauline became the template for a new damsel named Princess Toadstool
  • Not Synced
    and 'Jump Man' became a very famous plumber.
  • Not Synced
    Princess Peach is in many ways the quintessential stock character version of the Damsel in Distress.
  • Not Synced
    The ill-fated princess appears in fourteen of the core Super Mario Bros platformer games
  • Not Synced
    and she is kidnapped in thirteen of them.
  • Not Synced
    The North American release of Super Mario Bros 2 in 1988
  • Not Synced
    remains the only game in the core series in which Peach is not kidnapped
  • Not Synced
    and also the only game in which she is a playable character,
  • Not Synced
    though it should be noted it wasn't originally created to be Mario game at all.
  • Not Synced
    The game was originally released in Japan under a completely different title
  • Not Synced
    called *Yume Kōjō: Doki Doki Panic*
  • Not Synced
    which, roughly translates to *Dream Factory: Heart Pounding Panic*
  • Not Synced
    *Japanese voice over*
  • Not Synced
    Nintendo of American thought that the original Japanese release of Super Mario Bros 2 was too difficult
  • Not Synced
    and too similar to the first game
  • Not Synced
    and so they re-skinned and redesigned *Doki Doki Panic*
  • Not Synced
    to star Mario and Luigi instead.
  • Not Synced
    However, the Japanese game already had four playable characters.
  • Not Synced
    So the designers opted to include Toad and the Princess to fill the two remaining slots
  • Not Synced
    building directly on top of the pre-existing character models.
  • Not Synced
    So really, if we're honest, Peach is kinda accidentally playable in this one.
  • Not Synced
    Still, she had the awesome ability to float short distances
  • Not Synced
    which came in really handy, especially in the ice levels.
  • Not Synced
    Sadly, Peach has never been a playable character again in the main franchise.
  • Not Synced
    Even with newer games that feature four player options,
  • Not Synced
    like the new Super Mario Bros Wii and WiiU
  • Not Synced
    the princess is still excluded from the action.
  • Not Synced
    She's been replaced with another Toad instead
  • Not Synced
    as to allow Nintendo to force her back into the Damsel role, again and again.
  • Not Synced
    Peach does of course appear in many spin offs,
  • Not Synced
    such as the Mario Party, Mario Sports and Mario Kart series
  • Not Synced
    as well as the Super Smash Bros Nintendo universe cross-over fighting games
  • Not Synced
    however all of these spin offs fall well outside of the core Super Mario series of platformers.
  • Not Synced
    She is the star of only one adventure, and we'll get to that a little later.
  • Not Synced
    One way to think about Damsel characters is via what is called the subject/ object dichotomy.
  • Not Synced
    In the simplest terms, subjects act, and objects are acted upon.
  • Not Synced
    The subject is the protagonist; the one who the story is centered on
  • Not Synced
    and the one doing most of the action.
  • Not Synced
    In video games this is almost always the main playable character
  • Not Synced
    and the one from whose perspective most of the story is seen.
  • Not Synced
    So the Damsel Trope typically makes men the subject of narratives
  • Not Synced
    while relegating women to the role of object.
  • Not Synced
    This is a form of objectification, because as objects Damselled women are being acted upon,
  • Not Synced
    most often becoming, or reduced to a prize to be won, a treasure to be found, or a goal to be achieved.
  • Not Synced
    The brief into sequence accompanying many classic arcade games
  • Not Synced
    tends to reinforce the framing of women as a possession that has been stolen from the protagonist.
  • Not Synced
    The hero's fight to retrieve his stolen 'property' then provides lazy justification for the actual gameplay.
  • Not Synced
    At its heart, the Damsel Trope is not really about women at all.
  • Not Synced
    She simply becomes the central object in a competition between men,
  • Not Synced
    at least in its traditional incarnations.
  • Not Synced
    I've heard it said that, in the game of patriarchy, women are not the opposing team,
  • Not Synced
    they are the ball.
  • Not Synced
    So for example, we can think of the Super Mario franchise as a grand game being played
  • Not Synced
    between Mario and Bowser and Princess Peach's role is essentially that of the ball.
  • Not Synced
    The two men are tossing her back and forth
  • Not Synced
    over the course of the main series,
  • Not Synced
    each trying to keep and take possession of the 'Damsel Ball'.
  • Not Synced
    Even though Nintendo certainly didn't invent the Damsel in Distress,
  • Not Synced
    the popularity of their 'save the princess' formula, essentially set the standard for the industry.
  • Not Synced
    The trope quickly became the go-to motivational hook for developers
  • Not Synced
    as it provided an easy way to tap into adolescent male power fantasies
  • Not Synced
    in order to sell more games to young straight boys and men.
  • Not Synced
    Throughout the 80s and 90s the trope became so prevalent,
  • Not Synced
    that it would be nearly impossible to mention them all.
  • Not Synced
    There were literally hundreds of examples showing up at platformers
  • Not Synced
    side scrolling beat-em-ups,
  • Not Synced
    first person shooters
  • Not Synced
    and role playing games alike.
  • Not Synced
    Let's take a quick moment to clear up some common misconceptions about this trope.
  • Not Synced
    As a plot device the Damsel in Distress is often grouped with other, separate tropes,
  • Not Synced
    including 'The Designated Victim', 'The Heroic Rescue' and 'The Smooch of Victory'.
  • Not Synced
    However, it is important to remember that these associated conventions
  • Not Synced
    are not necessarily a part of the Damsel in Distress trope itself.
  • Not Synced
    So the woman in question may or may not play the victim role for the entire game or series
  • Not Synced
    while our brave hero may or may not be successful in his rescue attempts.
  • Not Synced
    All that is really required to fulfil the Damsel in Distress trope
  • Not Synced
    is for a female character to be reduced to a state of helplessness
  • Not Synced
    from which she requires rescuing by a typically male hero
  • Not Synced
    for the benefit of his story arc.
  • Not Synced
    This brings us to the other famous Nintendo princess.
  • Not Synced
    In 1986, Shigeru Miyamoto doubled down on his Damsel in Distress formula
  • Not Synced
    with the NES release of *The Legend of Zelda*.
  • Not Synced
    This was the first in what would become one of the most beloved action adventure game franchises of all time.
  • Not Synced
    *Clip- Zelda 2 The Adventure of Link Ad ! The legend of Zelda continues. Rescue the princess! Zelda! Zelda! Zelda 2 The Adventure of Link! Nintendo! Now you’re playing with power!*
  • Not Synced
    Over the course of more than a dozen games, spanning a quarter century,
  • Not Synced
    all of the incarnations of Princess Zelda have been kidnapped, cursed, possessed, turned to stone,
  • Not Synced
    or otherwise disempowered at some point.
  • Not Synced
    Zelda has never been the star in her own adventure, nor been a true playable character in the core series.
  • Not Synced
    However, it must be said that not all Damsels are created equal
  • Not Synced
    and Zelda is occasionally given a more active or integral role to play than her counter part in the Mushroom Kingdom.
  • Not Synced
    Unlike Peach, Zelda is not completely defined by her role as Ganondorf's perpetual kidnap victim
  • Not Synced
    and in a few later games, she even rides the line between Damsel and Sidekick.
  • Not Synced
    Remember, the Damsel in Distress as plot device is something that happens to a female character
  • Not Synced
    and not necessarily something a character is from start to finish.
  • Not Synced
    Once in a while, she might be given the opportunity to have a slightly more active role
  • Not Synced
    in facilitating the hero's quest, typically by opening doors, giving hints, power-ups
  • Not Synced
    and other helpful items.
  • Not Synced
    I call this variant on the theme, The Helpful Damsel.
  • Not Synced
    Indeed Zelda is at her best when she takes the form of Sheik in Ocarina of Time (1998) and Tetra in The Wind Waker (2003).
Title:
Damsel in Distress: Part 1 - Tropes vs Women in Video Games
Description:

This video explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself. 

As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist's quest.

ABOUT THE VIDEO SERIES
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.

MORE INFO
For more examples of the Damsel in Distress see our Tumblr for this series:
http://tropesversuswomen.tumblr.com

Visit http://www.feministfrequency.com for more information, videos and a full transcript. English language captions coming soon!

This video series is created by Anita Sarkeesian and the project was funded by 6968 awesome backers on Kickstarter.com

ABOUT COMMENTS
Comments are currently closed (for obvious reasons) however, please feel free to share and embed this video on your own blogs and social media networks to facilitate discussions on the topic.

For more information on Cyber mobs and gendered online harassment, you can watch my TEDxWomen talk on the topic: https://www.youtube.com/watch?v=GZAxwsg9J9Q

more » « less
Video Language:
English
Team:
Feminist Frequency
Duration:
23:35
femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games Mar 12, 2013, 4:37 PM
femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games Mar 9, 2013, 2:21 AM
femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games Mar 8, 2013, 10:42 PM
femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games Mar 8, 2013, 10:27 PM
Artemisia edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games Mar 8, 2013, 7:30 AM
Artemisia added a translation Mar 8, 2013, 3:53 AM

English subtitles

Revisions Compare revisions