Damsel in Distress: Part 1 - Tropes vs Women in Video Games
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Not Synced(Princess Peach) Mario! Oh Help!
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Not SyncedWelcome to our multi-part video series exploring the roles and representations of women in video games
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Not SyncedThis project will examine the tropes, plot devices and patterns most commonly associated with women in gaming
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Not Syncedfrom a systemic, big picture perspective.
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Not SyncedThis series will include critical analysis of many beloved games and characters
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Not Syncedbut remember, it is both possible, and even necessary
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Not Syncedto simultaneously enjoy media, while also being critical of its more problematic and pernicious aspects.
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Not SyncedSo, without further ado, lets jump right into The Damsel In Distress.
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Not SyncedLet's start with the story of a game that no-one ever got to play
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Not SyncedBack in 1999, game developer 'Rare' was hard at work on a new original title for the Nintendo 64 called Dinosaur Planet.
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Not SyncedThe game was to star a 16 year old hero named Crystal as one of two playable protagonists.
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Not SyncedShe was tasked with travelling through time, fighting prehistoric monsters with her magical staff
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Not Syncedand saving the world. She was strong, she was capable and she was heroic.
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Not Synced"And who might you be, animal girl?"
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Not Synced"My name is Crystal"
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Not SyncedPretty cool right?
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Not SyncedWell, it would have been except the game never got released.
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Not SyncedAs the project neared completion, legendary game designer, Shigeru Miyamoto
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Not Syncedjoked about how he thought it should be the third installment in his Star Fox franchise instead.
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Not SyncedOver the next two years, he and Nintendo did just that.
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Not SyncedThey rewrote and redesigned the game and released it as Star Fox Adventures for the Game Cube in 2002.
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Not SyncedIn this revamped version, the would-be protagonist Krystal, has been transformed into a Damsel-in-Distress
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Not Syncedand spends the vast majority of the game trapped inside a crystal prison
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Not Syncedwaiting to be rescued by the new hero, Fox McCloud.
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Not SyncedThe in-game actions sequences that were originally built for Crystal
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Not Syncedwere converted to feature Fox instead.
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Not SyncedKrystal is given a skimpier, more sexualized outfit.
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Not Synced"Wow! She's beautiful!!"
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Not Synced*cheesy saxophone music plays*
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Not Synced"What am I doing?"
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Not SyncedAnd, yes. That is cheesy saxophone music to make it crystal clear that she is now an object of desire
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Not Syncedeven while in suspended animation.
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Not SyncedTo add insult to injury,
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Not SyncedFox is now using her magical staff to fight his way through the game to save her.
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Not SyncedThe tale of how Krystal went from protagonist of her own epic adventure
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Not Syncedto the passive victim in someone else's game
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Not Syncedillustrates how the Damsel-in-Distress trope disempowers female characters
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Not Syncedand robs them of the chance to be heroes in their own right.
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Not SyncedThe term 'damsel in distress' is a translation of the French 'demoiselle en détresse'.
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Not Synced'Demoiselle' simply means 'young lady'
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Not Syncedwhile 'détresse' means, roughly, anxiety or despair caused by a sense of abandonment
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Not Syncedhelplessness or danger.
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Not SyncedAs a trope, the Damsel in Distress is a plot device
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Not Syncedin which a female character is placed in a perilous situation
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Not Syncedfrom which she cannot escape on her own, and must be rescued by a male character,
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Not Syncedusually providing the core incentive or motivation
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Not Syncedfor the protagonist's quest
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Not SyncedIn video games, this is most often accomplished via kidnapping
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Not Syncedbut it can also take the form of petrification or demon possession, for example.
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Not SyncedTraditionally, the woman in distress is a family member or a love interest of the hero,
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Not Syncedprincesses, wives, girlfriends and sisters are all commonly used to fill the role.
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Not SyncedOf course the Damsel in Distress predates the invention of video games by several thousand years.
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Not SyncedThe trope can be traced back to mythology with the tale of Perseus.
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Not SyncedAccording to the myth, Andromeda is about to be devoured by a sea monster
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Not Syncedafter being chained to a rock as human sacrifice.
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Not SyncedPerseus slays the beast, rescues the princess and then claims her as his wife.
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Not SyncedIn the middle ages, the Damsel in Distress was a common feature
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Not Syncedin many medieval songs, legends and fairy tales.
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Not SyncedThe saving of a defenseless woman was often portrayed as the raison d'être
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Not Syncedor reason for existence in romance tales and poems of the era.
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Not Syncedinvolving a knight-errant, the wandering knight
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Not Syncedadventuring to prove his chivalry, prowess and virtue.
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Not SyncedAt the turn of the twentieth century, victimized young women became the cliche of choice
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Not Syncedfor the nascent American film industry
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Not Syncedas it provided an easy and sensational plot device for the silver screen.
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Not SyncedA famous early example is the 1913 Keystone Cops' short, *"Barney Oldfield's Race for a Life'*
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Not Syncedwhich features the now iconic scene,
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Not Syncedof a woman being tied to the railway tracks by an evil mustached villain.
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Not SyncedAround the same time, the motif of a giant monkey, carrying away a screaming woman
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Not Syncedbegan to gain widespread popularity in media of all kinds
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Not Syncednotably Tarzan's love interest, Jane,
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Not Syncedis captured by a broodish primate
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Not Syncedin Edgar Rice Burroughs' 1912 pulp adventure
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Not Synced*Tarzan and the Apes*
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Not SyncedIn 1930, Walt Disney used this meme in an early Mickey Mouse cartoon
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Not Syncedcalled *The Gorilla Mystery*.
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Not SyncedThe imagery was even exploited by the US military in this recruitment poster for World War I
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Not SyncedBut it was in 1933 that two things happened,
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Not Syncedwhich 50 years later, would set the stage for the Damsel in Distress trope
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Not Syncedto become a foundational element in video games as a media.
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Not SyncedFirst, Paramount Pictures introduced their animated series, *Popeye the Sailor* to cinema audiences.
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Not SyncedThe formula for most shorts would involved Popeye rescuing a kidnapped Olive Oyl.
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Not SyncedSecond, in March of that year, RKO pictures releases its groundbreaking hit film *King Kong*
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Not Syncedin which a giant ape abducts a young woman
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Not Syncedand is eventually killed while trying to keep possession of her.
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Not SyncedFast forward to 1981, when a Japanese company named Nintendo
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Not Syncedentrusted a young designer named Shigeru Miyamoto
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Not Syncedwith the task of creating a new arcade game for the American market.
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Not SyncedOriginally, the project was conceived of as a game starring Popeye the sailor
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Not Syncedbut when Nintendo wasn't able to secure the rights
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Not SyncedMiyamoto created his own characters to fill the void, heavily influenced by the movie *King Kong*.
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Not SyncedThe game's hero 'Jump Man' was tasked with rescuing a damsel named 'The Lady',
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Not Syncedafter she is carried off by a giant ape.
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Not SyncedIn later versions, she is renamed 'Pauline'.
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Not SyncedAlthough Donkey Kong is perhaps the most famous early arcade game to feature the Damsel in Distress
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Not Syncedit wasn't the first time Miyamoto employed the trope.
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Not SyncedTwo years earlier, he had a hand in designing a 1979 arcade game called Sheriff.
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Not SyncedIn it, a vague female shaped collection of pixels
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Not Syncedreferred to as 'The Beauty', must be rescued from a pack of bandits.
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Not SyncedThe hero is then rewarded with a 'smooch of victory' for his bravery in the end.
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Not SyncedA few years later, Miyamoto recycled his Donkey Kong character designs
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Not SyncedPauline became the template for a new damsel named Princess Toadstool
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Not Syncedand 'Jump Man' became a very famous plumber.
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Not SyncedPrincess Peach is in many ways the quintessential stock character version of the Damsel in Distress.
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Not SyncedThe ill-fated princess appears in fourteen of the core Super Mario Bros platformer games
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Not Syncedand she is kidnapped in thirteen of them.
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Not SyncedThe North American release of Super Mario Bros 2 in 1988
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Not Syncedremains the only game in the core series in which Peach is not kidnapped
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Not Syncedand also the only game in which she is a playable character,
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Not Syncedthough it should be noted it wasn't originally created to be Mario game at all.
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Not SyncedThe game was originally released in Japan under a completely different title
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Not Syncedcalled *Yume Kōjō: Doki Doki Panic*
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Not Syncedwhich, roughly translates to *Dream Factory: Heart Pounding Panic*
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Not Synced*Japanese voice over*
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Not SyncedNintendo of American thought that the original Japanese release of Super Mario Bros 2 was too difficult
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Not Syncedand too similar to the first game
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Not Syncedand so they re-skinned and redesigned *Doki Doki Panic*
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Not Syncedto star Mario and Luigi instead.
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Not SyncedHowever, the Japanese game already had four playable characters.
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Not SyncedSo the designers opted to include Toad and the Princess to fill the two remaining slots
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Not Syncedbuilding directly on top of the pre-existing character models.
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Not SyncedSo really, if we're honest, Peach is kinda accidentally playable in this one.
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Not SyncedStill, she had the awesome ability to float short distances
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Not Syncedwhich came in really handy, especially in the ice levels.
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Not SyncedSadly, Peach has never been a playable character again in the main franchise.
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Not SyncedEven with newer games that feature four player options,
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Not Syncedlike the new Super Mario Bros Wii and WiiU
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Not Syncedthe princess is still excluded from the action.
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Not SyncedShe's been replaced with another Toad instead
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Not Syncedas to allow Nintendo to force her back into the Damsel role, again and again.
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Not SyncedPeach does of course appear in many spin offs,
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Not Syncedsuch as the Mario Party, Mario Sports and Mario Kart series
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Not Syncedas well as the Super Smash Bros Nintendo universe cross-over fighting games
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Not Syncedhowever all of these spin offs fall well outside of the core Super Mario series of platformers.
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Not SyncedShe is the star of only one adventure, and we'll get to that a little later.
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Not SyncedOne way to think about Damsel characters is via what is called the subject/ object dichotomy.
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Not SyncedIn the simplest terms, subjects act, and objects are acted upon.
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Not SyncedThe subject is the protagonist; the one who the story is centered on
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Not Syncedand the one doing most of the action.
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Not SyncedIn video games this is almost always the main playable character
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Not Syncedand the one from whose perspective most of the story is seen.
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Not SyncedSo the Damsel Trope typically makes men the subject of narratives
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Not Syncedwhile relegating women to the role of object.
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Not SyncedThis is a form of objectification, because as objects Damselled women are being acted upon,
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Not Syncedmost often becoming, or reduced to a prize to be won, a treasure to be found, or a goal to be achieved.
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Not SyncedThe brief into sequence accompanying many classic arcade games
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Not Syncedtends to reinforce the framing of women as a possession that has been stolen from the protagonist.
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Not SyncedThe hero's fight to retrieve his stolen 'property' then provides lazy justification for the actual gameplay.
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Not SyncedAt its heart, the Damsel Trope is not really about women at all.
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Not SyncedShe simply becomes the central object in a competition between men,
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Not Syncedat least in its traditional incarnations.
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Not SyncedI've heard it said that, in the game of patriarchy, women are not the opposing team,
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Not Syncedthey are the ball.
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Not SyncedSo for example, we can think of the Super Mario franchise as a grand game being played
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Not Syncedbetween Mario and Bowser and Princess Peach's role is essentially that of the ball.
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Not SyncedThe two men are tossing her back and forth
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Not Syncedover the course of the main series,
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Not Syncedeach trying to keep and take possession of the 'Damsel Ball'.
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Not SyncedEven though Nintendo certainly didn't invent the Damsel in Distress,
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Not Syncedthe popularity of their 'save the princess' formula, essentially set the standard for the industry.
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Not SyncedThe trope quickly became the go-to motivational hook for developers
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Not Syncedas it provided an easy way to tap into adolescent male power fantasies
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Not Syncedin order to sell more games to young straight boys and men.
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Not SyncedThroughout the 80s and 90s the trope became so prevalent,
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Not Syncedthat it would be nearly impossible to mention them all.
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Not SyncedThere were literally hundreds of examples showing up at platformers
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Not Syncedside scrolling beat-em-ups,
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Not Syncedfirst person shooters
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Not Syncedand role playing games alike.
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Not SyncedLet's take a quick moment to clear up some common misconceptions about this trope.
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Not SyncedAs a plot device the Damsel in Distress is often grouped with other, separate tropes,
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Not Syncedincluding 'The Designated Victim', 'The Heroic Rescue' and 'The Smooch of Victory'.
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Not SyncedHowever, it is important to remember that these associated conventions
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Not Syncedare not necessarily a part of the Damsel in Distress trope itself.
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Not SyncedSo the woman in question may or may not play the victim role for the entire game or series
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Not Syncedwhile our brave hero may or may not be successful in his rescue attempts.
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Not SyncedAll that is really required to fulfil the Damsel in Distress trope
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Not Syncedis for a female character to be reduced to a state of helplessness
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Not Syncedfrom which she requires rescuing by a typically male hero
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Not Syncedfor the benefit of his story arc.
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Not SyncedThis brings us to the other famous Nintendo princess.
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Not SyncedIn 1986, Shigeru Miyamoto doubled down on his Damsel in Distress formula
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Not Syncedwith the NES release of *The Legend of Zelda*.
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Not SyncedThis was the first in what would become one of the most beloved action adventure game franchises of all time.
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Not Synced*Clip- Zelda 2 The Adventure of Link Ad ! The legend of Zelda continues. Rescue the princess! Zelda! Zelda! Zelda 2 The Adventure of Link! Nintendo! Now you’re playing with power!*
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Not SyncedOver the course of more than a dozen games, spanning a quarter century,
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Not Syncedall of the incarnations of Princess Zelda have been kidnapped, cursed, possessed, turned to stone,
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Not Syncedor otherwise disempowered at some point.
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Not SyncedZelda has never been the star in her own adventure, nor been a true playable character in the core series.
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Not SyncedHowever, it must be said that not all Damsels are created equal
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Not Syncedand Zelda is occasionally given a more active or integral role to play than her counter part in the Mushroom Kingdom.
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Not SyncedUnlike Peach, Zelda is not completely defined by her role as Ganondorf's perpetual kidnap victim
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Not Syncedand in a few later games, she even rides the line between Damsel and Sidekick.
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Not SyncedRemember, the Damsel in Distress as plot device is something that happens to a female character
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Not Syncedand not necessarily something a character is from start to finish.
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Not SyncedOnce in a while, she might be given the opportunity to have a slightly more active role
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Not Syncedin facilitating the hero's quest, typically by opening doors, giving hints, power-ups
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Not Syncedand other helpful items.
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Not SyncedI call this variant on the theme, The Helpful Damsel.
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Not SyncedIndeed Zelda is at her best when she takes the form of Sheik in Ocarina of Time (1998) and Tetra in The Wind Waker (2003).
- Title:
- Damsel in Distress: Part 1 - Tropes vs Women in Video Games
- Description:
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This video explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself.
As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist's quest.
ABOUT THE VIDEO SERIES
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.MORE INFO
For more examples of the Damsel in Distress see our Tumblr for this series:
http://tropesversuswomen.tumblr.comVisit http://www.feministfrequency.com for more information, videos and a full transcript. English language captions coming soon!
This video series is created by Anita Sarkeesian and the project was funded by 6968 awesome backers on Kickstarter.com
ABOUT COMMENTS
Comments are currently closed (for obvious reasons) however, please feel free to share and embed this video on your own blogs and social media networks to facilitate discussions on the topic.For more information on Cyber mobs and gendered online harassment, you can watch my TEDxWomen talk on the topic: https://www.youtube.com/watch?v=GZAxwsg9J9Q
- Video Language:
- English
- Team:
Feminist Frequency
- Duration:
- 23:35
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femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | Mar 12, 2013, 4:37 PM |
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femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | Mar 9, 2013, 2:21 AM |
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femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | Mar 8, 2013, 10:42 PM |
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femfreq edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | Mar 8, 2013, 10:27 PM |
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Artemisia edited English subtitles for Damsel in Distress: Part 1 - Tropes vs Women in Video Games | Mar 8, 2013, 7:30 AM |
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Artemisia added a translation | Mar 8, 2013, 3:53 AM |