-
KYLE: I've been supporting Donkey Kong's
new look this entire time but
-
if you're gonna turn him into
some dad who's
-
dabbing wrong on purpose
to embarrass the kids,
-
I think you've taken it too far.
-
The Switch 2 is officially 2 weeks away,
which means tonight, we're kickin' off with:
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Now, with the Switch 2 being 2 weeks away,
-
that also means we are also only
2 weeks away from the Switch 1
-
becoming absolutely obsolete.
-
There will simply be no reason
to have a Switch 1 anymore,
-
which is sad, yeah, but, you know, it's not
like I haven't been here many times before.
-
You know, when you got a Game Boy Advance
you didn't need a Game Boy Color anymore.
-
In fact, I remember back in the day,
when I got a Game Boy Advance,
-
I painted my Game Boy Color,
'cause I never--
-
I never liked the color, like, the
deep purple color of a Game Boy Color.
-
So I painted it red with flames on it.
-
And I used the wrong kind of paint
so it just, like--
-
It-- It was-- It was crusty, right?
And, like, it still worked
-
but it was bad to feel.
-
And so my cousin thought it looked cool,
actually, and I said, "Man, you can have it."
-
And then when I texted him tonight,
turns out he still has it.
-
[HONK]
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But really what I've been thinking about is
how we're going to remember the Switch 1
-
in particular, right? Because--
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Because so much of it is
carrying on to the Switch 2.
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Like, you might say, like,
"Well, the Switch 1 was really
-
the birth of
Nintendo really embracing indies."
-
But I fully expect that
to carry on, right?
-
It's not like there's gonna be
a hard cut-off for that.
-
So here are:
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EDITING KYLE: Now, if at this moment
you're thinking, "Hold on a minute!
-
He said 7 but the title said 6.
-
Did he cut one?
-
Let me assure you, no.
I didn't cut anything.
-
I simply counted wrong.
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KYLE: Like how 'bout this:
-
I know every time
you click on one of my videos,
-
there's like a 50/50 chance I'm gonna
bring up Smash Bros. reveal trailers.
-
But it is 'cause I'm crazy about 'em, yes,
but I do feel like that era might be over.
-
What happened during the Switch
most of its lifetime, right,
-
was when you're watching a Nintendo Direct,
there's this danger and excitement that
-
something huge might happen in Smash Bros.
-
And I think you can feel it since
that it's missing.
-
You can feel that lack of certain
electricity, you know what I'm saying?
-
Nobody's gonna be sweatin' at their desktop
wondering who's gonna join the race
-
with the Kirby Air Riders.
-
This is the kinda thing I'm talking about
where you say to your friend, like,
-
"Bro, do you remember Labo?"
Most of your friends won't remember Labo.
-
You'll have to explain
it was the thing where
-
you had to buy a box full of
cardboard sleeves and rubber bands
-
and you'd put 'em together
to make your Switch do weird stuff.
-
And what's weird is the vehicle one
had its own video game in there
-
that will now be accessible only
to people who own a Switch 1
-
and a bunch of cardboard and rubber bands.
-
Probably should've started with this one:
-
The Switch is a feel-good story.
I was recently watching E3 2015 for Nintendo
-
and it's a rough show.
It's tough to watch.
-
What's funny is they promised the NX is
gonna be good, but not ready to show it yet.
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REGGIE: --and our new dedicated
game platform, codename: NX,
-
which we'll tell you more about in 2016.
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KYLE: "So in the meantime,
here's some absolute baloney."
-
And so with the Switch 1, with
Nintendo getting their act together
-
and putting out a successful product
-
with some of the best video games
they've ever made,
-
they get to show up on Jimmy Fallon--
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[Fallon laughs loudly]
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-- it was great to see.
It felt like they really cleaned up.
-
And so, the Switch 2 could be
just as successful as the Switch 1
-
but it's not gonna be, you know,
that same story.
-
It's not gonna feel as good
to watch it happen.
-
By the way, if you're wondering
what the first comeback was,
-
that's the Wii/DS.
That was the real dumb money era.
-
How about:
-
Maybe this is naive
but I wanna feel like that day is done,
-
the day in which it's COVID lockdown,
-
you just wanna see
what kind of fossils your friend has
-
and you gotta go visit that dodo bird
and it takes a super long time to fly
-
and then there's just this cutscene
of you landing.
-
It's like a whole 8-minute rigamarole
just to make an online connection.
-
Those days are done.
-
Animal Crossing Switch 2, it's just [snap].
Trust me on this [snap].
-
It's gonna be like, [snap] "Ba-bow!
I'm here."
-
Okay, I got a dark one:
-
I wasn't even familiar with the phrase
"stick drift" until this generation.
-
Like, you know, it's when
one of your analog sticks
-
is just kind of moving
just a little bit on its own.
-
You got this cursor that's just like,
"I'm not touching it. I'm not touching it.
-
Stop! Stop!" You know, that kind of thing.
And to be fair, straight out,
-
I know that PlayStation controllers
have stick drift too. Mine certainly did.
-
For that Edge controller, Sony'll just
sell you replacement analog sticks.
-
But I guess it just hurts so much more
for the Switch because:
-
1. Those analog sticks, you know,
they ARE the console.
-
It's basically the thing's functionality.
But also, they were so dang expensive.
-
And not that we're done
with expensive Joy-Cons, no.
-
But I gotta feel like this new era, this
new generation of Switch 2 Joy-Con 2s,
-
stick drift will be a thing of the past.
And you know what also?
-
Switch Pro Controller, worst d-pad
Nintendo has ever produced.
-
I mean that.
You can't play Tetris with this.
-
Meanwhile, Wii U Pro Controller,
one of their best d-pads.
-
What happened here?
-
And last thing I think we might
remember about the Switch 1 is:
-
So just to rewind for a second,
I had forgotten this entirely.
-
When the Switch 1 released,
when it initially launched,
-
it was free to play online games.
-
You didn't have to pay anything
to play Mario Kart 8 online
-
because Nintendo wasn't ready yet.
-
And again, I forgot all this.
They even had to delay it.
-
It was supposed to come out in 2017,
the launch year of the Switch.
-
But because it wasn't world-class yet,
Nintendo Switch Online got delayed to 2018.
-
Meanwhile, back in 2016,
before the Switch is even released,
-
Nintendo puts out:
-
Look at all of these games
in one tiny box.
-
And it was a big hit.
And it was selling out.
-
And then, the year after that:
-
which even included
the unreleased Star Fox 2. How cool.
-
Another smashing success.
-
What could they possibly
put out the year after that?
-
N64 Mini?
-
You think it'll do Game Boys?
What are they gonna do?
-
Turns out, nothing.
Also, in 2018, the year after that,
-
NIntendo Switch Online was finally ready and
it came with its own classic game collection.
-
No more free multiplayer.
That's over. But,
-
at least you're getting
Solomon's Key.
-
Now, you might think connecting these
two things might be stretching it a bit
-
but Reggie Fils-Aime himself
even basically confirmed it. He said:
-
So yeah, those sweet little mini consoles
were just too good for this world.
-
They simply existed to
help Nintendo out in some down years.
-
Not likely we'll ever see
anything like that again
-
unless the Switch 2
is a catastrophic failure.
-
And with Donkey Kong Bananza,
that's simply not possible.
-
That's Delayed Input for this week.
I'll be back next week.
-
Until then, thanks for watching.
-
So there's been some absolutely
wild and firey headlines
-
in regards to Marathon over the last week:
-
This one's pretty blunt:
-
And then the thing I want to
talk about most this week:
-
Now, I didn't know you could just
write headlines like that. [laugh]
-
So here's what happened.
Last week, Antireal, an artist, said,
-
"Bungie copied this stuff from me."
-
Bungie did and later that night
apologized on social media
-
but they already had this livestream
scheduled the day after.
-
And credit to them,
they went through with it.
-
Now, I do think this team
does seem new to livestreaming
-
or perhaps even to
the concept of being live.
-
JOE ZIEGLER: --going to be awkward if you--
-
We've got some [unintelligible] [laughs]
JOSEPH CROSS: Oh yeah.
-
KYLE: And that's what it still looks like
right now on their YouTube channel.
-
They posted it like that.
-
To whoever runs this channel,
you can clip that stuff out.
-
Let me show you.
Watch this.
-
It's not even that many clicks.
-
[unintelligible]
Okay, and boop. No more awkward intro.
-
ZIEGLER: Let us know
when the actual stream camera is up.
-
KYLE: Anyway, what is wild and twisted is
that the entire hour-plus-long stream
-
is just that one shot:
-
Director Joe Ziegler on the left,
Art Director Joe Cross on the right.
-
And yeah, it's as awkward
as you're imagining it is.
-
The first order of business is for this
Art Director to issue his written apology.
-
And then after that, he had to stay there
mostly silent for most of the rest of the show,
-
just looking somehow tense and
checked-out at the same time.
-
And you know this about me,
I love an apology. However,
-
there was something a little stinky
about this apology.
-
'Cause yeah, he covered all the points
from that post before:
-
"The person who did this
is no longer with us.
-
We've contacted Antireal
and things are good with her.
-
We can't show you more footage right now
-
because we're currently making sure
nothing else is stolen in our game."
-
But I have to wonder what your intent is,
why you would include this part.
-
CROSS: Hundreds of artists have
worked on this project for years,
-
internally and externally.
And we share many influences
-
including modernism, Swiss typography,
2000's-style vector art, cyberpunk,
-
and, of course,
the original Marathon trilogy.
-
Um, our style is a result
of all of those inspirations.
-
KYLE: And then say:
-
CROSS: And so, to that extent, I wanna
send my personal apology to Antireal.
-
Uh, her work is fantastic and
we clearly share mutual appreciation, um,
-
for a specific genre of graphic design.
And it's very exciting
-
and I'm excited to have folded that
into our style in general.
-
So, thanks for listening
and thanks for your patience.
-
KYLE: So he's saying they share an
appreciation for the same graphical style.
-
He's saying he's excited to
bring Antireal into the fold.
-
Yeah, I bet you are. [laugh]
-
And again, if you think maybe
I'm jumping to conclusions,
-
maybe I'm interpreting that the wrong way,
-
a half an hour in, he did just
bring up Antireal again for no reason.
-
CROSS: There's even some DNA shared,
I think, with Destiny, with sort of
-
Swiss modernism and that whole--
you know, that whole genre of,
-
you know, sans serif typography
all the way up through 2000's, early 90's,
-
you know, which where I mention before,
I think there is a lot of overlap there
-
in terms of inseration
with Antireal, The Designers Republic,
-
vector art, that kind of thing.
-
KYLE: "Yeah, so Antireal was clearly
inspired by a lot of the same things we were.
-
Not that we were inspired by Antireal.
It's kinda, you know, it's--
-
We're just all vibin' off each other."
-
And I guess what
really bugs me still is the
-
half acknowledgement,
the idea that, like,
-
"Hey, that was just-- It was just
some images posted to decal sheets
-
from somebody who's
no longer with us at Bungie."
-
And I guess 'cause those textures
were 1-to-1 rips,
-
it was the most damning thing to run with.
-
But it's still-- This image here, to me,
-
this cool little shapes turned into
larger grids into larger textures.
-
'Cause that stuff is
all over Marathon.
-
Look, we got one of those
little squares right here.
-
Did that person who no longer works
at Bungie just work on everything?
-
Now here's how I would recommend
you just handle this, here's my advice:
-
Simply say,
"This was a major f-up.
-
We did bad.
We did a bad thing.
-
Antireal, we love your work.
We are paying you $1 million.
-
Alright, everybody? We cool?
-
In fact, if when you boot up Marathon,
you find any art we stole from you,
-
we'll pay YOU a million dollars.
-
Think of it like a contest." [laughs]