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6 Things We'll Remember the Switch 1 For - Delayed Input

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    KYLE: I've been supporting Donkey Kong's
    new look this entire time but
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    if you're gonna turn him into
    some dad who's
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    dabbing wrong on purpose
    to embarrass the kids,
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    I think you've taken it too far.
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    The Switch 2 is officially 2 weeks away,
    which means tonight, we're kickin' off with:
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    Now, with the Switch 2 being 2 weeks away,
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    that also means we are also only
    2 weeks away from the Switch 1
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    becoming absolutely obsolete.
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    There will simply be no reason
    to have a Switch 1 anymore,
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    which is sad, yeah, but, you know, it's not
    like I haven't been here many times before.
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    You know, when you got a Game Boy Advance
    you didn't need a Game Boy Color anymore.
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    In fact, I remember back in the day,
    when I got a Game Boy Advance,
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    I painted my Game Boy Color,
    'cause I never--
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    I never liked the color, like, the
    deep purple color of a Game Boy Color.
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    So I painted it red with flames on it.
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    And I used the wrong kind of paint
    so it just, like--
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    It-- It was-- It was crusty, right?
    And, like, it still worked
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    but it was bad to feel.
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    And so my cousin thought it looked cool,
    actually, and I said, "Man, you can have it."
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    And then when I texted him tonight,
    turns out he still has it.
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    [HONK]
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    But really what I've been thinking about is
    how we're going to remember the Switch 1
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    in particular, right? Because--
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    Because so much of it is
    carrying on to the Switch 2.
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    Like, you might say, like,
    "Well, the Switch 1 was really
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    the birth of
    Nintendo really embracing indies."
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    But I fully expect that
    to carry on, right?
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    It's not like there's gonna be
    a hard cut-off for that.
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    So here are:
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    EDITING KYLE: Now, if at this moment
    you're thinking, "Hold on a minute!
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    He said 7 but the title said 6.
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    Did he cut one?
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    Let me assure you, no.
    I didn't cut anything.
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    I simply counted wrong.
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    KYLE: Like how 'bout this:
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    I know every time
    you click on one of my videos,
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    there's like a 50/50 chance I'm gonna
    bring up Smash Bros. reveal trailers.
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    But it is 'cause I'm crazy about 'em, yes,
    but I do feel like that era might be over.
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    What happened during the Switch
    most of its lifetime, right,
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    was when you're watching a Nintendo Direct,
    there's this danger and excitement that
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    something huge might happen in Smash Bros.
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    And I think you can feel it since
    that it's missing.
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    You can feel that lack of certain
    electricity, you know what I'm saying?
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    Nobody's gonna be sweatin' at their desktop
    wondering who's gonna join the race
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    with the Kirby Air Riders.
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    This is the kinda thing I'm talking about
    where you say to your friend, like,
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    "Bro, do you remember Labo?"
    Most of your friends won't remember Labo.
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    You'll have to explain
    it was the thing where
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    you had to buy a box full of
    cardboard sleeves and rubber bands
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    and you'd put 'em together
    to make your Switch do weird stuff.
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    And what's weird is the vehicle one
    had its own video game in there
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    that will now be accessible only
    to people who own a Switch 1
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    and a bunch of cardboard and rubber bands.
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    Probably should've started with this one:
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    The Switch is a feel-good story.
    I was recently watching E3 2015 for Nintendo
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    and it's a rough show.
    It's tough to watch.
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    What's funny is they promised the NX is
    gonna be good, but not ready to show it yet.
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    REGGIE: --and our new dedicated
    game platform, codename: NX,
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    which we'll tell you more about in 2016.
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    KYLE: "So in the meantime,
    here's some absolute baloney."
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    And so with the Switch 1, with
    Nintendo getting their act together
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    and putting out a successful product
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    with some of the best video games
    they've ever made,
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    they get to show up on Jimmy Fallon--
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    [Fallon laughs loudly]
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    -- it was great to see.
    It felt like they really cleaned up.
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    And so, the Switch 2 could be
    just as successful as the Switch 1
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    but it's not gonna be, you know,
    that same story.
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    It's not gonna feel as good
    to watch it happen.
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    By the way, if you're wondering
    what the first comeback was,
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    that's the Wii/DS.
    That was the real dumb money era.
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    How about:
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    Maybe this is naive
    but I wanna feel like that day is done,
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    the day in which it's COVID lockdown,
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    you just wanna see
    what kind of fossils your friend has
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    and you gotta go visit that dodo bird
    and it takes a super long time to fly
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    and then there's just this cutscene
    of you landing.
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    It's like a whole 8-minute rigamarole
    just to make an online connection.
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    Those days are done.
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    Animal Crossing Switch 2, it's just [snap].
    Trust me on this [snap].
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    It's gonna be like, [snap] "Ba-bow!
    I'm here."
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    Okay, I got a dark one:
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    I wasn't even familiar with the phrase
    "stick drift" until this generation.
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    Like, you know, it's when
    one of your analog sticks
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    is just kind of moving
    just a little bit on its own.
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    You got this cursor that's just like,
    "I'm not touching it. I'm not touching it.
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    Stop! Stop!" You know, that kind of thing.
    And to be fair, straight out,
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    I know that PlayStation controllers
    have stick drift too. Mine certainly did.
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    For that Edge controller, Sony'll just
    sell you replacement analog sticks.
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    But I guess it just hurts so much more
    for the Switch because:
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    1. Those analog sticks, you know,
    they ARE the console.
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    It's basically the thing's functionality.
    But also, they were so dang expensive.
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    And not that we're done
    with expensive Joy-Cons, no.
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    But I gotta feel like this new era, this
    new generation of Switch 2 Joy-Con 2s,
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    stick drift will be a thing of the past.
    And you know what also?
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    Switch Pro Controller, worst d-pad
    Nintendo has ever produced.
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    I mean that.
    You can't play Tetris with this.
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    Meanwhile, Wii U Pro Controller,
    one of their best d-pads.
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    What happened here?
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    And last thing I think we might
    remember about the Switch 1 is:
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    So just to rewind for a second,
    I had forgotten this entirely.
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    When the Switch 1 released,
    when it initially launched,
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    it was free to play online games.
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    You didn't have to pay anything
    to play Mario Kart 8 online
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    because Nintendo wasn't ready yet.
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    And again, I forgot all this.
    They even had to delay it.
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    It was supposed to come out in 2017,
    the launch year of the Switch.
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    But because it wasn't world-class yet,
    Nintendo Switch Online got delayed to 2018.
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    Meanwhile, back in 2016,
    before the Switch is even released,
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    Nintendo puts out:
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    Look at all of these games
    in one tiny box.
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    And it was a big hit.
    And it was selling out.
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    And then, the year after that:
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    which even included
    the unreleased Star Fox 2. How cool.
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    Another smashing success.
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    What could they possibly
    put out the year after that?
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    N64 Mini?
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    You think it'll do Game Boys?
    What are they gonna do?
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    Turns out, nothing.
    Also, in 2018, the year after that,
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    NIntendo Switch Online was finally ready and
    it came with its own classic game collection.
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    No more free multiplayer.
    That's over. But,
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    at least you're getting
    Solomon's Key.
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    Now, you might think connecting these
    two things might be stretching it a bit
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    but Reggie Fils-Aime himself
    even basically confirmed it. He said:
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    So yeah, those sweet little mini consoles
    were just too good for this world.
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    They simply existed to
    help Nintendo out in some down years.
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    Not likely we'll ever see
    anything like that again
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    unless the Switch 2
    is a catastrophic failure.
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    And with Donkey Kong Bananza,
    that's simply not possible.
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    That's Delayed Input for this week.
    I'll be back next week.
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    Until then, thanks for watching.
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    So there's been some absolutely
    wild and firey headlines
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    in regards to Marathon over the last week:
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    This one's pretty blunt:
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    And then the thing I want to
    talk about most this week:
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    Now, I didn't know you could just
    write headlines like that. [laugh]
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    So here's what happened.
    Last week, Antireal, an artist, said,
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    "Bungie copied this stuff from me."
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    Bungie did and later that night
    apologized on social media
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    but they already had this livestream
    scheduled the day after.
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    And credit to them,
    they went through with it.
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    Now, I do think this team
    does seem new to livestreaming
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    or perhaps even to
    the concept of being live.
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    JOE ZIEGLER: --going to be awkward if you--
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    We've got some [unintelligible] [laughs]
    JOSEPH CROSS: Oh yeah.
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    KYLE: And that's what it still looks like
    right now on their YouTube channel.
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    They posted it like that.
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    To whoever runs this channel,
    you can clip that stuff out.
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    Let me show you.
    Watch this.
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    It's not even that many clicks.
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    [unintelligible]
    Okay, and boop. No more awkward intro.
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    ZIEGLER: Let us know
    when the actual stream camera is up.
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    KYLE: Anyway, what is wild and twisted is
    that the entire hour-plus-long stream
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    is just that one shot:
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    Director Joe Ziegler on the left,
    Art Director Joe Cross on the right.
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    And yeah, it's as awkward
    as you're imagining it is.
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    The first order of business is for this
    Art Director to issue his written apology.
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    And then after that, he had to stay there
    mostly silent for most of the rest of the show,
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    just looking somehow tense and
    checked-out at the same time.
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    And you know this about me,
    I love an apology. However,
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    there was something a little stinky
    about this apology.
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    'Cause yeah, he covered all the points
    from that post before:
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    "The person who did this
    is no longer with us.
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    We've contacted Antireal
    and things are good with her.
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    We can't show you more footage right now
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    because we're currently making sure
    nothing else is stolen in our game."
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    But I have to wonder what your intent is,
    why you would include this part.
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    CROSS: Hundreds of artists have
    worked on this project for years,
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    internally and externally.
    And we share many influences
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    including modernism, Swiss typography,
    2000's-style vector art, cyberpunk,
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    and, of course,
    the original Marathon trilogy.
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    Um, our style is a result
    of all of those inspirations.
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    KYLE: And then say:
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    CROSS: And so, to that extent, I wanna
    send my personal apology to Antireal.
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    Uh, her work is fantastic and
    we clearly share mutual appreciation, um,
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    for a specific genre of graphic design.
    And it's very exciting
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    and I'm excited to have folded that
    into our style in general.
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    So, thanks for listening
    and thanks for your patience.
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    KYLE: So he's saying they share an
    appreciation for the same graphical style.
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    He's saying he's excited to
    bring Antireal into the fold.
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    Yeah, I bet you are. [laugh]
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    And again, if you think maybe
    I'm jumping to conclusions,
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    maybe I'm interpreting that the wrong way,
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    a half an hour in, he did just
    bring up Antireal again for no reason.
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    CROSS: There's even some DNA shared,
    I think, with Destiny, with sort of
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    Swiss modernism and that whole--
    you know, that whole genre of,
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    you know, sans serif typography
    all the way up through 2000's, early 90's,
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    you know, which where I mention before,
    I think there is a lot of overlap there
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    in terms of inseration
    with Antireal, The Designers Republic,
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    vector art, that kind of thing.
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    KYLE: "Yeah, so Antireal was clearly
    inspired by a lot of the same things we were.
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    Not that we were inspired by Antireal.
    It's kinda, you know, it's--
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    We're just all vibin' off each other."
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    And I guess what
    really bugs me still is the
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    half acknowledgement,
    the idea that, like,
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    "Hey, that was just-- It was just
    some images posted to decal sheets
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    from somebody who's
    no longer with us at Bungie."
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    And I guess 'cause those textures
    were 1-to-1 rips,
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    it was the most damning thing to run with.
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    But it's still-- This image here, to me,
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    this cool little shapes turned into
    larger grids into larger textures.
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    'Cause that stuff is
    all over Marathon.
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    Look, we got one of those
    little squares right here.
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    Did that person who no longer works
    at Bungie just work on everything?
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    Now here's how I would recommend
    you just handle this, here's my advice:
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    Simply say,
    "This was a major f-up.
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    We did bad.
    We did a bad thing.
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    Antireal, we love your work.
    We are paying you $1 million.
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    Alright, everybody? We cool?
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    In fact, if when you boot up Marathon,
    you find any art we stole from you,
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    we'll pay YOU a million dollars.
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    Think of it like a contest." [laughs]
Title:
6 Things We'll Remember the Switch 1 For - Delayed Input
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Video Language:
English
Duration:
13:49

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