< Return to Video

Top Gear - Dark Souls 1/2/3 Special

  • 0:01 - 0:12
    ♫ Top Gear Intro ♫
  • 0:12 - 0:16
    Tonight: Richard wears a blue hat,
  • 0:16 - 0:18
    James wears a different hat,
  • 0:18 - 0:21
    and I wear a hat with things on it.
  • 0:21 - 0:30
    ♫ Top Gear Intro ♫
  • 0:37 - 0:39
    It all started here.
  • 0:39 - 0:42
    It's the first, and frankly,
    still the best in the series.
  • 0:42 - 0:44
    Yeah, I mean there's a
    rough edge here and there,
  • 0:44 - 0:46
    but for a first attempt I
    think it's pretty crisp.
  • 0:46 - 0:47
    What?
  • 0:50 - 0:51
    Hello.
  • 0:52 - 0:53
    Mate.
  • 0:54 - 0:55
    Honestly, it's not even a question.
  • 0:55 - 0:56
    It's peak.
  • 0:57 - 0:58
    It's Peak Souls 2.
  • 0:59 - 1:00
    Whatever.
  • 1:00 - 1:02
    It was time for our first challenge.
  • 1:02 - 1:06
    Each of you will beat your
    game from start to finish.
  • 1:06 - 1:11
    You are allowed to use any weapon,
    armor, ring, and consumables.
  • 1:11 - 1:16
    Kill any boss in any order,
    level up, and upgrade freely.
  • 1:16 - 1:17
    Hang on.
  • 1:17 - 1:17
    It's not really a challenge.
  • 1:17 - 1:18
    It's easy.
  • 1:18 - 1:19
    There's more.
  • 1:19 - 1:22
    You are not allowed to pick up any items.
  • 1:23 - 1:25
    Er, which one?
  • 1:25 - 1:26
    Well, I reckon it's all of them.
  • 1:26 - 1:28
    So that's like starting gear.
  • 1:28 - 1:29
    And shop items, I guess?
  • 1:29 - 1:34
    Minus one point for each item you
    pick up, and bonus points for style.
  • 1:34 - 1:35
    Yes.
  • 1:35 - 1:35
    Right.
  • 1:35 - 1:37
    Flamboyant and fast.
  • 1:37 - 1:37
    Yes.
  • 1:38 - 1:39
    How well can it be?
  • 1:39 - 1:40
    Don't say that!
  • 1:42 - 1:43
    Well, we've got to ask, okay?
  • 1:43 - 1:44
    You noticed that?
  • 1:44 - 1:46
    Yeah, this is...
  • 1:46 - 1:46
    It's genius.
  • 1:46 - 1:50
    The Cleric starts with some
    miracles, and especially a chime,
  • 1:50 - 1:52
    which is surprisingly hard to
    get if you can't pick things up.
  • 1:52 - 1:55
    And as the only game with
    an Ashen Estus flask,
  • 1:55 - 1:58
    topping off my health
    was going to be no issue.
  • 1:59 - 2:01
    Oh, no!
  • 2:01 - 2:05
    Not the best start, but
    healing is like a skill issue.
  • 2:05 - 2:06
    Oh, for God's sake.
  • 2:06 - 2:11
    Still, we had a solid early weapon and
    a shield to score some style points.
  • 2:12 - 2:15
    I mean, it's got to be worth,
    like, one pickup, right?
  • 2:15 - 2:18
    After actually losing all my style points,
  • 2:18 - 2:21
    I headed to Firelink Shrine to
    enact my second master plan.
  • 2:21 - 2:25
    There's a lot of stuff you can pick
    up even before entering the High Wall.
  • 2:25 - 2:26
    Oh, right.
  • 2:27 - 2:28
    Pick up, huh?
  • 2:28 - 2:32
    No Ashen Estus meant that I
    was stuck with three flasks.
  • 2:32 - 2:34
    Things weren't looking great.
  • 2:34 - 2:35
    That's just cruel.
  • 2:35 - 2:37
    Let's say you want an item.
  • 2:37 - 2:39
    You could pick it up, which we can't.
  • 2:39 - 2:40
    You could buy one.
  • 2:40 - 2:42
    But did you know there is another?
  • 2:43 - 2:47
    Bosses and unique enemies can deposit
    items directly into your inventory.
  • 2:47 - 2:50
    Quest is going to be an
    important part as well,
  • 2:50 - 2:53
    since we can't just
    kill NPCs to get items.
  • 2:55 - 2:58
    And use this banner to proceed.
  • 3:00 - 3:01
    Vordt.
  • 3:01 - 3:02
    Not really a challenge right now.
  • 3:02 - 3:04
    +0 is as good a start as any.
  • 3:04 - 3:09
    But it all goes downhill from here
    if we can't reinforce our gear.
  • 3:12 - 3:16
    Speaking of upgrades, Titanite Shards
    aren't dropped by Crystal Lizards,
  • 3:16 - 3:17
    so we need to buy those.
  • 3:18 - 3:22
    For this, we take a quick trip up
    to the Old Wolf of Farron Bonfire.
  • 3:28 - 3:30
    Not only was I unable to pick anything up,
  • 3:30 - 3:33
    I was locked out from buying
    most shop items as well.
  • 3:33 - 3:36
    Well, it's just my luck
    that I picked the only game
  • 3:36 - 3:39
    where buying things require
    you to pick something up.
  • 3:39 - 3:41
    Still, could be worse.
  • 3:42 - 3:43
    Maniac.
  • 3:43 - 3:45
    Maniac.
  • 3:45 - 3:46
    Yobbo.
  • 3:47 - 3:47
    Maniac...
  • 3:47 - 3:50
    Hold on, hold on, I think
    there's a chance here.
  • 3:50 - 3:52
    A famous man once said,
  • 3:52 - 3:57
    «A man's worth is shown not
    by the wealth he possesses,
  • 3:57 - 4:00
    but by the respect he earns».
  • 4:00 - 4:06
    If you think about it, as long as you
    don't take any hits and can deal damage,
  • 4:06 - 4:08
    you can kind of beat the entire game.
  • 4:08 - 4:11
    I mean, what could possibly go wrong?
  • 4:11 - 4:16
    After making my way to the Firekeeper,
    I received my one and only Estus,
  • 4:16 - 4:19
    as there was no way to
    upgrade it any further.
  • 4:20 - 4:22
    Oh, for Christ's sake.
  • 4:27 - 4:31
    Now, the next step
    requires around 200 souls,
  • 4:31 - 4:33
    which can be obtained like this.
  • 4:37 - 4:42
    With 4 hollows dead, we can
    now afford a single firebomb.
  • 4:42 - 4:45
    The plan is to hit the
    barrels on the other side.
  • 4:46 - 4:48
    Well, it could be worse.
  • 4:48 - 4:50
    After blowing a hole in the wall,
  • 4:50 - 4:55
    our next step is to jump on top of
    the railings and over the ladder.
  • 4:56 - 4:58
    This will cause the pursuer to come down.
  • 4:59 - 5:02
    Next, we run straight towards the bonfire.
  • 5:02 - 5:06
    Being careful not to let our
    stamina run out completely
  • 5:06 - 5:08
    and sit on the bonfire.
  • 5:08 - 5:11
    (Pursuer Cheese)
  • 5:17 - 5:21
    Now we have enough souls to afford
    a weapon, but do we really need one?
  • 5:22 - 5:26
    The Ring of Blades also
    increases our bare hand damage,
  • 5:26 - 5:28
    and that's all we need.
  • 5:29 - 5:32
    Now, I believe in speed, power.
  • 5:33 - 5:35
    Power and speed solves many things.
  • 5:50 - 5:52
    Speed and power doesn't work.
  • 5:53 - 5:56
    Still, could be worse.
  • 5:57 - 6:02
    It is absolutely necessary
    to have a plan on everything,
  • 6:02 - 6:06
    so I've taken the liberty of
    researching every route and items
  • 6:06 - 6:08
    sold by every single merchant.
  • 6:10 - 6:14
    Naturally, our first move was to head to
    Firelink Shrine and review our options.
  • 6:15 - 6:16
    Oh, cock.
  • 6:16 - 6:21
    A-ha-ha-ha!
  • 6:16 - 6:22
    Ha-ha-ha-ha!
  • 6:22 - 6:23
    Shut up.
  • 6:23 - 6:27
    Because we were working as a team,
    we decided to leave him behind.
  • 6:30 - 6:34
    We can't buy titanite shards, and
    crystal lizards don't drop them.
  • 6:35 - 6:37
    But they do drop something else.
  • 6:40 - 6:44
    This wasn't really useful, unless
    you had an NPC called Greyrat
  • 6:44 - 6:51
    that can sell both twinkling titanites
    and twinkling titanite weapons.
  • 7:11 - 7:16
    With my tail between my legs, I
    decided to give in to the temptation.
  • 7:16 - 7:18
    I'm sure you've seen this
    like a millionth time,
  • 7:18 - 7:21
    but it's an important trick to know.
  • 7:21 - 7:26
    Basically, what you do here is wait
    six steps, and then roll to the right.
  • 7:26 - 7:27
    And it's easy as...
  • 7:28 - 7:30
    Oh, for Christ's sake.
  • 7:30 - 7:33
    After defeating the dragon
    rider on our first try,
  • 7:33 - 7:35
    it was time to gather up all the souls,
  • 7:35 - 7:37
    spend a total of 10,000 quid,
  • 7:37 - 7:40
    and receive the Snake ring.
  • 7:40 - 7:44
    Now, we have a limited
    amount of titanite shards,
  • 7:44 - 7:48
    so we need to buy the
    best weapon in the world
  • 7:48 - 7:50
    and stick with it.
  • 7:51 - 7:56
    After considering every possible
    detail, ranging from moveset to damage,
  • 7:57 - 7:58
    the choice was obvious.
  • 7:58 - 7:59
    This...
  • 7:59 - 8:00
    Is that a hoe?
  • 8:04 - 8:09
    It's an elegant weapon, fast,
    and deals strike damage.
  • 8:09 - 8:10
    Everything you could ever want.
  • 8:11 - 8:15
    A marvel of engineering, and
    probably the first tool ever used.
  • 8:17 - 8:19
    And there's the finish line!
  • 8:19 - 8:22
    POWER!
  • 8:24 - 8:29
    Sometimes I stagger even
    myself with my genius.
  • 8:33 - 8:35
    After a short victory lap,
  • 8:35 - 8:38
    I made my way up to the Lost Bastille.
  • 8:42 - 8:45
    I have enough souls to
    buy six large shards.
  • 8:46 - 8:49
    That's a +6 club.
  • 8:54 - 8:57
    Flame, dear flame...
  • 9:14 - 9:16
    Still, could be worse.
  • 9:16 - 9:20
    Yes, he's dead, so that's
    ten points away there.
  • 9:20 - 9:23
    And if you want a job on Top Gear, please
    write to Top Gear, please write to...
  • 9:23 - 9:25
    No, no, wait, look, he's coming round!
  • 9:26 - 9:26
    He is!
  • 9:26 - 9:27
    He's alive!
  • 9:32 - 9:35
    You may be wondering, how did
    James manage to escape his cell
  • 9:35 - 9:36
    without picking that key up?
  • 9:36 - 9:38
    Well, that's a story for another time.
  • 9:38 - 9:41
    Right now, our focus
    is escaping the asylum,
  • 9:41 - 9:45
    and our starting weapon wasn't
    going to make that easy.
  • 9:45 - 9:47
    Well, when I say starting weapon,
    I mean this piece of crap.
  • 9:47 - 9:51
    Our actual starting weapon should
    have been the bandit's knife.
  • 9:51 - 9:52
    No matter.
  • 9:53 - 9:58
    Since the thief starts with the Master
    Key, we have more options on starting gift.
  • 9:58 - 10:01
    In this case, black firebombs.
  • 10:11 - 10:13
    Oh, cock!
  • 10:14 - 10:17
    Now, the undead merchant is right
    around the corner from Firelink Shrine,
  • 10:17 - 10:20
    and we just got 2000 souls for him.
  • 10:21 - 10:24
    Our weapon of choice
    was the reinforced club.
  • 10:24 - 10:28
    Unlike that blithering oaf, there's
    actually a good reason for picking this.
  • 10:28 - 10:32
    It has one of the highest
    base damage for its size,
  • 10:32 - 10:34
    and only requires 12 Strength.
  • 10:34 - 10:37
    It's a staple for level one runs.
  • 10:37 - 10:42
    Which came in quite handy, as I
    bludgeoned the Taurus Demon to death.
  • 10:42 - 10:45
    And with a nice amount in the
    bank, we can now head to Andre.
  • 10:46 - 10:46
    Hammond?
  • 10:47 - 10:47
    Yeah?
  • 10:48 - 10:49
    Oh, for God's sake!
  • 10:49 - 10:50
    You need smithing?
  • 10:50 - 10:51
    Speak to me.
  • 10:52 - 10:53
    Funny!
  • 10:53 - 10:54
    Yes!
  • 10:54 - 10:55
    You're a funny man!
  • 10:56 - 10:59
    With Andre, we can
    upgrade our club up to +5,
  • 10:59 - 11:02
    and more with the right ember.
  • 11:02 - 11:03
    Cock.
  • 11:03 - 11:06
    Large titanite shards can
    drop from crystal lizards,
  • 11:06 - 11:11
    or can be purchased as soon
    as we enter Sen's Fortress.
  • 11:15 - 11:16
    Oh, cock.
  • 11:17 - 11:20
    It's all about geometry, really.
  • 11:20 - 11:22
    It's called the Lower
    Undead Burg for a reason.
  • 11:30 - 11:34
    Once we get down, we can open
    up the shortcut for later.
  • 11:35 - 11:38
    To reach the Depths and get the ember,
  • 11:38 - 11:41
    I was first going to have
    to go past the Capra demon.
  • 11:42 - 11:47
    The trick to this fight is going up the
    stairs and taking out the dog one by one.
  • 11:51 - 11:52
    Ow!
  • 12:02 - 12:05
    Okay, so we can't get any titanite shards,
  • 12:05 - 12:08
    there aren't enough crystal
    lizards to upgrade a boss weapon,
  • 12:08 - 12:11
    and we can't buy a weapon that
    upgrades with twinkling titanites.
  • 12:11 - 12:17
    But fortunately, crystal lizards are not
    the only enemy that give items directly.
  • 12:30 - 12:32
    It's one of the few weapons
    that's given directly,
  • 12:32 - 12:35
    and it's upgraded with twinkling titanite.
  • 12:35 - 12:38
    It's got a 14 DEX requirement,
  • 12:38 - 12:42
    but we can fix that with a quick
    visit to the Firekeeper and Yoel.
  • 12:43 - 12:45
    Now that we have a solid weapon,
  • 12:45 - 12:50
    it was time to save as many NPCs as
    possible and expand our available options.
  • 12:50 - 12:51
    Do you see that?
  • 12:52 - 12:54
    That humongous beast?
  • 12:54 - 12:55
    How now?
  • 12:55 - 12:58
    Think twice before you go down that road.
  • 13:06 - 13:08
    Now, for some miracles.
  • 13:08 - 13:09
    We are a cleric, after all.
  • 13:09 - 13:13
    0% equip load will allow
    us to just barely survive.
  • 13:15 - 13:15
    What?
  • 13:18 - 13:23
    I did mention that we don't have enough
    titanite scales to upgrade a boss weapon,
  • 13:23 - 13:25
    but weapons are not the only
    thing we can get with boss souls.
  • 13:26 - 13:31
    With the Transposing Kiln, we can swap
    out Vordt Soul to the Pontiff's Left Eye,
  • 13:31 - 13:34
    which will provide some
    much-needed health regeneration.
  • 13:35 - 13:37
    Stack that with Gentle
    Prayer from the Chime,
  • 13:37 - 13:41
    and we now have a solid way of
    healing, even without estus.
  • 13:59 - 14:03
    Now, we can't buy large titanite shards,
  • 14:03 - 14:06
    so our only option is to
    hunt some crystal lizards.
  • 14:06 - 14:09
    We head to No Man's Wharf with a torch.
  • 14:12 - 14:13
    Right.
  • 14:14 - 14:18
    Not a big deal for now, but the
    Gutter is going to be painful.
  • 14:19 - 14:23
    After clearing out the room,
    I broke down the hollow wall
  • 14:23 - 14:25
    that housed the crystal lizard.
  • 14:26 - 14:32
    It's annoying to catch, but it's one of
    the only ways to get upgrade materials.
  • 14:34 - 14:36
    Oh, for Christ's sake.
  • 14:38 - 14:42
    Right, and with that,
    back to the drawing board.
  • 14:47 - 14:50
    Back on top, I decided to take
    a slightly different route.
  • 14:50 - 14:54
    We do have the shortcut from
    Firelink, but this isn't about that.
  • 14:55 - 14:58
    Going up the ladder, but
    stopping as soon as on top,
  • 14:58 - 15:01
    allows us to walk on the precipice.
  • 15:01 - 15:03
    I genuinely don't like heights.
  • 15:04 - 15:06
    It's my biggest failing.
  • 15:06 - 15:07
    Among many.
  • 15:08 - 15:12
    After using the momentum of a strong
    attack, I used my bloodstain as a guide.
  • 15:13 - 15:14
    Watch this.
  • 15:15 - 15:21
    You cannot even begin to comprehend
    the values of my forthcoming genius.
  • 15:21 - 15:24
    And the Capra Demon seemed to agree,
  • 15:24 - 15:27
    as he was kind enough to stand still.
  • 15:33 - 15:34
    Oh, cock.
  • 15:34 - 15:35
    Help!
  • 15:35 - 15:37
    Don't worry, I'm alri..
  • 15:40 - 15:42
    Using the key, I descended down,
  • 15:42 - 15:45
    and was greeted with a
    warm welcome to the Depths.
  • 15:50 - 15:53
    And for my final prize, the Large Ember.
  • 15:54 - 15:55
    Oh, cock.
  • 16:08 - 16:09
    That is genius.
  • 16:09 - 16:11
    Whoever thought of that addition...
  • 16:11 - 16:12
    It was me.
  • 16:12 - 16:14
    It's not a bad idea.
  • 16:19 - 16:24
    There are 2 after the Sage, which
    would already put our weapon to +2,
  • 16:24 - 16:27
    and 2 more at the Cathedral, but
    I need 2 more for more than +2.
  • 16:27 - 16:29
    That's where the DLC comes in.
  • 16:29 - 16:32
    This was an area way out of my league,
  • 16:32 - 16:35
    as even the lizards had
    more health than me.
  • 16:35 - 16:40
    They also have a tendency to
    run to unexpected locations.
  • 16:41 - 16:42
    Okay.
  • 16:45 - 16:46
    That's not gone well.
  • 16:47 - 16:48
    Sorry.
  • 16:48 - 16:50
    Sorry, that's gone badly wrong.
  • 16:51 - 16:55
    The trick was to quit out from
    behind, and lead them to a dead end.
  • 16:55 - 16:56
    Ha!
  • 16:56 - 16:57
    Right in the nuts!
  • 16:57 - 16:58
    Look at that!
  • 16:58 - 17:00
    Now that's enough for +3.
  • 17:00 - 17:03
    But for more, we need to kill this guy.
  • 17:04 - 17:06
    Hm, my lady...
  • 17:06 - 17:10
    After going up, we unlock the
    shortcut to the Cathedral.
  • 17:10 - 17:13
    Welcome to the Painted world of Ariandel.
  • 17:14 - 17:18
    And in the underground, we find 2
    more lizards behind an illusory wall.
  • 17:22 - 17:24
    The last one is down the bridge.
  • 17:30 - 17:32
    It would be really cool, and I am tempted,
  • 17:32 - 17:35
    but I also need my other
    hand free for gentle prayer.
  • 17:37 - 17:40
    Back to the main game, I went
    on some errands for the Onion.
  • 17:45 - 17:50
    With a +3 weapon, the Deacons
    were nothing more than a pushover.
  • 18:12 - 18:17
    Unlike Hammond, I was having
    no fun with crystal lizards.
  • 18:17 - 18:19
    Can't buy because McDuff won't talk to me.
  • 18:19 - 18:22
    Can't kill lizards because of the rules.
  • 18:22 - 18:26
    But then I realized, I have forgotten
    something even more important.
  • 18:28 - 18:30
    I have a policy here.
  • 18:30 - 18:32
    Speed and power!
  • 18:32 - 18:37
    From here on out, I was
    going to take zero damage.
  • 18:37 - 18:39
    Well, that might have been
    a slight exaggeration,
  • 18:39 - 18:42
    but my point on speed
    and power still stands.
  • 18:43 - 18:45
    Because as I said in the start,
  • 18:45 - 18:48
    you only need a way to avoid
    damage and deal damage.
  • 18:48 - 18:50
    So we just need to get good.
  • 18:50 - 18:54
    After the fight, we go
    upstairs for our reward.
  • 18:54 - 18:55
    It could be worse.
  • 18:55 - 18:59
    With both the Pursuer and
    Flexile Sentry defeated,
  • 18:59 - 19:05
    it was time to skip the Ruined Sentinel
    and head straight to the Lost Sinner.
  • 19:09 - 19:13
    Not only was I unable to
    skip the Ruined Sentinels,
  • 19:14 - 19:17
    the proper way was also
    blocked by a statue.
  • 19:21 - 19:24
    OooOoh, you again?
  • 19:24 - 19:27
    I was saving this for Shaded Woods,
  • 19:27 - 19:30
    but looks like I'll have to
    find another way for that.
  • 19:31 - 19:34
    Still, at least things soon got worse.
  • 19:35 - 19:36
    Oh, shit!
  • 19:40 - 19:44
    After a quick reminder of
    why I usually don't go here,
  • 19:44 - 19:47
    it was time for the Ruined Sentinels.
  • 19:48 - 19:53
    The basic premise is quickly killing the
    first Sentinel before reinforcements arrives.
  • 19:53 - 19:56
    Fortunately, the club is perfect for this.
  • 19:56 - 19:59
    Next was to stand in the blind spot
  • 19:59 - 20:02
    and do as much as you can
    before going downstairs.
  • 20:04 - 20:07
    Now, one problem is durability.
  • 20:07 - 20:10
    There were just so many things
    to fight before getting here.
  • 20:11 - 20:13
    Of course, my genius once again prevailed.
  • 20:14 - 20:16
    A second stick!
  • 20:19 - 20:20
    Power!
  • 20:21 - 20:26
    But the real reason behind the
    second club was not as a backup,
  • 20:26 - 20:27
    but for this.
  • 20:31 - 20:32
    POWER!
  • 20:32 - 20:37
    It was the perfect combination of
    the superior one-handed moveset
  • 20:37 - 20:40
    and the ludicrously fast
    Power Stance follow-up,
  • 20:40 - 20:45
    which provided me with the burst
    damage to take down the Lost Sinner.
  • 21:01 - 21:02
    I have a policy here.
  • 21:03 - 21:06
    Speed and power, because in my mind,
  • 21:06 - 21:08
    speed makes you lighter.
  • 21:22 - 21:23
    Cork.
  • 21:24 - 21:29
    I mean, I suppose I can grab a Black
    Knight weapon, but that's based on luck,
  • 21:29 - 21:32
    and there is a much more elegant solution.
  • 21:32 - 21:36
    After shopping, I headed
    down to the Darkroot Basin.
  • 21:37 - 21:38
    Here's a Top Gear top tip.
  • 21:38 - 21:42
    Grab a couple firebombs,
    stand here and do this.
  • 21:44 - 21:47
    The shield should protect
    you from any close attacks.
  • 21:48 - 21:49
    Ou!
  • 21:49 - 21:51
    As long as you two hand it.
  • 21:52 - 21:53
    Cheese.
  • 21:59 - 22:01
    Now for the golem in the back.
  • 22:01 - 22:04
    It's a slow enemy, so it's easy enough.
  • 22:05 - 22:06
    Ow!
  • 22:06 - 22:09
    After saving Dusk, we can
    buy the best low-level staff
  • 22:09 - 22:13
    and pick up some spells from Griggs.
  • 22:30 - 22:32
    Staffs don't require any upgrades,
  • 22:32 - 22:37
    and since the Ivory Staff does its
    maximum damage at just 12 Intelligence,
  • 22:37 - 22:40
    it's the perfect tool for our challenge.
  • 22:54 - 22:59
    Anyways, we've got a good lead for now,
    so let's see what Hammond is up to.
  • 22:59 - 23:01
    So you need to buy the
    armor for the quest.
  • 23:02 - 23:03
    Oh, for God's sake.
  • 23:03 - 23:04
    Fifty...
  • 23:06 - 23:07
    I misread that at first.
  • 23:07 - 23:09
    15 000?
  • 23:09 - 23:11
    Still, could be worse.
  • 23:14 - 23:16
    We only need 4 more for +4.
  • 23:16 - 23:20
    After that, the 15 000 I spent
    should get us a slab down the road.
  • 23:20 - 23:23
    Next, we go upstairs to the Stray Demon.
  • 23:23 - 23:26
    We can use the soul to
    transpose it into Havel's Ring.
  • 23:26 - 23:31
    Now, before we go to the Abyss Watchers,
    there is one thing we need to do.
  • 23:38 - 23:42
    Now for the great, the
    legendary Lord of Cinder,
  • 23:42 - 23:44
    who can be backstabbed repeatedly.
  • 23:49 - 23:51
    Again and again.
  • 23:57 - 23:59
    I'm just in place.
  • 23:59 - 24:02
    After the Abyss Watchers,
    we can get the Farron Ring,
  • 24:02 - 24:07
    which reduces FP consumption
    by 25% on weapon arts,
  • 24:07 - 24:10
    including Gentle Prayer.
  • 24:11 - 24:13
    That's one step closer to +4,
  • 24:13 - 24:16
    but the real reason for coming
    here besides progression is this.
  • 24:16 - 24:19
    It's one of the only bone shards
    that's dropped from an enemy.
  • 24:20 - 24:22
    But it didn't work.
  • 24:22 - 24:25
    Well, that didn't work out, but
    when I said one of the only ways,
  • 24:25 - 24:27
    I meant exactly two.
  • 24:27 - 24:29
    The other bone shard
    is dropped by Solaire.
  • 24:29 - 24:33
    While intimidating, thankfully
    the killing part was easy,
  • 24:33 - 24:36
    as it was situated in quite
    an unfortunate location.
  • 24:40 - 24:41
    Yes!
  • 24:41 - 24:42
    Yes!
  • 24:42 - 24:43
    Ha ha!
  • 24:43 - 24:45
    Oh, yes!
  • 24:46 - 24:48
    Now for the Skeleton Lord.
  • 24:48 - 24:52
    Frost obviously doesn't work here, but
    it really doesn't matter that much.
  • 24:58 - 25:02
    In Irithyll, we can get a
    nice ring that boosts damage.
  • 25:05 - 25:09
    And our last twinkling titanite,
    that would put our weapon at +4.
  • 25:12 - 25:16
    And with the 15,000
    souls we spent earlier,
  • 25:16 - 25:18
    we can grab the Slab from the onion
  • 25:18 - 25:20
    and recruit him for the next boss.
  • 25:23 - 25:24
    Hm...
  • 25:25 - 25:26
    hmm...
  • 25:27 - 25:30
    The last requirement
    of the quest was a key.
  • 25:31 - 25:33
    A key which we couldn't pick up.
  • 25:35 - 25:37
    Oh, for God's sake!
  • 25:38 - 25:41
    Not only that, he was our only
    way of dealing with Yhorm,
  • 25:41 - 25:44
    as the Storm Ruler too was inaccessible.
  • 25:51 - 25:54
    Oh, that's not a good time.
  • 25:55 - 25:56
    Hamster.
  • 25:59 - 26:01
    How's it going?
  • 26:02 - 26:03
    Really well, actually.
  • 26:04 - 26:08
    Usually this is the last
    place I'd want to go,
  • 26:08 - 26:11
    but we don't have the fragrant
    branch for Shaded Woods.
  • 26:11 - 26:14
    And we don't have a torch
    for the Gutter either.
  • 26:14 - 26:19
    The club, turned out, was having
    some issues in narrow hallways,
  • 26:19 - 26:24
    so I decided that the most sensible
    thing to do was to run away.
  • 26:24 - 26:28
    Well, no point in fighting since
    I can't pick this up anyway.
  • 26:30 - 26:33
    Does anyone know which skeleton
    I have to deal with first?
  • 26:33 - 26:35
    The mage one, you imbecile.
  • 26:35 - 26:38
    You always deal with the ranged one first.
  • 26:38 - 26:39
    It's like medieval times.
  • 26:40 - 26:43
    Archers were placed at the back
    to ensure concentrated volley.
  • 26:44 - 26:46
    Mate, you're going to die!
  • 26:47 - 26:50
    I'm going to feed you
    into your own machine!
  • 26:51 - 26:54
    In spite of my colleague's sabotage,
  • 26:54 - 26:58
    the club was more than enough
    to deal with these surprises.
  • 26:59 - 27:03
    After the skeletons, I was
    greeted by a welcome sight.
  • 27:03 - 27:06
    I'm Chloanne, an stone trader.
  • 27:06 - 27:08
    She only sells shards, which isn't great,
  • 27:08 - 27:11
    but will allow our
    offhand to be +3 as well.
  • 27:12 - 27:16
    Strike wasn't the best type to
    use, but it didn't really matter.
  • 27:23 - 27:27
    Now for the best area in
    the world, the Earthen Peak.
  • 27:28 - 27:30
    It was so peak, in fact,
  • 27:30 - 27:33
    that I've heard that it was
    added to Bad Souls 3 as well.
  • 27:33 - 27:34
    Shut up!
  • 27:43 - 27:45
    Still, it could be worse.
  • 27:48 - 27:49
    And then it was.
  • 28:04 - 28:07
    Oh, for Christ's sake.
  • 28:11 - 28:14
    I've got a proper weapon
    that I can use until the end,
  • 28:14 - 28:16
    and it's only going to get more powerful.
  • 28:16 - 28:19
    And if anyone asks how I got
    the master key and firebombs,
  • 28:19 - 28:22
    I'll come to your house and burn it down.
  • 28:22 - 28:25
    Hidden body was a very
    nice spell to have here,
  • 28:25 - 28:29
    as it can prevent toxic darts,
    and especially the boulders.
  • 28:33 - 28:34
    Watch this.
  • 28:37 - 28:43
    I'm, for one, glad that FromSoftware decided
    to keep the Quelaag observation deck.
  • 28:46 - 28:47
    Hang on, hang on.
  • 28:56 - 29:00
    The real power of the observation
    deck was not only the view,
  • 29:00 - 29:03
    but that the lock-on aimed
    straight at the human portion.
  • 29:07 - 29:11
    Which caused a stun lock when hit.
  • 29:21 - 29:25
    Now Sen's fortress is open, but
    before going down that road,
  • 29:25 - 29:28
    let's grab another easy 20,000 souls.
  • 29:35 - 29:38
    No matter, we can use the
    spell to aggro him instead.
  • 29:42 - 29:43
    Ou!
  • 29:50 - 29:54
    Run as soon as the spell connects,
    and stand beside the fog wall.
  • 29:54 - 29:56
    Wait for an easy 20,000 souls.
  • 30:04 - 30:05
    Uh, hang on.
  • 30:08 - 30:12
    Turns out, the trigger for the
    jump is picking up the clones,
  • 30:12 - 30:16
    and without that, Ceaseless
    will refuse to use that move.
  • 30:25 - 30:29
    (James reportedly forgot to kill
    Lautrec before ringing the bells)
  • 30:33 - 30:37
    A-ha-ha-ha-ha!
  • 30:54 - 30:57
    We were taking a battering,
  • 30:57 - 31:01
    and things were about to get a lot worse.
  • 31:01 - 31:04
    We've worked together now for many years,
  • 31:04 - 31:07
    but we've never struggled to
    think of anything to say before.
  • 31:07 - 31:11
    But I think that's partly because we can never remember
    what we said last time, so we just do it again.
  • 31:11 - 31:13
    Yeah, that's a fact.
  • 31:13 - 31:15
    Well, you see, we've just been
    repeating ourselves to one another
  • 31:15 - 31:16
    every night for the last...
  • 31:17 - 31:18
    Eventually...
  • 31:18 - 31:19
    We are doomed.
  • 31:19 - 31:19
    We are doomed.
  • 31:19 - 31:20
    Absolutely.
  • 31:20 - 31:21
    We're ready to go again.
  • 31:21 - 31:23
    Right, we're off!
  • 31:24 - 31:26
    We needed a better weapon, fast.
  • 31:26 - 31:30
    And the only way to improve
    was by getting a titanite slab.
  • 31:30 - 31:34
    And the only slab we can
    get right now was this.
  • 31:36 - 31:40
    Replenishment and gentle prayer,
    and sit in the bonfire to regain FP
  • 31:40 - 31:41
    while keeping the buff.
  • 31:42 - 31:47
    The main issue was the lack of estus, so
    we needed the safest possible strategy.
  • 31:48 - 31:52
    Pay close attention to where she moved
    after the invisibility, and backstab.
  • 31:53 - 31:57
    Follow up with a charged heavy
    attack and a regular heavy.
  • 31:58 - 32:00
    That should make phase one easy enough.
  • 32:03 - 32:05
    Not so much for phase two.
  • 32:13 - 32:16
    We can call up Gale to
    be used as a distraction.
  • 32:17 - 32:20
    Bonus points for showing
    up only in phase two.
  • 32:21 - 32:23
    Now, Gale isn't going to stay for long,
  • 32:23 - 32:26
    so it's important to do
    as much damage as you can.
  • 32:46 - 32:49
    Doesn't matter, Gale isn't
    needed for phase three.
  • 32:49 - 32:52
    Not because he isn't helpful
    for that, but because of this.
  • 32:57 - 33:00
    With the slab, we can leave
    the arena one way or another,
  • 33:00 - 33:02
    and upgrade our weapon to +5.
  • 33:20 - 33:24
    (Immune to... Frost)
  • 33:26 - 33:28
    Still, could be worse.
  • 33:29 - 33:30
    Could be him over there.
  • 33:33 - 33:38
    Without a torch, I was forced to
    fight Mitha in the poison pool.
  • 33:38 - 33:43
    Not only is the poison a constant
    drain, but it also heals Mitha.
  • 33:44 - 33:49
    With the majority of my time spent
    on trying to heal over the poison,
  • 33:49 - 33:52
    this provided less time to attack,
  • 33:52 - 33:56
    and exacerbated the issue
    with the healing boss.
  • 34:04 - 34:05
    Ouch!
  • 34:09 - 34:13
    What I should be doing is
    get a proper thrust weapon.
  • 34:13 - 34:17
    What I'm instead going to do is this.
  • 34:17 - 34:20
    We tap our reserve of Radiant Lifegems,
  • 34:20 - 34:24
    and go on for an all-out attack.
  • 34:26 - 34:30
    Radiant Lifegems have
    almost double the duration,
  • 34:30 - 34:35
    which means less time spent on
    using, and more time to attack.
  • 34:40 - 34:43
    She has got quite a nice bottom.
  • 34:43 - 34:45
    I said that out loud, didn't I?
  • 35:08 - 35:09
    I've been dreading this.
  • 35:09 - 35:13
    +3 is not the best place to be in,
  • 35:13 - 35:14
    especially for this.
  • 35:15 - 35:16
    To make matters worse,
  • 35:16 - 35:20
    the moveset wasn't the best for
    dealing with invaders either.
  • 35:27 - 35:30
    For this, we needed to
    visit an old friend.
  • 35:34 - 35:37
    Will you deal?
  • 35:37 - 35:40
    He sold poison, and poison accessories.
  • 35:40 - 35:44
    All of them very effective
    against NPC invasions.
  • 35:46 - 35:50
    You just need to land 4 knives
    for the poison to stick.
  • 35:58 - 35:59
    Poisoning them 2 times,
  • 35:59 - 36:03
    and a few taps from our stick
    was enough to send them away.
  • 36:05 - 36:10
    Using the stick to gain
    entry, we meet with Magerold.
  • 36:11 - 36:14
    He sells some armor with special effects,
  • 36:14 - 36:17
    like the gloves that
    give you 10% more souls.
  • 36:17 - 36:20
    But more importantly, a
    Fragrant Branch of Yore.
  • 36:21 - 36:24
    The armor has a high Dex requirement,
  • 36:24 - 36:28
    and without the requirement, your
    rolls will be significantly shorter.
  • 36:28 - 36:32
    So it's a good idea to only
    wear it when you need it.
  • 36:32 - 36:36
    For instance, right after killing a boss.
  • 37:22 - 37:27
    This particular pursuer
    drops the Ring of Blade +1,
  • 37:27 - 37:31
    which would make a welcome
    upgrade to our damage.
  • 37:44 - 37:47
    He-he-he-he!
  • 37:47 - 37:50
    Totally unrelated, but I decided
  • 37:50 - 37:54
    it was a good time to use
    the souls to play the part.
  • 37:58 - 38:01
    Now, it's not a good
    idea to run past these,
  • 38:01 - 38:05
    especially without a bow
    to clear the path ahead.
  • 38:07 - 38:10
    The trick is to lower the platform
  • 38:10 - 38:14
    and climb up the ladder to
    skip most of the encounters.
  • 38:22 - 38:25
    Now, there's no easy
    way to deal with this.
  • 38:25 - 38:28
    You'll just have to be
    good with your rolls.
  • 38:29 - 38:34
    The other side can be dealt with
    firebombs and some collateral damage.
  • 38:45 - 38:50
    The Old Iron King is not surprisingly
    the easiest enemy in the area,
  • 38:50 - 38:55
    as the terrain provided protection
    against every move, except for the laser,
  • 38:55 - 38:59
    which is, of course, the
    best moment to attack.
  • 39:22 - 39:25
    My oversight has caused
    an innocent person to die,
  • 39:25 - 39:29
    with no way to make things
    right, except for one.
  • 39:29 - 39:30
    Hello.
  • 39:30 - 39:34
    Was it you who rang the
    bell of the awakening
  • 39:35 - 39:41
    For this, we needed around
    37,000 souls or more.
  • 39:48 - 39:52
    We buy out Griggs' spells, hover
    over the bellowing Dragoncrest Ring,
  • 39:52 - 39:57
    and press the next page button with
    our mouse while pressing activate.
  • 40:00 - 40:05
    This works because the bellowing
    Dragoncrest Ring has the same item ID
  • 40:05 - 40:07
    as the black eye orb.
  • 40:07 - 40:11
    We just had to overwrite the
    category with prompt swap.
  • 40:12 - 40:14
    Even I was thinking, I want to
    put your head in a brown paper bag
  • 40:14 - 40:17
    and bludgeon you to death
    with the blunt end of an axe.
  • 40:23 - 40:25
    First, some more merchants.
  • 40:25 - 40:30
    Using the snake to break the wall,
    we free Logan using the master key.
  • 40:36 - 40:38
    Now, for the Iron Golem.
  • 40:38 - 40:41
    We can ignore the
    firebomb giant in the back
  • 40:41 - 40:44
    and focus on its legs to
    make the fight much shorter.
  • 40:54 - 40:57
    We needed to deal 400 damage to the legs,
  • 40:57 - 41:01
    but the Ivory Catalyst was
    starting to show its age.
  • 41:09 - 41:13
    This can be fixed by equipping the
    Great Heavy Soul Arrow instead.
  • 41:13 - 41:17
    It's much slower, but
    with how defense works,
  • 41:17 - 41:21
    a much effective source of damage
    compared to regular Great Soul Arrow.
  • 41:23 - 41:27
    Now, in Anor Londo, we can use
    Hidden Body to bypass most obstacles.
  • 41:27 - 41:29
    But the question still remains:
  • 41:29 - 41:35
    does the orb work, or did we just throw
    away the bellowing Dragoncrest Ring?
  • 42:08 - 42:14
    As dawn broke, the peace and serenity
    of this beautiful Ugandan morning
  • 42:14 - 42:18
    was shattered by the
    bellow of a wild animal.
  • 42:18 - 42:20
    Clarkso-o-o-o-o-o-o-o-on!!!
  • 42:20 - 42:22
    E-ha-ha-ha-ha!
  • 42:31 - 42:35
    Ornstein was difficult to hit
    due to how slippery he was.
  • 42:36 - 42:40
    Smough was easier, but the hammer
    portion was impervious to any damage.
  • 42:41 - 42:45
    More importantly, I did
    not have the durability
  • 42:45 - 42:48
    or the healing to withstand both attacks.
  • 43:02 - 43:09
    A boss soul on the bar, estus on the belt,
    talisman on the left, Force and Homeward on spells.
  • 43:09 - 43:13
    L2 to poise cast Force,
    consume the boss soul,
  • 43:13 - 43:16
    press no, run forward, pivot, roll,
  • 43:16 - 43:20
    press L2 and movement, and
    use the estus on your belt.
  • 43:21 - 43:25
    [Soul dupe]
  • 43:25 - 43:32
    This uses the estus instead of the boss
    soul, while giving you the 20,000 souls.
  • 43:32 - 43:36
    With good timing, this can
    be repeated infinitely.
  • 43:37 - 43:41
    Make sure to sit on the
    bonfire every two times,
  • 43:41 - 43:44
    or you will use the actual soul itself.
  • 43:49 - 43:51
    Oh, for God's sake.
  • 43:51 - 43:54
    At least we got a solid
    chunk of damage from this.
  • 44:04 - 44:06
    A few points in Strength
    isn't going to change much,
  • 44:06 - 44:09
    so we also needed a different strategy.
  • 44:09 - 44:12
    Two-hand the sword for
    the overhead moveset,
  • 44:12 - 44:14
    and aim for the arms and
    especially for the head.
  • 44:14 - 44:18
    The best moment to attack
    is the two-handed slam,
  • 44:18 - 44:21
    where you can get some
    guaranteed hits on the head.
  • 44:35 - 44:40
    Headshot damage is nice, but
    the real reason for it is this.
  • 44:46 - 44:47
    Nice.
  • 44:47 - 44:53
    Headshots provide the poise damage
    necessary to perform a critical attack.
  • 44:56 - 44:57
    Speaking of critical attacks,
  • 44:57 - 45:02
    for Pontiff, buy a parry shield from
    the maiden and skip phase one entirely.
  • 45:03 - 45:07
    You can do the same for phase two,
  • 45:07 - 45:11
    or alternatively, spam regular attacks after
    the transition to brute force it with damage.
  • 45:24 - 45:27
    After the Pontiff, I took
    a trip down to the sewers.
  • 45:30 - 45:32
    There were two Sulyvahns beasts,
  • 45:32 - 45:36
    and killing both rewarded
    me with the Ring of Favor.
  • 45:36 - 45:40
    Stamina, health, endurance,
    everything you could ever want.
  • 45:40 - 45:42
    Now for the Devourer of Gods.
  • 45:42 - 45:45
    Frost works pretty well,
    so it's easy enough.
  • 45:50 - 45:53
    The most dangerous
    attack, the rain of arrow,
  • 45:53 - 45:55
    can be dealt by running around a pillar.
  • 46:02 - 46:03
    Meanwhile...
  • 46:08 - 46:14
    Defeating the Old Iron King has stocked
    Chloanne's inventory with large shards.
  • 46:14 - 46:18
    But we're not quite finished
    with this path just yet.
  • 46:18 - 46:23
    Bring a couple of skulls, defeat
    every enemy in Huntsman's Corpse,
  • 46:23 - 46:27
    and carefully navigate your
    way to the undead burden...
  • 46:29 - 46:34
    Never mind that, just run to the
    arena and jump just before the door.
  • 46:34 - 46:37
    Watch as the buffoons
    fall down to their death.
  • 46:38 - 46:41
    Just ignore this guy, it's not worth it.
  • 46:43 - 46:44
    Now for the Chariot.
  • 46:45 - 46:48
    Skulls are very useful
    for distracting skeletons,
  • 46:48 - 46:50
    while you deal with the necromancers.
  • 46:51 - 46:53
    Clear the area, lower the gate,
  • 46:53 - 46:57
    and use poison to knock
    out the chariot for good.
  • 47:09 - 47:10
    What is it?
  • 47:13 - 47:15
    You took wrong off.
  • 47:15 - 47:17
    This place won't be any fun.
  • 47:18 - 47:19
    Not for you.
  • 47:22 - 47:24
    He's obviously evil.
  • 47:24 - 47:25
    I mean, look at him.
  • 47:25 - 47:27
    He's almost as small as Hammond.
  • 47:33 - 47:36
    Now you may be thinking, skill issue.
  • 47:36 - 47:38
    Should have known that the
    item would drop to the ground.
  • 47:39 - 47:43
    But the real reason for
    killing him is this.
  • 47:45 - 47:49
    Any item that does not
    drop is sold by Melentia,
  • 47:49 - 47:53
    and this particular robe
    boosts soul gain by 10%.
  • 47:55 - 47:58
    Oh, undead are we?
  • 47:58 - 48:00
    And one without much time remaining.
  • 48:05 - 48:08
    With the Fragrant Branch
    bought from Magerold earlier,
  • 48:08 - 48:10
    we enter Shaded Woods.
  • 48:11 - 48:13
    Now before talking to Tark,
  • 48:13 - 48:16
    make sure not to be followed
    because he can actually damage him.
  • 48:16 - 48:20
    I want you to kill my betrothed.
  • 48:20 - 48:23
    You don't actually have
    to summon Tark for this.
  • 48:23 - 48:27
    The quest should work just fine.
  • 48:32 - 48:36
    If you've met Gavlan in No
    Man's Wharf and Harvest Valley,
  • 48:36 - 48:40
    he'll now sell infinite
    poison accessories.
  • 48:40 - 48:46
    Now some might say it's a mix of uninspired
    enemies strapped together as a boss.
  • 48:46 - 48:49
    But to the Enlightened, such as myself,
  • 48:49 - 48:54
    it's a test of target priority
    and, as always, PEAK level design.
  • 48:56 - 48:57
    This is my thanks.
  • 48:57 - 49:00
    This is the last branch we'll ever get.
  • 49:00 - 49:02
    We can't pick up any Estus Shards,
  • 49:02 - 49:07
    so the most sensible thing to do
    is to use it to save a merchant.
  • 49:09 - 49:11
    Thank you for helping me.
  • 49:11 - 49:15
    We can head right down the
    road from the Congregation
  • 49:15 - 49:17
    to receive her services.
  • 49:19 - 49:21
    The way to the bonfire is easy enough.
  • 49:21 - 49:24
    The problem is when you arrive there.
  • 49:25 - 49:30
    Now that the area is a bit safer,
    we make our way to Ornifex.
  • 49:32 - 49:34
    We meet again, kind traveler.
  • 49:34 - 49:39
    She is the only accessible
    merchant that sells a bow.
  • 49:41 - 49:42
    Weed.
  • 49:43 - 49:46
    Finally, we enter Duke's Dear Freya.
  • 49:46 - 49:47
    A bit harder than expected.
  • 49:47 - 49:51
    Not having a torch is a real
    downer, but it's manageable.
  • 50:19 - 50:23
    Still, at Anor Londo, I started
    by clearing out the entrance.
  • 50:24 - 50:26
    The trick here is to use
    spells on melee range
  • 50:26 - 50:29
    to prevent the shield from blocking it.
  • 50:29 - 50:32
    After clearing out the two giant guards,
  • 50:32 - 50:34
    we lure out the archer
    next to the fog gate.
  • 50:35 - 50:40
    One important note is that the cutscene must
    have not been triggered before doing this.
  • 50:40 - 50:41
    Parry.
  • 50:41 - 50:45
    And perform a critical
    attack in front of the fog
  • 50:45 - 50:47
    so that our body clips into the arena.
  • 50:48 - 50:53
    After triggering the cutscene, we go up
    to the bonfire and back into the arena.
  • 50:55 - 51:00
    [AI freeze]
  • 51:04 - 51:06
    Hang on, hang on.
  • 51:06 - 51:08
    What on earth?
  • 51:09 - 51:12
    This trick only works if
    we kill Ornstein first.
  • 51:13 - 51:17
    Now, using our spells, we
    can take out Fatty easily.
  • 51:37 - 51:42
    The pyromancy flame is the only weapon
    that doesn't require any material.
  • 51:43 - 51:47
    It does, however, require
    huge amounts of souls.
  • 51:47 - 51:50
    Fortunately, all you
    need is a bottomless box
  • 51:50 - 51:53
    and exactly 2 titanite shards.
  • 51:54 - 51:56
    Now, we change the order of the items
  • 51:56 - 52:00
    so that the boss soul is on top
    and put the soul in the box.
  • 52:00 - 52:05
    Using the same trick as how we got the
    Black Eye Orb from the titanite shard,
  • 52:05 - 52:07
    use the mouse to press the arrow
  • 52:07 - 52:12
    and press activate at the
    same time and select 2.
  • 52:14 - 52:17
    [Underflow]
  • 52:18 - 52:22
    Feeding two souls while only
    having one causes an underflow,
  • 52:22 - 52:26
    so instead of -1 soul, we get 99.
  • 52:26 - 52:31
    The pyromancy flame has a higher magic
    adjust, but it can only use pyromancies.
  • 52:31 - 52:32
    Let's fix that.
  • 52:32 - 52:37
    For this, we get the Dark Sign to the
    top block with the Ivory Catalyst,
  • 52:38 - 52:40
    jump and use the dark sign,
  • 52:40 - 52:46
    press the menu button and use item at
    the same time until you get a UI glitch.
  • 52:47 - 52:49
    Finally, equip a bow in the left hand,
  • 52:49 - 52:53
    turn around and replace with a pyro flame.
  • 52:53 - 52:56
    You'll know you got it when
    you can cast sorceries.
  • 52:56 - 52:58
    And it's not just a visual bug,
  • 52:58 - 53:02
    the damage actually scales with
    the flame instead of the stuff.
  • 53:06 - 53:10
    As you can see, the damage
    difference is night and day.
  • 53:15 - 53:19
    Turns out, my biggest
    weakness wasn't bad damage.
  • 53:19 - 53:23
    It was bad defense and heal.
  • 53:29 - 53:33
    Fortunately, now that I have
    infinite disposable income
  • 53:33 - 53:38
    and a blacksmith that sold unique
    armor and sold twinkling titanites,
  • 53:38 - 53:40
    I can do this.
  • 53:47 - 53:53
    I mean, our healing is still very bad,
    but frankly, it doesn't really matter.
  • 54:12 - 54:15
    And of course, my convoluted
    solution was all for naught.
  • 54:15 - 54:18
    When I tested how pyromancies perform.
  • 54:21 - 54:22
    Well, here's a Top Gear top tip.
  • 54:22 - 54:26
    Instead of doing all that crap to
    move said swamp, just use pyromancies.
  • 54:45 - 54:48
    With all my experience in Anor Londo,
  • 54:48 - 54:52
    I once again decided to
    help out Richard instead.
  • 54:53 - 54:56
    According to James,
    this fog wall is cursed.
  • 54:56 - 54:59
    So, if we stand as far away as possible,
  • 54:59 - 55:02
    enter and spam backsteps,
    this should happen.
  • 55:02 - 55:06
    [AI freeze]
  • 55:09 - 55:13
    And since there was no phase
    transition, like in Ornstein and Smough,
  • 55:13 - 55:17
    the AI freeze persisted
    over the entire battle.
  • 55:21 - 55:25
    Next, we are teleported
    to High Wall of Lothric.
  • 55:31 - 55:34
    Since the last battle
    didn't cost any resources,
  • 55:34 - 55:37
    we could fight Dancer head on.
  • 55:41 - 55:44
    Next up was the Dragonslayer Armor.
  • 55:48 - 55:51
    He is critically weak to
    frost, so another pushover.
  • 55:55 - 55:58
    There are loads of crystal lizards here,
  • 55:58 - 56:01
    including ones that drops
    titanite scales for some reason.
  • 56:06 - 56:09
    The last Lord of Cinder
    resided in Grand Archives,
  • 56:09 - 56:14
    and without picking up this key, it was
    impossible to beat them, or the game.
  • 56:16 - 56:18
    Oh, that's not a good time.
  • 56:19 - 56:21
    What are you doing?
  • 56:21 - 56:22
    What have you got?
  • 56:22 - 56:24
    It's pretty... I don't want to tell you.
  • 56:30 - 56:33
    Time to put the cat ring into good use.
  • 56:34 - 56:37
    I descended down and
    down, into the rat zone.
  • 56:44 - 56:49
    In the meantime, we beat up
    some rats, meet another rat...
  • 56:50 - 56:54
    and buy some dung for the trip.
  • 56:56 - 56:58
    Here's a Top Gear top tip.
  • 56:58 - 57:00
    Strip naked.
  • 57:00 - 57:00
    Right now.
  • 57:01 - 57:06
    This prevents our equipment from breaking
    when rolling into corrosive jars.
  • 57:11 - 57:13
    I mean, the rotten isn't really
    hard in the worst of days.
  • 57:13 - 57:16
    You just need enough
    stamina to roll three times.
  • 57:20 - 57:23
    Last time I was here, I had
    to farm like a million souls.
  • 57:23 - 57:26
    Now we can just walk in freely.
  • 57:35 - 57:37
    Well, this does say examine,
  • 57:37 - 57:40
    but it gives you the great
    soul when you press it.
  • 57:40 - 57:43
    And I'd rather not lose to a technicality.
  • 57:49 - 57:53
    First part of business is
    to cash in on our reserve.
  • 57:53 - 57:57
    We had a bunch of soul-boosting
    gear before, so it should be close.
  • 57:57 - 57:58
    Unfortunately, it wasn't.
  • 57:59 - 58:02
    We needed to find a way to
    make as much souls as possible
  • 58:02 - 58:04
    with our current tool.
  • 58:05 - 58:08
    This one is really for
    materials and not souls.
  • 58:09 - 58:11
    There was also the giant method.
  • 58:11 - 58:14
    5,000 per run.
  • 58:14 - 58:15
    Still too slow.
  • 58:15 - 58:18
    Using the Ascetic bought from Chloanne,
  • 58:18 - 58:22
    we reset the Chariot Arena to New Game+.
  • 58:22 - 58:24
    2 reasons for this.
  • 58:24 - 58:27
    First is to gain more souls from gravity.
  • 58:29 - 58:33
    But more importantly, the Chariot itself.
  • 58:33 - 58:36
    Enemies are obviously tougher in NewGame+,
  • 58:36 - 58:39
    but a couple of leftover
    skulls should do the trick.
  • 58:39 - 58:43
    And after the Chariot was
    kind enough to run them over,
  • 58:43 - 58:45
    it was time to poison it.
  • 58:46 - 58:50
    Or you could do the more sensible thing
  • 58:50 - 58:54
    and throw rat shit at him instead.
  • 58:56 - 59:02
    The Chariot does drop a good amount of
    souls, but that's really a side effect.
  • 59:02 - 59:05
    Because the real reason is this.
  • 59:05 - 59:08
    Since we couldn't pick up
    the Chloranthy Ring +1,
  • 59:08 - 59:11
    this was an immense boost to our loadout.
  • 59:11 - 59:13
    And now that the bonfire was clear,
  • 59:13 - 59:17
    the rest of the souls can
    be obtained with gravity.
  • 59:19 - 59:24
    I have worked my fingers
    to the bone for that.
  • 59:43 - 59:49
    As expected, the Stone Soldier
    was no match for the Wooden Club.
  • 59:55 - 60:00
    This is why we went through the trouble of
    getting the bow and those poison arrows.
  • 60:04 - 60:06
    Now for the Dragonriders.
  • 60:06 - 60:12
    The trick here was to make the Archer
    fall off and focus on him instead.
  • 60:21 - 60:23
    And the remaining one is...
  • 60:23 - 60:26
    well, it's just a Dragonrider.
  • 60:26 - 60:29
    Picking up is getting an item
    after pressing Activate, right?
  • 60:29 - 60:32
    In that logic, do ladders count?
  • 60:32 - 60:35
    Because I'll eventually get some item.
  • 60:35 - 60:39
    After that troubling thought,
    we meet up with an old friend.
  • 60:42 - 60:45
    Well, I really should have expected this.
  • 60:45 - 60:48
    Opening this door will eventually
    lead to the Mirror Knight Soul.
  • 60:48 - 60:52
    So I've technically used an
    Activate button to get an item.
  • 60:58 - 61:00
    This item was a key
  • 61:00 - 61:05
    which granted entry to the King's
    Passage and to the Mirror Knight.
  • 61:17 - 61:22
    Thou hast journey'd far, and
    overcome much, chosen Undead.
  • 61:22 - 61:25
    Come hither, child...
  • 61:28 - 61:33
    O chosen Undead. I bequeath
    the Lordvessel to thee.
  • 61:36 - 61:43
    With warping unlocked, we return to
    Firelink Shrine and revive our dear maiden.
  • 61:48 - 61:49
    Oh, cock!
  • 61:49 - 61:50
    Oh, no!
  • 61:50 - 61:53
    Oh, that's such a shame!
  • 61:53 - 61:54
    Oh, sorry, James.
  • 61:54 - 61:56
    That's really a rotten bit of luck.
  • 61:58 - 61:59
    Heavens!
  • 61:59 - 62:01
    You have done it!
  • 62:01 - 62:03
    You have retrieved the Lordvessel!
  • 62:03 - 62:08
    We have excellent defence
    and decent offence.
  • 62:08 - 62:10
    The only thing we're
    missing is good heals.
  • 62:17 - 62:25
    So, we use the same trick as the Boss
    Soul to underflow more Humanities.
  • 62:29 - 62:31
    These Humanities are not
    just a method of healing.
  • 62:31 - 62:36
    It also boosts our stats and
    is a currency for Covenants.
  • 62:39 - 62:41
    We can do the same with materials.
  • 62:41 - 62:44
    For instance, the Dragon
    Scale dropped from the Hydra.
  • 62:48 - 62:50
    I have no idea why that doesn't work.
  • 62:50 - 62:53
    But there is always another way.
  • 62:53 - 62:59
    The first step is to buy 999
    Longswords with the mouse trick.
  • 63:00 - 63:05
    Next, we grab some Souls from
    the kind old demon downstairs.
  • 63:06 - 63:11
    Back to Andre, we get the prompt for
    buying a Longsword, but back out.
  • 63:11 - 63:16
    Using the mouse, we press Quit Game
    and the inventory at the same time
  • 63:16 - 63:18
    until this happens.
  • 63:18 - 63:23
    And with the mouse, drop minus 998 Scales.
  • 63:27 - 63:29
    I mean, no one said anything
    about dropping items.
  • 63:29 - 63:32
    Well, having a bunch of Scales
    is nice, but where do we use it?
  • 63:32 - 63:37
    For that, we go down and down
    until we reach the Ash Lake.
  • 63:42 - 63:44
    One last thing to do before we leave.
  • 63:44 - 63:48
    We go around the back, tickle
    the Great Goat until we get this.
  • 63:49 - 63:50
    Watch this.
  • 63:53 - 63:57
    I mean, the damage is
    superb, but it is very slow.
  • 63:57 - 64:00
    For that, we buy a Rapier.
  • 64:00 - 64:04
    And similarly how we swap
    the Staff to the Pyro Flame,
  • 64:04 - 64:07
    we set up to swap the
    Rapier into the Greatsword.
  • 64:13 - 64:16
    On the outside, it looks
    like nothing changed.
  • 64:16 - 64:18
    The regular attack is the same.
  • 64:19 - 64:22
    But the real value is
    on the running attack.
  • 64:27 - 64:32
    It had the damage of the Greatsword,
    but the animation of the Rapier.
  • 64:42 - 64:44
    Oh, cock.
  • 64:48 - 64:53
    Well, the only thing I brought is Fire and
    Poison, and Ceaseless is immune to both of them.
  • 64:55 - 64:59
    Good thing I brought these, but I'll
    have to move swap before it kills me.
  • 65:05 - 65:05
    Ow!
  • 65:05 - 65:10
    There's a really angry demon about
    to ceaselessly discharge on me,
  • 65:10 - 65:14
    so it's a race against time
    before I get fingered to death.
  • 65:21 - 65:22
    Watch this.
  • 65:35 - 65:40
    Using the shortcut, I reached Lost
    Izalith and to the Bed of Chaos.
  • 65:40 - 65:43
    My weapon isn't going to help
    out here, so I brought these.
  • 65:44 - 65:47
    With careful positioning,
    aiming, and throw,
  • 65:47 - 65:52
    I was able to disable both sides
    without running through the gauntlet.
  • 66:09 - 66:10
    Let's go down the list.
  • 66:10 - 66:12
    Seath is invincible here,
  • 66:12 - 66:16
    but after this, we can escape from
    the cell and challenge him for real.
  • 66:34 - 66:36
    Still, could be worse.
  • 66:39 - 66:44
    Without entering Grand Archives, I
    could not kill the last Lord of Cinder,
  • 66:44 - 66:47
    and I could not enter the Archives
    without picking up the key.
  • 66:48 - 66:52
    Tears of denial was out of the
    question as the book was inaccessible,
  • 66:52 - 66:55
    so there wasn't even a glitch I could use.
  • 66:55 - 66:58
    So I had no choice but to
    pick up the key and move on.
  • 66:59 - 67:01
    But that's just not acceptable now, is it?
  • 67:01 - 67:03
    Now, if you think about it,
  • 67:03 - 67:08
    the true ending to the entire Dark
    Souls series is not the Lord of Cinder,
  • 67:08 - 67:09
    but Gale.
  • 67:09 - 67:13
    Standing in the edge of time,
    battling the sins of the past,
  • 67:13 - 67:15
    and painting a new world.
  • 67:15 - 67:19
    But for that, I would have to go
    through the most difficult gauntlet
  • 67:19 - 67:21
    in the entire Souls series.
  • 67:22 - 67:24
    I still only had three Estus,
  • 67:24 - 67:28
    but I was much stronger and
    better equipped than before.
  • 67:31 - 67:35
    The trick to phase 3 is
    bait out the 7-hit combo.
  • 67:36 - 67:39
    Go in and stab her in the back.
  • 67:55 - 67:57
    As we stand at the edge of the world,
  • 67:57 - 68:01
    we find a friendly hag
    that sold Divine Blessings.
  • 68:15 - 68:19
    It was once again time to
    recruit our favorite slave.
  • 68:54 - 68:58
    The Ringed City required a
    banner, which we couldn't pick up.
  • 69:00 - 69:05
    So in conclusion, it was impossible to
    beat either the main game or the DLC
  • 69:05 - 69:07
    without picking up an item.
  • 69:07 - 69:08
    Hammond?
  • 69:08 - 69:09
    Yes man.
  • 69:09 - 69:11
    Man, bad luck.
  • 69:11 - 69:14
    Ha-ha-ha-ha!
  • 69:23 - 69:28
    First, we spend around 15,000 souls.
  • 69:28 - 69:33
    And if that sounds familiar to
    you, yes, I am that desperate.
  • 69:33 - 69:37
    Next, we burn an ascetic in Majula.
  • 69:39 - 69:41
    Oh, for Christ's sake.
  • 69:41 - 69:43
    Well, there is one more merchant.
  • 69:44 - 69:47
    Only problem is finding
    him in all three locations.
  • 69:54 - 70:00
    After finding him in Black Gulch,
    Shaded Woods, and Drangleic Castle,
  • 70:00 - 70:05
    we join the Covenant and
    gain access to 10 ascetics.
  • 70:08 - 70:10
    As a famous man once said,
  • 70:10 - 70:14
    «I've given thee courtesy enough».
  • 70:21 - 70:25
    You now have 28 seconds to
    fly to your destination,
  • 70:25 - 70:28
    which, in our case, is the King's Passage.
  • 70:31 - 70:33
    Since the door was still locked,
  • 70:33 - 70:37
    every time you fight the
    boss, you have to repeat this.
  • 70:47 - 70:51
    She now sells infinite large shards,
  • 70:51 - 70:55
    which we can use to round up our
    clubs, but more importantly, our bows.
  • 70:58 - 71:04
    It can be used to lure in enemies
    or outright kill a ranged one.
  • 71:06 - 71:07
    Filthy mage.
  • 71:07 - 71:12
    It can also be used with poison
    arrows to take a good chunk of health
  • 71:12 - 71:14
    out of the Semon of Dong.
  • 71:14 - 71:18
    The rest can be done with
    hard work and the stick.
  • 71:27 - 71:33
    Where we find a back alley dealer who
    sold performance-enhancing mushrooms.
  • 72:06 - 72:08
    Let's step back for a moment
    before fighting Seath.
  • 72:09 - 72:12
    Just before the Seath arena,
    we pull up the elevator.
  • 72:13 - 72:16
    Stand in front of the lever and line
    up with a bow before pulling it.
  • 72:17 - 72:22
    It's important to be lined up, because
    after pulling it, we need to roll fast.
  • 72:22 - 72:24
    Right, forward and backwards.
  • 72:24 - 72:29
    Finally, turn to the right and roll
    off on the second floor you see.
  • 72:40 - 72:42
    How did these get here?
  • 73:11 - 73:12
    Oof!
  • 73:15 - 73:18
    The darkness made navigating
    an impossible task.
  • 73:22 - 73:24
    There are three sources of light.
  • 73:24 - 73:26
    The most obvious is the lantern.
  • 73:26 - 73:28
    And we can't pick it up.
  • 73:29 - 73:31
    There was also the sunlight maggot.
  • 73:31 - 73:35
    I mean, this one looks kind
    of like a crystal lizard.
  • 73:36 - 73:38
    Which leaves us with the only choice.
  • 73:38 - 73:41
    The spell Cast Light.
  • 73:45 - 73:48
    Fortunately, the princess isn't dead.
  • 73:48 - 73:50
    She's just stuck in the DLC.
  • 74:09 - 74:13
    Turns out, saving the princess
    was entirely unnecessary.
  • 74:13 - 74:16
    The princess dusk is here no longer.
  • 74:16 - 74:21
    Well, sucks to be her, as
    Elizabeth sold Cast Light instead.
  • 74:23 - 74:24
    Nice.
  • 74:24 - 74:27
    Speaking of helpful merchants...
  • 74:33 - 74:36
    I think you've got something
    to say to me, haven't you?
  • 74:36 - 74:39
    For heaven's sake, let's
    not mope about, eh?
  • 74:42 - 74:44
    Well, two can play at that game.
  • 74:44 - 74:45
    Please take this.
  • 74:48 - 74:53
    Not as efficient without the bellowing
    dragoncrest or the dusk crown,
  • 74:53 - 74:56
    but a few cast was
    enough to obliterate him.
  • 74:58 - 75:01
    After Nito, Patches now sold some drip.
  • 75:10 - 75:16
    Princess Dusk is here no longer, snatched
    away by that horrifying primeval evil.
  • 75:16 - 75:22
    And so I must ask, couldst thou
    once more play the saviour?
  • 75:22 - 75:26
    To be clear, I do feel really bad
    about not saving the firekeeper.
  • 75:26 - 75:29
    Ah, let me guess, dragged off to the past.
  • 75:31 - 75:33
    So this is the least I can do.
  • 75:33 - 75:35
    Not because I want those style points.
  • 75:54 - 75:57
    Don't care, don't care, still don't care.
  • 76:21 - 76:24
    Now, we have a choice to make.
  • 76:24 - 76:29
    Chloanne now sells chunks, but not
    enough to upgrade both of our clubs.
  • 76:29 - 76:32
    So we can either go
    with a +8 on our offhand
  • 76:32 - 76:36
    or choose a different single
    weapon and make it ten.
  • 76:36 - 76:41
    Since we had a lot of DEX due
    to the bow and no way to respec,
  • 76:41 - 76:44
    a weapon with good deck scaling was ideal.
  • 76:45 - 76:47
    And then I'll figure out some way of...
  • 76:47 - 76:48
    Power.
  • 76:48 - 76:49
    Power!
  • 76:50 - 76:52
    Let's get about our business.
  • 76:59 - 77:02
    This... well, I bought
    this because I like it.
  • 77:02 - 77:03
    Hang on, you just...
  • 77:03 - 77:04
    No, I like it.
  • 77:04 - 77:07
    This is brilliant, but I like this.
  • 77:07 - 77:09
    Let me put it to you this way, Hammon.
  • 77:09 - 77:13
    You can buy better dogs than
    my West Highland Terrier,
  • 77:13 - 77:15
    but I like my West Highland Terrier.
  • 77:15 - 77:19
    Yes, it bites the postman and it
    lays dog eggs all over the kitchen
  • 77:19 - 77:22
    and it steals food, but
    it's brilliant because...
  • 77:22 - 77:24
    If this had ears...
  • 77:46 - 77:51
    The King's Ring, unfortunately, was
    an item that had to be picked up.
  • 78:01 - 78:07
    As long as it was an open spot, I had
    absolutely nothing to worry about.
  • 78:07 - 78:11
    The scope of my engineering
    genius literally knows no bounds.
  • 78:11 - 78:13
    Time to test out the damage.
  • 78:16 - 78:18
    Holy moly!
  • 78:18 - 78:22
    Well, the least I could say is
    I have made a very wise choice.
  • 78:25 - 78:27
    Now for some weed.
  • 78:28 - 78:34
    Now I can just talk and get out of here, or
    I can get some giant souls while I'm at it.
  • 78:39 - 78:42
    Just stand between his toes
    and move out of the way.
  • 78:42 - 78:45
    For this, you just follow the tail.
  • 78:45 - 78:46
    Works every time.
  • 78:47 - 78:48
    Oh, Jesus Christ!
  • 78:52 - 78:54
    Now for the Giant Lord.
  • 78:55 - 78:56
    Right.
  • 78:56 - 79:00
    No matter, it was an open space and
    a kind hollow was helpful enough
  • 79:00 - 79:02
    to give me a boost.
  • 79:06 - 79:10
    The Giant Lord is, well,
    same as the Last Giant.
  • 79:25 - 79:30
    This one says examine,
    but gives you an item.
  • 79:30 - 79:35
    So instead of debating who picked up
    what, let's follow the golden rule.
  • 79:35 - 79:38
    That rule, of course, power and speed.
  • 79:47 - 79:51
    Well, I knew it was going to
    be bad, but this is really bad.
  • 79:51 - 79:57
    In hindsight, this should have been
    expected, as we only had 2 giant souls,
  • 79:57 - 80:01
    which means all damage was reduced to 1/8.
  • 80:05 - 80:07
    Oh, for Christ's sake!
  • 80:07 - 80:10
    Nothing a bit of parrywalk can't fix.
  • 80:14 - 80:20
    Only difference is the ladder, which
    allows us to clip through solid walls.
  • 80:27 - 80:32
    Now inside the throne
    room, we rely on mushrooms.
  • 80:40 - 80:46
    After Nashandra shows up, just wait beside
    the doorway to avoid the curse bolts.
  • 81:02 - 81:07
    I'm starting to think that Dark Souls
    2 isn't really the best Souls game.
  • 81:07 - 81:10
    Maybe the First Sin was
    this game being made.
  • 81:29 - 81:31
    With no more options left,
  • 81:31 - 81:35
    my only choice was resort to
    an ancient forbidden ritual.
  • 81:35 - 81:40
    But to make this work, I was going
    to need some souls, a lot of souls,
  • 81:40 - 81:42
    and some blood sacrifice.
  • 82:05 - 82:09
    After finishing killing every
    single enemy in Lothric Castle,
  • 82:09 - 82:12
    I prepared for the blood sacrifice.
  • 82:15 - 82:18
    Some say that he's a CIA
    experiment that went wrong,
  • 82:19 - 82:21
    and that he only eats cheese.
  • 82:22 - 82:25
    All we know is, he's not the Stig,
  • 82:25 - 82:29
    but he is the Stig's American cousin.
  • 82:35 - 82:40
    Stig now moves downstairs, and
    bring a mimic along for the ride.
  • 82:41 - 82:45
    Back to the entrance, Stig uses
    Rapport to make the mimic fall asleep.
  • 82:47 - 82:52
    The position and the angle of the
    mimic is key for this to work.
  • 82:52 - 82:57
    When the mimic is facing the wall, Stig
    will use the grab to clip into the wall.
  • 83:03 - 83:06
    Well, the intention was to make
    Stig pass through the wall,
  • 83:06 - 83:08
    but seems like he's too fat for that.
  • 83:17 - 83:22
    What's worse, every time he was
    re-summoned, the mimic would desynchronize.
  • 83:27 - 83:29
    Uh, Stig, you alright mate?
  • 83:29 - 83:33
    Thankfully, this can be fixed with a
    quick revisit to where the mimic was.
  • 83:34 - 83:41
    But still, the core issue remains, and we
    were no closer to entering the Grand Archives.
  • 83:47 - 83:52
    First, the Stig runs to the ladder,
    grabs it, but pivot at the same time.
  • 83:54 - 83:58
    After the item greys out as if on
    a ladder, Stig goes for the chest.
  • 84:10 - 84:14
    The ladder animation is stored,
    and released on the grab animation,
  • 84:14 - 84:16
    which lets us clip through the floor.
  • 84:16 - 84:19
    Not very helpful just
    yet, so Stig returns,
  • 84:19 - 84:22
    and comes back as a mad phantom.
  • 84:22 - 84:27
    Same as before, he does a merry-go-round
    to sync the mimic, do a ladder pivot...
  • 84:29 - 84:30
    ...and gets.
  • 84:37 - 84:42
    Now Stig moves away to the side, and it's
    time for me to store the ladder animation,
  • 84:42 - 84:44
    and get eaten myself.
  • 84:48 - 84:51
    I go further down, while Stig
    moves to the original position.
  • 84:52 - 84:56
    While Tears of Denial is activated,
    he uses the Crow Talons to drop down.
  • 84:57 - 85:01
    Stig touches a death plane
    that instantly kills him,
  • 85:01 - 85:05
    and it was our job to pull
    him out with a backstab.
  • 85:13 - 85:20
    The easy part is over, and everything
    from here on out depends on Stig.
  • 85:20 - 85:25
    Stig can now fly, but he cannot lower the
    elevator for us, and he can still take damage.
  • 85:35 - 85:40
    The only thing Stig can do is go into
    the boss arena, and trigger the boss,
  • 85:40 - 85:42
    which leads to this.
  • 85:50 - 85:53
    This only works if the
    cutscene was never triggered,
  • 85:53 - 85:56
    so really we only get one shot at this.
  • 85:57 - 86:00
    That was also why we
    needed all those souls,
  • 86:00 - 86:03
    as we had one shot at this,
    it was all or nothing.
  • 86:51 - 86:55
    With all four Lord of Cinders dead,
    there was only one boss remaining.
  • 88:01 - 88:02
    That does kind of answer
    the question, doesn't it?
  • 88:02 - 88:03
    How hard can it be?
  • 88:03 - 88:05
    Very, very hard indeed.
  • 88:05 - 88:07
    Well, hang on a minute, I
    thought I did rather well.
  • 88:07 - 88:09
    So we all didn't have
    to pick up any items.
  • 88:09 - 88:14
    No, no, no, we still haven't seen how a
    certain someone escaped his cell now, did we?
  • 88:14 - 88:15
    Greetings mate!
  • 88:15 - 88:16
    Moron.
  • 88:16 - 88:19
    So, did you or did you
    not pick up the key?
  • 88:19 - 88:22
    Well, I did beat the DLC as
    well, so that counts, right?
  • 88:22 - 88:23
    Er, no.
  • 88:23 - 88:26
    So what you're saying is, you
    had to pick up the key, right?
  • 88:26 - 88:28
    Yes I did, but I need to clarify that.
  • 88:28 - 88:30
    Which means, how do you say this?
  • 88:30 - 88:31
    Skill issue.
  • 88:32 - 88:34
    What I'm trying to say is that
  • 88:34 - 88:38
    I couldn't find a way to escape
    my cell in Dark Souls Remastered.
  • 88:38 - 88:42
    Because for that, we need to
    go long before the remaster.
  • 88:43 - 88:44
    Wait, what?
  • 88:45 - 88:46
    Oh my god.
  • 88:46 - 88:47
    Oh, come on.
  • 88:47 - 88:48
    He can't keep getting away.
  • 88:48 - 88:52
    This story starts so long ago, in
    fact, that I wasn't even born yet.
  • 88:52 - 88:54
    There's no way he's
    getting away like this.
  • 88:54 - 88:56
    James, I swear to god if you...
  • 88:56 - 88:59
    Some say he's the first
    ever Darkwraith to exist,
  • 88:59 - 89:02
    and that he has never taken
    any damage in his life.
  • 89:02 - 89:05
    All we know is he's not the Stig,
  • 89:05 - 89:08
    but he is the Stig's edgy cousin.
  • 89:08 - 89:12
    He's not actually here for Lotrek,
    he's here for the invasion coordinates.
  • 89:12 - 89:14
    More on that later.
  • 89:14 - 89:18
    Right now, the Stig stands next
    to a ledge, uses a Homeward Bone,
  • 89:18 - 89:23
    switch out his right-hand weapon,
    fall down, and use a firebomb.
  • 89:24 - 89:26
    Now let's talk about invasion coordinates.
  • 89:27 - 89:29
    Stig just invaded in Anor Londo.
  • 89:29 - 89:33
    So the location Anor
    Londo is stored in memory,
  • 89:33 - 89:36
    but the coordinate is
    stored in the save file.
  • 89:36 - 89:39
    And if we create a character right after,
  • 89:39 - 89:42
    this coordinate can be
    transferred to another character.
  • 89:42 - 89:46
    So my brand new save file
    has an invasion coordinate.
  • 89:46 - 89:51
    The next step is to quit the game
    completely, and reset the memory.
  • 89:52 - 89:56
    Now Stig heads to the DLC
    entrance to load the DLC,
  • 89:56 - 90:00
    and do an item swap to force
    use the Purple Coward's Crystal.
  • 90:05 - 90:08
    After that, he runs
    away to unload the DLC.
  • 90:08 - 90:13
    The game has no idea where to send
    him, and boots him into the main menu.
  • 90:13 - 90:17
    And, if we load our brand
    new character, this happens.
  • 90:18 - 90:23
    Instead of loading into our cell, we
    have loaded into our invasion coordinate,
  • 90:23 - 90:25
    and are currently falling
    through Anor Londo.
  • 90:36 - 90:40
    Well, since only the coordinate
    is used, and not the map,
  • 90:40 - 90:42
    unless the invasion
    happens at the same area,
  • 90:42 - 90:44
    we will always fall to our death.
  • 90:44 - 90:50
    And since you can't invade in the
    Asylum, this can only mean one thing.
  • 90:51 - 90:52
    Ppf-ha-ha-ha-ha-ha-ha-ha!
  • 90:53 - 90:55
    You know what a bad loser is?
  • 90:55 - 90:57
    Well, Hammond is what's
    called a bad winner.
  • 90:57 - 90:58
    Yes!
  • 91:00 - 91:01
    What do you think of that?
  • 91:03 - 91:04
    Well done.
  • 91:04 - 91:05
    Congratulate me, then I've won.
  • 91:16 - 91:18
    This is something I've wanted to do.
  • 91:18 - 91:21
    I've worked in television for 20 years
    and never had the chance yet, okay?
  • 91:21 - 91:22
    Back to the studio.
  • 91:22 - 91:23
    Hey, that's my line!
  • 91:23 - 91:25
    That's what I wanted to say!
  • 91:30 - 91:35
    What I thought I'd do is put
    the fire out, and then say...
  • 91:35 - 91:36
    Back to the studio.
Title:
Top Gear - Dark Souls 1/2/3 Special
Description:

more » « less
Video Language:
English
Duration:
01:31:40

English subtitles

Revisions Compare revisions