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[Top Gear Theme]
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[JEREMY] Tonight, James May faces trial by water,
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James annoys a dog,
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And James says "ow, ow, ow, ow ow"
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As the loser of the previous challenge,
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we decided to give James another chance.
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After breaking his legs, of course.
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[JAMES] Oh, cock.
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First order of business is to figure out how to move.
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Forward was easy enough, as attacking moves you forward.
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Turning around however -
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Why the bloody hell won't it turn round?
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Fortunately, the hunter starts with a bow,
which can be used to aim and -
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Hang on, did -
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[Crickets chirping]
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[RICHARD] It's all over, mate
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[JAMES] Oh, cock.
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Still, we can choose the binoculars
as our starting gift.
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It is so unbelievably slow,
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but you do start with it from the get go.
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Now for some basic tricks.
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You can use backsteps instead
for faster movement,
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and use the lock on to turn
around in a pinch.
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Contrary to popular belief,
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backsteps DO have i-frames.
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Problem is, it's only four frames.
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The more important aspect is
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the near infinite poise you get during
the starting frames.
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After that, we can finally pick up our
starting gear.
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An upgrade, for sure,
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but it wasn't going to make our lives
easier any time soon.
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"Ow!"
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"[Bleep] thing"
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And without any ranged options,
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"Ow!"
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even a simple bow hollow proved to be
a challenge.
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"Ow!"
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At least we can get the jump on this guy.
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Should be easy enough!
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As it turned out, attacks that knock you
backwards,
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and not being able to move forward,
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didn't mix too well!
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Oh, cock.
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There's no real point in trying to dodge
with backsteps.
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It won't be precise enough to
dodge anything,
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and you'll still have to close
back the distance.
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The most pressing matter is,
of course, mobility,
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or lack thereof.
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So before heading out,
we make sure to pick up
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all the items, including the
homeward bones.
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Regular hollows are hard enough.
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So our only real choice is up to the burg.
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After reaching the burg and picking up a
nearby shield,
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we head down to the Undead Merchant.
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"hehehehe"
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First order of business is to buy a
shortbow for the significantly faster aim.
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After that, we stock up on arrows,
and buy around 30 firebombs.
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The damage is - well, not the best -
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but at least it can fire from a
safe distance.
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Before heading up to the Taurus Demon,
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we stop by a stack of barrels.
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"Holy mother! Did you see that!"
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After crossing the fog gate -
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"Ow!"
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taking care of the archers,
we meet with the Taurus Demon.
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Our only defense is backsteps,
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so we need to kill the Taurus Demon
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before the bridge runs out.
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Arrows are too slow for this,
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so use the fire bombs from earlier.
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Now that we have a nice amount in the bank
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we can start thinking about weapons.
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But before that, we need to reach Andre.
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To that end, we head up to the
Undead Parish.
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"Hahahahahaha!"
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Trick here is to bait the fire from a
relatively safe location.
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"Ow!"
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In this location, the fire only hits once,
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and after that intial blast,
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we can safely head down the bridge.
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"Oh crikey, it's the rozzers."
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Under the bridge, we meet up with
the dragon
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or at least, the rear end of it.
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Well, I'm already holding a bow,
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so it would be a damn shame to not
take advantage of it.
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With a couple dozen arrows and
some patience,
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we can cut down the tail for a decent
early game weapon.
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"Heheheheyyy, look at that!"
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The rats can be a bit of a
pain in the arse,
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because the last thing you want is
getting poisoned.
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Never mind, could be worse.
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"Hang on did-"
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and, then it was.
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Oh, cock.
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"Hahahaha!" "Oh shut up!"
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99 firebombs, because this is going to
be a long journey.
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Should be the last time we buy firebombs.
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You may think spending THIS much on
firebombs is wasteful.
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But we can get back a lot of souls
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with item pickups.
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After reaching the New Londo Ruins,
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we head up, use the master key
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and enter... The Valley of Drakes.
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As the name suggests, the place is
crawling with, well, drakes.
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This one in particular, however,
can't move.
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There is also a ledge, and we
happen to have 99 firebombs.
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You can see where this is going.
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After the dragon, we can get a
healthy amount of souls,
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a shield, and a sword.
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That was against a stationary enemy
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the other drakes won't be that easy.
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Unless, of course, they get
stuck in the terrain.
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Easy enough!
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But the next one, not so much.
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Cock.
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Unless, of course, you use the
bow to distract
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which increases the amount they
need to turn before attacking.
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Now, there was only one
obstacle remaining.
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Cock.
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Cheese!
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Not the best weapon in the world,
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but it does its job.
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After that it was a quick
trip up to Andre.
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We can get the Grass Crest Shield,
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and a longbow for longer range.
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"Watch this! Oh, hang on, hang on,"
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After quitting out, we get the jump on the
crystal lizard for some Twinkling Titanites
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We're almost to the Undead Parish,
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only thing remaning is the
Darkroot Garden,
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which should be - "Ow ow ow ow!"
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Quit out if you get grabbed,
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and use firebombs.
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This was a present from
Snoop Dogg a few years ago
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when I made an album with him.
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It actually makes the noise "bling"
when you hold it up to the camera.
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Look, it goes "bling"!
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I'll just give this a little -
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It's the first weapon we ever saw!
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It's light enough to use while staying
below 25% equip load.
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It's easy to get with the master key,
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and its upgraded with twinkling titanites.
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It's the perfect one handed weapon,
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and it's called the Astora Straight Sword.
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"Hahahahaha!"
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I'm never financially recovering from
those wasted Twinkling Titanites.
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Never mind. Could be worse.
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Oh, cock.
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"Ah, hello there. I have your reward."
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He's quite a sweet fellow, really.
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I think I'll call him Bob.
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"Let's not be greedy, now."
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Moments later, Bob is dismembered.
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Normally, I would wait for Anor Londo,
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but we need the health, stamina,
and endurance right now.
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We head down and down,
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past the New Londo Ruins
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past the Valley of Drakes,
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and into Blighttown.
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Now we don't exactly have the damage
to deal with these,
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but we can use the
extra health from the ring,
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plus the near infinite poise -
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After that humiliating defeat,
I once again turned to my old addiction.
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You may be thinking I'm going to
Blighttown with these firebombs,
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but what I'm instead going to do is this.
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"Ow!"
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Oh, cock.
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The shortcut lever to New Londo,
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as well as our choice of weapon,
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was unfortunately behind a key.
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That's where the bow and arrow comes in.
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After picking up a green shard
along the way -
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Should come in handy later -
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we go down, past the lever room, for
our weapon of choice.
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Why not use the short or the long bow?
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Well, it's because the composite bow has
the highest damage by far
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After unlocking the shortcut for later,
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we warp back to Andre.
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With headshots, we can now deal with
most enemies from a safe distance.
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Without breaking the bank.
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This should come in handy,
for the barbarians on the entrance
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as well as Quelaag.
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Cock.
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The trick here is to lure in one by one
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and use the drake sword's two handed move
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"Ow!"
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The actual trick here is to use repeated
headshots to stunlock it.
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Since there were a lot of ladders,
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resting at a bonfire was not an option.
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Unless you want to be stuck here forever
with Quelaag.
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In which case, uh, based.
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Unfortunately, the poison swamp
and mosquitoes
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were not making things easy.
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Having an upgraded bow helps,
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and it's good practice since we'll be
manually aiming a lot.
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Speaking of, Quelaag can be stunned,
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similar to how we stunlocked the barbarians
by aiming for the human portion.
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"Watch this! Oh, hang on, hang on."
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"What on earth..."
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That didn't work.
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But just to be sure, let's see it again
from several angles.
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"What, I've got to get out?
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Where the hell do you think I'm
going to go? Ah, no!"
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And the great question that we are
addressing on this occasion is
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Cheese versus Cheese.
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We can use the accessibility ramp
placed in front of Miyazaki-san's
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Quelaag Observation Deck.
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With the bell rung, we can head
on to Sen's Fortress,
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and make the long journey
up to Anor Londo.
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Oh, cock.
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We can't kill the gargoyles and ring the bell
to open the gate.
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So this leaves us with only one choice.
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In this state, you cannot use your
bow to aim.
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However, pressing aim will turn you in a
seemingly random direction.
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Think it has something to do with the
initial location where the deathcam was triggered.
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Use trial and error until you get
the right angle,
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and punch to move forward, or backstep
to move backwards.
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Thankfully, we can stop by the bonfire,
kindle, if you haven't already,
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because this is going to be a
one way trip.
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Once we enter Sen's Fortress, we can now
quit out to disable the deathcam.
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We are now locked in. There will be no escape
until we beat Anor Londo,
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and recieve the Lordvessel.
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To no one's surprise, we were ill-equipped
to face the challenges of Sen's Fortress.
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One thing we can improve easily,
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is the number of Estus Flasks.
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Cock.
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The Astora Straight Sword prevents
skeletons from reassembling.
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Now this would have been a helpful effect,
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if not for the fact that we can use
our bow to kill the necromancers.
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Once we skip the entire map using a
quick shortcut.
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We can jump down and summon up
Paladin Leeroy
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"Hi!"
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After picking up the Cleric set, we head
down to Pinwheel.
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"Ow ow ow ow ow!"
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Leeroy can deal the bulk of the damage,
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while we sort out the clones
using our bow.
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Or at least, that was the original plan.
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[Dial Up Internet sound]
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"Oh for god's sake!"
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"Oh god in Heaven [BLEEP] you heap of dog [BLEEP]"
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For the next step of our plan,
we need a ring.
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Any ring works, except for the
ring of favor and protection.
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Now, back to Andre.
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We use our mouse to hover over the arrow,
click the arrow and press buy at the same time.
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Press once more to get the insufficent soul message.
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After that, open up the system menu.
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Hold right click, select quit game,
and let go.
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After the message pops up,
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Select any item and drop -998.
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This works for pretty much any item
that can be stacked,
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but having a few thousand long swords
can cause some issues
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Which of course, we can exploit.
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Remember that Cleric's set we
picked up earlier.
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Upgrade the hat to +5
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Equip and unequip the hat,
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Pop a humanity, and during the animation
press the second weapon slot.
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After that, try to unequip the ring.
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Finally, equip the priest's hat.
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We have now spawned a fully upgraded
Black Knight Sword from thin air.
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"This is like being a [BLEEP]
hippopotamus."
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The damage is superb, but it
is a bit on the slower side
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and the range isn't great either.
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To solve some of these issues,
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we head to the Darkroot Garden.
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The forest guardians can be a pain.
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Melee ones are fine, but this filthy mage
tends to roll back and spam spells,
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and we don't exactly have the best
forward movement.
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Thankfully, we have this.
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Once we reach the cat, we can join up
to make them friendly.
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After the cat, we can go behind the building
for the stone armour.
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"Oh, hang on, hang on. What on earth..."
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This is because of these three thousand
weight swords,
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so make sure to drop these after you do
the whole cleric hat shenanigans.
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Armour and poise does help! But there
was one more thing to pick up before we leave.
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"Do you speak English?" "Yep."
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"Do you know where there's any beer?"
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"I dunno mate, I'm just a mascot."
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Ah, it's actually a frame slower than
regular backsteps,
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but the flip has actually usable i-frames.
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With our new-found movement option,
we flip ahead.
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Down to Quelaag's domain.
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Buying 99 firebombs is only going to take
us so far.
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One good alternative is pyromancies.
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Now normally, you would save Laurentius
down in the depths to get the pyro flame,
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but there is another way.
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Once you start scratching your head,
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head back to the hidden bonfire.
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"I've no use for it any longer."
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But more importantly, a free pyro flame.
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We can upgrade it on the same spot,
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and after removing the egg, we visit
Quelana for more.
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One important thing is to make sure to
ascend only once and not any more.
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Since we are here, might as well pick up
the armour.
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We can use flips to i-frame through all
the attacks, and make it fall off
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near the fog gate for an easy kill.
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Now you might be thinking it's high time we
bail, and buy some pyromancies.
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What I'm instead going to do, is this.
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After that, we can claim our prize.
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Remember, we haven't sat on any bonfires,
so failure is not an option.
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We don't have the upgrade
materials just yet,
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but what we can do is go
back to the asylum.
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"Bit too close to the edge there! Um...
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I've got to be careful how I move, otherwise...
I'll fall into the valley."
-
Movement is affected by FPS. So the 60 FPS
patch from DSFix
-
needs to be temporarily disabled.
-
The rest is going up to the nest.
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Should be easy enough.
-
"Jeez!"
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"Ow!"
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After arriving at where it all started,
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the first order of business was -
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"Wraaa! Give me-" "Ah shut up!"
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Remember that pyro flame we got earlier?
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The smart thing to do would be to
actually use it.
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This is probably a shit idea.
-
We can now head inside and kill the
Black Knight for a chunk.
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Back at Andre, we use our mouse trick
once again to activate creative mode.
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Now, to the catacombs, we take the
slow route this time,
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turning the lever to activate the bridge,
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and falling down to reach...
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Ah, I thought this was supposed to do
fire damage.
-
For that, we can take a visit to
the Lower Undead Burg.
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Unlock the shortcut, and buy fire arrows
from the female undead merchant.
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Pretty good, probably not worth the
pyro flame though.
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The invincibility frame afforded
by the flip ring,
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combined with the near infinite poise
you get from backsteps,
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is key to traversing the traps of
Sen's Fortress.
-
I also made this.
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It has a quick and long backstep attack,
which is perfect for the flip ring.
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I-frames, of course, has it's limits, and
that's where the bow comes in.
-
With good timing, we can poise through
the boulder.
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"Jeez!"
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And even with bad timing, we have just
enough time to avoid the next one.
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"I genuinely don't like heights, okay, it's my
biggest failing. Among many, like you said."
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The flip is barely fast enough to
avoid the fireballs,
-
but as long as you stay cool and don't
cave into the pressure -
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"Oh, cock."
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Never mind, could be worse.
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After killing the fireball throwing giant,
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we can finally reach the Iron Golem.
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Big, wide, straight paved roads.
Now this is what I like to see.
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"Cock."
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Still, could be worse.
-
At least it doesn't have any pendulums
swinging above it.
-
After carefully navigating our way,
-
and using our bow to safely
dispatch any enemies,
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we move forward.
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"Oh, cock."
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All other paths were blocked off,
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except of course, the ladder.
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The lever moves this spiral staircase, and
without it we are quite screwed.
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"Oh hang on, hang on. Hello."
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[RICHARD] "I heard you were in a bit of a
pickle, yeah?"
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[JAMES] "Oh cock."
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"Hahahahahaha" "Shut up!"
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[RICHARD] So, if I do this, I get points for
helping, right?
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[JAMES] "Erm... Sure!"
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[RICHARD] Using my superior existence of legs,
I make quick work of the ladder and the ledge.
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But it didn't work.
-
Well, turns out, these fog walls are only
accessible by the host,
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which I am not.
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It's all over, mate.
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[JAMES] Oh, cock.
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In my hour of need, Jeremy was, as ever,
right there for me.
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[JEREMY] Greetings mate!
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[JAMES] Moron!
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[JEREMY] However, to our absolute dismay,
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the fog wall was also inaccesible by an
invader as well.
-
We either admit defeat and end
the programme here,
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[RICHARD] Well I'm for ending. Goodbye!
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[BOTH LAUGHING]
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[RICHARD] Using Jeremy, I trigger a backstab,
interact with the ladder at the same time,
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and roll out.
-
This should trick the game into thinking
we are still on a ladder.
-
For example, when we run out of stamina
on a ladder, we fall off, like that.
-
The trick is to sync up a critical strike
to run out of stamina on the last hit.
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[JEREMY] Could you just make that go
a bit further in the back?
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[RICHARD] I don't want you to ever say
that to me again.
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[JEREMY] Ow [BLEEP] [BLEEP] ow!
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[RICHARD] Now for the moment of truth.
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Can a phantom turn the lever?
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YES! YES! HAHA! Oh, bliss!
-
Do we have a penis bone?
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[JEREMY] Whales have penis bones.
We're getting off topic!
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[JAMES] Sucks we had to get help from those
two blithering idiots,
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shouldn't need any more though.
-
The biggest roadblock may be gone,
-
but there was still the entirety of
Anor Londo to face.
-
Cock.
-
Heavy armour isn't ideal. The greatarrows
are still strong enough to stagger.
-
Ranged wasn't an option either, as even
the longbow didn't have enough range.
-
So, our best option is mobility.
-
"No! No no no no! Other way!
Other way you [BLEEP]!"
-
Thankfully, we can use quitouts to spawn
back on stable ground.
-
The strategy is quite simple, really.
-
You just get close enough and hope that
the Silver Knight switches to melee.
-
After that harrowing experience,
-
"Oh, cock.
-
What's this? Cheese?
-
Cheese.
-
Ow!"
-
Still, could be worse.
-
We can use our mobility and i-frames to
dodge through the attacks.
-
Against unanimous public opinion,
-
apparently, I need a new wardrobe.
-
Oh, hang on, hang on, ow!
-
We can't flip with heavy armour, but as
long as we can hit medium equip load,
-
we'll still be able to do a fast
enough backstep attack.
-
Which brings us to this.
-
We could use the ring to equip
the stone set, or even Havel's set.
-
Or alternatively, turn on creative mode
once more,
-
and buy a full set of upgraded Giant's.
-
Not Synced
James is looking fabulous today in this
30 piece cast iron spring ensemble
-
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from ancient Minamisoma [?]
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Best we can do is medium equip load
but we can still use backstep attacks.
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With warping unlocked, we can return
to Firelink Shrine,
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and place the Lordvessel to progress
past the golden fog gates.
-
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"We can't kill the gargoyles and
ring the bell to open the gate."
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Access to Frampt and the Lordvessel
was behind ringing the two bells.
-
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And if you recall, the whole reason behind
the Sen's Fortress skip was because
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we couldn't get to the gargoyles.
-
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Or is it?
-
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We flip. All the way back to Darkroot Garden.
-
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We joined the covenant beforehand, so it
should be an easy trip.
-
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Why am I still getting hate?
-
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Still. Could be worse.
-
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Flipping through the area, we arrive at Sif.
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Now you could try melee, but flipping back
does put you, well, backwards.
-
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So, it's better to stick with
ranged attacks
-
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With the covenant of Artorias, our
next destination was back to New Londo.
-
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Good thing we drained the water beforehand.
-
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Doesn't make the area any safer though.
-
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Darkwraiths can deal a tonne of
damage but are relatively squishy.
-
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Don't forget to equip the ring before
falling down.
-
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Since we had to take off the flip ring,
the best strategy was to put back
-
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our trusty Giant's Set.
-
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This is usually a test of damage per second,
but with the Giant armour, it becomes
-
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a test of endurance.
-
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"Greetings, undead warrior. You must
destroy the fading lord Gwyn,
-
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who has coddled fire, and resisted
nature, and become the fourth lord."
-
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But now, watch this.
-
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"Very well..."
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Since we had the Lordvessel before
defeating the Four Kings,
-
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we can now access the Kiln without
defeating the gargoyles.
-
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Friendship ended with Frampt,
now Kaathe is my best friend.
-
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The closest gold fog was Lost Izalith.
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We can use humanities to unlock
the shortcut,
-
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but more importantly, outside
of the chamber,
-
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we stand at the edge of the elevator.
-
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We can do a couple of quitouts to do this.
-
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"Ow!"
-
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As always, if you have DSFix enabled,
disable it for this segment.
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We technically haven't crossed the
fog gate, so the AI is disabled.
-
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After reaching the shortcut, we hunt down
the sunlight maggot for a source of light.
-
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And now, the last boss for this path.
-
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"Ow!"
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The trick is to backstep right
after the attack passes.
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After that, we can use two firebombs in
quick succession to break the balls.
-
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We already killed the Four Kings, so we only two lords remain.
-
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And with the catacombs cleared out -
-
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Still, could be worse.
-
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Before coming here, make sure you've killed
the sunlight maggot,
-
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otherwise it'll be a really bad time.
-
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"Oh, cock."
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Going through the Tomb of the Giants
isn't the only way to reach Nito.
-
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We just need two things, and fortunately
you can get both in the same area.
-
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First, was an Eye of Death, which we can
pick up behind a Titanite Demon.
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Second, is a coffin, which is right
next to the Eye.
-
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This teleports us straight to Nito's
boss room.
-
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Now, normally this event is used
as a way to enter the covenant,
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but we can use our bow to give
him quite a rude awakening.
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While it was indeed the same area,
using the coffin deactivates the boss.
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So we had no choice but to
Homeward Bone out.
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By force quitting just before we load in,
we can confuse the game,
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and teleport to the default location.
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Since Nito's room is technically inside
the Tomb of Giants,
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the default location is the start
of the Tomb of Giants.
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And with the Sunlight Maggot, we can
make easy work of the area.
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Cock.
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"Ahh, you were at my side all along...
my true mentor...
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my guiding moonlight..."
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Now because of complex international music
licensing laws we're only allowed to show
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you the very briefest clip from
this next song.
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It has hyper armour, it has range,
and it can knock down.
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Everything you could ever want.
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Combined with the Giant's Armour, we
make short work of the area,
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and the boss itself.
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Back at Anor Londo, we flip our
way up to Duke's Archives.
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First floor is easy enough, it
gets stuck behind an invisible wall.
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Second one requires a bit more
personal touch.
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The floor above housed a lot of
Crystal Soldiers.
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Don't let the small size fool you,
they can hit like an absolute truck.
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Now for Seath, first encounter is fake
so there's nothing you can do about that.
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After spawning in the cell, we can grab the key.
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Stepping out triggers the defense,
but these things are weak to fire,
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so my chaos weapon should be able to
handle them just fine.
-
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The key to escaping the Archives
was on top of a ladder,
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and even if we could somehow skip the key,
the door was above yet another ladder.
-
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More concerning, we couldn't even
warp out to try a different method.
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"Oh, cock."
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Well, maybe not the last part, but
we are still in quite a pickle.
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"Somebody! Please let me out of here!"
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After saving Griggs, we buy
the fall control spell and a staff.
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Back to the Archives, we clear
out the room,
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activate the elevator, but quit out.
-
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After that, we approach the edge
where the elevator used to be,
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fall down, and quit out.
-
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There are three outcomes to this, most
likely is getting stuck.
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In this case, just darksign
out and try again.
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Second outcome is immediately
slipping off,
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also not ideal.
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But the third one is you slip out,
but don't fall.
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This is what you want to see.
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Cast fall control and backstep off.
-
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Two fake floors, and quit on third.
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Like I hate, I hate heights,
you know I don't-
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I hate ladders, I hate them.
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Still, could be worse.
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And then it was!
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"Ow!"
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Next up, was Seath. After we bait him to
break the crystal that he came to protect,
-
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we trade blows until one of use dies.
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With all four lords dead, we can finally
reach the Kiln of the First Flame,
-
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and put down the old codger.
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That's the entirety of Dark Souls
beaten without walking,
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So 100 points for me.
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[JEREMY] You do realise that since we
helped you in Anor Londo,
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we also get points for that.
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[RICHARD] Yeah, that was the deal, James.
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[JAMES] Cock!
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[JEREMY] So, 100 points for me for
standing next to the ladder.
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[RICHARD] And can't forget 100 points for
me for pulling that lever.
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[JAMES] This is quite honestly the biggest
load of limp-wristed twoddle -
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[RICHARD] Yep, sorry mate. It's 100
or nothing.
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[JAMES] Oh, well alright then. So
we're even. Happy now?
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[JEREMY] Not quite. Because as it turns
out, James, you actually get 0 points
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for this challenge.
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[JAMES] So I got help from you two, and
that somehow gives points to you,
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and not me for finishing the challenge.
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[JEREMY] No, James. It's because of this.
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"Hahahahaha!" "Shut up!"
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[JAMES] I was hoping you didn't know that.
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Some say, he was the first ever Darkwraith
to exist.
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This is not my character.
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And he is called...
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The Stig.
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[JEREMY] Oh for...
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[JAMES] In our previous attempt at escaping
the asylum,
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we used two characters and an invasion.
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This failed because the invasion didn't
happen in the asylum.
-
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First, the Stig lures a hollow all the way
down to the nearest ladder.
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As you may remember, we can trick the game
into thinking that we are on the ladder
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by using a critical strike and
interacting with a ladder at the same time.
-
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This stores our position next to the ladder,
so we can walk out into Firelink Shrine
-
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and beyond, with our position
still in the asylum.
-
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Getting staggered, or your weapon
bouncing against a wall, will break
-
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ladder storage, so go full Havel
plus the dark hand.
-
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Now we need to invade someone.
-
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Our first pick would be Lautrec but that
would require going through Sen's Fortress.
-
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A much easier solution was to invade a
player in the Undead Burg,
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so after clearing out the area, we use
a Cracked Red Eye Orb.
-
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It's not just invasion that's broken,
none of the online items work.
-
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This was unfortunately because of ladder
storage.
-
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We can see this by disabling ladder
storage, by running out of stamina.
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I suspect this feature was implemented
to prevent people from invading from
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unstable ground, like elevators.
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Whatever the reason may have been, we
needed to perform
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an invasion during ladder storage, and
since there was no way to do both,
-
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we were once again on our wit's end.
-
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[JEREMY] Oh no! That is such a shame!
Oh sorry James, that's really a
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rotten bit of luck...
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"You could not live with your own failure.
-
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Where did that bring you?
-
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Back to me."
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[JEREMY] Problem is, Stig can't use an
online item while in ladder storage.
-
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But he doesn't have to. Because I can.
-
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The Gravelord Sign is the only way to
invade someone, without the invader
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having to use an item.
-
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[JAMES] Now, normally, using a Black
Separation Crystal will return you to
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where you started the invasion.
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But since our stable position was saved,
thanks to ladder storage,
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Stig pops back up in Undead Asylum.
-
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We've now invaded someone while technically
being inside the asylum.
-
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Next, we create our main save file to
transfer this invasion coordinate,
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and quit out completely to clear
the memory.
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Back to Stig, we perform what is called a
"Purple Coward's Crystal Storage Invasion
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Point Wrong Warp."
Quite a mouthful!
-
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[JEREMY] With the power of friendship,
James was able to overcome the
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impossible task of beating Dark Souls I
without walking.
-
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[RICHARD] All of us had an essential role
to the run, and therefore
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awarded 100 points, leading to the first
ever tie.
-
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[JAMES] Well, uh...
-
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[JEREMY] What?
-
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[JAMES] This also means that the previous
run is possible without picking up the key.
-
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And since the score was 100 or nothing,
this can only mean one thing.
-
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[JEREMY] Oh for Christ's...
-
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[JAMES] Straight away there which I think
you will find makes the winner!
-
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The news caused a bit of a row.
-
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[RICHARD] No!
-
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[JEREMY] It's rubbish! That is actually,
genuinely rubbish.
-
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[PAST RICHARD] Yep, sorry mate, it's
100 or nothing.
-
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[JAMES] Just like you said!
-
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[RICHARD] Oh for God's sake!
-
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[JEREMY] It isn't!
-
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[JAMES] It is!
-
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[JEREMY] You can't just change the result
of a previous run, that's rubbish!
-
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[JAMES] Anyways, I think we can at least
agree on one thing.
-
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[JEREMY] And what would that be?
-
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[RICHARD] Don't say it! Don't you dare
say it!
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[JAMES] A skill issue.
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[JEREMY] [BLEEP] off.