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    [Top Gear Theme]
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    [JEREMY] Tonight, James May faces trial by water,
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    James annoys a dog,
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    And James says "ow, ow, ow, ow ow"
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    As the loser of the previous challenge,
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    we decided to give James another chance.
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    After breaking his legs, of course.
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    [JAMES] Oh, cock.
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    First order of business is to figure out how to move.
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    Forward was easy enough, as attacking moves you forward.
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    Turning around however -
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    Why the bloody hell won't it turn round?
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    Fortunately, the hunter starts with a bow,
    which can be used to aim and -
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    Hang on, did -
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    [Crickets chirping]
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    [RICHARD] It's all over, mate
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    [JAMES] Oh, cock.
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    Still, we can choose the binoculars
    as our starting gift.
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    It is so unbelievably slow,
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    but you do start with it from the get go.
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    Now for some basic tricks.
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    You can use backsteps instead
    for faster movement,
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    and use the lock on to turn
    around in a pinch.
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    Contrary to popular belief,
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    backsteps DO have i-frames.
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    Problem is, it's only four frames.
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    The more important aspect is
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    the near infinite poise you get during
    the starting frames.
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    After that, we can finally pick up our
    starting gear.
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    An upgrade, for sure,
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    but it wasn't going to make our lives
    easier any time soon.
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    "Ow!"
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    "[Bleep] thing"
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    And without any ranged options,
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    "Ow!"
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    even a simple bow hollow proved to be
    a challenge.
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    "Ow!"
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    At least we can get the jump on this guy.
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    Should be easy enough!
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    As it turned out, attacks that knock you
    backwards,
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    and not being able to move forward,
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    didn't mix too well!
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    Oh, cock.
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    There's no real point in trying to dodge
    with backsteps.
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    It won't be precise enough to
    dodge anything,
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    and you'll still have to close
    back the distance.
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    The most pressing matter is,
    of course, mobility,
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    or lack thereof.
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    So before heading out,
    we make sure to pick up
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    all the items, including the
    homeward bones.
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    Regular hollows are hard enough.
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    So our only real choice is up to the burg.
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    After reaching the burg and picking up a
    nearby shield,
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    we head down to the Undead Merchant.
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    "hehehehe"
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    First order of business is to buy a
    shortbow for the significantly faster aim.
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    After that, we stock up on arrows,
    and buy around 30 firebombs.
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    The damage is - well, not the best -
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    but at least it can fire from a
    safe distance.
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    Before heading up to the Taurus Demon,
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    we stop by a stack of barrels.
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    "Holy mother! Did you see that!"
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    After crossing the fog gate -
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    "Ow!"
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    taking care of the archers,
    we meet with the Taurus Demon.
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    Our only defense is backsteps,
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    so we need to kill the Taurus Demon
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    before the bridge runs out.
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    Arrows are too slow for this,
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    so use the fire bombs from earlier.
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    Now that we have a nice amount in the bank
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    we can start thinking about weapons.
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    But before that, we need to reach Andre.
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    To that end, we head up to the
    Undead Parish.
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    "Hahahahahaha!"
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    Trick here is to bait the fire from a
    relatively safe location.
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    "Ow!"
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    In this location, the fire only hits once,
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    and after that intial blast,
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    we can safely head down the bridge.
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    "Oh crikey, it's the rozzers."
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    Under the bridge, we meet up with
    the dragon
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    or at least, the rear end of it.
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    Well, I'm already holding a bow,
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    so it would be a damn shame to not
    take advantage of it.
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    With a couple dozen arrows and
    some patience,
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    we can cut down the tail for a decent
    early game weapon.
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    "Heheheheyyy, look at that!"
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    The rats can be a bit of a
    pain in the arse,
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    because the last thing you want is
    getting poisoned.
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    Never mind, could be worse.
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    "Hang on did-"
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    and, then it was.
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    Oh, cock.
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    "Hahahaha!" "Oh shut up!"
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    99 firebombs, because this is going to
    be a long journey.
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    Should be the last time we buy firebombs.
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    You may think spending THIS much on
    firebombs is wasteful.
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    But we can get back a lot of souls
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    with item pickups.
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    After reaching the New Londo Ruins,
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    we head up, use the master key
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    and enter... The Valley of Drakes.
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    As the name suggests, the place is
    crawling with, well, drakes.
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    This one in particular, however,
    can't move.
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    There is also a ledge, and we
    happen to have 99 firebombs.
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    You can see where this is going.
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    After the dragon, we can get a
    healthy amount of souls,
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    a shield, and a sword.
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    That was against a stationary enemy
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    the other drakes won't be that easy.
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    Unless, of course, they get
    stuck in the terrain.
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    Easy enough!
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    But the next one, not so much.
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    Cock.
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    Unless, of course, you use the
    bow to distract
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    which increases the amount they
    need to turn before attacking.
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    Now, there was only one
    obstacle remaining.
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    Cock.
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    Cheese!
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    Not the best weapon in the world,
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    but it does its job.
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    After that it was a quick
    trip up to Andre.
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    We can get the Grass Crest Shield,
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    and a longbow for longer range.
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    "Watch this! Oh, hang on, hang on,"
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    After quitting out, we get the jump on the
    crystal lizard for some Twinkling Titanites
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    We're almost to the Undead Parish,
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    only thing remaning is the
    Darkroot Garden,
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    which should be - "Ow ow ow ow!"
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    Quit out if you get grabbed,
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    and use firebombs.
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    This was a present from
    Snoop Dogg a few years ago
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    when I made an album with him.
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    It actually makes the noise "bling"
    when you hold it up to the camera.
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    Look, it goes "bling"!
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    I'll just give this a little -
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    It's the first weapon we ever saw!
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    It's light enough to use while staying
    below 25% equip load.
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    It's easy to get with the master key,
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    and its upgraded with twinkling titanites.
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    It's the perfect one handed weapon,
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    and it's called the Astora Straight Sword.
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    "Hahahahaha!"
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    I'm never financially recovering from
    those wasted Twinkling Titanites.
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    Never mind. Could be worse.
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    Oh, cock.
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    "Ah, hello there. I have your reward."
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    He's quite a sweet fellow, really.
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    I think I'll call him Bob.
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    "Let's not be greedy, now."
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    Moments later, Bob is dismembered.
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    Normally, I would wait for Anor Londo,
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    but we need the health, stamina,
    and endurance right now.
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    We head down and down,
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    past the New Londo Ruins
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    past the Valley of Drakes,
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    and into Blighttown.
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    Now we don't exactly have the damage
    to deal with these,
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    but we can use the
    extra health from the ring,
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    plus the near infinite poise -
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    After that humiliating defeat,
    I once again turned to my old addiction.
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    You may be thinking I'm going to
    Blighttown with these firebombs,
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    but what I'm instead going to do is this.
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    "Ow!"
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    Oh, cock.
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    The shortcut lever to New Londo,
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    as well as our choice of weapon,
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    was unfortunately behind a key.
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    That's where the bow and arrow comes in.
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    After picking up a green shard
    along the way -
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    Should come in handy later -
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    we go down, past the lever room, for
    our weapon of choice.
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    Why not use the short or the long bow?
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    Well, it's because the composite bow has
    the highest damage by far
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    After unlocking the shortcut for later,
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    we warp back to Andre.
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    With headshots, we can now deal with
    most enemies from a safe distance.
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    Without breaking the bank.
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    This should come in handy,
    for the barbarians on the entrance
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    as well as Quelaag.
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    Cock.
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    The trick here is to lure in one by one
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    and use the drake sword's two handed move
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    "Ow!"
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    The actual trick here is to use repeated
    headshots to stunlock it.
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    Since there were a lot of ladders,
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    resting at a bonfire was not an option.
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    Unless you want to be stuck here forever
    with Quelaag.
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    In which case, uh, based.
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    Unfortunately, the poison swamp
    and mosquitoes
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    were not making things easy.
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    Having an upgraded bow helps,
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    and it's good practice since we'll be
    manually aiming a lot.
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    Speaking of, Quelaag can be stunned,
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    similar to how we stunlocked the barbarians
    by aiming for the human portion.
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    "Watch this! Oh, hang on, hang on."
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    "What on earth..."
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    That didn't work.
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    But just to be sure, let's see it again
    from several angles.
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    "What, I've got to get out?
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    Where the hell do you think I'm
    going to go? Ah, no!"
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    And the great question that we are
    addressing on this occasion is
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    Cheese versus Cheese.
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    We can use the accessibility ramp
    placed in front of Miyazaki-san's
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    Quelaag Observation Deck.
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    With the bell rung, we can head
    on to Sen's Fortress,
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    and make the long journey
    up to Anor Londo.
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    Oh, cock.
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    We can't kill the gargoyles and ring the bell
    to open the gate.
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    So this leaves us with only one choice.
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    In this state, you cannot use your
    bow to aim.
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    However, pressing aim will turn you in a
    seemingly random direction.
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    Think it has something to do with the
    initial location where the deathcam was triggered.
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    Use trial and error until you get
    the right angle,
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    and punch to move forward, or backstep
    to move backwards.
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    Thankfully, we can stop by the bonfire,
    kindle, if you haven't already,
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    because this is going to be a
    one way trip.
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    Once we enter Sen's Fortress, we can now
    quit out to disable the deathcam.
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    We are now locked in. There will be no escape
    until we beat Anor Londo,
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    and recieve the Lordvessel.
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    To no one's surprise, we were ill-equipped
    to face the challenges of Sen's Fortress.
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    One thing we can improve easily,
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    is the number of Estus Flasks.
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    Cock.
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    The Astora Straight Sword prevents
    skeletons from reassembling.
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    Now this would have been a helpful effect,
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    if not for the fact that we can use
    our bow to kill the necromancers.
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    Once we skip the entire map using a
    quick shortcut.
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    We can jump down and summon up
    Paladin Leeroy
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    "Hi!"
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    After picking up the Cleric set, we head
    down to Pinwheel.
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    "Ow ow ow ow ow!"
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    Leeroy can deal the bulk of the damage,
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    while we sort out the clones
    using our bow.
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    Or at least, that was the original plan.
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    [Dial Up Internet sound]
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    "Oh for god's sake!"
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    "Oh god in Heaven [BLEEP] you heap of dog [BLEEP]"
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    For the next step of our plan,
    we need a ring.
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    Any ring works, except for the
    ring of favor and protection.
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    Now, back to Andre.
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    We use our mouse to hover over the arrow,
    click the arrow and press buy at the same time.
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    Press once more to get the insufficent soul message.
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    After that, open up the system menu.
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    Hold right click, select quit game,
    and let go.
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    After the message pops up,
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    Select any item and drop -998.
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    This works for pretty much any item
    that can be stacked,
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    but having a few thousand long swords
    can cause some issues
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    Which of course, we can exploit.
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    Remember that Cleric's set we
    picked up earlier.
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    Upgrade the hat to +5
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    Equip and unequip the hat,
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    Pop a humanity, and during the animation
    press the second weapon slot.
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    After that, try to unequip the ring.
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    Finally, equip the priest's hat.
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    We have now spawned a fully upgraded
    Black Knight Sword from thin air.
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    "This is like being a [BLEEP]
    hippopotamus."
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    The damage is superb, but it
    is a bit on the slower side
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    and the range isn't great either.
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    To solve some of these issues,
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    we head to the Darkroot Garden.
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    The forest guardians can be a pain.
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    Melee ones are fine, but this filthy mage
    tends to roll back and spam spells,
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    and we don't exactly have the best
    forward movement.
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    Thankfully, we have this.
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    Once we reach the cat, we can join up
    to make them friendly.
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    After the cat, we can go behind the building
    for the stone armour.
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    "Oh, hang on, hang on. What on earth..."
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    This is because of these three thousand
    weight swords,
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    so make sure to drop these after you do
    the whole cleric hat shenanigans.
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    Armour and poise does help! But there
    was one more thing to pick up before we leave.
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    "Do you speak English?" "Yep."
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    "Do you know where there's any beer?"
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    "I dunno mate, I'm just a mascot."
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    Ah, it's actually a frame slower than
    regular backsteps,
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    but the flip has actually usable i-frames.
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    With our new-found movement option,
    we flip ahead.
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    Down to Quelaag's domain.
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    Buying 99 firebombs is only going to take
    us so far.
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    One good alternative is pyromancies.
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    Now normally, you would save Laurentius
    down in the depths to get the pyro flame,
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    but there is another way.
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    Once you start scratching your head,
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    head back to the hidden bonfire.
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    "I've no use for it any longer."
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    But more importantly, a free pyro flame.
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    We can upgrade it on the same spot,
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    and after removing the egg, we visit
    Quelana for more.
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    One important thing is to make sure to
    ascend only once and not any more.
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    Since we are here, might as well pick up
    the armour.
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    We can use flips to i-frame through all
    the attacks, and make it fall off
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    near the fog gate for an easy kill.
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    Now you might be thinking it's high time we
    bail, and buy some pyromancies.
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    What I'm instead going to do, is this.
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    After that, we can claim our prize.
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    Remember, we haven't sat on any bonfires,
    so failure is not an option.
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    We don't have the upgrade
    materials just yet,
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    but what we can do is go
    back to the asylum.
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    "Bit too close to the edge there! Um...
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    I've got to be careful how I move, otherwise...
    I'll fall into the valley."
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    Movement is affected by FPS. So the 60 FPS
    patch from DSFix
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    needs to be temporarily disabled.
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    The rest is going up to the nest.
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    Should be easy enough.
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    "Jeez!"
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    "Ow!"
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    After arriving at where it all started,
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    the first order of business was -
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    "Wraaa! Give me-" "Ah shut up!"
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    Remember that pyro flame we got earlier?
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    The smart thing to do would be to
    actually use it.
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    This is probably a shit idea.
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    We can now head inside and kill the
    Black Knight for a chunk.
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    Back at Andre, we use our mouse trick
    once again to activate creative mode.
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    Now, to the catacombs, we take the
    slow route this time,
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    turning the lever to activate the bridge,
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    and falling down to reach...
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    Ah, I thought this was supposed to do
    fire damage.
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    For that, we can take a visit to
    the Lower Undead Burg.
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    Unlock the shortcut, and buy fire arrows
    from the female undead merchant.
  • 25:16 - 25:19
    Pretty good, probably not worth the
    pyro flame though.
  • 25:30 - 25:33
    The invincibility frame afforded
    by the flip ring,
  • 25:33 - 25:37
    combined with the near infinite poise
    you get from backsteps,
  • 25:37 - 25:40
    is key to traversing the traps of
    Sen's Fortress.
  • 25:40 - 25:42
    I also made this.
  • 25:42 - 25:46
    It has a quick and long backstep attack,
    which is perfect for the flip ring.
  • 25:48 - 25:52
    I-frames, of course, has it's limits, and
    that's where the bow comes in.
  • 25:54 - 25:57
    With good timing, we can poise through
    the boulder.
  • 25:58 - 26:00
    "Jeez!"
  • 26:00 - 26:04
    And even with bad timing, we have just
    enough time to avoid the next one.
  • 26:08 - 26:15
    "I genuinely don't like heights, okay, it's my
    biggest failing. Among many, like you said."
  • 26:15 - 26:19
    The flip is barely fast enough to
    avoid the fireballs,
  • 26:19 - 26:23
    but as long as you stay cool and don't
    cave into the pressure -
  • 26:25 - 26:26
    "Oh, cock."
  • 26:26 - 26:29
    Never mind, could be worse.
  • 26:29 - 26:32
    After killing the fireball throwing giant,
  • 26:33 - 26:36
    we can finally reach the Iron Golem.
  • 26:55 - 27:00
    Big, wide, straight paved roads.
    Now this is what I like to see.
  • 27:00 - 27:01
    "Cock."
  • 27:01 - 27:03
    Still, could be worse.
  • 27:03 - 27:06
    At least it doesn't have any pendulums
    swinging above it.
  • 27:06 - 27:09
    After carefully navigating our way,
  • 27:09 - 27:13
    and using our bow to safely
    dispatch any enemies,
  • 27:13 - 27:15
    we move forward.
  • 27:32 - 27:34
    "Oh, cock."
  • 27:34 - 27:36
    All other paths were blocked off,
  • 27:36 - 27:39
    except of course, the ladder.
  • 27:41 - 27:45
    The lever moves this spiral staircase, and
    without it we are quite screwed.
  • 27:48 - 27:51
    "Oh hang on, hang on. Hello."
  • 27:51 - 27:54
    [RICHARD] "I heard you were in a bit of a
    pickle, yeah?"
  • 27:54 - 27:56
    [JAMES] "Oh cock."
  • 27:58 - 28:01
    "Hahahahahaha" "Shut up!"
  • 28:01 - 28:04
    [RICHARD] So, if I do this, I get points for
    helping, right?
  • 28:04 - 28:06
    [JAMES] "Erm... Sure!"
  • 28:06 - 28:11
    [RICHARD] Using my superior existence of legs,
    I make quick work of the ladder and the ledge.
  • 28:17 - 28:18
    But it didn't work.
  • 28:18 - 28:23
    Well, turns out, these fog walls are only
    accessible by the host,
  • 28:23 - 28:25
    which I am not.
  • 28:26 - 28:28
    It's all over, mate.
  • 28:28 - 28:30
    [JAMES] Oh, cock.
  • 28:30 - 28:34
    In my hour of need, Jeremy was, as ever,
    right there for me.
  • 28:34 - 28:35
    [JEREMY] Greetings mate!
  • 28:35 - 28:36
    [JAMES] Moron!
  • 28:36 - 28:39
    [JEREMY] However, to our absolute dismay,
  • 28:40 - 28:45
    the fog wall was also inaccesible by an
    invader as well.
  • 28:45 - 28:48
    We either admit defeat and end
    the programme here,
  • 28:48 - 28:50
    [RICHARD] Well I'm for ending. Goodbye!
  • 28:50 - 28:52
    [BOTH LAUGHING]
  • 28:59 - 29:05
    [RICHARD] Using Jeremy, I trigger a backstab,
    interact with the ladder at the same time,
  • 29:05 - 29:06
    and roll out.
  • 29:10 - 29:13
    This should trick the game into thinking
    we are still on a ladder.
  • 29:13 - 29:20
    For example, when we run out of stamina
    on a ladder, we fall off, like that.
  • 29:21 - 29:26
    The trick is to sync up a critical strike
    to run out of stamina on the last hit.
  • 29:28 - 29:31
    [JEREMY] Could you just make that go
    a bit further in the back?
  • 29:31 - 29:34
    [RICHARD] I don't want you to ever say
    that to me again.
  • 29:38 - 29:41
    [JEREMY] Ow [BLEEP] [BLEEP] ow!
  • 29:50 - 29:52
    [RICHARD] Now for the moment of truth.
  • 29:52 - 29:55
    Can a phantom turn the lever?
  • 29:58 - 30:03
    YES! YES! HAHA! Oh, bliss!
  • 30:15 - 30:15
    Do we have a penis bone?
  • 30:15 - 30:19
    [JEREMY] Whales have penis bones.
    We're getting off topic!
  • 30:27 - 30:29
    [JAMES] Sucks we had to get help from those
    two blithering idiots,
  • 30:29 - 30:31
    shouldn't need any more though.
  • 30:31 - 30:33
    The biggest roadblock may be gone,
  • 30:33 - 30:37
    but there was still the entirety of
    Anor Londo to face.
  • 30:38 - 30:39
    Cock.
  • 30:41 - 30:46
    Heavy armour isn't ideal. The greatarrows
    are still strong enough to stagger.
  • 30:46 - 30:51
    Ranged wasn't an option either, as even
    the longbow didn't have enough range.
  • 30:51 - 30:54
    So, our best option is mobility.
  • 30:55 - 31:01
    "No! No no no no! Other way!
    Other way you [BLEEP]!"
  • 31:01 - 31:05
    Thankfully, we can use quitouts to spawn
    back on stable ground.
  • 31:07 - 31:09
    The strategy is quite simple, really.
  • 31:09 - 31:13
    You just get close enough and hope that
    the Silver Knight switches to melee.
  • 31:16 - 31:18
    After that harrowing experience,
  • 31:19 - 31:20
    "Oh, cock.
  • 31:20 - 31:24
    What's this? Cheese?
  • 31:25 - 31:26
    Cheese.
  • 31:28 - 31:29
    Ow!"
  • 31:29 - 31:31
    Still, could be worse.
  • 31:34 - 31:37
    We can use our mobility and i-frames to
    dodge through the attacks.
  • 31:58 - 32:00
    Against unanimous public opinion,
  • 32:00 - 32:02
    apparently, I need a new wardrobe.
  • 32:03 - 32:06
    Oh, hang on, hang on, ow!
  • 32:06 - 32:10
    We can't flip with heavy armour, but as
    long as we can hit medium equip load,
  • 32:10 - 32:13
    we'll still be able to do a fast
    enough backstep attack.
  • 32:13 - 32:15
    Which brings us to this.
  • 32:17 - 32:21
    We could use the ring to equip
    the stone set, or even Havel's set.
  • 32:21 - 32:26
    Or alternatively, turn on creative mode
    once more,
  • 32:26 - 32:30
    and buy a full set of upgraded Giant's.
  • 32:30 - 32:35
    James is looking fabulous today in this
    30 piece cast iron spring ensemble
  • 32:35 - 32:37
    from ancient Minamisoma [?]
  • 32:39 - 32:43
    Best we can do is medium equip load
    but we can still use backstep attacks.
  • 33:08 - 33:12
    With warping unlocked, we can return
    to Firelink Shrine,
  • 33:12 - 33:16
    and place the Lordvessel to progress
    past the golden fog gates.
  • 33:18 - 33:22
    "We can't kill the gargoyles and
    ring the bell to open the gate."
  • 33:24 - 33:30
    Access to Frampt and the Lordvessel
    was behind ringing the two bells.
  • 33:30 - 33:34
    And if you recall, the whole reason
    behind the Sen's skip was because
  • 33:34 - 33:38
    we couldn't get to the gargoyles.
  • 33:46 - 33:47
    Or is it?
  • 33:49 - 33:53
    We flip. All the way back to
    Darkroot Garden.
  • 33:53 - 33:56
    We joined the covenant beforehand, so it
    should be an easy trip.
  • 33:58 - 34:01
    Why am I still getting hate?
  • 34:02 - 34:04
    Still. Could be worse.
  • 34:04 - 34:07
    Flipping through the area, we
    arrive at Sif.
  • 34:07 - 34:12
    Now you could try melee, but flipping back
    does put you, well, backwards.
  • 34:12 - 34:15
    So, it's better to stick with
    ranged attacks.
  • 34:18 - 34:23
    With the covenant of Artorias, our
    next destination was back to New Londo.
  • 34:23 - 34:26
    Good thing we drained the water
    beforehand.
  • 34:26 - 34:28
    Doesn't make the area any safer though.
  • 34:29 - 34:33
    Darkwraiths can deal a tonne of
    damage but are relatively squishy.
  • 34:34 - 34:38
    Don't forget to equip the ring before
    falling down.
  • 34:39 - 34:43
    Since we had to take off the flip ring,
    the best strategy was to put back
  • 34:43 - 34:44
    our trusty Giant's Set.
  • 34:44 - 34:50
    This is usually a test of damage
    per second, but with the Giant armour,
  • 34:50 - 34:52
    it becomes a test of endurance.
  • 35:26 - 35:33
    "Greetings, undead warrior. You must
    destroy the fading lord Gwyn,
  • 35:33 - 35:39
    who has coddled fire, and resisted
    nature, and become the fourth lord."
  • 35:39 - 35:41
    But now, watch this.
  • 35:41 - 35:43
    "Very well..."
  • 35:50 - 35:54
    Since we had the Lordvessel before
    defeating the Four Kings,
  • 35:54 - 35:58
    we can now access the Kiln without
    defeating the gargoyles.
  • 36:04 - 36:07
    Friendship ended with Frampt,
    now Kaathe is my best friend.
  • 36:10 - 36:13
    The closest gold fog was Lost Izalith.
  • 36:14 - 36:16
    We can use humanities to unlock
    the shortcut,
  • 36:16 - 36:19
    but more importantly, outside
    of the chamber,
  • 36:19 - 36:22
    we stand at the edge of the elevator.
  • 36:24 - 36:27
    We can do a couple of quitouts to do this.
  • 36:31 - 36:32
    "Ow!"
  • 36:32 - 36:38
    As always, if you have DSFix enabled,
    disable it for this segment.
  • 36:38 - 36:42
    We technically haven't crossed the
    fog gate, so the AI is disabled.
  • 36:49 - 36:54
    After reaching the shortcut, we hunt down
    the Sunlight Maggot for a source of light.
  • 36:54 - 36:57
    And now, the last boss for this path.
  • 36:58 - 36:59
    "Ow!"
  • 36:59 - 37:03
    The trick is to backstep right
    after the attack passes.
  • 37:03 - 37:08
    After that, we can use two firebombs in
    quick succession to break the balls.
  • 37:23 - 37:27
    We already killed the Four Kings,
    so only two lords remain.
  • 37:27 - 37:29
    And with the catacombs cleared out -
  • 37:30 - 37:32
    Still, could be worse.
  • 37:32 - 37:35
    Before coming here, make sure
    you've killed the Sunlight Maggot,
  • 37:35 - 37:38
    otherwise it'll be a really bad time.
  • 37:47 - 37:48
    "Oh, cock."
  • 37:58 - 38:02
    Going through the Tomb of the Giants
    isn't the only way to reach Nito.
  • 38:02 - 38:07
    We just need two things, and fortunately
    you can get both in the same area.
  • 38:07 - 38:12
    First, was an Eye of Death, which we can
    pick up behind a Titanite Demon.
  • 38:12 - 38:15
    Second, is a coffin, which is right
    next to the Eye.
  • 38:17 - 38:20
    This teleports us straight to Nito's
    boss room.
  • 38:21 - 38:24
    Now, normally this event is used
    as a way to enter the covenant,
  • 38:24 - 38:28
    but we can use our bow to give
    him quite a rude awakening.
  • 38:31 - 38:35
    While it was indeed the same area,
    using the coffin deactivates the boss.
  • 38:38 - 38:42
    So we had no choice but to
    Homeward Bone out.
  • 38:52 - 38:56
    By force quitting just before we load in,
    we can confuse the game,
  • 38:56 - 38:59
    and teleport to the default location.
  • 39:00 - 39:03
    Since Nito's room is technically inside
    the Tomb of Giants,
  • 39:03 - 39:07
    the default location is the start
    of the Tomb of Giants.
  • 39:07 - 39:11
    And with the Sunlight Maggot, we can
    make easy work of the area.
  • 39:30 - 39:31
    Cock.
  • 39:48 - 39:54
    "Ahh, you were at my side all along...
  • 39:54 - 39:57
    My true mentor...
  • 39:58 - 40:01
    my guiding moonlight..."
  • 40:02 - 40:07
    Now because of complex international music
    licensing laws we're only allowed to show
  • 40:07 - 40:10
    you the very briefest clip from
    this next song.
  • 40:18 - 40:23
    It has hyper armour, it has range,
    and it can knock down.
  • 40:23 - 40:26
    Everything you could ever want.
  • 40:26 - 40:29
    Combined with the Giant's Armour, we
    make short work of the area,
  • 40:29 - 40:31
    and the boss itself.
  • 41:00 - 41:04
    Back at Anor Londo, we flip our
    way up to Duke's Archives.
  • 41:04 - 41:09
    First floor is easy enough, it
    gets stuck behind an invisible wall.
  • 41:09 - 41:13
    Second one requires a bit more
    personal touch.
  • 41:15 - 41:18
    The floor above housed a lot of
    Crystal Soldiers.
  • 41:20 - 41:24
    Don't let the small size fool you,
    they can hit like an absolute truck.
  • 41:33 - 41:37
    Now for Seath, first encounter is fake
    so there's nothing you can do about that.
  • 41:39 - 41:43
    After spawning in the cell, we
    can grab the key.
  • 41:44 - 41:49
    Stepping out triggers the defense,
    but these things are weak to fire,
  • 41:49 - 41:53
    so my chaos weapon should be able to
    handle them just fine.
  • 42:02 - 42:05
    The key to escaping the Archives
    was on top of a ladder,
  • 42:05 - 42:11
    and even if we could somehow skip the key,
    the door was above yet another ladder.
  • 42:13 - 42:17
    More concerning, we couldn't even
    warp out to try a different method.
  • 42:19 - 42:20
    "Oh, cock."
  • 42:30 - 42:33
    Well, maybe not the last part, but
    we are still in quite a pickle.
  • 42:35 - 42:38
    "Somebody! Please let me out of here!"
  • 42:41 - 42:45
    After saving Griggs, we buy
    the fall control spell and a staff.
  • 42:48 - 42:51
    Back to the Archives, we clear
    out the room,
  • 42:51 - 42:54
    activate the elevator, but quit out.
  • 42:54 - 42:57
    After that, we approach the edge
    where the elevator used to be,
  • 43:01 - 43:04
    fall down, and quit out.
  • 43:07 - 43:11
    There are three outcomes to this, most
    likely is getting stuck.
  • 43:11 - 43:14
    In this case, just darksign
    out and try again.
  • 43:14 - 43:17
    Second outcome is immediately
    slipping off,
  • 43:17 - 43:19
    also not ideal.
  • 43:19 - 43:24
    But the third one is you slip out,
    but don't fall.
  • 43:24 - 43:26
    This is what you want to see.
  • 43:26 - 43:28
    Cast fall control and backstep off.
  • 43:28 - 43:31
    Two fake floors, and quit on third.
  • 43:52 - 43:55
    Like I hate, I hate heights,
    you know I don't-
  • 43:55 - 43:57
    I hate ladders, I hate them.
  • 43:57 - 43:59
    Still, could be worse.
  • 43:59 - 44:01
    And then it was!
  • 44:01 - 44:02
    "Ow!"
  • 44:05 - 44:11
    Next up, was Seath. After we bait him to
    break the crystal that he came to protect,
  • 44:11 - 44:14
    we trade blows until one of us dies.
  • 44:25 - 44:29
    With all four lords dead, we can finally
    reach the Kiln of the First Flame,
  • 44:29 - 44:32
    and put down the old codger.
  • 45:04 - 45:08
    That's the entirety of Dark Souls
    beaten without walking,
  • 45:08 - 45:09
    So 100 points for me.
  • 45:09 - 45:13
    [JEREMY] You do realise that since we
    helped you in Anor Londo,
  • 45:13 - 45:14
    we also get points for that.
  • 45:14 - 45:16
    [RICHARD] Yeah, that was the deal, James.
  • 45:17 - 45:18
    [JAMES] Cock!
  • 45:18 - 45:21
    [JEREMY] So, 100 points for me for
    standing next to the ladder.
  • 45:21 - 45:25
    [RICHARD] And can't forget 100 points for
    me for pulling that lever.
  • 45:25 - 45:29
    [JAMES] This is quite honestly the biggest
    load of limp-wristed twoddle -
  • 45:29 - 45:31
    [RICHARD] Yep, sorry mate. It's 100
    or nothing.
  • 45:31 - 45:34
    [JAMES] Oh, well alright then. So
    we're even. Happy now?
  • 45:34 - 45:39
    [JEREMY] Not quite. Because as it turns
    out, James, you actually get 0 points
  • 45:39 - 45:40
    for this challenge.
  • 45:40 - 45:44
    [JAMES] So I got help from you two, and
    that somehow gives points to you,
  • 45:44 - 45:46
    and not me for finishing the challenge.
  • 45:46 - 45:49
    [JEREMY] No, James. It's because of this.
  • 45:50 - 45:59
    "Hahahahaha!" "Shut up!"
  • 46:04 - 46:06
    [JAMES] I was hoping you didn't know that.
  • 46:11 - 46:14
    Some say, he was the first ever Darkwraith
    to exist.
  • 46:14 - 46:15
    [RICHARD] What?
  • 46:15 - 46:18
    This is not my character.
  • 46:18 - 46:19
    And he is called...
  • 46:19 - 46:20
    The Stig.
  • 46:20 - 46:21
    [JEREMY] Oh for...
  • 46:24 - 46:26
    [JAMES] In our previous attempt at
    escaping the asylum,
  • 46:26 - 46:29
    we used two characters and an invasion.
  • 46:29 - 46:33
    This failed because the invasion didn't
    happen in the asylum.
  • 46:33 - 46:38
    First, the Stig lures a hollow all the way
    down to the nearest ladder.
  • 46:39 - 46:44
    As you may remember, we can trick the game
    into thinking that we are on the ladder
  • 46:44 - 46:51
    by using a critical strike and
    interacting with a ladder at the same time.
  • 46:51 - 46:57
    This stores our position next to the ladder,
    so we can walk out into Firelink Shrine
  • 46:57 - 47:01
    and beyond, with our position
    still in the asylum.
  • 47:02 - 47:06
    Getting staggered, or your weapon
    bouncing against a wall, will break
  • 47:06 - 47:09
    ladder storage, so go full Havel
    plus the dark hand.
  • 47:12 - 47:14
    Now we need to invade someone.
  • 47:15 - 47:21
    Our first pick would be Lautrec but that
    would require going through Sen's Fortress.
  • 47:21 - 47:25
    A much easier solution was to invade a
    player in the Undead Burg,
  • 47:25 - 47:30
    so after clearing out the area, we use
    a Cracked Red Eye Orb.
  • 47:36 - 47:40
    It's not just invasion that's broken,
    none of the online items work.
  • 47:41 - 47:44
    This was unfortunately because of ladder
    storage.
  • 47:44 - 47:49
    We can see this by disabling ladder
    storage, by running out of stamina.
  • 47:51 - 47:55
    I suspect this feature was implemented
    to prevent people from invading
  • 47:55 - 47:58
    from unstable ground, like elevators.
  • 48:00 - 48:03
    Whatever the reason may have been, we
    needed to perform
  • 48:03 - 48:07
    an invasion during ladder storage, and
    since there was no way to do both,
  • 48:07 - 48:10
    we were once again on our wit's end.
  • 48:10 - 48:14
    [JEREMY] Oh no! That is such a shame!
  • 48:14 - 48:17
    Oh sorry James, that's really
    a rotten bit of luck...
  • 48:21 - 48:24
    "You could not live with your own failure.
  • 48:25 - 48:26
    Where did that bring you?
  • 48:27 - 48:28
    Back to me."
  • 48:28 - 48:32
    [JEREMY] Problem is, Stig can't use an
    online item while in ladder storage.
  • 48:32 - 48:37
    But he doesn't have to. Because I can.
  • 48:39 - 48:44
    The Gravelord Sign is the only way to
    invade someone, without the invader
  • 48:44 - 48:46
    having to use an item.
  • 48:48 - 48:51
    [JAMES] Now, normally, using a Black
    Separation Crystal will return you to
  • 48:51 - 48:53
    where you started the invasion.
  • 48:53 - 48:57
    But since our stable position was saved,
    thanks to ladder storage,
  • 48:57 - 49:01
    Stig pops back up in Undead Asylum.
  • 49:03 - 49:07
    We've now invaded someone while technically
    being inside the asylum.
  • 49:08 - 49:13
    Next, we create our main save file to
    transfer this invasion coordinate,
  • 49:15 - 49:18
    and quit out completely to clear
    the memory.
  • 49:21 - 49:27
    Back to Stig, we perform what is called a
    "Purple Coward's Crystal Storage Invasion
  • 49:27 - 49:30
    Point Wrong Warp."
    Quite a mouthful!
  • 49:43 - 49:47
    [JEREMY] With the power of friendship,
    James was able to overcome the
  • 49:47 - 49:53
    impossible task of beating Dark Souls I
    without walking.
  • 49:54 - 49:58
    [RICHARD] All of us had an essential role
    to the run, and therefore
  • 49:58 - 50:02
    awarded 100 points, leading to the first
    ever tie.
  • 50:02 - 50:03
    [JAMES] Well, uh...
  • 50:03 - 50:04
    [JEREMY] What?
  • 50:04 - 50:09
    [JAMES] This also means that the previous
    run is possible without picking up the key.
  • 50:09 - 50:14
    And since the score was 100 or nothing,
    this can only mean one thing.
  • 50:14 - 50:15
    [JEREMY] Oh for Christ's...
  • 50:15 - 50:19
    [JAMES] Straight away there which I think
    you will find makes the winner!
  • 50:21 - 50:24
    The news caused a bit of a row.
  • 50:24 - 50:25
    [RICHARD] No!
  • 50:25 - 50:28
    [JEREMY] It's rubbish! That is actually,
    genuinely rubbish.
  • 50:28 - 50:30
    [PAST RICHARD] Yep, sorry mate, it's
    100 or nothing.
  • 50:30 - 50:31
    [JAMES] Just like you said!
  • 50:31 - 50:32
    [RICHARD] Oh for God's sake!
  • 50:32 - 50:33
    [JEREMY] It isn't!
  • 50:33 - 50:33
    [JAMES] It is!
  • 50:33 - 50:36
    [JEREMY] You can't just change the result
    of a previous run, that's rubbish!
  • 50:36 - 50:38
    [JAMES] Anyways, I think we can at least
    agree on one thing.
  • 50:38 - 50:39
    [JEREMY] And what would that be?
  • 50:39 - 50:41
    [RICHARD] Don't say it! Don't you dare
    say it!
  • 50:41 - 50:43
    [JAMES] A skill issue.
Title:
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Description:

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Video Language:
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Duration:
50:46

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