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GENE YANG: When I was in the fifth grade,
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I bought an issue of DC Comics Presents
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number 57 off of a spinner rack at my local bookstore,
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and that comic book changed my life.
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The combination of words and pictures did something
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inside my head that had never been done before,
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and I immediately fell in love with the medium of comics.
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I became a voracious comic book reader,
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but I never brought them to school.
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Instinctively, I knew that comic books didn't belong in the classroom.
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My parents definitely were not fans,
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and I was certain that my teachers wouldn't be either.
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After all, they never used them to teach.
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Comic books and graphic novels were never allowed during silent sustained reading,
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and they were never sold at our annual book fair.
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Even so, I kept reading comics,
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and I even started making them.
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Eventually, I became a published cartoonist writing and drawing comic books for a living.
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I also became a high school teacher.
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This is where I taught—Bishop O'Dowd High School in Oakland, California.
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I taught a little bit of math and a little bit of art,
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but mostly computer science,
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and I was there for 17 years.
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When I was a brand new teacher,
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I tried bringing comic books into my classroom.
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I remember telling my students on the first day of
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every class that I was also a cartoonist.
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It wasn't so much that I was planning to teach them with comics,
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it was more that I was hoping comics would make them think that I was cool. I was wrong.
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This is the '90s,
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so comic books didn't have the cultural cachet that they do today.
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My students didn't think I was cool.
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They thought I was kind of a dork.
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Even worse, when stuff got hard in my class,
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they would use comic books as a way of distracting me.
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They would raise their hands and ask me questions like,
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"Mr. Yang, who do you think would win in a fight Superman or the Hulk?"
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I very quickly realized I had to keep my teaching and my cartooning separate.
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It seemed like my instincts in fifth grade were correct.
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Comic books didn't belong in the classroom.
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But again, I was wrong.
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A few years into my teaching career,
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I learned firsthand the educational potential of comics.
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One semester, I was asked to sub for this Algebra 2 class.
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I was asked to long-term sub it.
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I said, "Yes" but there was a problem.
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At the time, I was also the school's educational technologist,
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which meant every couple of weeks,
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I had to miss one or two periods of this Algebra 2 class because I
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was in another classroom helping another teacher with a computer-related activity.
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For these Algebra 2 students, that was terrible.
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Having a long-term sub is bad enough,
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but having a sub for your sub. That's the worst.
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In an effort to provide some consistency for my students,
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I began videotaping myself giving lectures.
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I'd then give these videos to my sub, to play for my students.
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I tried to make these videos as engaging as possible.
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I even included these little special effects.
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For instance, after I finished a problem on the board,
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I'd clap my hands and the board would magically erase.
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I thought it was pretty awesome.
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I was pretty certain that my students would love it, but I was wrong. [LAUGHTER]
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These video lectures were a disaster.
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I had students coming up to me and saying things like,
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"Mr. Yang, we thought you were boring in person.
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But on video, you are just unbearable." [LAUGHTER]
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As a desperate second attempt,
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I began drawing these lectures as comics.
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I'd do these very quickly with very little planning.
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I'd just take a sharpie, draw one panel after the other,
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figuring out what I wanted to say as I went.
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These comics lectures would come out to anywhere 4 and 6 pages long.
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I'd Xerox these, give them to my sub,
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to hand to my students.
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Much to my surprise,
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these comics lectures were a hit.
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My students would ask me to make these for them,
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even when I could be there in person.
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I was like they liked cartoon me more than actual me.
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This surprised me because
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my students are part of a generation that was raised on screens.
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I thought for sure they would like learning from
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a screen better than learning from a page.
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But when I talk to my students about why they liked these comics lectures so much,
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I began to understand the educational potential of comics.
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First, unlike their math textbooks,
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these comics lectures taught visually.
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Our students grow up in a visual culture,
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so they're used to taking in information that way.
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But unlike other visual narrative,
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like film or television or animation or video,
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comics are what I call permanent.
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In a comic, past, present,
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and future all sit side by side on the same page.
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This means that the rate of information flow is firmly in the hands of the reader.
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When my students didn't understand something in my comics lecture,
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they could just reread that passage as quickly or slowly as they needed.
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It was like I was giving them a remote control over the information.
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The same was not true of my video lectures,
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and it wasn't even true of my in-person lectures.
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When I speak, I deliver the information as quickly or slowly as I want.
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For certain students and certain kinds of information,
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these two aspects of the comics medium,
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its visual nature, and its permanence,
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make it an incredibly powerful educational tool.
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When I was teaching this Algebra 2 class,
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I was also working on my master's in education at Cal State East Bay.
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I was so intrigued by this experience that I had with these comics lectures that
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I decided to focus my final master's project on comics.
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I wanted to figure out why American educators have
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historically been so reluctant to use comic books in their classrooms.
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Here's what I discovered.
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Comic books first became a mass medium in
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the 1940s with millions of copies selling every month.
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Educators back then took notice.
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A lot of innovative teachers began bringing comics into their classrooms to experiment.
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In 1944, the Journal of Educational Sociology even devoted an entire issue to this topic.
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Things seemed to be progressing.
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Teachers were starting to figure things out,
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but then along comes this guy.
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This is child psychologist Dr. Frederick Wortham, and in 1954,
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he wrote a book called Seduction of the Innocent,
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where he argues that comic books cause juvenile delinquency.
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He was wrong. Now, Dr. Wortham was actually a pretty decent guy.
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He spent most of his career working with juvenile delinquents
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and in his work, he noticed that most of his clients read comic books.
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What Dr. Wortham failed to realize was in the 1940s and 50s,
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almost every kid in America read comic books.
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Dr. Wortham does a pretty dubious job of proving his case
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but his book does inspire the Senate of
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the United States to hold a series of hearings to see if,
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in fact, comic books cause juvenile delinquency.
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These hearings lasted for almost two months.
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They ended inconclusively, but not before doing
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tremendous damage to the reputation of comic books in the eyes of the American public.
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After this, respectable American educators all backed away.
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And they stayed away for decades.
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It wasn't until the 1970s that a few brave souls started making their way back in,
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It really wasn't until pretty recently,
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maybe the last decade or so that comics have seen
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more widespread acceptance among American educators.
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Comic books and graphic novels are now
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finally making their way back into American classrooms.
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This is even happening at Bishop O’Dowd, where I used to teach.
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Mr. Smith, one of my former colleagues uses
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Scott McCloud's Understanding Comics in his Literature and Film class
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because that book gives his students
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the language with which to discuss the relationship between words and images.
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Mr. Burns assigns a comics essay to his students every year.
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By asking his students to process a prose novel using images,
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Mr. Burns asks them to think deeply,
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not just about the story,
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but also about how that story is told.
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Miss Murrok uses my own American-born Chinese with her English 1 students.
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For her, graphic novels are a great way of fulfilling a common core standard.
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The standard states that students ought to be able to
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analyze how visual elements contribute to the meaning,
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tone, and beauty of a text.
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Over in the library, Miss Counts has built
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a pretty impressive graphic novel collection for Bishop O’Dowd.
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Now, Miss Counts and all of
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her librarian colleagues have really been at the forefront of comics advocacy,
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really since the early '80s when
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a school library journal article stated that the mere presence of graphic novels in
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a library increased usage by about 80% and
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increased the circulation of non-comic material by about 30%.
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Inspired by this renewed interest from American educators,
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American cartoonists are now producing
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more explicitly educational content for the K-12 market than ever before.
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A lot of this is directed at language arts
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but more comics and graphic novels are starting to tackle math and science topics.
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Stem comics and graphic novels really are like
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this uncharted territory ready to be explored.
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America is finally waking up to the fact that
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comic books do not cause juvenile delinquency,
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that they really do belong in every educator's toolkit.
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There's no good reason to keep comic books and
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graphic novels out of K-12 education. They teach visually.
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They give our students that remote control.
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The educational potential is there just waiting to be
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tapped by creative people like you. Thank you.
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[APPLAUSE]