The Clever Trick Behind Wind in Games

Title:
The Clever Trick Behind Wind in Games
Description:

Learn game development at https://www.gamedev.tv/?utm_source=wind-in-games

In this video, we look at four key aspects of wind in video games that, once you understand, will help you to build more immersive worlds and sweep players, perhaps literally, off their feet!

1️⃣ Static Reactive Objects – Flags, curtains, and foliage that move through shaders or animations
2️⃣ Dynamic Objects – Debris, crates, and barrels that move with physics
3️⃣ Particle Systems – Dust, ash, snow, and leaves reacting to wind direction
4️⃣ Audio – Possibly the most powerful cue, adding atmosphere and emotion even when wind isn’t there!

Next time you’re playing, take a moment to listen to the wind—or watch how it subtly shapes the world around you.

� What’s a game that uses wind brilliantly? Let us know in the comments!

#GameDev #WindInGames #GameDesignTips #EnvironmentalDesign #GhostOfTsushima

Gameplay footage from https://www.youtube.com/@NoCopyrightGameplays
Gameplay footage from Gamer's Little Playground
Gameplay footage from uidatabase.com

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Video Language:
English, British
Team:
GameDev.tv
Duration:
05:02
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