Why Was There So Much Fog? #Shorts #Gaming #GamingHistory #GameDev #Fog

Title:
Why Was There So Much Fog? #Shorts #Gaming #GamingHistory #GameDev #Fog
Description:

Ever wonder why old-school games like Silent Hill and Turok were so foggy? �️ Turns out, it wasn’t just for the spooky vibes!

Back in the PS1 and N64 days, consoles couldn’t handle rendering too many details at once. Developers used fog as a clever trick to hide rendering limitations, allowing them to create larger, more immersive worlds without overwhelming the hardware.

But it wasn’t just a workaround—fog added mystery and suspense, making those eerie moments in horror and adventure games even more chilling.

� What other tricks do you know that developers used to overcome hardware limitations? Share in the comments!

#RetroGaming #GameDesign #SilentHill #Turok #FogInGames #GameDevelopment

Low Poly City"(https://skfb.ly/o8q8z) by Alessandro.Diamanti

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Video Language:
English, British
Team:
GameDev.tv
Duration:
0:39
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