Why Was There So Much Fog? #Shorts #Gaming #GamingHistory #GameDev #Fog
- Title:
- Why Was There So Much Fog? #Shorts #Gaming #GamingHistory #GameDev #Fog
- Description:
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Ever wonder why old-school games like Silent Hill and Turok were so foggy? �️ Turns out, it wasn’t just for the spooky vibes!
Back in the PS1 and N64 days, consoles couldn’t handle rendering too many details at once. Developers used fog as a clever trick to hide rendering limitations, allowing them to create larger, more immersive worlds without overwhelming the hardware.
But it wasn’t just a workaround—fog added mystery and suspense, making those eerie moments in horror and adventure games even more chilling.
� What other tricks do you know that developers used to overcome hardware limitations? Share in the comments!
#RetroGaming #GameDesign #SilentHill #Turok #FogInGames #GameDevelopment
Low Poly City"(https://skfb.ly/o8q8z) by Alessandro.Diamanti
- Video Language:
- English, British
- Team:
GameDev.tv
- Duration:
- 0:39
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