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So you're me and you're in math class
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and you're learning about graph theory,
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a subject too interesting to be included
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in most grade school curricula.
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So maybe you're in some special program
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or maybe you're in college
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and were somehow not scarred for life
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by your grade school math teachers.
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I'm not sure why you're not paying attention
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but maybe you have an incompetent teacher
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and it's too heart-breaking to watch him
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butcher what could be a fun subject,
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full of snakes and balloons.
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Snakes aren't really all that relevant to the mathematics here.
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But being able to draw them will be useful later,
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so you should probably start practicing now.
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I've got a family of 3 related doodle games to show you,
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all stemming from drawing squiggles all over the page.
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The first one goes like this:
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draw a squiggle- a closed curve that ends where it begins.
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The only real rule here is to make sure
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that all the crossings are distinct.
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Next, make it start weaving-
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follow the curve around and
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that each crossing alternate going under and over
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until you've assigned all the crossings.
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Then put on the finishing touches, and voila!
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You try it again, adding a little artistic flair to the lines.
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The cool part is that the weaving always works out perfectly,
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when you're going around alternating over and under
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and get to a crossing you've already assigned,
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it will always be the right one.
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This is very interesting, and we'll get back to it later.
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But first I'd like to point out 2 things: one is that
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this works for any number of closed curves on the plane.
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So go ahead and link stuff up
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or make a weaving out of 2 colors of yarn.
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The other is that
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this doodle also works out for snakes on a plane
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as long as you keep the head and tail on the outside
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or on the same inside face.
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because mathematically it's the same as if they linked up
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or just actually link up the head and tail into an Ouroboros.
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For example, here's 3 Ourobori in a configuration
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known as the Borromean Rings
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which has the neat property that
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no 2 snakes are actually linked with each other.
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Also because I like naming things,
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this design shall henceforth be known as
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the "OuroBorromean Rings".
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But you are me, after all,
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so you're finding a lot to think about
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even with just drawing one line that isn't a snake.
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Such as, "What kinds of knots are you drawing?"
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"And can you classify them?"
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For example, these 3 knots all have 5 crossings
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but 2 are essentially the same knot and one is different.
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Knot theory questions are actually really difficult and interesting
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but you're going to have to look that one up yourself.
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Oh, and you should also learn how to draw rope
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because it's an integral part of knot theory.
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So integral, in fact, that
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if you draw a bunch of integral signs in a row,
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a sight which is often quite daunting to a mathematician,
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you can just shade it in, and TA-DA.
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But, being able to draw snakes is also super useful
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especially as this doodle game is excellent for
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producing Dark Mark tattoo designs.
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Also, this doodle game can be combined
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with the stars doodle game.
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For example, if this pentagram gets knighted,
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it will henceforth be known as "Serpentagram"
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Also notice that this snake is a 5 twist Mobius strip
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so you could also call it a "Mobiaboros"
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but we'll get back to one-sidedness later.
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Or, if you want to draw something super complicated
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like the 8th square star,
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combining snakes and stars is a great technique for that too.
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Here's a boa that ate 8 8gons.
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The creativity that your mind is forced into
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during these boring classes, is both a gift and a burden.
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But here's a few authentic doodles using these techniques
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that I did when I was in college.
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Just to show you I'm not making all this up.
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These are from a freshmen music history class,
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because I happen to be able to find this notebook.
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But this is a doodle I actually did most often
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during my 9th grade Italian class.
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Language being another subject
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usually taught by unfathomably stupid methods.
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For example, these snakes are having trouble communicating
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because one speaks in Parseltongue
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and the other speaks in Python.
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And their language classes, much like math classes,
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focus too much on memorization and not enough on immersion
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But just pretend you're in math class,
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learning about graph theory so that I can draw the parallels
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because here's the 2nd doodle game
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which is very much mathematically related.
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Draw a squiggle all over the page
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and make sure it closes up.
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Pick an outside section and color it in.
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Now you want to alternate coloring
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so that no 2 faces of the same color touch.
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Curiously enough,
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much like the weaving game,
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this game always mathemagically works out.
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It also works really well if you make the lines spiky
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instead of a smooth curve
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and once again, it works with multiple lines too.
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It probably has something to do with
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the 2 colorability of graphs of even degree,
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which might even be what your teacher is trying to
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teach you at this very moment
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for all you're paying attention.
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But maybe you can chat with him after class about snakes
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and he'll explain it to you
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because I'd rather move on to the next doodle game.
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This is a combination of the last 2
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Step 1: draw a smooth closed curve
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Step 2: assign overs and unders
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Step 3: shade in every other face
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After that, it takes a little artistic finesse
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to get the shading right,
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but you end up with some sort of really neat surface.
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For example, this one only has one edge and one side
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but if you're interested in this,
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you should really be talking to
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your resident topology professor and not me.
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But here's the thing:
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if someone asked you 5 minutes ago
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what tangled up snakes, demented checkerboards,
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and crazy twisty surfaces have in common?
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what would you have answered?
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This is why I love mathematics:
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the moment when you realize that
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something seemingly arbitrary and confusing
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is actually part of something.
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It's better than the cleverest possible ending
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to any crime show or mystery novel,
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because that's only the beginning.
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Anyway, have fun with that.