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>> Hi, everyone.
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Welcome to my channel.
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In this tutorial, we'll create
a low-poly car in Blender.
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Let's get started.
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Press Shift-A to add a cube object.
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Press numpad 3 to switch to the side view.
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Hit the Tab key to switch to edit mode.
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Press S key, then Y key, and
scale up the cube on the y axis,
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press Alt-Z to switch to X-ray mode.
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Select the bottom face.
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Hit the G key, then Z key to move
the face on the z axis a little bit.
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Select the top face and move
the face down a little bit.
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Press numpad 1 to switch to front view.
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Scale down on the x axis a little bit.
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Press Ctrl-R to add a vertical
loop cut just in the middle.
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Select the left-side vertices and delete them.
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We have half of the geometry, now.
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We want to mirror the geometry to the other
side and work symmetrically on the x axis.
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Click on the Modifier Properties
tab and add a mirror modifier.
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Enable the Clipping option so it will
merge the vertices on the mirror plane.
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All right.
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Switch to the side view and
turn off the X-ray mode.
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Press Ctrl-R to add a vertical loop cut.
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Slide the loop cut right about here.
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Switch to Face Selection mode at the top left.
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Select this face.
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Hit the E key to extrude just a little bit.
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Hit the S key to scale down
the face a little bit, G key,
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then Y key to slide the face
on the y axis a little bit.
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Switch to Edge Selection mode.
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Hold down the Shift key and select these edges.
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Press Ctrl-B to bevel the edges.
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Scroll up the mouse wheel and
set the segment number to two.
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All right.
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Now, let's add the wheels.
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Go back to Object mode.
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Go to the Viewport Shading menu
and enable the cavity option
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to display the model clearly in the viewport.
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Add a cylinder.
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Set the vertex number to 24.
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Rotate the cylinder 90 degrees on the y axis.
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Switch to side view.
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Press Z key and switch to wire frame mode.
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Place the cylinder in the
proper place and scale down.
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Switch to the front view.
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Move the cylinder out so
that intersect with the car.
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We will make holes for the wheels.
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Switch back to the side view.
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Press Shift-D to duplicate the cylinder,
and move the cylinder back side of the car.
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Press Z key to switch back to Solid view.
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Hold down the Shift key and
select the cylinders.
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Press Ctrl-J to join them together.
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Hold down the Shift key and select the car.
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The car should be the last selection.
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Go to the Modifier tab and
add a Boolean modifier.
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The Boolean method will be the difference.
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Select the cylinders as the Boolean object,
apply the modifier, delete the cylinders.
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As you can see, the cylinders have
been subtracted from the car model.
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Select the car model and switch to Edit mode.
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Add a cylinder.
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Set the vertex number to 24.
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Rotate the cylinder 90 degrees on the y axis.
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Go to the side view and switch
to Wireframe mode.
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Grab and scale the cylinder
so that fits inside the hole.
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Switch to the front view and scale
down the cylinder on the x axis,
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disable the Clipping option and
move the cylinder inside the hole.
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Z key to switch to Solid mode.
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Select this face and press I key to inset,
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E key to extrude inside three
times, S key to scale the face down.
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Move the face inside on the x axis a little bit.
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E key to extrude face, hold down the
Alt key to select this face loop.
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Go to the Select menu and check, or de-select.
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E to extrude and S to scale.
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Move the faces inside a little bit.
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Select the back face of the wheels.
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Hit the I key to inset, E key to extrude inside.
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Hold down Alt key and select this edge loop.
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Press Ctrl-B to bevel.
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Scroll up the mouse wheel to
increase the segment number.
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Hit the L key to select the wheel.
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Switch to the side view, duplicate the
front wheels and move the wheels back.
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All right.
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Let's make the car glasses now.
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Switch to the side view.
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Hit the K key to activate the Knife tool.
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Hit the A key and cut the
bottom of the car horizontally.
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In the same way, cut the windows
and doors of the car vertically.
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Select the new faces.
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Hit the E key to extrude the faces inside.
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Hold down Shift, and select
the side window faces.
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Hit the I key to inset the
faces just a little bit.
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Hold down Shift and select
the front and back windows.
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Enable the Clipping option
in the mirror modifier.
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Hit the E key to extrude the
faces inside just a little bit.
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There we go.
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Let's make the door handles.
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Select the door face and press
Shift-D to duplicate the face.
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Hit the S key to scale down.
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Scale down on the z axis.
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Move out on the x axis, E to extrude.
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Ctrl-R to add two loop cuts.
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Hit the S, then the Y key
to slide the loop cuts.
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Select these two faces and extrude.
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Press the L key to select all faces.
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Move the handle back to the door.
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Duplicate the door handle and
move the handle to the back door.
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Let's make the rear window mirror.
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Switch to the front view.
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Select the front face and
disable the Clipping option.
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Duplicate the face and move the faces outside.
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Press Shift-Ctrl- B to bevel the vertices.
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Scroll up the mouse wheel to increase the vertex
number, L key to select the face and scale down.
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Scale down on the z axis.
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E key to extrude.
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L key to select all faces.
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Place the mirror in the proper place.
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Select the face, E, key to
extrude, S, key to scale down.
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Select the face, I key to inset the
face, and extrude inside a little bit.
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Select the bottom faces and
extrude out just a little bit.
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All right, let's design the
front and back sides of the car.
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Switch to Edge Selection
mode and select the edges.
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Move the edges on the y axis a little bit.
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In the same way, select the edges
and move them on the y axis.
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Let's create the headlights now.
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Select the faces.
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Be sure that the Clipping option is disabled.
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Duplicate the faces, hit the S then
Z key to scale down on the z axis.
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Hit the G then Z key to move the faces up.
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Select the edge and press
double G key to slide the edge.
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Shift-Ctrl-B to bevel.
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Select the faces.
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Go to the Mesh menu and extrude
the faces along the normals.
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I key to inset the faces, move
the faces outside on the y axis.
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In the same way, let's create stoplights.
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Let's create the radiator now.
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Select the front face and
enable the Clipping option.
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Hit the E key, then S key and
Z key to scale down the face.
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Select the edge and double G key to slide.
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Select the face and hit the
E key to extrude inside.
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Select the face, and duplicate the face.
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Move the face on the z axis a little bit.
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Switch the transformation orientation to Normal.
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S key, then X key to scale down the face.
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E key to extrude, switch back to global
transformation, L key to select all faces,
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Shift-D to duplicate and move up.
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Press Shift-R to repeat the process.
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Select the edges.
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Press Ctrl-B to bevel.
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Switch to the side view.
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Press Alt-Z to switch to X-ray mode.
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Select the vertices and move them
on the y axis, just a little bit.
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Select the vertices and move them
on the z axis, just a little bit.
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Thanks for watching.
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See you in the next tutorial.