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Modeling a low poly car | Blender 3.5 Tutorial

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    >> Hi, everyone.
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    Welcome to my channel.
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    In this tutorial, we'll create
    a low-poly car in Blender.
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    Let's get started.
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    Press Shift-A to add a cube object.
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    Press numpad 3 to switch to the side view.
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    Hit the Tab key to switch to edit mode.
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    Press S key, then Y key, and
    scale up the cube on the y axis,
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    press Alt-Z to switch to X-ray mode.
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    Select the bottom face.
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    Hit the G key, then Z key to move
    the face on the z axis a little bit.
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    Select the top face and move
    the face down a little bit.
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    Press numpad 1 to switch to front view.
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    Scale down on the x axis a little bit.
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    Press Ctrl-R to add a vertical
    loop cut just in the middle.
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    Select the left-side vertices and delete them.
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    We have half of the geometry, now.
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    We want to mirror the geometry to the other
    side and work symmetrically on the x axis.
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    Click on the Modifier Properties
    tab and add a mirror modifier.
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    Enable the Clipping option so it will
    merge the vertices on the mirror plane.
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    All right.
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    Switch to the side view and
    turn off the X-ray mode.
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    Press Ctrl-R to add a vertical loop cut.
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    Slide the loop cut right about here.
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    Switch to Face Selection mode at the top left.
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    Select this face.
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    Hit the E key to extrude just a little bit.
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    Hit the S key to scale down
    the face a little bit, G key,
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    then Y key to slide the face
    on the y axis a little bit.
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    Switch to Edge Selection mode.
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    Hold down the Shift key and select these edges.
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    Press Ctrl-B to bevel the edges.
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    Scroll up the mouse wheel and
    set the segment number to two.
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    All right.
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    Now, let's add the wheels.
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    Go back to Object mode.
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    Go to the Viewport Shading menu
    and enable the cavity option
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    to display the model clearly in the viewport.
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    Add a cylinder.
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    Set the vertex number to 24.
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    Rotate the cylinder 90 degrees on the y axis.
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    Switch to side view.
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    Press Z key and switch to wire frame mode.
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    Place the cylinder in the
    proper place and scale down.
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    Switch to the front view.
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    Move the cylinder out so
    that intersect with the car.
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    We will make holes for the wheels.
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    Switch back to the side view.
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    Press Shift-D to duplicate the cylinder,
    and move the cylinder back side of the car.
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    Press Z key to switch back to Solid view.
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    Hold down the Shift key and
    select the cylinders.
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    Press Ctrl-J to join them together.
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    Hold down the Shift key and select the car.
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    The car should be the last selection.
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    Go to the Modifier tab and
    add a Boolean modifier.
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    The Boolean method will be the difference.
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    Select the cylinders as the Boolean object,
    apply the modifier, delete the cylinders.
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    As you can see, the cylinders have
    been subtracted from the car model.
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    Select the car model and switch to Edit mode.
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    Add a cylinder.
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    Set the vertex number to 24.
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    Rotate the cylinder 90 degrees on the y axis.
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    Go to the side view and switch
    to Wireframe mode.
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    Grab and scale the cylinder
    so that fits inside the hole.
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    Switch to the front view and scale
    down the cylinder on the x axis,
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    disable the Clipping option and
    move the cylinder inside the hole.
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    Z key to switch to Solid mode.
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    Select this face and press I key to inset,
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    E key to extrude inside three
    times, S key to scale the face down.
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    Move the face inside on the x axis a little bit.
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    E key to extrude face, hold down the
    Alt key to select this face loop.
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    Go to the Select menu and check, or de-select.
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    E to extrude and S to scale.
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    Move the faces inside a little bit.
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    Select the back face of the wheels.
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    Hit the I key to inset, E key to extrude inside.
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    Hold down Alt key and select this edge loop.
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    Press Ctrl-B to bevel.
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    Scroll up the mouse wheel to
    increase the segment number.
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    Hit the L key to select the wheel.
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    Switch to the side view, duplicate the
    front wheels and move the wheels back.
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    All right.
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    Let's make the car glasses now.
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    Switch to the side view.
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    Hit the K key to activate the Knife tool.
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    Hit the A key and cut the
    bottom of the car horizontally.
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    In the same way, cut the windows
    and doors of the car vertically.
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    Select the new faces.
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    Hit the E key to extrude the faces inside.
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    Hold down Shift, and select
    the side window faces.
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    Hit the I key to inset the
    faces just a little bit.
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    Hold down Shift and select
    the front and back windows.
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    Enable the Clipping option
    in the mirror modifier.
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    Hit the E key to extrude the
    faces inside just a little bit.
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    There we go.
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    Let's make the door handles.
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    Select the door face and press
    Shift-D to duplicate the face.
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    Hit the S key to scale down.
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    Scale down on the z axis.
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    Move out on the x axis, E to extrude.
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    Ctrl-R to add two loop cuts.
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    Hit the S, then the Y key
    to slide the loop cuts.
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    Select these two faces and extrude.
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    Press the L key to select all faces.
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    Move the handle back to the door.
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    Duplicate the door handle and
    move the handle to the back door.
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    Let's make the rear window mirror.
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    Switch to the front view.
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    Select the front face and
    disable the Clipping option.
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    Duplicate the face and move the faces outside.
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    Press Shift-Ctrl- B to bevel the vertices.
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    Scroll up the mouse wheel to increase the vertex
    number, L key to select the face and scale down.
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    Scale down on the z axis.
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    E key to extrude.
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    L key to select all faces.
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    Place the mirror in the proper place.
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    Select the face, E, key to
    extrude, S, key to scale down.
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    Select the face, I key to inset the
    face, and extrude inside a little bit.
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    Select the bottom faces and
    extrude out just a little bit.
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    All right, let's design the
    front and back sides of the car.
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    Switch to Edge Selection
    mode and select the edges.
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    Move the edges on the y axis a little bit.
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    In the same way, select the edges
    and move them on the y axis.
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    Let's create the headlights now.
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    Select the faces.
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    Be sure that the Clipping option is disabled.
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    Duplicate the faces, hit the S then
    Z key to scale down on the z axis.
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    Hit the G then Z key to move the faces up.
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    Select the edge and press
    double G key to slide the edge.
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    Shift-Ctrl-B to bevel.
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    Select the faces.
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    Go to the Mesh menu and extrude
    the faces along the normals.
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    I key to inset the faces, move
    the faces outside on the y axis.
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    In the same way, let's create stoplights.
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    Let's create the radiator now.
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    Select the front face and
    enable the Clipping option.
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    Hit the E key, then S key and
    Z key to scale down the face.
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    Select the edge and double G key to slide.
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    Select the face and hit the
    E key to extrude inside.
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    Select the face, and duplicate the face.
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    Move the face on the z axis a little bit.
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    Switch the transformation orientation to Normal.
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    S key, then X key to scale down the face.
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    E key to extrude, switch back to global
    transformation, L key to select all faces,
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    Shift-D to duplicate and move up.
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    Press Shift-R to repeat the process.
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    Select the edges.
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    Press Ctrl-B to bevel.
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    Switch to the side view.
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    Press Alt-Z to switch to X-ray mode.
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    Select the vertices and move them
    on the y axis, just a little bit.
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    Select the vertices and move them
    on the z axis, just a little bit.
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    Thanks for watching.
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    See you in the next tutorial.
Title:
Modeling a low poly car | Blender 3.5 Tutorial
Description:

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Video Language:
English (United States)
Duration:
11:03

English (United States) subtitles

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