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>> The new sculpting tools in
Blender 4.3 are looking really good.
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So I'm going to quickly take you through
some of the changes with a quick start guide.
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So in Blender 4.3, I've got
my default cube selected.
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I'm going to go across to
the sculpting workspace.
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You can see my screencast
keys down the corner here.
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And instantly, you'll see the
interface has changed slightly
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with our brushes now along the bottom here,
instead of along the left-hand side here.
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If you're completely new
to sculpting in Blender,
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you'll find that you won't be
able to sculpt on your cube.
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That's because it hasn't got
enough topology or faces.
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Sculpting will only affect the vertices.
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So I can sculpt on this bit here,
and you can see it just about moving.
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We need to add vertices to this.
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The simplest way to do that
is using the re-mesh option
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at the top here, and that's in the same place.
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And under this menu, the
two things you need to know
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about are voxel size and
the re-mesh button there.
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And both those have keyboard shortcuts.
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If you press R, you'll get the voxel size,
and it's much easier to see it like this.
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You can see the size of the
faces that I'm going to create.
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And I'll go down to something
like 0.04 and left click.
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So that set the voxel size.
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And you can see up here,
we're roughly around 0.04.
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And the re-mesh button, the
shortcut for that is Ctrl R.
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So you can see it's slightly changed there.
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And if I start drawing now,
you can see those faces there.
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So R to set the face or voxel size
and Ctrl R to actually do the re-mesh.
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You've got your radius and strength up here.
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You can change those with F for
radius and Shift F for strength.
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You've also got your brush
settings down the side here
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under the active tool and workspace settings.
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You've also got your symmetry
options at the top here,
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and you can enable your symmetry
for symmetrical objects.
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So for anybody new to sculpting,
that is the quick start guide.
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And you can now have a play with the brushes,
which are all listed along the bottom.
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And that, of course, is the big change.
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All your brushes are down the bottom here,
and these brushes are actually assets.
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There's a big advantage to this, and
that's that you can import brushes.
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So if you've seen a wonderful
brush pack somewhere,
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you can download those and import them.
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And you can create your own and
save them into this asset shelf.
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There are a few new brushes.
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I won't go over those.
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I'll save that for another video.
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But you can use your scroll wheel to wheel
through the menu here, or you can expand this
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out and make it bigger, and you can change
the size or the display settings just here.
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I think something like 32 works well.
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You can, of course, include the names if you
haven't got an oversized interface like I have.
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So I'll hide those for the moment.
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And you can choose to hide
or show certain groups.
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So the paint brushes, for example,
could be here, simulation brushes,
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all those sort of cloth things and so forth.
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Add and subtract.
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And then the general has the
extra push and pull ones as well.
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I'll keep that on all for now.
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On the very side here, you have
the actual asset library tools.
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So you can find different brushes
from different libraries and so forth.
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See my video on asset libraries
for more information on that.
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That's only something you have to worry
about if you're actually importing brushes.
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If you create a new brush for
yourself, you can save it here
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and it will always appear
when you open up Blender.
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So let's do exactly that.
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Generally speaking, you'll probably always
use the draw brush to create new brushes from.
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So I'll right-click on that.
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And we've got an option of duplicate asset.
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We can give this a name.
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I'll call this rock brush.
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And you can see it's going to
save it to my user library.
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So I can press save.
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And you can see I've now got the draw
brush here and my rock brush here.
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So on this rock brush, if I make some
changes, let's say add a texture to this.
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So under the texture, I'll click new.
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Unfortunately, we can't change
the texture in here.
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We have to go to the texture properties
here and then open up an image.
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So I'll press open here.
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Go across to my brush folder and
choose one of my rock brushes
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that I've downloaded from somewhere.
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Let's take rock seven here.
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Open that up.
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And then I can start drawing with this.
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And you can see it's not doing
a great job at the moment.
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I'd probably want to go back
to my brush settings.
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And you can see the texture pop in there.
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I'll minimize that.
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And under the stroke method, I can
change this to something like anchored
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and it comes out with this texture here.
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However, it's not looking great.
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So I'll add a few more faces by pressing R for
the re-mesh, bringing this down to something
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like 0.01 around there, and CTRL R to re-mesh.
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You can see now, I've got some more detail.
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Let's bring out that rock brush.
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And now, I can paint with
this lovely rock texture.
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I can right-click on this.
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I can add it to my quick favorites or
give it a special keyboard shortcut.
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Let's try that.
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I'll click that, and let's press Q, for example.
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So let's go to a different
brush, like the blob brush here.
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When I press Q, you can see it
selects my rock brush just there.
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The other great thing is
that I can press file, new.
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And this time, I'll open up a sculpting file.
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I won't save any of the changes.
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And even though I haven't saved any
changes, if I come down to here,
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you can see there's my rock brush.
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And amazingly, it has the texture
still there, and I can click and drag
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to add my rock texture to my sphere.
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I'll undo that, though.
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Press R, bring my voxels down.
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CTRL R to do the re-mesh.
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And then let's bring out
some lovely rocks again.
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That's amazing, isn't it?
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So hopefully, you can see how this
asset shelf for our brushes is going
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to make things a lot easier within
Blender's sculpting workspace.
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And keep an eye out on this channel for more
videos about the individual brushes themselves.
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If you've got any questions,
then do comment below,
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and check the description for any updates.
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Thanks for watching, and I'll see you next time.