-
>> Hey, art nerds.
-
We are going to be talking
about character design.
-
Now, creating an entire character from scratch,
-
human or otherwise, takes
a lot of creative energy.
-
Every artist has their own creative process,
so there is no right way to create a character.
-
But, typically, the character design process
for each artist begins at the same place.
-
Before even putting a pencil to paper or pen
to tablet, a character designer should start
-
with the most important step of all, research.
-
It can be helpful to try and
deconstruct why certain characters
-
and their characteristics
work and why some don't.
-
Study other characters, and think about
what makes them so successful and what
-
in particular you like about them,
their personality, their style choice,
-
or maybe you just really dig their hair.
-
You need to take a deep look into
your character's personality in order
-
to develop a visual idea
of its physical features.
-
So one big influencer for your whole
design is who your character is aimed at.
-
What group of people is your
character intended for?
-
This group is referred to
as your target audience.
-
Think about the age of your intended audience.
-
For example, characters aimed at
young children are typically designed
-
around basic shapes and bright colors.
-
Be sure to also take a close look at
your audience's gender, personality,
-
or subcultures that they may be a part of.
-
Whether you're creating a llama, robot, or
monster, you can guarantee there are going
-
to be 100 other similar creations out there.
-
Your character needs to be
strong and interesting
-
in a visual sense to get people's attention.
-
Even its silhouette needs to be striking.
-
So what special trait does
your character possess?
-
Do they have any usual or unusual quirks?
-
Maybe some cool prop hat or weapon
they seem to always carry around
-
or that illustrates some aspect of their being.
-
Exaggerating the defining features of your
character will help it appear larger than life.
-
Exaggerated features will also help viewers
identify the character's key qualities.
-
Is your character supposed to be super
fast, curious, smart, evil, kind, strong?
-
What can you do to exaggerate or accentuate
these features your character possesses?
-
Colors can also communicate
a character's personality.
-
Typically, dark colors, such as black, purples,
-
and grays depict baddies
and malevolent intentions.
-
Light colors, on the other hand,
such as white, blues, pinks,
-
and yellows express innocence, good, and purity.
-
By changing only the color, you can change
how your character is perceived by others.
-
Interesting looks alone do not
necessarily make for a good character.
-
Its personality is key as well.
-
A character's personality can be revealed
through animations or even as simply
-
as how he or she carries themselves.
-
While some characters appear to be
confident, standing tall and relaxed,
-
others may appear very timid, with
shoulders ever so slightly slouched,
-
keeping their arms close and eyes
avoiding contact with all others.
-
The personality of your character doesn't
have to be particularly agreeable,
-
but it does need to be interesting, unless
your character is purposefully dull.
-
The basic shapes you use to construct
your character can contribute
-
to its perceived personality.
-
If you want to learn more about this, I have
a whole video that goes into shape language.
-
So be sure to check it out.
-
Expressions showing a character's
range of emotions and depicting its ups
-
and downs will further flush out your character.
-
Depending on its personality, a
figure's emotions might be muted and wry
-
or explosive and wildly exaggerated.
-
Subtle alterations in the shape
of your character's eyes, mouth,
-
even eyebrows can change
its expression dramatically.
-
As the old saying goes, the eyes
speak louder than the mouth;
-
and emotions can be seen around the eyes.
-
Even with only being able to see the
eyes of each of these characters,
-
I bet you can get a pretty close guess as to
which emotion he or she may be expressing.
-
The driving force behind a character's
personality is what he or she wants to achieve.
-
Often, the incompleteness or flaws in a
character are what make them interesting.
-
And to help out -- figure that out,
your character needs a backstory.
-
Developing its backstory for your character
is important, especially if you're planning
-
for the character to exist
within comics or animations.
-
Where does your character come from?
-
How did it come to exist?
-
What life-changing events has it experienced?
-
Having answers to these questions are
going to help back up the solidity
-
and subsequent belief in your character.
-
Sometimes telling of a character's
backstory can be more interesting
-
than the character's present adventures.
-
The deeper you go, the more
real your character will be.
-
Relationships, hobbies, bad habits, routines,
things they collect, things they hate,
-
what home is like, what they wish
to accomplish, the list is endless.
-
Even when you think you are nearing the end of
your character's design, question each element
-
of your creation, especially
things such as its facial features.
-
The slightest alteration can have a great
effect on how your character is perceived.
-
Things like head shape; hairstyle; facial
features, such as eyes, ears, nose, mouth;
-
even the fit of your jeans on
your character says something
-
about their personality or their mission.
-
Baggy, lazy, comfortable, athletic jeans.
-
Got some relaxed, stable,
and more reliable jeans.
-
They got those stylish and
creative skinny jeans.
-
Okay. So there's so many options, so please
pay attention to every single detail.
-
The idea of character design is to go
on a creative dive into the unknown and,
-
from that abyss, pull out the best design
that matches the character description.
-
Great and memorable characters come as a
result of the time and creative energy put
-
into making them by character designers.
-
And think about this.
-
Every single character you've ever seen on TV or
played in a video game was designed by someone.