< Return to Video

Character Design 101

  • 0:00 - 0:01
    >> Hey, art nerds.
  • 0:01 - 0:03
    We are going to be talking
    about character design.
  • 0:03 - 0:06
    Now, creating an entire character from scratch,
  • 0:06 - 0:10
    human or otherwise, takes
    a lot of creative energy.
  • 0:10 - 0:16
    Every artist has their own creative process,
    so there is no right way to create a character.
  • 0:16 - 0:22
    But, typically, the character design process
    for each artist begins at the same place.
  • 0:22 - 0:28
    Before even putting a pencil to paper or pen
    to tablet, a character designer should start
  • 0:28 - 0:31
    with the most important step of all, research.
  • 0:31 - 0:36
    It can be helpful to try and
    deconstruct why certain characters
  • 0:36 - 0:39
    and their characteristics
    work and why some don't.
  • 0:39 - 0:44
    Study other characters, and think about
    what makes them so successful and what
  • 0:44 - 0:49
    in particular you like about them,
    their personality, their style choice,
  • 0:49 - 0:52
    or maybe you just really dig their hair.
  • 0:52 - 0:56
    You need to take a deep look into
    your character's personality in order
  • 0:56 - 0:59
    to develop a visual idea
    of its physical features.
  • 1:00 - 1:07
    So one big influencer for your whole
    design is who your character is aimed at.
  • 1:07 - 1:10
    What group of people is your
    character intended for?
  • 1:10 - 1:13
    This group is referred to
    as your target audience.
  • 1:14 - 1:16
    Think about the age of your intended audience.
  • 1:16 - 1:20
    For example, characters aimed at
    young children are typically designed
  • 1:20 - 1:22
    around basic shapes and bright colors.
  • 1:22 - 1:28
    Be sure to also take a close look at
    your audience's gender, personality,
  • 1:28 - 1:31
    or subcultures that they may be a part of.
  • 1:31 - 1:37
    Whether you're creating a llama, robot, or
    monster, you can guarantee there are going
  • 1:37 - 1:40
    to be 100 other similar creations out there.
  • 1:40 - 1:43
    Your character needs to be
    strong and interesting
  • 1:43 - 1:46
    in a visual sense to get people's attention.
  • 1:46 - 1:48
    Even its silhouette needs to be striking.
  • 1:50 - 1:53
    So what special trait does
    your character possess?
  • 1:53 - 1:57
    Do they have any usual or unusual quirks?
  • 1:57 - 2:00
    Maybe some cool prop hat or weapon
    they seem to always carry around
  • 2:00 - 2:03
    or that illustrates some aspect of their being.
  • 2:04 - 2:10
    Exaggerating the defining features of your
    character will help it appear larger than life.
  • 2:10 - 2:15
    Exaggerated features will also help viewers
    identify the character's key qualities.
  • 2:15 - 2:21
    Is your character supposed to be super
    fast, curious, smart, evil, kind, strong?
  • 2:21 - 2:26
    What can you do to exaggerate or accentuate
    these features your character possesses?
  • 2:27 - 2:30
    Colors can also communicate
    a character's personality.
  • 2:30 - 2:34
    Typically, dark colors, such as black, purples,
  • 2:34 - 2:38
    and grays depict baddies
    and malevolent intentions.
  • 2:38 - 2:42
    Light colors, on the other hand,
    such as white, blues, pinks,
  • 2:42 - 2:45
    and yellows express innocence, good, and purity.
  • 2:45 - 2:50
    By changing only the color, you can change
    how your character is perceived by others.
  • 2:51 - 2:55
    Interesting looks alone do not
    necessarily make for a good character.
  • 2:55 - 2:58
    Its personality is key as well.
  • 2:58 - 3:02
    A character's personality can be revealed
    through animations or even as simply
  • 3:02 - 3:04
    as how he or she carries themselves.
  • 3:04 - 3:09
    While some characters appear to be
    confident, standing tall and relaxed,
  • 3:09 - 3:14
    others may appear very timid, with
    shoulders ever so slightly slouched,
  • 3:14 - 3:17
    keeping their arms close and eyes
    avoiding contact with all others.
  • 3:18 - 3:21
    The personality of your character doesn't
    have to be particularly agreeable,
  • 3:21 - 3:27
    but it does need to be interesting, unless
    your character is purposefully dull.
  • 3:28 - 3:32
    The basic shapes you use to construct
    your character can contribute
  • 3:32 - 3:34
    to its perceived personality.
  • 3:34 - 3:38
    If you want to learn more about this, I have
    a whole video that goes into shape language.
  • 3:38 - 3:40
    So be sure to check it out.
  • 3:41 - 3:45
    Expressions showing a character's
    range of emotions and depicting its ups
  • 3:45 - 3:48
    and downs will further flush out your character.
  • 3:48 - 3:52
    Depending on its personality, a
    figure's emotions might be muted and wry
  • 3:52 - 3:55
    or explosive and wildly exaggerated.
  • 3:55 - 4:00
    Subtle alterations in the shape
    of your character's eyes, mouth,
  • 4:00 - 4:04
    even eyebrows can change
    its expression dramatically.
  • 4:04 - 4:08
    As the old saying goes, the eyes
    speak louder than the mouth;
  • 4:08 - 4:11
    and emotions can be seen around the eyes.
  • 4:11 - 4:15
    Even with only being able to see the
    eyes of each of these characters,
  • 4:15 - 4:21
    I bet you can get a pretty close guess as to
    which emotion he or she may be expressing.
  • 4:25 - 4:31
    The driving force behind a character's
    personality is what he or she wants to achieve.
  • 4:31 - 4:35
    Often, the incompleteness or flaws in a
    character are what make them interesting.
  • 4:35 - 4:40
    And to help out -- figure that out,
    your character needs a backstory.
  • 4:40 - 4:45
    Developing its backstory for your character
    is important, especially if you're planning
  • 4:45 - 4:48
    for the character to exist
    within comics or animations.
  • 4:48 - 4:50
    Where does your character come from?
  • 4:50 - 4:52
    How did it come to exist?
  • 4:52 - 4:55
    What life-changing events has it experienced?
  • 4:55 - 4:59
    Having answers to these questions are
    going to help back up the solidity
  • 4:59 - 5:01
    and subsequent belief in your character.
  • 5:01 - 5:06
    Sometimes telling of a character's
    backstory can be more interesting
  • 5:06 - 5:08
    than the character's present adventures.
  • 5:08 - 5:11
    The deeper you go, the more
    real your character will be.
  • 5:12 - 5:17
    Relationships, hobbies, bad habits, routines,
    things they collect, things they hate,
  • 5:17 - 5:21
    what home is like, what they wish
    to accomplish, the list is endless.
  • 5:21 - 5:28
    Even when you think you are nearing the end of
    your character's design, question each element
  • 5:28 - 5:32
    of your creation, especially
    things such as its facial features.
  • 5:32 - 5:36
    The slightest alteration can have a great
    effect on how your character is perceived.
  • 5:36 - 5:42
    Things like head shape; hairstyle; facial
    features, such as eyes, ears, nose, mouth;
  • 5:42 - 5:46
    even the fit of your jeans on
    your character says something
  • 5:46 - 5:49
    about their personality or their mission.
  • 5:49 - 5:52
    Baggy, lazy, comfortable, athletic jeans.
  • 5:52 - 5:56
    Got some relaxed, stable,
    and more reliable jeans.
  • 5:56 - 5:58
    They got those stylish and
    creative skinny jeans.
  • 5:58 - 6:03
    Okay. So there's so many options, so please
    pay attention to every single detail.
  • 6:05 - 6:10
    The idea of character design is to go
    on a creative dive into the unknown and,
  • 6:10 - 6:14
    from that abyss, pull out the best design
    that matches the character description.
  • 6:15 - 6:20
    Great and memorable characters come as a
    result of the time and creative energy put
  • 6:20 - 6:23
    into making them by character designers.
  • 6:23 - 6:25
    And think about this.
  • 6:25 - 6:32
    Every single character you've ever seen on TV or
    played in a video game was designed by someone.
Title:
Character Design 101
Description:

more » « less
Video Language:
English (United States)
Duration:
06:35

English (United States) subtitles

Revisions