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In a typical hero's journey,
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the protagonist sets out on an adventure,
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undergoes great change,
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and returns in triumph
to their point of origin.
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But in the Irish genre of myth
known as Eachtrai,
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the journey to the other world
ends in a point of no return.
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While there are many different versions
of the otherworld in Irish mythology,
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the most well-known example occurs
in the story of Oisin.
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Oisin was the son of Fionn mac Cumhall,
the leader of a group of pagan warriors
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known as the Fianna.
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As Oisin rode with his companions one day,
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he was visited by
the immortal princess Niamh.
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The two fell instantly in love
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and Niamh put Oisin onto her white horse
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and rode with him
to the edge of the Irish sea.
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As they made for the horizon,
the riders sunk into a golden haze.
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They came to the shores of
the gleaming kingdom called Tír na nÓg.
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This was the home of the Tuatha Dé Danann,
the people who ruled Ancient Ireland
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long before Oisin's time.
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From the point of his arrival,
Oisin's every need was met.
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He married Niamh in a grand ceremony
and was welcomed into her family.
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When he wished to hear music,
his ears filled with bewitching tones.
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When he hungered, golden plates
appeared laden with fragrant food.
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He admired scenes of great beauty,
and colors that he had no name for.
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All around him, the land and the people
existed in a state of unmoving perfection.
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But what Oisin didn't know was that
Tír na nÓg was the land of youth,
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in which time stood still
and the people never aged.
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In his new home, Oisin continued
to hunt and explore as he had in Ireland.
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But in the land of youth, he possessed
a strange, new invincibility.
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At the end of each day of adventuring,
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Oisin's wounds magically healed themselves
as he slept in Niamh's arms.
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Although glory and pleasure
came easily to Oisin in the land of youth,
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he missed the Fianna
and the adventures they had in Ireland.
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After three years in Tír na nÓg, he
was struck by a deep yearning for home.
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Before he embarked on his journey back,
Niamh warned him
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that he must not alight from his horse
to touch the earth with his own feet.
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When Oisin reached the shores of Ireland,
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it felt as if a shadow
had fallen over the world.
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On the hill where his father's palace lay,
he saw only a ruin strewn with weeds.
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His calls for his friends and family
echoed from derelict walls.
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Horrified, Oisin rode until he came upon
a group of peasants working in the fields.
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They were struggling to remove
a boulder from their land,
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and forgetting Niamh's warning,
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Oisin leapt from his horse and rolled it
away with his superhuman strength.
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The crowd's cheers soon
turned into shrieks.
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In place of the youth was an old man
whose beard swept the ground
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and whose legs buckled under him.
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He cried out for Finn and the Fianna,
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but the people only recognized these names
from the distant past of 300 years before.
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Time had betrayed Oisin
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and his return to mortal lands
had aged him irreversibly.
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Throughout Irish folklore,
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sightings of the land of youth
have been reported in the depths of wells,
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on the brink of the horizon,
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or in the gloom of caves.
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But those who know the tale of Oisin
tell of another vision,
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that of a shining princess carried upon
the distant waves by a white horse,
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still hoping for the return
of her doomed love.