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One of the most fundamental
ideas in all of physics
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is the idea of work.
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Now when you first learn work,
you just say, oh, that's
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just force times distance.
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But then later on, when you
learn a little bit about
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vectors, you realize that the
force isn't always going in
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the same direction as
your displacement.
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So you learn that work is
really the magnitude, let me
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write this down, the magnitude
of the force, in the direction,
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or the component of the force
in the direction
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of displacement.
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Displacement is just distance
with some direction.
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Times the magnitude of the
displacement, or you could say,
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times the distance displaced.
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And the classic example.
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Maybe you have an ice cube,
or some type of block.
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I just ice so that there's
not a lot of friction.
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Maybe it's standing on a bigger
lake or ice or something.
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And maybe you're pulling on
that ice cube at an angle.
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Let's say, you're pulling
at an angle like that.
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That is my force, right there.
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Let's say my force is
equal to-- well, that's
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my force vector.
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Let's say the magnitude of
my force vector, let's
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say it's 10 newtons.
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And let's say the direction of
my force vector, right, any
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vector has to have a magnitude
and a direction, and the
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direction, let's say it has a
30 degree angle, let's say a 60
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degree angle, above horizontal.
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So that's the direction
I'm pulling in.
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And let's say I displace it.
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This is all review, hopefully.
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If you're displacing it, let's
say you displace it 5 newtons.
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So let's say the displacement,
that's the displacement vector
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right there, and the magnitude
of it is equal to 5 meters.
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So you've learned from the
definition of work, you can't
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just say, oh, I'm pulling with
10 newtons of force and
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I'm moving it 5 meters.
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You can't just multiply the 10
newtons times the 5 meters.
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You have to find the magnitude
of the component going in the
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same direction as
my displacement.
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So what I essentially need to
do is, the length, if you
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imagine the length of this
vector being 10, that's the
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total force, but you need to
figure out the length of the
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vector, that's the component of
the force, going in the same
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direction as my displacement.
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And a little simple
trigonometry, you know that
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this is 10 times the cosine of
60 degrees, or that's equal to,
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cosine of 60 degrees is 1/2, so
that's just equal to 5.
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So this magnitude, the
magnitude of the force going
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in the same direction of
the displacement in this
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case, is 5 newtons.
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And then you can
figure out the work.
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You could say that the work is
equal to 5 newtons times, I'll
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just write a dot for times.
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I don't want you to think
it's cross product.
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Times 5 meters, which is 25
newton meters, or you could
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even say 25 Joules of
work have been done.
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And this is all review of
somewhat basic physics.
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But just think about
what happened, here.
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What was the work?
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If I write in the abstract.
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The work is equal
to the 5 newtons.
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That was the magnitude of my
force vector, so it's the
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magnitude of my force vector,
times the cosine of this angle.
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So you know, let's
call that theta.
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Let's say it a
little generally.
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So times the cosine
of the angle.
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This is the amount of my force
in the direction of the
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displacement, the cosine of the
angle between them, times the
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magnitude of the displacement.
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So times the magnitude
of the displacement.
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Or if I wanted to rewrite that,
I could just write that as, the
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magnitude of the displacement
times the magnitude of
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the force times the
cosine of theta.
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And I've done multiple videos
of this, in the linear algebra
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playlist, in the physics
playlist, where I talk about
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the dot product and the cross
product and all of that, but
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this is the dot product
of the vectors d and f.
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So in general, if you're trying
to find the work for a constant
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displacement, and you have a
constant force, you just take
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the dot product of
those two vectors.
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And if the dot product is a
completely foreign concept to
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you, might want to watch, I
think I've made multiple, 4
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or 5 videos on the dot
product, and its intuition,
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and how it compares.
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But just to give you a little
bit of that intuition right
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here, the dot product, when
I take f dot d, or d dot f,
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what it's giving me is, I'm
multiplying the magnitude, well
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I could just read this out.
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But the idea of the dot product
is, take how much of this
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vector is going in the same
direction as this vector,
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in this case, this much.
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And then multiply
the two magnitudes.
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And that's what we
did right here.
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So the work is going to be the
force vector, dot, taking the
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dot part of the force vector
with the displacement vector,
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and this, of course,
is a scalar value.
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And we'll work out some
examples in the future where
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you'll see that that's true.
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So this is all review of
fairly elementary physics.
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Now let's take a more
complex example, but it's
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really the same idea.
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Let's define a vector field.
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So let's say that I have a
vector field f, and we're
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going to think about what
this means in a second.
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It's a function of x and y, and
it's equal to some scalar
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function of x and y times the
i-unit vector, or the
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horizontal unit vector, plus
some other function, scalar
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function of x and y, times the
vertical unit vector.
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So what would something
like this be?
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This is a vector field.
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This is a vector field
in 2-dimensional space.
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We're on the x-y plane.
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Or you could even say, on R2.
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Either way, I don't want
to get too much into
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the mathiness of it.
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But what does this do?
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Well, if I were to draw my x-y
plane, so that is my, again,
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having trouble drawing
a straight line.
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All right, there we go.
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That's my y-axis, and
that's my x-axis.
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I'm just drawing the first
quadrant, and but you could
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go negative in either
direction, if you like.
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What does this thing do?
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Well, it's essentially
saying, look.
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You give me any x, any y, you
give any x, y in the x-y plane,
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and these are going to end
up with some numbers, right?
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When you put x, y here, you're
going to get some value, when
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you put x, y here, you're
going to get some value.
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So you're going to get some
combination of the i-
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and j-unit vectors.
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So you're going to
get some vector.
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So what this does, it defines a
vector that's associated with
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every point on x-y plane.
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So you could say, if I take
this point on the x-y plane,
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and I would pop it into this,
I'll get something times i plus
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something times j, and when you
add those 2, maybe I get a
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vector that something
like that.
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And you could do that
on every point.
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I'm just taking random samples.
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Maybe when I go here,
the vector looks
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something like that.
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Maybe when I go here, the
victor looks like this.
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Maybe when I go here, the
vector looks like that.
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And maybe when I go up here,
the vector goes like that.
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I'm just randomly
picking points.
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It defines a vector on all of
the x, y coordinates where
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these scalar functions
are properly defined.
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And that's why it's
called a vector field.
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It defines what a potential,
maybe, force would be,
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or some other type of
force, at any point.
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At any point, if you happen
to have something there.
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Maybe that's what
the function is.
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And I could keep doing
this forever, and
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filling in all the gaps.
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But I think you get the idea.
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It associates a vector with
every point on x-y plane.
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Now, this is called a vector
field, so it probably makes a
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lot of sense that this could
be used to describe
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any type of field.
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It could be a
gravitation field.
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It could be an electric field,
it could be a magnetic field.
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And this could be essentially
telling you how much force
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there would be on some
particle in that field.
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That's exactly what
this would describe.
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Now, let's say that in this
field, I have some particle
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traveling on x-y plane.
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Let's say it starts there, and
by virtue of all of these crazy
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forces that are acting on it,
and maybe it's on some tracks
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or something, so it won't
always move exactly in the
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direction that the field
is trying to move it at.
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Let's say it moves in a path
that moves something like this.
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And let's say that this path,
or this curve, is defined by
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a position vector function.
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So let's say that that's
defined by r of t, which is
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just x of t times i plus y of
t times our unit factor j.
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That's r of t right there.
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Well, in order for this to be
a finite path, this is true
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before t is greater than or
equal to a, and less
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than or equal to b.
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This is the path that the
particle just happens to
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take, due to all of
these wacky forces.
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So when the particle is right
here, maybe the vector field
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acting on it, maybe it's
putting a force like that.
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But since the thing is on some
type of tracks, it moves
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in this direction.
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And then when it's here, maybe
the vector field is like that,
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but it moves in that direction,
because it's on some
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type of tracks.
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Now, everything I've done in
this video is to build up
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to a fundamental question.
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What was the work done on
the particle by the field?
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To answer that question, we
could zoom in a little bit.
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I'm going to zoom in on
only a little small
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snippet of our path.
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And let's try to figure out
what the work is done in a very
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small part of our path, because
it's constantly changing.
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The field is
changing direction.
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my object is
changing direction.
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So let's say when I'm here,
and let's say I move a
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small amount of my path.
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So let's say I move, this
is an infinitesimally
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small dr. Right?
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I have a differential, it's a
differential vector, infinitely
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small displacement.
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and let's say over the course
of that, the vector field is
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acting in this local
area, let's say it looks
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something like that.
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It's providing a force that
looks something like that.
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So that's the vector field in
that area, or the force
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directed on that particle right
when it's at that point.
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Right?
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It's an infinitesimally small
amount of time in space.
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You could say, OK, over that
little small point, we
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have this constant force.
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What was the work done
over this small period?
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You could say, what's the
small interval of work?
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You could say d work, or
a differential of work.
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Well, by the same exact logic
that we did with the simple
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problem, it's the magnitude of
the force in the direction of
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our displacement times the
magnitude of our displacement.
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And we know what that is, just
from this example up here.
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That's the dot product.
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It's the dot product of the
force and our super-small
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displacement.
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So that's equal to the dot
product of our force and our
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super-small displacement.
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Now, just by doing this, we're
just figuring out the work
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over, maybe like a really
small, super-small dr. But
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what we want to do, is we
want to sum them all up.
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We want to sum up all of the
drs to figure out the total,
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all of the f dot drs to figure
out the total work done.
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And that's where the
integral comes in.
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We will do a line integral
over-- I mean, you could
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think of it two ways.
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You could write just d dot w
there, but we could say, we'll
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do a line integral along this
curve c, could call that c
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or along r, whatever you
want to say it, of dw.
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That'll give us the total work.
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So let's say, work
is equal to that.
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Or we could also write it over
the integral, over the same
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curve of f of f dot dr.
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And this might seem like a
really, you know, gee, this
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is really abstract, Sal.
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How do we actually calculate
something like this?
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Especially because we have
everything parameterized
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in terms of t.
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How do we get this
in terms of t?
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And if you just think about
it, what is f dot r?
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Or what is f dot dr?
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Well, actually, to answer
that, let's remember
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what dr looked like.
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If you remember, dr/dt is equal
to x prime of t, I'm writing it
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like, I could have written dx
dt if I wanted to do, times the
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i-unit vector, plus y prime of
t, times the j-unit vector.
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And if we just wanted to dr, we
could multiply both sides, if
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we're being a little bit more
hand-wavy with the
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differentials, not
too rigorous.
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We'll get dr is equal to x
prime of t dt times the unit
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vector i plus y prime of t
times the differential dt
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times the unit vector j.
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So this is our dr right here.
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And remember what our
vector field was.
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It was this thing up here.
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Let me copy and paste it.
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And we'll see that
the dot product is
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actually not so crazy.
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So copy, and let me
paste it down here.
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So what's this integral
going to look like?
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This integral right here, that
gives the total work done by
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the field, on the particle,
as it moves along that path.
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Just super fundamental to
pretty much any serious physics
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that you might eventually
find yourself doing.
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So you could say, well gee.
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It's going to be the integral,
let's just say from t is equal
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to a, to t is equal to b.
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Right? a is where we started
off on the path, t is equal
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to a to t is equal to b.
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You can imagine it as being
timed, as a particle
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moving, as time increases.
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And then what is f dot dr?
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Well, if you remember from just
what the dot product is, you
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can essentially just take the
product of the corresponding
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components of your of
vector, and add them up.
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So this is going to be the
integral from t equals a to t
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equals b, of p of p of x,
really, instead of writing x,
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y, it's x of t, right? x as a
function of t, y as
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a function of t.
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So that's that.
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Times this thing right here,
times this component, right?
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We're multiplying
the i-components.
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So times x prime of t d t, and
then that plus, we're going
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to do the same thing
with the q function.
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So this is q plus, I'll
go to another line.
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Hopefully you realize I could
have just kept writing, but
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I'm running out of space.
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Plus q of x of t, y of t, times
the component of our dr. Times
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the y-component, or
the j-component.
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y prime of t dt.
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And we're done!
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And we're done.
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This might still seem a little
bit abstract, but we're going
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to see in the next video,
everything is now in terms of
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t, so this is just a
straight-up integration,
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with respect to dt.
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If we want, we could take the
dt's outside of the equation,
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and it'll look a little
bit more normal for you.
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But this is essentially
all that we have to do.
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And we're going to see some
concrete examples of taking a
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line integral through a vector
field, or using vector
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functions, in the next video.
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